gta6287

Don

Jan 27th, 2012
215
0
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #define w 1
  8. #define t 2
  9. #define v 3
  10. #define v2 4
  11. #define COLOR_RED 0xAA3333AA
  12. #define COLOR_GREY 0xAFAFAFAA
  13. #define COLOR_GREEN 0x33AA33AA
  14. #define COLOR_RED 0xAA3333AA
  15. #define COLOR_YELLOW 0xFFFF00AA
  16. #define COLOR_WHITE 0xFFFFFFAA
  17. #define COLOR_ORANGE 0xFF9900AA
  18. #define COLOR_SPAWN 0xFF8C55FF
  19. #define COLOR_LIGHTBLUE 0x6DC5F3FF
  20. #define COLOR_ADMIN 0xFF0000FF
  21. #define COLOR_SAY 0x2986CEFF
  22. #define COLOR_SYSGREY 0xC6BEBDFF
  23. #define COLOR_BLACK 0x000000FF
  24. #define COLOR_JOIN 0x74E80099
  25. #define COLOR_WARN 0xBE615099
  26. #define COLOR_RACE 0x00BBBB99
  27. #define COLOR_KRED 0xFF0000FF
  28.  
  29. #if defined FILTERSCRIPT
  30.  
  31. public OnFilterScriptInit()
  32. {
  33. print("\n--------------------------------------");
  34. print(" Script Made By gta6287");
  35. print("--------------------------------------\n");
  36. return 1;
  37. }
  38.  
  39. public OnFilterScriptExit()
  40. {
  41. return 1;
  42. }
  43.  
  44. #else
  45.  
  46. main()
  47. {
  48. print("\n----------------------------------");
  49. print(" Scripting By gta6287");
  50. print("----------------------------------\n");
  51. }
  52.  
  53. #endif
  54.  
  55. public OnGameModeInit()
  56. {
  57. AddPlayerClass(0,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  58. AddPlayerClass(1,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  59. AddPlayerClass(2,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  60. AddPlayerClass(3,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  61. AddPlayerClass(4,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  62. AddPlayerClass(5,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  63. AddPlayerClass(6,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  64. AddPlayerClass(7,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  65. AddPlayerClass(8,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  66. AddPlayerClass(9,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  67. AddPlayerClass(10,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  68. AddPlayerClass(11,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  69. AddPlayerClass(12,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  70. AddPlayerClass(13,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  71. AddPlayerClass(14,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  72. AddPlayerClass(15,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  73. AddPlayerClass(16,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  74. AddPlayerClass(17,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  75. AddPlayerClass(18,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  76. AddPlayerClass(19,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  77. AddPlayerClass(20,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  78. AddPlayerClass(21,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  79. AddPlayerClass(22,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  80. AddPlayerClass(23,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  81. AddPlayerClass(24,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  82. AddPlayerClass(25,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  83. AddPlayerClass(26,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  84. AddPlayerClass(27,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  85. AddPlayerClass(28,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  86. AddPlayerClass(29,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  87. AddPlayerClass(30,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  88. AddPlayerClass(31,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  89. AddPlayerClass(32,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  90. AddPlayerClass(32,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  91. AddPlayerClass(33,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  92. AddPlayerClass(34,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  93. AddPlayerClass(35,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  94. AddPlayerClass(36,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  95. AddPlayerClass(37,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  96. AddPlayerClass(38,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  97. AddPlayerClass(39,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  98. AddPlayerClass(40,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection]
  99. AddPlayerClass(41,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  100. AddPlayerClass(42,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  101. AddPlayerClass(43,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  102. AddPlayerClass(44,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  103. AddPlayerClass(45,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  104. AddPlayerClass(46,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  105. AddPlayerClass(47,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  106. AddPlayerClass(48,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  107. AddPlayerClass(49,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  108. AddPlayerClass(50,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  109. AddPlayerClass(51,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  110. AddPlayerClass(52,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  111. AddPlayerClass(53,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  112. AddPlayerClass(54,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  113. AddPlayerClass(55,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  114. AddPlayerClass(56,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  115. AddPlayerClass(57,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  116. AddPlayerClass(58,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  117. AddPlayerClass(59,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  118. AddPlayerClass(60,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  119. AddPlayerClass(61,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  120. AddPlayerClass(62,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  121. AddPlayerClass(63,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  122. AddPlayerClass(64,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  123. AddPlayerClass(65,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  124. AddPlayerClass(66,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  125. AddPlayerClass(67,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  126. AddPlayerClass(68,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  127. AddPlayerClass(69,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  128. AddPlayerClass(70,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  129. AddPlayerClass(71,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  130. AddPlayerClass(72,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  131. AddPlayerClass(73,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  132. AddPlayerClass(74,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  133. AddPlayerClass(75,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  134. AddPlayerClass(76,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  135. AddPlayerClass(77,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  136. AddPlayerClass(78,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  137. AddPlayerClass(79,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  138. AddPlayerClass(80,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  139. AddPlayerClass(81,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  140. AddPlayerClass(82,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  141. AddPlayerClass(83,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  142. AddPlayerClass(84,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  143. AddPlayerClass(85,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  144. AddPlayerClass(86,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  145. AddPlayerClass(87,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  146. AddPlayerClass(88,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  147. AddPlayerClass(89,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  148. AddPlayerClass(90,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  149. AddPlayerClass(91,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  150. AddPlayerClass(92,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  151. AddPlayerClass(93,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  152. AddPlayerClass(94,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  153. AddPlayerClass(95,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  154. AddPlayerClass(96,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  155. AddPlayerClass(97,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  156. AddPlayerClass(98,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  157. AddPlayerClass(99,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  158. AddPlayerClass(100,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  159. AddPlayerClass(101,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  160. AddPlayerClass(102,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  161. AddPlayerClass(103,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  162. AddPlayerClass(104,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  163. AddPlayerClass(105,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  164. AddPlayerClass(106,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  165. AddPlayerClass(107,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  166. AddPlayerClass(108,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  167. AddPlayerClass(109,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  168. AddPlayerClass(110,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  169. AddPlayerClass(111,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  170. AddPlayerClass(112,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  171. AddPlayerClass(113,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  172. AddPlayerClass(114,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  173. AddPlayerClass(115,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  174. AddPlayerClass(116,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  175. AddPlayerClass(117,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  176. AddPlayerClass(118,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  177. AddPlayerClass(119,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  178. AddPlayerClass(120,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  179. AddPlayerClass(121,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  180. AddPlayerClass(122,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  181. AddPlayerClass(123,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  182. AddPlayerClass(124,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  183. AddPlayerClass(125,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  184. AddPlayerClass(126,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  185. AddPlayerClass(127,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  186. AddPlayerClass(128,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  187. AddPlayerClass(129,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  188. AddPlayerClass(130,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  189. AddPlayerClass(131,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  190. AddPlayerClass(132,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  191. AddPlayerClass(133,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  192. AddPlayerClass(134,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  193. AddPlayerClass(135,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  194. AddPlayerClass(136,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  195. AddPlayerClass(137,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  196. AddPlayerClass(138,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  197. AddPlayerClass(139,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  198. AddPlayerClass(140,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  199. AddPlayerClass(141,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  200. AddPlayerClass(142,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  201. AddPlayerClass(143,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  202. AddPlayerClass(144,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  203. AddPlayerClass(145,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  204. AddPlayerClass(146,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  205. AddPlayerClass(147,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  206. AddPlayerClass(148,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  207. AddPlayerClass(149,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  208. AddPlayerClass(150,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  209. AddPlayerClass(151,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  210. AddPlayerClass(152,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  211. AddPlayerClass(153,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  212. AddPlayerClass(154,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  213. AddPlayerClass(155,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  214. AddPlayerClass(156,1045.5814,-304.3043,77.3594,176.6276,0,0,0,0,0,0); // skinselection
  215. AddPlayerClass(157,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  216. AddPlayerClass(158,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  217. AddPlayerClass(159,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  218. AddPlayerClass(160,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  219. AddPlayerClass(161,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  220. AddPlayerClass(162,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  221. AddPlayerClass(163,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  222. AddPlayerClass(164,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  223. AddPlayerClass(165,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  224. AddPlayerClass(166,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  225. AddPlayerClass(167,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  226. AddPlayerClass(168,1045.7072,-304.0926,77.3594,179.6393,0,0,0,0,0,0); // skinselection
  227. AddPlayerClass(169,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  228. AddPlayerClass(170,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  229. AddPlayerClass(171,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  230. AddPlayerClass(172,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  231. AddPlayerClass(173,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  232. AddPlayerClass(174,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  233. AddPlayerClass(175,1045.8140,-305.8490,77.3594,179.0126,0,0,0,0,0,0); // skinselection
  234. AddPlayerClass(176,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  235. AddPlayerClass(177,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  236. AddPlayerClass(178,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  237. AddPlayerClass(179,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  238. AddPlayerClass(180,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  239. AddPlayerClass(181,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  240. AddPlayerClass(182,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  241. AddPlayerClass(183,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  242. AddPlayerClass(184,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  243. AddPlayerClass(185,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  244. AddPlayerClass(186,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  245. AddPlayerClass(187,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  246. AddPlayerClass(188,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  247. AddPlayerClass(189,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  248. AddPlayerClass(190,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  249. AddPlayerClass(191,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  250. AddPlayerClass(192,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  251. AddPlayerClass(193,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  252. AddPlayerClass(194,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  253. AddPlayerClass(195,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  254. AddPlayerClass(196,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  255. AddPlayerClass(197,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  256. AddPlayerClass(198,1045.6018,-305.7613,77.3594,180.2660,0,0,0,0,0,0); // skinselection
  257. AddPlayerClass(199,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  258. AddPlayerClass(200,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  259. AddPlayerClass(201,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  260. AddPlayerClass(202,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  261. AddPlayerClass(203,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  262. AddPlayerClass(204,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  263. AddPlayerClass(205,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  264. AddPlayerClass(206,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  265. AddPlayerClass(207,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  266. AddPlayerClass(208,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  267. AddPlayerClass(209,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  268. AddPlayerClass(210,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  269. AddPlayerClass(211,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  270. AddPlayerClass(212,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  271. AddPlayerClass(213,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  272. AddPlayerClass(214,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  273. AddPlayerClass(215,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  274. AddPlayerClass(216,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  275. AddPlayerClass(217,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  276. AddPlayerClass(218,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  277. AddPlayerClass(219,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  278. AddPlayerClass(220,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  279. AddPlayerClass(221,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  280. AddPlayerClass(222,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  281. AddPlayerClass(223,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  282. AddPlayerClass(224,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  283. AddPlayerClass(225,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  284. AddPlayerClass(226,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  285. AddPlayerClass(227,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  286. AddPlayerClass(228,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  287. AddPlayerClass(229,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  288. AddPlayerClass(230,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  289. AddPlayerClass(231,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  290. AddPlayerClass(232,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  291. AddPlayerClass(233,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  292. AddPlayerClass(234,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  293. AddPlayerClass(235,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  294. AddPlayerClass(236,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  295. AddPlayerClass(237,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  296. AddPlayerClass(238,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  297. AddPlayerClass(239,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  298. AddPlayerClass(240,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  299. AddPlayerClass(241,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  300. AddPlayerClass(242,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  301. AddPlayerClass(243,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  302. AddPlayerClass(244,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  303. AddPlayerClass(245,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  304. AddPlayerClass(246,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  305. AddPlayerClass(247,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  306. AddPlayerClass(248,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  307. AddPlayerClass(249,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  308. AddPlayerClass(250,1045.4213,-305.7836,77.3594,181.8327,0,0,0,0,0,0); // skinselection
  309. AddPlayerClass(251,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  310. AddPlayerClass(252,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  311. AddPlayerClass(253,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  312. AddPlayerClass(254,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  313. AddPlayerClass(255,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  314. AddPlayerClass(256,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  315. AddPlayerClass(257,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  316. AddPlayerClass(258,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  317. AddPlayerClass(259,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  318. AddPlayerClass(260,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  319. AddPlayerClass(261,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  320. AddPlayerClass(262,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  321. AddPlayerClass(263,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  322. AddPlayerClass(264,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  323. AddPlayerClass(265,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  324. AddPlayerClass(266,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  325. AddPlayerClass(267,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  326. AddPlayerClass(268,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  327. AddPlayerClass(269,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection]
  328. AddPlayerClass(270,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection]
  329. AddPlayerClass(271,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  330. AddPlayerClass(272,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  331. AddPlayerClass(273,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  332. AddPlayerClass(274,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  333. AddPlayerClass(275,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  334. AddPlayerClass(276,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  335. AddPlayerClass(277,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  336. AddPlayerClass(278,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  337. AddPlayerClass(279,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  338. AddPlayerClass(280,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  339. AddPlayerClass(281,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  340. AddPlayerClass(282,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  341. AddPlayerClass(283,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  342. AddPlayerClass(284,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  343. AddPlayerClass(285,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  344. AddPlayerClass(286,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  345. AddPlayerClass(287,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  346. AddPlayerClass(288,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  347. AddPlayerClass(289,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  348. AddPlayerClass(290,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  349. AddPlayerClass(291,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  350. AddPlayerClass(292,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  351. AddPlayerClass(293,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  352. AddPlayerClass(294,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  353. AddPlayerClass(295,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  354. AddPlayerClass(296,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  355. AddPlayerClass(297,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  356. AddPlayerClass(298,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  357. AddPlayerClass(299,1045.5222,-305.8966,77.3594,183.0861,0,0,0,0,0,0); // skinselection
  358. SetGameModeText("Movie");
  359. ShowNameTags(0);
  360. UsePlayerPedAnims();
  361. return 1;
  362. }
  363.  
  364. public OnGameModeExit()
  365. {
  366. return 1;
  367. }
  368.  
  369. public OnPlayerRequestClass(playerid, classid)
  370. {
  371. SetPlayerPos(playerid, 1045.5814,-304.3043,77.3594);
  372. SetPlayerCameraPos(playerid, 1045.6064,-312.1625,77.4235);
  373. SetPlayerFacingAngle(playerid,176.6276);
  374. SetPlayerCameraLookAt(playerid, 1045.5814,-304.3043,77.3594);
  375. PlayerPlaySound(playerid,1187,0.0,0.0,0.0);
  376. ApplyAnimation(playerid,"RIOT","RIOT_challenge",4.1,1,1,1,1,1,1);
  377. return 1;
  378. }
  379.  
  380. public OnPlayerConnect(playerid)
  381. {
  382. GameTextForPlayer(playerid,"~b~Welcome ~r~Guys",3000,5);
  383. SendClientMessage(playerid,COLOR_GREEN,"Welcome to the server. Type /Cmds to know all the commands");
  384. return 1;
  385. }
  386.  
  387. public OnPlayerDisconnect(playerid, reason)
  388. {
  389. return 1;
  390. }
  391.  
  392. public OnPlayerSpawn(playerid)
  393. {
  394. PlayerPlaySound(playerid,1188,0.0,0.0,0.0);
  395. return 1;
  396. }
  397.  
  398. public OnPlayerDeath(playerid, killerid, reason)
  399. {
  400. return 1;
  401. }
  402.  
  403. public OnVehicleSpawn(vehicleid)
  404. {
  405. return 1;
  406. }
  407.  
  408. public OnVehicleDeath(vehicleid, killerid)
  409. {
  410. DestroyVehicle(vehicleid);
  411. return 1;
  412. }
  413.  
  414. public OnPlayerText(playerid, text[])
  415. {
  416. return 1;
  417. }
  418.  
