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  1. Initialize engine version: 2019.4.40f1 (ffc62b691db5)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  7. Vendor:
  8. VRAM: 7957 MB
  9. Driver: 32.0.15.5585
  10. Command line options:
  11. IsDiagnosticLoggingEnabled = False
  12. ConnectDirectlyToGameServer = False
  13. DisableAutoLoginWithSteam = False
  14. GraphicsOptionsFile =
  15. UseLidgren = False
  16. OfflineMode = True
  17. GameServerIP =
  18. GameServerPort =
  19. PlayFabTitleId =
  20. LidgrenPort =
  21. EnableQueues = False
  22. UseNativeProfiler = False
  23. NativeProfilerConfig =
  24. Profile =
  25.  
  26. UnityEngine.Logger:Log(LogType, Object)
  27. UnityEngine.Debug:Log(Object)
  28. LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
  29. System.Func`1:Invoke()
  30. System.Lazy`1:CreateValue()
  31. System.Lazy`1:LazyInitValue()
  32. System.Lazy`1:get_Value()
  33. EHG.Multiplayer.GameplayEnvironment:.cctor()
  34. VFXManager:BuildLookupTables()
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  37.  
  38. [Instantiation] Loaded Serializers:
  39. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  40. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  41. ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer
  42. DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer
  43. DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer
  44. DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer
  45. DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer
  46. OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer
  47. RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer
  48. RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer
  49. RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer
  50. StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer
  51. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  52. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  53. HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated
  54. PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated
  55. HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated
  56. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  57. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  58. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  59. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  60. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  61. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  62. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  63. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  64. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  65. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  66. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  67. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  68. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  69. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  70. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  71. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  72. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  73. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  74. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  75. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  76. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  77. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  78. ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated
  79. RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated
  80. AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated
  81. AlignmentManager - Generated.AlignmentManagerSerializerGenerated
  82. HitDetector - Generated.HitDetectorSerializerGenerated
  83. DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated
  84. DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated
  85. CreationReferences - Generated.CreationReferencesSerializerGenerated
  86. LocationDetector - Generated.LocationDetectorSerializerGenerated
  87. AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated
  88. AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated
  89. ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated
  90. AbilityMover - Generated.AbilityMoverSerializerGenerated
  91. Stats - Generated.StatsSerializerGenerated
  92. CastAfterDuration - Generated.CastAfterDurationSerializerGenerated
  93. DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated
  94. DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated
  95. CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated
  96. ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated
  97. ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated
  98. HomingMovement - Generated.HomingMovementSerializerGenerated
  99. CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated
  100. ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated
  101. ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated
  102. CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated
  103. CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated
  104. AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated
  105. Pierce - Generated.PierceSerializerGenerated
  106. RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated
  107. MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated
  108. IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated
  109. RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated
  110. AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated
  111. DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated
  112. SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated
  113. BuffParent - Generated.BuffParentSerializerGenerated
  114. Stance - Generated.StanceSerializerGenerated
  115. BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated
  116. ConditionHandler - Generated.ConditionHandlerSerializerGenerated
  117. ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated
  118. CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated
  119. MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated
  120. CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated
  121. AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated
  122. RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated
  123. SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated
  124. BuffCreator - Generated.BuffCreatorSerializerGenerated
  125. ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated
  126. AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated
  127. BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated
  128. AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated
  129. TrailTracker - Generated.TrailTrackerSerializerGenerated
  130. RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated
  131. CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated
  132. DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated
  133. DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated
  134. StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated
  135. RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated
  136. CreateOnHit - Generated.CreateOnHitSerializerGenerated
  137. ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated
  138. DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated
  139. RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated
  140. AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated
  141. AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated
  142. DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated
  143. DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated
  144. MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated
  145. GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated
  146. ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated
  147. RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated
  148. BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated
  149. BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated
  150. KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated
  151. AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated
  152. RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated
  153. AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated
  154. ColliderChanger - Generated.ColliderChangerSerializerGenerated
  155. HealParent - Generated.HealParentSerializerGenerated
  156. MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated
  157. CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated
  158. AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated
  159. ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated
  160. ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated
  161. BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated
  162. TauntOnHit - Generated.TauntOnHitSerializerGenerated
  163. GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated
  164. GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated
  165. HitsTargets - Generated.HitsTargetsSerializerGenerated
  166. ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated
  167. GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated
  168. RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated
  169. RogueShadow - Generated.RogueShadowSerializerGenerated
  170. FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated
  171. TargetFinder - Generated.TargetFinderSerializerGenerated
  172. CreateAtRandom - Generated.CreateAtRandomSerializerGenerated
  173. LimitedPickupable - Generated.LimitedPickupableSerializerGenerated
  174. SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated
  175. DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated
  176. CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated
  177. MineTrigger - Generated.MineTriggerSerializerGenerated
  178. MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated
  179. StartsNearTarget - Generated.StartsNearTargetSerializerGenerated
  180. MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated
  181. ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated
  182. DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated
  183. VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated
  184. NovaMutator - Generated.NovaMutatorSerializerGenerated
  185. RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated
  186. HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated
  187. RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated
  188. BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated
  189. ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated
  190. BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated
  191. AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated
  192. WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated
  193. RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated
  194. EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated
  195. EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated
  196. EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated
  197. EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated
  198. PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated
  199. BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated
  200. AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated
  201. DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated
  202. DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated
  203. ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated
  204. RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated
  205. SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated
  206. MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated
  207. FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated
  208. MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated
  209. CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated
  210. ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated
  211. RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated
  212. CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated
  213. ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated
  214. ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated
  215. FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated
  216. ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated
  217. StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated
  218. StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated
  219. DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated
  220. DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated
  221. DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated
  222. HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated
  223. SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated
  224. ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated
  225. StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated
  226. BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated
  227. HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated
  228. RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated
  229. ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated
  230. TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated
  231. ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated
  232. SplitProjectiles - Generated.SplitProjectilesSerializerGenerated
  233. DisableUIPanel - Generated.DisableUIPanelSerializerGenerated
  234. DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated
  235. GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated
  236. CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated
  237. VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated
  238. AttachToPlayer - Generated.AttachToPlayerSerializerGenerated
  239. ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated
  240. ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated
  241. DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated
  242. TimerListener - Generated.TimerListenerSerializerGenerated
  243. ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated
  244. GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated
  245. AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated
  246. ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated
  247. DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated
  248. ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated
  249. CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated
  250. ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated
  251. SpiralMovement - Generated.SpiralMovementSerializerGenerated
  252. TrailScaler - Generated.TrailScalerSerializerGenerated
  253. RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated
  254. RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated
  255. MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated
  256. RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated
  257. ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated
  258. RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated
  259. DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated
  260. ExitStance - Generated.ExitStanceSerializerGenerated
  261. PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated
  262. FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated
  263. AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated
  264. IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated
  265. LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated
  266. JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated
  267. ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated
  268. RotateAroundUp - Generated.RotateAroundUpSerializerGenerated
  269. LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated
  270. StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated
  271. LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated
  272. EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated
  273. AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated
  274. SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated
  275. DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated
  276. BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated
  277. CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated
  278. MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated
  279. NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated
  280. CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated
  281. FireballMutator - Generated.FireballMutatorSerializerGenerated
  282. LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated
  283. WanderAI - Generated.WanderAISerializerGenerated
  284. DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated
  285. RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated
  286. PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated
  287. ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated
  288. CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated
  289. CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated
  290. Essence - Generated.EssenceSerializerGenerated
  291. DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated
  292. ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated
  293. EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated
  294. InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated
  295. FormChanger - Generated.FormChangerSerializerGenerated
  296. TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated
  297. ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated
  298. RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated
  299. CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated
  300. GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated
  301. AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated
  302. FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated
  303. IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated
  304. ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated
  305. CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated
  306. DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated
  307. DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated
  308. DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated
  309. DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated
  310. DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated
  311. DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated
  312. DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated
  313. DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated
  314. ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated
  315. DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated
  316. SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated
  317. LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated
  318. SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated
  319. SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated
  320. RicochetMovement - Generated.RicochetMovementSerializerGenerated
  321. CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated
  322. DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated
  323. RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated
  324. MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated
  325. DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated
  326. UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated
  327. ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated
  328. ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated
  329. IcicleMutator - Generated.IcicleMutatorSerializerGenerated
  330. ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated
  331. CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated
  332. ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated
  333. SigilTracker - Generated.SigilTrackerSerializerGenerated
  334. DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated
  335. SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated
  336. HitsParent - Generated.HitsParentSerializerGenerated
  337. DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated
  338. SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated
  339. ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated
  340. PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated
  341. StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated
  342. rotate - Generated.rotateSerializerGenerated
  343. CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated
  344. AbilityList - Generated.AbilityListSerializerGenerated
  345. VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated
  346. EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated
  347. LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated
  348. NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated
  349. FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated
  350. ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated
  351. TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated
  352. PortalUsage - Generated.PortalUsageSerializerGenerated
  353. DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated
  354. ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated
  355. StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated
  356. ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated
  357. WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated
  358. WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated
  359. TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated
  360. ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated
  361. BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated
  362. AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated
  363.  
  364. UnityEngine.Logger:Log(LogType, Object)
  365. UnityEngine.Debug:Log(Object)
  366. LE.Caching.Serialization:GetSerializers()
  367.  
  368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  369.  
  370. <RI> Initializing input.
  371. <RI> Input initialized.
  372. <RI> Initialized touch support.
  373. UnloadTime: 6.455300 ms
  374. Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
  375. UnityEngine.Logger:Log(LogType, Object)
  376. UnityEngine.Debug:Log(Object)
  377. LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize()
  378.  
  379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  380.  
  381. Locale changed to English (en)
  382. UnityEngine.Logger:Log(LogType, Object)
  383. UnityEngine.Debug:Log(Object)
  384. enterAction:Invoke()
  385. Localization:OnTableChanged(StringTable)
  386. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  387. UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable)
  388. UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1)
  389. System.Action`1:Invoke(T)
  390. DelegateList`1:Invoke(T)
  391. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  392. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  393. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  394. UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
  395. System.Action`1:Invoke(T)
  396. DelegateList`1:Invoke(T)
  397. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  398. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  399. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  400. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  401. System.Action`1:Invoke(T)
  402. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  403.  
  404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  405.  
  406. Locale changed to English (en)
  407. UnityEngine.Logger:Log(LogType, Object)
  408. UnityEngine.Debug:Log(Object)
  409. enterAction:Invoke()
  410. Localization:OnTableChanged(StringTable)
  411. <InitializeTableCaching>d__61:MoveNext()
  412. enterAction:Invoke()
  413. System.Action`1:Invoke(T)
  414. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  415. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  416. System.Action`1:Invoke(T)
  417. DelegateList`1:Invoke(T)
  418. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  419. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  420. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  421. UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
  422. System.Action`1:Invoke(T)
  423. DelegateList`1:Invoke(T)
  424. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  425. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  426. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  427. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  428. System.Action`1:Invoke(T)
  429. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  430.  
  431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  432.  
  433. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  434. (Filename: Line: 199)
  435.  
  436. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  437. (Filename: Line: 334)
  438.  
  439. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  440. (Filename: Line: 334)
  441.  
  442. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  443. (Filename: Line: 334)
  444.  
  445. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  446. game version: 1.0.8.2
  447. UnityEngine.Logger:Log(LogType, Object)
  448. UnityEngine.Debug:Log(Object)
  449. GameVersionManager:Awake()
  450.  
  451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  452.  
  453. DeathScreen opened: -infoProvider:
  454. UnityEngine.Logger:Log(LogType, Object)
  455. UnityEngine.Debug:Log(Object)
  456. DeathScreen:OnEnable()
  457. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  458. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  459. UIPanel:GetInstance(Boolean)
  460. UIBase:Awake()
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  463.  
  464. Uploading Crash Report
  465. NullReferenceException: Object reference not set to an instance of an object.
  466. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  467. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
  468. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
  469. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  470. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  471. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  472. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  473. UIPanel:GetInstance(Boolean)
  474. UIBase:Awake()
  475.  
  476. (Filename: currently not available on il2cpp Line: -1)
  477.  
  478. Uploading Crash Report
  479. NullReferenceException: Object reference not set to an instance of an object.
  480. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  481. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  482. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  483. UIPanel:GetInstance(Boolean)
  484. UIBase:Awake()
  485.  
  486. (Filename: currently not available on il2cpp Line: -1)
  487.  
  488. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  489. GraphicsBackend.Options.GraphicsConfiguration:Awake()
  490. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  491. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  492. UIPanel:GetInstance(Boolean)
  493. UIBase:Awake()
  494.  
  495. [ line 606]
  496. (Filename: Line: 606)
  497.  
  498. Uploading Crash Report
  499. NullReferenceException: Object reference not set to an instance of an object.
  500. at DropdownCameraSmoothingSetting.SelectDropdownOption (System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0
  501. at WaveSpawner+WaveSpawnedAction.Invoke (System.Int32 wave) [0x00000] in <00000000000000000000000000000000>:0
  502. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0
  503. at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  504. at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
  505. at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
  506. at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
  507. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
  508. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
  509. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  510. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  511. SettingsUIManager:EnableGameplayTab()
  512. TabUIController:Awake()
  513. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  514. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  515. UIPanel:GetInstance(Boolean)
  516. UIBase:Awake()
  517.  
  518. (Filename: currently not available on il2cpp Line: -1)
  519.  
  520. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  521. Rewired.UI.ControlMapper.ControlMapper:Awake()
  522.  
  523. [ line 606]
  524. (Filename: Line: 606)
  525.  
  526. IMGUI OnEnable
  527. UnityEngine.Logger:Log(LogType, Object)
  528. UnityEngine.Debug:Log(Object)
  529. ImGuiNET.Unity.DearImGui:OnEnable()
  530.  
  531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  532.  
  533. UnloadTime: 5.853000 ms
  534.  
  535. Unloading 22121 unused Assets to reduce memory usage. Loaded Objects now: 803001.
  536. Total: 845.195800 ms (FindLiveObjects: 30.694300 ms CreateObjectMapping: 37.439000 ms MarkObjects: 771.911600 ms DeleteObjects: 5.150300 ms)
  537.  
  538. Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
  539. UnloadTime: 6.016900 ms
  540.  
  541. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 803006.
  542. Total: 846.911100 ms (FindLiveObjects: 24.008100 ms CreateObjectMapping: 54.476300 ms MarkObjects: 767.647500 ms DeleteObjects: 0.778500 ms)
  543.  
  544. The referenced script on this Behaviour (Game Object '<null>') is missing!
  545. (Filename: Line: 334)
  546.  
  547. The referenced script on this Behaviour (Game Object '<null>') is missing!
  548. (Filename: Line: 334)
  549.  
  550. No working integration, destroying EpochRGB
  551. UnityEngine.Logger:Log(LogType, Object)
  552. UnityEngine.Debug:Log(Object)
  553. LE.Integrations.RGB.EpochRGB:UpdateRGBState()
  554. LE.Integrations.RGB.EpochRGB:Start()
  555.  
  556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  557.  
  558. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  559. UnityEngine.Logger:Log(LogType, Object)
  560. UnityEngine.Debug:LogWarning(Object)
  561. FMODUnity.RuntimeManager:Update()
  562.  
  563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  564.  
  565. 'filter' is null!
  566. Did you add the 'DomainManager' to the current scene?
  567. UnityEngine.Logger:Log(LogType, Object)
  568. UnityEngine.Debug:LogWarning(Object)
  569. Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
  570. Crosstales.BWF.BWFManager:get_isReady()
  571. Crosstales.BWF.BWFManager:Update()
  572.  
  573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  574.  
  575. Failed to create agent because it is not close enough to the NavMesh
  576. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  577. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  578. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  579. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  580. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  581. LE.Services.<StartPlay>d__13:MoveNext()
  582. LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken)
  583. LE.Services.<StartPlayWithCharacter>d__15:MoveNext()
  584. LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken)
  585. <LoadCharacterByData>d__39:MoveNext()
  586. enterAction:Invoke()
  587. System.Action`1:Invoke(T)
  588. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  589. LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
  590. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  591. enterAction:Invoke()
  592. System.Action`1:Invoke(T)
  593. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  594. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  595. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  596. OpenAction:Invoke()
  597.  
  598. [ line 648]
  599. (Filename: Line: 648)
  600.  
  601. Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  602. UnityEngine.Logger:Log(LogType, Object)
  603. UnityEngine.Debug:Log(Object)
  604. NonInteractableItemContainerUI:OnUpdateTick(Single)
  605. Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
  606. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  607. LE.CustomUpdate.UpdateSystem:Update()
  608.  
  609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  610.  
  611. LoadingScreen.OnBeforeSceneUnloaded(EoT, Single)
  612. UnityEngine.Logger:Log(LogType, Object)
  613. UnityEngine.Debug:Log(Object)
  614. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  615. System.Action`2:Invoke(T1, T2)
  616. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  617. <LoadSceneAsync>d__19:MoveNext()
  618. SceneService:LoadSceneAsync(String, LoadSceneMode)
  619. LE.Services.<StartPlay>d__13:MoveNext()
  620. enterAction:Invoke()
  621. System.Action`1:Invoke(T)
  622. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  623. <LoadGlobalData>d__11:MoveNext()
  624. enterAction:Invoke()
  625. System.Action`1:Invoke(T)
  626. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  627. LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
  628. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  629. enterAction:Invoke()
  630. System.Action`1:Invoke(T)
  631. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  632. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  633. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  634. OpenAction:Invoke()
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  637.  
  638. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  642. System.Action`2:Invoke(T1, T2)
  643. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  644. <LoadSceneAsync>d__19:MoveNext()
  645. SceneService:LoadSceneAsync(String, LoadSceneMode)
  646. LE.Services.<StartPlay>d__13:MoveNext()
  647. enterAction:Invoke()
  648. System.Action`1:Invoke(T)
  649. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  650. <LoadGlobalData>d__11:MoveNext()
  651. enterAction:Invoke()
  652. System.Action`1:Invoke(T)
  653. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  654. LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
  655. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  656. enterAction:Invoke()
  657. System.Action`1:Invoke(T)
  658. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  659. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  660. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  661. OpenAction:Invoke()
  662.  
  663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  664.  
