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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13.7903
- Passed cmdline options:
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -normal
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -mod FSCRP_TitanRebellion 1.0,mediavps_3612
- -window
- Building file index...
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\FSCRP_TitanRebellion 1.0\' ... 804 files
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\' ... 5 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 7 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
- Searching root 'g:\' ... 0 files
- Found 23 roots and 14626 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (VIA High Definition Audio)
- Capture device: Microphone (VIA High Definition
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 6450
- OpenGL Version : 4.1.10750 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 4.10
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'Wadjet-shp.tbm' ...
- TBM => Starting parse of 'vulcan-shp.tbm' ...
- TBM => Starting parse of 'vampire-shp.tbm' ...
- TBM => Starting parse of 'Titan-shp.tbm' ...
- TBM => Starting parse of 'Shade-shp.tbm' ...
- TBM => Starting parse of 'Saphah-shp.tbm' ...
- TBM => Starting parse of 'Pharaoh-shp.tbm' ...
- TBM => Starting parse of 'Mara-shp.tbm' ...
- TBM => Starting parse of 'hyperion-shp.tbm' ...
- TBM => Starting parse of 'ezechiel-shp.tbm' ...
- TBM => Starting parse of 'Azaes-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 265
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'Titan-01.fs2'
- Hmmm... Extension passed to mission_load...
- +Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
- +Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
- Starting mission message count : 205
- Ending mission message count : 234
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter2v-02.pof'
- IBX: Found a good IBX to read for 'fighter2v-02.pof'.
- IBX-DEBUG => POF checksum: 0x963873d5, IBX checksum: 0x7f9a4eb9 -- "fighter2v-02.pof"
- Loading model 'fighter2v-01.pof'
- ERROR: ERANGE: String error. Please Report.
- Trying to put into 127 byte buffer:
- fighter2v-01-debris-normal.dds
- File: cfilesystem.cpp
- Line: 2041
- Freeing all existing models...
- ASSERTION: "be->handle == handle" at bmpman.cpp:1780
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