  419. public OnPlayerCommandText(playerid, cmdtext[])
  420. {
  421. if (strcmp("/cmds", cmdtext, true, 10) == 0)
  422. {
  423. SendClientMessage(playerid,COLOR_YELLOW,"====================================[ Available Commands] =============================================");
  424. SendClientMessage(playerid,COLOR_GREEN,"/Telehelp = Teleports | /Weaps = Weapons | /Veh = Vehicles | /Godon = Godmode on | /Godoff = Godmode Off");
  425. SendClientMessage(playerid,COLOR_GREEN,"/Armour = Get an Armour | /Heal = Heal Yourself | /Kill = Kill Yourself | /Anims = Animations List");
  426. SendClientMessage(playerid,COLOR_GREEN,"/Weather | /Time /Fix = Fix Your Vehicle | /Credits = Info | /Skinhelp = Info about skins");
  427. return 1;
  428. }
  429. if (strcmp("/fix", cmdtext, true, 10) == 0)
  430. {
  431. new vehicleid;
  432. if(!IsPlayerInAnyVehicle(playerid))
  433. {
  434. SendClientMessage(playerid,COLOR_RED,"[ERROR] Get in your vehicle to use this command. kthxbye");
  435. return 1;
  436. }
  437. vehicleid = GetPlayerVehicleID(playerid);
  438. SetVehicleHealth(vehicleid,1000);
  439. RepairVehicle(vehicleid);
  440. SendClientMessage(playerid,COLOR_GREEN,"Vehicle Fixed. Happy?");
  441. return 1;
  442. }
  443. if (strcmp("/veh", cmdtext, true, 10) == 0)
  444. {
  445. ShowPlayerDialog(playerid,v,DIALOG_STYLE_LIST,"Vehicles List 1","Ambulance \nAndromada \nAT-400 \nBravura \nBuffalo \nBF-400 \nBullet \nBus \nCoach \nCheetah \nEuros \nEnforcer \nFCR-900 \nFBI Truck \nFBI Rancher \nFiretruck \nFireTuck2 \nFortune \nHPV1000 (Police Bike) \nInfernus \n NEXT >>>","Accept","Cancel");
  446. return 1;
  447. }
  448. //=========================[ TIME ]=========================================
  449. if (strcmp("/time", cmdtext, true, 10) == 0)
  450. {
  451. SendClientMessage(playerid,COLOR_RED,"[ERROR] Use /Time [1 - 24]");
  452. return 1;
  453. }
  454. if (strcmp("/time 0", cmdtext, true, 10) == 0)
  455. {
  456. SetWorldTime(0);
  457. return 1;
  458. }
  459. if (strcmp("/time 1", cmdtext, true, 10) == 0)
  460. {
  461. SetWorldTime(1);
  462. return 1;
  463. }
  464. if (strcmp("/time 2", cmdtext, true, 10) == 0)
  465. {
  466. SetWorldTime(2);
  467. return 1;
  468. }
  469. if (strcmp("/time 3", cmdtext, true, 10) == 0)
  470. {
  471. SetWorldTime(3);
  472. return 1;
  473. }
  474. if (strcmp("/time 4", cmdtext, true, 10) == 0)
  475. {
  476. SetWorldTime(4);
  477. return 1;
  478. }
  479. if (strcmp("/time 5", cmdtext, true, 10) == 0)
  480. {
  481. SetWorldTime(5);
  482. return 1;
  483. }
  484. if (strcmp("/time 6", cmdtext, true, 10) == 0)
  485. {
  486. SetWorldTime(6);
  487. return 1;
  488. }
  489. if (strcmp("/time 7", cmdtext, true, 10) == 0)
  490. {
  491. SetWorldTime(7);
  492. return 1;
  493. }
  494. if (strcmp("/time 8", cmdtext, true, 10) == 0)
  495. {
  496. SetWorldTime(8);
  497. return 1;
  498. }
  499. if (strcmp("/time 9", cmdtext, true, 10) == 0)
  500. {
  501. SetWorldTime(9);
  502. return 1;
  503. }
  504. if (strcmp("/time 10", cmdtext, true, 10) == 0)
  505. {
  506. SetWorldTime(10);
  507. return 1;
  508. }
  509. if (strcmp("/time 11", cmdtext, true, 10) == 0)
  510. {
  511. SetWorldTime(11);
  512. return 1;
  513. }
  514. if (strcmp("/time 12", cmdtext, true, 10) == 0)
  515. {
  516. SetWorldTime(12);
  517. return 1;
  518. }
  519. if (strcmp("/time 13", cmdtext, true, 10) == 0)
  520. {
  521. SetWorldTime(13);
  522. return 1;
  523. }
  524. if (strcmp("/time 14", cmdtext, true, 10) == 0)
  525. {
  526. SetWorldTime(14);
  527. return 1;
  528. }
  529. if (strcmp("/time 15", cmdtext, true, 10) == 0)
  530. {
  531. SetWorldTime(15);
  532. return 1;
  533. }
  534. if (strcmp("/time 16", cmdtext, true, 10) == 0)
  535. {
  536. SetWorldTime(16);
  537. return 1;
  538. }
  539. if (strcmp("/time 17", cmdtext, true, 10) == 0)
  540. {
  541. SetWorldTime(17);
  542. return 1;
  543. }
  544. if (strcmp("/time 18", cmdtext, true, 10) == 0)
  545. {
  546. SetWorldTime(18);
  547. return 1;
  548. }
  549. if (strcmp("/time 19", cmdtext, true, 10) == 0)
  550. {
  551. SetWorldTime(19);
  552. return 1;
  553. }
  554. if (strcmp("/time 20", cmdtext, true, 10) == 0)
  555. {
  556. SetWorldTime(20);
  557. return 1;
  558. }
  559. if (strcmp("/time 21", cmdtext, true, 10) == 0)
  560. {
  561. SetWorldTime(21);
  562. return 1;
  563. }
  564. if (strcmp("/time 22", cmdtext, true, 10) == 0)
  565. {
  566. SetWorldTime(22);
  567. return 1;
  568. }
  569. if (strcmp("/time 23", cmdtext, true, 10) == 0)
  570. {
  571. SetWorldTime(23);
  572. return 1;
  573. }
  574. if (strcmp("/time 24", cmdtext, true, 10) == 0)
  575. {
  576. SetWorldTime(24);
  577. return 1;
  578. }
  579. // ======================== [ ANIMATIONS ] ==================================
  580. else if(strcmp(cmdtext, "/handsup", true) == 0)
  581. {
  582. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  583. return 1;
  584. }
  585.  
  586. else if(strcmp(cmdtext,"/stop",true) == 0)
  587. {
  588. ApplyAnimation(playerid, "CARRY", "crry_prtial", 2.0, 0, 0, 0, 0, 0);
  589. return 1;
  590. }
  591.  
  592. else if(strcmp(cmdtext, "/dance", true) == 0)
  593. {
  594. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  595. return 1;
  596. }
  597.  
  598. else if(strcmp(cmdtext, "/dance2", true) == 0)
  599. {
  600. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  601. return 1;
  602. }
  603.  
  604. else if(strcmp(cmdtext, "/dance3", true) == 0)
  605. {
  606. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  607. return 1;
  608. }
  609.  
  610. else if(strcmp(cmdtext, "/dance4", true) == 0)
  611. {
  612. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  613. return 1;
  614. }
  615. else if(strcmp(cmdtext, "/rap", true) == 0)
  616. {
  617. ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,0);
  618. return 1;
  619. }
  620.  
  621. else if(strcmp(cmdtext, "/rap2", true) == 0)
  622. {
  623. ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.0,1,1,1,1,0);
  624. return 1;
  625. }
  626.  
  627. else if(strcmp(cmdtext, "/rap3", true) == 0)
  628. {
  629. ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,1,1,1,0);
  630. return 1;
  631. }
  632.  
  633. else if(strcmp(cmdtext, "/wankoff", true) == 0)
  634. {
  635. ApplyAnimation(playerid,"PAULNMAC","wank_in",4.0,1,1,1,1,0);
  636. return 1;
  637. }
  638.  
  639. else if(strcmp(cmdtext, "/wank", true) == 0)
  640. {
  641. ApplyAnimation(playerid,"PAULNMAC","wank_loop",4.0,1,1,1,1,0);
  642. return 1;
  643. }
  644.  
  645. else if(strcmp(cmdtext, "/strip", true) == 0)
  646. {
  647. ApplyAnimation(playerid,"STRIP","strip_A",4.0,1,1,1,1,0);
  648. return 1;
  649. }
  650.  
  651. else if(strcmp(cmdtext, "/strip2", true) == 0)
  652. {
  653. ApplyAnimation(playerid,"STRIP","strip_B",4.0,1,1,1,1,0);
  654. return 1;
  655. }
  656.  
  657. else if(strcmp(cmdtext, "/strip3", true) == 0)
  658. {
  659. ApplyAnimation(playerid,"STRIP","strip_C",4.0,1,1,1,1,0);
  660. return 1;
  661. }
  662.  
  663. else if(strcmp(cmdtext, "/strip4", true) == 0)
  664. {
  665. ApplyAnimation(playerid,"STRIP","strip_D",4.0,1,1,1,1,0);
  666. return 1;
  667. }
  668.  
  669. else if(strcmp(cmdtext, "/strip5", true) == 0)
  670. {
  671. ApplyAnimation(playerid,"STRIP","strip_E",4.0,1,1,1,1,0);
  672. return 1;
  673. }
  674.  
  675. else if(strcmp(cmdtext, "/strip6", true) == 0)
  676. {
  677. ApplyAnimation(playerid,"STRIP","strip_F",4.0,1,1,1,1,0);
  678. return 1;
  679. }
  680.  
  681. else if(strcmp(cmdtext, "/strip7", true) == 0)
  682. {
  683. ApplyAnimation(playerid,"STRIP","strip_G",4.0,1,1,1,1,0);
  684. return 1;
  685. }
  686.  
  687. else if(strcmp(cmdtext, "/sexy", true) == 0)
  688. {
  689. ApplyAnimation(playerid,"SNM","SPANKING_IDLEW",4.1,0,1,1,1,1);
  690. return 1;
  691. }
  692.  
  693. else if(strcmp(cmdtext, "/sexy2", true) == 0)
  694. {
  695. ApplyAnimation(playerid,"SNM","SPANKING_IDLEP",4.1,0,1,1,1,1);
  696. return 1;
  697. }
  698.  
  699. else if(strcmp(cmdtext, "/sexy3", true) == 0)
  700. {
  701. ApplyAnimation(playerid,"SNM","SPANKINGW",4.1,0,1,1,1,1);
  702. return 1;
  703. }
  704.  
  705. else if(strcmp(cmdtext, "/sexy4", true) == 0)
  706. {
  707. ApplyAnimation(playerid,"SNM","SPANKINGP",4.1,0,1,1,1,1);
  708. return 1;
  709. }
  710.  
  711. else if(strcmp(cmdtext, "/sexy5", true) == 0)
  712. {
  713. ApplyAnimation(playerid,"SNM","SPANKEDW",4.1,0,1,1,1,1);
  714. return 1;
  715. }
  716.  
  717. else if(strcmp(cmdtext, "/sexy6", true) == 0)
  718. {
  719. ApplyAnimation(playerid,"SNM","SPANKEDP",4.1,0,1,1,1,1);
  720. return 1;
  721. }
  722.  
  723. else if(strcmp(cmdtext, "/sexy7", true) == 0)
  724. {
  725. ApplyAnimation(playerid,"SNM","SPANKING_ENDW",4.1,0,1,1,1,1);
  726. return 1;
  727. }
  728.  
  729. else if(strcmp(cmdtext, "/sexy8", true) == 0)
  730. {
  731. ApplyAnimation(playerid,"SNM","SPANKING_ENDP",4.1,0,1,1,1,1);
  732. return 1;
  733. }
  734.  
  735. else if(strcmp(cmdtext, "/bj", true) == 0)
  736. {
  737. ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1,0,1,1,1,1);
  738. return 1;
  739. }
  740.  
  741. else if(strcmp(cmdtext, "/bj2", true) == 0)
  742. {
  743. ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1,0,1,1,1,1);
  744. return 1;
  745. }
  746.  
  747. else if(strcmp(cmdtext, "/bj3", true) == 0)
  748. {
  749. ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1,0,1,1,1,1);
  750. return 1;
  751. }
  752.  
  753. else if(strcmp(cmdtext, "/bj4", true) == 0)
  754. {
  755. ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1,0,1,1,1,1);
  756. return 1;
  757. }
  758.  
  759. else if(strcmp(cmdtext, "/cellin", true) == 0)
  760. {
  761. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  762. return 1;
  763. }
  764.  
  765. else if(strcmp(cmdtext, "/cellout", true) == 0)
  766. {
  767. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  768. return 1;
  769. }
  770.  
  771. else if(strcmp(cmdtext, "/lean", true) == 0)
  772. {
  773. ApplyAnimation(playerid,"GANGS","leanIDLE", 4.0, 1, 0, 0, 0, 0);
  774. return 1;
  775. }
  776.  
  777. else if(strcmp(cmdtext, "/piss", true) == 0)
  778. {
  779. SetPlayerSpecialAction(playerid, 68);
  780. return 1;
  781. }
  782.  
  783. else if(strcmp(cmdtext, "/follow", true) == 0)
  784. {
  785. ApplyAnimation(playerid,"WUZI","Wuzi_follow",4.0,0,0,0,0,0);
  786. return 1;
  787. }
  788.  
  789. else if(strcmp(cmdtext, "/greet", true) == 0)
  790. {
  791. ApplyAnimation(playerid,"WUZI","Wuzi_Greet_Wuzi",4.0,0,0,0,0,0);
  792. return 1;
  793. }
  794.  
  795. else if(strcmp(cmdtext, "/stand", true) == 0)
  796. {
  797. ApplyAnimation(playerid,"WUZI","Wuzi_stand_loop", 4.0, 1, 0, 0, 0, 0);
  798. return 1;
  799. }
  800.  
  801. else if(strcmp(cmdtext, "/injured2", true) == 0)
  802. {
  803. ApplyAnimation(playerid,"SWAT","gnstwall_injurd", 4.0, 1, 0, 0, 0, 0);
  804. return 1;
  805. }
  806.  
  807. else if(strcmp(cmdtext, "/hitch", true) == 0)
  808. {
  809. ApplyAnimation(playerid,"MISC","Hiker_Pose", 4.0, 1, 0, 0, 0, 0);
  810. return 1;
  811. }
  812.  
  813. else if(strcmp(cmdtext, "/bitchslap", true) == 0)
  814. {
  815. ApplyAnimation(playerid,"MISC","bitchslap",4.0,0,0,0,0,0);
  816. return 1;
  817. }
  818.  
  819. else if(strcmp(cmdtext, "/cpr", true) == 0)
  820. {
  821. ApplyAnimation(playerid,"MEDIC","CPR", 4.0, 1, 0, 0, 0, 0);
  822. return 1;
  823. }
  824.  
  825. else if(strcmp(cmdtext, "/gsign1", true) == 0)
  826. {
  827. ApplyAnimation(playerid,"GHANDS","gsign1",4.0,0,1,1,1,1);
  828. return 1;
  829. }
  830.  
  831. else if(strcmp(cmdtext, "/gsign2", true) == 0)
  832. {
  833. ApplyAnimation(playerid,"GHANDS","gsign2",4.0,0,1,1,1,1);
  834. return 1;
  835. }
  836.  
  837. else if(strcmp(cmdtext, "/gsign3", true) == 0)
  838. {
  839. ApplyAnimation(playerid,"GHANDS","gsign3",4.0,0,1,1,1,1);
  840. return 1;
  841. }
  842.  
  843. else if(strcmp(cmdtext, "/gsign4", true) == 0)
  844. {
  845. ApplyAnimation(playerid,"GHANDS","gsign4",4.0,0,1,1,1,1);
  846. return 1;
  847. }
  848.  
  849. else if(strcmp(cmdtext, "/gsign5", true) == 0)
  850. {
  851. ApplyAnimation(playerid,"GHANDS","gsign5",4.0,0,1,1,1,1);
  852. return 1;
  853. }
  854.  
  855. else if(strcmp(cmdtext, "/gift", true) == 0)
  856. {
  857. ApplyAnimation(playerid,"KISSING","gift_give",4.0,0,0,0,0,0);
  858. return 1;
  859. }
  860.  
  861. else if(strcmp(cmdtext, "/chairsit", true) == 0)
  862. {
  863. ApplyAnimation(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
  864. return 1;
  865. }
  866.  
  867. else if(strcmp(cmdtext, "/injured", true) == 0) {
  868.  
  869. ApplyAnimation(playerid,"SWEET","Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
  870. return 1;
  871. }
  872.  
  873. else if(strcmp(cmdtext, "/slapped", true) == 0)
  874. {
  875. ApplyAnimation(playerid,"SWEET","ho_ass_slapped",4.0,0,0,0,0,0);
  876. return 1;
  877. }
  878.  
  879. else if(strcmp(cmdtext, "/slapass", true) == 0)
  880. {
  881. ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.0,0,0,0,0,0);
  882. return 1;
  883. }
  884.  
  885. else if(strcmp(cmdtext, "/drunk", true) == 0)
  886. {
  887. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  888. return 1;
  889. }
  890.  
  891. else if(strcmp(cmdtext, "/skate", true) == 0)
  892. {
  893. ApplyAnimation(playerid,"SKATE","skate_run",4.1,1,1,1,1,1);
  894. return 1;
  895. }
  896.  
  897. else if(strcmp(cmdtext, "/gwalk", true) == 0) {
  898. ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
  899. return 1;
  900. }
  901.  
  902. else if(strcmp(cmdtext, "/gwalk2", true) == 0)
  903. {
  904. ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
  905. return 1;
  906. }
  907.  
  908. else if(strcmp(cmdtext, "/limp", true) == 0)
  909. {
  910. ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
  911. return 1;
  912. }
  913.  
  914. else if(strcmp(cmdtext, "/eatsit", true) == 0)
  915. {
  916. ApplyAnimation(playerid,"FOOD","FF_Sit_Loop", 4.0, 1, 0, 0, 0, 0);
  917. return 1;
  918. }
  919.  
  920. else if(strcmp(cmdtext, "/celebrate", true) == 0)
  921. {
  922. ApplyAnimation(playerid,"benchpress","gym_bp_celebrate", 4.0, 1, 0, 0, 0, 0);
  923. return 1;
  924. }
  925.  
  926. else if(strcmp(cmdtext, "/win", true) == 0)
  927. {
  928. ApplyAnimation(playerid,"CASINO","cards_win", 4.0, 1, 0, 0, 0, 0);
  929. return 1;
  930. }
  931.  
  932. else if(strcmp(cmdtext, "/win2", true) == 0)
  933. {
  934. ApplyAnimation(playerid,"CASINO","Roulette_win", 4.0, 1, 0, 0, 0, 0);
  935. return 1;
  936. }
  937.  
  938. else if(strcmp(cmdtext, "/yes", true) == 0)
  939. {
  940. ApplyAnimation(playerid,"CLOTHES","CLO_Buy", 4.0, 1, 0, 0, 0, 0);
  941. return 1;
  942. }
  943.  
  944. else if(strcmp(cmdtext, "/deal2", true) == 0)
  945. {
  946. ApplyAnimation(playerid,"DEALER","DRUGS_BUY", 4.0, 1, 0, 0, 0, 0);
  947. return 1;
  948. }
  949.  
  950. else if(strcmp(cmdtext, "/thankyou", true) == 0)
  951. {
  952. ApplyAnimation(playerid,"FOOD","SHP_Thank", 4.0, 1, 0, 0, 0, 0);
  953. return 1;
  954. }
  955.  
  956. else if(strcmp(cmdtext, "/invite1", true) == 0)
  957. {
  958. ApplyAnimation(playerid,"GANGS","Invite_Yes",4.1,0,1,1,1,1);
  959. return 1;
  960. }
  961.  
  962. else if(strcmp(cmdtext, "/invite2", true) == 0)
  963. {
  964. ApplyAnimation(playerid,"GANGS","Invite_No",4.1,0,1,1,1,1);
  965. return 1;
  966. }
  967.  
  968. else if(strcmp(cmdtext, "/celebrate2", true) == 0)
  969. {
  970. ApplyAnimation(playerid,"GYMNASIUM","gym_tread_celebrate", 4.0, 1, 0, 0, 0, 0);
  971. return 1;
  972. }
  973.  
  974. else if(strcmp(cmdtext, "/sit", true) == 0)
  975. {
  976. ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0);
  977. return 1;
  978. }
  979.  
  980. else if(strcmp(cmdtext, "/scratch", true) == 0)
  981. {
  982. ApplyAnimation(playerid,"MISC","Scratchballs_01", 4.0, 1, 0, 0, 0, 0);
  983. return 1;
  984. }
  985.  
  986. else if (strcmp("/bomb", cmdtext, true) == 0)
  987. {
  988. ClearAnimations(playerid);
  989. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
  990. return 1;
  991. }
  992.  
  993. else if (strcmp("/getarrested", cmdtext, true, 7) == 0)
  994. {
  995. ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  996. return 1;
  997. }
  998.  
  999. else if (strcmp("/laugh", cmdtext, true) == 0)
  1000. {
  1001. ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  1002. return 1;
  1003. }
  1004.  
