Hugo1234cool

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Mar 17th, 2019
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  1. --[[
  2. REANIMATED
  3. { Never.. Give.. Up.. }
  4. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  5. MintyLatios (V3rmillion)
  6. Nebula Zorua#1938
  7.  
  8.  
  9. --]]--https://github.com/Mokiros/roblox-FE-compatibility
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,game,owner = owner,game
  12. local RealPlayer = Player
  13. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  14. wait(3)
  15. wait(1 / 60)
  16. Effects = { }
  17. local debugIt = false
  18. local Player =owner
  19. local Character = Player.Character
  20. Character.Archivable=true
  21. local FCharacter = Character:Clone()
  22. Character.Archivable=false
  23. local Humanoid = Character.Humanoid
  24. local Mouse = Player:GetMouse()
  25. local LeftArm = Character["Left Arm"]
  26. local RightArm = Character["Right Arm"]
  27. local LeftLeg = Character["Left Leg"]
  28. local RightLeg = Character["Right Leg"]
  29. local Head = Character.Head
  30. local Torso = Character.Torso
  31. local Camera = game.Workspace.CurrentCamera
  32. local RootPart = Character.HumanoidRootPart
  33. local RootJoint = RootPart.RootJoint
  34. local attack = false
  35. local Anim = 'Idle'
  36. local attacktype = 1
  37. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  38. local velocity = RootPart.Velocity.y
  39. local sine = 0
  40. local change = 1
  41. local Create = LoadLibrary("RbxUtility").Create
  42.  
  43. local m = Create("Model"){
  44. Parent = Character,
  45. Name = "WeaponModel",
  46. }
  47.  
  48. Humanoid.Animator.Parent = nil
  49. Character.Animate.Parent = nil
  50.  
  51. local newMotor = function(part0, part1, c0, c1)
  52. local w = Create('Weld'){
  53. Parent = part0,
  54. Part0 = part0,
  55. Part1 = part1,
  56. C0 = c0,
  57. C1 = c1,
  58. }
  59. return w
  60. end
  61.  
  62. function clerp(a, b, t)
  63. return a:lerp(b, t)
  64. end
  65.  
  66. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  67. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68.  
  69. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  70. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  71. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  72. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  73. RootJoint.C1 = CFrame.new(0, 0, 0)
  74. RootJoint.C0 = CFrame.new(0, 0, 0)
  75. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  76. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  77.  
  78. local rarmc1 = RW.C1
  79. local larmc1 = LW.C1
  80. local rlegc1 = RH.C1
  81. local llegc1 = LH.C1
  82.  
  83. local resetc1 = false
  84.  
  85. function PlayAnimationFromTable(table, speed, bool)
  86. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  87. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  88. RW.C0 = clerp(RW.C0, table[3], speed)
  89. LW.C0 = clerp(LW.C0, table[4], speed)
  90. RH.C0 = clerp(RH.C0, table[5], speed)
  91. LH.C0 = clerp(LH.C0, table[6], speed)
  92. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  93. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  94. if bool == true then
  95. if resetc1 == false then
  96. resetc1 = true
  97. RootJoint.C1 = RootJoint.C1
  98. Torso.Neck.C1 = Torso.Neck.C1
  99. RW.C1 = rarmc1
  100. LW.C1 = larmc1
  101. RH.C1 = rlegc1
  102. LH.C1 = llegc1
  103. end
  104. end
  105. end
  106.  
  107. ArtificialHB = Create("BindableEvent", script){
  108. Parent = script,
  109. Name = "Heartbeat",
  110. }
  111.  
  112. script:WaitForChild("Heartbeat")
  113.  
  114. frame = 1 / 30
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.Heartbeat:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.Heartbeat:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.Heartbeat:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. function swait(num)
  142. if num == 0 or num == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 0, num do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150.  
  151. function RemoveOutlines(part)
  152. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  153. end
  154.  
  155. CFuncs = {
  156. ["Part"] = {
  157. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  158. local Part = Create("Part"){
  159. Parent = Parent,
  160. Reflectance = Reflectance,
  161. Transparency = Transparency,
  162. CanCollide = false,
  163. Locked = true,
  164. BrickColor = BrickColor.new(tostring(BColor)),
  165. Name = Name,
  166. Size = Size,
  167. Material = Material,
  168. }
  169. RemoveOutlines(Part)
  170. return Part
  171. end;
  172. };
  173.  
  174. ["Mesh"] = {
  175. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  176. local Msh = Create(Mesh){
  177. Parent = Part,
  178. Offset = OffSet,
  179. Scale = Scale,
  180. }
  181. if Mesh == "SpecialMesh" then
  182. Msh.MeshType = MeshType
  183. Msh.MeshId = MeshId
  184. end
  185. return Msh
  186. end;
  187. };
  188.  
  189. ["Mesh"] = {
  190. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  191. local Msh = Create(Mesh){
  192. Parent = Part,
  193. Offset = OffSet,
  194. Scale = Scale,
  195. }
  196. if Mesh == "SpecialMesh" then
  197. Msh.MeshType = MeshType
  198. Msh.MeshId = MeshId
  199. end
  200. return Msh
  201. end;
  202. };
  203.  
  204. ["Weld"] = {
  205. Create = function(Parent, Part0, Part1, C0, C1)
  206. local Weld = Create("Weld"){
  207. Parent = Parent,
  208. Part0 = Part0,
  209. Part1 = Part1,
  210. C0 = C0,
  211. C1 = C1,
  212. }
  213. return Weld
  214. end;
  215. };
  216.  
