gamemaste789

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Dec 25th, 2011
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  1. var NTConfig_CastStatic;
  2. var NTConfig_SwitchCastSorc;
  3.  
  4. function NT_LoadConfig()
  5. {
  6. //-----------------------------------------------------------------------------------------------------
  7. // If you have trouble configuring your bot, follow the links below:
  8. // Wiki: http://www.D2Etal.com/wiki
  9. // Forums: http://www.D2Etal.com
  10. // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  11. //
  12. // -----------------------------------------------------------------------------------------------------
  13.  
  14. //NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
  15.  
  16. //------------------------------------------------------------------------------>>
  17. // Etal Clone Hunter Options.
  18. //------------------------------------------------------------------------------>>
  19.  
  20. //NTConfig_Script.push("NTCloneHunter.ntj");
  21. NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
  22. NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
  23. NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  24. NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  25.  
  26. //------------------------------------------------------------------------------
  27. // Aura Stacking
  28. // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  29. // (Gear WILL be dropped.)
  30. //------------------------------------------------------------------------------
  31. NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
  32. //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
  33. //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
  34. //NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
  35.  
  36. //------------------------------------------------------------------------------
  37. // Leech, Leech Fighter & Team Botting Settings
  38. //------------------------------------------------------------------------------
  39.  
  40. NTConfig_Leader = "gamerpala-aL"; // Leaders name. (Don't set to yourself.)
  41. NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  42. NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
  43. NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
  44. NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
  45.  
  46. //NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
  47. NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
  48.  
  49. //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
  50. //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
  51.  
  52. NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
  53. NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
  54. NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  55. NTConfig_UseChatCommandPortal = false; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  56.  
  57. //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
  58. LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  59. //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
  60. NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  61.  
  62. NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  63. NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  64. NTConfig_TakeTpBaal = "SAFE"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  65. NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
  66. NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  67. leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
  68. NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  69. NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
  70. NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal
  71. NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  72. _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  73. NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
  74.  
  75. //------------------------------------------------------------------------------
  76. // Boss Configuration
  77. //------------------------------------------------------------------------------
  78.  
  79. //------------------------------------------------------------------------------
  80. // Act 1 Scripts
  81. //------------------------------------------------------------------------------
  82.  
  83. //NTConfig_Script.push("NTAndariel.ntj");
  84. NTConfig_RightWall = false; // Set true to use the right wall on Andy (better for weeker characters).
  85. NTConfig_ClearAndarielThrone = false; // Set true to clear throne room.
  86. //NTConfig_Script.push("NTDenOfEvil.ntj");
  87. NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest)
  88. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  89. NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
  90. //NTConfig_Script.push("NTTheSmith.ntj");
  91. NTConfig_ClearBarracks = false; // Set true to clear the barracks.
  92. //NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
  93. NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash.
  94. //NTConfig_Script.push("NTBishibosh_ENG.ntj");
  95. NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains.
  96. //NTConfig_Script.push("NTCountess.ntj");
  97. //NTConfig_Script.push("NTTreehead.ntj");
  98. //NTConfig_Script.push("NTPit.ntj");
  99. NTConfig_ClearPitLevel1 = 1;
  100. //NTConfig_Script.push("NTMausoleum.ntj");
  101. NTConfig_KillBloodRaven = false;
  102. //NTConfig_Script.push("NTBloodRaven.ntj");
  103. NTConfig_ClearMausoleum = false;
  104. NTConfig_ClearCrypt = false;
  105. //NTConfig_Script.push("NTHole.ntj");
  106. NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  107. //NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.)
  108. NTConfig_KillRakanishu = false;
  109. //NTConfig_Script.push("NTCow.ntj");
  110. NTConfig_KillRakanishuCows = false;
  111. NTConfig_TristExtension = false; // Set true to clear Tristram.
  112. NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug".
  113. //NTConfig_Script.push("NTBoneAsh.ntj");
  114. NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  115. NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  116. //NTConfig_Script.push("NTColdCrow.ntj");
  117. NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  118. NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  119. NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  120.  
  121. //------------------------------------------------------------------------------
  122. // Act 2 Scripts
  123. //------------------------------------------------------------------------------
  124.  
