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  1. Starting a 'Publish' compile.
  2. Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.vmf
  3. Valve Software - vbsp.exe (Jun 14 2017)
  4. 6 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/koth_araguaia_a2c1/dev/dev_blendmeasure2_wvt_patch
  9. Patching WVT material: maps/koth_araguaia_a2c1/pl_temple/jungle_cliff_02_mud_wvt_patch
  10. Patching WVT material: maps/koth_araguaia_a2c1/pl_temple/mudblend_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_mayan weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_mayan to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_mayan weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_mayan to build the default cubemap!
  29. Finding displacement neighbors...
  30. Found a displacement edge abutting multiple other edges.
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  35. done (0) (1862830 bytes)
  36. Error! To use model "models/props_temple/stone_arrow_animated_mirror.mdl"
  37. with prop_static, it must be compiled with $staticprop!
  38. Error loading studio model "models/props_temple/stone_arrow_animated_mirror.mdl"!
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Water found with no water_lod_control entity, creating a default one.
  41. Compacting texture/material tables...
  42. Reduced 403 texinfos to 246
  43. Reduced 32 texdatas to 28 (1000 bytes to 809)
  44. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
  45. Wrote ZIP buffer, estimated size 2895, actual size 2145
  46. 9 seconds elapsed
  47. 0.699576 -0.496815 0.000000
  48. 0.671001 -0.038100 0.000000
  49. 0.699576 -0.038100 0.000000
  50. 0.699576 -0.980015 0.000000
  51. make_triangles:calc_triangle_representation: Cannot convert
  52. 0.699576 -0.496815 0.000000
  53. 0.671001 -0.038100 0.000000
  54. 0.699576 -0.038100 0.000000
  55. 0.699576 -0.980015 0.000000
  56. make_triangles:calc_triangle_representation: Cannot convert
  57. Valve Software - vvis.exe (Jun 14 2017)
  58. 6 threads
  59. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
  60. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.prt
  61. 745 portalclusters
  62. 2410 numportals
  63. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (534)
  65. Optimized: 1885 visible clusters (0.58%)
  66. Total clusters visible: 323498
  67. Average clusters visible: 434
  68. Building PAS...
  69. Average clusters audible: 732
  70. visdatasize:140819 compressed from 143040
  71. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
  72. 8 minutes, 54 seconds elapsed
  73. Valve Software - vrad.exe SSE (Jun 14 2017)
  74.  
  75. Valve Radiosity Simulator
  76. 6 threads
  77. [Reading texlights from 'lights.rad']
  78. unknown light specifier type - lights
  79.  
  80. [56 texlights parsed from 'lights.rad']
  81.  
  82. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
  83. Setting up ray-trace acceleration structure... Done (33.03 seconds)
  84. 2510 faces
  85. 1776640 square feet [255836288.00 square inches]
  86. 36 Displacements
  87. 228289 Square Feet [32873644.00 Square Inches]
  88. 2510 patches before subdivision
  89. 65784 patches after subdivision
  90. sun extent from map=0.087156
  91. 30 direct lights
  92. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (436)
  93. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
  94. transfers 3753396, max 409
  95. transfer lists: 28.6 megs
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #1 added RGB(230530, 158816, 88891)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #2 added RGB(25046, 16779, 9300)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #3 added RGB(5220, 2805, 1399)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #4 added RGB(1525, 657, 279)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #5 added RGB(444, 146, 51)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #6 added RGB(147, 38, 11)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #7 added RGB(46, 9, 2)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #8 added RGB(16, 2, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #9 added RGB(5, 1, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #10 added RGB(2, 0, 0)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #11 added RGB(1, 0, 0)
  118. Build Patch/Sample Hash Table(s).....Done<0.0392 sec>
  119. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  120. FinalLightFace Done
  121. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  122. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  123. Writing leaf ambient...done
  124. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (38)
  125.  
  126. Ready to Finish
  127.  
