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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.7903
  6. Passed cmdline options:
  7. -env
  8. -mipmap
  9. -missile_lighting
  10. -glow
  11. -spec
  12. -normal
  13. -ballistic_gauge
  14. -dualscanlines
  15. -orbradar
  16. -rearm_timer
  17. -targetinfo
  18. -mod FSCRP_TitanRebellion 1.0,mediavps_3612
  19. -window
  20. Building file index...
  21. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  22. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  23. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  24. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  25. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  26. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  27. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  28. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  29. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  30. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  31. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  32. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  33. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  34. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  35. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  36. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  37. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  38. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  39. Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  40. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\FSCRP_TitanRebellion 1.0\' ... 804 files
  41. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\' ... 5 files
  42. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  43. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  44. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  45. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  46. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  47. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  48. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  49. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  50. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  51. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  52. Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 7 files
  53. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
  54. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
  55. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
  56. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  57. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
  58. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
  59. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
  60. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
  61. Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
  62. Searching root 'g:\' ... 0 files
  63. Found 23 roots and 14626 files.
  64. Setting language to English
  65. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  66. Initializing OpenAL...
  67. OpenAL Vendor : Creative Labs Inc.
  68. OpenAL Renderer : Software
  69. OpenAL Version : 1.1
  70.  
  71. Found extension "ALC_EXT_EFX".
  72.  
  73. Sample rate: 44100 (44100)
  74. EFX version: 1.0
  75. Max auxiliary sends: 1
  76. Playback device: Generic Software on Speakers (VIA High Definition Audio)
  77. Capture device: Microphone (VIA High Definition
  78. ... OpenAL successfully initialized!
  79. Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  80. Initializing WGL...
  81. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  82. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  83. OpenGL Vendor : ATI Technologies Inc.
  84. OpenGL Renderer : AMD Radeon HD 6450
  85. OpenGL Version : 4.1.10750 Compatibility Profile Context
  86.  
  87. Using extension "GL_EXT_fog_coord".
  88. Using extension "GL_ARB_multitexture".
  89. Using extension "GL_ARB_texture_env_add".
  90. Using extension "GL_ARB_texture_compression".
  91. Using extension "GL_EXT_texture_compression_s3tc".
  92. Using extension "GL_EXT_texture_filter_anisotropic".
  93. Using extension "GL_ARB_texture_env_combine".
  94. Using extension "GL_EXT_compiled_vertex_array".
  95. Using extension "GL_EXT_draw_range_elements".
  96. Using extension "GL_ARB_texture_mirrored_repeat".
  97. Using extension "GL_ARB_texture_non_power_of_two".
  98. Using extension "GL_ARB_vertex_buffer_object".
  99. Using extension "GL_ARB_pixel_buffer_object".
  100. Using extension "GL_SGIS_generate_mipmap".
  101. Using extension "GL_EXT_framebuffer_object".
  102. Using extension "GL_ARB_texture_rectangle".
  103. Using extension "GL_EXT_bgra".
  104. Using extension "GL_ARB_texture_cube_map".
  105. Using extension "GL_EXT_texture_lod_bias".
  106. Using extension "GL_ARB_point_sprite".
  107. Using extension "GL_ARB_shading_language_100".
  108. Using extension "GL_ARB_shader_objects".
  109. Using extension "GL_ARB_vertex_shader".
  110. Using extension "GL_ARB_fragment_shader".
  111. Using extension "GL_ARB_shader_texture_lod".
  112. Found special extension function "wglSwapIntervalEXT".
  113.  
  114. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  115. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  116. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  117. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  118. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  119. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  120. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  121. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  122. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  123. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  124. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  125. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  126. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  127. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  128. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  129. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  130. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  131. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  132. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  133. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  134. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  135. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  136. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  137. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  138. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  139. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  140. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  141. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  142. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  143. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  144. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  145. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  146. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  147. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  148. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  149. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  150. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  151. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  152. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  153. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  154. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  155. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  156. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  157. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  158. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  159. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  160. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  161. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  162. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  163. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  164. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  165. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  166. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  167. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  168. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  169. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  170. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  171. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  172. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  173. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  174. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  175. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  176. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  177. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  178. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  179. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  180. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  181. Loading built-in default shader for: soft-v.sdr
  182. Loading built-in default shader for: soft-f.sdr
  183. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  184. Loading built-in default shader for: soft-v.sdr
  185. Loading built-in default shader for: soft-f.sdr
  186.  
  187. Max texture units: 8 (16)
  188. Max elements vertices: 2147483647
  189. Max elements indices: 16777215
  190. Max texture size: 16384x16384
  191. Max render buffer size: 16384x16384
  192. Can use compressed textures: YES
  193. Texture compression available: YES
  194. Post-processing enabled: NO
  195. Using trilinear texture filter.
  196. Using GLSL for model rendering.
  197. OpenGL Shader Version: 4.10
  198. ... OpenGL init is complete!
  199. Size of bitmap info = 742 KB
  200. Size of bitmap extra info = 48 bytes
  201. ANI cursorweb with size 24x24 (25.0% wasted)
  202. GRAPHICS: Initializing default colors...
  203. SCRIPTING: Beginning initialization sequence...
  204. SCRIPTING: Beginning Lua initialization...
  205. LUA: Opening LUA state...
  206. LUA: Initializing base Lua libraries...
  207. LUA: Beginning ADE initialization
  208. ADE: Initializing enumeration constants...
  209. ADE: Assigning Lua session...
  210. SCRIPTING: Beginning main hook parse sequence....
  211. Wokka! Error opening file (scripting.tbl)!
  212. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  213. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  214. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  215. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  216. SCRIPTING: Inititialization complete.
