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- Initialize engine version: 2019.4.40f1 (ffc62b691db5)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor:
- VRAM: 7957 MB
- Driver: 32.0.15.5585
- Command line options:
- IsDiagnosticLoggingEnabled = False
- ConnectDirectlyToGameServer = False
- DisableAutoLoginWithSteam = False
- GraphicsOptionsFile =
- UseLidgren = False
- OfflineMode = True
- GameServerIP =
- GameServerPort =
- PlayFabTitleId =
- LidgrenPort =
- EnableQueues = False
- UseNativeProfiler = False
- NativeProfilerConfig =
- Profile =
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
- System.Func`1:Invoke()
- System.Lazy`1:CreateValue()
- System.Lazy`1:LazyInitValue()
- System.Lazy`1:get_Value()
- EHG.Multiplayer.GameplayEnvironment:.cctor()
- VFXManager:BuildLookupTables()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [Instantiation] Loaded Serializers:
- UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
- UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
- ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer
- DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer
- DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer
- DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer
- DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer
- OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer
- RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer
- RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer
- RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer
- StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer
- UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
- UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
- HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated
- PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated
- HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated
- SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
- DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
- RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
- DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
- StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
- StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
- VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
- RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
- ConstantRotation - Generated.ConstantRotationSerializerGenerated
- SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
- SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
- ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
- TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
- RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
- ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
- RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
- FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
- FT_LineRender - Generated.FT_LineRenderSerializerGenerated
- StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
- CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
- StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
- StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
- ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated
- RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated
- AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated
- AlignmentManager - Generated.AlignmentManagerSerializerGenerated
- HitDetector - Generated.HitDetectorSerializerGenerated
- DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated
- DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated
- CreationReferences - Generated.CreationReferencesSerializerGenerated
- LocationDetector - Generated.LocationDetectorSerializerGenerated
- AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated
- AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated
- ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated
- AbilityMover - Generated.AbilityMoverSerializerGenerated
- Stats - Generated.StatsSerializerGenerated
- CastAfterDuration - Generated.CastAfterDurationSerializerGenerated
- DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated
- DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated
- CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated
- ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated
- ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated
- HomingMovement - Generated.HomingMovementSerializerGenerated
- CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated
- ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated
- ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated
- CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated
- CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated
- AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated
- Pierce - Generated.PierceSerializerGenerated
- RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated
- MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated
- IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated
- RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated
- AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated
- DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated
- SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated
- BuffParent - Generated.BuffParentSerializerGenerated
- Stance - Generated.StanceSerializerGenerated
- BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated
- ConditionHandler - Generated.ConditionHandlerSerializerGenerated
- ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated
- CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated
- MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated
- CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated
- AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated
- RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated
- SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated
- BuffCreator - Generated.BuffCreatorSerializerGenerated
- ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated
- AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated
- BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated
- AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated
- TrailTracker - Generated.TrailTrackerSerializerGenerated
- RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated
- CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated
- DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated
- DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated
- StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated
- RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated
- CreateOnHit - Generated.CreateOnHitSerializerGenerated
- ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated
- DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated
- RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated
- AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated
- AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated
- DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated
- DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated
- MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated
- GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated
- ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated
- RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated
- BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated
- BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated
- KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated
- AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated
- RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated
- AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated
- ColliderChanger - Generated.ColliderChangerSerializerGenerated
- HealParent - Generated.HealParentSerializerGenerated
- MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated
- CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated
- AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated
- ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated
- ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated
- BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated
- TauntOnHit - Generated.TauntOnHitSerializerGenerated
- GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated
- GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated
- HitsTargets - Generated.HitsTargetsSerializerGenerated
- ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated
- GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated
- RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated
- RogueShadow - Generated.RogueShadowSerializerGenerated
- FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated
- TargetFinder - Generated.TargetFinderSerializerGenerated
- CreateAtRandom - Generated.CreateAtRandomSerializerGenerated
- LimitedPickupable - Generated.LimitedPickupableSerializerGenerated
- SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated
- DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated
- CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated
- MineTrigger - Generated.MineTriggerSerializerGenerated
- MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated
- StartsNearTarget - Generated.StartsNearTargetSerializerGenerated
- MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated
- ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated
- DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated
- VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated
- NovaMutator - Generated.NovaMutatorSerializerGenerated
- RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated
- HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated
- RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated
- BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated
- ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated
- BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated
- AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated
- WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated
- RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated
- EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated
- EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated
- EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated
- EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated
- PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated
- BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated
- AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated
- DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated
- DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated
- ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated
- RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated
- SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated
- MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated
- FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated
- MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated
- CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated
- ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated
- RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated
- CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated
- ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated
- ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated
- FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated
- ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated
- StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated
- StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated
- DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated
- DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated
- DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated
- HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated
- SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated
- ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated
- StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated
- BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated
- HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated
- RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated
- ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated
- TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated
- ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated
- SplitProjectiles - Generated.SplitProjectilesSerializerGenerated
- DisableUIPanel - Generated.DisableUIPanelSerializerGenerated
- DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated
- GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated
- CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated
- VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated
- AttachToPlayer - Generated.AttachToPlayerSerializerGenerated
- ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated
- ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated
- DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated
- TimerListener - Generated.TimerListenerSerializerGenerated
- ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated
- GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated
- AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated
- ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated
- DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated
- ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated
- CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated
- ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated
- SpiralMovement - Generated.SpiralMovementSerializerGenerated
- TrailScaler - Generated.TrailScalerSerializerGenerated
- RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated
- RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated
- MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated
- RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated
- ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated
- RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated
- DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated
- ExitStance - Generated.ExitStanceSerializerGenerated
- PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated
- FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated
- AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated
- IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated
- LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated
- JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated
- ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated
- RotateAroundUp - Generated.RotateAroundUpSerializerGenerated
- LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated
- StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated
- LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated
- EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated
- AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated
- SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated
- DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated
- BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated
- CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated
- MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated
- NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated
- CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated
- FireballMutator - Generated.FireballMutatorSerializerGenerated
- LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated
- WanderAI - Generated.WanderAISerializerGenerated
- DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated
- RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated
- PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated
- ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated
- CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated
- CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated
- Essence - Generated.EssenceSerializerGenerated
- DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated
- ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated
- EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated
- InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated
- FormChanger - Generated.FormChangerSerializerGenerated
- TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated
- ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated
- RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated
- CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated
- GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated
- AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated
- FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated
- IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated
- ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated
- CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated
- DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated
- DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated
- DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated
- DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated
- DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated
- DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated
- DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated
- DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated
- ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated
- DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated
- SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated
- LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated
- SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated
- SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated
- RicochetMovement - Generated.RicochetMovementSerializerGenerated
- CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated
- DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated
- RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated
- MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated
- DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated
- UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated
- ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated
- ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated
- IcicleMutator - Generated.IcicleMutatorSerializerGenerated
- ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated
- CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated
- ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated
- SigilTracker - Generated.SigilTrackerSerializerGenerated
- DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated
- SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated
- HitsParent - Generated.HitsParentSerializerGenerated
- DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated
- SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated
- ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated
- PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated
- StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated
- rotate - Generated.rotateSerializerGenerated
- CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated
- AbilityList - Generated.AbilityListSerializerGenerated
- VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated
- EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated
- LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated
- NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated
- FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated
- ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated
- TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated
- PortalUsage - Generated.PortalUsageSerializerGenerated
- DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated
- ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated
- StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated
- ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated
- WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated
- WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated
- TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated
- ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated
- BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated
- AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Caching.Serialization:GetSerializers()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 6.455300 ms
- Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Locale changed to English (en)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- enterAction:Invoke()
- Localization:OnTableChanged(StringTable)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable)
- UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Locale changed to English (en)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- enterAction:Invoke()
- Localization:OnTableChanged(StringTable)
- <InitializeTableCaching>d__61:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- game version: 1.0.8.2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- DeathScreen opened: -infoProvider:
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DeathScreen:OnEnable()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- GraphicsBackend.Options.GraphicsConfiguration:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- [ line 606]
- (Filename: Line: 606)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at DropdownCameraSmoothingSetting.SelectDropdownOption (System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0
- at WaveSpawner+WaveSpawnedAction.Invoke (System.Int32 wave) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
- at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
- at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- SettingsUIManager:EnableGameplayTab()
- TabUIController:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Rewired.UI.ControlMapper.ControlMapper:Awake()
- [ line 606]
- (Filename: Line: 606)
- IMGUI OnEnable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImGuiNET.Unity.DearImGui:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- UnloadTime: 5.853000 ms
- Unloading 22121 unused Assets to reduce memory usage. Loaded Objects now: 803001.
- Total: 845.195800 ms (FindLiveObjects: 30.694300 ms CreateObjectMapping: 37.439000 ms MarkObjects: 771.911600 ms DeleteObjects: 5.150300 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
- UnloadTime: 6.016900 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 803006.
- Total: 846.911100 ms (FindLiveObjects: 24.008100 ms CreateObjectMapping: 54.476300 ms MarkObjects: 767.647500 ms DeleteObjects: 0.778500 ms)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- No working integration, destroying EpochRGB
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Integrations.RGB.EpochRGB:UpdateRGBState()
- LE.Integrations.RGB.EpochRGB:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- FMODUnity.RuntimeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
- Crosstales.BWF.BWFManager:get_isReady()
- Crosstales.BWF.BWFManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
- PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
- LE.Services.<StartPlay>d__13:MoveNext()
- LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken)
- LE.Services.<StartPlayWithCharacter>d__15:MoveNext()
- LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken)
- <LoadCharacterByData>d__39:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- [ line 648]
- (Filename: Line: 648)
- Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(EoT, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.<StartPlay>d__13:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- <LoadGlobalData>d__11:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.<StartPlay>d__13:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- <LoadGlobalData>d__11:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.<StartPlay>d__13:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- <LoadGlobalData>d__11:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(EoT)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.<StartPlay>d__13:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- <LoadGlobalData>d__11:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 99140 unused Assets to reduce memory usage. Loaded Objects now: 884461.
- Total: 1045.060100 ms (FindLiveObjects: 31.827300 ms CreateObjectMapping: 122.368500 ms MarkObjects: 869.136700 ms DeleteObjects: 21.727100 ms)
- Unloading 29 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 8.248400 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(EoT)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(EoT, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(EoT, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'EoT' 3.35 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 829 unused Assets to reduce memory usage. Loaded Objects now: 908727.
- Total: 1094.903600 ms (FindLiveObjects: 48.324600 ms CreateObjectMapping: 128.587600 ms MarkObjects: 914.344800 ms DeleteObjects: 3.645900 ms)
- Minimus(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnDisable(EoT)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 909236.
- Total: 1050.058200 ms (FindLiveObjects: 47.838600 ms CreateObjectMapping: 108.836100 ms MarkObjects: 892.407100 ms DeleteObjects: 0.975900 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 20)
- UnloadTime: 14.573400 ms
- LoadingScreen.OnLocalPlayerInitialized(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B25, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B25' 1.91 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 896746.
