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- --Leet credits part. . . DON'T REMOVE, or the script will be discontinuited ;D
- local hint = Instance.new('Hint', game.Workspace)
- wait(3.0)
- hint.Text = "Paper writtable script has loaded! (By CrazIIZen)"
- wait(10)
- hint:Destroy()
- --Let's do dis
- --Create the part and name it.
- Instance.new('Part', game.Workspace)
- game.Workspace.Part.Name = "Paper"
- wait(0.2)
- --Size the part , set color and set a material.
- game.Workspace.Paper.Size = Vector3.new(5.08, 0.35, 2.7)
- game.Workspace.Paper.BrickColor = BrickColor.New("Institutional white")
- game.Workspace.Paper.Material = "Slate"
- --Create a surfacegui.
- Instance.new('SurfaceGui', game.Workspace.Paper)
- --Create a frame , face the GUI to Top, set it Invisible and size it.
- Instance.new('Frame', game.Workspace.Paper.SurfaceGui)
- game.Workspace.Paper.SurfaceGui.Face = "Top"
- game.Workspace.Paper.SurfaceGui.Frame.Size = UDim2.new(1, 1, 1, 1)
- game.Workspace.Paper.SurfaceGui.Frame.BackgroundTransparency = 1
- --Create a text box, to write! of course. . . Oh and set all shit too . . .
- Instance.new('TextBox', game.Workspace.Paper.SurfaceGui.Frame)
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.Size = UDim2.new(1, 0, 1.0, 0)
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.TextXAlignment = "Left"
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.TextYAlignment = "Top"
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.Text = "AAAAAAAAAAAAAAAAAAAAAAAAA"
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.FontSize = "Size96"
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.BackgroundTransparency = 1
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.MultiLine = true
- game.Workspace.Paper.SurfaceGui.Frame.TextBox.Font = "Arial"
- --That's all for the moment!
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