  217. ["Sound"] = {
  218. Create = function(id, par, vol, pit)
  219. coroutine.resume(coroutine.create(function()
  220. local S = Create("Sound"){
  221. Volume = vol,
  222. Pitch = pit or 1,
  223. SoundId = id,
  224. Parent = par or workspace,
  225. }
  226. wait()
  227. S:play()
  228. game:GetService("Debris"):AddItem(S, 6)
  229. end))
  230. end;
  231. };
  232.  
  233. ["ParticleEmitter"] = {
  234. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  235. local fp = Create("ParticleEmitter"){
  236. Parent = Parent,
  237. Color = ColorSequence.new(Color1, Color2),
  238. LightEmission = LightEmission,
  239. Size = Size,
  240. Texture = Texture,
  241. Transparency = Transparency,
  242. ZOffset = ZOffset,
  243. Acceleration = Accel,
  244. Drag = Drag,
  245. LockedToPart = LockedToPart,
  246. VelocityInheritance = VelocityInheritance,
  247. EmissionDirection = EmissionDirection,
  248. Enabled = Enabled,
  249. Lifetime = LifeTime,
  250. Rate = Rate,
  251. Rotation = Rotation,
  252. RotSpeed = RotSpeed,
  253. Speed = Speed,
  254. VelocitySpread = VelocitySpread,
  255. }
  256. return fp
  257. end;
  258. };
  259.  
  260. CreateTemplate = {
  261.  
  262. };
  263. }
  264.  
  265. function rayCast(Position, Direction, Range, Ignore)
  266. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  267. end
  268.  
  269. --[[FindNearestTorso = function(pos)
  270. local list = (game.Workspace:children())
  271. local torso = nil
  272. local dist = 1000
  273. local temp, human, temp2 = nil, nil, nil
  274. for x = 1, #list do
  275. temp2 = list[x]
  276. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  277. temp = temp2:findFirstChild("Torso")
  278. human = temp2:findFirstChild("Humanoid")
  279. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  280. local dohit = true
  281. if dohit == true then
  282. torso = temp
  283. dist = (temp.Position - pos).magnitude
  284. end
  285. end
  286. end
  287. end
  288. return torso, dist
  289. end]]
  290. function FindNearestTorso(Position, Distance, SinglePlayer)
  291. if SinglePlayer then
  292. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  293. end
  294. local List = {}
  295. for i, v in pairs(workspace:GetChildren()) do
  296. if v:IsA("Model") then
  297. if v:findFirstChild("Torso") then
  298. if v ~= Character then
  299. if (v.Torso.Position - Position).magnitude <= Distance then
  300. table.insert(List, v)
  301. end
  302. end
  303. end
  304. end
  305. end
  306. return List
  307. end
  308.  
  309. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  310. if hit.Parent == nil then
  311. return
  312. end
  313. local h = hit.Parent:FindFirstChild("Humanoid")
  314. for _, v in pairs(hit.Parent:children()) do
  315. if v:IsA("Humanoid") then
  316. h = v
  317. end
  318. end
  319. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  320. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  321. if hit.Parent.DebounceHit.Value == true then
  322. return
  323. end
  324. end
  325. local c = Create("ObjectValue"){
  326. Name = "creator",
  327. Value = game:service("Players").LocalPlayer,
  328. Parent = h,
  329. }
  330. game:GetService("Debris"):AddItem(c, .5)
  331. if HitSound ~= nil and HitPitch ~= nil then
  332. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  333. end
  334. local Damage = math.random(minim, maxim)
  335. local blocked = false
  336. local block = hit.Parent:findFirstChild("Block")
  337. if block ~= nil then
  338. if block.className == "IntValue" then
  339. if block.Value > 0 then
  340. blocked = true
  341. block.Value = block.Value - 1
  342. print(block.Value)
  343. end
  344. end
  345. end
  346. if blocked == false then
  347. h.Health = h.Health - Damage
  348. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  349. else
  350. h.Health = h.Health - (Damage / 2)
  351. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  352. end
  353. if Type == "Knockdown" then
  354. local hum = hit.Parent.Humanoid
  355. hum.PlatformStand = true
  356. coroutine.resume(coroutine.create(function(HHumanoid)
  357. swait(1)
  358. HHumanoid.PlatformStand = false
  359. end), hum)
  360. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  361. local bodvol = Create("BodyVelocity"){
  362. velocity = angle * knockback,
  363. P = 5000,
  364. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  365. Parent = hit,
  366. }
  367. local rl = Create("BodyAngularVelocity"){
  368. P = 3000,
  369. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  370. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  371. Parent = hit,
  372. }
  373. game:GetService("Debris"):AddItem(bodvol, .5)
  374. game:GetService("Debris"):AddItem(rl, .5)
  375. elseif Type == "Normal" then
  376. local vp = Create("BodyVelocity"){
  377. P = 500,
  378. maxForce = Vector3.new(math.huge, 0, math.huge),
  379. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  380. }
  381. if knockback > 0 then
  382. vp.Parent = hit.Parent.Torso
  383. end
  384. game:GetService("Debris"):AddItem(vp, .5)
  385. elseif Type == "Up" then
  386. local bodyVelocity = Create("BodyVelocity"){
  387. velocity = Vector3.new(0, 20, 0),
  388. P = 5000,
  389. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  390. Parent = hit,
  391. }
  392. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  393. elseif Type == "DarkUp" then
  394. coroutine.resume(coroutine.create(function()
  395. for i = 0, 1, 0.1 do
  396. swait()
  397. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  398. end
  399. end))