  1005. else if (strcmp("/lookout", cmdtext, true) == 0)
  1006. {
  1007. ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  1008. return 1;
  1009. }
  1010.  
  1011. else if (strcmp("/robman", cmdtext, true) == 0)
  1012. {
  1013. ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  1014. return 1;
  1015. }
  1016.  
  1017. else if (strcmp("/crossarms", cmdtext, true) == 0)
  1018. {
  1019. ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  1020. return 1;
  1021. }
  1022.  
  1023. else if (strcmp("/crossarms2", cmdtext, true) == 0)
  1024. {
  1025. ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.0, 0, 1, 1, 1, -1); // Arms crossed 2
  1026. return 1;
  1027. }
  1028.  
  1029. else if (strcmp("/crossarms3", cmdtext, true) == 0)
  1030. {
  1031. ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1); // Arms crossed 3
  1032. return 1;
  1033. }
  1034.  
  1035. else if (strcmp("/lay", cmdtext, true, 6) == 0)
  1036. {
  1037. ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  1038. return 1;
  1039. }
  1040.  
  1041. else if (strcmp("/vomit", cmdtext, true) == 0)
  1042. {
  1043. ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit
  1044. return 1;
  1045. }
  1046.  
  1047. else if (strcmp("/eat", cmdtext, true) == 0) {
  1048. ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  1049. return 1;
  1050. }
  1051.  
  1052. else if (strcmp("/wave", cmdtext, true) == 0) {
  1053. ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  1054. return 1;
  1055. }
  1056.  
  1057. else if (strcmp("/deal", cmdtext, true) == 0) {
  1058. ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 3.0, 0, 0, 0, 0, 0); // Deal Drugs
  1059. return 1;
  1060. }
  1061.  
  1062. else if (strcmp("/crack", cmdtext, true, 6) == 0) {
  1063. ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  1064. return 1;
  1065. }
  1066.  
  1067. else if (strcmp("/smokem", cmdtext, true, 4) == 0) {
  1068. ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
  1069. return 1;
  1070. }
  1071.  
  1072. else if (strcmp("/smokef", cmdtext, true) == 0) {
  1073. ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
  1074. return 1;
  1075. }
  1076.  
  1077. else if (strcmp("/msit", cmdtext, true, 4) == 0) {
  1078. ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Male Sit
  1079. return 1;
  1080. }
  1081.  
  1082. else if (strcmp("/fsit", cmdtext, true, 4) == 0) {
  1083. ApplyAnimation(playerid,"BEACH", "ParkSit_W_loop", 4.0, 1, 0, 0, 0, 0); // Female Sit
  1084. return 1;
  1085. }
  1086.  
  1087. else if(strcmp(cmdtext, "/chat", true) == 0) {
  1088. ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,1,1,1,1,1);
  1089. return 1;
  1090. }
  1091.  
  1092. else if(strcmp(cmdtext, "/fucku", true) == 0)
  1093. {
  1094. ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
  1095. return 1;
  1096. }
  1097.  
  1098. else if(strcmp(cmdtext, "/taichi", true) == 0)
  1099. {
  1100. ApplyAnimation(playerid,"PARK","Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0);
  1101. return 1;
  1102. }
  1103.  
  1104. else if(strcmp(cmdtext, "/chairsit", true) == 0)
  1105. {
  1106. ApplyAnimation(playerid,"BAR","dnk_stndF_loop", 4.0, 1, 0, 0, 0, 0);
  1107. return 1;
  1108. }
  1109.  
  1110. else if(strcmp(cmdtext, "/relax", true) == 0)
  1111. {
  1112. ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop", 4.0, 1, 0, 0, 0, 0);
  1113. return 1;
  1114. }
  1115.  
  1116. else if(strcmp(cmdtext, "/bat1", true) == 0)
  1117. {
  1118. ApplyAnimation(playerid,"BASEBALL","Bat_IDLE", 4.0, 1, 0, 0, 0, 0);
  1119. return 1;
  1120. }
  1121.  
  1122. else if(strcmp(cmdtext, "/bat2", true) == 0)
  1123. {
  1124. ApplyAnimation(playerid,"BASEBALL","Bat_M", 4.0, 1, 0, 0, 0, 0);
  1125. return 1;
  1126. }
  1127.  
  1128. else if(strcmp(cmdtext, "/bat3", true) == 0)
  1129. {
  1130. ApplyAnimation(playerid,"BASEBALL","BAT_PART", 4.0, 1, 0, 0, 0, 0);
  1131. return 1;
  1132. }
  1133.  
  1134. else if(strcmp(cmdtext, "/bat4", true) == 0)
  1135. {
  1136. ApplyAnimation(playerid,"CRACK","Bbalbat_Idle_01", 4.0, 1, 0, 0, 0, 0);
  1137. return 1;
  1138. }
  1139.  
  1140. else if(strcmp(cmdtext, "/bat5", true) == 0)
  1141. {
  1142. ApplyAnimation(playerid,"CRACK","Bbalbat_Idle_02", 4.0, 1, 0, 0, 0, 0);
  1143. return 1;
  1144. }
  1145.  
  1146. else if(strcmp(cmdtext, "/nod", true) == 0)
  1147. {
  1148. ApplyAnimation(playerid,"COP_AMBIENT","Coplook_nod",4.0,0,0,0,0,0);
  1149. return 1;
  1150. }
  1151.  
  1152. else if(strcmp(cmdtext, "/gang1", true) == 0)
  1153. {
  1154. ApplyAnimation(playerid,"GANGS","hndshkaa",4.0,0,0,0,0,0);
  1155. return 1;
  1156. }
  1157.  
  1158. else if(strcmp(cmdtext, "/gang2", true) == 0)
  1159. {
  1160. ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
  1161. return 1;
  1162. }
  1163.  
  1164. else if(strcmp(cmdtext, "/gang3", true) == 0)
  1165. {
  1166. ApplyAnimation(playerid,"GANGS","hndshkca",4.0,0,0,0,0,0);
  1167. return 1;
  1168. }
  1169.  
  1170. else if(strcmp(cmdtext, "/gang4", true) == 0)
  1171. {
  1172. ApplyAnimation(playerid,"GANGS","hndshkcb",4.0,0,0,0,0,0);
  1173. return 1;
  1174. }
  1175.  
  1176. else if(strcmp(cmdtext, "/gang5", true) == 0)
  1177. {
  1178. ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
  1179. return 1;
  1180. }
  1181.  
  1182. else if(strcmp(cmdtext, "/gang6", true) == 0)
  1183. {
  1184. ApplyAnimation(playerid,"GANGS","hndshkea",4.0,0,0,0,0,0);
  1185. return 1;
  1186. }
  1187.  
  1188. else if(strcmp(cmdtext, "/gang7", true) == 0)
  1189. {
  1190. ApplyAnimation(playerid,"GANGS","hndshkfa",4.0,0,0,0,0,0);
  1191. return 1;
  1192. }
  1193.  
  1194. else if(strcmp(cmdtext, "/cry1", true) == 0)
  1195. {
  1196. ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop", 4.0, 1, 0, 0, 0, 0);
  1197. return 1;
  1198. }
  1199.  
  1200. else if(strcmp(cmdtext, "/cry2", true) == 0)
  1201. {
  1202. ApplyAnimation(playerid,"GRAVEYARD","mrnM_loop", 4.0, 1, 0, 0, 0, 0);
  1203. return 1;
  1204. }
  1205.  
  1206. else if(strcmp(cmdtext, "/bed1", true) == 0)
  1207. {
  1208. ApplyAnimation(playerid,"INT_HOUSE","BED_In_L",4.1,0,1,1,1,1);
  1209. return 1;
  1210. }
  1211.  
  1212. else if(strcmp(cmdtext, "/bed2", true) == 0)
  1213. {
  1214. ApplyAnimation(playerid,"INT_HOUSE","BED_In_R",4.1,0,1,1,1,1);
  1215. return 1;
  1216. }
  1217.  
  1218. else if(strcmp(cmdtext, "/bed3", true) == 0)
  1219. {
  1220. ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_L", 4.0, 1, 0, 0, 0, 0);
  1221. return 1;
  1222. }
  1223.  
  1224. else if(strcmp(cmdtext, "/bed4", true) == 0)
  1225. {
  1226. ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R", 4.0, 1, 0, 0, 0, 0);
  1227. return 1;
  1228. }
  1229.  
  1230. else if(strcmp(cmdtext, "/kiss2", true) == 0)
  1231. {
  1232. ApplyAnimation(playerid,"BD_FIRE","Grlfrd_Kiss_03",4.0,0,0,0,0,0);
  1233. return 1;
  1234. }
  1235.  
  1236. else if(strcmp(cmdtext, "/kiss3", true) == 0)
  1237. {
  1238.  
  1239. ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_01",4.0,0,0,0,0,0);
  1240. return 1;
  1241. }
  1242.  
  1243. else if(strcmp(cmdtext, "/kiss4", true) == 0)
  1244. {
  1245. ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_02",4.0,0,0,0,0,0);
  1246. return 1;
  1247. }
  1248.  
  1249. else if(strcmp(cmdtext, "/kiss5", true) == 0)
  1250. {
  1251. ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_03",4.0,0,0,0,0,0);
  1252. return 1;
  1253. }
  1254.  
  1255. else if(strcmp(cmdtext, "/kiss6", true) == 0)
  1256. {
  1257. ApplyAnimation(playerid,"KISSING","Playa_Kiss_01",4.0,0,0,0,0,0);
  1258. return 1;
  1259. }
  1260.  
  1261. else if(strcmp(cmdtext, "/kiss7", true) == 0)
  1262. {
  1263. ApplyAnimation(playerid,"KISSING","Playa_Kiss_02",4.0,0,0,0,0,0);
  1264. return 1;
  1265. }
  1266.  
  1267. else if(strcmp(cmdtext, "/kiss8", true) == 0)
  1268. {
  1269. ApplyAnimation(playerid,"KISSING","Playa_Kiss_03",4.0,0,0,0,0,0);
  1270. return 1;
  1271. }
  1272.  
  1273. else if(strcmp(cmdtext, "/carsit", true) == 0)
  1274. {
  1275. ApplyAnimation(playerid,"CAR","Tap_hand", 4.0, 1, 0, 0, 0, 0);
  1276. return 1;
  1277. }
  1278.  
  1279. else if(strcmp(cmdtext, "/carsit2", true) == 0)
  1280. {
  1281. ApplyAnimation(playerid,"LOWRIDER","Sit_relaxed", 4.0, 1, 0, 0, 0, 0);
  1282. return 1;
  1283. }
  1284.  
  1285. else if(strcmp(cmdtext, "/fwalk", true) == 0)
  1286. {
  1287. ApplyAnimation(playerid,"ped","WOMAN_walksexy",4.1,1,1,1,1,1);
  1288. return 1;
  1289. }
  1290.  
  1291. else if(strcmp(cmdtext, "/mwalk", true) == 0)
  1292. {
  1293. ApplyAnimation(playerid,"ped","WALK_player",4.1,1,1,1,1,1);
  1294. return 1;
  1295. }
  1296.  
  1297. else if(strcmp(cmdtext, "/stretch", true) == 0)
  1298. {
  1299. ApplyAnimation(playerid,"PLAYIDLES","stretch",4.0,0,0,0,0,0);
  1300. return 1;
  1301. }
  1302.  
  1303. else if(strcmp(cmdtext, "/chant", true) == 0)
  1304. {
  1305. ApplyAnimation(playerid,"RIOT","RIOT_CHANT", 4.0, 1, 0, 0, 0, 0);
  1306. return 1;
  1307. }
  1308.  
  1309. else if(strcmp(cmdtext, "/angry", true) == 0)
  1310. {
  1311. ApplyAnimation(playerid,"RIOT","RIOT_ANGRY",4.0,0,0,0,0,0);
  1312. return 1;
  1313. }
  1314.  
  1315. else if (strcmp("/crack2", cmdtext, true, 6) == 0)
  1316. {
  1317. ApplyAnimation(playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0);
  1318. return 1;
  1319. }
  1320.  
  1321. else if(strcmp(cmdtext, "/ghand1", true) == 0)
  1322. {
  1323. ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,1);
  1324. return 1;
  1325. }
  1326.  
  1327. else if(strcmp(cmdtext, "/ghand2", true) == 0)
  1328. {
  1329. ApplyAnimation(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,1);
  1330. return 1;
  1331. }
  1332. else if(strcmp(cmdtext, "/ghand3", true) == 0)
  1333. {
  1334. ApplyAnimation(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,1);
  1335. return 1;
  1336. }
  1337.  
  1338. else if(strcmp(cmdtext, "/ghand4", true) == 0)
  1339. {
  1340. ApplyAnimation(playerid,"GHANDS","gsign4LH",4.0,0,1,1,1,1);
  1341. return 1;
  1342. }
  1343.  
  1344. else if(strcmp(cmdtext, "/ghand5", true) == 0)
  1345. {
  1346. ApplyAnimation(playerid,"GHANDS","gsign5LH",4.0,0,1,1,1,1);
  1347. return 1;
  1348. }
  1349.  
  1350. else if(strcmp(cmdtext, "/exhausted", true) == 0)
  1351. {
  1352. ApplyAnimation(playerid,"FAT","IDLE_tired", 4.0, 1, 0, 0, 0, 0);
  1353. return 1;
  1354. }
  1355.  
  1356. else if(strcmp(cmdtext, "/carsmoke", true) == 0)
  1357. {
  1358. ApplyAnimation(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
  1359. return 1;
  1360. }
  1361.  
  1362. else if(strcmp(cmdtext, "/aim", true) == 0)
  1363. {
  1364. ApplyAnimation(playerid,"PED","gang_gunstand", 4.0, 1, 0, 0, 0, 0);
  1365. return 1;
  1366. }
  1367.  
  1368. else if(strcmp(cmdtext, "/getup", true) == 0)
  1369. {
  1370. ApplyAnimation(playerid,"PED","getup",4.0,0,0,0,0,0);
  1371. return 1;
  1372. }
  1373.  
  1374. else if(strcmp(cmdtext, "/basket1", true) == 0)
  1375. {
  1376. ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop", 4.0, 1, 0, 0, 0, 0);
  1377. return 1;
  1378. }
  1379.  
  1380. else if(strcmp(cmdtext, "/basket2", true) == 0)
  1381. {
  1382. ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop", 4.0, 1, 0, 0, 0, 0);
  1383. return 1;
  1384. }
  1385.  
  1386. else if(strcmp(cmdtext, "/basket3", true) == 0)
  1387. {
  1388. ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
  1389. return 1;
  1390. }
  1391.  
  1392. else if(strcmp(cmdtext, "/basket4", true) == 0)
  1393. {
  1394. ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
  1395. return 1;
  1396. }
  1397.  
  1398. else if(strcmp(cmdtext, "/basket5", true) == 0)
  1399. {
  1400. ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.1,0,1,1,1,1);
  1401. return 1;
  1402. }
  1403.  
  1404. else if(strcmp(cmdtext, "/basket6", true) == 0)
  1405. {
  1406. ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
  1407. return 1;
  1408. }
  1409.  
  1410. else if(strcmp(cmdtext, "/akick", true) == 0)
  1411. {
  1412. ApplyAnimation(playerid,"FIGHT_E","FightKick",4.0,0,0,0,0,0);
  1413. return 1;
  1414. }
  1415.  
  1416. else if(strcmp(cmdtext, "/box", true) == 0)
  1417. {
  1418. ApplyAnimation(playerid,"GYMNASIUM","gym_shadowbox",4.1,1,1,1,1,1);
  1419. return 1;
  1420. }
  1421.  
  1422. else if(strcmp(cmdtext, "/cockgun", true) == 0)
  1423. {
  1424. ApplyAnimation(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0);
  1425. return 1;
  1426. }
  1427.  
  1428. else if(strcmp(cmdtext, "/bar1", true) == 0)
  1429. {
  1430. ApplyAnimation(playerid, "BAR", "Barcustom_get", 3.0, 0, 0, 0, 0, 0);
  1431. return 1;
  1432. }
  1433.  
  1434. else if(strcmp(cmdtext, "/bar2", true) == 0)
  1435. {
  1436. ApplyAnimation(playerid, "BAR", "Barcustom_order", 3.0, 0, 0, 0, 0, 0);
  1437. return 1;
  1438. }
  1439.  
  1440. else if(strcmp(cmdtext, "/bar3", true) == 0)
  1441. {
  1442. ApplyAnimation(playerid, "BAR", "Barserve_give", 3.0, 0, 0, 0, 0, 0);
  1443. return 1;
  1444. }
  1445.  
  1446. else if(strcmp(cmdtext, "/bar4", true) == 0)
  1447. {
  1448. ApplyAnimation(playerid, "BAR", "Barserve_glass", 3.0, 0, 0, 0, 0, 0);
  1449. return 1;
  1450. }
  1451.  
  1452. else if (strcmp("/lay2", cmdtext, true, 6) == 0)
  1453. {
  1454. ApplyAnimation(playerid,"BEACH", "SitnWait_loop_W", 4.0, 1, 0, 0, 0, 0); // Lay down
  1455. return 1;
  1456. }
  1457.  
  1458. else if(strcmp(cmdtext, "/liftup", true) == 0)
  1459. {
  1460. ApplyAnimation(playerid, "CARRY", "liftup", 3.0, 0, 0, 0, 0, 0);
  1461. return 1;
  1462. }
  1463.  
  1464. else if(strcmp(cmdtext, "/putdown", true) == 0)
  1465. {
  1466. ApplyAnimation(playerid, "CARRY", "putdwn", 3.0, 0, 0, 0, 0, 0);
  1467. return 1;
  1468. }
  1469.  
  1470. else if(strcmp(cmdtext, "/joint", true) == 0)
  1471. {
  1472. ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.0,0,1,1,1,1);
  1473. return 1;
  1474. }
  1475.  
  1476. else if(strcmp(cmdtext, "/die", true) == 0)
  1477. {
  1478. ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1,0,1,1,1,1);
  1479. return 1;
  1480. }
  1481.  
  1482. else if(strcmp(cmdtext, "/shakehead", true) == 0)
  1483. {
  1484. ApplyAnimation(playerid, "MISC", "plyr_shkhead", 3.0, 0, 0, 0, 0, 0);
  1485. return 1;
  1486. }
  1487.  
  1488. else if(strcmp(cmdtext, "/shakehead", true) == 0)
  1489. {
  1490. ApplyAnimation(playerid, "MISC", "plyr_shkhead", 3.0, 0, 0, 0, 0, 0);
  1491. return 1;
  1492. }
  1493.  