  665. LoadingScreen.OnBeforeSceneUnloaded enable
  666. UnityEngine.Logger:Log(LogType, Object)
  667. UnityEngine.Debug:Log(Object)
  668. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  669. System.Action`2:Invoke(T1, T2)
  670. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  671. <LoadSceneAsync>d__19:MoveNext()
  672. SceneService:LoadSceneAsync(String, LoadSceneMode)
  673. LE.Services.<StartPlay>d__13:MoveNext()
  674. enterAction:Invoke()
  675. System.Action`1:Invoke(T)
  676. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  677. <LoadGlobalData>d__11:MoveNext()
  678. enterAction:Invoke()
  679. System.Action`1:Invoke(T)
  680. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  681. LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
  682. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  683. enterAction:Invoke()
  684. System.Action`1:Invoke(T)
  685. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  686. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  687. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  688. OpenAction:Invoke()
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  691.  
  692. LoadingScreen.OnEnable(EoT)
  693. UnityEngine.Logger:Log(LogType, Object)
  694. UnityEngine.Debug:Log(Object)
  695. LE.UI.LoadingScreen:Enable()
  696. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  697. System.Action`2:Invoke(T1, T2)
  698. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  699. <LoadSceneAsync>d__19:MoveNext()
  700. SceneService:LoadSceneAsync(String, LoadSceneMode)
  701. LE.Services.<StartPlay>d__13:MoveNext()
  702. enterAction:Invoke()
  703. System.Action`1:Invoke(T)
  704. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  705. <LoadGlobalData>d__11:MoveNext()
  706. enterAction:Invoke()
  707. System.Action`1:Invoke(T)
  708. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  709. LE.Services.<ReturnWhenNotNull>d__69`1:MoveNext()
  710. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  711. enterAction:Invoke()
  712. System.Action`1:Invoke(T)
  713. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  714. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  715. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  716. OpenAction:Invoke()
  717.  
  718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  719.  
  720. Unloading 5 Unused Serialized files (Serialized files now loaded: 19)
  721.  
  722. Unloading 99140 unused Assets to reduce memory usage. Loaded Objects now: 884461.
  723. Total: 1045.060100 ms (FindLiveObjects: 31.827300 ms CreateObjectMapping: 122.368500 ms MarkObjects: 869.136700 ms DeleteObjects: 21.727100 ms)
  724.  
  725. Unloading 29 Unused Serialized files (Serialized files now loaded: 19)
  726. UnloadTime: 8.248400 ms
  727. Failed to create agent because it is not close enough to the NavMesh
  728. (Filename: Line: 648)
  729.  
  730. No spawn found with TransitionInfo, Falling back to old spawn selection
  731. UnityEngine.Logger:Log(LogType, Object)
  732. UnityEngine.Debug:LogWarning(Object)
  733. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  734. <PlacePlayer>d__19:MoveNext()
  735. <OnSceneLoadAsync>d__13:MoveNext()
  736. PlayerSpawnManager:onSceneLoad(String, String)
  737. System.Action`2:Invoke(T1, T2)
  738. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  739. <LoadSceneAsync>d__19:MoveNext()
  740. enterAction:Invoke()
  741. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  742. System.Action`1:Invoke(T)
  743. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  744.  
  745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  746.  
  747. LoadingScreen.OnLocalPlayerInitialized(EoT)
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  751. System.Action`1:Invoke(T)
  752. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  753. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  754. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  755. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  756. <PlacePlayer>d__19:MoveNext()
  757. <OnSceneLoadAsync>d__13:MoveNext()
  758. PlayerSpawnManager:onSceneLoad(String, String)
  759. System.Action`2:Invoke(T1, T2)
  760. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  761. <LoadSceneAsync>d__19:MoveNext()
  762. enterAction:Invoke()
  763. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  764. System.Action`1:Invoke(T)
  765. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  766.  
  767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  768.  
  769. LoadingScreen.DisableAsync(EoT, False)
  770. UnityEngine.Logger:Log(LogType, Object)
  771. UnityEngine.Debug:Log(Object)
  772. LE.UI.<DisableAsync>d__26:MoveNext()
  773. LE.UI.LoadingScreen:DisableAsync(Boolean)
  774. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  775. System.Action`1:Invoke(T)
  776. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  777. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  778. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  779. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  780. <PlacePlayer>d__19:MoveNext()
  781. <OnSceneLoadAsync>d__13:MoveNext()
  782. PlayerSpawnManager:onSceneLoad(String, String)
  783. System.Action`2:Invoke(T1, T2)
  784. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  785. <LoadSceneAsync>d__19:MoveNext()
  786. enterAction:Invoke()
  787. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  788. System.Action`1:Invoke(T)
  789. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  792.  
  793. LoadingScreen.OnSceneLoaded(EoT, Single)
  794. UnityEngine.Logger:Log(LogType, Object)
  795. UnityEngine.Debug:Log(Object)
  796. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  797. System.Action`2:Invoke(T1, T2)
  798. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  799. <LoadSceneAsync>d__19:MoveNext()
  800. enterAction:Invoke()
  801. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  802. System.Action`1:Invoke(T)
  803. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  804.  
  805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  806.  
  807. Time to Single load 'EoT' 3.35 s
  808. UnityEngine.Logger:Log(LogType, Object)
  809. UnityEngine.Debug:Log(Object)
  810. <LoadSceneAsync>d__19:MoveNext()
  811. enterAction:Invoke()
  812. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  813. System.Action`1:Invoke(T)
  814. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  815.  
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  817.  
  818.  
  819. Unloading 829 unused Assets to reduce memory usage. Loaded Objects now: 908727.
  820. Total: 1094.903600 ms (FindLiveObjects: 48.324600 ms CreateObjectMapping: 128.587600 ms MarkObjects: 914.344800 ms DeleteObjects: 3.645900 ms)
  821.  
  822. Minimus(Clone) is missing navMeshAgent
  823. UnityEngine.Logger:Log(LogType, Object)
  824. UnityEngine.Debug:LogWarning(Object)
  825. SpeedManager:Start()
  826.  
  827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  828.  
  829. LoadingScreen.OnDisable(EoT)
  830. UnityEngine.Logger:Log(LogType, Object)
  831. UnityEngine.Debug:Log(Object)
  832. LE.UI.LoadingScreen:Disable()
  833. LE.UI.<DisableAsync>d__26:MoveNext()
  834. enterAction:Invoke()
  835. System.Action`1:Invoke(T)
  836. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  837. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  838. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  839. OpenAction:Invoke()
  840.  
  841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  842.  
  843. LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
  844. UnityEngine.Logger:Log(LogType, Object)
  845. UnityEngine.Debug:Log(Object)
  846. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  847. System.Action`2:Invoke(T1, T2)
  848. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  849. <LoadSceneAsync>d__19:MoveNext()
  850. SceneService:LoadSceneAsync(String, LoadSceneMode)
  851. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  852. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  853. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  854. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  855. UIWaypointStandard:LoadWaypointScene()
  856. enterAction:Invoke()
  857. UnityEngine.Events.InvokableCall:Invoke(Object[])
  858. UnityEngine.Events.UnityEvent:Invoke()
  859. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  860. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  861. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  862. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  863. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  864. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  865. UnityEngine.EventSystems.EventSystem:Update()
  866.  
  867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  868.  
  869. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  870. UnityEngine.Logger:Log(LogType, Object)
  871. UnityEngine.Debug:Log(Object)
  872. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  873. System.Action`2:Invoke(T1, T2)
  874. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  875. <LoadSceneAsync>d__19:MoveNext()
  876. SceneService:LoadSceneAsync(String, LoadSceneMode)
  877. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  878. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  879. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  880. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  881. UIWaypointStandard:LoadWaypointScene()
  882. enterAction:Invoke()
  883. UnityEngine.Events.InvokableCall:Invoke(Object[])
  884. UnityEngine.Events.UnityEvent:Invoke()
  885. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  886. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  887. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  888. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  889. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  890. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  891. UnityEngine.EventSystems.EventSystem:Update()
  892.  
  893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  894.  
  895. LoadingScreen.OnBeforeSceneUnloaded enable
  896. UnityEngine.Logger:Log(LogType, Object)
  897. UnityEngine.Debug:Log(Object)
  898. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  899. System.Action`2:Invoke(T1, T2)
  900. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  901. <LoadSceneAsync>d__19:MoveNext()
  902. SceneService:LoadSceneAsync(String, LoadSceneMode)
  903. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  904. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  905. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  906. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  907. UIWaypointStandard:LoadWaypointScene()
  908. enterAction:Invoke()
  909. UnityEngine.Events.InvokableCall:Invoke(Object[])
  910. UnityEngine.Events.UnityEvent:Invoke()
  911. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  912. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  913. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  914. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  915. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  916. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  917. UnityEngine.EventSystems.EventSystem:Update()
  918.  
  919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  920.  
  921. LoadingScreen.OnEnable(B25)
  922. UnityEngine.Logger:Log(LogType, Object)
  923. UnityEngine.Debug:Log(Object)
  924. LE.UI.LoadingScreen:Enable()
  925. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  926. System.Action`2:Invoke(T1, T2)
  927. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  928. <LoadSceneAsync>d__19:MoveNext()
  929. SceneService:LoadSceneAsync(String, LoadSceneMode)
  930. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  931. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  932. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  933. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  934. UIWaypointStandard:LoadWaypointScene()
  935. enterAction:Invoke()
  936. UnityEngine.Events.InvokableCall:Invoke(Object[])
  937. UnityEngine.Events.UnityEvent:Invoke()
  938. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  939. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  940. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  941. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  942. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  943. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  944. UnityEngine.EventSystems.EventSystem:Update()
  945.  
  946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  947.  
  948. Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
  949.  
  950. Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 909236.
  951. Total: 1050.058200 ms (FindLiveObjects: 47.838600 ms CreateObjectMapping: 108.836100 ms MarkObjects: 892.407100 ms DeleteObjects: 0.975900 ms)
  952.  
  953. Unloading 26 Unused Serialized files (Serialized files now loaded: 20)
  954. UnloadTime: 14.573400 ms
  955. LoadingScreen.OnLocalPlayerInitialized(B25)
  956. UnityEngine.Logger:Log(LogType, Object)
  957. UnityEngine.Debug:Log(Object)
  958. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  959. System.Action`1:Invoke(T)
  960. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  961. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  962. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  963. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  964. <PlacePlayer>d__19:MoveNext()
  965. <OnSceneLoadAsync>d__13:MoveNext()
  966. PlayerSpawnManager:onSceneLoad(String, String)
  967. System.Action`2:Invoke(T1, T2)
  968. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  969. <LoadSceneAsync>d__19:MoveNext()
  970. enterAction:Invoke()
  971. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  972. System.Action`1:Invoke(T)
  973. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  974.  
  975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  976.  
  977. LoadingScreen.DisableAsync(B25, False)
  978. UnityEngine.Logger:Log(LogType, Object)
  979. UnityEngine.Debug:Log(Object)
  980. LE.UI.<DisableAsync>d__26:MoveNext()
  981. LE.UI.LoadingScreen:DisableAsync(Boolean)
  982. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  983. System.Action`1:Invoke(T)
  984. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  985. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  986. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  987. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  988. <PlacePlayer>d__19:MoveNext()
  989. <OnSceneLoadAsync>d__13:MoveNext()
  990. PlayerSpawnManager:onSceneLoad(String, String)
  991. System.Action`2:Invoke(T1, T2)
  992. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  993. <LoadSceneAsync>d__19:MoveNext()
  994. enterAction:Invoke()
  995. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  996. System.Action`1:Invoke(T)
  997. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  998.  
  999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1000.  
  1001. LoadingScreen.OnSceneLoaded(B25, Single)
  1002. UnityEngine.Logger:Log(LogType, Object)
  1003. UnityEngine.Debug:Log(Object)
  1004. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  1005. System.Action`2:Invoke(T1, T2)
  1006. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1007. <LoadSceneAsync>d__19:MoveNext()
  1008. enterAction:Invoke()
  1009. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1010. System.Action`1:Invoke(T)
  1011. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1012.  
  1013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1014.  
  1015. Time to Single load 'B25' 1.91 s
  1016. UnityEngine.Logger:Log(LogType, Object)
  1017. UnityEngine.Debug:Log(Object)
  1018. <LoadSceneAsync>d__19:MoveNext()
  1019. enterAction:Invoke()
  1020. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1021. System.Action`1:Invoke(T)
  1022. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1023.  
  1024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1025.  
  1026.  
  1027. Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 896746.
  1028. Total: 1066.193600 ms (FindLiveObjects: 50.665600 ms CreateObjectMapping: 117.077800 ms MarkObjects: 896.194900 ms DeleteObjects: 2.254900 ms)
  1029.  
  1030. LoadingScreen.OnDisable(B25)
  1031. UnityEngine.Logger:Log(LogType, Object)
  1032. UnityEngine.Debug:Log(Object)
  1033. LE.UI.LoadingScreen:Disable()
  1034. LE.UI.<DisableAsync>d__26:MoveNext()
  1035. enterAction:Invoke()
  1036. System.Action`1:Invoke(T)
  1037. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1038. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  1039. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  1040. OpenAction:Invoke()
  1041.  
  1042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1043.  
  1044. LoadingScreen.OnBeforeSceneUnloaded(B7S10, Single)
  1045. UnityEngine.Logger:Log(LogType, Object)
  1046. UnityEngine.Debug:Log(Object)
  1047. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1048. System.Action`2:Invoke(T1, T2)
  1049. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1050. <LoadSceneAsync>d__19:MoveNext()
  1051. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1052. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1053. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1054. LE.Services.Transitions.<Default>d__8:MoveNext()
  1055. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1056. <HandleInteraction>d__3:MoveNext()
  1057. LoadSceneInteraction:Interaction(GameObject)
  1058. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1059. ConditionHandler:TryTriggerInteraction(GameObject)
  1060. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1061.  
  1062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1063.  
  1064. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  1065. UnityEngine.Logger:Log(LogType, Object)
  1066. UnityEngine.Debug:Log(Object)
  1067. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1068. System.Action`2:Invoke(T1, T2)
  1069. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1070. <LoadSceneAsync>d__19:MoveNext()
  1071. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1072. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1073. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1074. LE.Services.Transitions.<Default>d__8:MoveNext()
  1075. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1076. <HandleInteraction>d__3:MoveNext()
  1077. LoadSceneInteraction:Interaction(GameObject)
  1078. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1079. ConditionHandler:TryTriggerInteraction(GameObject)
  1080. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1081.  
  1082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1083.  
  1084. LoadingScreen.OnBeforeSceneUnloaded enable
  1085. UnityEngine.Logger:Log(LogType, Object)
  1086. UnityEngine.Debug:Log(Object)
  1087. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1088. System.Action`2:Invoke(T1, T2)
  1089. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1090. <LoadSceneAsync>d__19:MoveNext()
  1091. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1092. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1093. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1094. LE.Services.Transitions.<Default>d__8:MoveNext()
  1095. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1096. <HandleInteraction>d__3:MoveNext()
  1097. LoadSceneInteraction:Interaction(GameObject)
  1098. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1099. ConditionHandler:TryTriggerInteraction(GameObject)
  1100. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1101.  
  1102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1103.  
  1104. LoadingScreen.OnEnable(B7S10)
  1105. UnityEngine.Logger:Log(LogType, Object)
  1106. UnityEngine.Debug:Log(Object)
  1107. LE.UI.LoadingScreen:Enable()
  1108. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1109. System.Action`2:Invoke(T1, T2)
  1110. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1111. <LoadSceneAsync>d__19:MoveNext()
  1112. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1113. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1114. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1115. LE.Services.Transitions.<Default>d__8:MoveNext()
  1116. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1117. <HandleInteraction>d__3:MoveNext()
  1118. LoadSceneInteraction:Interaction(GameObject)
  1119. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1120. ConditionHandler:TryTriggerInteraction(GameObject)
  1121. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1124.  
  1125. Unloading 2 Unused Serialized files (Serialized files now loaded: 22)
  1126.  
  1127. Unloading 838 unused Assets to reduce memory usage. Loaded Objects now: 900883.
  1128. Total: 1032.231500 ms (FindLiveObjects: 31.526100 ms CreateObjectMapping: 89.072400 ms MarkObjects: 910.282500 ms DeleteObjects: 1.349900 ms)
  1129.  
  1130. Unloading 23 Unused Serialized files (Serialized files now loaded: 22)
  1131. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  1132. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1133. UnloadTime: 11.595700 ms
  1134. No spawn found with TransitionInfo, Falling back to old spawn selection
  1135. UnityEngine.Logger:Log(LogType, Object)
  1136. UnityEngine.Debug:LogWarning(Object)
  1137. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1138. <PlacePlayer>d__19:MoveNext()
  1139. <OnSceneLoadAsync>d__13:MoveNext()
  1140. PlayerSpawnManager:onSceneLoad(String, String)
  1141. System.Action`2:Invoke(T1, T2)
  1142. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1143. <LoadSceneAsync>d__19:MoveNext()
  1144. enterAction:Invoke()
  1145. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1146. System.Action`1:Invoke(T)
  1147. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1148.  
  1149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1150.  
  1151. LoadingScreen.OnLocalPlayerInitialized(B7S10)
  1152. UnityEngine.Logger:Log(LogType, Object)
  1153. UnityEngine.Debug:Log(Object)
  1154. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1155. System.Action`1:Invoke(T)
  1156. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1157. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1158. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  1159. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1160. <PlacePlayer>d__19:MoveNext()
  1161. <OnSceneLoadAsync>d__13:MoveNext()
  1162. PlayerSpawnManager:onSceneLoad(String, String)
  1163. System.Action`2:Invoke(T1, T2)
  1164. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1165. <LoadSceneAsync>d__19:MoveNext()
  1166. enterAction:Invoke()
  1167. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1168. System.Action`1:Invoke(T)
  1169. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1170.  
  1171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1172.  
  1173. LoadingScreen.DisableAsync(B7S10, False)
  1174. UnityEngine.Logger:Log(LogType, Object)
  1175. UnityEngine.Debug:Log(Object)
  1176. LE.UI.<DisableAsync>d__26:MoveNext()
  1177. LE.UI.LoadingScreen:DisableAsync(Boolean)
  1178. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1179. System.Action`1:Invoke(T)
  1180. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1181. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1182. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  1183. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1184. <PlacePlayer>d__19:MoveNext()
  1185. <OnSceneLoadAsync>d__13:MoveNext()
  1186. PlayerSpawnManager:onSceneLoad(String, String)
  1187. System.Action`2:Invoke(T1, T2)
  1188. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1189. <LoadSceneAsync>d__19:MoveNext()
  1190. enterAction:Invoke()
  1191. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1192. System.Action`1:Invoke(T)
  1193. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1194.  
  1195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1196.  
  1197. LoadingScreen.OnSceneLoaded(B7S10, Single)
  1198. UnityEngine.Logger:Log(LogType, Object)
  1199. UnityEngine.Debug:Log(Object)
  1200. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  1201. System.Action`2:Invoke(T1, T2)
  1202. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1203. <LoadSceneAsync>d__19:MoveNext()
  1204. enterAction:Invoke()
  1205. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1206. System.Action`1:Invoke(T)
  1207. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1208.  
  1209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1210.  
