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a guest Jun 19th, 2017 48 Never
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  1. //Get close to your target, press your associated key.
  2. //CAUTION: Must watch this script. It's not as intelligent as the regular one.
  3. if not listexists 'NameTheTamed'
  4.   //Set this name to whatever you want.
  5.   createlist 'NameTheTamed'
  6.   pushlist 'NameTheTamed' 'AlreadyGot'
  7. endif
  8. if not listexists 'tameables'
  9.   createlist 'tameables'
  10.   pushlist 'tameables' 0x7t //Hellcat (Large)
  11.   pushlist 'tameables' 0x62 //Hellhound
  12.   pushlist 'tameables' 0xbc //Savage Ridgeback
  13.   pushlist 'tameables' 0xbb //Ridgeback
  14.   pushlist 'tameables' 0x17 //Dire Wolf
  15.   pushlist 'tameables' 0xce //Lava Lizard
  16.   pushlist 'tameables' 0x14 //Frost spider
  17.   pushlist 'tameables' 0xc9 //Hellcat (Small)
  18.   pushlist 'tameables' 0xda //Frenzied Ostard
  19.   pushlist 'tameables' 0x50 //Giant Toad
  20.   pushlist 'tameables' 0xe8 //Bull
  21.   pushlist 'tameables' 0xe9 //Bull2
  22.   pushlist 'tameables' 0x22 //White Wolf
  23.   pushlist 'tameables' 0x25 //White Wolf2
  24.   pushlist 'tameables' 0x1c //Giant Spider
  25.   pushlist 'tameables' 0xd4 //Grizzly Bear
  26.   pushlist 'tameables' 0xea //Great Hart
  27.   pushlist 'tameables' 0x41 //Snow leopard
  28.   pushlist 'tameables' 0x40 //Snow leopard
  29.   pushlist 'tameables' 0x19 //Gray wolf
  30.   pushlist 'tameables' 0x1b //Gray wolf2
  31.   pushlist 'tameables' 0x30 //Scorpion
  32.   pushlist 'tameables' 0xca //Alligator
  33.   pushlist 'tameables' 0x3f //Cougar
  34.   pushlist 'tameables' 0xd6 //Panther
  35.   pushlist 'tameables' 0xa7 //Brown Bear
  36.   pushlist 'tameables' 0xdd //Walrus
  37.   pushlist 'tameables' 0xd5 //Polar Bear
  38.   pushlist 'tameables' 0xd3 //Black Bear
  39.   pushlist 'tameables' 0xdc //Llama
  40.   pushlist 'tameables' 0x124 //Pack Llama
  41.   pushlist 'tameables' 0x123 //Pack Horse
  42.   pushlist 'tameables' 0xc8 //Horse
  43.   pushlist 'tameables' 0xe2 //Horse2
  44.   pushlist 'tameables' 0xcc //Horse3
  45.   pushlist 'tameables' 0xed //Giant Rat
  46.   pushlist 'tameables' 0xdb //Forest Ostard
  47.   pushlist 'tameables' 0xd2 //Desert Ostard
  48.   pushlist 'tameables' 0x122 //Boar
  49.   pushlist 'tameables' 0xe1 //Timber Wolf
  50.   pushlist 'tameables' 0xed //Hind
  51.   pushlist 'tameables' 0x51 //Bullfrog
  52. endif
  53. if not @inrange 'tobetamed' 2
  54.   @unsetalias 'tobetamed'
  55.   for 0 in 'tameables'
  56.     if @findtype tameables[] 'any' 'ground' 1 2
  57.       @setalias 'tobetamed' 'found'
  58.       break
  59.     endif
  60.   endfor
  61. endif
  62. if not @inrange 'tobetamed' 2
  63.   headmsg 'No new creatures near you!'
  64.   replay
  65. endif
  66. clearjournal
  67. while name 'tobetamed' != NameTheTamed[0]
  68.   autotargetobject 'tobetamed'
  69.   useskill 'animal taming'
  70.   @rename 'tobetamed' NameTheTamed[0]
  71.   pause 1000
  72.   if not @inrange 'tobetamed' 1
  73.     if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
  74.       walk 'Southeast'
  75.     elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
  76.       walk 'Southwest'
  77.     elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
  78.       walk 'Northeast'
  79.     elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
  80.       walk 'Northwest'
  81.     elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
  82.       walk 'East'
  83.     elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
  84.       walk 'West'
  85.     elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
  86.       walk 'South'
  87.     elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
  88.       walk 'North'
  89.     endif
  90.   endif
  91. endwhile
  92. waitforcontext 'tobetamed' 8 20000
  93. waitforgump 0x909cc741 15000
  94. @replygump 0x909cc741 2
  95. @ignoreobject 'tobetamed'
  96. @unsetalias 'tobetamed'
  97. replay
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