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- [2019.11.18-21.00.47:693][ 0]LogTemp: Warning: Starting Play in Game Mode (in GameMode::StartPlay())
- [2019.11.18-21.00.47:693][ 0]LogLoad: Took 0.296172 seconds to LoadMap(/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.umap)
- [2019.11.18-21.00.47:694][ 0]LogTemp: Warning: Successfully created a session, now starting it.
- (called after OnCreateSessionCompleteDelegate_Handle fires, OnCreateSessionComplete(...))
- [2019.11.18-21.00.47:695][ 0]LogTemp: Warning: Online session has started
- (called after OnStartSessionCompleteDelegate_Handle fires, OnStartOnlineGameComplete(...)
- [2019.11.18-21.00.47:695][ 0]LogTemp: Warning: Has a world, now traveling the server
- (not traveling as the map is already loaded correctly same function, just to check whether OnlineGameComplete was successful)
- Client connects to the server and it gives back these messages on the server log:
- [2019.11.18-21.14.35:510][880]LogTemp: Warning: Prelogin Game Mode
- (GameMode::Prelogin)
- [2019.11.18-21.14.35:543][881]LogNet: Client netspeed is 10000
- [2019.11.18-21.14.35:877][891]LogNet: Join request: /Game/FirstPersonCPP/Maps/FirstPersonExampleMap?Name=DESKTOP-PCNAME?SplitscreenCount=1
- [2019.11.18-21.14.35:878][891]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
- [2019.11.18-21.14.35:880][891]LogTemp: Warning: Starting GameSession on client
- (GameMode::PostLogin)
- [2019.11.18-21.14.35:880][891]LogOnlineSession: Warning: OSS: Can't start an online game for session (GameSession) that hasn't been created
- (Sessions->StartSession(SessionName); in PostLogin)
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