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Silver_cole

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Sep 5th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").silver22352
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. wait(0.2)
  92.  
  93. Player = game:GetService("Players").silver22352
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 12
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Weapon = IT("Model")
  161. Weapon.Name = "Adds"
  162. local Effects = IT("Folder", Weapon)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local PLAYANIMS = true
  168. local CLOAKED = false
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. --//=================================\\
  214. --|| SOME FUNCTIONS
  215. --\\=================================//
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222. if NUMBER >= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229. if NUMBER <= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236. if NUMBER == 0 or NUMBER == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 1, NUMBER do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246. local NEWMESH = IT(MESH)
  247. if MESH == "SpecialMesh" then
  248. NEWMESH.MeshType = MESHTYPE
  249. if MESHID ~= "nil" and MESHID ~= "" then
  250. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  251. end
  252. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  254. end
  255. end
  256. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257. NEWMESH.Scale = SCALE
  258. NEWMESH.Parent = PARENT
  259. return NEWMESH
  260. end
  261.  
  262. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  263. local NEWPART = IT("Part")
  264. NEWPART.formFactor = FORMFACTOR
  265. NEWPART.Reflectance = REFLECTANCE
  266. NEWPART.Transparency = TRANSPARENCY
  267. NEWPART.CanCollide = false
  268. NEWPART.Locked = true
  269. NEWPART.Anchored = true
  270. if ANCHOR == false then
  271. NEWPART.Anchored = false
  272. end
  273. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  274. NEWPART.Name = NAME
  275. NEWPART.Size = SIZE
  276. NEWPART.Position = Torso.Position
  277. NEWPART.Material = MATERIAL
  278. NEWPART:BreakJoints()
  279. NEWPART.Parent = PARENT
  280. return NEWPART
  281. end
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293.  
  294. function QuaternionFromCFrame(cf)
  295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296. local trace = m00 + m11 + m22
  297. if trace > 0 then
  298. local s = math.sqrt(1 + trace)
  299. local recip = 0.5 / s
  300. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301. else
  302. local i = 0
  303. if m11 > m00 then
  304. i = 1
  305. end
  306. if m22 > (i == 0 and m00 or m11) then
  307. i = 2
  308. end
  309. if i == 0 then
  310. local s = math.sqrt(m00 - m11 - m22 + 1)
  311. local recip = 0.5 / s
  312. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313. elseif i == 1 then
  314. local s = math.sqrt(m11 - m22 - m00 + 1)
  315. local recip = 0.5 / s
  316. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317. elseif i == 2 then
  318. local s = math.sqrt(m22 - m00 - m11 + 1)
  319. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp;
  339. if cosTheta >= 0.0001 then
  340. if (1 - cosTheta) > 0.0001 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. else
  350. if (1 + cosTheta) > 0.0001 then
  351. local theta = ACOS(-cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((t - 1) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = t - 1
  357. finishInterp = t
  358. end
  359. end
  360. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364. local qa = {QuaternionFromCFrame(a)}
  365. local qb = {QuaternionFromCFrame(b)}
  366. local ax, ay, az = a.x, a.y, a.z
  367. local bx, by, bz = b.x, b.y, b.z
  368. local _t = 1 - t
  369. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386. local label = IT("TextLabel")
  387. label.BackgroundTransparency = 1
  388. label.Size = UD2(1, 0, 1, 0)
  389. label.Position = UD2(0, 0, 0, 0)
  390. label.TextColor3 = TEXTCOLOR
  391. label.TextStrokeTransparency = STROKETRANSPARENCY
  392. label.TextTransparency = TRANSPARENCY
  393. label.FontSize = TEXTFONTSIZE
  394. label.Font = TEXTFONT
  395. label.BorderSizePixel = BORDERSIZEPIXEL
  396. label.TextScaled = false
  397. label.Text = TEXT
  398. label.Name = NAME
  399. label.Parent = PARENT
  400. return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  408. local NEWWELD = IT(TYPE)
  409. NEWWELD.Part0 = PART0
  410. NEWWELD.Part1 = PART1
  411. NEWWELD.C0 = C0
  412. NEWWELD.C1 = C1
  413. NEWWELD.Parent = PARENT
  414. return NEWWELD
  415. end
  416.  
