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Jun 21st, 2017
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  1. Update v1.11 Changelog:
  2. __________________________________
  3.  
  4. Features
  5. Manual Reload
  6. • Enabling the ‘Manual Reload’ option in the Game settings allows you to manually reload your weapons. Once your magazine clip is empty, it won’t be reloaded automatically if the option is enabled.
  7.  
  8. Manual Chambering
  9. • Enabling the ‘Manual Chambering’ option in the Game settings allows you to manually chamber the next shot. After taking a shot, you then easily chamber the next bullet by pressing the reload button.This will allow you to better track your shots and the hit reactions of animals.
  10. • Temporal Anti-Aliasing
  11.  
  12. Missions
  13. • A Family Picture: changed objective from taking a photo of 2 bears in one photo to a two photos of 2 different bears.
  14. • Jäger #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement
  15. • Jäger #7: changed deer rank condition from GOLD to SILVER
  16. • Sommer #2: removed the high scoring animal requirement.
  17. • Sommer #7: changed the amount of GOLD score roe deer harvests needed from 4 to 2
  18. • Beatty #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo
  19.  
  20. Gameplay
  21. • Animal bleed rates were adjusted
  22. • Animals no longer get stuck when luring them to an outpost
  23. • Animals no longer leave trails of need zones
  24. • Improved fleeing behaviour of animals with less running in circles (this will be tweaked further in the future)
  25. • Added player death sequence and ragdoll
  26. • Updated hit reaction and injured animations for bears
  27. • Fixed display bug with “Ranger” perk regarding distances
  28. • Tents and Ground Blinds
  29. • Added check for players to always have at least 5 Tents and 5 Ground Blinds (combined between your storage, inventory and in the world)
  30.  
  31. User Interface
  32. • New Inventory System
  33. • Improved rendering of in-game player names
  34. • Codex is now opened automatically when interacting with landmarks and cairns - this also works retroactively
  35. • Added player death notifications in the chat log
  36. • Player name colors now match player icons on the map
  37. • Scrolling with the mouse wheel while the map is hidden no longer affects the zoom level of the map
  38. • New message displaying when player have been kicked from a multiplayer game
  39. • Added contextual help for ATV when entering for the first time
  40. • Added setting to display/hide the HUD.
  41. • Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score.
  42. • Fixed issue where the player’s heart rate would get inappropriately updated while on an ATV
  43.  
  44. Audio
  45. • ATVs now create sounds when passing through vegetation like bushes
  46. • Exchanged the voice over line for “There is a track nearby”
  47.  
  48. Miscellaneous
  49. • Added Anti-Aliasing graphical setting
  50. • Fixed hand textures on female variation #5
  51. • Terrain tessellation now correctly matches physics settings after changing map
  52. • Travel-related achievements will now work correctly for new players
  53. • Fixed one issues that could cause the game to freeze
  54. • Tobii
  55. • Fixes for crashes related to Extended View
  56.  
  57.  
  58. Update v1.10 Changelog:
  59. __________________________________
  60.  
  61. New Features
  62. • Added Hardcore Mode
  63. • Windows (64bit): Added Joystick and HOTAS support
  64. • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  65. • Windows: Added TrackIR support
  66. • VR: Added mouse / keyboard support
  67. • Added new languages: Chinese (Traditional), Japanese, Korean
  68. • Added a spectator camera that can be activated during Action Freeze mode
  69. • Added basic colorblind option affecting HUD marker colors
  70. • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  71. • Added option to change the screen percentage in non-VR mode
  72. • Added option to toggle Motion Blur
  73. • Added option to toggle Chromatic Aberration
  74. • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
  75.  
  76. Tweaks
  77. • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  78. • Slightly reduced enemy accuracy on "Hard" difficulty
  79. • Increased HUD visibility when sensors are damaged
  80. • Slightly reduced Okkar Drone burst duration
  81. • Slightly reduced Coil Gun spread
  82. • Destroyed ships no longer deal collision damage while tailspinning
  83. • Show message when fuel limit is reached
  84. • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  85. • Increased Temporal Anti-Aliasing sharpness
  86. • Updated tonemapper and color grading to work with UE4.16
  87. • Added a "fully mined" indication sound
  88. • Used a special warning sound for silo missiles
  89. • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  90. • VR: Decreased the size of the mission markers
  91. • VR: The Oculus Rift mirror window is now undistorted
  92. • VR: Added "aim with headtracking" option to keyboard options menu
  93. • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  94. • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  95. • VR: The sensor damage screen effects are now disabled while the player is in a menu
  96. • VR: You can now reset the device orientation during cinematics playback
  97. • VR: Added some missing UI animations
  98.  
  99. Bugfixes
  100. • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  101. • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  102. • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  103. • Fixed Missile Turret device not all stats being displayed
  104. • Fixed thermal beam not being affected by sound fx volume settings
  105. • Fixed wrong Gunship device slot amount showing in perks screen
  106. • Fixed "Scanning..." message occasionally not being removed
  107. • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  108. • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  109. • Fixed teleporter device wall hack
  110. • VR: Fixed an issue with some HUD widgets still being visible in menus
  111. • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  112. • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  113. • VR: Fixed the positioning of the aiming assist marker
  114. • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  115. • VR: Fixed that the crafting list widget didn't scroll correctly
  116. • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  117. • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  118. • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  119. • VR: Fixed invisible health bar of the final boss
  120. • VR: Fixed that you could open the system menu while jumping
  121. • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
  122.  
  123.  
  124. Update v1.9.1 Changelog:
  125. __________________________________
  126.  
  127. Gameplay
  128. • Additional improvements to animal spawning so animal groups re-populate correctly
  129. • Fixed issue with animal vision not updating when players dismount the ATV
  130. • Trophy integrity now calculates only with first hits when using weapons shooting multiple projectiles (e.g. shotguns)
  131.  
  132. Tents and Ground Blinds
  133. • Bugfix for disappearing Tents and Ground Blinds
  134.  
  135. Multiplayer
  136. • Time and weather now works correctly in multiplayer and saves only for the host
  137.  
  138. User Interface
  139. • Improved readability on the Shooting Range scoreboard
  140. • Fixed text cut off of speed-o-meter in simplified Chinese
  141.  
  142.  
  143. Update v1.9 Changelog:
  144. __________________________________
  145.  
  146. Gameplay
  147. Fixed issues with scope crosshair being slightly offset from the actual aim point of the weapon in some scope / weapon combinations
  148. • Improved gamepad sensitivity
  149. • Fixed looping animation when trying to aim with a first aid kit
  150.  
  151. Multiplayer
  152. • Added option to not permit ATVs when creating a multiplayer game
  153. • Added UI icon whether ATVs are permitted in multiplayer games
  154. • Improved interpolation for nametags for smoother movement
  155.  
  156. User Interface
  157. • Improved user experience for Harvest Screen
  158. • Updated Scoreboard (by default “I” in-game)
  159. • Added ATV Codex entry
  160.  
  161. Miscellaneous
  162. • Fixed crash related to spooking animals
  163. • Fix for various floating objects at the Spreeberg Western Outpost
  164. • Various localization fixes
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