  400. local bodyVelocity = Create("BodyVelocity"){
  401. velocity = Vector3.new(0, 20, 0),
  402. P = 5000,
  403. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  404. Parent = hit,
  405. }
  406. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  407. elseif Type == "Snare" then
  408. local bp = Create("BodyPosition"){
  409. P = 2000,
  410. D = 100,
  411. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  412. position = hit.Parent.Torso.Position,
  413. Parent = hit.Parent.Torso,
  414. }
  415. game:GetService("Debris"):AddItem(bp, 1)
  416. elseif Type == "Freeze" then
  417. local BodPos = Create("BodyPosition"){
  418. P = 50000,
  419. D = 1000,
  420. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  421. position = hit.Parent.Torso.Position,
  422. Parent = hit.Parent.Torso,
  423. }
  424. local BodGy = Create("BodyGyro") {
  425. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  426. P = 20e+003,
  427. Parent = hit.Parent.Torso,
  428. cframe = hit.Parent.Torso.CFrame,
  429. }
  430. hit.Parent.Torso.Anchored = true
  431. coroutine.resume(coroutine.create(function(Part)
  432. swait(1.5)
  433. Part.Anchored = false
  434. end), hit.Parent.Torso)
  435. game:GetService("Debris"):AddItem(BodPos, 3)
  436. game:GetService("Debris"):AddItem(BodGy, 3)
  437. end
  438. local debounce = Create("BoolValue"){
  439. Name = "DebounceHit",
  440. Parent = hit.Parent,
  441. Value = true,
  442. }
  443. game:GetService("Debris"):AddItem(debounce, Delay)
  444. c = Create("ObjectValue"){
  445. Name = "creator",
  446. Value = Player,
  447. Parent = h,
  448. }
  449. game:GetService("Debris"):AddItem(c, .5)
  450. end
  451. end
  452.  
  453. function ShowDamage(Pos, Text, Time, Color)
  454. local Rate = (1 / 30)
  455. local Pos = (Pos or Vector3.new(0, 0, 0))
  456. local Text = (Text or "")
  457. local Time = (Time or 2)
  458. local Color = (Color or Color3.new(1, 0, 1))
  459. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  460. EffectPart.Anchored = true
  461. local BillboardGui = Create("BillboardGui"){
  462. Size = UDim2.new(3, 0, 3, 0),
  463. Adornee = EffectPart,
  464. Parent = EffectPart,
  465. }
  466. local TextLabel = Create("TextLabel"){
  467. BackgroundTransparency = 1,
  468. Size = UDim2.new(1, 0, 1, 0),
  469. Text = Text,
  470. Font = "SciFi",
  471. TextColor3 = Color,
  472. TextScaled = true,
  473. Parent = BillboardGui,
  474. }
  475. game.Debris:AddItem(EffectPart, (Time))
  476. EffectPart.Parent = game:GetService("Workspace")
  477. delay(0, function()
  478. local Frames = (Time / Rate)
  479. for Frame = 1, Frames do
  480. wait(Rate)
  481. local Percent = (Frame / Frames)
  482. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  483. TextLabel.TextTransparency = Percent
  484. end
  485. if EffectPart and EffectPart.Parent then
  486. EffectPart:Destroy()
  487. end
  488. end)
  489. end
  490.  
  491. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  492. for _, c in pairs(workspace:children()) do
  493. local hum = c:findFirstChild("Humanoid")
  494. if hum ~= nil then
  495. local head = c:findFirstChild("Torso")
  496. if head ~= nil then
  497. local targ = head.Position - Part.Position
  498. local mag = targ.magnitude
  499. if mag <= Magnitude and c.Name ~= Player.Name then
  500. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  501. end
  502. end
  503. end
  504. end
  505. end
  506.  
  507. EffectModel = Create("Model"){
  508. Parent = Character,
  509. Name = "Effects",
  510. }
  511.  
  512. Effects = {
  513. Block = {
  514. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  515. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  516. prt.Anchored = true
  517. prt.CFrame = cframe
  518. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  519. game:GetService("Debris"):AddItem(prt, 10)
  520. if Type == 1 or Type == nil then
  521. table.insert(Effects, {
  522. prt,
  523. "Block1",
  524. delay,
  525. x3,
  526. y3,
  527. z3,
  528. msh
  529. })
  530. elseif Type == 2 then
  531. table.insert(Effects, {
  532. prt,
  533. "Block2",
  534. delay,
  535. x3,
  536. y3,
  537. z3,
  538. msh
  539. })
  540. end
  541. end;
  542. };
  543.  
  544. Cylinder = {
  545. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  546. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  547. prt.Anchored = true
  548. prt.CFrame = cframe
  549. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  550. game:GetService("Debris"):AddItem(prt, 10)
  551. table.insert(Effects, {
  552. prt,
  553. "Cylinder",
  554. delay,
  555. x3,
  556. y3,
  557. z3,
  558. msh
  559. })
  560. end;
  561. };
  562. Head = {
  563. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  564. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  565. prt.Anchored = true
  566. prt.CFrame = cframe
  567. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  568. game:GetService("Debris"):AddItem(prt, 10)
  569. table.insert(Effects, {
  570. prt,
  571. "Cylinder",
  572. delay,
  573. x3,
  574. y3,
  575. z3,
  576. msh
  577. })
  578. end;
  579. };
  580.  
  581. Sphere = {
  582. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  583. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  584. prt.Anchored = true
  585. prt.CFrame = cframe
  586. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  587. game:GetService("Debris"):AddItem(prt, 10)
  588. table.insert(Effects, {
  589. prt,
  590. "Cylinder",
  591. delay,
  592. x3,
  593. y3,
  594. z3,
  595. msh
  596. })
  597. end;
  598. };
  599.  
