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- cl_autoreload 1
- //SETTINGS FOR PRIMARY SLOT
- alias prim_crosshair_file "cl_crosshair_file crosshair7"
- alias prim_crosshair_scale "cl_crosshair_scale 28"
- alias prim_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
- alias prim_vmodel_settings "r_drawviewmodel 0; viewmodel_fov 120"
- //SETTINGS FOR SECONDARY SLOT
- alias sec_crosshair_file "cl_crosshair_file crosshair7"
- alias sec_crosshair_scale "cl_crosshair_scale 28"
- alias sec_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
- alias sec_vmodel_settings "r_drawviewmodel 1; viewmodel_fov 120"
- //SETTINGS FOR MELEE SLOT
- alias mel_crosshair_file "cl_crosshair_file crosshair7"
- alias mel_crosshair_scale "cl_crosshair_scale 28"
- alias mel_crosshair_color "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
- alias mel_vmodel_settings "r_drawviewmodel 1; viewmodel_fov 120"
- //ACTUAL SWITCHING SCRIPT
- alias prim "prim_crosshair_file; prim_crosshair_scale; prim_crosshair_color; prim_vmodel_settings"
- alias sec "sec_crosshair_file; sec_crosshair_scale; sec_crosshair_color; sec_vmodel_settings"
- alias mel "mel_crosshair_file; mel_crosshair_scale; mel_crosshair_color; mel_vmodel_settings"
- alias defaultcrosshair "exec defaultcrosshair"
- alias primary_down "slot1; prim; bind q melee_up; ; bind 2 secondary_down; bind 3 melee_up; bind \ +qs_prim_down; bind TAB +sc_prim_down"
- alias primary_up "slot1; prim; bind q secondary_down; ; bind 2 secondary_down; bind 3 melee_up; bind \ +qs_prim_up; bind TAB +sc_prim_up"
- alias secondary_down "slot2; sec; bind q primary_up; ; bind 1 primary_up; bind 3 melee_down; bind \ +qs_sec_down; bind TAB +sc_sec_down"
- alias secondary_up "slot2; sec; bind q melee_down; ; bind 1 primary_up; bind 3 melee_down; bind \ +qs_sec_up; bind TAB +sc_sec_up"
- alias melee_down "slot3; mel; bind q secondary_up; bind ; bind 1 primary_down; bind 2 secondary_up; bind \ +qs_mel_down; bind TAB +sc_mel_down"
- alias melee_up "slot3; mel; bind q primary_down; bind ; bind 1 primary_down; bind 2 secondary_up; bind \ +qs_mel_up; bind TAB +sc_mel_up"
- alias +qs_prim_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_prim_down "-quickswitch; primary_down"
- alias +qs_prim_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_prim_up "-quickswitch; primary_up"
- alias +qs_sec_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_sec_down "-quickswitch; secondary_down"
- alias +qs_sec_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_sec_up "-quickswitch; secondary_up"
- alias +qs_mel_down "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_mel_down "-quickswitch; melee_down"
- alias +qs_mel_up "+quickswitch; bind 1 slot1; bind 2 slot2; bind 3 slot3"
- alias -qs_mel_up "-quickswitch; melee_up"
- alias +sc_prim_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_prim_down "-score; primary_down"
- alias +sc_prim_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_prim_up "-score; primary_up"
- alias +sc_sec_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_sec_down "-score; secondary_down"
- alias +sc_sec_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_sec_up "-score; secondary_up"
- alias +sc_mel_down "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_mel_down "-score; melee_down"
- alias +sc_mel_up "+score; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind q lastinv;
- alias -sc_mel_up "-score; melee_up"
- primary_up
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