  1211. Time to Single load 'B7S10' 5.35 s
  1212. UnityEngine.Logger:Log(LogType, Object)
  1213. UnityEngine.Debug:Log(Object)
  1214. <LoadSceneAsync>d__19:MoveNext()
  1215. enterAction:Invoke()
  1216. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1217. System.Action`1:Invoke(T)
  1218. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1219.  
  1220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1221.  
  1222.  
  1223. Unloading 833 unused Assets to reduce memory usage. Loaded Objects now: 932236.
  1224. Total: 976.531100 ms (FindLiveObjects: 33.201100 ms CreateObjectMapping: 33.550400 ms MarkObjects: 907.948200 ms DeleteObjects: 1.830900 ms)
  1225.  
  1226. LoadingScreen.OnDisable(B7S10)
  1227. UnityEngine.Logger:Log(LogType, Object)
  1228. UnityEngine.Debug:Log(Object)
  1229. LE.UI.LoadingScreen:Disable()
  1230. LE.UI.<DisableAsync>d__26:MoveNext()
  1231. enterAction:Invoke()
  1232. System.Action`1:Invoke(T)
  1233. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1234. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  1235. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  1236. OpenAction:Invoke()
  1237.  
  1238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1239.  
  1240. BoxColliders does not support negative scale or size.
  1241. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1242. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
  1243. (Filename: Line: 0)
  1244.  
  1245. BoxColliders does not support negative scale or size.
  1246. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1247. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
  1248. (Filename: Line: 0)
  1249.  
  1250. BoxColliders does not support negative scale or size.
  1251. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1252. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
  1253. (Filename: Line: 0)
  1254.  
  1255. BoxColliders does not support negative scale or size.
  1256. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1257. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
  1258. (Filename: Line: 0)
  1259.  
  1260. BoxColliders does not support negative scale or size.
  1261. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1262. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
  1263. (Filename: Line: 0)
  1264.  
  1265. BoxColliders does not support negative scale or size.
  1266. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1267. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
  1268. (Filename: Line: 0)
  1269.  
  1270. BoxColliders does not support negative scale or size.
  1271. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1272. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
  1273. (Filename: Line: 0)
  1274.  
  1275. BoxColliders does not support negative scale or size.
  1276. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1277. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (2)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
  1278. (Filename: Line: 0)
  1279.  
  1280. BoxColliders does not support negative scale or size.
  1281. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1282. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
  1283. (Filename: Line: 0)
  1284.  
  1285. BoxColliders does not support negative scale or size.
  1286. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1287. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
  1288. (Filename: Line: 0)
  1289.  
  1290. BoxColliders does not support negative scale or size.
  1291. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1292. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
  1293. (Filename: Line: 0)
  1294.  
  1295. BoxColliders does not support negative scale or size.
  1296. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1297. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
  1298. (Filename: Line: 0)
  1299.  
  1300. BoxColliders does not support negative scale or size.
  1301. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1302. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
  1303. (Filename: Line: 0)
  1304.  
  1305. BoxColliders does not support negative scale or size.
  1306. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1307. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
  1308. (Filename: Line: 0)
  1309.  
  1310. BoxColliders does not support negative scale or size.
  1311. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1312. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
  1313. (Filename: Line: 0)
  1314.  
  1315. BoxColliders does not support negative scale or size.
  1316. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1317. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (1)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
  1318. (Filename: Line: 0)
  1319.  
  1320. BoxColliders does not support negative scale or size.
  1321. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1322. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
  1323. (Filename: Line: 0)
  1324.  
  1325. BoxColliders does not support negative scale or size.
  1326. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1327. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
  1328. (Filename: Line: 0)
  1329.  
  1330. BoxColliders does not support negative scale or size.
  1331. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1332. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
  1333. (Filename: Line: 0)
  1334.  
  1335. BoxColliders does not support negative scale or size.
  1336. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1337. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
  1338. (Filename: Line: 0)
  1339.  
  1340. BoxColliders does not support negative scale or size.
  1341. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1342. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
  1343. (Filename: Line: 0)
  1344.  
  1345. BoxColliders does not support negative scale or size.
  1346. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1347. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
  1348. (Filename: Line: 0)
  1349.  
  1350. BoxColliders does not support negative scale or size.
  1351. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1352. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
  1353. (Filename: Line: 0)
  1354.  
  1355. BoxColliders does not support negative scale or size.
  1356. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1357. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (13)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
  1358. (Filename: Line: 0)
  1359.  
  1360. BoxColliders does not support negative scale or size.
  1361. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1362. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
  1363. (Filename: Line: 0)
  1364.  
  1365. BoxColliders does not support negative scale or size.
  1366. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1367. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
  1368. (Filename: Line: 0)
  1369.  
  1370. BoxColliders does not support negative scale or size.
  1371. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1372. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
  1373. (Filename: Line: 0)
  1374.  
  1375. BoxColliders does not support negative scale or size.
  1376. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1377. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
  1378. (Filename: Line: 0)
  1379.  
  1380. BoxColliders does not support negative scale or size.
  1381. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1382. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
  1383. (Filename: Line: 0)
  1384.  
  1385. BoxColliders does not support negative scale or size.
  1386. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1387. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
  1388. (Filename: Line: 0)
  1389.  
  1390. BoxColliders does not support negative scale or size.
  1391. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1392. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
  1393. (Filename: Line: 0)
  1394.  
  1395. BoxColliders does not support negative scale or size.
  1396. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1397. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (16)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
  1398. (Filename: Line: 0)
  1399.  
  1400. BoxColliders does not support negative scale or size.
  1401. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1402. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_23"
  1403. (Filename: Line: 0)
  1404.  
  1405. BoxColliders does not support negative scale or size.
  1406. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1407. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_18"
  1408. (Filename: Line: 0)
  1409.  
  1410. BoxColliders does not support negative scale or size.
  1411. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1412. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_15"
  1413. (Filename: Line: 0)
  1414.  
  1415. BoxColliders does not support negative scale or size.
  1416. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1417. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_14"
  1418. (Filename: Line: 0)
  1419.  
  1420. BoxColliders does not support negative scale or size.
  1421. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1422. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_09"
  1423. (Filename: Line: 0)
  1424.  
  1425. BoxColliders does not support negative scale or size.
  1426. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1427. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Shards_07"
  1428. (Filename: Line: 0)
  1429.  
  1430. BoxColliders does not support negative scale or size.
  1431. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1432. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/Wood_Box_1_cap"
  1433. (Filename: Line: 0)
  1434.  
  1435. BoxColliders does not support negative scale or size.
  1436. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1437. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Spawners/Initial Encounter/Initial Encounter Speed Bumps/Box Pile 2 (15)/v_LastRefugeBarrel/Box Pile 2 Shattered/Offset/polySurface5"
  1438. (Filename: Line: 0)
  1439.  
  1440. LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
  1441. UnityEngine.Logger:Log(LogType, Object)
  1442. UnityEngine.Debug:Log(Object)
  1443. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1444. System.Action`2:Invoke(T1, T2)
  1445. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1446. <LoadSceneAsync>d__19:MoveNext()
  1447. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1448. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1449. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1450. LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
  1451. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1452. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1453. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1454. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1455. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1456. enterAction:Invoke()
  1457. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1458. ConditionHandler:TryTriggerInteraction(GameObject)
  1459. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1460. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1461. EpochInputManager:Update()
  1462.  
  1463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1464.  
  1465. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  1466. UnityEngine.Logger:Log(LogType, Object)
  1467. UnityEngine.Debug:Log(Object)
  1468. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1469. System.Action`2:Invoke(T1, T2)
  1470. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1471. <LoadSceneAsync>d__19:MoveNext()
  1472. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1473. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1474. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1475. LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
  1476. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1477. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1478. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1479. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1480. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1481. enterAction:Invoke()
  1482. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1483. ConditionHandler:TryTriggerInteraction(GameObject)
  1484. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1485. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1486. EpochInputManager:Update()
  1487.  
  1488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1489.  
  1490. LoadingScreen.OnBeforeSceneUnloaded enable
  1491. UnityEngine.Logger:Log(LogType, Object)
  1492. UnityEngine.Debug:Log(Object)
  1493. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1494. System.Action`2:Invoke(T1, T2)
  1495. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1496. <LoadSceneAsync>d__19:MoveNext()
  1497. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1498. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1499. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1500. LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
  1501. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1502. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1503. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1504. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1505. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1506. enterAction:Invoke()
  1507. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1508. ConditionHandler:TryTriggerInteraction(GameObject)
  1509. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1510. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1511. EpochInputManager:Update()
  1512.  
  1513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1514.  
  1515. LoadingScreen.OnEnable(B25)
  1516. UnityEngine.Logger:Log(LogType, Object)
  1517. UnityEngine.Debug:Log(Object)
  1518. LE.UI.LoadingScreen:Enable()
  1519. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1520. System.Action`2:Invoke(T1, T2)
  1521. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1522. <LoadSceneAsync>d__19:MoveNext()
  1523. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1524. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1525. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1526. LE.Services.Transitions.<ToTownPortal>d__9:MoveNext()
  1527. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1528. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1529. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1530. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1531. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1532. enterAction:Invoke()
  1533. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1534. ConditionHandler:TryTriggerInteraction(GameObject)
  1535. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1536. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1537. EpochInputManager:Update()
  1538.  
  1539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1540.  
  1541. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  1542.  
  1543. Unloading 2351 unused Assets to reduce memory usage. Loaded Objects now: 930343.
  1544. Total: 1111.210300 ms (FindLiveObjects: 45.235200 ms CreateObjectMapping: 131.100100 ms MarkObjects: 933.132300 ms DeleteObjects: 1.742100 ms)
  1545.  
  1546. Unloading 26 Unused Serialized files (Serialized files now loaded: 24)
  1547. UnloadTime: 22.318000 ms
  1548. LoadingScreen.OnSceneLoaded(B25, Single)
  1549. UnityEngine.Logger:Log(LogType, Object)
  1550. UnityEngine.Debug:Log(Object)
  1551. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  1552. System.Action`2:Invoke(T1, T2)
  1553. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1554. <LoadSceneAsync>d__19:MoveNext()
  1555. enterAction:Invoke()
  1556. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1557. System.Action`1:Invoke(T)
  1558. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1559.  
  1560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1561.  
  1562. Time to Single load 'B25' 1.87 s
  1563. UnityEngine.Logger:Log(LogType, Object)
  1564. UnityEngine.Debug:Log(Object)
  1565. <LoadSceneAsync>d__19:MoveNext()
  1566. enterAction:Invoke()
  1567. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1568. System.Action`1:Invoke(T)
  1569. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1570.  
  1571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1572.  
  1573.  
  1574. Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 910546.
  1575. Total: 1020.266100 ms (FindLiveObjects: 30.789700 ms CreateObjectMapping: 88.419500 ms MarkObjects: 899.757800 ms DeleteObjects: 1.298600 ms)
  1576.  
  1577. LoadingScreen.OnLocalPlayerInitialized(B25)
  1578. UnityEngine.Logger:Log(LogType, Object)
  1579. UnityEngine.Debug:Log(Object)
  1580. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1581. System.Action`1:Invoke(T)
  1582. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1583. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1584. <PlacePlayer>d__19:MoveNext()
  1585. enterAction:Invoke()
  1586. System.Action`1:Invoke(T)
  1587. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1588. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  1589. Networking.Multiplayer.Interactables.Portals.<CreatePortalAsync>d__2:MoveNext()
  1590. enterAction:Invoke()
  1591. System.Action`1:Invoke(T)
  1592. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1593. Networking.Multiplayer.Interactables.Portals.<InitializeAsync>d__17:MoveNext()
  1594. enterAction:Invoke()
  1595. System.Action`1:Invoke(T)
  1596. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1597. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  1598. System.Action`1:Invoke(T)
  1599. DelegateList`1:Invoke(T)
  1600. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  1601. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1602. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  1603. UnityEngine.ResourceManagement.InstanceOperation:Execute()
  1604. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  1605. System.Action`1:Invoke(T)
  1606. UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
  1607. System.Action`1:Invoke(T)
  1608. DelegateList`1:Invoke(T)
  1609. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  1610. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1611. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  1612. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  1613. System.Action`1:Invoke(T)
  1614. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1615.  
  1616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1617.  
  1618. LoadingScreen.DisableAsync(B25, False)
  1619. UnityEngine.Logger:Log(LogType, Object)
  1620. UnityEngine.Debug:Log(Object)
  1621. LE.UI.<DisableAsync>d__26:MoveNext()
  1622. LE.UI.LoadingScreen:DisableAsync(Boolean)
  1623. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1624. System.Action`1:Invoke(T)
  1625. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1626. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1627. <PlacePlayer>d__19:MoveNext()
  1628. enterAction:Invoke()
  1629. System.Action`1:Invoke(T)
  1630. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1631. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  1632. Networking.Multiplayer.Interactables.Portals.<CreatePortalAsync>d__2:MoveNext()
  1633. enterAction:Invoke()
  1634. System.Action`1:Invoke(T)
  1635. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1636. Networking.Multiplayer.Interactables.Portals.<InitializeAsync>d__17:MoveNext()
  1637. enterAction:Invoke()
  1638. System.Action`1:Invoke(T)
  1639. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1640. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  1641. System.Action`1:Invoke(T)
  1642. DelegateList`1:Invoke(T)
  1643. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  1644. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1645. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  1646. UnityEngine.ResourceManagement.InstanceOperation:Execute()
  1647. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  1648. System.Action`1:Invoke(T)
  1649. UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1)
  1650. System.Action`1:Invoke(T)
  1651. DelegateList`1:Invoke(T)
  1652. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  1653. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1654. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  1655. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  1656. System.Action`1:Invoke(T)
  1657. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1658.  
  1659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1660.  
  1661. LoadingScreen.OnDisable(B25)
  1662. UnityEngine.Logger:Log(LogType, Object)
  1663. UnityEngine.Debug:Log(Object)
  1664. LE.UI.LoadingScreen:Disable()
  1665. LE.UI.<DisableAsync>d__26:MoveNext()
  1666. enterAction:Invoke()
  1667. System.Action`1:Invoke(T)
  1668. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1669. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  1670. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  1671. OpenAction:Invoke()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1674.  
  1675. LoadingScreen.OnBeforeSceneUnloaded(B30, Single)
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:Log(Object)
  1678. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1679. System.Action`2:Invoke(T1, T2)
  1680. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1681. <LoadSceneAsync>d__19:MoveNext()
  1682. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1683. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1684. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1685. LE.Services.Transitions.<Default>d__8:MoveNext()
  1686. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1687. <HandleInteraction>d__3:MoveNext()
  1688. LoadSceneInteraction:Interaction(GameObject)
  1689. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1690. ConditionHandler:TryTriggerInteraction(GameObject)
  1691. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1692.  
  1693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1694.  
  1695. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  1696. UnityEngine.Logger:Log(LogType, Object)
  1697. UnityEngine.Debug:Log(Object)
  1698. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1699. System.Action`2:Invoke(T1, T2)
  1700. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1701. <LoadSceneAsync>d__19:MoveNext()
  1702. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1703. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1704. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1705. LE.Services.Transitions.<Default>d__8:MoveNext()
  1706. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1707. <HandleInteraction>d__3:MoveNext()
  1708. LoadSceneInteraction:Interaction(GameObject)
  1709. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1710. ConditionHandler:TryTriggerInteraction(GameObject)
  1711. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1712.  
  1713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1714.  
  1715. LoadingScreen.OnBeforeSceneUnloaded enable
  1716. UnityEngine.Logger:Log(LogType, Object)
  1717. UnityEngine.Debug:Log(Object)
  1718. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1719. System.Action`2:Invoke(T1, T2)
  1720. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1721. <LoadSceneAsync>d__19:MoveNext()
  1722. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1723. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1724. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1725. LE.Services.Transitions.<Default>d__8:MoveNext()
  1726. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1727. <HandleInteraction>d__3:MoveNext()
  1728. LoadSceneInteraction:Interaction(GameObject)
  1729. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1730. ConditionHandler:TryTriggerInteraction(GameObject)
  1731. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1732.  
  1733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1734.  
  1735. LoadingScreen.OnEnable(B30)
  1736. UnityEngine.Logger:Log(LogType, Object)
  1737. UnityEngine.Debug:Log(Object)
  1738. LE.UI.LoadingScreen:Enable()
  1739. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1740. System.Action`2:Invoke(T1, T2)
  1741. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1742. <LoadSceneAsync>d__19:MoveNext()
  1743. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1744. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1745. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1746. LE.Services.Transitions.<Default>d__8:MoveNext()
  1747. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1748. <HandleInteraction>d__3:MoveNext()
  1749. LoadSceneInteraction:Interaction(GameObject)
  1750. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1751. ConditionHandler:TryTriggerInteraction(GameObject)
  1752. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1753.  
  1754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1755.  
  1756. Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
  1757.  
  1758. Unloading 2334 unused Assets to reduce memory usage. Loaded Objects now: 911545.
  1759. Total: 1044.882900 ms (FindLiveObjects: 35.394000 ms CreateObjectMapping: 81.445900 ms MarkObjects: 926.733000 ms DeleteObjects: 1.309600 ms)
  1760.  
  1761. Unloading 20 Unused Serialized files (Serialized files now loaded: 24)
  1762. UnloadTime: 11.737200 ms
  1763. No spawn found with TransitionInfo, Falling back to old spawn selection
  1764. UnityEngine.Logger:Log(LogType, Object)
  1765. UnityEngine.Debug:LogWarning(Object)
  1766. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1767. <PlacePlayer>d__19:MoveNext()
  1768. <OnSceneLoadAsync>d__13:MoveNext()
  1769. PlayerSpawnManager:onSceneLoad(String, String)
  1770. System.Action`2:Invoke(T1, T2)
  1771. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1772. <LoadSceneAsync>d__19:MoveNext()
  1773. enterAction:Invoke()
  1774. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1775. System.Action`1:Invoke(T)
  1776. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1779.  
  1780. LoadingScreen.OnLocalPlayerInitialized(B30)
  1781. UnityEngine.Logger:Log(LogType, Object)
  1782. UnityEngine.Debug:Log(Object)
  1783. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1784. System.Action`1:Invoke(T)
  1785. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1786. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1787. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  1788. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1789. <PlacePlayer>d__19:MoveNext()
  1790. <OnSceneLoadAsync>d__13:MoveNext()
  1791. PlayerSpawnManager:onSceneLoad(String, String)
  1792. System.Action`2:Invoke(T1, T2)
  1793. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1794. <LoadSceneAsync>d__19:MoveNext()
  1795. enterAction:Invoke()
  1796. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1797. System.Action`1:Invoke(T)
  1798. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1799.  
  1800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1801.  
  1802. LoadingScreen.DisableAsync(B30, False)
  1803. UnityEngine.Logger:Log(LogType, Object)
  1804. UnityEngine.Debug:Log(Object)
  1805. LE.UI.<DisableAsync>d__26:MoveNext()
  1806. LE.UI.LoadingScreen:DisableAsync(Boolean)
  1807. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1808. System.Action`1:Invoke(T)
  1809. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1810. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1811. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  1812. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1813. <PlacePlayer>d__19:MoveNext()
  1814. <OnSceneLoadAsync>d__13:MoveNext()
  1815. PlayerSpawnManager:onSceneLoad(String, String)
  1816. System.Action`2:Invoke(T1, T2)
  1817. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1818. <LoadSceneAsync>d__19:MoveNext()
  1819. enterAction:Invoke()
  1820. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1821. System.Action`1:Invoke(T)
  1822. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1823.  
