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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\new.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 19 2016)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Poitato\Documents\Surf\new.vmf
  10. Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
  11. Did you forget to surround the vector with "s?
  12. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW02, using default
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. Patching WVT material: maps/new/harvest/ground_to_green_grass_001_nosprites_wvt_patch
  15. Patching WVT material: maps/new/nature/blendgroundtograss007_wvt_patch
  16. Patching WVT material: maps/new/nature/blendgroundtogravel004_grass_wvt_patch
  17. Patching WVT material: maps/new/swamp/nature/blendswampdirttograss001_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  20. **** leaked ****
  21. Entity prop_static (-4442.46 -10894.60 -12483.20) leaked!
  22.  
  23. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -9984.8)
  24. Leaf 0 contents:
  25. Leaf 1 contents: CONTENTS_SOLID
  26. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  27. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  28. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  29. Candidate brush IDs:
  30.  
  31.  
  32. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 16384.0 -9984.8)
  33. Leaf 0 contents:
  34. Leaf 1 contents: CONTENTS_SOLID
  35. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  36. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  37. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  38. Candidate brush IDs:
  39.  
  40.  
  41. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 16384.0 -9984.8)
  42. Leaf 0 contents:
  43. Leaf 1 contents: CONTENTS_SOLID
  44. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  45. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  46. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  47. Candidate brush IDs:
  48.  
  49.  
  50. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 14848.0 -9984.8)
  51. Leaf 0 contents:
  52. Leaf 1 contents: CONTENTS_SOLID
  53. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  54. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  55. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  56. Candidate brush IDs:
  57.  
  58.  
  59. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 13824.0 -9984.8)
  60. Leaf 0 contents:
  61. Leaf 1 contents: CONTENTS_SOLID
  62. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  63. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  64. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  65. Candidate brush IDs:
  66.  
  67.  
  68. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0 16384.0 -9984.8)
  69. Leaf 0 contents:
  70. Leaf 1 contents: CONTENTS_SOLID
  71. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  72. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  73. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  74. Candidate brush IDs:
  75.  
  76.  
  77. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7680.0 16384.0 -9984.8)
  78. Leaf 0 contents:
  79. Leaf 1 contents: CONTENTS_SOLID
  80. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  81. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  82. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  83. Candidate brush IDs:
  84.  
  85.  
  86. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0 16384.0 -9984.8)
  87. Leaf 0 contents:
  88. Leaf 1 contents: CONTENTS_SOLID
  89. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  90. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  91. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  92. Candidate brush IDs:
  93.  
  94. *** Suppressing further FindPortalSide errors.... ***
  95. Processing areas...done (0)
  96. Building Faces...done (0)
  97. FixTjuncs...
  98. Too many t-junctions to fix up! (4061 prims, max 32768 :: 65541 indices, max 65536)
  99.  
  100.  
  101. ** Executing...
  102. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  103. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\new"
  104.  
  105. Valve Software - vvis.exe (Sep 19 2016)
  106. 8 threads
  107. reading c:\users\poitato\documents\surf\new.bsp
  108. reading c:\users\poitato\documents\surf\new.prt
  109. LoadPortals: couldn't read c:\users\poitato\documents\surf\new.prt
  110.  
  111.  
  112. ** Executing...
  113. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  114. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\new"
  115.  
  116. Valve Software - vrad.exe SSE (Sep 19 2016)
  117.  
  118. Valve Radiosity Simulator
  119. 8 threads
  120. [Reading texlights from 'lights.rad']
  121. unknown light specifier type - lights
  122.  
  123. [56 texlights parsed from 'lights.rad']
  124.  
  125. Loading c:\users\poitato\documents\surf\new.bsp
  126. No vis information, direct lighting only.
  127. Setting up ray-trace acceleration structure... Done (2.90 seconds)
  128. 37543 faces
  129. 154 degenerate faces
  130. 19605030 square feet [2823124224.00 square inches]
  131. 36 Displacements
  132. 7757 Square Feet [1117139.63 Square Inches]
  133. sun extent from map=0.000000
  134. 61 direct lights
  135. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (78)
  136. Build Patch/Sample Hash Table(s).....Done<0.5634 sec>
  137. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  138. FinalLightFace Done
  139. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  140. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
  141. Writing leaf ambient...done
  142. Ready to Finish
  143.  
