Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- int decalage;
- int LEDmortes;
- int positionLogoX=30;
- int tourDe=0;
- int red=0;
- int green=0;
- int blue=255;
- int stop=0;
- #include <Adafruit_NeoPixel.h>
- #define PIXEL_PIN 3 // On définit le pin où est connecté la patte DATA du bandeau
- #define PIXEL_COUNT 238 // On définit le nombre de LED compris sur le Ruban de LED soit 150 pour le ruban de 5m50
- Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); // Paramètre l'objet strip qui correspond à toute les LED du ruban
- void allumerTout(int luminosite, int red, int green, int blue)
- {
- /*
- Allume toutes les LEDs en fonction de la luminosité et du choix des couleurs
- */
- strip.setBrightness(luminosite); //Défini la luminosité en fonction de la variable luminosité obtenue à partir du potentiomètre
- for (int i = 0 ; i < PIXEL_COUNT ; i++)
- {
- strip.setPixelColor(i, red, blue, green); //Défini la couleur de chaque LED (de 0 à PIXEL_COUNT --> nombre de LEDs défini) en fonction des couleurs choisies
- }
- }
- void allumerLED(int luminosite, int x, int y, int red, int green, int blue)
- {
- strip.setBrightness(luminosite);
- if(((y==2)&&(x<2))||(x<0)||(x>23))
- {
- LEDmortes=0;
- }else{
- LEDmortes=1;
- }
- if(y>1)
- {
- decalage=2;
- }else{
- decalage=0;
- }
- if(LEDmortes==1)
- {
- strip.setPixelColor(y*24+x-decalage, strip.Color(red,blue,green));
- }
- }
- void ligneHoriz(int luminosite, int x1, int x2, int y, int red, int green, int blue)
- {
- for(int i=x1;i<x2;i++)
- {
- allumerLED(luminosite,i,y,red,green,blue);
- }
- }
- boolean spriteA[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,1,1,1,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1}
- };
- boolean spriteB[][8] =
- {
- {1,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,1,1,1,0}
- };
- boolean spriteC[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,1},
- {0,1,1,1,0}
- };
- boolean spriteD[][8] =
- {
- {1,1,1,0,0},
- {1,0,0,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,1,0},
- {1,1,1,0,0}
- };
- boolean spriteE[][8] =
- {
- {1,1,1,1,1},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,1}
- };
- boolean spriteF[][8] =
- {
- {1,1,1,1,1},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0}
- };
- boolean spriteG[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,1,1,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,1,1,0}
- };
- boolean spriteH[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,1,1,1,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,0}
- };
- boolean spriteI[][8] =
- {
- {1,1,1,1,1},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {1,1,1,1,1}
- };
- boolean spriteJ[][8] =
- {
- {1,1,1,1,1},
- {0,0,0,1,0},
- {0,0,0,1,0},
- {0,0,0,1,0},
- {0,0,0,1,0},
- {0,0,0,1,0},
- {1,0,0,1,0},
- {0,1,1,0,0}
- };
- boolean spriteK[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,1,0},
- {1,0,1,0,0},
- {1,1,0,0,0},
- {1,0,1,0,0},
- {1,0,0,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1}
- };
- boolean spriteL[][8] =
- {
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,1}
- };
- boolean spriteM[][8] =
- {
- {1,0,0,0,1},
- {1,1,0,1,1},
- {1,0,1,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1}
- };
- boolean spriteN[][8] =
- {
- {1,0,0,0,1},
- {1,1,0,0,1},
- {1,1,0,0,1},
- {1,0,1,0,1},
- {1,0,1,0,1},
- {1,0,0,1,1},
- {1,0,0,1,1},
- {1,0,0,0,1}
- };
- boolean spriteO[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,1,1,0}
- };
- boolean spriteP[][8] =
- {
- {1,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,1,1,1,0},
- {1,0,0,0,0},
- {1,0,0,0,0},
- {1,0,0,0,0}
- };
- boolean spriteQ[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,1,0,1},
- {1,0,0,1,0},
- {0,1,1,0,1}
- };
- boolean spriteR[][8] =
- {
- {1,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,1,0},
- {1,1,1,0,0},
- {1,0,0,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1}
- };
- boolean spriteS[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,1,0,0},
- {0,0,0,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,1,1,0}
- };
- boolean spriteT[][8] =
- {
- {1,1,1,1,1},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0}
- };
- boolean spriteU[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,1,1,0}
- };
- boolean spriteV[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,0,1,0},
- {0,0,1,0,0}
- };
- boolean spriteW[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {1,0,1,0,1},
- {1,0,1,0,1},
- {0,1,0,1,0}
- };
- boolean spriteX[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,0,1,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,1,0,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1}
- };
- boolean spriteY[][8] =
- {
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,1,0,1,0},
- {0,1,0,1,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,0,1,0,0}
- };
- boolean spriteZ[][8] =
- {
- {1,1,1,1,1},
- {0,0,0,0,1},
- {0,0,0,1,0},
- {0,0,1,0,0},
- {0,0,1,0,0},
- {0,1,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,1}
- };
- boolean sprite2[][8] =
- {
- {0,1,1,1,0},
- {1,0,0,0,1},
- {1,0,0,0,1},
- {0,0,0,1,0},
- {0,0,1,0,0},
- {0,1,0,0,0},
- {1,0,0,0,0},
- {1,1,1,1,1}
- };
