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Jun 23rd, 2017
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  1. cl_autoreload 1
  2.  
  3. //SETTINGS FOR PRIMARY SLOT
  4. alias prim_crosshair_file "cl_crosshair_file crosshair7"
  5. alias prim_crosshair_scale "cl_crosshair_scale 28"
  6. alias prim_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
  7. alias prim_vmodel_settings "r_drawviewmodel 0; viewmodel_fov 120"
  8.  
  9. //SETTINGS FOR SECONDARY SLOT
  10. alias sec_crosshair_file "cl_crosshair_file crosshair7"
  11. alias sec_crosshair_scale "cl_crosshair_scale 28"
  12. alias sec_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
  13. alias sec_vmodel_settings "r_drawviewmodel 1; viewmodel_fov 120"
  14.  
  15. //SETTINGS FOR MELEE SLOT
  16. alias mel_crosshair_file "cl_crosshair_file crosshair7"
  17. alias mel_crosshair_scale "cl_crosshair_scale 28"
  18. alias mel_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
  19. alias mel_vmodel_settings "r_drawviewmodel 1; viewmodel_fov 120"
  20.  
  21. //ACTUAL SWITCHING SCRIPT
  22. alias prim "prim_crosshair_file; prim_crosshair_scale; prim_crosshair_color; prim_vmodel_settings"
  23. alias sec "sec_crosshair_file; sec_crosshair_scale; sec_crosshair_color; sec_vmodel_settings"
  24. alias mel "mel_crosshair_file; mel_crosshair_scale; mel_crosshair_color; mel_vmodel_settings"
  25.  
  26. alias defaultcrosshair "exec defaultcrosshair"
  27. alias primary_down "slot1; prim; bind q melee_up; ; bind 2 secondary_down; bind 3 melee_up; bind \ +qs_prim_down; bind TAB +sc_prim_down"
  28. alias primary_up "slot1; prim; bind q secondary_down; ; bind 2 secondary_down; bind 3 melee_up; bind \ +qs_prim_up; bind TAB +sc_prim_up"
  29. alias secondary_down "slot2; sec; bind q primary_up; ; bind 1 primary_up; bind 3 melee_down; bind \ +qs_sec_down; bind TAB +sc_sec_down"
  30. alias secondary_up "slot2; sec; bind q melee_down; ; bind 1 primary_up; bind 3 melee_down; bind \ +qs_sec_up; bind TAB +sc_sec_up"
  31. alias melee_down "slot3; mel; bind q secondary_up; bind ; bind 1 primary_down; bind 2 secondary_up; bind \ +qs_mel_down; bind TAB +sc_mel_down"
  32. alias melee_up "slot3; mel; bind q primary_down; bind ; bind 1 primary_down; bind 2 secondary_up; bind \ +qs_mel_up; bind TAB +sc_mel_up"
  33.  
  34. alias +qs_prim_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  35. alias -qs_prim_down "-quickswitch; primary_down"
  36. alias +qs_prim_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  37. alias -qs_prim_up "-quickswitch; primary_up"
  38. alias +qs_sec_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  39. alias -qs_sec_down "-quickswitch; secondary_down"
  40. alias +qs_sec_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  41. alias -qs_sec_up "-quickswitch; secondary_up"
  42. alias +qs_mel_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  43. alias -qs_mel_down "-quickswitch; melee_down"
  44. alias +qs_mel_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
  45. alias -qs_mel_up "-quickswitch; melee_up"
  46.  
  47. alias +sc_prim_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  48. alias -sc_prim_down "-score; primary_down"
  49. alias +sc_prim_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  50. alias -sc_prim_up "-score; primary_up"
  51. alias +sc_sec_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  52. alias -sc_sec_down "-score; secondary_down"
  53. alias +sc_sec_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  54. alias -sc_sec_up "-score; secondary_up"
  55. alias +sc_mel_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  56. alias -sc_mel_down "-score; melee_down"
  57. alias +sc_mel_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
  58. alias -sc_mel_up "-score; melee_up"
  59.  
  60. primary_up
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