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- Update v1.11 Changelog:
- __________________________________
- Features
- Manual Reload
- • Enabling the ‘Manual Reload’ option in the Game settings allows you to manually reload your weapons. Once your magazine clip is empty, it won’t be reloaded automatically if the option is enabled.
- Manual Chambering
- • Enabling the ‘Manual Chambering’ option in the Game settings allows you to manually chamber the next shot. After taking a shot, you then easily chamber the next bullet by pressing the reload button.This will allow you to better track your shots and the hit reactions of animals.
- • Temporal Anti-Aliasing
- Missions
- • A Family Picture: changed objective from taking a photo of 2 bears in one photo to a two photos of 2 different bears.
- • Jäger #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement
- • Jäger #7: changed deer rank condition from GOLD to SILVER
- • Sommer #2: removed the high scoring animal requirement.
- • Sommer #7: changed the amount of GOLD score roe deer harvests needed from 4 to 2
- • Beatty #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo
- Gameplay
- • Animal bleed rates were adjusted
- • Animals no longer get stuck when luring them to an outpost
- • Animals no longer leave trails of need zones
- • Improved fleeing behaviour of animals with less running in circles (this will be tweaked further in the future)
- • Added player death sequence and ragdoll
- • Updated hit reaction and injured animations for bears
- • Fixed display bug with “Ranger” perk regarding distances
- • Tents and Ground Blinds
- • Added check for players to always have at least 5 Tents and 5 Ground Blinds (combined between your storage, inventory and in the world)
- User Interface
- • New Inventory System
- • Improved rendering of in-game player names
- • Codex is now opened automatically when interacting with landmarks and cairns - this also works retroactively
- • Added player death notifications in the chat log
- • Player name colors now match player icons on the map
- • Scrolling with the mouse wheel while the map is hidden no longer affects the zoom level of the map
- • New message displaying when player have been kicked from a multiplayer game
- • Added contextual help for ATV when entering for the first time
- • Added setting to display/hide the HUD.
- • Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score.
- • Fixed issue where the player’s heart rate would get inappropriately updated while on an ATV
- Audio
- • ATVs now create sounds when passing through vegetation like bushes
- • Exchanged the voice over line for “There is a track nearby”
- Miscellaneous
- • Added Anti-Aliasing graphical setting
- • Fixed hand textures on female variation #5
- • Terrain tessellation now correctly matches physics settings after changing map
- • Travel-related achievements will now work correctly for new players
- • Fixed one issues that could cause the game to freeze
- • Tobii
- • Fixes for crashes related to Extended View
- Update v1.10 Changelog:
- __________________________________
- New Features
- • Added Hardcore Mode
- • Windows (64bit): Added Joystick and HOTAS support
- • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
- • Windows: Added TrackIR support
- • VR: Added mouse / keyboard support
- • Added new languages: Chinese (Traditional), Japanese, Korean
- • Added a spectator camera that can be activated during Action Freeze mode
- • Added basic colorblind option affecting HUD marker colors
- • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
- • Added option to change the screen percentage in non-VR mode
- • Added option to toggle Motion Blur
- • Added option to toggle Chromatic Aberration
- • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
- Tweaks
- • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
- • Slightly reduced enemy accuracy on "Hard" difficulty
- • Increased HUD visibility when sensors are damaged
- • Slightly reduced Okkar Drone burst duration
- • Slightly reduced Coil Gun spread
- • Destroyed ships no longer deal collision damage while tailspinning
- • Show message when fuel limit is reached
- • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
- • Increased Temporal Anti-Aliasing sharpness
- • Updated tonemapper and color grading to work with UE4.16
- • Added a "fully mined" indication sound
- • Used a special warning sound for silo missiles
- • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
- • VR: Decreased the size of the mission markers
- • VR: The Oculus Rift mirror window is now undistorted
- • VR: Added "aim with headtracking" option to keyboard options menu
- • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
- • VR: Enabled monoscopic far field rendering, which should improve performance a bit
- • VR: The sensor damage screen effects are now disabled while the player is in a menu
- • VR: You can now reset the device orientation during cinematics playback
- • VR: Added some missing UI animations
- Bugfixes
- • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
- • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
- • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
- • Fixed Missile Turret device not all stats being displayed
- • Fixed thermal beam not being affected by sound fx volume settings
- • Fixed wrong Gunship device slot amount showing in perks screen
- • Fixed "Scanning..." message occasionally not being removed
- • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
- • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
- • Fixed teleporter device wall hack
- • VR: Fixed an issue with some HUD widgets still being visible in menus
- • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
- • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
- • VR: Fixed the positioning of the aiming assist marker
- • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
- • VR: Fixed that the crafting list widget didn't scroll correctly
- • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
- • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
- • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
- • VR: Fixed invisible health bar of the final boss
- • VR: Fixed that you could open the system menu while jumping
- • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
- Update v1.9.1 Changelog:
- __________________________________
- Gameplay
- • Additional improvements to animal spawning so animal groups re-populate correctly
- • Fixed issue with animal vision not updating when players dismount the ATV
- • Trophy integrity now calculates only with first hits when using weapons shooting multiple projectiles (e.g. shotguns)
- Tents and Ground Blinds
- • Bugfix for disappearing Tents and Ground Blinds
- Multiplayer
- • Time and weather now works correctly in multiplayer and saves only for the host
- User Interface
- • Improved readability on the Shooting Range scoreboard
- • Fixed text cut off of speed-o-meter in simplified Chinese
- Update v1.9 Changelog:
- __________________________________
- Gameplay
- Fixed issues with scope crosshair being slightly offset from the actual aim point of the weapon in some scope / weapon combinations
- • Improved gamepad sensitivity
- • Fixed looping animation when trying to aim with a first aid kit
- Multiplayer
- • Added option to not permit ATVs when creating a multiplayer game
- • Added UI icon whether ATVs are permitted in multiplayer games
- • Improved interpolation for nametags for smoother movement
- User Interface
- • Improved user experience for Harvest Screen
- • Updated Scoreboard (by default “I” in-game)
- • Added ATV Codex entry
- Miscellaneous
- • Fixed crash related to spooking animals
- • Fix for various floating objects at the Spreeberg Western Outpost
- • Various localization fixes
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