  417. local S = IT("Sound")
  418. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  419. local NEWSOUND = nil
  420. coroutine.resume(coroutine.create(function()
  421. NEWSOUND = S:Clone()
  422. NEWSOUND.Parent = PARENT
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426. NEWSOUND:play()
  427. if DOESLOOP == true then
  428. NEWSOUND.Looped = true
  429. else
  430. repeat wait(1) until NEWSOUND.Playing == false
  431. NEWSOUND:remove()
  432. end
  433. end))
  434. return NEWSOUND
  435. end
  436.  
  437. function MakeForm(PART,TYPE)
  438. if TYPE == "Cyl" then
  439. local MSH = IT("CylinderMesh",PART)
  440. elseif TYPE == "Ball" then
  441. local MSH = IT("SpecialMesh",PART)
  442. MSH.MeshType = "Sphere"
  443. elseif TYPE == "Wedge" then
  444. local MSH = IT("SpecialMesh",PART)
  445. MSH.MeshType = "Wedge"
  446. end
  447. end
  448.  
  449. function CFrameFromTopBack(at, top, back)
  450. local right = top:Cross(back)
  451. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  452. end
  453.  
  454. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  455. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  456. if HITFLOOR ~= nil then
  457. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  458. if HITFLOOR.Name == "BloodPuddle" then
  459. local DIST = (Position - HITFLOOR.Position).Magnitude
  460. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  461. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  462. end
  463. else
  464. if HITFLOOR.Anchored == true then
  465. local BLOOD = CreatePart(3, Effects, "Neon", 0, 0, "Industrial white", "BloodPuddle", VT(2,0,2))
  466. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  467. MakeForm(BLOOD,"Cyl")
  468. coroutine.resume(coroutine.create(function()
  469. Swait(75)
  470. while true do
  471. Swait()
  472. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  473. if BLOOD.Size.Z < 0.051 then
  474. BLOOD:remove()
  475. break
  476. end
  477. end
  478. end))
  479. end
  480. end
  481. end
  482. end
  483. end
  484.  
  485. function SprayBlood(POSITION,DIRECTION,BloodSize)
  486. local BLOOD = CreatePart(3, Effects, "Neon", 0, 0, "Industrial white", "BloodPuddle", VT(0.3,0.3,0.3),false)
  487. BLOOD.CFrame = CF(POSITION)
  488. MakeForm(BLOOD,"Ball")
  489. local bv = Instance.new("BodyVelocity",BLOOD)
  490. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  491. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  492. bv.Name = "MOVE"
  493. Debris:AddItem(bv,0.05)
  494. coroutine.resume(coroutine.create(function()
  495. local HASTOUCHEDGROUND = false
  496. local HIT = BLOOD.Touched:Connect(function(hit)
  497. if hit.Anchored == true then
  498. HASTOUCHEDGROUND = true
  499. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  500. end
  501. end)
  502. wait(5)
  503. if HASTOUCHEDGROUND == false then
  504. BLOOD:remove()
  505. end
  506. end))
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos,EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515.  
  516. function turnto(position)
  517. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519.  
  520. function recurse(root,callback,i)
  521. i= i or 0
  522. for _,v in pairs(root:GetChildren()) do
  523. i = i + 1
  524. callback(i,v)
  525.  
  526. if #v:GetChildren() > 0 then
  527. i = recurse(v,callback,i)
  528. end
  529. end
  530.  
  531. return i
  532. end
  533.  
  534. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  535. attachmentName = attachmentName.."RigAttachment"
  536. local constraint = Instance.new(className.."Constraint")
  537. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  538. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  539. constraint.Name = "RagdollConstraint"..part1.Name
  540.  
  541. for _,propertyData in next,properties or {} do
  542. constraint[propertyData[1]] = propertyData[2]
  543. end
  544.  
  545. constraint.Parent = character
  546. end
  547.  
  548. function getAttachment0(character, attachmentName)
  549. for _,child in next,character:GetChildren() do
  550. local attachment = child:FindFirstChild(attachmentName)
  551. if attachment then
  552. return attachment
  553. end
  554. end
  555. end
  556.  