- Total: 1066.193600 ms (FindLiveObjects: 50.665600 ms CreateObjectMapping: 117.077800 ms MarkObjects: 896.194900 ms DeleteObjects: 2.254900 ms)
- LoadingScreen.OnDisable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B7S10, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B7S10)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 22)
- Unloading 838 unused Assets to reduce memory usage. Loaded Objects now: 900883.
- Total: 1032.231500 ms (FindLiveObjects: 31.526100 ms CreateObjectMapping: 89.072400 ms MarkObjects: 910.282500 ms DeleteObjects: 1.349900 ms)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 22)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- UnloadTime: 11.595700 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B7S10)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B7S10, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B7S10, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B7S10' 5.35 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 833 unused Assets to reduce memory usage. Loaded Objects now: 932236.
- Total: 976.531100 ms (FindLiveObjects: 33.201100 ms CreateObjectMapping: 33.550400 ms MarkObjects: 907.948200 ms DeleteObjects: 1.830900 ms)
- LoadingScreen.OnDisable(B7S10)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
- (Filename: Line: 0)
- LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
- Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
- Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
- enterAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject, Boolean)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
- Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
- Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
- enterAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject, Boolean)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
- Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
- Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
- enterAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject, Boolean)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
- Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
- Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
- Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
- enterAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject, Boolean)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 2351 unused Assets to reduce memory usage. Loaded Objects now: 930343.
- Total: 1111.210300 ms (FindLiveObjects: 45.235200 ms CreateObjectMapping: 131.100100 ms MarkObjects: 933.132300 ms DeleteObjects: 1.742100 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 22.318000 ms
- LoadingScreen.OnSceneLoaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B25' 1.87 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 910546.
- Total: 1020.266100 ms (FindLiveObjects: 30.789700 ms CreateObjectMapping: 88.419500 ms MarkObjects: 899.757800 ms DeleteObjects: 1.298600 ms)
- LoadingScreen.OnLocalPlayerInitialized(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- <PlacePlayer>d__19:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Networking.Multiplayer.Interactables.Portals.<CreatePortalAsync>d__2:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Networking.Multiplayer.Interactables.Portals.<InitializeAsync>d__17:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.ResourceManagement.InstanceOperation:Execute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- System.Action`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B25, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- <PlacePlayer>d__19:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Networking.Multiplayer.Interactables.Portals.<CreatePortalAsync>d__2:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Networking.Multiplayer.Interactables.Portals.<InitializeAsync>d__17:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.ResourceManagement.InstanceOperation:Execute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- System.Action`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnDisable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B30, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 2334 unused Assets to reduce memory usage. Loaded Objects now: 911545.
- Total: 1044.882900 ms (FindLiveObjects: 35.394000 ms CreateObjectMapping: 81.445900 ms MarkObjects: 926.733000 ms DeleteObjects: 1.309600 ms)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 11.737200 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B30, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B30, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B30' 3.79 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 992321.
- Total: 998.072800 ms (FindLiveObjects: 34.119200 ms CreateObjectMapping: 34.260000 ms MarkObjects: 927.782900 ms DeleteObjects: 1.910100 ms)
- LoadingScreen.OnDisable(B30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B33, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B33)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 1002412.
- Total: 1182.754800 ms (FindLiveObjects: 60.242000 ms CreateObjectMapping: 139.461600 ms MarkObjects: 981.233900 ms DeleteObjects: 1.816700 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 52.455200 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B33)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B33, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B33, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B33' 2.58 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1411 unused Assets to reduce memory usage. Loaded Objects now: 936266.