  125. //NTConfig_Script.push("NTTombRaider.ntj");
  126. NTConfig_ClearChestPosition = false; // Clear around chest position?
  127. NTConfig_ClearTombs = false; // Set true to clear the tombs as well.
  128. //NTConfig_Script.push("NTSummoner.ntj");
  129. NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing?
  130. NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
  131. NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above?
  132. NTConfig_KillFireEye = false;
  133. //NTConfig_Script.push("NTDuriel.ntj");
  134. //NTConfig_Script.push("NTFangskin.ntj");
  135. NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  136. //NTConfig_Script.push("NTAncientTunnels.ntj");
  137. //NTConfig_Script.push("NTColdworm.ntj");
  138. //NTConfig_Script.push("NTRadament.ntj");
  139. //NTConfig_Script.push("NTDarkElder.ntj");
  140. NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  141. //NTConfig_Script.push("NTBeetleBurst.ntj");
  142. NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  143.  
  144. //------------------------------------------------------------------------------
  145. // Act 3 Scripts
  146. //------------------------------------------------------------------------------
  147.  
  148. //NTConfig_Script.push("NTStormTree.ntj");
  149. NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  150. //NTConfig_Script.push("NTKurastChest.ntj");
  151. //NTConfig_Script.push("NTTravincal.ntj");
  152. //NTConfig_Script.push("NTKurastTravel.ntj");
  153. //NTConfig_Script.push("NTAct3Sewers.ntj");
  154. NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  155. NTConfig_OpenAllChestsLvl2 = false;
  156. //NTConfig_Script.push("NTMephisto.ntj");
  157. NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate?
  158. NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
  159.  
  160. //------------------------------------------------------------------------------
  161. // Act 4 Scripts
  162. //------------------------------------------------------------------------------
  163.  
  164. //NTConfig_Script.push("NTIzual.ntj");
  165. NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  166. NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  167. //NTConfig_Script.push("NTHephasto.ntj");
  168. NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  169. //NTConfig_Script.push("NTDiablo.ntj");
  170.  
  171.  
  172. //--------------------------\\
  173. // Diablo Settings: \\
  174. //--------------------------\\
  175.  
  176. NTConfig_CSSealsOnly = false;
  177. NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
  178. NTConfig_CSTpNotSafe = "TP up. Might be hot!";
  179. NTConfig_CSTpSafe = "TP safe.";
  180. NTConfig_CSKillDiablo = "Diablo time!";
  181. NTConfig_CSScriptEnd = "It's Baal time Mubns!";
  182. NTConfig_CSIdiotMsg = "Please don't hit the seals!";
  183. NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
  184. NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
  185. NTConfig_BOWait = 2; // Time in seconds to wait before using BO.
  186. NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty "").
  187. Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
  188. NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
  189.  
  190. //-----------------------------------------------------------------------------------
  191. // Act 5 Scripts
  192. //------------------------------------------------------------------------------------
  193.  
  194. //NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
  195. NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.)
  196. NTConfig_KillPindleskin = true;
  197. NTConfig_KillNihlathak= true;
  198. NTConfig_OpenEvilUrnNihl = false;
  199. NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  200. NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  201. NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak
  202. NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
  203. NTConfig_DanceForPindle = false; // false will disable dancing sorc at pindle
  204. //NTConfig_Script.push("NTEldritch.ntj");
  205. NTConfig_ShenkExtension = false;
  206. NTConfig_DacFarren = false;
  207. //NTConfig_Script.push("NTThreshSocket.ntj");
  208. NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket?
  209. //NTConfig_Script.push("NTPitOfAcheron.ntj");
  210. NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  211. //NTConfig_Script.push("NTInfernalPit.ntj");
  212. NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  213. NTConfig_FTEvilUrnExtension = false;
  214. //NTConfig_Script.push("NTDrifterCavern.ntj");
  215. NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions).
  216. //NTConfig_Script.push("NTAbbadon.ntj");
  217. NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  218. //NTConfig_Script.push("NTFrozenstein.ntj");
  219. NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions).
  220. //NTConfig_Script.push("NTGlacialTrail.ntj");
  221. NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions).
  222. //NTConfig_Script.push("NTIcyCellar.ntj");
  223. NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions).
  224. //NTConfig_Script.push("NTWorldStoneKeep.ntj");
  225. //NTConfig_Script.push("NTBaal.ntj");
  226. NTConfig_KillBaal = true;
  227. NTConfig_MakeHotTP = true;
  228. NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
  229. NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  230. NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room.
