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- // Defining it in GameCanvas
- thread = new GameCanvasThread(getHolder(), this);
- /**========================================================================*/
- /**========================================================================*/
- /**========================================================================*/
- // The constructor(in GameCanvasThread)
- private SurfaceHolder sHolder;
- private GameCanvas gCanvas;
- private boolean running = false;
- public GameCanvasThread(SurfaceHolder sh, GameCanvas gc) {
- this.sHolder = sh;
- this.gCanvas = gc;
- }
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