- Total: 1048.582700 ms (FindLiveObjects: 31.945600 ms CreateObjectMapping: 85.999600 ms MarkObjects: 928.732900 ms DeleteObjects: 1.904100 ms)
- LoadingScreen.OnDisable(B33)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- RectangleSpawner:placeObject(GameObject)
- Spawner:spawnIndividual(Actor)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- RectangleSpawner:placeObject(GameObject)
- Spawner:spawnIndividual(Actor)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- RectangleSpawner:placeObject(GameObject)
- Spawner:spawnIndividual(Actor)
- MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
- Spawner:generateEntities()
- Spawner:Start()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- Spawner:spawn()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- TimerListener:OnUpdateTick(Single)
- Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- Spawner:spawn()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- TimerListener:OnUpdateTick(Single)
- Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- Spawner:spawn()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- TimerListener:OnUpdateTick(Single)
- Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 3281 unused Assets to reduce memory usage. Loaded Objects now: 924100.
- Total: 1055.876200 ms (FindLiveObjects: 42.259900 ms CreateObjectMapping: 45.378700 ms MarkObjects: 965.298900 ms DeleteObjects: 2.938000 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 18.659300 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- GameObject wasn't set on SceneState SetGOActive Action!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext)
- LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync)
- LE.SceneState.Core.TownSceneStateGraph:OnPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B25, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B25, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B25' 1.82 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 913558.
- Total: 987.679600 ms (FindLiveObjects: 35.820100 ms CreateObjectMapping: 50.639600 ms MarkObjects: 899.664000 ms DeleteObjects: 1.555400 ms)
- LoadingScreen.OnDisable(B25)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <color=#0099bc><b>DOTWEEN βΊ </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
- DG.Tweening.Core.TweenManager:GetTweener()
- DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
- DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[])
- DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single)
- DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single)
- DG.Tweening.DOTweenAnimation:CreateTween()
- DG.Tweening.DOTweenAnimation:Awake()
- SkillTree:open()
- SkillsPanelManager:openSkillTree(Ability)
- SpecialisedAbilityIcon:clicked()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B36, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B36)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 786 unused Assets to reduce memory usage. Loaded Objects now: 1001947.
- Total: 1182.532100 ms (FindLiveObjects: 48.811800 ms CreateObjectMapping: 101.963000 ms MarkObjects: 1029.737300 ms DeleteObjects: 2.019600 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 11.910100 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B36)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B36, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B36, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B36' 3.48 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1732 unused Assets to reduce memory usage. Loaded Objects now: 996006.
- Total: 1060.667500 ms (FindLiveObjects: 39.626200 ms CreateObjectMapping: 35.572100 ms MarkObjects: 983.376100 ms DeleteObjects: 2.092600 ms)
- LoadingScreen.OnDisable(B36)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 2459 unused Assets to reduce memory usage. Loaded Objects now: 1001754.
- Total: 1224.483000 ms (FindLiveObjects: 45.282300 ms CreateObjectMapping: 119.889800 ms MarkObjects: 1057.161900 ms DeleteObjects: 2.148700 ms)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 11.374800 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B40, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B40' 4.01 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 493 unused Assets to reduce memory usage. Loaded Objects now: 1046030.
- Total: 1124.446000 ms (FindLiveObjects: 41.680700 ms CreateObjectMapping: 34.875500 ms MarkObjects: 1046.327200 ms DeleteObjects: 1.562200 ms)
- LoadingScreen.OnDisable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B1S30, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B1S30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 1047711.
- Total: 1121.079800 ms (FindLiveObjects: 39.696200 ms CreateObjectMapping: 34.122800 ms MarkObjects: 1045.586500 ms DeleteObjects: 1.673700 ms)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 27.414000 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B1S30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B1S30, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B1S30, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B1S30' 2.82 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2913 unused Assets to reduce memory usage. Loaded Objects now: 1041605.
- Total: 1112.332900 ms (FindLiveObjects: 39.492400 ms CreateObjectMapping: 34.849300 ms MarkObjects: 1035.518800 ms DeleteObjects: 2.471700 ms)
- LoadingScreen.OnDisable(B1S30)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B1S40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B1S40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 2806 unused Assets to reduce memory usage. Loaded Objects now: 1040438.