  231. NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  232. NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
  233. NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned?
  234. NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
  235.  
  236. //------------------------\\
  237. // "Public Baal Settings" \\
  238. //------------------------\\
  239.  
  240. NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
  241. Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
  242. Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  243. Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
  244. Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
  245. Baal_NextGameMessage = "Etal Bot - D2Etal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  246. Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  247. Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
  248.  
  249. //------------------------------------------------------------------------------
  250. // NTWPGrabber Instructions
  251. //------------------------------------------------------------------------------
  252. // NTWPGrabber iterates through areas grabbing relevant waypoints.
  253. // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  254. //
  255. // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  256. // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  257. //
  258. // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  259. // * Quest nip is required while running the quest module.
  260. // * Make sure you have space in your stash (& a clear cube) for the quest items
  261. //
  262. // Your character WILL die if you cannot handle the quest.
  263. //------------------------------------------------------------------------------
  264.  
  265. //NTConfig_Script.push("NTWPGrabber.ntj");
  266.  
  267. NTConfig_DoQuests =
  268. [
  269. //"Den Of Evil",
  270. //"The Search For Cain",
  271. //"Radament's Lair",
  272. //"Horadric cube",
  273. //"Lam Esen's Tome",
  274. //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  275. //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  276. //"Fallen Angle",
  277. //"Siege on Harrogath",
  278. //"Prison Of Ice",
  279. //"Rite Of Passage",
  280. ];
  281.  
  282. //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
  283.  
  284. //------------------------------------------------------------------------------
  285. // Misc. Scripts
  286. //------------------------------------------------------------------------------
  287.  
  288. //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
  289. //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  290. //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  291. //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  292. NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
  293.  
  294. //NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
  295. NTConfig_PickitOn = false; // Manual play with pickit.
  296. NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
  297. NTConfig_RevealMap = false; // Manual play with maphack
  298. NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead.
  299.  
  300. NTConfig_HostileHandler = false; // true to use the new hostile handler
  301. RunFromHostiles = false; // true to leave game when hostiled
  302. KillHostiler = true; // true to kill the hostile player
  303. MilTime = false; // true for 24 hour clock, false for 12 hr
  304. TauntHostile = true; // true to taunt the hostiler, false if not
  305. BanFromChannel = false; // true will send PM to channel bot, false won't
  306. ChanBotAcct = ""; // Channel bot to send ban message to
  307. ChanBotTrigger = "."; // Channel bots trigger for commands
  308. ChanBotCommand = ""; // Channel bots ban command
  309.  
  310. //------------------------------------------------------------------------------
  311. // Speed Settings
  312. //------------------------------------------------------------------------------
  313. me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
  314. NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
  315. NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
  316. NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  317.  
  318. //------------------------------------------------------------------------------
  319. // Chicken settings
  320. //------------------------------------------------------------------------------
  321. NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
  322. NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
  323.  
  324. NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
  325. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  326. NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
  327. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  328.  
  329. NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
  330. NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
  331.  
  332. // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
  333. // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
  334. // To disable, use 0
  335. NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
  336. NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  337.  
  338. NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  339.  
  340. NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
  341. NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  342. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  343.  
  344. //------------------------------------------------------------------------------
  345. // Inventory settings
  346. //------------------------------------------------------------------------------
  347. NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
  348. NTConfig_FreeSpace = 0; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  349.  
  350. // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  351. NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
  352. NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
  353. NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
  354. NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
  355.  
  356. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  357.  
  358. //----------------------------------------------------------------------------------------------
  359. // Belt Settings
  360. // Type of potion used in each belt column
  361. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  362. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  363. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  364. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  365. // To use rejuvenations only, put "rv" in all columns.
  366. //----------------------------------------------------------------------------------------------
  367. NTConfig_BeltColType[0] = "hp";
  368. NTConfig_BeltColType[1] = "hp";
  369. NTConfig_BeltColType[2] = "mp";
  370. NTConfig_BeltColType[3] = "rv";
  371.  
