Advertisement
Guest User

Untitled

a guest
Sep 2nd, 2020
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 29.30 KB | None | 0 0
  1. CH REGISTER
  2.  
  3. //Global TextDraws:
  4.  
  5.  
  6. new Text:TDEditor_TD[1];
  7.  
  8. TDEditor_TD[0] = TextDrawCreate(423.500000, 165.062500, "LD_SPAC:white");
  9. TextDrawLetterSize(TDEditor_TD[0], 0.000000, 0.000000);
  10. TextDrawTextSize(TDEditor_TD[0], -50.000000, 1.000000);
  11. TextDrawAlignment(TDEditor_TD[0], 1);
  12. TextDrawColor(TDEditor_TD[0], -5963521);
  13. TextDrawSetShadow(TDEditor_TD[0], 0);
  14. TextDrawSetOutline(TDEditor_TD[0], 0);
  15. TextDrawBackgroundColor(TDEditor_TD[0], 255);
  16. TextDrawFont(TDEditor_TD[0], 4);
  17. TextDrawSetProportional(TDEditor_TD[0], 0);
  18. TextDrawSetShadow(TDEditor_TD[0], 0);
  19.  
  20.  
  21.  
  22. //Player TextDraws:
  23.  
  24.  
  25. new PlayerText:TDEditor_PTD[MAX_PLAYERS][35];
  26.  
  27. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 218.000000, 150.187500, "LD_SPAC:white");
  28. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 293.000000, 88.000000);
  30. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  31. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 255);
  32. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  33. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  34. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  35. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  36. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  38.  
  39. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 218.000000, 150.187500, "ld_spac:layer");
  40. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  41. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 304.000000, 88.000000);
  42. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  43. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  50.  
  51. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 129.500000, 151.937500, "");
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  53. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 178.000000, 78.000000);
  54. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  55. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -5963521);
  56. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  57. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  58. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 0);
  59. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 5);
  60. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  62. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][2], 19379);
  63. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][2], 0.000000, 42.000000, 90.000000, 1.000000);
  64.  
  65. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 129.500000, 152.375000, "");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  67. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 178.000000, 77.000000);
  68. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  69. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 255);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  71. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  72. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 0);
  73. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 5);
  74. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  76. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][3], 19379);
  77. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][3], 0.000000, 42.000000, 90.000000, 1.000000);
  78.  
  79. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 173.500000, 151.500000, "");
  80. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  81. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 92.000000, 73.000000);
  82. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  83. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -5963521);
  84. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  85. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  86. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 0);
  87. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  88. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  89. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  90. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 3003);
  91. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
  92.  
  93. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 200.500000, 173.375000, "LD_SPAC:white");
  94. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  95. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 24.000000, 14.000000);
  96. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  97. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -5963521);
  98. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  99. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  100. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  101. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  102. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  103. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  104.  
  105. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 183.000000, 157.187500, "");
  106. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  107. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 73.000000, 62.000000);
  108. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  109. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 255);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 0);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  116. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 3003);
  117. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
  118.  
  119. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 213.000000, 186.062500, "");
  120. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  121. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 24.000000, 18.000000);
  122. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  123. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -5963521);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  125. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  126. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 0);
  127. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  128. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  130. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 3003);
  131. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  132.  
  133. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 220.000000, 201.375000, "CROHERZE~n~dm");
  134. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.298500, 1.000625);
  135. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 2);
  136. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -5963521);
  137. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  138. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  139. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  140. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  141. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  142. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  143.  
  144. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 289.000000, 159.812500, "LD_SPAC:white");
  145. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  146. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 77.000000, 13.000000);
  147. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  148. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -5963521);
  149. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  150. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  151. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  152. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  153. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  154. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  155.  
  156. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 290.000000, 159.375000, "LD_SPAC:white");
  157. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  158. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 75.000000, 13.000000);
  159. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  160. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 255);
  161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  162. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  167.  
  168. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 328.000000, 161.125000, "PASSWORD");
  169. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.171499, 0.720624);
  170. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 2);
  171. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -5963521);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  173. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  174. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  175. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
  176. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  177. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  178.  
  179. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 307.000000, 175.125000, "LD_SPAC:white");
  180. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
  181. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 77.000000, 13.000000);
  182. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  183. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -5963521);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  185. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  186. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  187. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
  188. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  189. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  190.  
  191. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 307.000000, 190.437500, "LD_SPAC:white");
  192. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  193. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 77.000000, 13.000000);
  194. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  195. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -5963521);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  197. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  198. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  199. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  200. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  202.  
  203. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 286.000000, 205.312500, "LD_SPAC:white");
  204. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  205. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 77.000000, 13.000000);
  206. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  207. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -5963521);
  208. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  209. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  210. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  211. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  212. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  213. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  214.  
  215. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 285.500000, 219.750000, "LD_SPAC:white");
  216. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  217. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 77.000000, 13.000000);
  218. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  219. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -5963521);
  220. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  221. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  222. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  223. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  224. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  225. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  226.  