  557. function R15Ragdoll(character)
  558. recurse(character, function(_,v)
  559. if v:IsA("Attachment") then
  560. v.Axis = Vector3.new(0, 1, 0)
  561. v.SecondaryAxis = Vector3.new(0, 0, 1)
  562. v.Rotation = Vector3.new(0, 0, 0)
  563. end
  564. end)
  565. for _,child in next,character:GetChildren() do
  566. if child:IsA("Accoutrement") then
  567. for _,part in next,child:GetChildren() do
  568. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  569. local attachment1 = part:FindFirstChildOfClass("Attachment")
  570. local attachment0 = getAttachment0(character,attachment1.Name)
  571. if attachment0 and attachment1 then
  572. local constraint = Instance.new("HingeConstraint")
  573. constraint.Attachment0 = attachment0
  574. constraint.Attachment1 = attachment1
  575. constraint.LimitsEnabled = true
  576. constraint.UpperAngle = 0
  577. constraint.LowerAngle = 0
  578. constraint.Parent = character
  579. end
  580. elseif part.Name == "HumanoidRootPart" then
  581. part:remove()
  582. end
  583. end
  584. end
  585. end
  586.  
  587. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  588. {"LimitsEnabled",true};
  589. {"UpperAngle",5};
  590. })
  591. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  592. {"LimitsEnabled",true};
  593. {"UpperAngle",15};
  594. })
  595.  
  596. local handProperties = {
  597. {"LimitsEnabled", true};
  598. {"UpperAngle",0};
  599. {"LowerAngle",0};
  600. }
  601. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  602. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  603.  
  604. local shinProperties = {
  605. {"LimitsEnabled", true};
  606. {"UpperAngle", 0};
  607. {"LowerAngle", -75};
  608. }
  609. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  610. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  611.  
  612. local footProperties = {
  613. {"LimitsEnabled", true};
  614. {"UpperAngle", 15};
  615. {"LowerAngle", -45};
  616. }
  617. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  618. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  619.  
  620. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  621. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  622. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  623. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  624. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  625. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  626. end
  627.  
  628. function Ragdoll(Character2,CharTorso)
  629. Character2:BreakJoints()
  630. local hum = Character2:findFirstChild("Humanoid")
  631. hum:remove()
  632. local function Scan(ch)
  633. local e
  634. for e = 1,#ch do
  635. Scan(ch[e]:GetChildren())
  636. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  637. ch[e]:remove()
  638. end
  639. end
  640. end
  641. local NEWHUM = IT("Humanoid")
  642. NEWHUM.Name = "Corpse"
  643. NEWHUM.Health = 0
  644. NEWHUM.MaxHealth = 0
  645. NEWHUM.PlatformStand = true
  646. NEWHUM.Parent = Character2
  647. NEWHUM.DisplayDistanceType = "None"
  648.  
  649. local ch = Character2:GetChildren()
  650. local i
  651. for i = 1,#ch do
  652. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  653. ch[i]:remove()
  654. end
  655. end
  656.  
  657. local Torso2 = Character2.Torso
  658. local movevector = Vector3.new()
  659.  
  660. if Torso2 then
  661. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  662. local Head = Character2:FindFirstChild("Head")
  663. if Head then
  664. local Neck = Instance.new("Weld")
  665. Neck.Name = "Neck"
  666. Neck.Part0 = Torso2
  667. Neck.Part1 = Head
  668. Neck.C0 = CFrame.new(0, 1.5, 0)
  669. Neck.C1 = CFrame.new()
  670. Neck.Parent = Torso2
  671.  
  672. end
  673. local Limb = Character2:FindFirstChild("Right Arm")
  674. if Limb then
  675.  
  676. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  677. local Joint = Instance.new("Glue")
  678. Joint.Name = "RightShoulder"
  679. Joint.Part0 = Torso2
  680. Joint.Part1 = Limb
  681. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  682. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  683. Joint.Parent = Torso2
  684.  
  685. local B = Instance.new("Part")
  686. B.TopSurface = 0
  687. B.BottomSurface = 0
  688. B.formFactor = "Symmetric"
  689. B.Size = Vector3.new(1, 1, 1)
  690. B.Transparency = 1
  691. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  692. B.Parent = Character2
  693. local W = Instance.new("Weld")
  694. W.Part0 = Limb
  695. W.Part1 = B
  696. W.C0 = CFrame.new(0, -0.5, 0)
  697. W.Parent = Limb
  698.  
  699. end
  700. local Limb = Character2:FindFirstChild("Left Arm")
  701. if Limb then
  702.  
  703. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  704. local Joint = Instance.new("Glue")
  705. Joint.Name = "LeftShoulder"
  706. Joint.Part0 = Torso2
  707. Joint.Part1 = Limb
  708. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  709. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  710. Joint.Parent = Torso2
  711.  