  372. //-----------------------------------------------------------------------------------
  373. // Pickit (SnagIt) Configuration
  374. // * Select one group only (normal / advance / extreme / Master)
  375. //-----------------------------------------------------------------------------------
  376. //NTConfig_NIPFilePath.push("normal/normal.nip");
  377. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  378. //NTConfig_NIPFilePath.push("normal/set.nip");
  379. //NTConfig_NIPFilePath.push("normal/unique.nip");
  380. //NTConfig_NIPFilePath.push("normal/craft.nip");
  381. //NTConfig_NIPFilePath.push("normal/key.nip");
  382.  
  383. //NTConfig_NIPFilePath.push("advance/normal.nip");
  384. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  385. //NTConfig_NIPFilePath.push("advance/set.nip");
  386. //NTConfig_NIPFilePath.push("advance/unique.nip");
  387. //NTConfig_NIPFilePath.push("advance/craft.nip");
  388. //NTConfig_NIPFilePath.push("advance/key.nip");
  389.  
  390. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  391. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  392. //NTConfig_NIPFilePath.push("extreme/set.nip");
  393. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  394. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  395. //NTConfig_NIPFilePath.push("extreme/key.nip");
  396.  
  397. NTConfig_NIPFilePath.push("Master/Charms.nip");
  398. NTConfig_NIPFilePath.push("Master/Crafted.nip");
  399. NTConfig_NIPFilePath.push("Master/Cubed.nip");
  400. NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  401. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  402. NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  403. NTConfig_NIPFilePath.push("Master/Magic.nip");
  404. NTConfig_NIPFilePath.push("Master/Rare.nip");
  405. NTConfig_NIPFilePath.push("Master/Set.nip");
  406. NTConfig_NIPFilePath.push("Master/Unid.nip");
  407. NTConfig_NIPFilePath.push("Master/Unique.nip");
  408. NTConfig_NIPFilePath.push("Master/White.nip");
  409. NTConfig_NIPFilePath.push("Master/Runeword.nip");
  410.  
  411. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  412.  
  413. //------------------------------------------------------------------------------
  414. // Runeword configuration
  415. //
  416. // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  417. // * Use NTItemAlias.ntl to find classids
  418. // * YOU MUST USE THE EXACT ORDER OF RUNES
  419. // * Base item needs to be in the pickit, rest is picked auto.
  420. // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  421. //------------------------------------------------------------------------------
  422.  
  423. NTConfig_MakeRunewords = false;
  424.  
  425. //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  426. NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  427.  
  428. //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
  429. NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  430.  
  431. //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  432. NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  433.  
  434. //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
  435. NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  436.  
  437. //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
  438. NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  439.  
  440. //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
  441. NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  442.  
  443. //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
  444. NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  445.  
  446. //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
  447. NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  448.  
  449. //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  450. NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  451.  
  452. //------------------------------------------------------------------------------
  453. // Cubing configuration
  454. //------------------------------------------------------------------------------
  455. NTConfig_Cubing = false; // Enable Cubing?
  456.  
  457. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  458. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  459. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  460. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  461. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  462. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  463. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  464.  
  465. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  466. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  467. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
  468. //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
  469. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
  470.  
  471. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  472. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  473.  
  474. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  475. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  476.  
  477. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
  478. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
  479. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
  480. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
  481. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
  482. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
  483. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
  484. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
  485. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
  486. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
  487.  
  488. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
  489. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
  490. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
  491. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
  492. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
  493.  
  494. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  495. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  496.  
  497. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  498.  
  499. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  500. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  501. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  502. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  503. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  504. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  505. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  506. //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  507. //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  508. //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  509. //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  510. //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  511. //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  512. //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  513. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  514. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  515. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  516. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  517. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  518. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  519. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  520. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  521. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  522.  
  523. //***** Include the following, Primary item must be setted in item_configs folder *****
  524.  
  525. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
  526. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
  527. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
  528. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
  529. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
  530. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  531.  
  532. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  533. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  534. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  535. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  536. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  537. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
  538.  
  539. //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
  540.  
  541. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
  542. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
  543. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
  544. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
  545.  
  546. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
  547. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  548. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
  549. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  550. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
  551. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  552. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
  553. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
  554. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  555. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
  556. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
  557. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
  558. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
  559. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
  560.  
