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Myatheira

Discern list

May 19th, 2020
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  1. The Manifest Force pattern simply attempts to channel spell energy into a brute physical force. While it lacks the finesse necessary for any kind of assault or delicate manipulation, it can serve as an effective barrier against physical attacks. The barrier absorbs a portion of incoming blows, but suffers structural damage in the process.
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  3. This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of one mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a professional in your abilities as a caster. It requires the Warding skill to cast effectively. This spell has no prerequisites. It will also cost one spell slot.
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  5. The spell requires at minimum 1 mana streams and you think you can reinforce it with 99 more, for a total of 100 streams.
  6. Roundtime: 7 sec.
  7.  
  8. >discern aeg
  9. Discovered in an ancient cave by Dwarven Warrior Mages, the Aegis of Granite spell is one of the rarefied patterns known as Elemental Transformations, carrying with it the limitations of such magic. By invoking a metaphysical manifestation of Earth energy in your body, it will augment your strength, stamina, and shield usage.
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  11. This is a ritual spell, which means that it requires a high amount of mana to use. These mana costs can be alleviated somewhat by invoking the proper ritual focus while preparing the spell. It affects yourself. It requires a minimum of three hundred mana streams, and can expand to a maximum of eight hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Magnetic Ballista and Aether Cloak. It will also cost two spell slots.
  12.  
  13. The spell requires at minimum 300 mana streams and you think you can reinforce it with 471 more, for a total of 771 streams.
  14. Roundtime: 9 sec.
  15.  
  16. >discern sw
  17. That won't affect your current attunement very much.
  18. You trace an angular sigil in the air, shaping the pattern of the Lay Ward spell.
  19. >
  20. The Swirling Winds spell summons the winds of Elanthia to surround you, increasing your ability to avoid attacks.
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  22. This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know one of Zephyr or Tailwind. It will also cost three spell slots.
  23.  
  24. The spell requires at minimum 5 mana streams and you think you can reinforce it with 95 more, for a total of 100 streams.
  25. Roundtime: 9 sec.
  26.  
  27. The Sure Footing spell steadies the ground and soil beneath one's feet, resulting in improved balance and ability to parry in combat for a while.
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  29. This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know one of Stone Strike or Elementalism. It will also cost two spell slots.
  30.  
  31. The spell requires at minimum 5 mana streams and you think you can reinforce it with 95 more, for a total of 100 streams.
  32. Roundtime: 10 sec.
  33.  
  34. The Fire Ball spell launches a ball of fire at a target which explodes on impact. On its way to its destination it may do lesser damage to enemies or friends that are near to you or your foe. And of course, once it explodes many of the decimated bits will seek out foes that have yet to feel its warmth.
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  36. This is a targeted spell, which must be TARGETed at a specific opponent. It can be cast at other adventurers and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a master in your abilities as a caster. It requires the Targeted Magic skill to cast effectively. Before you can learn this spell, you must know one of Fire Shards or Elementalism. It will also cost two spell slots.
  37.  
  38. The spell requires at minimum 15 mana streams and you think you can reinforce it with 85 more, for a total of 100 streams.
  39. Roundtime: 7 sec.
  40. >
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