  1494. else if(strcmp(cmdtext, "/die2", true) == 0)
  1495. {
  1496. ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.0, 0, 1, 1, 1, -1);
  1497. return 1;
  1498. }
  1499.  
  1500. else if(strcmp(cmdtext, "/aim2", true) == 0)
  1501. {
  1502. ApplyAnimation(playerid, "SHOP", "SHP_Gun_Aim", 4.0, 0, 1, 1, 1, -1);
  1503. return 1;
  1504. }
  1505.  
  1506. else if(strcmp(cmdtext, "/benddown", true) == 0)
  1507. {
  1508. ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.0, 0, 0, 0, 0, 0);
  1509. return 1;
  1510. }
  1511.  
  1512. else if(strcmp(cmdtext, "/checkout", true) == 0)
  1513. {
  1514. ApplyAnimation(playerid, "GRAFFITI", "graffiti_Chkout", 4.0, 0, 0, 0, 0, 0);
  1515. return 1;
  1516. }
  1517.  
  1518. if (strcmp("/anims", cmdtext, true) == 0)
  1519. {
  1520. SendClientMessage(playerid,COLOR_YELLOW,"===============================[ Animations ]==================================================================================");
  1521. SendClientMessage(playerid,COLOR_GREEN,"/handsup, /dance[1-4], /rap, /rap2, /rap3, /wankoff, /wank, /strip[1-7], /sexy[1-8], /bj[1-4], /cellin, /cellout, /lean, /piss, /follow");
  1522. SendClientMessage(playerid,COLOR_GREEN,"/greet, /injured, /injured2, /hitch, /bitchslap, /cpr, /gsign1, /gsign2, /gsign3, /gsign4, /gsign5, /gift, /getup");
  1523. SendClientMessage(playerid,COLOR_GREEN,"/chairsit, /stand, /slapped, /slapass, /drunk, /gwalk, /gwalk2, /mwalk, /fwalk, /celebrate, /celebrate2, /win, /win2");
  1524. SendClientMessage(playerid,COLOR_GREEN,"/yes, /deal, /deal2, /thankyou, /invite1, /invite2, /sit, /scratch, /bomb, /getarrested, /laugh, /lookout, /robman");
  1525. SendClientMessage(playerid,COLOR_GREEN,"/crossarms, /crossarms2, /crossarms3, /lay, /cover, /vomit, /eat, /wave, /crack, /crack2, /smokem, /smokef, /msit, /fsit");
  1526. SendClientMessage(playerid,COLOR_YELLOW,"[______________________________[ See /Anims2 ]______________________________________]");
  1527. return 1;
  1528. }
  1529. if (strcmp("/anims2", cmdtext, true, 10) == 0)
  1530. {
  1531. SendClientMessage(playerid,COLOR_YELLOW,"==================================[ Animations 2 ]==================");
  1532. SendClientMessage(playerid,COLOR_GREEN,"/chat, /fucku, /taichi, /chairsit, /relax, /bat1, /bat2, /bat3, /bat4, /bat5, /nod, /cry1, /cry2, /chant, /carsmoke, /aim");
  1533. SendClientMessage(playerid,COLOR_GREEN,"/gang1, /gang2, /gang3, /gang4, /gang5, /gang6, /gang7, /bed1, /bed2, /bed3, /bed4, /carsit, /carsit2, /stretch, /angry"); SendClientMessage(playerid,COLOR_GREEN,"/kiss1, /kiss2, /kiss3, /kiss4, /kiss5, /kiss6, /kiss7, /kiss8, /exhausted, /ghand1, /ghand2, /ghand3, /ghand4, /ghand5");
  1534. SendClientMessage(playerid,COLOR_GREEN,"/basket1, /basket2, /basket3, /basket4, /basket5, /basket6, /akick, /box, /cockgun");
  1535. SendClientMessage(playerid,COLOR_GREEN,"/bar1, /bar2, /bar3, /bar4, /lay2, /liftup, /putdown, /die, /joint, /die2, /aim2");
  1536. SendClientMessage(playerid,COLOR_GREEN,"/benddown, /checkout");
  1537. return 1;
  1538. }
  1539. // =====================[ WEATHER ]==================================================
  1540. if (strcmp("/weather", cmdtext, true, 10) == 0)
  1541. {
  1542. SendClientMessage(playerid,COLOR_YELLOW,"/Sunny, /Rainy, /Sandstorm, /Foggy, /Random1, /Random2, /Random3");
  1543. return 1;
  1544. }
  1545. if (strcmp("/sunny", cmdtext, true, 10) == 0)
  1546. {
  1547. SetWeather(1);
  1548. return 1;
  1549. }
  1550. if (strcmp("/Rainy", cmdtext, true, 10) == 0)
  1551. {
  1552. SetWeather(16);
  1553. return 1;
  1554. }
  1555. if (strcmp("/Sandstorm", cmdtext, true, 10) == 0)
  1556. {
  1557. SetWeather(19);
  1558. return 1;
  1559. }
  1560. if (strcmp("/Foggy", cmdtext, true, 10) == 0)
  1561. {
  1562. SetWeather(9);
  1563. return 1;
  1564. }
  1565. if (strcmp("/random1", cmdtext, true, 10) == 0)
  1566. {
  1567. SetWeather(12);
  1568. return 1;
  1569. }
  1570. if (strcmp("/random2", cmdtext, true, 10) == 0)
  1571. {
  1572. SetWeather(32);
  1573. return 1;
  1574. }
  1575. if (strcmp("/random3", cmdtext, true, 10) == 0)
  1576. {
  1577. SetWeather(42);
  1578. return 1;
  1579. }
  1580. if (strcmp("/teles", cmdtext, true, 10) == 0)
  1581. {
  1582. ShowPlayerDialog(playerid,t,DIALOG_STYLE_LIST,"Teleports", "Los Santos 1 (/LS1) \nLos Santos 2 (/LS2) \nLos Santos 3 (/LS3) \nSan Fiero 1 (/SF1) \nSan Fiero 2 (/SF2) \nSan Fiero 3 (/SF3) \nLas Venturas 1 (/LV1) \n Las Venturas 2 (/LV2) \nLas Venturas 3 (/LV3) \nLos Santos Airport (/LSA) \nSan Fiero Airport (/SFA) \n Las Venturas Airport (/LVA) \nMount Chiliad (/MC) \nArea 51 (/A51)", "Select","Cancel");
  1583. return 1;
  1584. }
  1585. if (strcmp("/credits", cmdtext, true, 10) == 0)
  1586. {
  1587. ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Credits","Server Manager \n[A.H.U] \n\nScripter \ngta6287 \nRock", "kthx","");
  1588. return 1;
  1589. }
  1590. //======================[ TELEPORTS ]===========================================
  1591. if (strcmp("/telehelp", cmdtext, true, 10) == 0)
  1592. {
  1593. SendClientMessage(playerid,COLOR_YELLOW,"==========[ Available Teleports Commands] =================");
  1594. SendClientMessage(playerid,COLOR_GREEN,"/TELES, /LS1, /LS2, /LS3, /SF1, /SF2, /SF3, /LV1, /LV2, /LV3");
  1595. SendClientMessage(playerid,COLOR_GREEN,"/LSA, /SFA, /LVA, /MC, /AREA51");
  1596. return 1;
  1597. }
  1598. if (strcmp("/ls1",cmdtext, true, 5)== 0) {
  1599. SetPlayerPos(playerid, 2494.9919,-1673.4279,13.3359);
  1600. SetPlayerFacingAngle(playerid, 53.0046);
  1601. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1602. return 1;
  1603. }
  1604. if (strcmp("/ls2",cmdtext, true, 5)== 0) {
  1605. SetPlayerPos(playerid, 1513.6876,-1634.3295,14.0469);
  1606. SetPlayerFacingAngle(playerid, 92.7983);
  1607. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1608. return 1;
  1609. }
  1610. if (strcmp("/ls3",cmdtext, true, 5)== 0) {
  1611. SetPlayerPos(playerid, 182.4527,-1669.6597,15.1010);
  1612. SetPlayerFacingAngle(playerid, 307.7471);
  1613. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1614. return 1;
  1615. }
  1616. if (strcmp("/sf1",cmdtext, true, 5)== 0) {
  1617. SetPlayerPos(playerid, 2716.3638,-5.1067,4.1797);
  1618. SetPlayerFacingAngle(playerid, 270.1701);
  1619. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1620. return 1;
  1621. }
  1622. if (strcmp("/sf2",cmdtext, true, 5)== 0) {
  1623. SetPlayerPos(playerid, -2076.7168,1395.7900,7.1007);
  1624. SetPlayerFacingAngle(playerid, 176.1693);
  1625. SendClientMessage(playerid, COLOR_YELLOW, "Wecleom!");
  1626. return 1;
  1627. }
  1628. if (strcmp("/sf3",cmdtext, true, 5)== 0) {
  1629. SetPlayerPos(playerid, -2268.1548,168.1036,35.1641);
  1630. SetPlayerFacingAngle(playerid, 273.3270);
  1631. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1632. return 1;
  1633. }
  1634. if (strcmp("/lv1",cmdtext, true, 5)== 0) {
  1635. SetPlayerPos(playerid, 2058.4751,845.5779,6.7146);
  1636. SetPlayerFacingAngle(playerid, 5.1812);
  1637. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1638. return 1;
  1639. }
  1640. if (strcmp("/lv2",cmdtext, true, 5)== 0) {
  1641. SetPlayerPos(playerid, 1522.5922,2118.8784,10.6719);
  1642. SetPlayerFacingAngle(playerid, 271.4937);
  1643. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1644. return 1;
  1645. }
  1646. if (strcmp("/lv3",cmdtext, true, 5)== 0) {
  1647. SetPlayerPos(playerid, 2420.3989,2284.9363,10.8203);
  1648. SetPlayerFacingAngle(playerid, 264.6002);
  1649. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1650. return 1;
  1651. }
  1652. if (strcmp("/lsa",cmdtext, true, 5)== 0) {
  1653. SetPlayerPos(playerid, 1883.4500,-2543.3699,17.2270);
  1654. SetPlayerFacingAngle(playerid, 272.4572);
  1655. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1656. return 1;
  1657. }
  1658. if (strcmp("/sfa",cmdtext, true, 5)== 0) {
  1659. SetPlayerPos(playerid, -1238.2338,-4.1105,14.1484);
  1660. SetPlayerFacingAngle(playerid, 118.9223);
  1661. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1662. return 1;
  1663. }
  1664. if (strcmp("/lva",cmdtext, true, 5)== 0) {
  1665. SetPlayerPos(playerid, 1535.8896,1239.6987,10.8125);
  1666. SetPlayerFacingAngle(playerid, 27.1148);
  1667. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1668. return 1;
  1669. }
  1670. if (strcmp("/mc",cmdtext, true, 5)== 0) {
  1671. SetPlayerPos(playerid, -2313.8474,-1661.6509,483.2653);
  1672. SetPlayerFacingAngle(playerid, 318.1105);
  1673. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1674. return 1;
  1675. }
  1676. if (strcmp("/a51",cmdtext, true, 5)== 0) {
  1677. SetPlayerPos(playerid, 214.9414,1905.7351,17.6406);
  1678. SetPlayerFacingAngle(playerid, 153.6558);
  1679. SendClientMessage(playerid, COLOR_YELLOW, "Welcome!");
  1680. return 1;
  1681. }
  1682. if (strcmp("/weaps", cmdtext, true, 10) == 0)
  1683. {
  1684. ShowPlayerDialog(playerid,w, DIALOG_STYLE_LIST, "Choose Your Weapons, Gangsta!", "Flowers \nChainsaw \nBaseball Bat \nKnife \nGolf \n9mm \nSilenced 9mm \nDeagle \nMP5 \nTec9 \nUzi \nM4 \nAK-47 \nSniper \nCounty Rifle \nShotgun \nCombat Shotgun \nSawn-Off \nMolotov Cocktail \nRPG \nHS Rocket \nFlameThrower \nMinigun \nSatchel Charge \nExtinguisher", "kthx", "nothx");
  1685. return 1;
  1686. }
  1687. if (strcmp("/godoff", cmdtext, true, 10) == 0)
  1688. {
  1689. SetPlayerHealth(playerid,100);
  1690. return 1;
  1691. }
  1692. if (strcmp("/godon", cmdtext, true, 10) == 0)
  1693. {
  1694. SetPlayerHealth(playerid,9999999999);
  1695. return 1;
  1696. }
  1697. if (strcmp("/armour", cmdtext, true, 10) == 0)
  1698. {
  1699. SetPlayerArmour(playerid,100);
  1700. return 1;
  1701. }
  1702. if (strcmp("/heal", cmdtext, true, 10) == 0)
  1703. {
  1704. SetPlayerHealth(playerid,100);
  1705. return 1;
  1706. }
  1707. if (strcmp("/kill", cmdtext, true, 10) == 0)
  1708. {
  1709. SetPlayerHealth(playerid,0);
  1710. return 1;
  1711. }
  1712. //===============================[ SKINS ] =========================================
  1713. if (strcmp("/skinhelp", cmdtext, true, 10) == 0)
  1714. {
  1715. SendClientMessage(playerid,COLOR_YELLOW,"Available Skins [0 - 299] For /Skin [ID]");
  1716. return 1;
  1717. }
  1718. if (strcmp("/skin", cmdtext, true, 10) == 0)
  1719. {
  1720. SendClientMessage(playerid,COLOR_RED,"[USAGE] /Skin [ID] || Check /Skinhelp");
  1721. return 1;
  1722. }
  1723. if (strcmp("/skin 0", cmdtext, true, 10) == 0)
  1724. {
  1725. SetPlayerSkin(playerid,0);
  1726. return 1;
  1727. }
  1728. if (strcmp("/skin 1", cmdtext, true, 10) == 0)
  1729. {
  1730. SetPlayerSkin(playerid,1);
  1731. return 1;
  1732. }
  1733. if (strcmp("/skin 2", cmdtext, true, 10) == 0)
  1734. {
  1735. SetPlayerSkin(playerid,2);
  1736. return 1;
  1737. }
  1738. if (strcmp("/skin 3", cmdtext, true, 10) == 0)
  1739. {
  1740. SetPlayerSkin(playerid,4);
  1741. return 1;
  1742. }
  1743. if (strcmp("/skin 4", cmdtext, true, 10) == 0)
  1744. {
  1745. SetPlayerSkin(playerid,4);
  1746. return 1;
  1747. }
  1748. if (strcmp("/skin 5", cmdtext, true, 10) == 0)
  1749. {
  1750. SetPlayerSkin(playerid,5);
  1751. return 1;
  1752. }
  1753. if (strcmp("/skin 6", cmdtext, true, 10) == 0)
  1754. {
  1755. SetPlayerSkin(playerid,6);
  1756. return 1;
  1757. }
  1758. if (strcmp("/skin 7", cmdtext, true, 10) == 0)
  1759. {
  1760. SetPlayerSkin(playerid,7);
  1761. return 1;
  1762. }
  1763. if (strcmp("/skin 8", cmdtext, true, 10) == 0)
  1764. {
  1765. SetPlayerSkin(playerid,8);
  1766. return 1;
  1767. }
  1768. if (strcmp("/skin 9", cmdtext, true, 10) == 0)
  1769. {
  1770. SetPlayerSkin(playerid,9);
  1771. return 1;
  1772. }
  1773. if (strcmp("/skin 10", cmdtext, true, 10) == 0)
  1774. {
  1775. SetPlayerSkin(playerid,10);
  1776. return 1;
  1777. }
  1778. if (strcmp("/skin 11", cmdtext, true, 10) == 0)
  1779. {
  1780. SetPlayerSkin(playerid,11);
  1781. return 1;
  1782. }
  1783. if (strcmp("/skin 12", cmdtext, true, 10) == 0)
  1784. {
  1785. SetPlayerSkin(playerid,12);
  1786. return 1;
  1787. }
  1788. if (strcmp("/skin 13", cmdtext, true, 10) == 0)
  1789. {
  1790. SetPlayerSkin(playerid,13);
  1791. return 1;
  1792. }
  1793. if (strcmp("/skin 14", cmdtext, true, 10) == 0)
  1794. {
  1795. SetPlayerSkin(playerid,14);
  1796. return 1;
  1797. }
  1798. if (strcmp("/skin 15", cmdtext, true, 10) == 0)
  1799. {
  1800. SetPlayerSkin(playerid,15);
  1801. return 1;
  1802. }
  1803. if (strcmp("/skin 16", cmdtext, true, 10) == 0)
  1804. {
  1805. SetPlayerSkin(playerid,16);
  1806. return 1;
  1807. }
  1808. if (strcmp("/skin 17", cmdtext, true, 10) == 0)