  1824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1825.  
  1826. LoadingScreen.OnSceneLoaded(B30, Single)
  1827. UnityEngine.Logger:Log(LogType, Object)
  1828. UnityEngine.Debug:Log(Object)
  1829. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  1830. System.Action`2:Invoke(T1, T2)
  1831. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1832. <LoadSceneAsync>d__19:MoveNext()
  1833. enterAction:Invoke()
  1834. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1835. System.Action`1:Invoke(T)
  1836. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1837.  
  1838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1839.  
  1840. Time to Single load 'B30' 3.79 s
  1841. UnityEngine.Logger:Log(LogType, Object)
  1842. UnityEngine.Debug:Log(Object)
  1843. <LoadSceneAsync>d__19:MoveNext()
  1844. enterAction:Invoke()
  1845. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1846. System.Action`1:Invoke(T)
  1847. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1848.  
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1850.  
  1851.  
  1852. Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 992321.
  1853. Total: 998.072800 ms (FindLiveObjects: 34.119200 ms CreateObjectMapping: 34.260000 ms MarkObjects: 927.782900 ms DeleteObjects: 1.910100 ms)
  1854.  
  1855. LoadingScreen.OnDisable(B30)
  1856. UnityEngine.Logger:Log(LogType, Object)
  1857. UnityEngine.Debug:Log(Object)
  1858. LE.UI.LoadingScreen:Disable()
  1859. LE.UI.<DisableAsync>d__26:MoveNext()
  1860. enterAction:Invoke()
  1861. System.Action`1:Invoke(T)
  1862. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  1863. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  1864. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  1865. OpenAction:Invoke()
  1866.  
  1867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1868.  
  1869. LoadingScreen.OnBeforeSceneUnloaded(B33, Single)
  1870. UnityEngine.Logger:Log(LogType, Object)
  1871. UnityEngine.Debug:Log(Object)
  1872. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1873. System.Action`2:Invoke(T1, T2)
  1874. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1875. <LoadSceneAsync>d__19:MoveNext()
  1876. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1877. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1878. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1879. LE.Services.Transitions.<Default>d__8:MoveNext()
  1880. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1881. <HandleInteraction>d__3:MoveNext()
  1882. LoadSceneInteraction:Interaction(GameObject)
  1883. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1884. ConditionHandler:TryTriggerInteraction(GameObject)
  1885. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1888.  
  1889. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  1890. UnityEngine.Logger:Log(LogType, Object)
  1891. UnityEngine.Debug:Log(Object)
  1892. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1893. System.Action`2:Invoke(T1, T2)
  1894. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1895. <LoadSceneAsync>d__19:MoveNext()
  1896. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1897. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1898. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1899. LE.Services.Transitions.<Default>d__8:MoveNext()
  1900. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1901. <HandleInteraction>d__3:MoveNext()
  1902. LoadSceneInteraction:Interaction(GameObject)
  1903. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1904. ConditionHandler:TryTriggerInteraction(GameObject)
  1905. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1906.  
  1907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1908.  
  1909. LoadingScreen.OnBeforeSceneUnloaded enable
  1910. UnityEngine.Logger:Log(LogType, Object)
  1911. UnityEngine.Debug:Log(Object)
  1912. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1913. System.Action`2:Invoke(T1, T2)
  1914. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1915. <LoadSceneAsync>d__19:MoveNext()
  1916. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1917. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1918. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1919. LE.Services.Transitions.<Default>d__8:MoveNext()
  1920. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1921. <HandleInteraction>d__3:MoveNext()
  1922. LoadSceneInteraction:Interaction(GameObject)
  1923. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1924. ConditionHandler:TryTriggerInteraction(GameObject)
  1925. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1926.  
  1927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1928.  
  1929. LoadingScreen.OnEnable(B33)
  1930. UnityEngine.Logger:Log(LogType, Object)
  1931. UnityEngine.Debug:Log(Object)
  1932. LE.UI.LoadingScreen:Enable()
  1933. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1934. System.Action`2:Invoke(T1, T2)
  1935. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1936. <LoadSceneAsync>d__19:MoveNext()
  1937. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1938. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  1939. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1940. LE.Services.Transitions.<Default>d__8:MoveNext()
  1941. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1942. <HandleInteraction>d__3:MoveNext()
  1943. LoadSceneInteraction:Interaction(GameObject)
  1944. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1945. ConditionHandler:TryTriggerInteraction(GameObject)
  1946. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1947.  
  1948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1949.  
  1950. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  1951.  
  1952. Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 1002412.
  1953. Total: 1182.754800 ms (FindLiveObjects: 60.242000 ms CreateObjectMapping: 139.461600 ms MarkObjects: 981.233900 ms DeleteObjects: 1.816700 ms)
  1954.  
  1955. Unloading 26 Unused Serialized files (Serialized files now loaded: 25)
  1956. UnloadTime: 52.455200 ms
  1957. No spawn found with TransitionInfo, Falling back to old spawn selection
  1958. UnityEngine.Logger:Log(LogType, Object)
  1959. UnityEngine.Debug:LogWarning(Object)
  1960. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1961. <PlacePlayer>d__19:MoveNext()
  1962. <OnSceneLoadAsync>d__13:MoveNext()
  1963. PlayerSpawnManager:onSceneLoad(String, String)
  1964. System.Action`2:Invoke(T1, T2)
  1965. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1966. <LoadSceneAsync>d__19:MoveNext()
  1967. enterAction:Invoke()
  1968. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1969. System.Action`1:Invoke(T)
  1970. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1971.  
  1972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1973.  
  1974. LoadingScreen.OnLocalPlayerInitialized(B33)
  1975. UnityEngine.Logger:Log(LogType, Object)
  1976. UnityEngine.Debug:Log(Object)
  1977. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  1978. System.Action`1:Invoke(T)
  1979. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  1980. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  1981. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  1982. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1983. <PlacePlayer>d__19:MoveNext()
  1984. <OnSceneLoadAsync>d__13:MoveNext()
  1985. PlayerSpawnManager:onSceneLoad(String, String)
  1986. System.Action`2:Invoke(T1, T2)
  1987. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  1988. <LoadSceneAsync>d__19:MoveNext()
  1989. enterAction:Invoke()
  1990. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1991. System.Action`1:Invoke(T)
  1992. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1993.  
  1994. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1995.  
  1996. LoadingScreen.DisableAsync(B33, False)
  1997. UnityEngine.Logger:Log(LogType, Object)
  1998. UnityEngine.Debug:Log(Object)
  1999. LE.UI.<DisableAsync>d__26:MoveNext()
  2000. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2001. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2002. System.Action`1:Invoke(T)
  2003. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2004. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2005. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2006. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2007. <PlacePlayer>d__19:MoveNext()
  2008. <OnSceneLoadAsync>d__13:MoveNext()
  2009. PlayerSpawnManager:onSceneLoad(String, String)
  2010. System.Action`2:Invoke(T1, T2)
  2011. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2012. <LoadSceneAsync>d__19:MoveNext()
  2013. enterAction:Invoke()
  2014. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2015. System.Action`1:Invoke(T)
  2016. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2017.  
  2018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2019.  
  2020. LoadingScreen.OnSceneLoaded(B33, Single)
  2021. UnityEngine.Logger:Log(LogType, Object)
  2022. UnityEngine.Debug:Log(Object)
  2023. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  2024. System.Action`2:Invoke(T1, T2)
  2025. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2026. <LoadSceneAsync>d__19:MoveNext()
  2027. enterAction:Invoke()
  2028. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2029. System.Action`1:Invoke(T)
  2030. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2031.  
  2032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2033.  
  2034. Time to Single load 'B33' 2.58 s
  2035. UnityEngine.Logger:Log(LogType, Object)
  2036. UnityEngine.Debug:Log(Object)
  2037. <LoadSceneAsync>d__19:MoveNext()
  2038. enterAction:Invoke()
  2039. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2040. System.Action`1:Invoke(T)
  2041. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2042.  
  2043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2044.  
  2045.  
  2046. Unloading 1411 unused Assets to reduce memory usage. Loaded Objects now: 936266.
  2047. Total: 1048.582700 ms (FindLiveObjects: 31.945600 ms CreateObjectMapping: 85.999600 ms MarkObjects: 928.732900 ms DeleteObjects: 1.904100 ms)
  2048.  
  2049. LoadingScreen.OnDisable(B33)
  2050. UnityEngine.Logger:Log(LogType, Object)
  2051. UnityEngine.Debug:Log(Object)
  2052. LE.UI.LoadingScreen:Disable()
  2053. LE.UI.<DisableAsync>d__26:MoveNext()
  2054. enterAction:Invoke()
  2055. System.Action`1:Invoke(T)
  2056. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  2057. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  2058. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  2059. OpenAction:Invoke()
  2060.  
  2061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2062.  
  2063. Failed to create agent because it is not close enough to the NavMesh
  2064. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2065. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2066. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  2067. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  2068. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2069. Spawner:generateEntities()
  2070. Spawner:Start()
  2071.  
  2072. [ line 648]
  2073. (Filename: Line: 648)
  2074.  
  2075. Failed to create agent because it is not close enough to the NavMesh
  2076. RectangleSpawner:placeObject(GameObject)
  2077. Spawner:spawnIndividual(Actor)
  2078. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2079. Spawner:generateEntities()
  2080. Spawner:Start()
  2081.  
  2082. [ line 648]
  2083. (Filename: Line: 648)
  2084.  
  2085. Failed to create agent because it is not close enough to the NavMesh
  2086. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2087. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2088. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  2089. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  2090. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2091. Spawner:generateEntities()
  2092. Spawner:Start()
  2093.  
  2094. [ line 648]
  2095. (Filename: Line: 648)
  2096.  
  2097. Failed to create agent because it is not close enough to the NavMesh
  2098. RectangleSpawner:placeObject(GameObject)
  2099. Spawner:spawnIndividual(Actor)
  2100. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2101. Spawner:generateEntities()
  2102. Spawner:Start()
  2103.  
  2104. [ line 648]
  2105. (Filename: Line: 648)
  2106.  
  2107. Failed to create agent because it is not close enough to the NavMesh
  2108. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2109. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2110. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  2111. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  2112. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2113. Spawner:generateEntities()
  2114. Spawner:Start()
  2115.  
  2116. [ line 648]
  2117. (Filename: Line: 648)
  2118.  
  2119. Failed to create agent because it is not close enough to the NavMesh
  2120. RectangleSpawner:placeObject(GameObject)
  2121. Spawner:spawnIndividual(Actor)
  2122. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32, Boolean, Int32)
  2123. Spawner:generateEntities()
  2124. Spawner:Start()
  2125.  
  2126. [ line 648]
  2127. (Filename: Line: 648)
  2128.  
  2129. Failed to create agent because it is not close enough to the NavMesh
  2130. Spawner:spawn()
  2131. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2132. ConditionHandler:TryTriggerInteraction(GameObject)
  2133. TimerListener:OnUpdateTick(Single)
  2134. Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
  2135. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  2136. LE.CustomUpdate.UpdateSystem:Update()
  2137.  
  2138. [ line 648]
  2139. (Filename: Line: 648)
  2140.  
  2141. Failed to create agent because it is not close enough to the NavMesh
  2142. Spawner:spawn()
  2143. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2144. ConditionHandler:TryTriggerInteraction(GameObject)
  2145. TimerListener:OnUpdateTick(Single)
  2146. Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
  2147. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  2148. LE.CustomUpdate.UpdateSystem:Update()
  2149.  
  2150. [ line 648]
  2151. (Filename: Line: 648)
  2152.  
  2153. Failed to create agent because it is not close enough to the NavMesh
  2154. Spawner:spawn()
  2155. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2156. ConditionHandler:TryTriggerInteraction(GameObject)
  2157. TimerListener:OnUpdateTick(Single)
  2158. Rewired.Internal.AxisValueChangedEventHandler:Invoke(Single)
  2159. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  2160. LE.CustomUpdate.UpdateSystem:Update()
  2161.  
  2162. [ line 648]
  2163. (Filename: Line: 648)
  2164.  
  2165. Failed to create agent because it is not close enough to the NavMesh
  2166. (Filename: Line: 648)
  2167.  
  2168. Failed to create agent because it is not close enough to the NavMesh
  2169. (Filename: Line: 648)
  2170.  
  2171. Failed to create agent because it is not close enough to the NavMesh
  2172. (Filename: Line: 648)
  2173.  
  2174. Failed to create agent because it is not close enough to the NavMesh
  2175. (Filename: Line: 648)
  2176.  
  2177. Failed to create agent because it is not close enough to the NavMesh
  2178. (Filename: Line: 648)
  2179.  
  2180. Failed to create agent because it is not close enough to the NavMesh
  2181. (Filename: Line: 648)
  2182.  
  2183. Failed to create agent because it is not close enough to the NavMesh
  2184. (Filename: Line: 648)
  2185.  
  2186. Failed to create agent because it is not close enough to the NavMesh
  2187. (Filename: Line: 648)
  2188.  
  2189. Failed to create agent because it is not close enough to the NavMesh
  2190. (Filename: Line: 648)
  2191.  
  2192. Failed to create agent because it is not close enough to the NavMesh
  2193. (Filename: Line: 648)
  2194.  
  2195. Failed to create agent because it is not close enough to the NavMesh
  2196. (Filename: Line: 648)
  2197.  
  2198. Failed to create agent because it is not close enough to the NavMesh
  2199. (Filename: Line: 648)
  2200.  
  2201. Failed to create agent because it is not close enough to the NavMesh
  2202. (Filename: Line: 648)
  2203.  
  2204. Failed to create agent because it is not close enough to the NavMesh
  2205. (Filename: Line: 648)
  2206.  
  2207. Failed to create agent because it is not close enough to the NavMesh
  2208. (Filename: Line: 648)
  2209.  
  2210. Failed to create agent because it is not close enough to the NavMesh
  2211. (Filename: Line: 648)
  2212.  
  2213. Failed to create agent because it is not close enough to the NavMesh
  2214. (Filename: Line: 648)
  2215.  
  2216. LoadingScreen.OnBeforeSceneUnloaded(B25, Single)
  2217. UnityEngine.Logger:Log(LogType, Object)
  2218. UnityEngine.Debug:Log(Object)
  2219. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2220. System.Action`2:Invoke(T1, T2)
  2221. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2222. <LoadSceneAsync>d__19:MoveNext()
  2223. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2224. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2225. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2226. LE.Services.Transitions.<Default>d__8:MoveNext()
  2227. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2228. <HandleInteraction>d__3:MoveNext()
  2229. LoadSceneInteraction:Interaction(GameObject)
  2230. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2231. ConditionHandler:TryTriggerInteraction(GameObject)
  2232. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2235.  
  2236. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2240. System.Action`2:Invoke(T1, T2)
  2241. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2242. <LoadSceneAsync>d__19:MoveNext()
  2243. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2244. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2245. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2246. LE.Services.Transitions.<Default>d__8:MoveNext()
  2247. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2248. <HandleInteraction>d__3:MoveNext()
  2249. LoadSceneInteraction:Interaction(GameObject)
  2250. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2251. ConditionHandler:TryTriggerInteraction(GameObject)
  2252. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2253.  
  2254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2255.  
  2256. LoadingScreen.OnBeforeSceneUnloaded enable
  2257. UnityEngine.Logger:Log(LogType, Object)
  2258. UnityEngine.Debug:Log(Object)
  2259. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2260. System.Action`2:Invoke(T1, T2)
  2261. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2262. <LoadSceneAsync>d__19:MoveNext()
  2263. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2264. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2265. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2266. LE.Services.Transitions.<Default>d__8:MoveNext()
  2267. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2268. <HandleInteraction>d__3:MoveNext()
  2269. LoadSceneInteraction:Interaction(GameObject)
  2270. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2271. ConditionHandler:TryTriggerInteraction(GameObject)
  2272. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2273.  
  2274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2275.  
  2276. LoadingScreen.OnEnable(B25)
  2277. UnityEngine.Logger:Log(LogType, Object)
  2278. UnityEngine.Debug:Log(Object)
  2279. LE.UI.LoadingScreen:Enable()
  2280. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2281. System.Action`2:Invoke(T1, T2)
  2282. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2283. <LoadSceneAsync>d__19:MoveNext()
  2284. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2285. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2286. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2287. LE.Services.Transitions.<Default>d__8:MoveNext()
  2288. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2289. <HandleInteraction>d__3:MoveNext()
  2290. LoadSceneInteraction:Interaction(GameObject)
  2291. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2292. ConditionHandler:TryTriggerInteraction(GameObject)
  2293. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2294.  
  2295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2296.  
  2297. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  2298.  
  2299. Unloading 3281 unused Assets to reduce memory usage. Loaded Objects now: 924100.
  2300. Total: 1055.876200 ms (FindLiveObjects: 42.259900 ms CreateObjectMapping: 45.378700 ms MarkObjects: 965.298900 ms DeleteObjects: 2.938000 ms)
  2301.  
  2302. Unloading 26 Unused Serialized files (Serialized files now loaded: 25)
  2303. UnloadTime: 18.659300 ms
  2304. No spawn found with TransitionInfo, Falling back to old spawn selection
  2305. UnityEngine.Logger:Log(LogType, Object)
  2306. UnityEngine.Debug:LogWarning(Object)
  2307. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2308. <PlacePlayer>d__19:MoveNext()
  2309. <OnSceneLoadAsync>d__13:MoveNext()
  2310. PlayerSpawnManager:onSceneLoad(String, String)
  2311. System.Action`2:Invoke(T1, T2)
  2312. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2313. <LoadSceneAsync>d__19:MoveNext()
  2314. enterAction:Invoke()
  2315. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2316. System.Action`1:Invoke(T)
  2317. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2318.  
  2319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2320.  
  2321. GameObject wasn't set on SceneState SetGOActive Action!
  2322. UnityEngine.Logger:Log(LogType, Object)
  2323. UnityEngine.Debug:LogError(Object)
  2324. LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext)
  2325. LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync)
  2326. LE.SceneState.Core.TownSceneStateGraph:OnPlayerInitialized(PlayerActorSync)
  2327. System.Action`1:Invoke(T)
  2328. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2329. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2330. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2331. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2332. <PlacePlayer>d__19:MoveNext()
  2333. <OnSceneLoadAsync>d__13:MoveNext()
  2334. PlayerSpawnManager:onSceneLoad(String, String)
  2335. System.Action`2:Invoke(T1, T2)
  2336. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2337. <LoadSceneAsync>d__19:MoveNext()
  2338. enterAction:Invoke()
  2339. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2340. System.Action`1:Invoke(T)
  2341. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2342.  
  2343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2344.  