  600. Elect = {
  601. Create = function(cff, x, y, z)
  602. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  603. prt.Anchored = true
  604. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  605. prt.CFrame = CFrame.new(prt.Position)
  606. game:GetService("Debris"):AddItem(prt, 2)
  607. local xval = math.random() / 2
  608. local yval = math.random() / 2
  609. local zval = math.random() / 2
  610. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  611. table.insert(Effects, {
  612. prt,
  613. "Elec",
  614. 0.1,
  615. x,
  616. y,
  617. z,
  618. xval,
  619. yval,
  620. zval
  621. })
  622. end;
  623.  
  624. };
  625.  
  626. Ring = {
  627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  628. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  629. prt.Anchored = true
  630. prt.CFrame = cframe
  631. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  632. game:GetService("Debris"):AddItem(prt, 10)
  633. table.insert(Effects, {
  634. prt,
  635. "Cylinder",
  636. delay,
  637. x3,
  638. y3,
  639. z3,
  640. msh
  641. })
  642. end;
  643. };
  644.  
  645.  
  646. Wave = {
  647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  648. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  649. prt.Anchored = true
  650. prt.CFrame = cframe
  651. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652. game:GetService("Debris"):AddItem(prt, 10)
  653. table.insert(Effects, {
  654. prt,
  655. "Cylinder",
  656. delay,
  657. x3,
  658. y3,
  659. z3,
  660. msh
  661. })
  662. end;
  663. };
  664.  
  665. Break = {
  666. Create = function(brickcolor, cframe, x1, y1, z1)
  667. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  668. prt.Anchored = true
  669. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  670. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. local num = math.random(10, 50) / 1000
  672. game:GetService("Debris"):AddItem(prt, 10)
  673. table.insert(Effects, {
  674. prt,
  675. "Shatter",
  676. num,
  677. prt.CFrame,
  678. math.random() - math.random(),
  679. 0,
  680. math.random(50, 100) / 100
  681. })
  682. end;
  683. };
  684.  
  685. Fire = {
  686. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  687. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  688. prt.Anchored = true
  689. prt.CFrame = cframe
  690. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  691. game:GetService("Debris"):AddItem(prt, 10)
  692. table.insert(Effects, {
  693. prt,
  694. "Fire",
  695. delay,
  696. 1,
  697. 1,
  698. 1,
  699. msh
  700. })
  701. end;
  702. };
  703.  
  704. FireWave = {
  705. Create = function(brickcolor, cframe, x1, y1, z1)
  706. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  707. prt.Anchored = true
  708. prt.CFrame = cframe
  709. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710. local d = Create("Decal"){
  711. Parent = prt,
  712. Texture = "rbxassetid://26356434",
  713. Face = "Top",
  714. }
  715. local d = Create("Decal"){
  716. Parent = prt,
  717. Texture = "rbxassetid://26356434",
  718. Face = "Bottom",
  719. }
  720. game:GetService("Debris"):AddItem(prt, 10)
  721. table.insert(Effects, {
  722. prt,
  723. "FireWave",
  724. 1,
  725. 30,
  726. math.random(400, 600) / 100,
  727. msh
  728. })
  729. end;
  730. };
  731.  
  732. Lightning = {
  733. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  734. local magz = (p0 - p1).magnitude
  735. local curpos = p0
  736. local trz = {
  737. -ofs,
  738. ofs
  739. }
  740. for i = 1, tym do
  741. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  742. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  743. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  744. li.Material = "Neon"
  745. if tym == i then
  746. local magz2 = (curpos - p1).magnitude
  747. li.Size = Vector3.new(th, th, magz2)
  748. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  749. table.insert(Effects, {
  750. li,
  751. "Disappear",
  752. last
  753. })
  754. else
  755. do
  756. do
  757. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  758. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  759. game.Debris:AddItem(li, 10)
  760. table.insert(Effects, {
  761. li,
  762. "Disappear",
  763. last
  764. })
  765. end
  766. end
  767. end
  768. end
  769. end
  770. };
  771.  
  772. EffectTemplate = {
  773.  
  774. };
  775. }
  776.  