  712. local B = Instance.new("Part")
  713. B.TopSurface = 0
  714. B.BottomSurface = 0
  715. B.formFactor = "Symmetric"
  716. B.Size = Vector3.new(1, 1, 1)
  717. B.Transparency = 1
  718. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  719. B.Parent = Character2
  720. local W = Instance.new("Weld")
  721. W.Part0 = Limb
  722. W.Part1 = B
  723. W.C0 = CFrame.new(0, -0.5, 0)
  724. W.Parent = Limb
  725.  
  726. end
  727. local Limb = Character2:FindFirstChild("Right Leg")
  728. if Limb then
  729.  
  730. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  731. local Joint = Instance.new("Glue")
  732. Joint.Name = "RightHip"
  733. Joint.Part0 = Torso2
  734. Joint.Part1 = Limb
  735. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  736. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  737. Joint.Parent = Torso2
  738.  
  739. local B = Instance.new("Part")
  740. B.TopSurface = 0
  741. B.BottomSurface = 0
  742. B.formFactor = "Symmetric"
  743. B.Size = Vector3.new(1, 1, 1)
  744. B.Transparency = 1
  745. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  746. B.Parent = Character2
  747. local W = Instance.new("Weld")
  748. W.Part0 = Limb
  749. W.Part1 = B
  750. W.C0 = CFrame.new(0, -0.5, 0)
  751. W.Parent = Limb
  752.  
  753. end
  754. local Limb = Character2:FindFirstChild("Left Leg")
  755. if Limb then
  756.  
  757. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  758. local Joint = Instance.new("Glue")
  759. Joint.Name = "LeftHip"
  760. Joint.Part0 = Torso2
  761. Joint.Part1 = Limb
  762. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  763. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  764. Joint.Parent = Torso2
  765.  
  766. local B = Instance.new("Part")
  767. B.TopSurface = 0
  768. B.BottomSurface = 0
  769. B.formFactor = "Symmetric"
  770. B.Size = Vector3.new(1, 1, 1)
  771. B.Transparency = 1
  772. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  773. B.Parent = Character2
  774. local W = Instance.new("Weld")
  775. W.Part0 = Limb
  776. W.Part1 = B
  777. W.C0 = CFrame.new(0, -0.5, 0)
  778. W.Parent = Limb
  779.  
  780. end
  781. --[
  782. local Bar = Instance.new("Part")
  783. Bar.TopSurface = 0
  784. Bar.BottomSurface = 0
  785. Bar.formFactor = "Symmetric"
  786. Bar.Size = Vector3.new(1, 1, 1)
  787. Bar.Transparency = 1
  788. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  789. Bar.Parent = Character2
  790. local Weld = Instance.new("Weld")
  791. Weld.Part0 = Torso2
  792. Weld.Part1 = Bar
  793. Weld.C0 = CFrame.new(0, 0.5, 0)
  794. Weld.Parent = Torso2
  795. --]]
  796. end
  797. Character2.Parent = workspace
  798. Debris:AddItem(Character2,5)
  799.  
  800. return Character2,Torso2
  801. end
  802.  
  803. --//=================================\\
  804. --|| WEAPON CREATION
  805. --\\=================================//
  806.  
  807. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  808. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  809. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  810. local A = IT("Attachment",Knife)
  811. A.Position = VT(-0, 0.2, 0.136)
  812. local B = IT("Attachment",Knife)
  813. B.Position = VT(-0, -0.95, -0.982)
  814. local Trail = IT("Trail",Knife)
  815. Trail.Attachment0 = B
  816. Trail.Attachment1 = A
  817. Trail.Lifetime = 0.1
  818. Trail.Transparency = NumberSequence.new(0.5, 1)
  819. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  820. Trail.Enabled = true
  821. Humanoid.DisplayDistanceType = "None"
  822. Humanoid.MaxHealth = 800
  823. Humanoid.Health = 800
  824.  
  825. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  826. STEP.Playing = false
  827. STEP.Looped = false
  828. local STEPPING = false
  829. Humanoid.Running:Connect(function(speed)
  830. if STEPPING == false then
  831. STEPPING = true
  832. repeat
  833. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  834. wait(8/TORSOVELOCITY)
  835. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  836. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  837. STEP.Parent = Torso
  838. STEP.Pitch = MRANDOM(8,12)/10
  839. STEP:Play()
  840. end
  841. until TORSOVELOCITY < 0.6
  842. STEPPING = false
  843. end
  844. end)
  845.  
