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Magicat

Merchant, more info

May 20th, 2017
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  1. Merchant
  2. Health: 40
  3. Attack: 32
  4. Sp. Attack: 32
  5. Defense: 43
  6. Sp. Defense: 23
  7. Charisma: 30
  8. Sp. Energy: 8
  9. Ability: Tradesmen- Merchants can sell any items they have on their person to NPCs or Player Characters, and demand any price they wish. Merchants will also have the ability to create equipment to sell to other players, and some equipment will be player merchant exclusive. Merchants can also haggle NPC Merchants and can potentially lower the price of an item, establish a trade (trading 3 cabbages for a sword) and even teaching NPC Merchants how to create otherwise player merchant exclusive items in order to lower the price of a certain item.
  10.  
  11. EDIT: Merchants will be able to rent their own merchant stands and sell to players. Their stands will be listed in their player info and will list the items Merchants are selling, along with the prices of said items. Merchants do not have to be at their stands at all times, but players will have to go to either the Merchant or their stand to buy from them.
  12.  
  13. Merchants will also be able to buy out more than one apartment in the same complex (assuming they have the money) but can only settle in one. With these claimed apartments, the Merchant can sell them off for any price per month (although nothing more than 30% of the original value) and, if they're able to buy all apartments in the complex, can pay to claim ownership of it. If done so, the Merchant's title will not only change to Landlord, but he'll also have the ability to haggle with players in terms of rent ("Instead of 25 Zenny a month, gimme 6 cabbages".)
  14.  
  15. ------------------------------------------------
  16. Starting Skills-
  17.  
  18. 1: Create- If the player has the appropriate materials, they can create any armor/weapon they wish to. This move costs 1 SpE.
  19.  
  20. 1: Zenny Bash- Damage = (Strongest Weapon's Power * 1.2) * [1 + (Z/255)]. This move costs 4 SpE.
  21.  
  22. 2: Wishing Fountain- Sacrifice 1 Zenny in order to gain 1-15% more zenny from this current battle. This can only be used once per battle. This move costs 2 SpE.
  23.  
  24. 4: Economic Oppression- Shadow-typed special attack. Power = 0.01 * Z (limit: 13.50 power). This move costs 4 SpE.
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