  777. coroutine.wrap(function()
  778. while wait() do
  779. if 0 < #Effects then
  780. for e = 1, #Effects do
  781. if Effects[e] ~= nil then
  782. local Thing = Effects[e]
  783. if Thing ~= nil then
  784. local Part = Thing[1]
  785. local Mode = Thing[2]
  786. local Delay = Thing[3]
  787. local IncX = Thing[4]
  788. local IncY = Thing[5]
  789. local IncZ = Thing[6]
  790. if Thing[2] == "Shoot" then
  791. local Look = Thing[1]
  792. local move = 30
  793. if Thing[8] == 3 then
  794. move = 10
  795. end
  796. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  797. if Thing[10] ~= nil then
  798. da = pos
  799. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  800. cfa = CFrame.new(Thing[4], pos)
  801. tehCF = cfa:lerp(cf2, 0.2)
  802. Thing[1] = tehCF.lookVector
  803. end
  804. local mag = (Thing[4] - pos).magnitude
  805. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  806. if Thing[8] == 2 then
  807. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  808. end
  809. Thing[4] = Thing[4] + Look * move
  810. Thing[3] = Thing[3] - 1
  811. if 2 < Thing[5] then
  812. Thing[5] = Thing[5] - 0.3
  813. Thing[6] = Thing[6] - 0.3
  814. end
  815. if hit ~= nil then
  816. Thing[3] = 0
  817. if Thing[8] == 1 or Thing[8] == 3 then
  818. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  819. else
  820. if Thing[8] == 2 then
  821. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  822. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  823. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  824. ref.Anchored = true
  825. ref.CFrame = CFrame.new(pos)
  826. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  827. game:GetService("Debris"):AddItem(ref, 0.2)
  828. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  829. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  830. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  831. end
  832. end
  833. end
  834. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  835. ref.Anchored = true
  836. ref.CFrame = CFrame.new(pos)
  837. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  838. game:GetService("Debris"):AddItem(ref, 1)
  839. end
  840. if Thing[3] <= 0 then
  841. table.remove(Effects, e)
  842. end
  843. end
  844. do
  845. do
  846. if Thing[2] == "FireWave" then
  847. if Thing[3] <= Thing[4] then
  848. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  849. Thing[3] = Thing[3] + 1
  850. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  851. else
  852. Part.Parent = nil
  853. table.remove(Effects, e)
  854. end
  855. end
  856. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  857. if Thing[1].Transparency <= 1 then
  858. if Thing[2] == "Block1" then
  859. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  860. Mesh = Thing[7]
  861. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  863. else
  864. if Thing[2] == "Block2" then
  865. Thing[1].CFrame = Thing[1].CFrame
  866. Mesh = Thing[7]
  867. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  869. else
  870. if Thing[2] == "Fire" then
  871. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  872. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  873. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  874. else
  875. if Thing[2] == "Cylinder" then
  876. Mesh = Thing[7]
  877. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  878. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  879. else
  880. if Thing[2] == "Blood" then
  881. Mesh = Thing[7]
  882. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  883. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  884. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  885. else
  886. if Thing[2] == "Elec" then
  887. Mesh = Thing[10]
  888. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  889. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  890. else
  891. if Thing[2] == "Disappear" then
  892. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  893. else
  894. if Thing[2] == "Shatter" then
  895. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  896. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  897. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  898. Thing[6] = Thing[6] + Thing[5]
  899. end
  900. end
  901. end
  902. end
  903. end
  904. end
  905. end
  906. end
  907. else
  908. Part.Parent = nil
  909. table.remove(Effects, e)
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end)()
  920. function attackone()
  921. attack = true
  922. for i = 0, 1, 0.1 do
  923. swait()
  924. PlayAnimationFromTable({
  925. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  926. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  927. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  928. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  929. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  930. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  931. }, .3, false)
  932. end
  933. attack = false
  934. end
  935.  
  936. Humanoid.WalkSpeed = 0;
  937.  
  938. FCharacter.Parent = Character;
  939.  
  940. local FLeftArm = FCharacter["Left Arm"]
  941. local FRightArm = FCharacter["Right Arm"]
  942. local FLeftLeg = FCharacter["Left Leg"]
  943. local FRightLeg = FCharacter["Right Leg"]
  944.  
  945. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  946. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  947. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  948. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  949. local FRootPart = FCharacter.HumanoidRootPart
  950. local FRootJoint = FRootPart.RootJoint
  951. FRootJoint.C1 = CFrame.new(0, 0, 0)
  952. FRootJoint.C0 = CFrame.new(0, 0, 0)
  953. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  954. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  955. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  956.  
  957. New = function(Object, Parent, Name, Data)
  958. local Object = Instance.new(Object)
  959. for Index, Value in pairs(Data or {}) do
  960. Object[Index] = Value
  961. end
  962. Object.Parent = Parent
  963. Object.Name = Name
  964. return Object
  965. end
  966.  
  967.  
  968.  
  969. local fgm = New("Model",FCharacter,"GunModel",{})
  970. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  971. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  972. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  973. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  974. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  975. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  976. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  977. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  978. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  979. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  980. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  981. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  982. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  983. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  984. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  985. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  986. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  987. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  988. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  989. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  990. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  991. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  992. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  993. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  994. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  995. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  996. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  997. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  998. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  999. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1000. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1001. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1002. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1003. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1004. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1005. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1006. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1007. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1008. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1009. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1010. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1011. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1012. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1013. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1014. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1015. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1016. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1017. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1018. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1019. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1020. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1021. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1022. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1023. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1024. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1025. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1026. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1027. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1028. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1029. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1030. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1031. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1032. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1033. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1034.  
  1035. for _,v in pairs(m:children()) do
  1036. if v:IsA("Part") then
  1037. v.CanCollide = false
  1038. end
  1039. end
  1040.  
  1041. local knife = Instance.new("Part", FCharacter)
  1042. knife.Locked = true
  1043. knife.Name ="Knife"
  1044. knife.CanCollide = false
  1045. knife.CFrame = FCharacter.Torso.CFrame
  1046. knife.Size = Vector3.new(2.4,1,1)
  1047. local sbox = Instance.new("SelectionBox",knife)
  1048. sbox.Adornee=knife
  1049. sbox.Transparency = 1
  1050. local mesh = Instance.new("SpecialMesh",knife)
  1051. mesh.MeshType = Enum.MeshType.FileMesh
  1052. mesh.TextureId = "rbxassetid://430991793"
  1053. mesh.MeshId = "rbxassetid://430991742"
  1054. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1055. local holder = Instance.new("Part",FCharacter)
  1056. holder.BrickColor = BrickColor.new("Brown")
  1057. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1058. holder.Size = Vector3.new(.2,2,.6)
  1059. holder.CanCollide = false
  1060. local knifweld = Instance.new("Weld",FCharacter)
  1061. knifweld.Part1 = holder
  1062. knifweld.Part0 = knife
  1063. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1064. local holderweld = Instance.new("Weld",FCharacter)
  1065. holderweld.Part0 = holder
  1066. holderweld.Part1 = FCharacter['Left Leg']
  1067. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1068. wait()
  1069. FRootPart.Anchored = true
  1070. RootPart.Anchored = true
  1071. wait(1)
  1072. if debugIt == false then
  1073. for i = 0,1,0.1 do
  1074. local speed = .3
  1075. local table = {
  1076. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1082. }
  1083. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1084. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1085. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1086. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1087. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1088. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1089. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1090. swait()
  1091. end
  1092.  