  227. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 308.000000, 174.250000, "LD_SPAC:white");
  228. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  229. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 75.000000, 13.000000);
  230. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  231. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 255);
  232. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  233. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  234. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  235. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  236. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  237. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  238.  
  239. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 308.000000, 189.562500, "LD_SPAC:white");
  240. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  241. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 75.000000, 13.000000);
  242. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  243. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 255);
  244. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  245. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  246. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  247. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  248. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  249. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  250.  
  251. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 287.000000, 204.437500, "LD_SPAC:white");
  252. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  253. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 75.000000, 13.000000);
  254. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  255. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], 255);
  256. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  257. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  258. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  259. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  260. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  261. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  262.  
  263. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 286.500000, 218.875000, "LD_SPAC:white");
  264. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  265. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 75.000000, 13.000000);
  266. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  267. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 255);
  268. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  269. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  270. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  271. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  272. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  273. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  274.  
  275. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 347.000000, 176.437500, "EMAIL");
  276. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.171499, 0.720624);
  277. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 2);
  278. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -5963521);
  279. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  280. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  281. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  282. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2);
  283. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
  284. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  285.  
  286. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 347.000000, 191.312500, "GODINE");
  287. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.171499, 0.720624);
  288. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 2);
  289. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -5963521);
  290. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  291. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  292. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  293. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  294. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  295. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  296.  
  297. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 323.000000, 207.062500, "DRZAVA");
  298. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.171499, 0.720624);
  299. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 2);
  300. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -5963521);
  301. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  302. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  303. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  304. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  305. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  306. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  307.  
  308. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 323.000000, 220.625000, "POL");
  309. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.171499, 0.720624);
  310. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 2);
  311. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -5963521);
  312. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  313. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  314. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  315. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  316. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  317. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  318.  
  319. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 423.500000, 165.062500, "LD_SPAC:white");
  320. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  321. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 2.000000, 63.000000);
  322. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  323. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -5963521);
  324. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  325. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  326. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  327. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  328. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  329. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  330.  
  331. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 423.500000, 181.250000, "LD_SPAC:white");
  332. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  333. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], -26.000000, 1.000000);
  334. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  335. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -5963521);
  336. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  337. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  338. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  339. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
  340. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  341. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  342.  
  343. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 448.000000, 195.687500, "LD_SPAC:white");
  344. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  345. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], -51.000000, 1.000000);
  346. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  347. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -5963521);
  348. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  349. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  350. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  351. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
  352. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  353. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  354.  
  355. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 424.000000, 211.000000, "LD_SPAC:white");
  356. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  357. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], -54.000000, 1.000000);
  358. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  359. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -5963521);
  360. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  361. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  362. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  363. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
  364. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  365. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  366.  
  367. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 424.000000, 227.187500, "LD_SPAC:white");
  368. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000);
  369. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], -54.000000, 1.000000);
  370. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  371. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -5963521);
  372. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  373. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  374. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  375. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 4);
  376. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
  377. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  378.  
  379. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 442.000000, 192.625000, "");
  380. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000);
  381. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 8.000000, 7.000000);
  382. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  383. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -1);
  384. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  385. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  386. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 0);
  387. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 5);
  388. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 0);
  389. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  390. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][29], 3003);
  391. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000, 0.000000, 1.000000);
  392.  
  393. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 430.500000, 152.375000, "");
  394. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.000000, 0.000000);
  395. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 79.000000, 77.000000);
  396. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  397. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -1);
  398. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  399. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  400. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 0);
  401. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 5);
  402. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 0);
  403. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  404. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][30], 0);
  405. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][30], 0.000000, 0.000000, 0.000000, 1.000000);
  406.  
  407. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 287.000000, 237.687500, "LD_SPAC:white");
  408. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000);
  409. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 135.000000, 13.000000);
  410. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  411. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -5963521);
  412. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  413. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  414. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  415. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 4);
  416. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
  417. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  418.  
  419. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 287.500000, 237.687500, "LD_SPAC:white");
  420. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.000000, 0.000000);
  421. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 134.000000, 12.000000);
  422. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  423. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], 255);
  424. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  425. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  426. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  427. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 4);
  428. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 0);
  429. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  430.  
  431. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 354.000000, 238.125000, "REGISTRACIJA");
  432. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.171499, 0.720624);
  433. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 2);
  434. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], -5963521);
  435. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  436. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  437. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  438. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 2);
  439. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
  440. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  441.  
  442. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 287.500000, 237.687500, "ld_spac:layer");
  443. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.000000, 0.000000);
  444. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 134.000000, 12.000000);
  445. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
  446. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -5963521);
  447. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  448. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  449. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  450. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 4);
  451. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 0);
  452. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  453.  
  454.  
  455.  
  456.  
  457. //Total textdraws exported: 36 (1 global textdraws / 35 player textdraws) ~ 21/7/2020 ~ 23:18:34
  458. TDEditor V1.17 BY ADRI1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement