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  205. </head>
  206. <body class="battlescribe">
  207. <div class="battlescribe">
  208. <h1>New Roster (Warhammer 40,000 8th Edition) [78 PL, 1497pts]</h1>
  209. <div class="force">
  210. <h2>Battalion Detachment +3CP (Chaos - Daemons) [43 PL, 811pts]</h2>
  211. <ul>
  212. <li class="category">
  213. <h3>No Force Org Slot</h3>
  214. <ul>
  215. <li class="rootselection">
  216. <h4>Chaos Allegiance</h4>
  217. <p>
  218. <span class="bold">Selections:</span> Slaanesh
  219. </p>
  220. <p class="category-names">
  221. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  222. </p>
  223. <p class="profile-names">
  224. <span class="bold">Abilities:</span> <span class="italic">Locus of Swiftness</span>
  225. </p>
  226. <br>
  227. <table cellspacing="-1">
  228. <tr>
  229. <th>Abilities</th>
  230. <th>Description</th>
  231. <th>Ref</th>
  232. </tr>
  233. <tr>
  234. <td class="profile-name">Locus of Swiftness</td>
  235. <td>CHARACTERS in a SLAANESH Chaos Daemons detachment have the following ability: All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase.</td>
  236. <td>
  237. </td>
  238. </tr>
  239. </table>
  240.  
  241. </li>
  242. </ul>
  243. </li>
  244. <li class="category">
  245. <h3>HQ [11 PL, 218pts]</h3>
  246. <ul>
  247. <li class="rootselection">
  248. <h4>Herald of Slaanesh on Exalted Seeker Chariot [7 PL, 140pts]</h4>
  249. <p>
  250. <span class="bold">Selections:</span> Bewitching Aura, Lashes of Torment, Pavane of Slaanesh, The Forbidden Gem, Warlord
  251. </p>
  252. <p class="category-names">
  253. <span class="bold">Categories:</span> <span class="caps">HQ, Character, Daemon, Herald, Psyker, Slaanesh, Chariot, Chaos</span>
  254. </p>
  255. <p class="rule-names">
  256. <span class="bold">Rules:</span> <span class="italic">Daemonic Ritual</span>
  257. </p>
  258. <p class="profile-names">
  259. <span class="bold">Abilities:</span> <span class="italic">Bewitching Aura, Daemonic, Herald of Slaanesh, Quicksilver Swiftness, Scything Impact, The Forbidden Gem</span>, <span class="bold">Psychic Power:</span> <span class="italic">Pavane of Slaanesh, Smite</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Herald of Slaanesh on Exalted Seeker Chariot</span>, <span class="bold">Weapon:</span> <span class="italic">Lashes of Torment, Lashing tongue, Piercing claws</span>, <span class="bold">Wound Track:</span> <span class="italic">Exalted Chariot, Exalted Chariot1, Exalted Chariot2, Exalted Chariot3</span>
  260. </p>
  261. <br>
  262. <table cellspacing="-1">
  263. <tr>
  264. <th>Abilities</th>
  265. <th>Description</th>
  266. <th>Ref</th>
  267. </tr>
  268. <tr>
  269. <td class="profile-name">Bewitching Aura</td>
  270. <td>Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES.</td>
  271. <td>
  272. </td>
  273. </tr>
  274. <tr>
  275. <td class="profile-name">Daemonic</td>
  276. <td>Units with this ability have a 5+ invulnerable save.</td>
  277. <td>
  278. </td>
  279. </tr>
  280. <tr>
  281. <td class="profile-name">Herald of Slaanesh</td>
  282. <td>Add 1 to the Strength characteristic of friendly SLAANESH DAEMON units within 6" of one or more models with this ability.</td>
  283. <td>
  284. </td>
  285. </tr>
  286. <tr>
  287. <td class="profile-name">Quicksilver Swiftness</td>
  288. <td>This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.</td>
  289. <td>
  290. </td>
  291. </tr>
  292. <tr>
  293. <td class="profile-name">Scything Impact</td>
  294. <td>Each time a Seeker Chariot finishes a charge move, roll a D6 for each enemy model within 1"; that model's unit suffers a mortal wound for each roll of 6.</td>
  295. <td>
  296. </td>
  297. </tr>
  298. <tr>
  299. <td class="profile-name">The Forbidden Gem</td>
  300. <td>Once per game, at the start of any enemy phase, the bearer of the Forbidden Gem can use it to hypnotise a single enemy CHARACTER within 12". Roll 3D6, if the total exceeds that model's Leadership characteristic, it cannot act until the end of the phase (i.e. it cannot move, manifest psychic powers, shoot, charge or fight) and it cannot use any abilities on its datasheet that affect another unit (e.g. aura abilities and abilities that heal other models).</td>
  301. <td>
  302. </td>
  303. </tr>
  304. </table>
  305. <table cellspacing="-1">
  306. <tr>