- Total: 1256.028500 ms (FindLiveObjects: 53.445700 ms CreateObjectMapping: 105.973000 ms MarkObjects: 1094.106000 ms DeleteObjects: 2.503400 ms)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 29.230200 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B1S40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B1S40, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B1S40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B1S40' 2.60 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2497 unused Assets to reduce memory usage. Loaded Objects now: 1039296.
- Total: 1174.118600 ms (FindLiveObjects: 38.819400 ms CreateObjectMapping: 79.294700 ms MarkObjects: 1054.327300 ms DeleteObjects: 1.676900 ms)
- LoadingScreen.OnDisable(B1S40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- UIWaypointStandard:LoadWaypointScene()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 18891 unused Assets to reduce memory usage. Loaded Objects now: 1038734.
- Total: 1159.305900 ms (FindLiveObjects: 49.256700 ms CreateObjectMapping: 34.715100 ms MarkObjects: 1066.414100 ms DeleteObjects: 8.919500 ms)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 26.212700 ms
- LoadingScreen.OnLocalPlayerInitialized(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B40, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B40' 2.96 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 1029201.
- Total: 1127.523400 ms (FindLiveObjects: 38.048900 ms CreateObjectMapping: 36.220200 ms MarkObjects: 1051.751600 ms DeleteObjects: 1.502300 ms)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnDisable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B40TR, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- <TriggerHandlerPostLoad>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- <TriggerHandlerPostLoad>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- <TriggerHandlerPostLoad>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B40TR)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- <TriggerHandlerPostLoad>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 19101 unused Assets to reduce memory usage. Loaded Objects now: 1058366.
- Total: 1176.422200 ms (FindLiveObjects: 46.809200 ms CreateObjectMapping: 57.217800 ms MarkObjects: 1065.664800 ms DeleteObjects: 6.730000 ms)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 31.549000 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B40TR)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B40TR, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B40TR, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B40TR' 3.02 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 7813 unused Assets to reduce memory usage. Loaded Objects now: 1037592.
- Total: 1129.310000 ms (FindLiveObjects: 40.367000 ms CreateObjectMapping: 44.903100 ms MarkObjects: 1040.535100 ms DeleteObjects: 3.504500 ms)
- LoadingScreen.OnDisable(B40TR)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Uploading Crash Report
- EventNotFoundException: [FMOD] Event not found 'event:/Music/Z10/music_Z10_The_Traveler'
- at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <00000000000000000000000000000000>:0
- at FMODUnity.StudioEventEmitter.Play () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Audio.MusicPlayer.ChangeMusic (System.String _event) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Audio.MusicChanger.Start () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- MapPanel:quickTravel()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- MapPanel:quickTravel()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- MapPanel:quickTravel()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Waypoint>d__11:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
- MapPanel:quickTravel()
- enterAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 22)
- Unloading 911 unused Assets to reduce memory usage. Loaded Objects now: 1029870.
- Total: 1259.858100 ms (FindLiveObjects: 57.119300 ms CreateObjectMapping: 117.421600 ms MarkObjects: 1083.711100 ms DeleteObjects: 1.605600 ms)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 22)
- UnloadTime: 22.895500 ms
- LoadingScreen.OnLocalPlayerInitialized(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B40, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B40, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B40' 3.00 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2666 unused Assets to reduce memory usage. Loaded Objects now: 1048646.
- Total: 1103.396000 ms (FindLiveObjects: 40.317000 ms CreateObjectMapping: 34.719300 ms MarkObjects: 1026.256100 ms DeleteObjects: 2.103200 ms)
- LoadingScreen.OnDisable(B40)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded(B50, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnBeforeSceneUnloaded enable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnEnable(B50)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
- LE.Services.Transitions.<Default>d__8:MoveNext()
- LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
- <HandleInteraction>d__3:MoveNext()
- LoadSceneInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 1570 unused Assets to reduce memory usage. Loaded Objects now: 1062532.
