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- ambient[]={1.5,1.5,1.5,1};
- diffuse[]={0.5,0.5,0.5,1};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={0,0,0,0};
- specular[]={0,0,0,0};
- specularPower=1;
- PixelShaderID="NormalMapDiffuse";
- VertexShaderID="NormalMapDiffuseAlpha";
- class Stage1
- {
- texture="vanguard_alliance\map\va_map\data\va_map_dirt_nopx.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={10,0,0};
- up[]={0,10,0};
- dir[]={0,0,10};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="vanguard_alliance\map\va_map\data\va_map_dirt_co.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={10,0,0};
- up[]={0,10,0};
- dir[]={0,0,10};
- pos[]={0,0,0};
- };
- };
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