- void dessiner(int luminosite, char sprite[], int x, int y, int red, int green, int blue)
- {
- for(int j=0;j<8;j++)
- {
- for(int i=0;i<5;i++)
- {
- if(sprite=="A")
- {
- if(spriteA[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="B")
- {
- if(spriteB[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="C")
- {
- if(spriteC[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="D")
- {
- if(spriteD[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="E")
- {
- if(spriteE[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="F")
- {
- if(spriteF[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="G")
- {
- if(spriteG[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="H")
- {
- if(spriteH[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="I")
- {
- if(spriteI[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="J")
- {
- if(spriteJ[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="K")
- {
- if(spriteK[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="L")
- {
- if(spriteL[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="M")
- {
- if(spriteM[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="N")
- {
- if(spriteN[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="O")
- {
- if(spriteO[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="P")
- {
- if(spriteP[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="Q")
- {
- if(spriteQ[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="R")
- {
- if(spriteR[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="S")
- {
- if(spriteS[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="T")
- {
- if(spriteT[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="U")
- {
- if(spriteU[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="V")
- {
- if(spriteV[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="W")
- {
- if(spriteW[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="X")
- {
- if(spriteX[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="Y")
- {
- if(spriteY[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="Z")
- {
- if(spriteZ[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- if(sprite=="2")
- {
- if(sprite2[j][i]==1)
- {
- allumerLED(luminosite,x+i,y+j,red,blue,green);
- }
- }
- }
- }
- }
- void animationB2G(int luminosite)
- {
- if(positionLogoX!=3)
- {
- positionLogoX--;
- }else{
- stop++;
- if(stop==100)
- {
- stop=0;
- positionLogoX--;
- }
- }
- if(positionLogoX<-30)
- {
- positionLogoX=30;
- }
- allumerTout(0,0,0,0);
- dessiner(luminosite,"B",positionLogoX,1,255,255,255);
- dessiner(luminosite,"2",positionLogoX+6,1,255,100,0);
- dessiner(luminosite,"G",positionLogoX+12,1,50,50,255);
- if(tourDe==0)
- {
- red+=10;
- blue-=10;
- if(red>255)
- {
- tourDe=1;
- blue=0;
- }
- }
- if(tourDe==1)
- {
- red-=10;
- green+=10;
- if(green>255)
- {
- tourDe=2;
- red=0;
- }
- }
- if(tourDe==2)
- {
- green-=10;
- blue+=10;
- if(blue>255)
- {
- tourDe=0;
- green=0;
- }
- }
- ligneHoriz(luminosite,0,23,0,red,green,blue);
- ligneHoriz(luminosite,0,23,9,red,green,blue);
- delay(25);
- }
- void animationJN(int luminosite)
- {
- if(positionLogoX!=3)
- {
- positionLogoX--;
- }else{
- stop++;
- if(stop==100)
- {
- stop=0;
- positionLogoX--;
- }
- }
- if(positionLogoX<-150)
- {
- positionLogoX=30;
- }
- allumerTout(0,0,0,0);
- dessiner(luminosite,"B",positionLogoX,1,255,255,255);
- dessiner(luminosite,"I",positionLogoX+6,1,255,100,0);
- dessiner(luminosite,"E",positionLogoX+12,1,50,50,255);
- dessiner(luminosite,"N",positionLogoX+18,1,50,50,255);
- dessiner(luminosite,"V",positionLogoX+24,1,50,50,255);
- dessiner(luminosite,"E",positionLogoX+30,1,50,50,255);
- dessiner(luminosite,"N",positionLogoX+36,1,50,50,255);
- dessiner(luminosite,"U",positionLogoX+42,1,50,50,255);
- dessiner(luminosite,"E",positionLogoX+48,1,50,50,255);
- dessiner(luminosite,"J",positionLogoX+60,1,50,50,255);
- dessiner(luminosite,"O",positionLogoX+66,1,50,50,255);
- dessiner(luminosite,"Y",positionLogoX+72,1,50,50,255);
- dessiner(luminosite,"C",positionLogoX+78,1,50,50,255);
- dessiner(luminosite,"A",positionLogoX+84,1,50,50,255);
- dessiner(luminosite,"E",positionLogoX+96,1,50,50,255);
- dessiner(luminosite,"T",positionLogoX+102,1,50,50,255);
- dessiner(luminosite,"N",positionLogoX+108,1,50,50,255);
- dessiner(luminosite,"E",positionLogoX+114,1,50,50,255);
- dessiner(luminosite,"O",positionLogoX+120,1,50,50,255);
- dessiner(luminosite,"X",positionLogoX+126,1,50,50,255);
- dessiner(luminosite,"I",positionLogoX+132,1,50,50,255);
- if(tourDe==0)
- {
- red+=10;
- blue-=10;
- if(red>255)
- {
- tourDe=1;
- blue=0;
- }
- }
- if(tourDe==1)
- {
- red-=10;
- green+=10;
- if(green>255)
- {
- tourDe=2;
- red=0;
- }
- }
- if(tourDe==2)
- {
- green-=10;
- blue+=10;
- if(blue>255)
- {
- tourDe=0;
- green=0;
- }
- }
- ligneHoriz(luminosite,0,23,0,red,green,blue);
- ligneHoriz(luminosite,0,23,9,red,green,blue);
- delay(25);
- }
- void setup() //Initialisation
- {
- Serial.begin(9600); //Ouverture du serial pour débugguer si besoin
- strip.begin(); //fonction d'initialisation du bandeau LEDs
- }
- void loop()
- {
- //animationB2G(20);
- animationJN(20);
- //dessiner(3,"A",0,0,0,255,0);
- strip.show();
- }
Add Comment
Please, Sign In to add comment