armark1ng

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Jul 21st, 2016
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  1. public enum HatchetDefinitions {
  2.  
  3. NOVITE(16361, 1, 1, 13118),
  4.  
  5. BATHUS(16363, 10, 4, 13119),
  6.  
  7. MARMAROS(16365, 20, 5, 13120),
  8.  
  9. KRATONITE(16367, 30, 7, 13121),
  10.  
  11. FRACTITE(16369, 40, 10, 13122),
  12.  
  13. ZEPHYRIUM(16371, 50, 12, 13123),
  14.  
  15. ARGONITE(16373, 60, 13, 13124),
  16.  
  17. KATAGON(16373, 70, 15, 13125),
  18.  
  19. GORGONITE(16375, 80, 17, 13126),
  20.  
  21. PROMETHIUM(16379, 90, 19, 13127),
  22.  
  23. PRIMAL(16381, 99, 21, 13128),
  24.  
  25. BRONZE(1351, 1, 1, 879),
  26.  
  27. IRON(1349, 5, 2, 877),
  28.  
  29. STEEL(1353, 5, 3, 875),
  30.  
  31. BLACK(1361, 11, 4, 873),
  32.  
  33. MITHRIL(1355, 21, 5, 871),
  34.  
  35. ADAMANT(1357, 31, 7, 869),
  36.  
  37. RUNE(1359, 41, 10, 867),
  38.  
  39. DRAGON(6739, 61, 13, 2846),
  40.  
  41. INFERNO(13661, 61, 13, 10251);
  42.  
  43. private int itemId, levelRequried, axeTime, emoteId;
  44.  
  45. private HatchetDefinitions(int itemId, int levelRequried, int axeTime, int emoteId) {
  46. this.itemId = itemId;
  47. this.levelRequried = levelRequried;
  48. this.axeTime = axeTime;
  49. this.emoteId = emoteId;
  50. }
  51.  
  52. public int getItemId() {
  53. return itemId;
  54. }
  55.  
  56. public int getLevelRequried() {
  57. return levelRequried;
  58. }
  59.  
  60. public int getAxeTime() {
  61. return axeTime;
  62. }
  63.  
  64. public int getEmoteId() {
  65. return emoteId;
  66. }
  67. }
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