  128. Object names Objects/Maxobjs Memory / Maxmem Fullness
  129. ------------ --------------- --------------- --------
  130. models 19/1024 912/49152 ( 1.9%)
  131. brushes 306/8192 3672/98304 ( 3.7%)
  132. brushsides 2035/65536 16280/524288 ( 3.1%)
  133. planes 848/65536 16960/1310720 ( 1.3%)
  134. vertexes 3504/65536 42048/786432 ( 5.3%)
  135. nodes 1515/65536 48480/2097152 ( 2.3%)
  136. texinfos 246/12288 17712/884736 ( 2.0%)
  137. texdata 28/2048 896/65536 ( 1.4%)
  138. dispinfos 36/0 6336/0 ( 0.0%)
  139. disp_verts 8820/0 176400/0 ( 0.0%)
  140. disp_tris 15552/0 31104/0 ( 0.0%)
  141. disp_lmsamples 248447/0 248447/0 ( 0.0%)
  142. faces 2510/65536 140560/3670016 ( 3.8%)
  143. hdr faces 2510/65536 140560/3670016 ( 3.8%)
  144. origfaces 1062/65536 59472/3670016 ( 1.6%)
  145. leaves 1535/65536 49120/2097152 ( 2.3%)
  146. leaffaces 2732/65536 5464/131072 ( 4.2%)
  147. leafbrushes 978/65536 1956/131072 ( 1.5%)
  148. areas 2/256 16/2048 ( 0.8%)
  149. surfedges 15977/512000 63908/2048000 ( 3.1%)
  150. edges 8755/256000 35020/1024000 ( 3.4%)
  151. LDR worldlights 0/8192 0/720896 ( 0.0%)
  152. HDR worldlights 30/8192 2640/720896 ( 0.4%)
  153. leafwaterdata 2/32768 24/393216 ( 0.0%)
  154. waterstrips 216/32768 2160/327680 ( 0.7%)
  155. waterverts 0/65536 0/786432 ( 0.0%)
  156. waterindices 3189/65536 6378/131072 ( 4.9%)
  157. cubemapsamples 0/1024 0/16384 ( 0.0%)
  158. overlays 0/512 0/180224 ( 0.0%)
  159. LDR lightdata [variable] 0/0 ( 0.0%)
  160. HDR lightdata [variable] 4895904/0 ( 0.0%)
  161. visdata [variable] 140819/16777216 ( 0.8%)
  162. entdata [variable] 21451/393216 ( 5.5%)
  163. LDR ambient table 1535/65536 6140/262144 ( 2.3%)
  164. HDR ambient table 1535/65536 6140/262144 ( 2.3%)
  165. LDR leaf ambient 1535/65536 42980/1835008 ( 2.3%)
  166. HDR leaf ambient 10267/65536 287476/1835008 (15.7%)
  167. occluders 0/0 0/0 ( 0.0%)
  168. occluder polygons 0/0 0/0 ( 0.0%)
  169. occluder vert ind 0/0 0/0 ( 0.0%)
  170. detail props [variable] 1/12 ( 8.3%)
  171. static props [variable] 1/20178 ( 0.0%)
  172. pakfile [variable] 2652021/0 ( 0.0%)
  173. physics [variable] 1862830/4194304 (44.4%)
  174. physics terrain [variable] 0/1048576 ( 0.0%)
  175.  
  176. Level flags = 2
  177.  
  178. Total triangle count: 6710
  179. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp
  180. 9 minutes, 14 seconds elapsed
  181. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_araguaia_a2c1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_araguaia_a2c1.bsp
  182. 1 File(s) copied
  183.  
  184. CompilePal - Automated Packaging
  185. Finding sources of game content...
  186. Found search paths...
  187. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  188. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  189. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  190. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  191. Reading BSP...
  192. Initializing pak file...
  193. Writing file list...
  194. Running bspzip...
  195. Finished!
  196. ---------------------
  197. 48 materials found
  198. 41 models found
  199. 0 particle files found
  200. 0 sounds found
  201. additional files:
  202. ---------------------
  203. 'Publish' compile finished in 00:18:24
  204. 6 errors/warnings logged:
  205. (1) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  206. (2) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  207. (3) - Found a displacement edge abutting multiple other edges (Info)
  208. (4) - Error loading studio model &quot;[sub:1]&quot;! (Caution)
  209. (5) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
  210. (6) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
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