  1809. {
  1810. SetPlayerSkin(playerid,17);
  1811. return 1;
  1812. }
  1813. if (strcmp("/skin 18", cmdtext, true, 10) == 0)
  1814. {
  1815. SetPlayerSkin(playerid,18);
  1816. return 1;
  1817. }
  1818. if (strcmp("/skin 19", cmdtext, true, 10) == 0)
  1819. {
  1820. SetPlayerSkin(playerid,19);
  1821. return 1;
  1822. }
  1823. if (strcmp("/skin 20", cmdtext, true, 10) == 0)
  1824. {
  1825. SetPlayerSkin(playerid,20);
  1826. return 1;
  1827. }
  1828. if (strcmp("/skin 21", cmdtext, true, 10) == 0)
  1829. {
  1830. SetPlayerSkin(playerid,21);
  1831. return 1;
  1832. }
  1833. if (strcmp("/skin 22", cmdtext, true, 10) == 0)
  1834. {
  1835. SetPlayerSkin(playerid,22);
  1836. return 1;
  1837. }
  1838. if (strcmp("/skin 23", cmdtext, true, 10) == 0)
  1839. {
  1840. SetPlayerSkin(playerid,23);
  1841. return 1;
  1842. }
  1843. if (strcmp("/skin 24", cmdtext, true, 10) == 0)
  1844. {
  1845. SetPlayerSkin(playerid,24);
  1846. return 1;
  1847. }
  1848. if (strcmp("/skin 25", cmdtext, true, 10) == 0)
  1849. {
  1850. SetPlayerSkin(playerid,25);
  1851. return 1;
  1852. }
  1853. if (strcmp("/skin 26", cmdtext, true, 10) == 0)
  1854. {
  1855. SetPlayerSkin(playerid,26);
  1856. return 1;
  1857. }
  1858. if (strcmp("/skin 27", cmdtext, true, 10) == 0)
  1859. {
  1860. SetPlayerSkin(playerid,27);
  1861. return 1;
  1862. }
  1863. if (strcmp("/skin 28", cmdtext, true, 10) == 0)
  1864. {
  1865. SetPlayerSkin(playerid,28);
  1866. return 1;
  1867. }
  1868. if (strcmp("/skin 29", cmdtext, true, 10) == 0)
  1869. {
  1870. SetPlayerSkin(playerid,29);
  1871. return 1;
  1872. }
  1873. if (strcmp("/skin 30", cmdtext, true, 10) == 0)
  1874. {
  1875. SetPlayerSkin(playerid,30);
  1876. return 1;
  1877. }
  1878. if (strcmp("/skin 31", cmdtext, true, 10) == 0)
  1879. {
  1880. SetPlayerSkin(playerid,31);
  1881. return 1;
  1882. }
  1883. if (strcmp("/skin 32", cmdtext, true, 10) == 0)
  1884. {
  1885. SetPlayerSkin(playerid,32);
  1886. return 1;
  1887. }
  1888. if (strcmp("/skin 33", cmdtext, true, 10) == 0)
  1889. {
  1890. SetPlayerSkin(playerid,33);
  1891. return 1;
  1892. }
  1893. if (strcmp("/skin 34", cmdtext, true, 10) == 0)
  1894. {
  1895. SetPlayerSkin(playerid,34);
  1896. return 1;
  1897. }
  1898. if (strcmp("/skin 35", cmdtext, true, 10) == 0)
  1899. {
  1900. SetPlayerSkin(playerid,35);
  1901. return 1;
  1902. }
  1903. if (strcmp("/skin 36", cmdtext, true, 10) == 0)
  1904. {
  1905. SetPlayerSkin(playerid,36);
  1906. return 1;
  1907. }
  1908. if (strcmp("/skin 37", cmdtext, true, 10) == 0)
  1909. {
  1910. SetPlayerSkin(playerid,37);
  1911. return 1;
  1912. }
  1913. if (strcmp("/skin 38", cmdtext, true, 10) == 0)
  1914. {
  1915. SetPlayerSkin(playerid,38);
  1916. return 1;
  1917. }
  1918. if (strcmp("/skin 39", cmdtext, true, 10) == 0)
  1919. {
  1920. SetPlayerSkin(playerid,39);
  1921. return 1;
  1922. }
  1923. if (strcmp("/skin 40", cmdtext, true, 10) == 0)
  1924. {
  1925. SetPlayerSkin(playerid,40);
  1926. return 1;
  1927. }
  1928. if (strcmp("/skin 41", cmdtext, true, 10) == 0)
  1929. {
  1930. SetPlayerSkin(playerid,41);
  1931. return 1;
  1932. }
  1933. if (strcmp("/skin 42", cmdtext, true, 10) == 0)
  1934. {
  1935. SetPlayerSkin(playerid,42);
  1936. return 1;
  1937. }
  1938. if (strcmp("/skin 43", cmdtext, true, 10) == 0)
  1939. {
  1940. SetPlayerSkin(playerid,43);
  1941. return 1;
  1942. }
  1943. if (strcmp("/skin 44", cmdtext, true, 10) == 0)
  1944. {
  1945. SetPlayerSkin(playerid,44);
  1946. return 1;
  1947. }
  1948. if (strcmp("/skin 45", cmdtext, true, 10) == 0)
  1949. {
  1950. SetPlayerSkin(playerid,45);
  1951. return 1;
  1952. }
  1953. if (strcmp("/skin 46", cmdtext, true, 10) == 0)
  1954. {
  1955. SetPlayerSkin(playerid,46);
  1956. return 1;
  1957. }
  1958. if (strcmp("/skin 47", cmdtext, true, 10) == 0)
  1959. {
  1960. SetPlayerSkin(playerid,47);
  1961. return 1;
  1962. }
  1963. if (strcmp("/skin 48", cmdtext, true, 10) == 0)
  1964. {
  1965. SetPlayerSkin(playerid,48);
  1966. return 1;
  1967. }
  1968. if (strcmp("/skin 49", cmdtext, true, 10) == 0)
  1969. {
  1970. SetPlayerSkin(playerid,49);
  1971. return 1;
  1972. }
  1973. if (strcmp("/skin 50", cmdtext, true, 10) == 0)
  1974. {
  1975. SetPlayerSkin(playerid,50);
  1976. return 1;
  1977. }
  1978. if (strcmp("/skin 51", cmdtext, true, 10) == 0)
  1979. {
  1980. SetPlayerSkin(playerid,51);
  1981. return 1;
  1982. }
  1983. if (strcmp("/skin 52", cmdtext, true, 10) == 0)
  1984. {
  1985. SetPlayerSkin(playerid,52);
  1986. return 1;
  1987. }
  1988. if (strcmp("/skin 53", cmdtext, true, 10) == 0)
  1989. {
  1990. SetPlayerSkin(playerid,53);
  1991. return 1;
  1992. }
  1993. if (strcmp("/skin 54", cmdtext, true, 10) == 0)
  1994. {
  1995. SetPlayerSkin(playerid,54);
  1996. return 1;
  1997. }
  1998. if (strcmp("/skin 55", cmdtext, true, 10) == 0)
  1999. {
  2000. SetPlayerSkin(playerid,55);
  2001. return 1;
  2002. }
  2003. if (strcmp("/skin 56", cmdtext, true, 10) == 0)
  2004. {
  2005. SetPlayerSkin(playerid,56);
  2006. return 1;
  2007. }
  2008. if (strcmp("/skin 57", cmdtext, true, 10) == 0)
  2009. {
  2010. SetPlayerSkin(playerid,57);
  2011. return 1;
  2012. }
  2013. if (strcmp("/skin 58", cmdtext, true, 10) == 0)
  2014. {
  2015. SetPlayerSkin(playerid,58);
  2016. return 1;
  2017. }
  2018. if (strcmp("/skin 59", cmdtext, true, 10) == 0)
  2019. {
  2020. SetPlayerSkin(playerid,59);
  2021. return 1;
  2022. }
  2023. if (strcmp("/skin 60", cmdtext, true, 10) == 0)
  2024. {
  2025. SetPlayerSkin(playerid,60);
  2026. return 1;
  2027. }
  2028. if (strcmp("/skin 61", cmdtext, true, 10) == 0)
  2029. {
  2030. SetPlayerSkin(playerid,61);
  2031. return 1;
  2032. }
  2033. if (strcmp("/skin 62", cmdtext, true, 10) == 0)
  2034. {
  2035. SetPlayerSkin(playerid,62);
  2036. return 1;
  2037. }
  2038. if (strcmp("/skin 63", cmdtext, true, 10) == 0)
  2039. {
  2040. SetPlayerSkin(playerid,63);
  2041. return 1;
  2042. }
  2043. if (strcmp("/skin 64", cmdtext, true, 10) == 0)
  2044. {
  2045. SetPlayerSkin(playerid,64);
  2046. return 1;
  2047. }
  2048. if (strcmp("/skin 65", cmdtext, true, 10) == 0)
  2049. {
  2050. SetPlayerSkin(playerid,65);
  2051. return 1;
  2052. }
  2053. if (strcmp("/skin 66", cmdtext, true, 10) == 0)
  2054. {
  2055. SetPlayerSkin(playerid,66);
  2056. return 1;
  2057. }
  2058. if (strcmp("/skin 67", cmdtext, true, 10) == 0)
  2059. {
  2060. SetPlayerSkin(playerid,67);
  2061. return 1;
  2062. }
  2063. if (strcmp("/skin 68", cmdtext, true, 10) == 0)
  2064. {
  2065. SetPlayerSkin(playerid,68);
  2066. return 1;
  2067. }
  2068. if (strcmp("/skin 69", cmdtext, true, 10) == 0)
  2069. {
  2070. SetPlayerSkin(playerid,69);
  2071. return 1;
  2072. }
  2073. if (strcmp("/skin 70", cmdtext, true, 10) == 0)
  2074. {
  2075. SetPlayerSkin(playerid,70);
  2076. return 1;
  2077. }
  2078. if (strcmp("/skin 71", cmdtext, true, 10) == 0)
  2079. {
  2080. SetPlayerSkin(playerid,71);
  2081. return 1;
  2082. }
  2083. if (strcmp("/skin 72", cmdtext, true, 10) == 0)
  2084. {
  2085. SetPlayerSkin(playerid,72);
  2086. return 1;
  2087. }
  2088. if (strcmp("/skin 73", cmdtext, true, 10) == 0)
  2089. {
  2090. SetPlayerSkin(playerid,73);
  2091. return 1;
  2092. }
  2093. if (strcmp("/skin 74", cmdtext, true, 10) == 0)
  2094. {
  2095. SetPlayerSkin(playerid,74);
  2096. return 1;
  2097. }
  2098. if (strcmp("/skin 75", cmdtext, true, 10) == 0)
  2099. {
  2100. SetPlayerSkin(playerid,75);
  2101. return 1;
  2102. }
  2103. if (strcmp("/skin 76", cmdtext, true, 10) == 0)
  2104. {
  2105. SetPlayerSkin(playerid,76);
  2106. return 1;
  2107. }
  2108. if (strcmp("/skin 77", cmdtext, true, 10) == 0)
  2109. {
  2110. SetPlayerSkin(playerid,77);
  2111. return 1;
  2112. }
  2113. if (strcmp("/skin 78", cmdtext, true, 10) == 0)
  2114. {
  2115. SetPlayerSkin(playerid,78);
  2116. return 1;
  2117. }
  2118. if (strcmp("/skin 79", cmdtext, true, 10) == 0)
  2119. {
  2120. SetPlayerSkin(playerid,79);
  2121. return 1;
  2122. }
  2123. if (strcmp("/skin 80", cmdtext, true, 10) == 0)
  2124. {
  2125. SetPlayerSkin(playerid,80);
  2126. return 1;
  2127. }
  2128. if (strcmp("/skin 81", cmdtext, true, 10) == 0)
  2129. {
  2130. SetPlayerSkin(playerid,81);
  2131. return 1;
  2132. }
  2133. if (strcmp("/skin 82", cmdtext, true, 10) == 0)
  2134. {
  2135. SetPlayerSkin(playerid,82);
  2136. return 1;
  2137. }
  2138. if (strcmp("/skin 83", cmdtext, true, 10) == 0)
  2139. {
  2140. SetPlayerSkin(playerid,83);
  2141. return 1;
  2142. }
  2143. if (strcmp("/skin 84", cmdtext, true, 10) == 0)
  2144. {
  2145. SetPlayerSkin(playerid,84);
  2146. return 1;
  2147. }
  2148. if (strcmp("/skin 85", cmdtext, true, 10) == 0)
  2149. {
  2150. SetPlayerSkin(playerid,85);
  2151. return 1;
  2152. }
  2153. if (strcmp("/skin 86", cmdtext, true, 10) == 0)
  2154. {
  2155. SetPlayerSkin(playerid,86);
  2156. return 1;
  2157. }
  2158. if (strcmp("/skin 87", cmdtext, true, 10) == 0)
  2159. {
  2160. SetPlayerSkin(playerid,87);
  2161. return 1;
  2162. }
  2163. if (strcmp("/skin 88", cmdtext, true, 10) == 0)
  2164. {
  2165. SetPlayerSkin(playerid,88);
  2166. return 1;
  2167. }
  2168. if (strcmp("/skin 89", cmdtext, true, 10) == 0)
  2169. {
  2170. SetPlayerSkin(playerid,89);
  2171. return 1;
  2172. }
  2173. if (strcmp("/skin 90", cmdtext, true, 10) == 0)
  2174. {
  2175. SetPlayerSkin(playerid,90);
  2176. return 1;
  2177. }
  2178. if (strcmp("/skin 91", cmdtext, true, 10) == 0)
  2179. {
  2180. SetPlayerSkin(playerid,91);
  2181. return 1;
  2182. }
  2183. if (strcmp("/skin 92", cmdtext, true, 10) == 0)
  2184. {
  2185. SetPlayerSkin(playerid,92);
  2186. return 1;
  2187. }
  2188. if (strcmp("/skin 93", cmdtext, true, 10) == 0)
  2189. {
  2190. SetPlayerSkin(playerid,93);
  2191. return 1;
  2192. }
  2193. if (strcmp("/skin 94", cmdtext, true, 10) == 0)
  2194. {
  2195. SetPlayerSkin(playerid,94);
  2196. return 1;
  2197. }
  2198. if (strcmp("/skin 95", cmdtext, true, 10) == 0)
  2199. {
  2200. SetPlayerSkin(playerid,95);
  2201. return 1;
  2202. }
  2203. if (strcmp("/skin 96", cmdtext, true, 10) == 0)
  2204. {
  2205. SetPlayerSkin(playerid,96);
  2206. return 1;
  2207. }
  2208. if (strcmp("/skin 97", cmdtext, true, 10) == 0)
  2209. {
  2210. SetPlayerSkin(playerid,97);
  2211. return 1;
  2212. }
  2213. if (strcmp("/skin 98", cmdtext, true, 10) == 0)
  2214. {
  2215. SetPlayerSkin(playerid,98);
  2216. return 1;
  2217. }
  2218. if (strcmp("/skin 99", cmdtext, true, 10) == 0)
  2219. {
  2220. SetPlayerSkin(playerid,99);
  2221. return 1;
  2222. }
  2223. if (strcmp("/skin 100", cmdtext, true, 10) == 0)
  2224. {
  2225. SetPlayerSkin(playerid,100);
  2226. return 1;
  2227. }
  2228. if (strcmp("/skin 111", cmdtext, true, 10) == 0)
  2229. {
  2230. SetPlayerSkin(playerid,111);
  2231. return 1;
  2232. }
  2233. if (strcmp("/skin 112", cmdtext, true, 10) == 0)
  2234. {
  2235. SetPlayerSkin(playerid,112);
  2236. return 1;
  2237. }
  2238. if (strcmp("/skin 113", cmdtext, true, 10) == 0)
  2239. {
  2240. SetPlayerSkin(playerid,113);
  2241. return 1;
  2242. }
  2243. if (strcmp("/skin 114", cmdtext, true, 10) == 0)
  2244. {
  2245. SetPlayerSkin(playerid,114);
  2246. return 1;
  2247. }
  2248. if (strcmp("/skin 115", cmdtext, true, 10) == 0)
  2249. {
  2250. SetPlayerSkin(playerid,115);
  2251. return 1;
  2252. }
  2253. if (strcmp("/skin 116", cmdtext, true, 10) == 0)
  2254. {
  2255. SetPlayerSkin(playerid,116);
  2256. return 1;
  2257. }
  2258. if (strcmp("/skin 117", cmdtext, true, 10) == 0)
  2259. {
  2260. SetPlayerSkin(playerid,117);
  2261. return 1;
  2262. }
  2263. if (strcmp("/skin 118", cmdtext, true, 10) == 0)
  2264. {
  2265. SetPlayerSkin(playerid,118);
  2266. return 1;
  2267. }
  2268. if (strcmp("/skin 119", cmdtext, true, 10) == 0)
  2269. {
  2270. SetPlayerSkin(playerid,119);
  2271. return 1;
  2272. }
  2273. if (strcmp("/skin 120", cmdtext, true, 10) == 0)
  2274. {
  2275. SetPlayerSkin(playerid,120);
  2276. return 1;
  2277. }
  2278. if (strcmp("/skin 121", cmdtext, true, 10) == 0)
  2279. {
  2280. SetPlayerSkin(playerid,121);
  2281. return 1;
  2282. }
  2283. if (strcmp("/skin 122", cmdtext, true, 10) == 0)
  2284. {
  2285. SetPlayerSkin(playerid,122);
  2286. return 1;
  2287. }
  2288. if (strcmp("/skin 123", cmdtext, true, 10) == 0)
  2289. {
  2290. SetPlayerSkin(playerid,123);
  2291. return 1;
  2292. }
  2293. if (strcmp("/skin 124", cmdtext, true, 10) == 0)
  2294. {
  2295. SetPlayerSkin(playerid,124);
  2296. return 1;
