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- [PAWN] if(strcmp(cmd, "/sellprods", true) == 0)
- {
- new cashmade;
- new tmpcar;
- if(IsPlayerConnected(playerid))
- {
- tmpcar = GetPlayerVehicleID(playerid);
- if(!IsATruck(tmpcar))
- {
- GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
- return 1;
- }
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- for(new i = 0; i < sizeof(BizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid, 10,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
- {
- //printf("Found House :%d",i);
- for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
- {
- if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
- {
- GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
- {
- GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- PlayerHaul[tmpcar][pLoad]--;
- BizzInfo[i][bProducts]++;
- cashmade = cashmade+BizzInfo[i][bPriceProd];
- //ConsumingMoney[playerid] = 1;
- SafeGivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
- BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- }
- OnPropUpdate(3,i);
- return 1;
- }
- }
- }
- for(new i = 0; i < sizeof(SBizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid, 10,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
- {
- //printf("Found House :%d",i);
- for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
- {
- if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
- {
- GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
- {
- GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- PlayerHaul[tmpcar][pLoad]--;
- SBizzInfo[i][sbProducts]++;
- cashmade = cashmade+SBizzInfo[i][sbPriceProd];
- //ConsumingMoney[playerid] = 1;
- SafeGivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
- SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- }
- OnPropUpdate(3,i);
- return 1;
- }
- }
- GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
- return 1;
- }[/PAWN]
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