  144. Object names Objects/Maxobjs Memory / Maxmem Fullness
  145. ------------ --------------- --------------- --------
  146. models 19/1024 912/49152 ( 1.9%)
  147. brushes 2850/8192 34200/98304 (34.8%)
  148. brushsides 44027/65536 352216/524288 (67.2%)
  149. planes 57926/65536 1158520/1310720 (88.4%) VERY FULL!
  150. vertexes 56184/65536 674208/786432 (85.7%) VERY FULL!
  151. nodes 23269/65536 744608/2097152 (35.5%)
  152. texinfos 479/12288 34488/884736 ( 3.9%)
  153. texdata 78/2048 2496/65536 ( 3.8%)
  154. dispinfos 36/0 6336/0 ( 0.0%)
  155. disp_verts 2916/0 58320/0 ( 0.0%)
  156. disp_tris 4608/0 9216/0 ( 0.0%)
  157. disp_lmsamples 26416/0 26416/0 ( 0.0%)
  158. faces 37543/65536 2102408/3670016 (57.3%)
  159. hdr faces 0/65536 0/3670016 ( 0.0%)
  160. origfaces 10650/65536 596400/3670016 (16.3%)
  161. leaves 23289/65536 745248/2097152 (35.5%)
  162. leaffaces 44480/65536 88960/131072 (67.9%)
  163. leafbrushes 13918/65536 27836/131072 (21.2%)
  164. areas 6/256 48/2048 ( 2.3%)
  165. surfedges 226020/512000 904080/2048000 (44.1%)
  166. edges 123724/256000 494896/1024000 (48.3%)
  167. LDR worldlights 61/8192 5368/720896 ( 0.7%)
  168. HDR worldlights 0/8192 0/720896 ( 0.0%)
  169. leafwaterdata 0/32768 0/393216 ( 0.0%)
  170. waterstrips 4026/32768 40260/327680 (12.3%)
  171. waterverts 0/65536 0/786432 ( 0.0%)
  172. waterindices 64212/65536 128424/131072 (98.0%) VERY FULL!
  173. cubemapsamples 0/1024 0/16384 ( 0.0%)
  174. overlays 0/512 0/180224 ( 0.0%)
  175. LDR lightdata [variable] 46871336/0 ( 0.0%)
  176. HDR lightdata [variable] 0/0 ( 0.0%)
  177. visdata [variable] 0/16777216 ( 0.0%)
  178. entdata [variable] 36320/393216 ( 9.2%)
  179. LDR ambient table 23289/65536 93156/262144 (35.5%)
  180. HDR ambient table 23289/65536 93156/262144 (35.5%)
  181. LDR leaf ambient 68566/65536 1919848/1835008 (104.6%) VERY FULL!
  182. HDR leaf ambient 23289/65536 652092/1835008 (35.5%)
  183. occluders 0/0 0/0 ( 0.0%)
  184. occluder polygons 0/0 0/0 ( 0.0%)
  185. occluder vert ind 0/0 0/0 ( 0.0%)
  186. detail props [variable] 1/12 ( 8.3%)
  187. static props [variable] 1/3934 ( 0.0%)
  188. pakfile [variable] 179596/0 ( 0.0%)
  189. physics [variable] 1145473/4194304 (27.3%)
  190. physics terrain [variable] 6152/1048576 ( 0.6%)
  191.  
  192. Level flags = 0
  193.  
  194. Total triangle count: 107072
  195. Writing c:\users\poitato\documents\surf\new.bsp
  196. 2 minutes, 0 seconds elapsed
  197.  
  198. ** Executing...
  199. ** Command: Copy File
  200. ** Parameters: "C:\Users\Poitato\Documents\Surf\new.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\new.bsp"
  201.  
  202.  
  203. ** Executing...
  204. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  205. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev - console +sv_lan 1 +map "new" -steam
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