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- Starting a 'Publish' compile.
- Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.vmf
- Valve Software - vbsp.exe (Jun 14 2017)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_araguaia_a2c1/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/koth_araguaia_a2c1/pl_temple/jungle_cliff_02_mud_wvt_patch
- Patching WVT material: maps/koth_araguaia_a2c1/pl_temple/mudblend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_mayan weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_mayan to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_mayan weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_mayan to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1862830 bytes)
- Error! To use model "models/props_temple/stone_arrow_animated_mirror.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_temple/stone_arrow_animated_mirror.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 403 texinfos to 246
- Reduced 32 texdatas to 28 (1000 bytes to 809)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
- Wrote ZIP buffer, estimated size 2895, actual size 2145
- 9 seconds elapsed
- 0.699576 -0.496815 0.000000
- 0.671001 -0.038100 0.000000
- 0.699576 -0.038100 0.000000
- 0.699576 -0.980015 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 0.699576 -0.496815 0.000000
- 0.671001 -0.038100 0.000000
- 0.699576 -0.038100 0.000000
- 0.699576 -0.980015 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Valve Software - vvis.exe (Jun 14 2017)
- 6 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.prt
- 745 portalclusters
- 2410 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (534)
- Optimized: 1885 visible clusters (0.58%)
- Total clusters visible: 323498
- Average clusters visible: 434
- Building PAS...
- Average clusters audible: 732
- visdatasize:140819 compressed from 143040
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
- 8 minutes, 54 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
- Setting up ray-trace acceleration structure... Done (33.03 seconds)
- 2510 faces
- 1776640 square feet [255836288.00 square inches]
- 36 Displacements
- 228289 Square Feet [32873644.00 Square Inches]
- 2510 patches before subdivision
- 65784 patches after subdivision
- sun extent from map=0.087156
- 30 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (436)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
- transfers 3753396, max 409
- transfer lists: 28.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(230530, 158816, 88891)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(25046, 16779, 9300)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(5220, 2805, 1399)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(1525, 657, 279)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(444, 146, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(147, 38, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(46, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(16, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0392 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (38)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 306/8192 3672/98304 ( 3.7%)
- brushsides 2035/65536 16280/524288 ( 3.1%)
- planes 848/65536 16960/1310720 ( 1.3%)
- vertexes 3504/65536 42048/786432 ( 5.3%)
- nodes 1515/65536 48480/2097152 ( 2.3%)
- texinfos 246/12288 17712/884736 ( 2.0%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 36/0 6336/0 ( 0.0%)
- disp_verts 8820/0 176400/0 ( 0.0%)
- disp_tris 15552/0 31104/0 ( 0.0%)
- disp_lmsamples 248447/0 248447/0 ( 0.0%)
- faces 2510/65536 140560/3670016 ( 3.8%)
- hdr faces 2510/65536 140560/3670016 ( 3.8%)
- origfaces 1062/65536 59472/3670016 ( 1.6%)
- leaves 1535/65536 49120/2097152 ( 2.3%)
- leaffaces 2732/65536 5464/131072 ( 4.2%)
- leafbrushes 978/65536 1956/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15977/512000 63908/2048000 ( 3.1%)
- edges 8755/256000 35020/1024000 ( 3.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 30/8192 2640/720896 ( 0.4%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 216/32768 2160/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3189/65536 6378/131072 ( 4.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 4895904/0 ( 0.0%)
- visdata [variable] 140819/16777216 ( 0.8%)
- entdata [variable] 21451/393216 ( 5.5%)
- LDR ambient table 1535/65536 6140/262144 ( 2.3%)
- HDR ambient table 1535/65536 6140/262144 ( 2.3%)
- LDR leaf ambient 1535/65536 42980/1835008 ( 2.3%)
- HDR leaf ambient 10267/65536 287476/1835008 (15.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/20178 ( 0.0%)
- pakfile [variable] 2652021/0 ( 0.0%)
- physics [variable] 1862830/4194304 (44.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 2
- Total triangle count: 6710
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
- 9 minutes, 14 seconds elapsed
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_araguaia_a2c1.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 48 materials found
- 41 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- 'Publish' compile finished in 00:18:24
- 6 errors/warnings logged:
- (1) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
- (2) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
- (3) - Found a displacement edge abutting multiple other edges (Info)
- (4) - Error loading studio model "[sub:1]"! (Caution)
- (5) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
- (6) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
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