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- if arg 1 is "home":
- if player has permissions "BedSpawn.Teleport.Home" or "BedSpawn.*":
- if {BedSpawn.Home.Status.%player%} is true:
- teleport player to {BedSpawn.Home.%player%}
- send "{@tag} {@msg-teleporthome}"
- else:
- send "{@tag} {@msg-nolocationhome}"
- stop
- else:
- set {PER.%player%} to "BedSpawn.Teleport.Home"
- send "{@tag} {@msg-nopermissions}"
- stop
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