  2297. }
  2298. if (strcmp("/skin 125", cmdtext, true, 10) == 0)
  2299. {
  2300. SetPlayerSkin(playerid,125);
  2301. return 1;
  2302. }
  2303. if (strcmp("/skin 126", cmdtext, true, 10) == 0)
  2304. {
  2305. SetPlayerSkin(playerid,126);
  2306. return 1;
  2307. }
  2308. if (strcmp("/skin 127", cmdtext, true, 10) == 0)
  2309. {
  2310. SetPlayerSkin(playerid,127);
  2311. return 1;
  2312. }
  2313. if (strcmp("/skin 128", cmdtext, true, 10) == 0)
  2314. {
  2315. SetPlayerSkin(playerid,128);
  2316. return 1;
  2317. }
  2318. if (strcmp("/skin 129", cmdtext, true, 10) == 0)
  2319. {
  2320. SetPlayerSkin(playerid,129);
  2321. return 1;
  2322. }
  2323. if (strcmp("/skin 130", cmdtext, true, 10) == 0)
  2324. {
  2325. SetPlayerSkin(playerid,130);
  2326. return 1;
  2327. }
  2328. if (strcmp("/skin 131", cmdtext, true, 10) == 0)
  2329. {
  2330. SetPlayerSkin(playerid,131);
  2331. return 1;
  2332. }
  2333. if (strcmp("/skin 132", cmdtext, true, 10) == 0)
  2334. {
  2335. SetPlayerSkin(playerid,132);
  2336. return 1;
  2337. }
  2338. if (strcmp("/skin 133", cmdtext, true, 10) == 0)
  2339. {
  2340. SetPlayerSkin(playerid,133);
  2341. return 1;
  2342. }
  2343. if (strcmp("/skin 134", cmdtext, true, 10) == 0)
  2344. {
  2345. SetPlayerSkin(playerid,134);
  2346. return 1;
  2347. }
  2348. if (strcmp("/skin 135", cmdtext, true, 10) == 0)
  2349. {
  2350. SetPlayerSkin(playerid,135);
  2351. return 1;
  2352. }
  2353. if (strcmp("/skin 136", cmdtext, true, 10) == 0)
  2354. {
  2355. SetPlayerSkin(playerid,136);
  2356. return 1;
  2357. }
  2358. if (strcmp("/skin 137", cmdtext, true, 10) == 0)
  2359. {
  2360. SetPlayerSkin(playerid,137);
  2361. return 1;
  2362. }
  2363. if (strcmp("/skin 138", cmdtext, true, 10) == 0)
  2364. {
  2365. SetPlayerSkin(playerid,138);
  2366. return 1;
  2367. }
  2368. if (strcmp("/skin 139", cmdtext, true, 10) == 0)
  2369. {
  2370. SetPlayerSkin(playerid,139);
  2371. return 1;
  2372. }
  2373. if (strcmp("/skin 140", cmdtext, true, 10) == 0)
  2374. {
  2375. SetPlayerSkin(playerid,140);
  2376. return 1;
  2377. }
  2378. if (strcmp("/skin 141", cmdtext, true, 10) == 0)
  2379. {
  2380. SetPlayerSkin(playerid,141);
  2381. return 1;
  2382. }
  2383. if (strcmp("/skin 142", cmdtext, true, 10) == 0)
  2384. {
  2385. SetPlayerSkin(playerid,142);
  2386. return 1;
  2387. }
  2388. if (strcmp("/skin 143", cmdtext, true, 10) == 0)
  2389. {
  2390. SetPlayerSkin(playerid,143);
  2391. return 1;
  2392. }
  2393. if (strcmp("/skin 144", cmdtext, true, 10) == 0)
  2394. {
  2395. SetPlayerSkin(playerid,144);
  2396. return 1;
  2397. }
  2398. if (strcmp("/skin 145", cmdtext, true, 10) == 0)
  2399. {
  2400. SetPlayerSkin(playerid,145);
  2401. return 1;
  2402. }
  2403. if (strcmp("/skin 146", cmdtext, true, 10) == 0)
  2404. {
  2405. SetPlayerSkin(playerid,146);
  2406. return 1;
  2407. }
  2408. if (strcmp("/skin 147", cmdtext, true, 10) == 0)
  2409. {
  2410. SetPlayerSkin(playerid,147);
  2411. return 1;
  2412. }
  2413. if (strcmp("/skin 148", cmdtext, true, 10) == 0)
  2414. {
  2415. SetPlayerSkin(playerid,148);
  2416. return 1;
  2417. }
  2418. if (strcmp("/skin 149", cmdtext, true, 10) == 0)
  2419. {
  2420. SetPlayerSkin(playerid,149);
  2421. return 1;
  2422. }
  2423. if (strcmp("/skin 150", cmdtext, true, 10) == 0)
  2424. {
  2425. SetPlayerSkin(playerid,150);
  2426. return 1;
  2427. }
  2428. if (strcmp("/skin 151", cmdtext, true, 10) == 0)
  2429. {
  2430. SetPlayerSkin(playerid,151);
  2431. return 1;
  2432. }
  2433. if (strcmp("/skin 152", cmdtext, true, 10) == 0)
  2434. {
  2435. SetPlayerSkin(playerid,152);
  2436. return 1;
  2437. }
  2438. if (strcmp("/skin 153", cmdtext, true, 10) == 0)
  2439. {
  2440. SetPlayerSkin(playerid,153);
  2441. return 1;
  2442. }
  2443. if (strcmp("/skin 154", cmdtext, true, 10) == 0)
  2444. {
  2445. SetPlayerSkin(playerid,154);
  2446. return 1;
  2447. }
  2448. if (strcmp("/skin 155", cmdtext, true, 10) == 0)
  2449. {
  2450. SetPlayerSkin(playerid,155);
  2451. return 1;
  2452. }
  2453. if (strcmp("/skin 156", cmdtext, true, 10) == 0)
  2454. {
  2455. SetPlayerSkin(playerid,156);
  2456. return 1;
  2457. }
  2458. if (strcmp("/skin 157", cmdtext, true, 10) == 0)
  2459. {
  2460. SetPlayerSkin(playerid,157);
  2461. return 1;
  2462. }
  2463. if (strcmp("/skin 158", cmdtext, true, 10) == 0)
  2464. {
  2465. SetPlayerSkin(playerid,158);
  2466. return 1;
  2467. }
  2468. if (strcmp("/skin 159", cmdtext, true, 10) == 0)
  2469. {
  2470. SetPlayerSkin(playerid,159);
  2471. return 1;
  2472. }
  2473. if (strcmp("/skin 160", cmdtext, true, 10) == 0)
  2474. {
  2475. SetPlayerSkin(playerid,160);
  2476. return 1;
  2477. }
  2478. if (strcmp("/skin 161", cmdtext, true, 10) == 0)
  2479. {
  2480. SetPlayerSkin(playerid,161);
  2481. return 1;
  2482. }
  2483. if (strcmp("/skin 162", cmdtext, true, 10) == 0)
  2484. {
  2485. SetPlayerSkin(playerid,162);
  2486. return 1;
  2487. }
  2488. if (strcmp("/skin 163", cmdtext, true, 10) == 0)
  2489. {
  2490. SetPlayerSkin(playerid,163);
  2491. return 1;
  2492. }
  2493. if (strcmp("/skin 164", cmdtext, true, 10) == 0)
  2494. {
  2495. SetPlayerSkin(playerid,164);
  2496. return 1;
  2497. }
  2498. if (strcmp("/skin 165", cmdtext, true, 10) == 0)
  2499. {
  2500. SetPlayerSkin(playerid,165);
  2501. return 1;
  2502. }
  2503. if (strcmp("/skin 166", cmdtext, true, 10) == 0)
  2504. {
  2505. SetPlayerSkin(playerid,166);
  2506. return 1;
  2507. }
  2508. if (strcmp("/skin 167", cmdtext, true, 10) == 0)
  2509. {
  2510. SetPlayerSkin(playerid,167);
  2511. return 1;
  2512. }
  2513. if (strcmp("/skin 168", cmdtext, true, 10) == 0)
  2514. {
  2515. SetPlayerSkin(playerid,168);
  2516. return 1;
  2517. }
  2518. if (strcmp("/skin 169", cmdtext, true, 10) == 0)
  2519. {
  2520. SetPlayerSkin(playerid,169);
  2521. return 1;
  2522. }
  2523. if (strcmp("/skin 170", cmdtext, true, 10) == 0)
  2524. {
  2525. SetPlayerSkin(playerid,170);
  2526. return 1;
  2527. }
  2528. if (strcmp("/skin 171", cmdtext, true, 10) == 0)
  2529. {
  2530. SetPlayerSkin(playerid,171);
  2531. return 1;
  2532. }
  2533. if (strcmp("/skin 172", cmdtext, true, 10) == 0)
  2534. {
  2535. SetPlayerSkin(playerid,172);
  2536. return 1;
  2537. }
  2538. if (strcmp("/skin 173", cmdtext, true, 10) == 0)
  2539. {
  2540. SetPlayerSkin(playerid,173);
  2541. return 1;
  2542. }
  2543. if (strcmp("/skin 174", cmdtext, true, 10) == 0)
  2544. {
  2545. SetPlayerSkin(playerid,174);
  2546. return 1;
  2547. }
  2548. if (strcmp("/skin 175", cmdtext, true, 10) == 0)
  2549. {
  2550. SetPlayerSkin(playerid,175);
  2551. return 1;
  2552. }
  2553. if (strcmp("/skin 176", cmdtext, true, 10) == 0)
  2554. {
  2555. SetPlayerSkin(playerid,176);
  2556. return 1;
  2557. }
  2558. if (strcmp("/skin 177", cmdtext, true, 10) == 0)
  2559. {
  2560. SetPlayerSkin(playerid,177);
  2561. return 1;
  2562. }
  2563. if (strcmp("/skin 178", cmdtext, true, 10) == 0)
  2564. {
  2565. SetPlayerSkin(playerid,178);
  2566. return 1;
  2567. }
  2568. if (strcmp("/skin 179", cmdtext, true, 10) == 0)
  2569. {
  2570. SetPlayerSkin(playerid,179);
  2571. return 1;
  2572. }
  2573. if (strcmp("/skin 180", cmdtext, true, 10) == 0)
  2574. {
  2575. SetPlayerSkin(playerid,180);
  2576. return 1;
  2577. }
  2578. if (strcmp("/skin 181", cmdtext, true, 10) == 0)
  2579. {
  2580. SetPlayerSkin(playerid,181);
  2581. return 1;
  2582. }
  2583. if (strcmp("/skin 182", cmdtext, true, 10) == 0)
  2584. {
  2585. SetPlayerSkin(playerid,182);
  2586. return 1;
  2587. }
  2588. if (strcmp("/skin 183", cmdtext, true, 10) == 0)
  2589. {
  2590. SetPlayerSkin(playerid,183);
  2591. return 1;
  2592. }
  2593. if (strcmp("/skin 184", cmdtext, true, 10) == 0)
  2594. {
  2595. SetPlayerSkin(playerid,184);
  2596. return 1;
  2597. }
  2598. if (strcmp("/skin 185", cmdtext, true, 10) == 0)
  2599. {
  2600. SetPlayerSkin(playerid,185);
  2601. return 1;
  2602. }
  2603. if (strcmp("/skin 186", cmdtext, true, 10) == 0)
  2604. {
  2605. SetPlayerSkin(playerid,186);
  2606. return 1;
  2607. }
  2608. if (strcmp("/skin 187", cmdtext, true, 10) == 0)
  2609. {
  2610. SetPlayerSkin(playerid,187);
  2611. return 1;
  2612. }
  2613. if (strcmp("/skin 188", cmdtext, true, 10) == 0)
  2614. {
  2615. SetPlayerSkin(playerid,188);
  2616. return 1;
  2617. }
  2618. if (strcmp("/skin 189", cmdtext, true, 10) == 0)
  2619. {
  2620. SetPlayerSkin(playerid,189);
  2621. return 1;
  2622. }
  2623. if (strcmp("/skin 190", cmdtext, true, 10) == 0)
  2624. {
  2625. SetPlayerSkin(playerid,190);
  2626. return 1;
  2627. }
  2628. if (strcmp("/skin 191", cmdtext, true, 10) == 0)
  2629. {
  2630. SetPlayerSkin(playerid,191);
  2631. return 1;
  2632. }
  2633. if (strcmp("/skin 192", cmdtext, true, 10) == 0)
  2634. {
  2635. SetPlayerSkin(playerid,192);
  2636. return 1;
  2637. }
  2638. if (strcmp("/skin 193", cmdtext, true, 10) == 0)
  2639. {
  2640. SetPlayerSkin(playerid,193);
  2641. return 1;
  2642. }
  2643. if (strcmp("/skin 194", cmdtext, true, 10) == 0)
  2644. {
  2645. SetPlayerSkin(playerid,194);
  2646. return 1;
  2647. }
  2648. if (strcmp("/skin 195", cmdtext, true, 10) == 0)
  2649. {
  2650. SetPlayerSkin(playerid,195);
  2651. return 1;
  2652. }
  2653. if (strcmp("/skin 196", cmdtext, true, 10) == 0)
  2654. {
  2655. SetPlayerSkin(playerid,196);
  2656. return 1;
  2657. }
  2658. if (strcmp("/skin 197", cmdtext, true, 10) == 0)
  2659. {
  2660. SetPlayerSkin(playerid,197);
  2661. return 1;
  2662. }
  2663. if (strcmp("/skin 198", cmdtext, true, 10) == 0)
  2664. {
  2665. SetPlayerSkin(playerid,198);
  2666. return 1;
  2667. }
  2668. if (strcmp("/skin 199", cmdtext, true, 10) == 0)
  2669. {
  2670. SetPlayerSkin(playerid,199);
  2671. return 1;
  2672. }
  2673. if (strcmp("/skin 200", cmdtext, true, 10) == 0)
  2674. {
  2675. SetPlayerSkin(playerid,200);
  2676. return 1;
  2677. }
  2678. if (strcmp("/skin 201", cmdtext, true, 10) == 0)
  2679. {
  2680. SetPlayerSkin(playerid,201);
  2681. return 1;
  2682. }
  2683. if (strcmp("/skin 202", cmdtext, true, 10) == 0)
  2684. {
  2685. SetPlayerSkin(playerid,202);
  2686. return 1;
  2687. }
  2688. if (strcmp("/skin 203", cmdtext, true, 10) == 0)
  2689. {
  2690. SetPlayerSkin(playerid,203);
  2691. return 1;
  2692. }
  2693. if (strcmp("/skin 204", cmdtext, true, 10) == 0)
  2694. {
  2695. SetPlayerSkin(playerid,204);
  2696. return 1;
  2697. }
  2698. if (strcmp("/skin 205", cmdtext, true, 10) == 0)
  2699. {
  2700. SetPlayerSkin(playerid,205);
  2701. return 1;
  2702. }
  2703. if (strcmp("/skin 206", cmdtext, true, 10) == 0)
  2704. {
  2705. SetPlayerSkin(playerid,206);
  2706. return 1;
  2707. }
  2708. if (strcmp("/skin 207", cmdtext, true, 10) == 0)
  2709. {
  2710. SetPlayerSkin(playerid,207);
  2711. return 1;
  2712. }
  2713. if (strcmp("/skin 208", cmdtext, true, 10) == 0)
  2714. {
  2715. SetPlayerSkin(playerid,208);
  2716. return 1;
  2717. }
  2718. if (strcmp("/skin 209", cmdtext, true, 10) == 0)
  2719. {
  2720. SetPlayerSkin(playerid,209);
  2721. return 1;
  2722. }
  2723. if (strcmp("/skin 210", cmdtext, true, 10) == 0)
  2724. {
  2725. SetPlayerSkin(playerid,210);
  2726. return 1;
  2727. }
  2728. if (strcmp("/skin 211", cmdtext, true, 10) == 0)
  2729. {
  2730. SetPlayerSkin(playerid,211);
  2731. return 1;
  2732. }
  2733. if (strcmp("/skin 212", cmdtext, true, 10) == 0)
  2734. {
  2735. SetPlayerSkin(playerid,212);
  2736. return 1;
  2737. }
  2738. if (strcmp("/skin 213", cmdtext, true, 10) == 0)
  2739. {
  2740. SetPlayerSkin(playerid,213);
  2741. return 1;
  2742. }
  2743. if (strcmp("/skin 214", cmdtext, true, 10) == 0)
  2744. {
  2745. SetPlayerSkin(playerid,214);
  2746. return 1;
  2747. }
  2748. if (strcmp("/skin 215", cmdtext, true, 10) == 0)
  2749. {
  2750. SetPlayerSkin(playerid,215);
  2751. return 1;
  2752. }
  2753. if (strcmp("/skin 216", cmdtext, true, 10) == 0)
  2754. {
  2755. SetPlayerSkin(playerid,216);
  2756. return 1;
  2757. }
  2758. if (strcmp("/skin 217", cmdtext, true, 10) == 0)
  2759. {
  2760. SetPlayerSkin(playerid,217);
  2761. return 1;
  2762. }
  2763. if (strcmp("/skin 218", cmdtext, true, 10) == 0)
  2764. {
  2765. SetPlayerSkin(playerid,218);
  2766. return 1;
  2767. }
  2768. if (strcmp("/skin 219", cmdtext, true, 10) == 0)
  2769. {
  2770. SetPlayerSkin(playerid,219);
  2771. return 1;
  2772. }
  2773. if (strcmp("/skin 220", cmdtext, true, 10) == 0)
  2774. {
  2775. SetPlayerSkin(playerid,220);
  2776. return 1;
  2777. }
  2778. if (strcmp("/skin 221", cmdtext, true, 10) == 0)