  1093. wait(1)
  1094. coroutine.wrap(function()
  1095. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1096. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1097. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1098. for i = 0,1,0.1 do
  1099. local speed = .3
  1100. local table = {
  1101. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1107. }
  1108. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1109. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1110. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1111. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1112. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1113. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1114. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1115. swait()
  1116. end
  1117. wait()
  1118. for i = 0,1,0.1 do
  1119. local speed = .3
  1120. local table = {
  1121. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1127. }
  1128. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1129. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1130. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1131. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1132. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1133. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1134. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1135. swait()
  1136. end
  1137. end)()
  1138.  
  1139.  
  1140.  
  1141. for i = 0, 1, 0.1 do
  1142. swait()
  1143. PlayAnimationFromTable({
  1144. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. }, .3, false)
  1151. end
  1152. wait(1)
  1153. for i = 0,1,.1 do
  1154. local speed = .3
  1155. local table = {
  1156. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. }
  1163. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1164. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1165. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1166. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1167. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1168. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1169. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1170. swait()
  1171. end
  1172.  
  1173. wait(1)
  1174. for i = 0, 1, .1 do
  1175. local speed = .3
  1176. local table = {
  1177. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. }
  1184. swait()
  1185. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1186. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1187. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1188. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1189. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1190. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1191. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1192. end
  1193.  
  1194. knifweld.Part1 = FCharacter['Right Arm']
  1195. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1196. for i = 0,1,.1 do
  1197. local speed = .3
  1198. local table = {
  1199. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. }
  1206. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1207. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1208. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1209. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1210. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1211. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1212. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1213. swait()
  1214. end
  1215.  
  1216. wait(1)
  1217. for i = 0, 1, 0.1 do
  1218. swait()
  1219. PlayAnimationFromTable({
  1220. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. }, .3, false)
  1227. end
  1228. wait(1)
  1229. for i = 0,1,.1 do
  1230. local speed = .3
  1231. local table = {
  1232. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. }
  1239. end
  1240. coroutine.wrap(function()
  1241. for i = 1, 11,.1 do
  1242. sine = sine + 1
  1243. local speed = .3
  1244. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1245. local table = {
  1246. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1249. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1250. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1251. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1252. }
  1253. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1254. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1255. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1256. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1257. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1258. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1259. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1260. swait()
  1261. end
  1262. for i = 0,1,.1 do
  1263. local speed = .3
  1264. local table = {
  1265. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. }
  1272. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1273. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1274. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1275. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1276. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1277. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1278. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1279. swait()
  1280. end
  1281. end)()
  1282. wait(3)
  1283. for i = 0, 1, 0.1 do
  1284. swait()
  1285. PlayAnimationFromTable({
  1286. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. }, .3, false)
  1293. end
  1294.  
  1295. wait(2)
  1296. for i = 0,1,.1 do
  1297. local speed = .3
  1298. local table = {
  1299. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. }
  1306. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1307. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1308. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1309. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1310. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1311. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1312. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1313. swait()
  1314. end
  1315. wait(0.5)
  1316. for i = 0,.7,.1 do
  1317. local speed = .3
  1318. local table = {
  1319. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. }
  1326. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1327. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1328. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1329. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1330. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1331. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1332. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1333. swait()
  1334. end
  1335. knife.Parent = Character
  1336. knifweld.Parent = Character
  1337. knifweld.Part0 = knife
  1338. knifweld.Part1 = Torso
  1339. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1340. for i = 0, 1, 0.1 do
  1341. swait()
  1342. PlayAnimationFromTable({
  1343. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. }, .3, false)
  1350. end
  1351. for i = 0,1,.1 do
  1352. local speed = .3
  1353. local table = {
  1354. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. }
  1361. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1362. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1363. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1364. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1365. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1366. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1367. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1368. swait()
  1369. end
  1370. wait(1)
  1371. for i = 0,1,.1 do
  1372. local speed = .3
  1373. local table = {
  1374. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. }
  1381. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1382. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1383. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1384. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1385. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1386. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1387. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1388. swait()
  1389. end
  1390. wait(1)
  1391. coroutine.wrap(function()
  1392. FRootJoint.C0 = CFrame.new(0,0,0)
  1393. for i = 1, 500 do
  1394. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1395. swait()
  1396. end
  1397. end)()
  1398. wait(2)
  1399. FCharacter:destroy()
  1400. wait(2)
  1401. local Fire = Instance.new("Sound",Character.Torso)
  1402. Fire.SoundId = "rbxassetid://192104941"
  1403. Fire.Looped = true
  1404. Fire.Pitch = 1
  1405. Fire.Volume = 1
  1406. Fire.Name = "cackle cackle"
  1407. Fire:play()
  1408. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1409. fire.Lifetime = NumberRange.new(0.5)
  1410. fire.Speed = NumberRange.new(1, 3)
  1411. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1412. fire.Rate = 1000
  1413. fire.Name = "FireParticie"
  1414. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1415. fire.LightEmission = 0.6
  1416. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1417. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1418. wait(3)
  1419. for i = 0,4,.1 do
  1420. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1421. swait()
  1422. end
  1423. wait(5)
  1424. end
  1425. if FCharacter then
  1426. FCharacter:destroy()
  1427. end
  1428. local s = Instance.new("Sound",Character)
  1429. s.Name = "Reanimate"
  1430. s.Volume = 5
  1431. s.Pitch = 0.66
  1432. s.Looped = true
  1433. s.SoundId = "rbxassetid://450193952"
  1434. s:Play()
  1435.  