  846. for _, c in pairs(Weapon:GetChildren()) do
  847. if c.ClassName == "Part" then
  848. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  849. end
  850. end
  851.  
  852. local SKILLTEXTCOLOR = C3(0,0,0)
  853. local SKILLFONT = "SciFi"
  854. local SKILLTEXTSIZE = 7
  855.  
  856. Weapon.Parent = Character
  857.  
  858. Humanoid.Died:connect(function()
  859. ATTACK = true
  860. end)
  861.  
  862. --//=================================\\
  863. --|| DAMAGE FUNCTIONS
  864. --\\=================================//
  865.  
  866. function StatLabel(CFRAME, TEXT, COLOR)
  867. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  868. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  869. local BODYGYRO = IT("BodyGyro", STATPART)
  870. game:GetService("Debris"):AddItem(STATPART ,5)
  871. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  872. BILLBOARDGUI.Adornee = STATPART
  873. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  874. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  875. BILLBOARDGUI.AlwaysOnTop = false
  876. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  877. TEXTLABEL.BackgroundTransparency = 1
  878. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  879. TEXTLABEL.Text = TEXT
  880. TEXTLABEL.Font = SKILLFONT
  881. TEXTLABEL.FontSize="Size42"
  882. TEXTLABEL.TextColor3 = COLOR
  883. TEXTLABEL.TextStrokeTransparency = 0
  884. TEXTLABEL.TextScaled = true
  885. TEXTLABEL.TextWrapped = true
  886. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  887. for i = 1, 50 do
  888. Swait()
  889. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  890. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  891. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  892. end
  893. THEPART.Parent = nil
  894. end),STATPART, TEXTLABEL)
  895. end
  896.  
  897. --//=================================\\
  898. --|| DAMAGING
  899. --\\=================================//
  900.  
  901. function ApplyDamage(Humanoid,Damage,TorsoPart)
  902. local defence = Instance.new("BoolValue",Humanoid.Parent)
  903. defence.Name = ("HitBy"..Player.Name)
  904. game:GetService("Debris"):AddItem(defence, 0.001)
  905. Damage = Damage * DAMAGEMULTIPLIER
  906. if Humanoid.Health ~= 0 then
  907. local CritChance = MRANDOM(1,100)
  908. if Damage > Humanoid.Health then
  909. Damage = math.ceil(Humanoid.Health)
  910. if Damage == 0 then
  911. Damage = 0.1
  912. end
  913. end
  914. Humanoid.Health = Humanoid.Health - Damage
  915. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  916. end
  917. end
  918.  
  919. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  920. local CHILDREN = workspace:GetDescendants()
  921. for index, CHILD in pairs(CHILDREN) do
  922. if CHILD.ClassName == "Model" and CHILD ~= Character then
  923. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  924. if HUM then
  925. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  926. if TORSO then
  927. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  928. if INSTAKILL == true then
  929. CHILD:BreakJoints()
  930. else
  931. local DMG = MRANDOM(MINDMG,MAXDMG)
  932. ApplyDamage(HUM,DMG,TORSO)
  933. end
  934. if FLING > 0 then
  935. for _, c in pairs(CHILD:GetChildren()) do
  936. if c:IsA("BasePart") then
  937. local bv = Instance.new("BodyVelocity")
  938. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  939. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  940. bv.Parent = c
  941. Debris:AddItem(bv,0.05)
  942. end
  943. end
  944. end
  945. end
  946. end
  947. end
  948. end
  949. end
  950. end
  951.  
  952. --//=================================\\
  953. --|| ATTACK FUNCTIONS AND STUFF
  954. --\\=================================//
  955.  