  2345. LoadingScreen.OnLocalPlayerInitialized(B25)
  2346. UnityEngine.Logger:Log(LogType, Object)
  2347. UnityEngine.Debug:Log(Object)
  2348. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2349. System.Action`1:Invoke(T)
  2350. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2351. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2352. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2353. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2354. <PlacePlayer>d__19:MoveNext()
  2355. <OnSceneLoadAsync>d__13:MoveNext()
  2356. PlayerSpawnManager:onSceneLoad(String, String)
  2357. System.Action`2:Invoke(T1, T2)
  2358. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2359. <LoadSceneAsync>d__19:MoveNext()
  2360. enterAction:Invoke()
  2361. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2362. System.Action`1:Invoke(T)
  2363. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2364.  
  2365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2366.  
  2367. LoadingScreen.DisableAsync(B25, False)
  2368. UnityEngine.Logger:Log(LogType, Object)
  2369. UnityEngine.Debug:Log(Object)
  2370. LE.UI.<DisableAsync>d__26:MoveNext()
  2371. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2372. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2373. System.Action`1:Invoke(T)
  2374. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2375. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2376. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2377. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2378. <PlacePlayer>d__19:MoveNext()
  2379. <OnSceneLoadAsync>d__13:MoveNext()
  2380. PlayerSpawnManager:onSceneLoad(String, String)
  2381. System.Action`2:Invoke(T1, T2)
  2382. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2383. <LoadSceneAsync>d__19:MoveNext()
  2384. enterAction:Invoke()
  2385. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2386. System.Action`1:Invoke(T)
  2387. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2388.  
  2389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2390.  
  2391. LoadingScreen.OnSceneLoaded(B25, Single)
  2392. UnityEngine.Logger:Log(LogType, Object)
  2393. UnityEngine.Debug:Log(Object)
  2394. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  2395. System.Action`2:Invoke(T1, T2)
  2396. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2397. <LoadSceneAsync>d__19:MoveNext()
  2398. enterAction:Invoke()
  2399. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2400. System.Action`1:Invoke(T)
  2401. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2402.  
  2403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2404.  
  2405. Time to Single load 'B25' 1.82 s
  2406. UnityEngine.Logger:Log(LogType, Object)
  2407. UnityEngine.Debug:Log(Object)
  2408. <LoadSceneAsync>d__19:MoveNext()
  2409. enterAction:Invoke()
  2410. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2411. System.Action`1:Invoke(T)
  2412. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2413.  
  2414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2415.  
  2416.  
  2417. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 913558.
  2418. Total: 987.679600 ms (FindLiveObjects: 35.820100 ms CreateObjectMapping: 50.639600 ms MarkObjects: 899.664000 ms DeleteObjects: 1.555400 ms)
  2419.  
  2420. LoadingScreen.OnDisable(B25)
  2421. UnityEngine.Logger:Log(LogType, Object)
  2422. UnityEngine.Debug:Log(Object)
  2423. LE.UI.LoadingScreen:Disable()
  2424. LE.UI.<DisableAsync>d__26:MoveNext()
  2425. enterAction:Invoke()
  2426. System.Action`1:Invoke(T)
  2427. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  2428. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  2429. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  2430. OpenAction:Invoke()
  2431.  
  2432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2433.  
  2434. <color=#0099bc><b>DOTWEEN β–Ί </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
  2435. UnityEngine.Logger:Log(LogType, Object)
  2436. UnityEngine.Debug:LogWarning(Object)
  2437. DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
  2438. DG.Tweening.Core.TweenManager:GetTweener()
  2439. DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
  2440. DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[])
  2441. DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single)
  2442. DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single)
  2443. DG.Tweening.DOTweenAnimation:CreateTween()
  2444. DG.Tweening.DOTweenAnimation:Awake()
  2445. SkillTree:open()
  2446. SkillsPanelManager:openSkillTree(Ability)
  2447. SpecialisedAbilityIcon:clicked()
  2448. enterAction:Invoke()
  2449. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2450. UnityEngine.Events.UnityEvent:Invoke()
  2451. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  2452. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2453. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2454. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2455. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2456. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2457. UnityEngine.EventSystems.EventSystem:Update()
  2458.  
  2459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2460.  
  2461. LoadingScreen.OnBeforeSceneUnloaded(B36, Single)
  2462. UnityEngine.Logger:Log(LogType, Object)
  2463. UnityEngine.Debug:Log(Object)
  2464. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2465. System.Action`2:Invoke(T1, T2)
  2466. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2467. <LoadSceneAsync>d__19:MoveNext()
  2468. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2469. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2470. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2471. LE.Services.Transitions.<Default>d__8:MoveNext()
  2472. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2473. <HandleInteraction>d__3:MoveNext()
  2474. LoadSceneInteraction:Interaction(GameObject)
  2475. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2476. ConditionHandler:TryTriggerInteraction(GameObject)
  2477. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2478.  
  2479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2480.  
  2481. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  2482. UnityEngine.Logger:Log(LogType, Object)
  2483. UnityEngine.Debug:Log(Object)
  2484. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2485. System.Action`2:Invoke(T1, T2)
  2486. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2487. <LoadSceneAsync>d__19:MoveNext()
  2488. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2489. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2490. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2491. LE.Services.Transitions.<Default>d__8:MoveNext()
  2492. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2493. <HandleInteraction>d__3:MoveNext()
  2494. LoadSceneInteraction:Interaction(GameObject)
  2495. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2496. ConditionHandler:TryTriggerInteraction(GameObject)
  2497. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2498.  
  2499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2500.  
  2501. LoadingScreen.OnBeforeSceneUnloaded enable
  2502. UnityEngine.Logger:Log(LogType, Object)
  2503. UnityEngine.Debug:Log(Object)
  2504. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2505. System.Action`2:Invoke(T1, T2)
  2506. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2507. <LoadSceneAsync>d__19:MoveNext()
  2508. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2509. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2510. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2511. LE.Services.Transitions.<Default>d__8:MoveNext()
  2512. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2513. <HandleInteraction>d__3:MoveNext()
  2514. LoadSceneInteraction:Interaction(GameObject)
  2515. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2516. ConditionHandler:TryTriggerInteraction(GameObject)
  2517. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2518.  
  2519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2520.  
  2521. LoadingScreen.OnEnable(B36)
  2522. UnityEngine.Logger:Log(LogType, Object)
  2523. UnityEngine.Debug:Log(Object)
  2524. LE.UI.LoadingScreen:Enable()
  2525. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2526. System.Action`2:Invoke(T1, T2)
  2527. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2528. <LoadSceneAsync>d__19:MoveNext()
  2529. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2530. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2531. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2532. LE.Services.Transitions.<Default>d__8:MoveNext()
  2533. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2534. <HandleInteraction>d__3:MoveNext()
  2535. LoadSceneInteraction:Interaction(GameObject)
  2536. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2537. ConditionHandler:TryTriggerInteraction(GameObject)
  2538. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2539.  
  2540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2541.  
  2542. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  2543.  
  2544. Unloading 786 unused Assets to reduce memory usage. Loaded Objects now: 1001947.
  2545. Total: 1182.532100 ms (FindLiveObjects: 48.811800 ms CreateObjectMapping: 101.963000 ms MarkObjects: 1029.737300 ms DeleteObjects: 2.019600 ms)
  2546.  
  2547. Unloading 26 Unused Serialized files (Serialized files now loaded: 21)
  2548. UnloadTime: 11.910100 ms
  2549. No spawn found with TransitionInfo, Falling back to old spawn selection
  2550. UnityEngine.Logger:Log(LogType, Object)
  2551. UnityEngine.Debug:LogWarning(Object)
  2552. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2553. <PlacePlayer>d__19:MoveNext()
  2554. <OnSceneLoadAsync>d__13:MoveNext()
  2555. PlayerSpawnManager:onSceneLoad(String, String)
  2556. System.Action`2:Invoke(T1, T2)
  2557. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2558. <LoadSceneAsync>d__19:MoveNext()
  2559. enterAction:Invoke()
  2560. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2561. System.Action`1:Invoke(T)
  2562. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2563.  
  2564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2565.  
  2566. LoadingScreen.OnLocalPlayerInitialized(B36)
  2567. UnityEngine.Logger:Log(LogType, Object)
  2568. UnityEngine.Debug:Log(Object)
  2569. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2570. System.Action`1:Invoke(T)
  2571. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2572. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2573. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2574. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2575. <PlacePlayer>d__19:MoveNext()
  2576. <OnSceneLoadAsync>d__13:MoveNext()
  2577. PlayerSpawnManager:onSceneLoad(String, String)
  2578. System.Action`2:Invoke(T1, T2)
  2579. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2580. <LoadSceneAsync>d__19:MoveNext()
  2581. enterAction:Invoke()
  2582. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2583. System.Action`1:Invoke(T)
  2584. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2585.  
  2586. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2587.  
  2588. LoadingScreen.DisableAsync(B36, False)
  2589. UnityEngine.Logger:Log(LogType, Object)
  2590. UnityEngine.Debug:Log(Object)
  2591. LE.UI.<DisableAsync>d__26:MoveNext()
  2592. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2593. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2594. System.Action`1:Invoke(T)
  2595. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2596. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2597. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2598. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2599. <PlacePlayer>d__19:MoveNext()
  2600. <OnSceneLoadAsync>d__13:MoveNext()
  2601. PlayerSpawnManager:onSceneLoad(String, String)
  2602. System.Action`2:Invoke(T1, T2)
  2603. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2604. <LoadSceneAsync>d__19:MoveNext()
  2605. enterAction:Invoke()
  2606. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2607. System.Action`1:Invoke(T)
  2608. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2609.  
  2610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2611.  
  2612. LoadingScreen.OnSceneLoaded(B36, Single)
  2613. UnityEngine.Logger:Log(LogType, Object)
  2614. UnityEngine.Debug:Log(Object)
  2615. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  2616. System.Action`2:Invoke(T1, T2)
  2617. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2618. <LoadSceneAsync>d__19:MoveNext()
  2619. enterAction:Invoke()
  2620. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2621. System.Action`1:Invoke(T)
  2622. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2623.  
  2624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2625.  
  2626. Time to Single load 'B36' 3.48 s
  2627. UnityEngine.Logger:Log(LogType, Object)
  2628. UnityEngine.Debug:Log(Object)
  2629. <LoadSceneAsync>d__19:MoveNext()
  2630. enterAction:Invoke()
  2631. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2632. System.Action`1:Invoke(T)
  2633. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2634.  
  2635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2636.  
  2637.  
  2638. Unloading 1732 unused Assets to reduce memory usage. Loaded Objects now: 996006.
  2639. Total: 1060.667500 ms (FindLiveObjects: 39.626200 ms CreateObjectMapping: 35.572100 ms MarkObjects: 983.376100 ms DeleteObjects: 2.092600 ms)
  2640.  
  2641. LoadingScreen.OnDisable(B36)
  2642. UnityEngine.Logger:Log(LogType, Object)
  2643. UnityEngine.Debug:Log(Object)
  2644. LE.UI.LoadingScreen:Disable()
  2645. LE.UI.<DisableAsync>d__26:MoveNext()
  2646. enterAction:Invoke()
  2647. System.Action`1:Invoke(T)
  2648. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  2649. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  2650. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  2651. OpenAction:Invoke()
  2652.  
  2653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2654.  
  2655. LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
  2656. UnityEngine.Logger:Log(LogType, Object)
  2657. UnityEngine.Debug:Log(Object)
  2658. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2659. System.Action`2:Invoke(T1, T2)
  2660. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2661. <LoadSceneAsync>d__19:MoveNext()
  2662. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2663. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2664. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2665. LE.Services.Transitions.<Default>d__8:MoveNext()
  2666. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2667. <HandleInteraction>d__3:MoveNext()
  2668. LoadSceneInteraction:Interaction(GameObject)
  2669. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2670. ConditionHandler:TryTriggerInteraction(GameObject)
  2671. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2672.  
  2673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2674.  
  2675. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  2676. UnityEngine.Logger:Log(LogType, Object)
  2677. UnityEngine.Debug:Log(Object)
  2678. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2679. System.Action`2:Invoke(T1, T2)
  2680. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2681. <LoadSceneAsync>d__19:MoveNext()
  2682. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2683. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2684. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2685. LE.Services.Transitions.<Default>d__8:MoveNext()
  2686. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2687. <HandleInteraction>d__3:MoveNext()
  2688. LoadSceneInteraction:Interaction(GameObject)
  2689. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2690. ConditionHandler:TryTriggerInteraction(GameObject)
  2691. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2692.  
  2693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2694.  
  2695. LoadingScreen.OnBeforeSceneUnloaded enable
  2696. UnityEngine.Logger:Log(LogType, Object)
  2697. UnityEngine.Debug:Log(Object)
  2698. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2699. System.Action`2:Invoke(T1, T2)
  2700. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2701. <LoadSceneAsync>d__19:MoveNext()
  2702. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2703. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2704. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2705. LE.Services.Transitions.<Default>d__8:MoveNext()
  2706. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2707. <HandleInteraction>d__3:MoveNext()
  2708. LoadSceneInteraction:Interaction(GameObject)
  2709. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2710. ConditionHandler:TryTriggerInteraction(GameObject)
  2711. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2712.  
  2713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2714.  
  2715. LoadingScreen.OnEnable(B40)
  2716. UnityEngine.Logger:Log(LogType, Object)
  2717. UnityEngine.Debug:Log(Object)
  2718. LE.UI.LoadingScreen:Enable()
  2719. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2720. System.Action`2:Invoke(T1, T2)
  2721. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2722. <LoadSceneAsync>d__19:MoveNext()
  2723. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2724. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2725. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2726. LE.Services.Transitions.<Default>d__8:MoveNext()
  2727. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2728. <HandleInteraction>d__3:MoveNext()
  2729. LoadSceneInteraction:Interaction(GameObject)
  2730. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2731. ConditionHandler:TryTriggerInteraction(GameObject)
  2732. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2733.  
  2734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2735.  
  2736. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  2737.  
  2738. Unloading 2459 unused Assets to reduce memory usage. Loaded Objects now: 1001754.
  2739. Total: 1224.483000 ms (FindLiveObjects: 45.282300 ms CreateObjectMapping: 119.889800 ms MarkObjects: 1057.161900 ms DeleteObjects: 2.148700 ms)
  2740.  
  2741. Unloading 31 Unused Serialized files (Serialized files now loaded: 21)
  2742. UnloadTime: 11.374800 ms
  2743. No spawn found with TransitionInfo, Falling back to old spawn selection
  2744. UnityEngine.Logger:Log(LogType, Object)
  2745. UnityEngine.Debug:LogWarning(Object)
  2746. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2747. <PlacePlayer>d__19:MoveNext()
  2748. <OnSceneLoadAsync>d__13:MoveNext()
  2749. PlayerSpawnManager:onSceneLoad(String, String)
  2750. System.Action`2:Invoke(T1, T2)
  2751. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2752. <LoadSceneAsync>d__19:MoveNext()
  2753. enterAction:Invoke()
  2754. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2755. System.Action`1:Invoke(T)
  2756. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2757.  
  2758. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2759.  
  2760. LoadingScreen.OnLocalPlayerInitialized(B40)
  2761. UnityEngine.Logger:Log(LogType, Object)
  2762. UnityEngine.Debug:Log(Object)
  2763. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2764. System.Action`1:Invoke(T)
  2765. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2766. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2767. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2768. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2769. <PlacePlayer>d__19:MoveNext()
  2770. <OnSceneLoadAsync>d__13:MoveNext()
  2771. PlayerSpawnManager:onSceneLoad(String, String)
  2772. System.Action`2:Invoke(T1, T2)
  2773. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2774. <LoadSceneAsync>d__19:MoveNext()
  2775. enterAction:Invoke()
  2776. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2777. System.Action`1:Invoke(T)
  2778. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2779.  
  2780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2781.  
  2782. LoadingScreen.DisableAsync(B40, False)
  2783. UnityEngine.Logger:Log(LogType, Object)
  2784. UnityEngine.Debug:Log(Object)
  2785. LE.UI.<DisableAsync>d__26:MoveNext()
  2786. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2787. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2788. System.Action`1:Invoke(T)
  2789. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2790. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2791. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2792. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2793. <PlacePlayer>d__19:MoveNext()
  2794. <OnSceneLoadAsync>d__13:MoveNext()
  2795. PlayerSpawnManager:onSceneLoad(String, String)
  2796. System.Action`2:Invoke(T1, T2)
  2797. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2798. <LoadSceneAsync>d__19:MoveNext()
  2799. enterAction:Invoke()
  2800. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2801. System.Action`1:Invoke(T)
  2802. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2803.  
  2804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2805.  
  2806. LoadingScreen.OnSceneLoaded(B40, Single)
  2807. UnityEngine.Logger:Log(LogType, Object)
  2808. UnityEngine.Debug:Log(Object)
  2809. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  2810. System.Action`2:Invoke(T1, T2)
  2811. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2812. <LoadSceneAsync>d__19:MoveNext()
  2813. enterAction:Invoke()
  2814. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2815. System.Action`1:Invoke(T)
  2816. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2817.  
  2818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2819.  
  2820. Time to Single load 'B40' 4.01 s
  2821. UnityEngine.Logger:Log(LogType, Object)
  2822. UnityEngine.Debug:Log(Object)
  2823. <LoadSceneAsync>d__19:MoveNext()
  2824. enterAction:Invoke()
  2825. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2826. System.Action`1:Invoke(T)
  2827. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2828.  
  2829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2830.  
  2831.  
  2832. Unloading 493 unused Assets to reduce memory usage. Loaded Objects now: 1046030.
  2833. Total: 1124.446000 ms (FindLiveObjects: 41.680700 ms CreateObjectMapping: 34.875500 ms MarkObjects: 1046.327200 ms DeleteObjects: 1.562200 ms)
  2834.  
  2835. LoadingScreen.OnDisable(B40)
  2836. UnityEngine.Logger:Log(LogType, Object)
  2837. UnityEngine.Debug:Log(Object)
  2838. LE.UI.LoadingScreen:Disable()
  2839. LE.UI.<DisableAsync>d__26:MoveNext()
  2840. enterAction:Invoke()
  2841. System.Action`1:Invoke(T)
  2842. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  2843. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  2844. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  2845. OpenAction:Invoke()
  2846.  
  2847. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2848.  
  2849. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  2850. UnityEngine.Logger:Log(LogType, Object)
  2851. UnityEngine.Debug:LogWarning(Object)
  2852. SpeedManager:Start()
  2853.  
  2854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2855.  
  2856. LoadingScreen.OnBeforeSceneUnloaded(B1S30, Single)
  2857. UnityEngine.Logger:Log(LogType, Object)
  2858. UnityEngine.Debug:Log(Object)
  2859. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2860. System.Action`2:Invoke(T1, T2)
  2861. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2862. <LoadSceneAsync>d__19:MoveNext()
  2863. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2864. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2865. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2866. LE.Services.Transitions.<Default>d__8:MoveNext()
  2867. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2868. <HandleInteraction>d__3:MoveNext()
  2869. LoadSceneInteraction:Interaction(GameObject)
  2870. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2871. ConditionHandler:TryTriggerInteraction(GameObject)
  2872. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2873.  
  2874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2875.  