  561. //------------------------------------------------------------------------------
  562. // Gamble Configuration
  563. // * To specify what items to gamble, adjust the array with the desired item codes.
  564. //------------------------------------------------------------------------------
  565. NTConfig_Gamble = false; // Enable gambling?
  566. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
  567. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
  568.  
  569. NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  570. NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
  571.  
  572. NTConfig_GambleItem.push(520); // Amulets
  573. NTConfig_GambleItem.push(522); // Rings
  574. NTConfig_GambleItem.push(418); // Circlets
  575. NTConfig_GambleItem.push(419); // Coronets
  576. //NTConfig_GambleItem.push(334); // Leather Gloves
  577. //NTConfig_GambleItem.push(335); // Heavy Gloves
  578. //NTConfig_GambleItem.push(336); // Chain Gloves
  579. //NTConfig_GambleItem.push(337); // Light Gauntlets
  580. //NTConfig_GambleItem.push(338); // Gauntlets
  581. NTConfig_GambleItem.push(331); // Kite Shield
  582.  
  583. //------------------------------------------------------------------------------
  584. // General configuration
  585. //------------------------------------------------------------------------------
  586. NTConfig_PublicMode = true; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  587. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  588. NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  589. NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
  590. NTConfig_UseMerc = false; // Set true if you will use a mercenary, will revive merc at a reviver npc.
  591. NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
  592. NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
  593. NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
  594. NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
  595. NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  596. NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  597. NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  598. NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  599. NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  600. NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
  601. NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
  602. NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  603. NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  604. NTConfig_CheckPassword = false; // Check for game password, quit if none.
  605. NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
  606. NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  607. NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
  608. NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
  609. NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  610.  
  611. NTConfig_Telekinesis = true; // Try to use Telekinesis skill on waypoint, stash, portals (in town) & while picking up potions/gold.
  612. NTConfig_SwitchCastSorc = false; // Using a memory staff?
  613. NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  614. NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
  615.  
  616. //-------------------------------------------------------------------------------
  617. // Advanced XML Item Logging
  618. //-------------------------------------------------------------------------------
  619. NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
  620. NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  621. NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
  622. NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
  623. NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
  624. NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  625.  
  626. //-------------------------------------------------------------------------------
  627. // General Log File Options
  628. //-------------------------------------------------------------------------------
  629. NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
  630. NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
  631.  
  632. //------------------------------------------------------------------------------
  633. // Manager Log Options
  634. //------------------------------------------------------------------------------
  635. NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  636. NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  637.  
  638. //-------------------------------------------------------------------------------
  639. // Immunity Skipping
  640. //-------------------------------------------------------------------------------
  641. NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  642.  
  643. NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
  644. NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
  645. NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
  646. NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
  647. NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
  648. NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
  649.  
  650. NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
  651. NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
  652. NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
  653. NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
  654. NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
  655. NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
  656. NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
  657. NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
  658. NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
  659. NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
  660. NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
  661. NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
  662. NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
  663. NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
  664. NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
  665.  
  666. //------------------------------------------------------------------------------
  667. // ID Options & Other Town Configs
  668. //------------------------------------------------------------------------------
  669. NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
  670. NTConfig_FillTombsInField = false; // set true and the bot will fill id and tp tombs in field. Must uncomment/add id and tp scrolls in nip files "[Name] == scrolloftownportal" and "[Name] == scrollofidentify"
  671. NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  672. NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
  673. NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
  674. "up for grabs ",
  675. "dropping ",
  676. "tossing ",
  677. "free item on ground ",
  678. ];
  679.  
  680. NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  681. NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  682. NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
  683. NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  684. NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  685. NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
  686.  
  687. //------------------------------------------------------------------------------
  688. // DPS Meter Config
  689. //------------------------------------------------------------------------------
  690. DPSMeter = false; // This toggles the DPS Meter on / off.
  691. miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
  692. DPSScanSpeed = 50; // Delay between each scan (in ms).
  693. DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  694. DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
  695.  
  696. //----------------------------------------------------------------------------------
  697. //Open chest configs configs.
  698. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  699. //----------------------------------------------------------------------------------
  700. NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  701. NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
  702. NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.)
  703. NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  704.  
  705. // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  706. // * Current area ID can be displayed ingame by pressing Num Pad "*".