  956. function Cloaked()
  957. CLOAKED = true
  958. Speed = 0
  959. local POS = RootPart.Position
  960. local DISTANCE = 99999
  961. for i = 1, 15 do
  962. wait()
  963. for _, c in pairs(Character:GetChildren()) do
  964. if c:IsA("BasePart") and c ~= RootPart then
  965. c.Transparency = c.Transparency + 1/15
  966. elseif c.ClassName == "Accessory" then
  967. c.Handle.Transparency = c.Handle.Transparency + 1/15
  968. end
  969. end
  970. Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  971. Knife.Transparency = Knife.Transparency + 1/15
  972. end
  973. Speed = 5
  974. repeat
  975. wait()
  976. DISTANCE = (RootPart.Position - POS).Magnitude
  977. until DISTANCE > 45 or CLOAKED == false
  978. Speed = 0
  979. for i = 1, 15 do
  980. wait()
  981. for _, c in pairs(Character:GetChildren()) do
  982. if c:IsA("BasePart") and c ~= RootPart then
  983. c.Transparency = 1 - i/15
  984. elseif c.ClassName == "Accessory" then
  985. c.Handle.Transparency = 1 - i/15
  986. end
  987. end
  988. Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  989. Knife.Transparency = 1 - i/15
  990. end
  991. Speed = 12
  992. CLOAKED = false
  993. end
  994.  
  995. function Attack()
  996. PLAYANIMS = false
  997. ATTACK = true
  998. Rooted = false
  999. local TARGET = nil
  1000. Knife.CanCollide = true
  1001. local HUMAN = nil
  1002. local TORSOPART = nil
  1003. local HIT = Knife.Touched:Connect(function(hit)
  1004. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1005. local HITBODY = hit.Parent
  1006. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1007. local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1008. if TORSO and HUM.Health > 0 then
  1009. TARGET = HITBODY
  1010. TORSOPART = TORSO
  1011. HUMAN = HUM
  1012. end
  1013. end
  1014. end)
  1015. for i=0, 0.4, 0.1 / Animation_Speed do
  1016. Swait()
  1017. if TARGET then
  1018. break
  1019. end
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. CreateSound(1238804383,Knife,2,MRANDOM(8,13)/10,false)
  1028. for i=0, 0.5, 0.1 / Animation_Speed do
  1029. Swait()
  1030. if TARGET then
  1031. break
  1032. end
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. Knife.CanCollide = false
  1041. if TARGET then
  1042. CLOAKED = false
  1043. local DISPOSE = false
  1044. Rooted = true
  1045. coroutine.resume(coroutine.create(function()
  1046. repeat
  1047. Swait()
  1048. if TORSOPART then
  1049. TORSOPART.Anchored = true
  1050. TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  1051. end
  1052. until DISPOSE == true
  1053. TORSOPART.Anchored = false
  1054. end))
  1055. for i=0, 0.5, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. CreateSound(546410481,Knife,6,MRANDOM(8,13)/10,false)
  1065. CreateSound(130944130,TORSOPART,5,MRANDOM(8,13)/10,false)
  1066. coroutine.resume(coroutine.create(function()
  1067. for i = 1, 750 do
  1068. Swait()
  1069. if HUMAN and TORSOPART then
  1070. if HUMAN.Health > 0 then
  1071. SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  1072. HUMAN.Health = HUMAN.Health - 1
  1073. HUMAN.WalkSpeed = MRANDOM(5,45)
  1074. else
  1075. break
  1076. end
  1077. else
  1078. break
  1079. end
  1080. end
  1081. local SCREAMS = {684194079,899623922}
  1082. if HUMAN and TORSOPART then
  1083. if HUMAN.Health == 0 then
  1084. local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1085. if HEAD then
  1086. CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(10,10)/10,false)
  1087. local FACE = HEAD:FindFirstChild("face")
  1088. if FACE then
  1089. FACE.Texture = "http://www.roblox.com/asset/?id=1264583472"
  1090. end
  1091. end
  1092. if TORSOPART.Name == "Torso" then
  1093. Ragdoll(TORSOPART.Parent,Torso)
  1094. elseif TORSOPART.Name == "UpperTorso" then
  1095. R15Ragdoll(TORSOPART.Parent)
  1096. end
  1097. end
  1098. HUMAN.WalkSpeed = 16
  1099. end
  1100. end))
  1101. for i=0, 0.2, 0.1 / Animation_Speed do
  1102. Swait()
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. end
  1110. DISPOSE = true
  1111. local bv = Instance.new("BodyVelocity")
  1112. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1113. bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1114. bv.Parent = TORSOPART
  1115. Debris:AddItem(bv,0.05)
  1116. for i=0, 0.5, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. end
  1126. HIT:disconnect()
  1127. ATTACK = false
  1128. Rooted = false
  1129. PLAYANIMS = true
  1130. end
  1131.  