- Total: 1221.631800 ms (FindLiveObjects: 52.829500 ms CreateObjectMapping: 88.331800 ms MarkObjects: 1078.575400 ms DeleteObjects: 1.894600 ms)
- Unloading 30 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 34.931100 ms
- No spawn found with TransitionInfo, Falling back to old spawn selection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnLocalPlayerInitialized(B50)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.DisableAsync(B50, False)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__26:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
- PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
- PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
- <PlacePlayer>d__19:MoveNext()
- <OnSceneLoadAsync>d__13:MoveNext()
- PlayerSpawnManager:onSceneLoad(String, String)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoadingScreen.OnSceneLoaded(B50, Single)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to Single load 'B50' 3.00 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__19:MoveNext()
- enterAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 3617 unused Assets to reduce memory usage. Loaded Objects now: 1069284.
- Total: 1137.643900 ms (FindLiveObjects: 43.618300 ms CreateObjectMapping: 37.578000 ms MarkObjects: 1053.567600 ms DeleteObjects: 2.879600 ms)
- LoadingScreen.OnDisable(B50)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__26:MoveNext()
- enterAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OpenAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- FlyingVoidWormEggThing(Clone) is missing navMeshAgent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SpeedManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'ajgringo619'
- OS-Version: 10.0.0
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF795610000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF980F10000), size: 2191360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF97FF50000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF97E4B0000), size: 3829760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FF8F0980000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
- C:\Windows\System32\USER32.dll:USER32.dll (00007FF980260000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\win32u.dll:win32u.dll (00007FF97E980000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF980020000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF97E860000), size: 1150976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF97EBA0000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF97E2A0000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
- C:\Windows\System32\ole32.dll:ole32.dll (00007FF97F450000), size: 1724416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\combase.dll:combase.dll (00007FF97ED00000), size: 3702784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF97FAA0000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3447
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF9762C0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF97ECA0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF97FBC0000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.2506
- C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF97F610000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF980D90000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3296
- C:\Windows\System32\sechost.dll:sechost.dll (00007FF980120000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FF97E480000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF9804A0000), size: 8765440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF97FD70000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
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- C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF9771C0000), size: 3588096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF96CC00000), size: 2301952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
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- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FF8F10F32A3 (UnityPlayer) UnityMain
- 0x00007FF8F10E6213 (UnityPlayer) UnityMain
- 0x00007FF8F12F5BD9 (UnityPlayer) UnityMain
- 0x00007FF8ED5603F4 (GameAssembly) WriteZStream
- 0x00007FF8EB0C3F91 (GameAssembly) WriteZStream
- 0x00007FF8EAC45C56 (GameAssembly) WriteZStream
- 0x00007FF8EB7D59B9 (GameAssembly) WriteZStream
- 0x00007FF8EB7D7652 (GameAssembly) WriteZStream
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8EA521F2C)
- 0x00007FF8EA521F2C (GameAssembly) (function-name not available)
- 0x00007FF8EA8A7AD0 (GameAssembly) UnityPalGetTimeZoneDataForID
- 0x00007FF8F123D4D0 (UnityPlayer) UnityMain
- 0x00007FF8F1240073 (UnityPlayer) UnityMain
- 0x00007FF8F1258C33 (UnityPlayer) UnityMain
- 0x00007FF8F1258CF5 (UnityPlayer) UnityMain
- 0x00007FF8F0FCEA50 (UnityPlayer) UnityMain
- 0x00007FF8F111E3F7 (UnityPlayer) UnityMain
- 0x00007FF8F111E493 (UnityPlayer) UnityMain
- 0x00007FF8F11208EC (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ECE4DE)
- 0x00007FF8F0ECE4DE (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ECD23A)
- 0x00007FF8F0ECD23A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ED1418)
- 0x00007FF8F0ED1418 (UnityPlayer) (function-name not available)
- 0x00007FF8F0ED4F1B (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7956111F2)
- 0x00007FF7956111F2 (Last Epoch) (function-name not available)
- 0x00007FF97FF6257D (KERNEL32) BaseThreadInitThunk
- 0x00007FF980F6AA48 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/AJGRIN~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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