  707. // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  708. // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
  709.  
  710. NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  711.  
  712. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  713. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  714. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  715. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  716.  
  717. //------------------------------------------------------------------------------
  718. // Shrine Grabber Settings
  719. //------------------------------------------------------------------------------
  720.  
  721. NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  722. NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  723.  
  724. //------------------------------------------------------------------------------
  725. // Attack Configuration
  726. // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  727. // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  728. //------------------------------------------------------------------------------
  729. NTConfig_AttackSkill[0] = -1; // First skill. Maybe slow missiles
  730. NTConfig_AttackSkill[1] = 59; // Primary skill to super unique/champion.
  731. NTConfig_AttackSkill[2] = 45; // Primary untimed skill to super unique/champion.
  732. NTConfig_AttackSkill[3] = 59; // Primary skill to others.
  733. NTConfig_AttackSkill[4] = 45; // Primary untimed skill to others.
  734. NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
  735. NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
  736. NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  737. NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
  738. NTConfig_AttackSkill[9] = 59; // Primary skill to boss (diablo/meph/Duriel/andy)
  739. NTConfig_AttackSkill[10] = -59; // Primary skill to baal this MUST be set if you do baal charged bolt works well here
  740.  
  741. NTConfig_ChainLightOnLightImmunes = false; // Set true to use Chain Lighning automatically on light immune mobs.
  742. NTConfig_DancingSorc = true; // Periodically teleport between attacks, settings below.
  743. NTConfig_AttackJump = 3; // # of attacks before teleporting.
  744. NTConfig_BounceRange = 9; // Range away from mob to keep when teleporting.
  745. NTConfig_DanceStartHp = 78; // Auto dance if below this % health? (Set -1 to disable, 101 to always.)
  746. NTConfig_DanceStartMp = -1; // Auto dance if below this % mana? (Set -1 to disable, 101 to always.)
  747.  
  748. prewavespot = [15092, 5040]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  749. NTConfig_PreWaveSpam = 0; // Attack skill to spam between waves. Set "0" to disable.
  750. KBLSpamPos = [15090, 5028, 15099, 5028, 15093, 5028]; // (X,Y) coordinates to attack with NTConfig_PreWaveSpam.
  751.  
  752.  
  753. NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  754. NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  755.  
  756. MNTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
  757. NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.
  758.  
  759. MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  760. [58,59,60,61,62,101,102,103,104,190,191,
  761. 192,193,194,206,207,208,209,228,239,240,
  762. 241,278,279,280,281,282,283,303,312,480,
  763. 481,482,483,484,485,486,529];
  764.  
  765. NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  766.  
  767. //------------------------------------------------------------------------------
  768. // Check Safe Settings
  769. //------------------------------------------------------------------------------
  770. // Check Self Safe. Set to []; for none.
  771. // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  772. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  773.  
  774. NTConfig_CheckSelfSafe = [];
  775.  
  776. // Check Merc's Safe. Set to []; for none.
  777. // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  778. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  779.  
  780. NTConfig_CheckMercSafe = [];
  781.  
  782. //------------------------------------------------------------------------------
  783. // Class Specific Settings
  784. //------------------------------------------------------------------------------
  785.  
  786. NTConfig_CastStatic = 60; // Cast Static Field until monster's HP is less than (or equal to) this percent. (Set to 100 to disable.) (This will only static act bosses.)
  787.  
  788. NTConfig_StaticBossesOnly = true; // Only static bosses? (Add bosses below.) (Any missing GetLocaleString values can be found in D2NT\sdk\getlocalestring.txt)
  789. NTConfig_StaticBossesSelect.push(GetLocaleString(3021)); // Andariel
  790. NTConfig_StaticBossesSelect.push(GetLocaleString(3062)); // Mephisto
  791. NTConfig_StaticBossesSelect.push(GetLocaleString(3060)); // Diablo
  792. NTConfig_StaticBossesSelect.push(GetLocaleString(3061)); // Baal
  793. NTConfig_StaticBossesSelect.push(GetLocaleString(3054)); // Duriel
  794. //NTConfig_StaticBossesSelect.push(GetLocaleString(22497)); // Pindleskin
  795. //NTConfig_StaticBossesSelect.push(GetLocaleString(22498)); // Thresh Socket
  796. }
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