  1436.  
  1437. local hideName = Head:Clone()
  1438. hideName.Parent = Character
  1439. hideName.Name = "Hide"
  1440.  
  1441. hideName.BrickColor = BrickColor.new("Really black")
  1442. hideName:FindFirstChildOfClass"Decal":destroy()
  1443. Head:FindFirstChildOfClass"Decal":destroy()
  1444. for i,v in next, Character:children() do
  1445. if v:IsA"BasePart" and v ~= RootPart then
  1446. v.Transparency = 0.5
  1447. v.BrickColor = BrickColor.new"Really black"
  1448. end
  1449. end
  1450. Head.Transparency = 1
  1451.  
  1452. local nametag = Instance.new("BillboardGui",Character.Head)
  1453. nametag.StudsOffset = Vector3.new(0,2,0)
  1454. nametag.Adornee = Character.Head
  1455. nametag.Size = UDim2.new(0,200,0,50)
  1456.  
  1457. local text = Instance.new("TextLabel",nametag)
  1458. text.Size = UDim2.new(0,200,0,50)
  1459. text.BackgroundTransparency = 1
  1460. text.Text = "The Reanimated"
  1461. text.TextColor3 = Color3.new(180/255,0,0)
  1462. text.TextStrokeColor3 = Color3.new(0,0,0)
  1463. text.Font = Enum.Font.Fantasy
  1464. text.TextScaled = true
  1465. text.TextStrokeTransparency = 0
  1466. coroutine.wrap(function()
  1467. while wait() do
  1468. wait(3)
  1469. text.Text = "GIVE UP"
  1470. wait()
  1471. text.Text = "The Reanimated";
  1472. wait(2)
  1473. local str = ""
  1474. for i = 1, math.random(3,25) do
  1475. str = str..string.char(math.random(65,122))
  1476. end
  1477. text.Text = str
  1478. wait()
  1479. str = ""
  1480. for i = 1, math.random(12,25) do
  1481. str = str..string.char(math.random(48,122))
  1482. end
  1483. wait()
  1484. text.Text = str
  1485. wait()
  1486. text.Text = "The Reanimated";
  1487. wait(1)
  1488. text.Text = "BE GONE THOT"
  1489. wait()
  1490. text.Text = "Burn in hell."
  1491. wait()
  1492. text.Text = "The Reanimated";
  1493. wait(2)
  1494. text.Text = "You made me do this.";
  1495. wait()
  1496. text.Text = "edgy";
  1497. wait()
  1498. for i = 1, math.random(12,25) do
  1499. str = str..string.char(math.random(48,57))
  1500. end
  1501. text.Text = str
  1502. wait()
  1503. text.Text = "The Reanimated";
  1504. wait(2)
  1505. end
  1506. end)()
  1507. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1508. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1509. if BodyColors then
  1510. BodyColors.HeadColor = BrickColor.new"Really black"
  1511. BodyColors.TorsoColor = BrickColor.new"Really black"
  1512. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1513. BodyColors.RightArmColor = BrickColor.new"Really black"
  1514. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1515. BodyColors.RightLegColor = BrickColor.new"Really black"
  1516. end
  1517. local fire;
  1518. local Fire;
  1519. if Character.Torso:FindFirstChild"FireParticie" then
  1520. fire = Character.Torso:FindFirstChild"FireParticie"
  1521. end
  1522. if Character.Torso:FindFirstChild"cackle cackle" then
  1523. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1524. end
  1525. wait(1)
  1526. for i = 0, 1, 0.1 do
  1527. swait()
  1528. PlayAnimationFromTable({
  1529. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. }, .3, false)
  1536. end
  1537. wait(2)
  1538. for i = 1, 3 do
  1539. for i = 0, 1, 0.1 do
  1540. swait()
  1541. PlayAnimationFromTable({
  1542. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. }, .3, false)
  1549. end
  1550. wait()
  1551. for i = 0, 1, 0.1 do
  1552. swait()
  1553. PlayAnimationFromTable({
  1554. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. }, .3, false)
  1561. end
  1562. end
  1563.  
  1564. wait(1)
  1565. coroutine.wrap(function()
  1566. if fire then
  1567. for i = fire.Rate, 0, -5 do
  1568. fire.Rate = i
  1569. wait()
  1570. end
  1571. fire:destroy()
  1572. end
  1573. if Fire then
  1574. Fire:Stop()
  1575. Fire:destroy()
  1576. end
  1577. end)()
  1578.  
  1579. if knife and knifweld then
  1580. for i = 0, 1, 0.1 do
  1581. swait()
  1582. PlayAnimationFromTable({
  1583. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. }, .3, false)
  1590. end
  1591.  