  2779. {
  2780. SetPlayerSkin(playerid,221);
  2781. return 1;
  2782. }
  2783. if (strcmp("/skin 222", cmdtext, true, 10) == 0)
  2784. {
  2785. SetPlayerSkin(playerid,222);
  2786. return 1;
  2787. }
  2788. if (strcmp("/skin 223", cmdtext, true, 10) == 0)
  2789. {
  2790. SetPlayerSkin(playerid,223);
  2791. return 1;
  2792. }
  2793. if (strcmp("/skin 224", cmdtext, true, 10) == 0)
  2794. {
  2795. SetPlayerSkin(playerid,224);
  2796. return 1;
  2797. }
  2798. if (strcmp("/skin 225", cmdtext, true, 10) == 0)
  2799. {
  2800. SetPlayerSkin(playerid,225);
  2801. return 1;
  2802. }
  2803. if (strcmp("/skin 226", cmdtext, true, 10) == 0)
  2804. {
  2805. SetPlayerSkin(playerid,227);
  2806. return 1;
  2807. }
  2808. if (strcmp("/skin 228", cmdtext, true, 10) == 0)
  2809. {
  2810. SetPlayerSkin(playerid,228);
  2811. return 1;
  2812. }
  2813. if (strcmp("/skin 229", cmdtext, true, 10) == 0)
  2814. {
  2815. SetPlayerSkin(playerid,229);
  2816. return 1;
  2817. }
  2818. if (strcmp("/skin 230", cmdtext, true, 10) == 0)
  2819. {
  2820. SetPlayerSkin(playerid,230);
  2821. return 1;
  2822. }
  2823. if (strcmp("/skin 231", cmdtext, true, 10) == 0)
  2824. {
  2825. SetPlayerSkin(playerid,231);
  2826. return 1;
  2827. }
  2828. if (strcmp("/skin 232", cmdtext, true, 10) == 0)
  2829. {
  2830. SetPlayerSkin(playerid,232);
  2831. return 1;
  2832. }
  2833. if (strcmp("/skin 234", cmdtext, true, 10) == 0)
  2834. {
  2835. SetPlayerSkin(playerid,234);
  2836. return 1;
  2837. }
  2838. if (strcmp("/skin 235", cmdtext, true, 10) == 0)
  2839. {
  2840. SetPlayerSkin(playerid,235);
  2841. return 1;
  2842. }
  2843. if (strcmp("/skin 236", cmdtext, true, 10) == 0)
  2844. {
  2845. SetPlayerSkin(playerid,236);
  2846. return 1;
  2847. }
  2848. if (strcmp("/skin 237", cmdtext, true, 10) == 0)
  2849. {
  2850. SetPlayerSkin(playerid,237);
  2851. return 1;
  2852. }
  2853. if (strcmp("/skin 238", cmdtext, true, 10) == 0)
  2854. {
  2855. SetPlayerSkin(playerid,238);
  2856. return 1;
  2857. }
  2858. if (strcmp("/skin 239", cmdtext, true, 10) == 0)
  2859. {
  2860. SetPlayerSkin(playerid,239);
  2861. return 1;
  2862. }
  2863. if (strcmp("/skin 240", cmdtext, true, 10) == 0)
  2864. {
  2865. SetPlayerSkin(playerid,240);
  2866. return 1;
  2867. }
  2868. if (strcmp("/skin 241", cmdtext, true, 10) == 0)
  2869. {
  2870. SetPlayerSkin(playerid,241);
  2871. return 1;
  2872. }
  2873. if (strcmp("/skin 242", cmdtext, true, 10) == 0)
  2874. {
  2875. SetPlayerSkin(playerid,242);
  2876. return 1;
  2877. }
  2878. if (strcmp("/skin 243", cmdtext, true, 10) == 0)
  2879. {
  2880. SetPlayerSkin(playerid,243);
  2881. return 1;
  2882. }
  2883. if (strcmp("/skin 244", cmdtext, true, 10) == 0)
  2884. {
  2885. SetPlayerSkin(playerid,244);
  2886. return 1;
  2887. }
  2888. if (strcmp("/skin 245", cmdtext, true, 10) == 0)
  2889. {
  2890. SetPlayerSkin(playerid,245);
  2891. return 1;
  2892. }
  2893. if (strcmp("/skin 246", cmdtext, true, 10) == 0)
  2894. {
  2895. SetPlayerSkin(playerid,246);
  2896. return 1;
  2897. }
  2898. if (strcmp("/skin 247", cmdtext, true, 10) == 0)
  2899. {
  2900. SetPlayerSkin(playerid,247);
  2901. return 1;
  2902. }
  2903. if (strcmp("/skin 248", cmdtext, true, 10) == 0)
  2904. {
  2905. SetPlayerSkin(playerid,248);
  2906. return 1;
  2907. }
  2908. if (strcmp("/skin 249", cmdtext, true, 10) == 0)
  2909. {
  2910. SetPlayerSkin(playerid,249);
  2911. return 1;
  2912. }
  2913. if (strcmp("/skin 250", cmdtext, true, 10) == 0)
  2914. {
  2915. SetPlayerSkin(playerid,250);
  2916. return 1;
  2917. }
  2918. if (strcmp("/skin 251", cmdtext, true, 10) == 0)
  2919. {
  2920. SetPlayerSkin(playerid,251);
  2921. return 1;
  2922. }
  2923. if (strcmp("/skin 252", cmdtext, true, 10) == 0)
  2924. {
  2925. SetPlayerSkin(playerid,252);
  2926. return 1;
  2927. }
  2928. if (strcmp("/skin 253", cmdtext, true, 10) == 0)
  2929. {
  2930. SetPlayerSkin(playerid,253);
  2931. return 1;
  2932. }
  2933. if (strcmp("/skin 254", cmdtext, true, 10) == 0)
  2934. {
  2935. SetPlayerSkin(playerid,254);
  2936. return 1;
  2937. }
  2938. if (strcmp("/skin 255", cmdtext, true, 10) == 0)
  2939. {
  2940. SetPlayerSkin(playerid,255);
  2941. return 1;
  2942. }
  2943. if (strcmp("/skin 256", cmdtext, true, 10) == 0)
  2944. {
  2945. SetPlayerSkin(playerid,256);
  2946. return 1;
  2947. }
  2948. if (strcmp("/skin 257", cmdtext, true, 10) == 0)
  2949. {
  2950. SetPlayerSkin(playerid,257);
  2951. return 1;
  2952. }
  2953. if (strcmp("/skin 258", cmdtext, true, 10) == 0)
  2954. {
  2955. SetPlayerSkin(playerid,258);
  2956. return 1;
  2957. }
  2958. if (strcmp("/skin 259", cmdtext, true, 10) == 0)
  2959. {
  2960. SetPlayerSkin(playerid,259);
  2961. return 1;
  2962. }
  2963. if (strcmp("/skin 260", cmdtext, true, 10) == 0)
  2964. {
  2965. SetPlayerSkin(playerid,260);
  2966. return 1;
  2967. }
  2968. if (strcmp("/skin 261", cmdtext, true, 10) == 0)
  2969. {
  2970. SetPlayerSkin(playerid,261);
  2971. return 1;
  2972. }
  2973. if (strcmp("/skin 262", cmdtext, true, 10) == 0)
  2974. {
  2975. SetPlayerSkin(playerid,262);
  2976. return 1;
  2977. }
  2978. if (strcmp("/skin 263", cmdtext, true, 10) == 0)
  2979. {
  2980. SetPlayerSkin(playerid,263);
  2981. return 1;
  2982. }
  2983. if (strcmp("/skin 264", cmdtext, true, 10) == 0)
  2984. {
  2985. SetPlayerSkin(playerid,264);
  2986. return 1;
  2987. }
  2988. if (strcmp("/skin 265", cmdtext, true, 10) == 0)
  2989. {
  2990. SetPlayerSkin(playerid,265);
  2991. return 1;
  2992. }
  2993. if (strcmp("/skin 266", cmdtext, true, 10) == 0)
  2994. {
  2995. SetPlayerSkin(playerid,266);
  2996. return 1;
  2997. }
  2998. if (strcmp("/skin 267", cmdtext, true, 10) == 0)
  2999. {
  3000. SetPlayerSkin(playerid,267);
  3001. return 1;
  3002. }
  3003. if (strcmp("/skin 268", cmdtext, true, 10) == 0)
  3004. {
  3005. SetPlayerSkin(playerid,268);
  3006. return 1;
  3007. }
  3008. if (strcmp("/skin 269", cmdtext, true, 10) == 0)
  3009. {
  3010. SetPlayerSkin(playerid,269);
  3011. return 1;
  3012. }
  3013. if (strcmp("/skin 270", cmdtext, true, 10) == 0)
  3014. {
  3015. SetPlayerSkin(playerid,270);
  3016. return 1;
  3017. }
  3018. if (strcmp("/skin 271", cmdtext, true, 10) == 0)
  3019. {
  3020. SetPlayerSkin(playerid,271);
  3021. return 1;
  3022. }
  3023. if (strcmp("/skin 272", cmdtext, true, 10) == 0)
  3024. {
  3025. SetPlayerSkin(playerid,272);
  3026. return 1;
  3027. }
  3028. if (strcmp("/skin 273", cmdtext, true, 10) == 0)
  3029. {
  3030. SetPlayerSkin(playerid,273);
  3031. return 1;
  3032. }
  3033. if (strcmp("/skin 274", cmdtext, true, 10) == 0)
  3034. {
  3035. SetPlayerSkin(playerid,274);
  3036. return 1;
  3037. }
  3038. if (strcmp("/skin 275", cmdtext, true, 10) == 0)
  3039. {
  3040. SetPlayerSkin(playerid,275);
  3041. return 1;
  3042. }
  3043. if (strcmp("/skin 276", cmdtext, true, 10) == 0)
  3044. {
  3045. SetPlayerSkin(playerid,276);
  3046. return 1;
  3047. }
  3048. if (strcmp("/skin 277", cmdtext, true, 10) == 0)
  3049. {
  3050. SetPlayerSkin(playerid,277);
  3051. return 1;
  3052. }
  3053. if (strcmp("/skin 278", cmdtext, true, 10) == 0)
  3054. {
  3055. SetPlayerSkin(playerid,278);
  3056. return 1;
  3057. }
  3058. if (strcmp("/skin 279", cmdtext, true, 10) == 0)
  3059. {
  3060. SetPlayerSkin(playerid,279);
  3061. return 1;
  3062. }
  3063. if (strcmp("/skin 280", cmdtext, true, 10) == 0)
  3064. {
  3065. SetPlayerSkin(playerid,280);
  3066. return 1;
  3067. }
  3068. if (strcmp("/skin 281", cmdtext, true, 10) == 0)
  3069. {
  3070. SetPlayerSkin(playerid,281);
  3071. return 1;
  3072. }
  3073. if (strcmp("/skin 282", cmdtext, true, 10) == 0)
  3074. {
  3075. SetPlayerSkin(playerid,282);
  3076. return 1;
  3077. }
  3078. if (strcmp("/skin 283", cmdtext, true, 10) == 0)
  3079. {
  3080. SetPlayerSkin(playerid,283);
  3081. return 1;
  3082. }
  3083. if (strcmp("/skin 284", cmdtext, true, 10) == 0)
  3084. {
  3085. SetPlayerSkin(playerid,284);
  3086. return 1;
  3087. }
  3088. if (strcmp("/skin 285", cmdtext, true, 10) == 0)
  3089. {
  3090. SetPlayerSkin(playerid,285);
  3091. return 1;
  3092. }
  3093. if (strcmp("/skin 286", cmdtext, true, 10) == 0)
  3094. {
  3095. SetPlayerSkin(playerid,286);
  3096. return 1;
  3097. }
  3098. if (strcmp("/skin 287", cmdtext, true, 10) == 0)
  3099. {
  3100. SetPlayerSkin(playerid,287);
  3101. return 1;
  3102. }
  3103. if (strcmp("/skin 288", cmdtext, true, 10) == 0)
  3104. {
  3105. SetPlayerSkin(playerid,288);
  3106. return 1;
  3107. }
  3108. if (strcmp("/skin 289", cmdtext, true, 10) == 0)
  3109. {
  3110. SetPlayerSkin(playerid,289);
  3111. return 1;
  3112. }
  3113. if (strcmp("/skin 290", cmdtext, true, 10) == 0)
  3114. {
  3115. SetPlayerSkin(playerid,290);
  3116. return 1;
  3117. }
  3118. if (strcmp("/skin 291", cmdtext, true, 10) == 0)
  3119. {
  3120. SetPlayerSkin(playerid,291);
  3121. return 1;
  3122. }
  3123. if (strcmp("/skin 292", cmdtext, true, 10) == 0)
  3124. {
  3125. SetPlayerSkin(playerid,292);
  3126. return 1;
  3127. }
  3128. if (strcmp("/skin 293", cmdtext, true, 10) == 0)
  3129. {
  3130. SetPlayerSkin(playerid,293);
  3131. return 1;
  3132. }
  3133. if (strcmp("/skin 294", cmdtext, true, 10) == 0)
  3134. {
  3135. SetPlayerSkin(playerid,294);
  3136. return 1;
  3137. }
  3138. if (strcmp("/skin 295", cmdtext, true, 10) == 0)
  3139. {
  3140. SetPlayerSkin(playerid,295);
  3141. return 1;
  3142. }
  3143. if (strcmp("/skin 296", cmdtext, true, 10) == 0)
  3144. {
  3145. SetPlayerSkin(playerid,296);
  3146. return 1;
  3147. }
  3148. if (strcmp("/skin 297", cmdtext, true, 10) == 0)
  3149. {
  3150. SetPlayerSkin(playerid,297);
  3151. return 1;
  3152. }
  3153. if (strcmp("/skin 298", cmdtext, true, 10) == 0)
  3154. {
  3155. SetPlayerSkin(playerid,298);
  3156. return 1;
  3157. }
  3158. if (strcmp("/skin 299", cmdtext, true, 10) == 0)
  3159. {
  3160. SetPlayerSkin(playerid,299);
  3161. return 1;
  3162. }
  3163. return 0;
  3164. }
  3165.  
  3166. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  3167. {
  3168. return 1;
  3169. }
  3170.  
  3171. public OnPlayerExitVehicle(playerid, vehicleid)
  3172. {
  3173. return 1;
  3174. }
  3175.  
  3176. public OnPlayerStateChange(playerid, newstate, oldstate)
  3177. {
  3178. return 1;
  3179. }
  3180.  
  3181. public OnPlayerEnterCheckpoint(playerid)
  3182. {
  3183. return 1;
  3184. }
  3185.  
  3186. public OnPlayerLeaveCheckpoint(playerid)
  3187. {
  3188. return 1;
  3189. }
  3190.  
  3191. public OnPlayerEnterRaceCheckpoint(playerid)
  3192. {
  3193. return 1;
  3194. }
  3195.  
  3196. public OnPlayerLeaveRaceCheckpoint(playerid)
  3197. {
  3198. return 1;
  3199. }
  3200.  
  3201. public OnRconCommand(cmd[])
  3202. {
  3203. return 1;
  3204. }
  3205.  
  3206. public OnPlayerRequestSpawn(playerid)
  3207. {
  3208. return 1;
  3209. }
  3210.  
  3211. public OnObjectMoved(objectid)
  3212. {
  3213. return 1;
  3214. }
  3215.  
  3216. public OnPlayerObjectMoved(playerid, objectid)
  3217. {
  3218. return 1;
  3219. }
  3220.  
  3221. public OnPlayerPickUpPickup(playerid, pickupid)
  3222. {
  3223. return 1;
  3224. }
  3225.  
  3226. public OnVehicleMod(playerid, vehicleid, componentid)
  3227. {
  3228. return 1;
  3229. }
  3230.  
  3231. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  3232. {
  3233. return 1;
  3234. }
  3235.  
  3236. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  3237. {
  3238. return 1;
  3239. }
  3240.  
  3241. public OnPlayerSelectedMenuRow(playerid, row)
  3242. {
  3243. return 1;
  3244. }
  3245.  
  3246. public OnPlayerExitedMenu(playerid)
  3247. {
  3248. return 1;
  3249. }
  3250.  
  3251. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3252. {
  3253. return 1;
  3254. }
  3255.  
  3256. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  3257. {
  3258. return 1;
  3259. }
  3260.  
  3261. public OnRconLoginAttempt(ip[], password[], success)
  3262. {
  3263. return 1;
  3264. }
  3265.  
  3266. public OnPlayerUpdate(playerid)
  3267. {
  3268. return 1;
  3269. }
  3270.  
  3271. public OnPlayerStreamIn(playerid, forplayerid)
  3272. {
  3273. return 1;
  3274. }
  3275.  
  3276. public OnPlayerStreamOut(playerid, forplayerid)
  3277. {
  3278. return 1;
  3279. }
  3280.  
  3281. public OnVehicleStreamIn(vehicleid, forplayerid)
  3282. {
  3283. return 1;
  3284. }
  3285.  
  3286. public OnVehicleStreamOut(vehicleid, forplayerid)
  3287. {
  3288. return 1;
  3289. }
  3290.  
