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  1. Blade Magus
  2.  
  3. Class Traits
  4. Source: Martial and Arcane
  5. Hit Points: 12 + Con score, +5 per level
  6. Bonus to Defenses: +1 Reflex, +1 Will
  7. Healing Surges per Day: 6 + Con modifier
  8. Armor Proficiencies: Cloth, leather
  9. Weapon Proficiencies: Simple melee, military melee, simple ranged
  10. Implements: Heavy Blades, Light Blades
  11. Class Skills: Arcana, Bluff, History, Insight, Intimidate, Religion, Stealth, Streetwise, Thievery
  12.  
  13. Hexblade Heroic Tier
  14. Level Feats Features and Powers
  15. 1 1 Arcane Focus
  16. Arcane Strike
  17. Blade Magus Stances
  18. At-Will Power
  19. Encounter Power
  20. Daily Power
  21.  
  22. 2 +1 Utility Power
  23.  
  24. 3 Encounter Power
  25.  
  26. 4 +1 Ability Score Increase
  27. Spell Channeling
  28.  
  29. 5 Daily Power
  30.  
  31. 6 +1 Utility Power
  32.  
  33. 7 Encounter Power
  34.  
  35. 8 +1 Ability Score Increase
  36.  
  37. 9 Daily Power
  38.  
  39. 10 +1 Utility Power
  40.  
  41. Level 1: Arcane Focus
  42. Benefit: When you are wielding a heavy or light blade and have nothing in your offhand and are not wielding a shield, you gain a bonus to the damage rolls of your arcane powers. This bonus is equal to your Intelligence modifier. This bonus increases to 2 + your Intelligence modifier at level 5, 4 + your Intelligence modifier at level 15, and 6 + your Intelligence modifier at level 25.
  43. In addition, whenever you use an arcane implement attack with a heavy or light blade, you gain a +1 bonus to the attack roll.
  44.  
  45. Level 1: Arcane Strike
  46. Benefit: You gain the arcane strike power.
  47.  
  48. Arcane Strike Blade Magus Attack
  49. You channel arcane energy into your blade, allowing it to direct your swing.
  50. At-Will * Arcane, Martial, Weapon
  51. Standard Action Melee weapon
  52. Target: One creature
  53. Attack: Intelligence vs. AC
  54. Hit: 1[W] + Intelligence modifier damage
  55. Level 21: 2[W] + Intelligence modifier damage
  56. Special: You can use this power as a melee basic attack.
  57.  
  58. Level 1: Blade Magus Stances
  59. Benefit: You gain one of the following powers of your choice.
  60.  
  61. Focus Energy Blade Magus Utility
  62. You alter the flow of energy within your blade, causing it to take the form of a particular element.
  63. At-Will * Arcane, Stance, Varies
  64. Minor Action Personal
  65. Effect: Choose a damage type: lightning, fire, or cold. Until the stance ends, your melee attacks deal this damage type in addition to their normal damage types.
  66.  
  67. Concentration Blade Magus Utility
  68. You focus on your opponent as well as your spell, causing you to not be vulnerable to enemies' attacks while casting.
  69. At-Will * Martial, Stance
  70. Minor Action Personal
  71. Effect: Until the stance ends, you do not provoke opportunity attacks when you use ranged or area powers.
  72.  
  73. Level 1: At-will Power
  74. Benefit: You gain one of the following powers of your choice.
  75.  
  76. Fire Bolt Blade Magus Attack 1
  77. You launch a caustic bolt of arcane energy at your enemies which splashes nearby enemies with its spray.
  78. At-Will * Arcane, Fire, Implement
  79. Standard Action Ranged 10
  80. Target: One creature
  81. Attack: Intelligence vs. Reflex
  82. Hit: 1d10 + Intelligence modifier cold damage, and each enemy adjacent to the target takes fire damage equal to your Intelligence modifier.
  83. Level 21: 2d10 + Intelligence modifier damage
  84.  
  85. Repulse Blade Magus Attack 1
  86. Arcane energy bursts from the core of your body, pushing back everyone near to you.
  87. At-Will * Arcane, Implement
  88. Standard Action Close burst 1
  89. Target: Each creature in burst
  90. Attack: Intelligence vs. Fortitude
  91. Hit: 1d6 + Intelligence modifier force damage, and you push the target 1 square.
  92. Level 21: 2d6 + Intelligence modifier force damage
  93.  
  94. (Some area burst 1 within 10 power)
  95.  
  96. Level 1: Encounter Power
  97. Benefit: You gain one of the following powers of your choice.
  98.  
  99. Magnetic Impulse Blade Magus Attack 1
  100. Arcane energy emits from your core, pushing back everyone near to you.
  101. Encounter * Arcane, Implement, Lightning
  102. Standard Action Ranged 10
  103. Target: One enemy
  104. Attack: Intelligence vs. Fortitude
  105. Hit: 1d6 + Intelligence modifier lightning damage, and you charge the enemy.
  106.  
  107. Force Lasso Blade Magus Attack 1
  108. You create a ring of force around the area, which you contract to squeeze enemies together.
  109. Encounter * Arcane, Implement
  110. Standard Action Area burst 2 within 10
  111. Target: Each creature in burst
  112. Attack: Intelligence vs. Reflex
  113. Hit: 1d10 + Intelligence modifier force damage, and you slide the target 1 square closer to the center of the burst.
  114.  
  115. Level 1: Daily Power
  116. Benefit: You gain one of the following powers of your choice.
  117.  
  118. Burning Sword Blade Magus Attack 1
  119. Your blade erupts with magical fire.
  120. Daily * Arcane
  121. Minor Action Personal
  122. Effect: Until the end of the encounter, your melee attacks deal an extra 4 fire damage.
  123.  
  124. Level 4: Spell Channeling
  125. Benefit: Choose one of the following benefits:
  126.  
  127. - Whenever you use a ranged arcane implement power with a heavy or light blade, you can change the range to melee touch.
  128.  
  129. - Whenever you use a close burst arcane implement power with a heavy or light blade, you may change the range to close blast, and whenever you use a close blast arcane implement power with a heavy or light blade, you may change the range to close burst. Whenever you convert the range of a spell this way, the radius of the power does not change.
  130.  
  131. - Whenever you use an area burst arcane implement power, you may change the range to close burst.
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