G4U55

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May 14th, 2020
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  1. 1.4
  2.  
  3. GENERAL:
  4. - New special event system allowing the creation and management of special events independently from client updates.
  5.  
  6. GAMEPLAY:
  7. - Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
  8. - Post-time DT and SG conversions revised.
  9. - Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
  10. - Removed invalid lap message for outlap.
  11.  
  12. UI/HUD:
  13. - Brand-new special events page with leaderboard history.
  14. - Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
  15. Allows player to customize player outfit and also fictional team mates for Single Player game modes.
  16. Player outfits are also applied in Multiplayer.
  17. - Added rating summary on MP pages.
  18. - Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
  19. - Added communication message for track limits without further action.
  20.  
  21. PHYSICS:
  22. - Improved automatic Setup UI system.
  23. - Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
  24. - Fixed excessive suspension oscillation while performing setup changes.
  25. - Front Aero Variation values are now more stable and reliable.
  26. - Fine tuning of slick tyres wear.
  27. - Fine tuning of slick tyres tearing/graining.
  28. - Fine tuning of wet tyres wear.
  29. - Improvements in Lamborghini Huracan GT3 EVO suspension.
  30. - Improvements in BMW M6 GT3 aero.
  31. - Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
  32. - Improvements in Bentley GT3 2018 inertia and engine values.
  33. - Improvements in Aston Martin GT3 V8 turbo lag.
  34. - Core engine work.
  35.  
  36. CONTROLS
  37. - Fixed potential hang issue with Thrustmaster wheels.
  38. - Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.
  39.  
  40. GRAPHICS:
  41. - Fixed missing spark generation on certain cars.
  42. - Re-added opponent sparks to MP gameplay.
  43.  
  44. AUDIO:
  45. - FMod Studio: random offset for exterior idle sounds (removes phase shifting).
  46. - FMod Studio: fixed idle pitch reference for Lexus RC-F.
  47.  
  48. 1.3.13
  49. - Client-side preparation for backend improvements.
  50. - Additional bonus 2020 liveries.
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