  2876. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  2877. UnityEngine.Logger:Log(LogType, Object)
  2878. UnityEngine.Debug:Log(Object)
  2879. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2880. System.Action`2:Invoke(T1, T2)
  2881. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2882. <LoadSceneAsync>d__19:MoveNext()
  2883. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2884. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2885. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2886. LE.Services.Transitions.<Default>d__8:MoveNext()
  2887. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2888. <HandleInteraction>d__3:MoveNext()
  2889. LoadSceneInteraction:Interaction(GameObject)
  2890. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2891. ConditionHandler:TryTriggerInteraction(GameObject)
  2892. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2893.  
  2894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2895.  
  2896. LoadingScreen.OnBeforeSceneUnloaded enable
  2897. UnityEngine.Logger:Log(LogType, Object)
  2898. UnityEngine.Debug:Log(Object)
  2899. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2900. System.Action`2:Invoke(T1, T2)
  2901. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2902. <LoadSceneAsync>d__19:MoveNext()
  2903. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2904. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2905. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2906. LE.Services.Transitions.<Default>d__8:MoveNext()
  2907. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2908. <HandleInteraction>d__3:MoveNext()
  2909. LoadSceneInteraction:Interaction(GameObject)
  2910. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2911. ConditionHandler:TryTriggerInteraction(GameObject)
  2912. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2913.  
  2914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2915.  
  2916. LoadingScreen.OnEnable(B1S30)
  2917. UnityEngine.Logger:Log(LogType, Object)
  2918. UnityEngine.Debug:Log(Object)
  2919. LE.UI.LoadingScreen:Enable()
  2920. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  2921. System.Action`2:Invoke(T1, T2)
  2922. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2923. <LoadSceneAsync>d__19:MoveNext()
  2924. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2925. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  2926. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2927. LE.Services.Transitions.<Default>d__8:MoveNext()
  2928. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2929. <HandleInteraction>d__3:MoveNext()
  2930. LoadSceneInteraction:Interaction(GameObject)
  2931. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2932. ConditionHandler:TryTriggerInteraction(GameObject)
  2933. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2934.  
  2935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2936.  
  2937. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  2938.  
  2939. Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 1047711.
  2940. Total: 1121.079800 ms (FindLiveObjects: 39.696200 ms CreateObjectMapping: 34.122800 ms MarkObjects: 1045.586500 ms DeleteObjects: 1.673700 ms)
  2941.  
  2942. Unloading 20 Unused Serialized files (Serialized files now loaded: 23)
  2943. UnloadTime: 27.414000 ms
  2944. No spawn found with TransitionInfo, Falling back to old spawn selection
  2945. UnityEngine.Logger:Log(LogType, Object)
  2946. UnityEngine.Debug:LogWarning(Object)
  2947. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2948. <PlacePlayer>d__19:MoveNext()
  2949. <OnSceneLoadAsync>d__13:MoveNext()
  2950. PlayerSpawnManager:onSceneLoad(String, String)
  2951. System.Action`2:Invoke(T1, T2)
  2952. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2953. <LoadSceneAsync>d__19:MoveNext()
  2954. enterAction:Invoke()
  2955. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2956. System.Action`1:Invoke(T)
  2957. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2958.  
  2959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2960.  
  2961. LoadingScreen.OnLocalPlayerInitialized(B1S30)
  2962. UnityEngine.Logger:Log(LogType, Object)
  2963. UnityEngine.Debug:Log(Object)
  2964. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2965. System.Action`1:Invoke(T)
  2966. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2967. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2968. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2969. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2970. <PlacePlayer>d__19:MoveNext()
  2971. <OnSceneLoadAsync>d__13:MoveNext()
  2972. PlayerSpawnManager:onSceneLoad(String, String)
  2973. System.Action`2:Invoke(T1, T2)
  2974. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2975. <LoadSceneAsync>d__19:MoveNext()
  2976. enterAction:Invoke()
  2977. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2978. System.Action`1:Invoke(T)
  2979. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2980.  
  2981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2982.  
  2983. LoadingScreen.DisableAsync(B1S30, False)
  2984. UnityEngine.Logger:Log(LogType, Object)
  2985. UnityEngine.Debug:Log(Object)
  2986. LE.UI.<DisableAsync>d__26:MoveNext()
  2987. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2988. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2989. System.Action`1:Invoke(T)
  2990. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2991. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  2992. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  2993. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2994. <PlacePlayer>d__19:MoveNext()
  2995. <OnSceneLoadAsync>d__13:MoveNext()
  2996. PlayerSpawnManager:onSceneLoad(String, String)
  2997. System.Action`2:Invoke(T1, T2)
  2998. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  2999. <LoadSceneAsync>d__19:MoveNext()
  3000. enterAction:Invoke()
  3001. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3002. System.Action`1:Invoke(T)
  3003. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3004.  
  3005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3006.  
  3007. LoadingScreen.OnSceneLoaded(B1S30, Single)
  3008. UnityEngine.Logger:Log(LogType, Object)
  3009. UnityEngine.Debug:Log(Object)
  3010. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  3011. System.Action`2:Invoke(T1, T2)
  3012. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3013. <LoadSceneAsync>d__19:MoveNext()
  3014. enterAction:Invoke()
  3015. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3016. System.Action`1:Invoke(T)
  3017. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3018.  
  3019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3020.  
  3021. Time to Single load 'B1S30' 2.82 s
  3022. UnityEngine.Logger:Log(LogType, Object)
  3023. UnityEngine.Debug:Log(Object)
  3024. <LoadSceneAsync>d__19:MoveNext()
  3025. enterAction:Invoke()
  3026. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3027. System.Action`1:Invoke(T)
  3028. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3029.  
  3030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3031.  
  3032.  
  3033. Unloading 2913 unused Assets to reduce memory usage. Loaded Objects now: 1041605.
  3034. Total: 1112.332900 ms (FindLiveObjects: 39.492400 ms CreateObjectMapping: 34.849300 ms MarkObjects: 1035.518800 ms DeleteObjects: 2.471700 ms)
  3035.  
  3036. LoadingScreen.OnDisable(B1S30)
  3037. UnityEngine.Logger:Log(LogType, Object)
  3038. UnityEngine.Debug:Log(Object)
  3039. LE.UI.LoadingScreen:Disable()
  3040. LE.UI.<DisableAsync>d__26:MoveNext()
  3041. enterAction:Invoke()
  3042. System.Action`1:Invoke(T)
  3043. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3044. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3045. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3046. OpenAction:Invoke()
  3047.  
  3048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3049.  
  3050. LoadingScreen.OnBeforeSceneUnloaded(B1S40, Single)
  3051. UnityEngine.Logger:Log(LogType, Object)
  3052. UnityEngine.Debug:Log(Object)
  3053. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3054. System.Action`2:Invoke(T1, T2)
  3055. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3056. <LoadSceneAsync>d__19:MoveNext()
  3057. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3058. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3059. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3060. LE.Services.Transitions.<Default>d__8:MoveNext()
  3061. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3062. <HandleInteraction>d__3:MoveNext()
  3063. LoadSceneInteraction:Interaction(GameObject)
  3064. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3065. ConditionHandler:TryTriggerInteraction(GameObject)
  3066. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3067.  
  3068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3069.  
  3070. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3071. UnityEngine.Logger:Log(LogType, Object)
  3072. UnityEngine.Debug:Log(Object)
  3073. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3074. System.Action`2:Invoke(T1, T2)
  3075. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3076. <LoadSceneAsync>d__19:MoveNext()
  3077. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3078. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3079. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3080. LE.Services.Transitions.<Default>d__8:MoveNext()
  3081. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3082. <HandleInteraction>d__3:MoveNext()
  3083. LoadSceneInteraction:Interaction(GameObject)
  3084. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3085. ConditionHandler:TryTriggerInteraction(GameObject)
  3086. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3087.  
  3088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3089.  
  3090. LoadingScreen.OnBeforeSceneUnloaded enable
  3091. UnityEngine.Logger:Log(LogType, Object)
  3092. UnityEngine.Debug:Log(Object)
  3093. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3094. System.Action`2:Invoke(T1, T2)
  3095. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3096. <LoadSceneAsync>d__19:MoveNext()
  3097. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3098. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3099. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3100. LE.Services.Transitions.<Default>d__8:MoveNext()
  3101. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3102. <HandleInteraction>d__3:MoveNext()
  3103. LoadSceneInteraction:Interaction(GameObject)
  3104. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3105. ConditionHandler:TryTriggerInteraction(GameObject)
  3106. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3107.  
  3108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3109.  
  3110. LoadingScreen.OnEnable(B1S40)
  3111. UnityEngine.Logger:Log(LogType, Object)
  3112. UnityEngine.Debug:Log(Object)
  3113. LE.UI.LoadingScreen:Enable()
  3114. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3115. System.Action`2:Invoke(T1, T2)
  3116. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3117. <LoadSceneAsync>d__19:MoveNext()
  3118. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3119. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3120. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3121. LE.Services.Transitions.<Default>d__8:MoveNext()
  3122. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3123. <HandleInteraction>d__3:MoveNext()
  3124. LoadSceneInteraction:Interaction(GameObject)
  3125. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3126. ConditionHandler:TryTriggerInteraction(GameObject)
  3127. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3128.  
  3129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3130.  
  3131. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  3132.  
  3133. Unloading 2806 unused Assets to reduce memory usage. Loaded Objects now: 1040438.
  3134. Total: 1256.028500 ms (FindLiveObjects: 53.445700 ms CreateObjectMapping: 105.973000 ms MarkObjects: 1094.106000 ms DeleteObjects: 2.503400 ms)
  3135.  
  3136. Unloading 25 Unused Serialized files (Serialized files now loaded: 23)
  3137. UnloadTime: 29.230200 ms
  3138. No spawn found with TransitionInfo, Falling back to old spawn selection
  3139. UnityEngine.Logger:Log(LogType, Object)
  3140. UnityEngine.Debug:LogWarning(Object)
  3141. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3142. <PlacePlayer>d__19:MoveNext()
  3143. <OnSceneLoadAsync>d__13:MoveNext()
  3144. PlayerSpawnManager:onSceneLoad(String, String)
  3145. System.Action`2:Invoke(T1, T2)
  3146. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3147. <LoadSceneAsync>d__19:MoveNext()
  3148. enterAction:Invoke()
  3149. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3150. System.Action`1:Invoke(T)
  3151. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3152.  
  3153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3154.  
  3155. LoadingScreen.OnLocalPlayerInitialized(B1S40)
  3156. UnityEngine.Logger:Log(LogType, Object)
  3157. UnityEngine.Debug:Log(Object)
  3158. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3159. System.Action`1:Invoke(T)
  3160. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3161. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3162. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3163. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3164. <PlacePlayer>d__19:MoveNext()
  3165. <OnSceneLoadAsync>d__13:MoveNext()
  3166. PlayerSpawnManager:onSceneLoad(String, String)
  3167. System.Action`2:Invoke(T1, T2)
  3168. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3169. <LoadSceneAsync>d__19:MoveNext()
  3170. enterAction:Invoke()
  3171. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3172. System.Action`1:Invoke(T)
  3173. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3174.  
  3175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3176.  
  3177. LoadingScreen.DisableAsync(B1S40, False)
  3178. UnityEngine.Logger:Log(LogType, Object)
  3179. UnityEngine.Debug:Log(Object)
  3180. LE.UI.<DisableAsync>d__26:MoveNext()
  3181. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3182. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3183. System.Action`1:Invoke(T)
  3184. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3185. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3186. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3187. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3188. <PlacePlayer>d__19:MoveNext()
  3189. <OnSceneLoadAsync>d__13:MoveNext()
  3190. PlayerSpawnManager:onSceneLoad(String, String)
  3191. System.Action`2:Invoke(T1, T2)
  3192. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3193. <LoadSceneAsync>d__19:MoveNext()
  3194. enterAction:Invoke()
  3195. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3196. System.Action`1:Invoke(T)
  3197. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3198.  
  3199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3200.  
  3201. LoadingScreen.OnSceneLoaded(B1S40, Single)
  3202. UnityEngine.Logger:Log(LogType, Object)
  3203. UnityEngine.Debug:Log(Object)
  3204. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  3205. System.Action`2:Invoke(T1, T2)
  3206. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3207. <LoadSceneAsync>d__19:MoveNext()
  3208. enterAction:Invoke()
  3209. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3210. System.Action`1:Invoke(T)
  3211. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3212.  
  3213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3214.  
  3215. Time to Single load 'B1S40' 2.60 s
  3216. UnityEngine.Logger:Log(LogType, Object)
  3217. UnityEngine.Debug:Log(Object)
  3218. <LoadSceneAsync>d__19:MoveNext()
  3219. enterAction:Invoke()
  3220. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3221. System.Action`1:Invoke(T)
  3222. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3223.  
  3224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3225.  
  3226.  
  3227. Unloading 2497 unused Assets to reduce memory usage. Loaded Objects now: 1039296.
  3228. Total: 1174.118600 ms (FindLiveObjects: 38.819400 ms CreateObjectMapping: 79.294700 ms MarkObjects: 1054.327300 ms DeleteObjects: 1.676900 ms)
  3229.  
  3230. LoadingScreen.OnDisable(B1S40)
  3231. UnityEngine.Logger:Log(LogType, Object)
  3232. UnityEngine.Debug:Log(Object)
  3233. LE.UI.LoadingScreen:Disable()
  3234. LE.UI.<DisableAsync>d__26:MoveNext()
  3235. enterAction:Invoke()
  3236. System.Action`1:Invoke(T)
  3237. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3238. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3239. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3240. OpenAction:Invoke()
  3241.  
  3242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3243.  
  3244. LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
  3245. UnityEngine.Logger:Log(LogType, Object)
  3246. UnityEngine.Debug:Log(Object)
  3247. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3248. System.Action`2:Invoke(T1, T2)
  3249. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3250. <LoadSceneAsync>d__19:MoveNext()
  3251. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3252. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3253. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3254. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3255. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3256. UIWaypointStandard:LoadWaypointScene()
  3257. enterAction:Invoke()
  3258. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3259. UnityEngine.Events.UnityEvent:Invoke()
  3260. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3261. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3262. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3263. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3264. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3265. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3266. UnityEngine.EventSystems.EventSystem:Update()
  3267.  
  3268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3269.  
  3270. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3271. UnityEngine.Logger:Log(LogType, Object)
  3272. UnityEngine.Debug:Log(Object)
  3273. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3274. System.Action`2:Invoke(T1, T2)
  3275. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3276. <LoadSceneAsync>d__19:MoveNext()
  3277. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3278. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3279. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3280. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3281. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3282. UIWaypointStandard:LoadWaypointScene()
  3283. enterAction:Invoke()
  3284. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3285. UnityEngine.Events.UnityEvent:Invoke()
  3286. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3287. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3288. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3289. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3290. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3292. UnityEngine.EventSystems.EventSystem:Update()
  3293.  
  3294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3295.  
  3296. LoadingScreen.OnBeforeSceneUnloaded enable
  3297. UnityEngine.Logger:Log(LogType, Object)
  3298. UnityEngine.Debug:Log(Object)
  3299. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3300. System.Action`2:Invoke(T1, T2)
  3301. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3302. <LoadSceneAsync>d__19:MoveNext()
  3303. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3304. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3305. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3306. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3307. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3308. UIWaypointStandard:LoadWaypointScene()
  3309. enterAction:Invoke()
  3310. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3311. UnityEngine.Events.UnityEvent:Invoke()
  3312. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3313. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3314. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3315. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3316. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3317. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3318. UnityEngine.EventSystems.EventSystem:Update()
  3319.  
  3320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3321.  
  3322. LoadingScreen.OnEnable(B40)
  3323. UnityEngine.Logger:Log(LogType, Object)
  3324. UnityEngine.Debug:Log(Object)
  3325. LE.UI.LoadingScreen:Enable()
  3326. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3327. System.Action`2:Invoke(T1, T2)
  3328. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3329. <LoadSceneAsync>d__19:MoveNext()
  3330. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3331. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3332. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3333. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3334. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3335. UIWaypointStandard:LoadWaypointScene()
  3336. enterAction:Invoke()
  3337. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3338. UnityEngine.Events.UnityEvent:Invoke()
  3339. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3340. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3341. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3342. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3343. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3344. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3345. UnityEngine.EventSystems.EventSystem:Update()
  3346.  
  3347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3348.  
  3349. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  3350.  
  3351. Unloading 18891 unused Assets to reduce memory usage. Loaded Objects now: 1038734.
  3352. Total: 1159.305900 ms (FindLiveObjects: 49.256700 ms CreateObjectMapping: 34.715100 ms MarkObjects: 1066.414100 ms DeleteObjects: 8.919500 ms)
  3353.  
  3354. Unloading 31 Unused Serialized files (Serialized files now loaded: 24)
  3355. UnloadTime: 26.212700 ms
  3356. LoadingScreen.OnLocalPlayerInitialized(B40)
  3357. UnityEngine.Logger:Log(LogType, Object)
  3358. UnityEngine.Debug:Log(Object)
  3359. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3360. System.Action`1:Invoke(T)
  3361. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3362. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3363. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3364. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3365. <PlacePlayer>d__19:MoveNext()
  3366. <OnSceneLoadAsync>d__13:MoveNext()
  3367. PlayerSpawnManager:onSceneLoad(String, String)
  3368. System.Action`2:Invoke(T1, T2)
  3369. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3370. <LoadSceneAsync>d__19:MoveNext()
  3371. enterAction:Invoke()
  3372. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3373. System.Action`1:Invoke(T)
  3374. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3375.  
  3376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3377.  
  3378. LoadingScreen.DisableAsync(B40, False)
  3379. UnityEngine.Logger:Log(LogType, Object)
  3380. UnityEngine.Debug:Log(Object)
  3381. LE.UI.<DisableAsync>d__26:MoveNext()
  3382. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3383. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3384. System.Action`1:Invoke(T)
  3385. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3386. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3387. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3388. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3389. <PlacePlayer>d__19:MoveNext()
  3390. <OnSceneLoadAsync>d__13:MoveNext()
  3391. PlayerSpawnManager:onSceneLoad(String, String)
  3392. System.Action`2:Invoke(T1, T2)
  3393. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3394. <LoadSceneAsync>d__19:MoveNext()
  3395. enterAction:Invoke()
  3396. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3397. System.Action`1:Invoke(T)
  3398. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3399.  
  3400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3401.  
  3402. LoadingScreen.OnSceneLoaded(B40, Single)
  3403. UnityEngine.Logger:Log(LogType, Object)
  3404. UnityEngine.Debug:Log(Object)
  3405. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  3406. System.Action`2:Invoke(T1, T2)
  3407. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3408. <LoadSceneAsync>d__19:MoveNext()
  3409. enterAction:Invoke()
  3410. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3411. System.Action`1:Invoke(T)
  3412. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3413.  
  3414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3415.  
  3416. Time to Single load 'B40' 2.96 s
  3417. UnityEngine.Logger:Log(LogType, Object)
  3418. UnityEngine.Debug:Log(Object)
  3419. <LoadSceneAsync>d__19:MoveNext()
  3420. enterAction:Invoke()
  3421. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3422. System.Action`1:Invoke(T)
  3423. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3424.  