  1132. function Taunt()
  1133. ATTACK = true
  1134. Rooted = true
  1135. PLAYANIMS = false
  1136. CreateSound(1330508600,Torso,5,MRANDOM(10,10)/10,false)
  1137. for i=0, 1.5, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. end
  1146. PLAYANIMS = true
  1147. ATTACK = false
  1148. Rooted = false
  1149. end
  1150.  
  1151. --//=================================\\
  1152. --|| ASSIGN THINGS TO KEYS
  1153. --\\=================================//
  1154.  
  1155. function MouseDown(Mouse)
  1156. HOLD = true
  1157. if ATTACK == false then
  1158. Attack()
  1159. end
  1160. end
  1161.  
  1162. function MouseUp(Mouse)
  1163. HOLD = false
  1164. end
  1165.  
  1166. function KeyDown(Key)
  1167. KEYHOLD = true
  1168. if Key == "z" and ATTACK == false then
  1169. if CLOAKED == false then
  1170. Cloaked()
  1171. else
  1172. CLOAKED = false
  1173. end
  1174. end
  1175.  
  1176. if Key == "t" and ATTACK == false then
  1177. Taunt()
  1178. end
  1179.  
  1180. if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1181. if Speed == 12 then
  1182. Speed = 30
  1183. elseif Speed == 30 then
  1184. Speed = 12
  1185. end
  1186. end
  1187. end
  1188.  
  1189. function KeyUp(Key)
  1190. KEYHOLD = false
  1191. end
  1192.  
  1193. Mouse.Button1Down:connect(function(NEWKEY)
  1194. MouseDown(NEWKEY)
  1195. end)
  1196. Mouse.Button1Up:connect(function(NEWKEY)
  1197. MouseUp(NEWKEY)
  1198. end)
  1199. Mouse.KeyDown:connect(function(NEWKEY)
  1200. KeyDown(NEWKEY)
  1201. end)
  1202. Mouse.KeyUp:connect(function(NEWKEY)
  1203. KeyUp(NEWKEY)
  1204. end)
  1205.  
  1206. --//=================================\\
  1207. --\\=================================//
  1208.  
  1209. function unanchor()
  1210. if UNANCHOR == true then
  1211. g = Character:GetChildren()
  1212. for i = 1, #g do
  1213. if g[i].ClassName == "Part" then
  1214. g[i].Anchored = false
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220. --//=================================\\
  1221. --|| WRAP THE WHOLE SCRIPT UP
  1222. --\\=================================//
  1223.  
  1224. Humanoid.Changed:connect(function(Jump)
  1225. if Jump == "Jump" and (Disable_Jump == true) then
  1226. Humanoid.Jump = false
  1227. end
  1228. end)
  1229.  
  1230. while true do
  1231. Swait()
  1232. script.Parent = WEAPONGUI
  1233. ANIMATE.Parent = nil
  1234. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1235. v:Stop();
  1236. end
  1237. SINE = SINE + CHANGE
  1238. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1239. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1240. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1241. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1242. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1243. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1244. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1245. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1246. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1247. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. end
  1253. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1254. ANIM = "Jump"
  1255. if PLAYANIMS == true then
  1256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1262. end
  1263. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1264. ANIM = "Fall"
  1265. if PLAYANIMS == true then
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1272. end
  1273. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1274. ANIM = "Idle"
  1275. if PLAYANIMS == true then
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1284. ANIM = "Walk"
  1285. if PLAYANIMS == true then
  1286. if Humanoid.WalkSpeed <= 17 then
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1293. else
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1300. end
  1301. end
  1302. end
  1303. unanchor()
  1304. if Rooted == false then
  1305. Disable_Jump = false
  1306. Humanoid.WalkSpeed = Speed
  1307. elseif Rooted == true then
  1308. Disable_Jump = true
  1309. Humanoid.WalkSpeed = 0
  1310. end
  1311. if Head:FindFirstChild("face") then
  1312. Head.face:remove()
  1313. elseif Head:FindFirstChildOfClass("Sound") then
  1314. Head:FindFirstChildOfClass("Sound"):remove()
  1315. end
  1316. Humanoid.Health = Humanoid.Health + 1
  1317. end
  1318.  
  1319. --//=================================\\
  1320. --\\=================================//
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326. --//====================================================\\--
  1327. --|| END OF SCRIPT
  1328. --\\====================================================//--
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