  217. SCRIPTING: Splash screen overrides checked
  218. SCRIPTING: Splash hook has been run
  219. SCRIPTING: Splash screen conditional hook has been run
  220. Using high memory settings...
  221. Wokka! Error opening file (interface.tbl)!
  222. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  223. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  224. Windows reported 16 joysticks, we found 0
  225. Current soundtrack set to -1 in event_music_reset_choices
  226. TBM => Starting parse of 'mv_music-mus.tbm' ...
  227. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  228. Wokka! Error opening file (armor.tbl)!
  229. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  230. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  231. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  232. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  233. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  234. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  235. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  236. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  237. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  238. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  239. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  240. TBM => Starting parse of 'mv_core-wep.tbm' ...
  241. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  242. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  243. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  244. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  245. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  246. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  247. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  248. TBM => Starting parse of 'mv_core-shp.tbm' ...
  249. TBM => Starting parse of 'radar-shp.tbm' ...
  250. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  251. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  252. TBM => Starting parse of 'Wadjet-shp.tbm' ...
  253. TBM => Starting parse of 'vulcan-shp.tbm' ...
  254. TBM => Starting parse of 'vampire-shp.tbm' ...
  255. TBM => Starting parse of 'Titan-shp.tbm' ...
  256. TBM => Starting parse of 'Shade-shp.tbm' ...
  257. TBM => Starting parse of 'Saphah-shp.tbm' ...
  258. TBM => Starting parse of 'Pharaoh-shp.tbm' ...
  259. TBM => Starting parse of 'Mara-shp.tbm' ...
  260. TBM => Starting parse of 'hyperion-shp.tbm' ...
  261. TBM => Starting parse of 'ezechiel-shp.tbm' ...
  262. TBM => Starting parse of 'Azaes-shp.tbm' ...
  263. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  264. ANI support1 with size 108x24 (25.0% wasted)
  265. ANI damage1 with size 148x25 (21.9% wasted)
  266. ANI wingman1 with size 71x53 (17.2% wasted)
  267. ANI wingman2 with size 35x53 (17.2% wasted)
  268. ANI wingman3 with size 14x53 (17.2% wasted)
  269. ANI toggle1 with size 57x20 (37.5% wasted)
  270. ANI head1 with size 164x132 (48.4% wasted)
  271. ANI weapons1 with size 126x20 (37.5% wasted)
  272. ANI weapons1_b with size 150x20 (37.5% wasted)
  273. ANI objective1 with size 149x21 (34.4% wasted)
  274. ANI netlag1 with size 29x30 (6.3% wasted)
  275. ANI targhit1 with size 31x21 (34.4% wasted)
  276. ANI time1 with size 47x23 (28.1% wasted)
  277. ANI energy1 with size 12x41 (35.9% wasted)
  278. ANI targetview1 with size 137x156 (39.1% wasted)
  279. ANI targetview2 with size 4x96 (25.0% wasted)
  280. ANI targetview3 with size 7x20 (37.5% wasted)
  281. ANI 2_energy2 with size 86x96 (25.0% wasted)
  282. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  283. ANI 2_leftarc with size 103x252 (1.6% wasted)
  284. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  285. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  286. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  287. ANI 2_lead1 with size 26x26 (18.8% wasted)
  288. ANI 2_lock1 with size 56x53 (17.2% wasted)
  289. ANI 2_lockspin with size 100x100 (21.9% wasted)
  290. ANI 2_radar1 with size 209x170 (33.6% wasted)
  291. TBM => Starting parse of 'mv_effects-str.tbm' ...
  292. loading animated cursor "cursor"
  293. ANI cursor with size 24x24 (25.0% wasted)
  294. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  295. MediaVPs: Flaming debris script loaded!
  296. MediaVPs: Explosions script loaded!
  297. Ships.tbl is : VALID
  298. Weapons.tbl is : VALID
  299. cfile_init() took 265
  300. Movie Error: Unable to open 'intro' movie in any supported format.
  301. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  302. ANI cursor.ani with size 24x24 (25.0% wasted)
  303. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  304. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  305. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  306. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  307. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  308. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  309. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  310. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  311. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  312. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  313. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  314. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  315. =================== STARTING LEVEL LOAD ==================
  316. ANI 2_Loading with size 824x43 (32.8% wasted)
  317. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  318. Starting model page in...
  319. Beginning level bitmap paging...
  320. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  321. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  322. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  323. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  324. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  325. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  326. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  327. Loading warp model
  328. Loading model 'warp.pof'
  329. IBX: Found a good IBX to read for 'warp.pof'.
  330. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  331. 300
  332. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  333. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  334. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  335. SHOCKWAVE => Loading default shockwave animation...
  336. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  337. SHOCKWAVE => Default animation load: SUCCEEDED!!
  338. MISSION LOAD: 'Titan-01.fs2'
  339. Hmmm... Extension passed to mission_load...
  340. +Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
  341. +Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
  342. Loading model 'subspacenode.pof'
  343. IBX: Found a good IBX to read for 'subspacenode.pof'.
  344. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  345. Starting mission message count : 205
  346. Ending mission message count : 234
  347. Current soundtrack set to -1 in event_music_reset_choices
  348. Loading model 'fighter2v-02.pof'
  349. IBX: Found a good IBX to read for 'fighter2v-02.pof'.
  350. IBX-DEBUG => POF checksum: 0x963873d5, IBX checksum: 0x7f9a4eb9 -- "fighter2v-02.pof"
  351. Loading model 'fighter2v-01.pof'
  352. ERROR: ERANGE: String error. Please Report.
  353. Trying to put into 127 byte buffer:
  354. fighter2v-01-debris-normal.dds
  355. File: cfilesystem.cpp
  356. Line: 2041
  357. Freeing all existing models...
  358. ASSERTION: "be->handle == handle" at bmpman.cpp:1780
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