  3425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3426.  
  3427.  
  3428. Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 1029201.
  3429. Total: 1127.523400 ms (FindLiveObjects: 38.048900 ms CreateObjectMapping: 36.220200 ms MarkObjects: 1051.751600 ms DeleteObjects: 1.502300 ms)
  3430.  
  3431. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3432. UnityEngine.Logger:Log(LogType, Object)
  3433. UnityEngine.Debug:LogWarning(Object)
  3434. SpeedManager:Start()
  3435.  
  3436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3437.  
  3438. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3439. UnityEngine.Logger:Log(LogType, Object)
  3440. UnityEngine.Debug:LogWarning(Object)
  3441. SpeedManager:Start()
  3442.  
  3443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3444.  
  3445. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3446. UnityEngine.Logger:Log(LogType, Object)
  3447. UnityEngine.Debug:LogWarning(Object)
  3448. SpeedManager:Start()
  3449.  
  3450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3451.  
  3452. LoadingScreen.OnDisable(B40)
  3453. UnityEngine.Logger:Log(LogType, Object)
  3454. UnityEngine.Debug:Log(Object)
  3455. LE.UI.LoadingScreen:Disable()
  3456. LE.UI.<DisableAsync>d__26:MoveNext()
  3457. enterAction:Invoke()
  3458. System.Action`1:Invoke(T)
  3459. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3460. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3461. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3462. OpenAction:Invoke()
  3463.  
  3464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3465.  
  3466. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3467. UnityEngine.Logger:Log(LogType, Object)
  3468. UnityEngine.Debug:LogWarning(Object)
  3469. SpeedManager:Start()
  3470.  
  3471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3472.  
  3473. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3474. UnityEngine.Logger:Log(LogType, Object)
  3475. UnityEngine.Debug:LogWarning(Object)
  3476. SpeedManager:Start()
  3477.  
  3478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3479.  
  3480. LoadingScreen.OnBeforeSceneUnloaded(B40TR, Single)
  3481. UnityEngine.Logger:Log(LogType, Object)
  3482. UnityEngine.Debug:Log(Object)
  3483. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3484. System.Action`2:Invoke(T1, T2)
  3485. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3486. <LoadSceneAsync>d__19:MoveNext()
  3487. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3488. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3489. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3490. LE.Services.Transitions.<Default>d__8:MoveNext()
  3491. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3492. <HandleInteraction>d__3:MoveNext()
  3493. LoadSceneInteraction:Interaction(GameObject)
  3494. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3495. ConditionHandler:TryTriggerInteraction(GameObject)
  3496. <TriggerHandlerPostLoad>d__18:MoveNext()
  3497. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3498.  
  3499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3500.  
  3501. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3502. UnityEngine.Logger:Log(LogType, Object)
  3503. UnityEngine.Debug:Log(Object)
  3504. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3505. System.Action`2:Invoke(T1, T2)
  3506. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3507. <LoadSceneAsync>d__19:MoveNext()
  3508. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3509. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3510. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3511. LE.Services.Transitions.<Default>d__8:MoveNext()
  3512. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3513. <HandleInteraction>d__3:MoveNext()
  3514. LoadSceneInteraction:Interaction(GameObject)
  3515. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3516. ConditionHandler:TryTriggerInteraction(GameObject)
  3517. <TriggerHandlerPostLoad>d__18:MoveNext()
  3518. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3519.  
  3520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3521.  
  3522. LoadingScreen.OnBeforeSceneUnloaded enable
  3523. UnityEngine.Logger:Log(LogType, Object)
  3524. UnityEngine.Debug:Log(Object)
  3525. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3526. System.Action`2:Invoke(T1, T2)
  3527. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3528. <LoadSceneAsync>d__19:MoveNext()
  3529. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3530. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3531. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3532. LE.Services.Transitions.<Default>d__8:MoveNext()
  3533. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3534. <HandleInteraction>d__3:MoveNext()
  3535. LoadSceneInteraction:Interaction(GameObject)
  3536. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3537. ConditionHandler:TryTriggerInteraction(GameObject)
  3538. <TriggerHandlerPostLoad>d__18:MoveNext()
  3539. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3540.  
  3541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3542.  
  3543. LoadingScreen.OnEnable(B40TR)
  3544. UnityEngine.Logger:Log(LogType, Object)
  3545. UnityEngine.Debug:Log(Object)
  3546. LE.UI.LoadingScreen:Enable()
  3547. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3548. System.Action`2:Invoke(T1, T2)
  3549. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3550. <LoadSceneAsync>d__19:MoveNext()
  3551. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3552. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3553. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3554. LE.Services.Transitions.<Default>d__8:MoveNext()
  3555. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3556. <HandleInteraction>d__3:MoveNext()
  3557. LoadSceneInteraction:Interaction(GameObject)
  3558. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3559. ConditionHandler:TryTriggerInteraction(GameObject)
  3560. <TriggerHandlerPostLoad>d__18:MoveNext()
  3561. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3562.  
  3563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3564.  
  3565. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  3566.  
  3567. Unloading 19101 unused Assets to reduce memory usage. Loaded Objects now: 1058366.
  3568. Total: 1176.422200 ms (FindLiveObjects: 46.809200 ms CreateObjectMapping: 57.217800 ms MarkObjects: 1065.664800 ms DeleteObjects: 6.730000 ms)
  3569.  
  3570. Unloading 22 Unused Serialized files (Serialized files now loaded: 24)
  3571. UnloadTime: 31.549000 ms
  3572. No spawn found with TransitionInfo, Falling back to old spawn selection
  3573. UnityEngine.Logger:Log(LogType, Object)
  3574. UnityEngine.Debug:LogWarning(Object)
  3575. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3576. <PlacePlayer>d__19:MoveNext()
  3577. <OnSceneLoadAsync>d__13:MoveNext()
  3578. PlayerSpawnManager:onSceneLoad(String, String)
  3579. System.Action`2:Invoke(T1, T2)
  3580. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3581. <LoadSceneAsync>d__19:MoveNext()
  3582. enterAction:Invoke()
  3583. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3584. System.Action`1:Invoke(T)
  3585. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3586.  
  3587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3588.  
  3589. LoadingScreen.OnLocalPlayerInitialized(B40TR)
  3590. UnityEngine.Logger:Log(LogType, Object)
  3591. UnityEngine.Debug:Log(Object)
  3592. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3593. System.Action`1:Invoke(T)
  3594. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3595. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3596. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3597. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3598. <PlacePlayer>d__19:MoveNext()
  3599. <OnSceneLoadAsync>d__13:MoveNext()
  3600. PlayerSpawnManager:onSceneLoad(String, String)
  3601. System.Action`2:Invoke(T1, T2)
  3602. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3603. <LoadSceneAsync>d__19:MoveNext()
  3604. enterAction:Invoke()
  3605. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3606. System.Action`1:Invoke(T)
  3607. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3608.  
  3609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3610.  
  3611. LoadingScreen.DisableAsync(B40TR, False)
  3612. UnityEngine.Logger:Log(LogType, Object)
  3613. UnityEngine.Debug:Log(Object)
  3614. LE.UI.<DisableAsync>d__26:MoveNext()
  3615. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3616. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3617. System.Action`1:Invoke(T)
  3618. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3619. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3620. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3621. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3622. <PlacePlayer>d__19:MoveNext()
  3623. <OnSceneLoadAsync>d__13:MoveNext()
  3624. PlayerSpawnManager:onSceneLoad(String, String)
  3625. System.Action`2:Invoke(T1, T2)
  3626. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3627. <LoadSceneAsync>d__19:MoveNext()
  3628. enterAction:Invoke()
  3629. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3630. System.Action`1:Invoke(T)
  3631. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3632.  
  3633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3634.  
  3635. LoadingScreen.OnSceneLoaded(B40TR, Single)
  3636. UnityEngine.Logger:Log(LogType, Object)
  3637. UnityEngine.Debug:Log(Object)
  3638. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  3639. System.Action`2:Invoke(T1, T2)
  3640. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3641. <LoadSceneAsync>d__19:MoveNext()
  3642. enterAction:Invoke()
  3643. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3644. System.Action`1:Invoke(T)
  3645. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3646.  
  3647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3648.  
  3649. Time to Single load 'B40TR' 3.02 s
  3650. UnityEngine.Logger:Log(LogType, Object)
  3651. UnityEngine.Debug:Log(Object)
  3652. <LoadSceneAsync>d__19:MoveNext()
  3653. enterAction:Invoke()
  3654. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3655. System.Action`1:Invoke(T)
  3656. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3657.  
  3658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3659.  
  3660.  
  3661. Unloading 7813 unused Assets to reduce memory usage. Loaded Objects now: 1037592.
  3662. Total: 1129.310000 ms (FindLiveObjects: 40.367000 ms CreateObjectMapping: 44.903100 ms MarkObjects: 1040.535100 ms DeleteObjects: 3.504500 ms)
  3663.  
  3664. LoadingScreen.OnDisable(B40TR)
  3665. UnityEngine.Logger:Log(LogType, Object)
  3666. UnityEngine.Debug:Log(Object)
  3667. LE.UI.LoadingScreen:Disable()
  3668. LE.UI.<DisableAsync>d__26:MoveNext()
  3669. enterAction:Invoke()
  3670. System.Action`1:Invoke(T)
  3671. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3672. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3673. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3674. OpenAction:Invoke()
  3675.  
  3676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3677.  
  3678. Uploading Crash Report
  3679. EventNotFoundException: [FMOD] Event not found 'event:/Music/Z10/music_Z10_The_Traveler'
  3680. at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  3681. at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <00000000000000000000000000000000>:0
  3682. at FMODUnity.StudioEventEmitter.Play () [0x00000] in <00000000000000000000000000000000>:0
  3683. at LE.Audio.MusicPlayer.ChangeMusic (System.String _event) [0x00000] in <00000000000000000000000000000000>:0
  3684. at LE.Audio.MusicChanger.Start () [0x00000] in <00000000000000000000000000000000>:0
  3685.  
  3686. (Filename: currently not available on il2cpp Line: -1)
  3687.  
  3688. LoadingScreen.OnBeforeSceneUnloaded(B40, Single)
  3689. UnityEngine.Logger:Log(LogType, Object)
  3690. UnityEngine.Debug:Log(Object)
  3691. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3692. System.Action`2:Invoke(T1, T2)
  3693. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3694. <LoadSceneAsync>d__19:MoveNext()
  3695. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3696. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3697. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3698. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3699. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3700. MapPanel:quickTravel()
  3701. enterAction:Invoke()
  3702. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3703. UnityEngine.Events.UnityEvent:Invoke()
  3704. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3705. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3706. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3707. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3708. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3709. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3710. UnityEngine.EventSystems.EventSystem:Update()
  3711.  
  3712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3713.  
  3714. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3715. UnityEngine.Logger:Log(LogType, Object)
  3716. UnityEngine.Debug:Log(Object)
  3717. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3718. System.Action`2:Invoke(T1, T2)
  3719. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3720. <LoadSceneAsync>d__19:MoveNext()
  3721. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3722. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3723. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3724. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3725. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3726. MapPanel:quickTravel()
  3727. enterAction:Invoke()
  3728. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3729. UnityEngine.Events.UnityEvent:Invoke()
  3730. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3731. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3732. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3733. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3734. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3735. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3736. UnityEngine.EventSystems.EventSystem:Update()
  3737.  
  3738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3739.  
  3740. LoadingScreen.OnBeforeSceneUnloaded enable
  3741. UnityEngine.Logger:Log(LogType, Object)
  3742. UnityEngine.Debug:Log(Object)
  3743. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3744. System.Action`2:Invoke(T1, T2)
  3745. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3746. <LoadSceneAsync>d__19:MoveNext()
  3747. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3748. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3749. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3750. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3751. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3752. MapPanel:quickTravel()
  3753. enterAction:Invoke()
  3754. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3755. UnityEngine.Events.UnityEvent:Invoke()
  3756. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3757. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3758. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3759. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3760. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3761. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3762. UnityEngine.EventSystems.EventSystem:Update()
  3763.  
  3764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3765.  
  3766. LoadingScreen.OnEnable(B40)
  3767. UnityEngine.Logger:Log(LogType, Object)
  3768. UnityEngine.Debug:Log(Object)
  3769. LE.UI.LoadingScreen:Enable()
  3770. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3771. System.Action`2:Invoke(T1, T2)
  3772. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3773. <LoadSceneAsync>d__19:MoveNext()
  3774. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3775. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  3776. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3777. LE.Services.Transitions.<Waypoint>d__11:MoveNext()
  3778. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  3779. MapPanel:quickTravel()
  3780. enterAction:Invoke()
  3781. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3782. UnityEngine.Events.UnityEvent:Invoke()
  3783. DunGen.TileInjectionDelegate:Invoke(Random, List`1&)
  3784. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3785. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3786. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3787. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3788. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3789. UnityEngine.EventSystems.EventSystem:Update()
  3790.  
  3791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3792.  
  3793. Unloading 2 Unused Serialized files (Serialized files now loaded: 22)
  3794.  
  3795. Unloading 911 unused Assets to reduce memory usage. Loaded Objects now: 1029870.
  3796. Total: 1259.858100 ms (FindLiveObjects: 57.119300 ms CreateObjectMapping: 117.421600 ms MarkObjects: 1083.711100 ms DeleteObjects: 1.605600 ms)
  3797.  
  3798. Unloading 31 Unused Serialized files (Serialized files now loaded: 22)
  3799. UnloadTime: 22.895500 ms
  3800. LoadingScreen.OnLocalPlayerInitialized(B40)
  3801. UnityEngine.Logger:Log(LogType, Object)
  3802. UnityEngine.Debug:Log(Object)
  3803. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3804. System.Action`1:Invoke(T)
  3805. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3806. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3807. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3808. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3809. <PlacePlayer>d__19:MoveNext()
  3810. <OnSceneLoadAsync>d__13:MoveNext()
  3811. PlayerSpawnManager:onSceneLoad(String, String)
  3812. System.Action`2:Invoke(T1, T2)
  3813. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3814. <LoadSceneAsync>d__19:MoveNext()
  3815. enterAction:Invoke()
  3816. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3817. System.Action`1:Invoke(T)
  3818. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3819.  
  3820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3821.  
  3822. LoadingScreen.DisableAsync(B40, False)
  3823. UnityEngine.Logger:Log(LogType, Object)
  3824. UnityEngine.Debug:Log(Object)
  3825. LE.UI.<DisableAsync>d__26:MoveNext()
  3826. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3827. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3828. System.Action`1:Invoke(T)
  3829. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3830. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3831. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3832. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3833. <PlacePlayer>d__19:MoveNext()
  3834. <OnSceneLoadAsync>d__13:MoveNext()
  3835. PlayerSpawnManager:onSceneLoad(String, String)
  3836. System.Action`2:Invoke(T1, T2)
  3837. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3838. <LoadSceneAsync>d__19:MoveNext()
  3839. enterAction:Invoke()
  3840. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3841. System.Action`1:Invoke(T)
  3842. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3843.  
  3844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3845.  
  3846. LoadingScreen.OnSceneLoaded(B40, Single)
  3847. UnityEngine.Logger:Log(LogType, Object)
  3848. UnityEngine.Debug:Log(Object)
  3849. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  3850. System.Action`2:Invoke(T1, T2)
  3851. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  3852. <LoadSceneAsync>d__19:MoveNext()
  3853. enterAction:Invoke()
  3854. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3855. System.Action`1:Invoke(T)
  3856. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3857.  
  3858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3859.  
  3860. Time to Single load 'B40' 3.00 s
  3861. UnityEngine.Logger:Log(LogType, Object)
  3862. UnityEngine.Debug:Log(Object)
  3863. <LoadSceneAsync>d__19:MoveNext()
  3864. enterAction:Invoke()
  3865. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3866. System.Action`1:Invoke(T)
  3867. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3868.  
  3869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3870.  
  3871. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3872. UnityEngine.Logger:Log(LogType, Object)
  3873. UnityEngine.Debug:LogWarning(Object)
  3874. SpeedManager:Start()
  3875.  
  3876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3877.  
  3878. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3879. UnityEngine.Logger:Log(LogType, Object)
  3880. UnityEngine.Debug:LogWarning(Object)
  3881. SpeedManager:Start()
  3882.  
  3883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3884.  
  3885.  
  3886. Unloading 2666 unused Assets to reduce memory usage. Loaded Objects now: 1048646.
  3887. Total: 1103.396000 ms (FindLiveObjects: 40.317000 ms CreateObjectMapping: 34.719300 ms MarkObjects: 1026.256100 ms DeleteObjects: 2.103200 ms)
  3888.  
  3889. LoadingScreen.OnDisable(B40)
  3890. UnityEngine.Logger:Log(LogType, Object)
  3891. UnityEngine.Debug:Log(Object)
  3892. LE.UI.LoadingScreen:Disable()
  3893. LE.UI.<DisableAsync>d__26:MoveNext()
  3894. enterAction:Invoke()
  3895. System.Action`1:Invoke(T)
  3896. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3897. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3898. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3899. OpenAction:Invoke()
  3900.  
  3901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3902.  
  3903. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3904. UnityEngine.Logger:Log(LogType, Object)
  3905. UnityEngine.Debug:LogWarning(Object)
  3906. SpeedManager:Start()
  3907.  
  3908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3909.  
  3910. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3911. UnityEngine.Logger:Log(LogType, Object)
  3912. UnityEngine.Debug:LogWarning(Object)
  3913. SpeedManager:Start()
  3914.  
  3915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3916.  
  3917. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3918. UnityEngine.Logger:Log(LogType, Object)
  3919. UnityEngine.Debug:LogWarning(Object)
  3920. SpeedManager:Start()
  3921.  
  3922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3923.  
  3924. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3925. UnityEngine.Logger:Log(LogType, Object)
  3926. UnityEngine.Debug:LogWarning(Object)
  3927. SpeedManager:Start()
  3928.  
  3929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3930.  
  3931. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3932. UnityEngine.Logger:Log(LogType, Object)
  3933. UnityEngine.Debug:LogWarning(Object)
  3934. SpeedManager:Start()
  3935.  
  3936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3937.  
  3938. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3939. UnityEngine.Logger:Log(LogType, Object)
  3940. UnityEngine.Debug:LogWarning(Object)
  3941. SpeedManager:Start()
  3942.  
  3943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3944.  
  3945. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3946. UnityEngine.Logger:Log(LogType, Object)
  3947. UnityEngine.Debug:LogWarning(Object)
  3948. SpeedManager:Start()
  3949.  
  3950. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3951.  
  3952. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3953. UnityEngine.Logger:Log(LogType, Object)
  3954. UnityEngine.Debug:LogWarning(Object)
  3955. SpeedManager:Start()
  3956.  
  3957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3958.  
  3959. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3960. UnityEngine.Logger:Log(LogType, Object)
  3961. UnityEngine.Debug:LogWarning(Object)
  3962. SpeedManager:Start()
  3963.  
  3964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3965.  
