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Jun 13th, 2018
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  1. // Vertex Shader
  2.  
  3. // this one should take location 0
  4. uniform float vp_c1[20]; // e.g.
  5.  
  6. // so this one is in location 20
  7. uniform float vp_c3[40];
  8.  
  9.  
  10. // Fragment shader built separately
  11.  
  12. // where should this one be?
  13. uniform sampler2D some_texture;
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