  1592. knifweld.Part1 = LeftArm;
  1593. for i = 0, 1, 0.1 do
  1594. swait()
  1595. PlayAnimationFromTable({
  1596. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .3, false)
  1603. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1604. end
  1605. wait(1)
  1606. for i = 0, 0.3, 0.1 do
  1607. swait()
  1608. PlayAnimationFromTable({
  1609. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. }, .7, false)
  1616. end
  1617. knifweld:destroy()
  1618. knife.CanCollide = true
  1619. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1620. knife.Touched:connect(function(o)
  1621. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1622. o.Parent:BreakJoints()
  1623. end
  1624. end)
  1625. game:service'Debris':AddItem(knife,3)
  1626. wait(1)
  1627. end
  1628. local spike = Instance.new("Part",Character)
  1629. spike.Size = Vector3.new(1,5,1)
  1630. spike.BrickColor = BrickColor.new"Really black"
  1631. spike.CanCollide=false
  1632. local mesh = Instance.new("SpecialMesh",spike)
  1633. mesh.MeshType = Enum.MeshType.FileMesh
  1634. mesh.Scale = Vector3.new(0.5,0,0.5)
  1635. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1636. local w = Instance.new("Weld",spike)
  1637. w.Part0 = spike;
  1638. w.Part1 = RightArm
  1639. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1640. for i = 0, 5, .2 do
  1641. mesh.Scale = Vector3.new(0.5,i,0.5)
  1642. wait()
  1643. end
  1644. Humanoid.Name = "..?"
  1645. Humanoid.MaxHealth = 6666
  1646. wait()
  1647. Humanoid.Health = 6666
  1648. local sitting = false
  1649. RootPart.Anchored = false
  1650. Humanoid.WalkSpeed = 16
  1651.  
  1652.  
  1653. Mouse.KeyDown:connect(function(k)
  1654. k = k:lower()
  1655. if attack == false and k == 'n' then
  1656. sitting = not sitting
  1657. end
  1658. end)
  1659.  
  1660. Mouse.KeyDown:connect(function(k)
  1661. k = k:lower()
  1662. if attack == false and k == '\\' then
  1663. attack = true
  1664. for i = 0, 1, .1 do
  1665. PlayAnimationFromTable({
  1666. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. }, .3, false)
  1673. end
  1674. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1675. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1676. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1677. v:BreakJoints()
  1678. end
  1679. end
  1680. end
  1681. wait(3)
  1682. attack = false
  1683. end
  1684. end)
  1685. Mouse.KeyDown:connect(function(k)
  1686. k = k:lower()
  1687. if attack == false and k == 'z' then
  1688. attack=true
  1689. local grab = nil
  1690. local Grabbed = false
  1691. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1692. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1693. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1694. Grabbed = true
  1695. grab = v
  1696. end
  1697. end
  1698. end
  1699. coroutine.wrap(function()
  1700. if grab then
  1701. while wait() do
  1702. if not grab then break end
  1703. if grab:FindFirstChild"Torso" then
  1704. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1705. end
  1706. end
  1707. end
  1708. end)()
  1709. for i = 0, 1, 0.1 do
  1710. swait()
  1711. PlayAnimationFromTable({
  1712. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. }, .8, false)
  1719. end
  1720. wait(2)
  1721. if grab then
  1722. grab:BreakJoints()
  1723. grab = nil
  1724. end
  1725. attack = false
  1726. end
  1727. end)
  1728.  
  1729. local stomps = Instance.new("Sound", Character)
  1730. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1731. stomps.Looped = true
  1732. stomps.Volume = 10
  1733. local footsteps = false
  1734.  
  1735. while true do
  1736. swait()
  1737. for i, v in pairs(Character:GetChildren()) do
  1738. if v:IsA("Part") then
  1739. v.Material = "SmoothPlastic"
  1740. elseif v:IsA("Accessory") then
  1741. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1742. end
  1743. end
  1744. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1745. velocity = RootPart.Velocity.y
  1746. sine = sine + change
  1747. local RightLeg = CFrame.new(0.5,-1,0)
  1748. local LeftLeg = CFrame.new(-0.5,-1,0)
  1749.  
  1750. local lefth = (Torso.CFrame*LeftLeg)
  1751. local righth = (Torso.CFrame*RightLeg)
  1752.  
  1753. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1754.  
  1755. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1756.  
  1757. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1758. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1759.  
  1760. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1761. if RootPart.Velocity.y > 1 and hit == nil then
  1762. Anim = "Jump"
  1763. if attack == false then
  1764. PlayAnimationFromTable({
  1765. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. }, .3, false)
  1772. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1773. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1774. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1775. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1776. end
  1777. elseif RootPart.Velocity.y < -1 and hit == nil then
  1778. Anim = "Fall"
  1779. if attack == false then
  1780. PlayAnimationFromTable({
  1781. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. }, .3, false)
  1788. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1789. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1790. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1791. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1792. end
  1793. elseif Torsovelocity < 1 and hit ~= nil then
  1794. Anim = "Idle"
  1795. if attack == false then
  1796. if sitting then
  1797. PlayAnimationFromTable({
  1798. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804. }, .3, false)
  1805. else
  1806. change = 1
  1807. PlayAnimationFromTable({
  1808. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1811. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1812. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1813. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1814. }, .3, false)
  1815. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1816. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1817. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1818. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1819. end
  1820. end
  1821. elseif Torsovelocity > 2 and hit ~= nil then
  1822. Anim = "Walk"
  1823. if attack == false then
  1824. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1825. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1826. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1827. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1829. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1830. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1831. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1832.  
  1833. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1834. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1835. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1836.  
  1837. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1838. end
  1839. end
  1840. if Anim == "Walk" then
  1841. stomps.Pitch = 1.1
  1842. if stomps.Playing == false then
  1843. stomps:Play()
  1844. end
  1845. elseif Anim == "Idle" then
  1846. stomps:Stop()
  1847. end
  1848. end
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