  3291. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3292. {
  3293. new Float:x, Float:y, Float:z, Float:a;
  3294. if(dialogid == v)
  3295. {
  3296. if(response)
  3297. {
  3298. if(listitem == 0)
  3299. {
  3300. GetPlayerPos(playerid,x,y,z);
  3301. GetPlayerFacingAngle(playerid,a);
  3302. new vehicle;
  3303. vehicle = CreateVehicle(416,x,y,z,a,-1,-1,60);
  3304. PutPlayerInVehicle(playerid,vehicle,0);
  3305. }
  3306. if(listitem == 1)
  3307. {
  3308. GetPlayerPos(playerid,x,y,z);
  3309. GetPlayerFacingAngle(playerid,a);
  3310. new vehicle;
  3311. vehicle = CreateVehicle(592,x,y,z,a,-1,-1,60);
  3312. PutPlayerInVehicle(playerid,vehicle,0);
  3313. }
  3314. if(listitem == 2)
  3315. {
  3316. GetPlayerPos(playerid,x,y,z);
  3317. GetPlayerFacingAngle(playerid,a);
  3318. new vehicle;
  3319. vehicle = CreateVehicle(577,x,y,z,a,-1,-1,60);
  3320. PutPlayerInVehicle(playerid,vehicle,0);
  3321. }
  3322. if(listitem == 3)
  3323. {
  3324. GetPlayerPos(playerid,x,y,z);
  3325. GetPlayerFacingAngle(playerid,a);
  3326. new vehicle;
  3327. vehicle = CreateVehicle(401,x,y,z,a,-1,-1,60);
  3328. PutPlayerInVehicle(playerid,vehicle,0);
  3329. }
  3330. if(listitem == 4)
  3331. {
  3332. GetPlayerPos(playerid,x,y,z);
  3333. GetPlayerFacingAngle(playerid,a);
  3334. new vehicle;
  3335. vehicle = CreateVehicle(402,x,y,z,a,-1,-1,60);
  3336. PutPlayerInVehicle(playerid,vehicle,0);
  3337. }
  3338. if(listitem == 5)
  3339. {
  3340. GetPlayerPos(playerid,x,y,z);
  3341. GetPlayerFacingAngle(playerid,a);
  3342. new vehicle;
  3343. vehicle = CreateVehicle(581,x,y,z,a,-1,-1,60);
  3344. PutPlayerInVehicle(playerid,vehicle,0);
  3345. }
  3346. if(listitem == 6)
  3347. {
  3348. GetPlayerPos(playerid,x,y,z);
  3349. GetPlayerFacingAngle(playerid,a);
  3350. new vehicle;
  3351. vehicle = CreateVehicle(541,x,y,z,a,-1,-1,60);
  3352. PutPlayerInVehicle(playerid,vehicle,0);
  3353. }
  3354. if(listitem == 7)
  3355. {
  3356. GetPlayerPos(playerid,x,y,z);
  3357. GetPlayerFacingAngle(playerid,a);
  3358. new vehicle;
  3359. vehicle = CreateVehicle(431,x,y,z,a,-1,-1,60);
  3360. PutPlayerInVehicle(playerid,vehicle,0);
  3361. }
  3362. if(listitem == 8)
  3363. {
  3364. GetPlayerPos(playerid,x,y,z);
  3365. GetPlayerFacingAngle(playerid,a);
  3366. new vehicle;
  3367. vehicle = CreateVehicle(437,x,y,z,a,-1,-1,60);
  3368. PutPlayerInVehicle(playerid,vehicle,0);
  3369. }
  3370. if(listitem == 9)
  3371. {
  3372. GetPlayerPos(playerid,x,y,z);
  3373. GetPlayerFacingAngle(playerid,a);
  3374. new vehicle;
  3375. vehicle = CreateVehicle(415,x,y,z,a,-1,-1,60);
  3376. PutPlayerInVehicle(playerid,vehicle,0);
  3377. }
  3378. if(listitem == 10)
  3379. {
  3380. GetPlayerPos(playerid,x,y,z);
  3381. GetPlayerFacingAngle(playerid,a);
  3382. new vehicle;
  3383. vehicle = CreateVehicle(587,x,y,z,a,-1,-1,60);
  3384. PutPlayerInVehicle(playerid,vehicle,0);
  3385. }
  3386. if(listitem == 11)
  3387. {
  3388. GetPlayerPos(playerid,x,y,z);
  3389. GetPlayerFacingAngle(playerid,a);
  3390. new vehicle;
  3391. vehicle = CreateVehicle(427,x,y,z,a,-1,-1,60);
  3392. PutPlayerInVehicle(playerid,vehicle,0);
  3393. }
  3394. if(listitem == 12)
  3395. {
  3396. GetPlayerPos(playerid,x,y,z);
  3397. GetPlayerFacingAngle(playerid,a);
  3398. new vehicle;
  3399. vehicle = CreateVehicle(521,x,y,z,a,-1,-1,60);
  3400. PutPlayerInVehicle(playerid,vehicle,0);
  3401. }
  3402. if(listitem == 13)
  3403. {
  3404. GetPlayerPos(playerid,x,y,z);
  3405. GetPlayerFacingAngle(playerid,a);
  3406. new vehicle;
  3407. vehicle = CreateVehicle(528,x,y,z,a,-1,-1,60);
  3408. PutPlayerInVehicle(playerid,vehicle,0);
  3409. }
  3410. if(listitem == 14)
  3411. {
  3412. GetPlayerPos(playerid,x,y,z);
  3413. GetPlayerFacingAngle(playerid,a);
  3414. new vehicle;
  3415. vehicle = CreateVehicle(490,x,y,z,a,-1,-1,60);
  3416. PutPlayerInVehicle(playerid,vehicle,0);
  3417. }
  3418. if(listitem == 15)
  3419. {
  3420. GetPlayerPos(playerid,x,y,z);
  3421. GetPlayerFacingAngle(playerid,a);
  3422. new vehicle;
  3423. vehicle = CreateVehicle(407,x,y,z,a,-1,-1,60);
  3424. PutPlayerInVehicle(playerid,vehicle,0);
  3425. }
  3426. if(listitem == 16)
  3427. {
  3428. GetPlayerPos(playerid,x,y,z);
  3429. GetPlayerFacingAngle(playerid,a);
  3430. new vehicle;
  3431. vehicle = CreateVehicle(544,x,y,z,a,-1,-1,60);
  3432. PutPlayerInVehicle(playerid,vehicle,0);
  3433. }
  3434. if(listitem == 17)
  3435. {
  3436. GetPlayerPos(playerid,x,y,z);
  3437. GetPlayerFacingAngle(playerid,a);
  3438. new vehicle;
  3439. vehicle = CreateVehicle(526,x,y,z,a,-1,-1,60);
  3440. PutPlayerInVehicle(playerid,vehicle,0);
  3441. }
  3442. if(listitem == 18)
  3443. {
  3444. GetPlayerPos(playerid,x,y,z);
  3445. GetPlayerFacingAngle(playerid,a);
  3446. new vehicle;
  3447. vehicle = CreateVehicle(523,x,y,z,a,-1,-1,60);
  3448. PutPlayerInVehicle(playerid,vehicle,0);
  3449. }
  3450. if(listitem == 19)
  3451. {
  3452. GetPlayerPos(playerid,x,y,z);
  3453. GetPlayerFacingAngle(playerid,a);
  3454. new vehicle;
  3455. vehicle = CreateVehicle(411,x,y,z,a,-1,-1,60);
  3456. PutPlayerInVehicle(playerid,vehicle,0);
  3457. }
  3458. if(listitem == 20)
  3459. {
  3460. ShowPlayerDialog(playerid,v2,DIALOG_STYLE_LIST,"Vehicles List 2","\nJester \nLeviathan \nManana \nNRG-500 \nNevada \nPCJ-600 \nPredator \nPolice Maverick \nPolice Car(LS) \nPolice Car(SF) \nPolice Car(LV) \nPolice Ranger \nPhoenix \nSanchez \nSentinel \nStretch \nSuper GT \nSWAT Van \nTurismo \nVoodoo \n <<BACK","Accept","Cancel");
  3461. }
  3462. }
  3463. }
  3464. if(dialogid == v2)
  3465. {
  3466. if(response)
  3467. {
  3468. if(listitem == 0)
  3469. {
  3470. GetPlayerPos(playerid,x,y,z);
  3471. GetPlayerFacingAngle(playerid,a);
  3472. new vehicle;
  3473. vehicle = CreateVehicle(559,x,y,z,a,-1,-1,60);
  3474. PutPlayerInVehicle(playerid,vehicle,0);
  3475. }
  3476. if(listitem == 1)
  3477. {
  3478. GetPlayerPos(playerid,x,y,z);
  3479. GetPlayerFacingAngle(playerid,a);
  3480. new vehicle;
  3481. vehicle = CreateVehicle(417,x,y,z,a,-1,-1,60);
  3482. PutPlayerInVehicle(playerid,vehicle,0);
  3483. }
  3484. if(listitem == 2)
  3485. {
  3486. GetPlayerPos(playerid,x,y,z);
  3487. GetPlayerFacingAngle(playerid,a);
  3488. new vehicle;
  3489. vehicle = CreateVehicle(410,x,y,z,a,-1,-1,60);
  3490. PutPlayerInVehicle(playerid,vehicle,0);
  3491. }
  3492. if(listitem == 3)
  3493. {
  3494. GetPlayerPos(playerid,x,y,z);
  3495. GetPlayerFacingAngle(playerid,a);
  3496. new vehicle;
  3497. vehicle = CreateVehicle(522,x,y,z,a,-1,-1,60);
  3498. PutPlayerInVehicle(playerid,vehicle,0);
  3499. }
  3500. if(listitem == 4)
  3501. {
  3502. GetPlayerPos(playerid,x,y,z);
  3503. GetPlayerFacingAngle(playerid,a);
  3504. new vehicle;
  3505. vehicle = CreateVehicle(553,x,y,z,a,-1,-1,60);
  3506. PutPlayerInVehicle(playerid,vehicle,0);
  3507. }
  3508. if(listitem == 5)
  3509. {
  3510. GetPlayerPos(playerid,x,y,z);
  3511. GetPlayerFacingAngle(playerid,a);
  3512. new vehicle;
  3513. vehicle = CreateVehicle(461,x,y,z,a,-1,-1,60);
  3514. PutPlayerInVehicle(playerid,vehicle,0);
  3515. }
  3516. if(listitem == 6)
  3517. {
  3518. GetPlayerPos(playerid,x,y,z);
  3519. GetPlayerFacingAngle(playerid,a);
  3520. new vehicle;
  3521. vehicle = CreateVehicle(430,x,y,z,a,-1,-1,60);
  3522. PutPlayerInVehicle(playerid,vehicle,0);
  3523. }
  3524. if(listitem == 7)
  3525. {
  3526. GetPlayerPos(playerid,x,y,z);
  3527. GetPlayerFacingAngle(playerid,a);
  3528. new vehicle;
  3529. vehicle = CreateVehicle(497,x,y,z,a,-1,-1,60);
  3530. PutPlayerInVehicle(playerid,vehicle,0);
  3531. }
  3532. if(listitem == 8)
  3533. {
  3534. GetPlayerPos(playerid,x,y,z);
  3535. GetPlayerFacingAngle(playerid,a);
  3536. new vehicle;
  3537. vehicle = CreateVehicle(596,x,y,z,a,-1,-1,60);
  3538. PutPlayerInVehicle(playerid,vehicle,0);
  3539. }
  3540. if(listitem == 9)
  3541. {
  3542. GetPlayerPos(playerid,x,y,z);
  3543. GetPlayerFacingAngle(playerid,a);
  3544. new vehicle;
  3545. vehicle = CreateVehicle(597,x,y,z,a,-1,-1,60);
  3546. PutPlayerInVehicle(playerid,vehicle,0);
  3547. }
  3548. if(listitem == 10)
  3549. {
  3550. GetPlayerPos(playerid,x,y,z);
  3551. GetPlayerFacingAngle(playerid,a);
  3552. new vehicle;
  3553. vehicle = CreateVehicle(598,x,y,z,a,-1,-1,60);
  3554. PutPlayerInVehicle(playerid,vehicle,0);
  3555. }
  3556. if(listitem == 11)
  3557. {
  3558. GetPlayerPos(playerid,x,y,z);
  3559. GetPlayerFacingAngle(playerid,a);
  3560. new vehicle;
  3561. vehicle = CreateVehicle(599,x,y,z,a,-1,-1,60);
  3562. PutPlayerInVehicle(playerid,vehicle,0);
  3563. }
  3564. if(listitem == 12)
  3565. {
  3566. GetPlayerPos(playerid,x,y,z);
  3567. GetPlayerFacingAngle(playerid,a);
  3568. new vehicle;
  3569. vehicle = CreateVehicle(603,x,y,z,a,-1,-1,60);
  3570. PutPlayerInVehicle(playerid,vehicle,0);
  3571. }
  3572. if(listitem == 13)
  3573. {
  3574. GetPlayerPos(playerid,x,y,z);
  3575. GetPlayerFacingAngle(playerid,a);
  3576. new vehicle;
  3577. vehicle = CreateVehicle(468,x,y,z,a,-1,-1,60);
  3578. PutPlayerInVehicle(playerid,vehicle,0);
  3579. }
  3580. if(listitem == 14)
  3581. {
  3582. GetPlayerPos(playerid,x,y,z);
  3583. GetPlayerFacingAngle(playerid,a);
  3584. new vehicle;
  3585. vehicle = CreateVehicle(405,x,y,z,a,-1,-1,60);
  3586. PutPlayerInVehicle(playerid,vehicle,0);
  3587. }
  3588. if(listitem == 15)
  3589. {
  3590. GetPlayerPos(playerid,x,y,z);
  3591. GetPlayerFacingAngle(playerid,a);
  3592. new vehicle;
  3593. vehicle = CreateVehicle(409,x,y,z,a,-1,-1,60);
  3594. PutPlayerInVehicle(playerid,vehicle,0);
  3595. }
  3596. if(listitem == 16)
  3597. {
  3598. GetPlayerPos(playerid,x,y,z);
  3599. GetPlayerFacingAngle(playerid,a);
  3600. new vehicle;
  3601. vehicle = CreateVehicle(506,x,y,z,a,-1,-1,60);
  3602. PutPlayerInVehicle(playerid,vehicle,0);
  3603. }
  3604. if(listitem == 17)
  3605. {
  3606. GetPlayerPos(playerid,x,y,z);
  3607. GetPlayerFacingAngle(playerid,a);
  3608. new vehicle;
  3609. vehicle = CreateVehicle(601 ,x,y,z,a,-1,-1,60);
  3610. PutPlayerInVehicle(playerid,vehicle,0);
  3611. }
  3612. if(listitem == 18)
  3613. {
  3614. GetPlayerPos(playerid,x,y,z);
  3615. GetPlayerFacingAngle(playerid,a);
  3616. new vehicle;
  3617. vehicle = CreateVehicle(451,x,y,z,a,-1,-1,60);
  3618. PutPlayerInVehicle(playerid,vehicle,0);
  3619. }
  3620. if(listitem == 19)
  3621. {
  3622. GetPlayerPos(playerid,x,y,z);
  3623. GetPlayerFacingAngle(playerid,a);
  3624. new vehicle;
  3625. vehicle = CreateVehicle(412,x,y,z,a,-1,-1,60);
  3626. PutPlayerInVehicle(playerid,vehicle,0);
  3627. }
  3628. if(listitem == 20)
  3629. {
  3630. ShowPlayerDialog(playerid,v,DIALOG_STYLE_LIST,"Vehicles List 1","Ambulance \nAndromada \nAT-400 \nBravura \nBuffalo \nBF-400 \nBullet \nBus \nCoach \nCheetah \nEuros \nEnforcer \nFCR-900 \nFBI Truck \nFBI Rancher \nFiretruck \nFireTuck2 \nFortune \nHPV1000 (Police Bike) \nInfernus \n NEXT >>>","Accept","Cancel");
  3631. }
  3632. }
  3633. return 1;
  3634. }
  3635. if(dialogid == t)
  3636. {
  3637. if(response)
  3638. {
  3639. if(listitem == 0)
  3640. {
  3641. SetPlayerPos(playerid, 2494.9919,-1673.4279,13.3359);
  3642. SetPlayerFacingAngle(playerid, 53.0046);
  3643. }
  3644. if(listitem == 1)
  3645. {
  3646. SetPlayerPos(playerid, 1513.6876,-1634.3295,14.0469);
  3647. SetPlayerFacingAngle(playerid, 92.7983);
  3648. }
  3649. if(listitem == 2)
  3650. {
  3651. SetPlayerPos(playerid, 182.4527,-1669.6597,15.1010);
  3652. SetPlayerFacingAngle(playerid, 307.7471);
  3653. }
  3654. if(listitem == 3)
  3655. {
  3656. SetPlayerPos(playerid,-2716.3638,-5.1067,4.1797);
  3657. SetPlayerFacingAngle(playerid,270.1701);
  3658. }
  3659. if(listitem == 4)
  3660. {
  3661. SetPlayerPos(playerid, -2076.7168,1395.7900,7.1007);
  3662. SetPlayerFacingAngle(playerid, 176.1693);
  3663. }
  3664. if(listitem == 5)
  3665. {
  3666. SetPlayerPos(playerid, -2268.1548,168.1036,35.1641);
  3667. SetPlayerFacingAngle(playerid, 273.3270);
  3668. }
  3669. if(listitem == 6)
  3670. {
  3671. SetPlayerPos(playerid, 2058.4751,845.5779,6.7146 );
  3672. SetPlayerFacingAngle(playerid, 5.1812);
  3673. }
  3674. if(listitem == 7)
  3675. {
  3676. SetPlayerPos(playerid,1522.5922,2118.8784,10.6719);
  3677. SetPlayerFacingAngle(playerid,271.4937);
  3678. }
  3679. if(listitem == 8)
  3680. {
  3681. SetPlayerPos(playerid, 2420.3989,2284.9363,10.8203);
  3682. SetPlayerFacingAngle(playerid, 264.6002);
  3683. }
  3684. if(listitem == 9)
  3685. {
  3686. SetPlayerPos(playerid, 1883.4500,-2543.3699,17.2270);
  3687. SetPlayerFacingAngle(playerid, 272.4572);
  3688. }
  3689. if(listitem == 10)
  3690. {
  3691. SetPlayerPos(playerid, -1238.2338,-4.1105,14.1484);
  3692. SetPlayerFacingAngle(playerid, 118.9223);
  3693. }
  3694. if(listitem == 11)
  3695. {
  3696. SetPlayerPos(playerid,1535.8896,1239.6987,10.8125);
  3697. SetPlayerFacingAngle(playerid,27.1148);
  3698. }
  3699. if(listitem == 12)
  3700. {
  3701. SetPlayerPos(playerid, -2313.8474,-1661.6509,483.2653);
  3702. SetPlayerFacingAngle(playerid, 318.1105);
  3703. }
  3704. if(listitem == 13)
  3705. {
  3706. SetPlayerPos(playerid, 214.9414,1905.7351,17.6406);
  3707. SetPlayerFacingAngle(playerid, 153.6558);
  3708. }
  3709. }
  3710. return 1;
  3711. }
  3712. if(dialogid == w)
  3713. {
  3714. if(response)
  3715. {
  3716. if(listitem == 0)
  3717. {
  3718. GivePlayerWeapon(playerid,14,0);
  3719. }
  3720. if(listitem == 1)
  3721. {
  3722. GivePlayerWeapon(playerid,9,0);
  3723. }
  3724. if(listitem == 2)
  3725. {
  3726. GivePlayerWeapon(playerid,5,0);
  3727. }
  3728. if(listitem == 3)
  3729. {
  3730. GivePlayerWeapon(playerid,4,0);
  3731. }
  3732. if(listitem == 4)
  3733. {
  3734. GivePlayerWeapon(playerid,2,0);
  3735. }
  3736. if(listitem == 5)
  3737. {
  3738. GivePlayerWeapon(playerid,22,999999999);
  3739. }
  3740. if(listitem == 6)
  3741. {
  3742. GivePlayerWeapon(playerid,23,999999999);
  3743. }
  3744. if(listitem == 7)
  3745. {
  3746. GivePlayerWeapon(playerid,24,99999999999);
  3747. }
  3748. if(listitem == 8)
  3749. {
  3750. GivePlayerWeapon(playerid,29,99999999999);
  3751. }
  3752. if(listitem == 9)
  3753. {
  3754. GivePlayerWeapon(playerid,32,99999999999);
  3755. }
  3756. if(listitem == 10)
  3757. {
  3758. GivePlayerWeapon(playerid,28,9999999999);
  3759. }
  3760. if(listitem == 11)
  3761. {
  3762. GivePlayerWeapon(playerid,31,999999999);
  3763. }
  3764. if(listitem == 12)
  3765. {
  3766. GivePlayerWeapon(playerid,30,9999999999);
  3767. }
  3768. if(listitem == 13)
  3769. {
  3770. GivePlayerWeapon(playerid,34,9999999999);
  3771. }
  3772. if(listitem == 14)
  3773. {
  3774. GivePlayerWeapon(playerid,33,9999999999);
  3775. }
  3776. if(listitem == 15)
  3777. {
  3778. GivePlayerWeapon(playerid,25,99999999999);
  3779. }
  3780. if(listitem == 16)
  3781. {
  3782. GivePlayerWeapon(playerid,27,99999999999);
  3783. }
  3784. if(listitem == 17)
  3785. {
  3786. GivePlayerWeapon(playerid,26,999999999);
  3787. }
  3788. if(listitem == 18)
  3789. {
  3790. GivePlayerWeapon(playerid,18,999999999);
  3791. }
  3792. if(listitem == 19)
  3793. {
  3794. GivePlayerWeapon(playerid,35,99999999999);
  3795. }
  3796. if(listitem == 20)
  3797. {
  3798. GivePlayerWeapon(playerid,36,99999999999);
  3799. }
  3800. if(listitem == 21)
  3801. {
  3802. GivePlayerWeapon(playerid,37,9999999999);
  3803. }
  3804. if(listitem == 22)
  3805. {
  3806. GivePlayerWeapon(playerid,38,999999999);
  3807. }
  3808. if(listitem == 23)
  3809. {
  3810. GivePlayerWeapon(playerid,39,999999999);
  3811. }
  3812. if(listitem == 24)
  3813. {
  3814. GivePlayerWeapon(playerid,42,99999999);
  3815. }
  3816. }
  3817. }
  3818. return 1;
  3819. }
  3820.  
  3821. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  3822. {
  3823. return 1;
  3824. }
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