  3966. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3967. UnityEngine.Logger:Log(LogType, Object)
  3968. UnityEngine.Debug:LogWarning(Object)
  3969. SpeedManager:Start()
  3970.  
  3971. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3972.  
  3973. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3974. UnityEngine.Logger:Log(LogType, Object)
  3975. UnityEngine.Debug:LogWarning(Object)
  3976. SpeedManager:Start()
  3977.  
  3978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3979.  
  3980. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3981. UnityEngine.Logger:Log(LogType, Object)
  3982. UnityEngine.Debug:LogWarning(Object)
  3983. SpeedManager:Start()
  3984.  
  3985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3986.  
  3987. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3988. UnityEngine.Logger:Log(LogType, Object)
  3989. UnityEngine.Debug:LogWarning(Object)
  3990. SpeedManager:Start()
  3991.  
  3992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3993.  
  3994. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  3995. UnityEngine.Logger:Log(LogType, Object)
  3996. UnityEngine.Debug:LogWarning(Object)
  3997. SpeedManager:Start()
  3998.  
  3999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4000.  
  4001. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4002. UnityEngine.Logger:Log(LogType, Object)
  4003. UnityEngine.Debug:LogWarning(Object)
  4004. SpeedManager:Start()
  4005.  
  4006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4007.  
  4008. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4009. UnityEngine.Logger:Log(LogType, Object)
  4010. UnityEngine.Debug:LogWarning(Object)
  4011. SpeedManager:Start()
  4012.  
  4013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4014.  
  4015. LoadingScreen.OnBeforeSceneUnloaded(B50, Single)
  4016. UnityEngine.Logger:Log(LogType, Object)
  4017. UnityEngine.Debug:Log(Object)
  4018. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4019. System.Action`2:Invoke(T1, T2)
  4020. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4021. <LoadSceneAsync>d__19:MoveNext()
  4022. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4023. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  4024. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4025. LE.Services.Transitions.<Default>d__8:MoveNext()
  4026. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4027. <HandleInteraction>d__3:MoveNext()
  4028. LoadSceneInteraction:Interaction(GameObject)
  4029. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4030. ConditionHandler:TryTriggerInteraction(GameObject)
  4031. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4032.  
  4033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4034.  
  4035. LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  4036. UnityEngine.Logger:Log(LogType, Object)
  4037. UnityEngine.Debug:Log(Object)
  4038. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4039. System.Action`2:Invoke(T1, T2)
  4040. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4041. <LoadSceneAsync>d__19:MoveNext()
  4042. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4043. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  4044. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4045. LE.Services.Transitions.<Default>d__8:MoveNext()
  4046. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4047. <HandleInteraction>d__3:MoveNext()
  4048. LoadSceneInteraction:Interaction(GameObject)
  4049. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4050. ConditionHandler:TryTriggerInteraction(GameObject)
  4051. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4052.  
  4053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4054.  
  4055. LoadingScreen.OnBeforeSceneUnloaded enable
  4056. UnityEngine.Logger:Log(LogType, Object)
  4057. UnityEngine.Debug:Log(Object)
  4058. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4059. System.Action`2:Invoke(T1, T2)
  4060. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4061. <LoadSceneAsync>d__19:MoveNext()
  4062. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4063. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  4064. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4065. LE.Services.Transitions.<Default>d__8:MoveNext()
  4066. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4067. <HandleInteraction>d__3:MoveNext()
  4068. LoadSceneInteraction:Interaction(GameObject)
  4069. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4070. ConditionHandler:TryTriggerInteraction(GameObject)
  4071. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4072.  
  4073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4074.  
  4075. LoadingScreen.OnEnable(B50)
  4076. UnityEngine.Logger:Log(LogType, Object)
  4077. UnityEngine.Debug:Log(Object)
  4078. LE.UI.LoadingScreen:Enable()
  4079. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4080. System.Action`2:Invoke(T1, T2)
  4081. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4082. <LoadSceneAsync>d__19:MoveNext()
  4083. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4084. LE.Services.Transitions.<DoTransitionAsync>d__7:MoveNext()
  4085. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4086. LE.Services.Transitions.<Default>d__8:MoveNext()
  4087. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4088. <HandleInteraction>d__3:MoveNext()
  4089. LoadSceneInteraction:Interaction(GameObject)
  4090. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4091. ConditionHandler:TryTriggerInteraction(GameObject)
  4092. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4093.  
  4094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4095.  
  4096. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  4097.  
  4098. Unloading 1570 unused Assets to reduce memory usage. Loaded Objects now: 1062532.
  4099. Total: 1221.631800 ms (FindLiveObjects: 52.829500 ms CreateObjectMapping: 88.331800 ms MarkObjects: 1078.575400 ms DeleteObjects: 1.894600 ms)
  4100.  
  4101. Unloading 30 Unused Serialized files (Serialized files now loaded: 24)
  4102. UnloadTime: 34.931100 ms
  4103. No spawn found with TransitionInfo, Falling back to old spawn selection
  4104. UnityEngine.Logger:Log(LogType, Object)
  4105. UnityEngine.Debug:LogWarning(Object)
  4106. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4107. <PlacePlayer>d__19:MoveNext()
  4108. <OnSceneLoadAsync>d__13:MoveNext()
  4109. PlayerSpawnManager:onSceneLoad(String, String)
  4110. System.Action`2:Invoke(T1, T2)
  4111. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4112. <LoadSceneAsync>d__19:MoveNext()
  4113. enterAction:Invoke()
  4114. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4115. System.Action`1:Invoke(T)
  4116. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4117.  
  4118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4119.  
  4120. LoadingScreen.OnLocalPlayerInitialized(B50)
  4121. UnityEngine.Logger:Log(LogType, Object)
  4122. UnityEngine.Debug:Log(Object)
  4123. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4124. System.Action`1:Invoke(T)
  4125. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4126. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  4127. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  4128. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4129. <PlacePlayer>d__19:MoveNext()
  4130. <OnSceneLoadAsync>d__13:MoveNext()
  4131. PlayerSpawnManager:onSceneLoad(String, String)
  4132. System.Action`2:Invoke(T1, T2)
  4133. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4134. <LoadSceneAsync>d__19:MoveNext()
  4135. enterAction:Invoke()
  4136. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4137. System.Action`1:Invoke(T)
  4138. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4139.  
  4140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4141.  
  4142. LoadingScreen.DisableAsync(B50, False)
  4143. UnityEngine.Logger:Log(LogType, Object)
  4144. UnityEngine.Debug:Log(Object)
  4145. LE.UI.<DisableAsync>d__26:MoveNext()
  4146. LE.UI.LoadingScreen:DisableAsync(Boolean)
  4147. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4148. System.Action`1:Invoke(T)
  4149. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4150. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  4151. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  4152. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4153. <PlacePlayer>d__19:MoveNext()
  4154. <OnSceneLoadAsync>d__13:MoveNext()
  4155. PlayerSpawnManager:onSceneLoad(String, String)
  4156. System.Action`2:Invoke(T1, T2)
  4157. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4158. <LoadSceneAsync>d__19:MoveNext()
  4159. enterAction:Invoke()
  4160. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4161. System.Action`1:Invoke(T)
  4162. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4163.  
  4164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4165.  
  4166. LoadingScreen.OnSceneLoaded(B50, Single)
  4167. UnityEngine.Logger:Log(LogType, Object)
  4168. UnityEngine.Debug:Log(Object)
  4169. LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode)
  4170. System.Action`2:Invoke(T1, T2)
  4171. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2)
  4172. <LoadSceneAsync>d__19:MoveNext()
  4173. enterAction:Invoke()
  4174. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4175. System.Action`1:Invoke(T)
  4176. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4177.  
  4178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4179.  
  4180. Time to Single load 'B50' 3.00 s
  4181. UnityEngine.Logger:Log(LogType, Object)
  4182. UnityEngine.Debug:Log(Object)
  4183. <LoadSceneAsync>d__19:MoveNext()
  4184. enterAction:Invoke()
  4185. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4186. System.Action`1:Invoke(T)
  4187. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4188.  
  4189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4190.  
  4191.  
  4192. Unloading 3617 unused Assets to reduce memory usage. Loaded Objects now: 1069284.
  4193. Total: 1137.643900 ms (FindLiveObjects: 43.618300 ms CreateObjectMapping: 37.578000 ms MarkObjects: 1053.567600 ms DeleteObjects: 2.879600 ms)
  4194.  
  4195. LoadingScreen.OnDisable(B50)
  4196. UnityEngine.Logger:Log(LogType, Object)
  4197. UnityEngine.Debug:Log(Object)
  4198. LE.UI.LoadingScreen:Disable()
  4199. LE.UI.<DisableAsync>d__26:MoveNext()
  4200. enterAction:Invoke()
  4201. System.Action`1:Invoke(T)
  4202. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4203. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  4204. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  4205. OpenAction:Invoke()
  4206.  
  4207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4208.  
  4209. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4210. UnityEngine.Logger:Log(LogType, Object)
  4211. UnityEngine.Debug:LogWarning(Object)
  4212. SpeedManager:Start()
  4213.  
  4214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4215.  
  4216. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4217. UnityEngine.Logger:Log(LogType, Object)
  4218. UnityEngine.Debug:LogWarning(Object)
  4219. SpeedManager:Start()
  4220.  
  4221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4222.  
  4223. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4224. UnityEngine.Logger:Log(LogType, Object)
  4225. UnityEngine.Debug:LogWarning(Object)
  4226. SpeedManager:Start()
  4227.  
  4228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4229.  
  4230. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4231. UnityEngine.Logger:Log(LogType, Object)
  4232. UnityEngine.Debug:LogWarning(Object)
  4233. SpeedManager:Start()
  4234.  
  4235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4236.  
  4237. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4238. UnityEngine.Logger:Log(LogType, Object)
  4239. UnityEngine.Debug:LogWarning(Object)
  4240. SpeedManager:Start()
  4241.  
  4242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4243.  
  4244. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4245. UnityEngine.Logger:Log(LogType, Object)
  4246. UnityEngine.Debug:LogWarning(Object)
  4247. SpeedManager:Start()
  4248.  
  4249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4250.  
  4251. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4252. UnityEngine.Logger:Log(LogType, Object)
  4253. UnityEngine.Debug:LogWarning(Object)
  4254. SpeedManager:Start()
  4255.  
  4256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4257.  
  4258. FlyingVoidWormEggThing(Clone) is missing navMeshAgent
  4259. UnityEngine.Logger:Log(LogType, Object)
  4260. UnityEngine.Debug:LogWarning(Object)
  4261. SpeedManager:Start()
  4262.  
  4263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4264.  
  4265. Crash!!!
  4266. SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'ajgringo619'
  4267. OS-Version: 10.0.0
  4268. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF795610000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
  4269. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF980F10000), size: 2191360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4270. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF97FF50000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4271. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF97E4B0000), size: 3829760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4272. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FF8F0980000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
  4273. C:\Windows\System32\USER32.dll:USER32.dll (00007FF980260000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4274. C:\Windows\System32\win32u.dll:win32u.dll (00007FF97E980000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4275. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF980020000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  4276. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF97E860000), size: 1150976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4277. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF97EBA0000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4278. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF97E2A0000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4279. C:\Windows\System32\ole32.dll:ole32.dll (00007FF97F450000), size: 1724416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4280. C:\Windows\System32\combase.dll:combase.dll (00007FF97ED00000), size: 3702784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4281. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF97FAA0000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3447
  4282. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF9762C0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4283. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF97ECA0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4284. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF97FBC0000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.2506
  4285. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF97F610000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4286. C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF980D90000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3296
  4287. C:\Windows\System32\sechost.dll:sechost.dll (00007FF980120000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4288. C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FF97E480000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4289. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF9804A0000), size: 8765440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4290. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF97FD70000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4291. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF980220000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4292. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF96E260000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4293. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF97EA30000), size: 1474560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4294. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF980410000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4295. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF968130000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4296. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF977F70000), size: 1269760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4297. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF97CA30000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4298. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF976550000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4299. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FF97B960000), size: 233472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4300. C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF95A4B0000), size: 1642496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.92.64.3
  4301. C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF980EC0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4302. C:\Windows\SYSTEM32\CFGMGR32.dll:CFGMGR32.dll (00007FF97DEE0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4303. C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF97D300000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2715
  4304. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF97E9B0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4305. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF97B670000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4306. C:\Windows\System32\shcore.dll:shcore.dll (00007FF97FC70000), size: 1003520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4307. C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF97C130000), size: 9396224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4308. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF97BFF0000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4309. C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FF97E160000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4310. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FF8EA3D0000), size: 106590208 (result: 0), SymType: '-deferred-', PDB: ''
  4311. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF97CD00000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4312. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FF97F090000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4313. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF97A890000), size: 2453504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4314. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF97B7D0000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4315. C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FF977880000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4316. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5cf411dadcb5710d\nvldumdx.dll:nvldumdx.dll (00007FF974570000), size: 790528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 32.0.15.5585
  4317. C:\Windows\SYSTEM32\msasn1.dll:msasn1.dll (00007FF97DEC0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4318. C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FF976240000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4319. C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FF97D970000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4320. C:\Windows\SYSTEM32\wldp.dll:wldp.dll (00007FF97DAC0000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4321. C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FF9760E0000), size: 1409024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4322. C:\Windows\SYSTEM32\devobj.dll:devobj.dll (00007FF97DF30000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4323. C:\Windows\System32\wintrust.dll:wintrust.dll (000002860FE70000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4324. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF980100000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4325. C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF97D9B0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4326. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF97D260000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4327. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5cf411dadcb5710d\nvgpucomp64.dll:nvgpucomp64.dll (00007FF972490000), size: 31649792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 32.0.15.5585
  4328. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5cf411dadcb5710d\nvwgf2umx.dll:nvwgf2umx.dll (00007FF96E600000), size: 62603264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 32.0.15.5585
  4329. C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FF97D070000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4330. C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF97D050000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4331. C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FF936460000), size: 2949120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.28.0.412
  4332. C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF97D320000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4333. C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF980050000), size: 720896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
  4334. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF974B20000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  4335. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF974AA0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4336. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF96C250000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  4337. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF96BBB0000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4338. C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FF96C200000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4339. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF97D810000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4340. C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24040.4-0\MpOav.dll:MpOav.dll (00007FF96B3C0000), size: 528384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.24040.4
  4341. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF974940000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4342. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF96A6A0000), size: 2015232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4343. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF97BCE0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4344. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF97CD70000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4345. C:\Windows\System32\NSI.dll:NSI.dll (00007FF97F600000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4346. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF977D90000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4347. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF977D70000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4348. C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FF97B910000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4349. C:\Windows\system32\napinsp.dll:napinsp.dll (00007FF964490000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4350. C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF964470000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4351. C:\Windows\System32\mswsock.dll:mswsock.dll (00007FF97D760000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4352. C:\Windows\System32\winrnr.dll:winrnr.dll (00007FF964450000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4353. C:\Windows\system32\wshbth.dll:wshbth.dll (00007FF977860000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4354. C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FF964420000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4355. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF9770B0000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3235
  4356. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF967AD0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4357. C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FF97D7D0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4358. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
  4359. C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FF97AAF0000), size: 2445312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4360. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF97B930000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4361. C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FF9648A0000), size: 1355776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4362. C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF968A50000), size: 1527808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4363. C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FF95BAF0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4364. C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3527_none_270e469b73872a76\comctl32.dll:comctl32.dll (00007FF96AD90000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.22621.3527
  4365. C:\Windows\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FF979480000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4366. C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FF93AD30000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4367. C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FF9649F0000), size: 2146304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4368. C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF97B190000), size: 1257472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4369. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FF9595E0000), size: 3305472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.21
  4370. C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF963330000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4371. C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF961DF0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4372. C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF9490E0000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4373. C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF9777D0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3374
  4374. C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF963F70000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  4375. C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF963460000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4376. C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF9490D0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  4377. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FF959530000), size: 679936 (result: 0), SymType: '-deferred-', PDB: ''
  4378. C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF95E960000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.38.33135.0
  4379. C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FF961790000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.38.33135.0
  4380. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll:LogitechLedEnginesWrapper.dll (00007FF97A240000), size: 36864 (result:
  4381. 0), SymType: '-deferred-', PDB: ''
  4382. C:\Windows\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FF968550000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.40664.0
  4383. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FF968450000), size: 655360 (result: 0), SymType: '-deferred-', PDB: ''
  4384. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FF97B510000), size: 131072 (result: 0), SymType: '-deferred-', PDB: ''
  4385. C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF9771C0000), size: 3588096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4386. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF96CC00000), size: 2301952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593
  4387. C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF97D560000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3527
  4388.  
  4389. ========== OUTPUTTING STACK TRACE ==================
  4390.  
  4391. 0x00007FF8F10F32A3 (UnityPlayer) UnityMain
  4392. 0x00007FF8F10E6213 (UnityPlayer) UnityMain
  4393. 0x00007FF8F12F5BD9 (UnityPlayer) UnityMain
  4394. 0x00007FF8ED5603F4 (GameAssembly) WriteZStream
  4395. 0x00007FF8EB0C3F91 (GameAssembly) WriteZStream
  4396. 0x00007FF8EAC45C56 (GameAssembly) WriteZStream
  4397. 0x00007FF8EB7D59B9 (GameAssembly) WriteZStream
  4398. 0x00007FF8EB7D7652 (GameAssembly) WriteZStream
  4399. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8EA521F2C)
  4400. 0x00007FF8EA521F2C (GameAssembly) (function-name not available)
  4401. 0x00007FF8EA8A7AD0 (GameAssembly) UnityPalGetTimeZoneDataForID
  4402. 0x00007FF8F123D4D0 (UnityPlayer) UnityMain
  4403. 0x00007FF8F1240073 (UnityPlayer) UnityMain
  4404. 0x00007FF8F1258C33 (UnityPlayer) UnityMain
  4405. 0x00007FF8F1258CF5 (UnityPlayer) UnityMain
  4406. 0x00007FF8F0FCEA50 (UnityPlayer) UnityMain
  4407. 0x00007FF8F111E3F7 (UnityPlayer) UnityMain
  4408. 0x00007FF8F111E493 (UnityPlayer) UnityMain
  4409. 0x00007FF8F11208EC (UnityPlayer) UnityMain
  4410. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ECE4DE)
  4411. 0x00007FF8F0ECE4DE (UnityPlayer) (function-name not available)
  4412. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ECD23A)
  4413. 0x00007FF8F0ECD23A (UnityPlayer) (function-name not available)
  4414. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8F0ED1418)
  4415. 0x00007FF8F0ED1418 (UnityPlayer) (function-name not available)
  4416. 0x00007FF8F0ED4F1B (UnityPlayer) UnityMain
  4417. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7956111F2)
  4418. 0x00007FF7956111F2 (Last Epoch) (function-name not available)
  4419. 0x00007FF97FF6257D (KERNEL32) BaseThreadInitThunk
  4420. 0x00007FF980F6AA48 (ntdll) RtlUserThreadStart
  4421.  
  4422. ========== END OF STACKTRACE ===========
  4423.  
  4424. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  4425. * C:/Users/AJGRIN~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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