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- # storage method, can be MySQL, sqlite, flatfile
- storage-method: MySQL
- # Requires Mysql.
- mysql-username: root
- mysql-password:
- mysql-database: minecraft
- mysql-url: jdbc:mysql://localhost:3306/
- sqlite-url: jdbc:sqlite:test.db
- # base experience needed to level up from level 1 to 2
- # experience to level up is base-exp*(1+levelingProgressionRate)^level
- base-exp: 100
- # mutiplier for xp. xp-multiplyer*jobPay = experience
- xp-multiplyer: 1.0
- # choose the prefix in chat- full = job and skill level, skill = skill level only,
- # job = job level only, none = no prefix
- chat-display: full
- # choose to broadcast when the user goes up a skill rank to everyone
- broadcast-skill-up: true
- # How often in minutes you want it to save, 0 disables periodic saving and
- # the system will only save on logout
- save-period: 10
- # money you get paid for any block placed or destroyed not in the list for your job
- flat-rate-payout: 1.0
- # Create Jobs
- # All jobs must follow this framework, <...> means optional
- #
- # Jobs:
- # [NAME]
- # ChatColour: [COLOUR]
- # levelingProgressionRate: [double]
- # incomeProgressionRate: [double]
- # Break:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- # Place:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- # Kill:
- # <creature_name: [price]>
- # ...
- # <creature_name: [price]>
- #
- # * In the break section they users will be given or subtracted money on breaking the object.
- # * In the place section they users will be given or subtracted money on placing the object.
- # * In the kill section they users will be given or subtracted money on killing a creature.
- # * levelingProgressionRate is the rate at which the experience required to get to the next
- # level increases between levels.
- # * incomeProgressionRate is the rate at which the money gained per item.
- # * ChatColour is the colour of the title.
- #
- # NOTE: the object name must be exactly what the material is in the code. e.g:
- # cobblestone -> COBBLESTONE
- # diamond ore -> DIAMOND_ORE
- # tree trunks(any) -> LOG
- # wooden boards -> WOOD
- #
- Jobs:
- Bauer:
- ChatColour: GREEN
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Break:
- CROPS: 0.5
- SUGAR_CANE_BLOCK: 0.02
- CACTUS: 0.02
- Place:
- SAPLING: 0.5
- CROPS: 0.5
- CACTUS: 0.05
- SUGAR_CANE_BLOCK: 0.05
- FENCE: 0.01
- PUMPKIN: 0.5
- JACK_O_LANTERN: 1.0
- Foerster:
- ChatColour: GREEN
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Break:
- LOG: 0.5
- Place:
- SAPLING: 1.5
- Minenarbeiter:
- ChatColour: DARK_GRAY
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Break:
- STONE: 0.01
- COAL_ORE: 0.5
- REDSTONE_ORE: 1.0
- IRON_ORE: 1.5
- GOLD_ORE: 2.0
- LAPIS_ORE: 2.0
- DIAMOND_ORE: 3.0
- OBSIDIAN: 1.0
- Place:
- LADDER: 0.05
- RAILS: 0.1
- POWERED_RAIL: 0.1
- DETECTOR_RAIL: 0.1
- TORCH: 0.01
- Bauarbeiter:
- ChatColour: WHITE
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Place:
- COBBLESTONE: 0.05
- OBSIDIAN: 1.0
- WOOD: 0.05
- FENCE: 0.2
- WOOL: 0.2
- STONE: 0.2
- GLOWSTONE: 1.0
- GLASS: 0.5
- BRICK: 0.5
- LAPIS_BLOCK: 2.0
- GOLD_BLOCK: 2.0
- IRON_BLOCK: 2.0
- DIAMOND_BLOCK: 2.0
- DOUBLE_STEP: 0.5
- STEP: 0.5
- WOOD_STAIRS: 0.5
- COBBLESTONE_STAIRS: 0.5
- Innenarchitekt:
- ChatColour: WHITE
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Place:
- WOOL: 0.2
- GLOWSTONE: 1.0
- TORCH: 0.01
- GLASS: 0.5
- BRICK: 0.5
- LAPIS_BLOCK: 2.0
- GOLD_BLOCK: 2.0
- IRON_BLOCK: 2.0
- DIAMOND_BLOCK: 2.0
- DOUBLE_STEP: 0.5
- STEP: 0.5
- BOOKSHELF: 1.0
- BED_BLOCK: 1.0
- CHEST: 0.01
- FURNACE: 0.01
- WORKBENCH: 0.01
- WOOD_STAIRS: 0.5
- WOODEN_DOOR: 0.5
- COBBLESTONE_STAIRS: 0.5
- JUKEBOX: 1.0
- PUMPKIN: 0.5
- JACK_O_LANTERN: 1.0
- PAINTING: 0.1
- Buddelmeister:
- ChatColour: BROWN
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Break:
- DIRT: 0.1
- GRASS: 0.1
- GRAVEL: 0.2
- SAND: 0.2
- Jaeger:
- ChatColour: BROWN
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Kill:
- Chicken: 0.01
- Cow: 0.01
- Pig: 0.2
- Sheep: 0.01
- Wolf: 2.0
- Creeper: 2.0
- Giant: 2.0
- Skeleton: 2.0
- Spider: 2.0
- Zombie: 1.0
- PigZombie: 3.0
- Squid: 3.0
- Ghast: 1.0
- Slime: 2.0
- Ingenieure:
- ChatColour: RED
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Place:
- JUKEBOX: 5.0
- NOTE_BLOCK: 2.0
- DISPENSER: 2.0
- STONE_BUTTON: 0.5
- REDSTONE_TORCH_OFF: 0.5
- REDSTONE_TORCH_ON: 0.5
- WOOD_PLATE: 0.5
- STONE_PLATE: 0.5
- LEVER: 0.5
- REDSTONE_WIRE: 0.2
- RAILS: 0.2
- POWERED_RAIL: 0.5
- DETECTOR_RAIL: 0.5
- Zuhaelter:
- ChatColour: PINK
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Place:
- JUKEBOX: 5.0
- NOTE_BLOCK: 5.0
- BED_BLOCK: 5.0
- WOOL: 1.0
- YELLOW_FLOWER: 0.1
- RED_ROSE: 0.1
- Soldat:
- ChatColour: BROWN
- levelingProgressionRate: 0.13
- incomeProgressionRate: 0.05
- Kill:
- PLAYER: 10.0
- Break:
- MOB_SPAWNER: 20.0
- # Create titles
- # to create a title, they must follow this patter.
- # Titles:
- # [Title Name]:
- # ChatColour: [ChatColor]
- # levelReq : [Integer]
- #
- # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
- # but not neccessary to have a title at 0.
- Titles:
- Lehrling:
- ChatColour: WHITE
- levelReq: 0
- Novice:
- ChatColour: GRAY
- levelReq: 50
- Geselle:
- ChatColour: GOLD
- levelReq: 100
- Meister:
- ChatColour: BLACK
- levelReq: 200
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