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OuroQM

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Jan 12th, 2019
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  1. ALBA PACE
  2. Composure: 1d4, 1d13
  3. Technique: Empty
  4. Strike: Empty
  5.  
  6. Abilities: Thirteen’s Blessing: [ABILITY]Whenever a dice larger than a d4 in your Composure Pool would be destroyed, generate a d4 into your Composure Pool.
  7.  
  8. TECHNIQUES
  9.  
  10. >Nervous Breakdown: [STANCE]At the end of each turn, if you have not taken damage from an attack this turn, siphon your single lowermost Composure dice into your Strike Pool. Can only be active while you have d8s in your Composure Pool.
  11.  
  12. >Corrosion:[TRICK]Destroy all Obstacles. If there are no Obstacles to be destroyed, create a Miasma Obstacle.
  13.  
  14. >Verminous Grasp: [FLOURISH]Siphon the opponent’s single lowermost Composure die into your Technique Pool. Destroy your single lowestmost Composure die.
  15.  
  16. >Vermin Soul: [FLOURISH]For every dice in your Composure that was destroyed this turn, generate a d4 into your Composure. This Technique can only be used at the end of a queue. If you have this Technique, you MUST use it every queue.
  17.  
  18. >Vile Heart: [FLOURISH]Destroy your single lowermost Composure dice. All dice in your Technique Pool have their sides increased by 2.
  19.  
  20. >Unfocussed Blow: [STRIKE]Siphon the largest dice and all other dice that share a size with it from your Technique Pool into your Strike Pool. If you are currently Broken, increase the sides of every dice in your Strike Pool by 2. Roll all dice in your Strike Pool to inflict damage.
  21.  
  22. SOFIA
  23. Composure: BROKEN
  24. Technique: 1d4, 1d6, 1d12
  25. Strike: Empty
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