  307. <th>Psychic Power</th>
  308. <th>Warp Charge</th><th>Range</th><th>Details</th>
  309. <th>Ref</th>
  310. </tr>
  311. <tr>
  312. <td class="profile-name">Pavane of Slaanesh</td>
  313. <td>6</td><td>18"</td><td>If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6.</td>
  314. <td>
  315. </td>
  316. </tr>
  317. <tr>
  318. <td class="profile-name">Smite</td>
  319. <td>5</td><td>18"</td><td>Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.</td>
  320. <td>
  321. </td>
  322. </tr>
  323. </table>
  324. <table cellspacing="-1">
  325. <tr>
  326. <th>Psyker</th>
  327. <th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
  328. <th>Ref</th>
  329. </tr>
  330. <tr>
  331. <td class="profile-name">Psyker</td>
  332. <td>1</td><td>1</td><td>Smite and one power from the Slaanesh discipline</td><td></td>
  333. <td>
  334. </td>
  335. </tr>
  336. </table>
  337. <table cellspacing="-1">
  338. <tr>
  339. <th>Unit</th>
  340. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  341. <th>Ref</th>
  342. </tr>
  343. <tr>
  344. <td class="profile-name">Herald of Slaanesh on Exalted Seeker Chariot</td>
  345. <td>*</td><td>*</td><td>2+</td><td>4</td><td>5</td><td>12</td><td>*</td><td>8</td><td>4+</td>
  346. <td>
  347. </td>
  348. </tr>
  349. </table>
  350. <table cellspacing="-1">
  351. <tr>
  352. <th>Weapon</th>
  353. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  354. <th>Ref</th>
  355. </tr>
  356. <tr>
  357. <td class="profile-name">Lashes of Torment</td>
  358. <td>6"</td><td>Assault D6</td><td>4</td><td>0</td><td>1</td><td>This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.</td>
  359. <td>
  360. </td>
  361. </tr>
  362. <tr>
  363. <td class="profile-name">Lashing tongue</td>
  364. <td>Melee</td><td>Melee</td><td>4</td><td>0</td><td>1</td><td>After this model makes its close combat attacks, you can attack with its mount. Make 8 additional attacks using this weapon profile.</td>
  365. <td>
  366. </td>
  367. </tr>
  368. <tr>
  369. <td class="profile-name">Piercing claws</td>
  370. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1</td>
  371. <td>
  372. </td>
  373. </tr>
  374. </table>
  375. <table cellspacing="-1">
  376. <tr>
  377. <th>Wound Track</th>
  378. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  379. <th>Ref</th>
  380. </tr>
  381. <tr>
  382. <td class="profile-name">Exalted Chariot</td>
  383. <td>-</td><td>M</td><td>WS</td><td>A</td>
  384. <td>
  385. </td>
  386. </tr>
  387. <tr>
  388. <td class="profile-name">Exalted Chariot1</td>
  389. <td>7-12+</td><td>12"</td><td>2+</td><td>8</td>
  390. <td>
  391. </td>
  392. </tr>
  393. <tr>
  394. <td class="profile-name">Exalted Chariot2</td>
  395. <td>4-6</td><td>10"</td><td>4+</td><td>6</td>
  396. <td>
  397. </td>
  398. </tr>
  399. <tr>
  400. <td class="profile-name">Exalted Chariot3</td>
  401. <td>1-3</td><td>8"</td><td>6+</td><td>4</td>
  402. <td>
  403. </td>
  404. </tr>
  405. </table>
  406.  
  407. </li>
  408. <li class="rootselection">
  409. <h4>The Masque of Slaanesh [4 PL, 78pts]</h4>
  410. <p class="category-names">
  411. <span class="bold">Categories:</span> <span class="caps">Character, Daemon, HQ, Infantry, Slaanesh, Chaos, Daemonette, Herald of Slaanesh</span>
  412. </p>
  413. <p class="rule-names">
  414. <span class="bold">Rules:</span> <span class="italic">Daemonic Ritual</span>
  415. </p>
  416. <p class="profile-names">
  417. <span class="bold">Abilities:</span> <span class="italic">Daemonic, Dazzling Acrobatics, Locus of Beguilement, Quicksilver Swiftness, The Eternal Dance</span>, <span class="bold">Unit:</span> <span class="italic">The Masque of Slaanesh</span>, <span class="bold">Weapon:</span> <span class="italic">Serrated claws</span>
  418. </p>
  419. <br>
  420. <table cellspacing="-1">
  421. <tr>
  422. <th>Abilities</th>
  423. <th>Description</th>
  424. <th>Ref</th>
  425. </tr>
  426. <tr>
  427. <td class="profile-name">Daemonic</td>
  428. <td>Units with this ability have a 5+ invulnerable save.</td>
  429. <td>
  430. </td>
  431. </tr>
  432. <tr>
  433. <td class="profile-name">Dazzling Acrobatics</td>
  434. <td>The Masque of Slaanesh can Advance and/or Fall Back and still charge in the same turn.</td>
  435. <td>
  436. </td>
  437. </tr>
  438. <tr>
  439. <td class="profile-name">Locus of Beguilement</td>
  440. <td>Your opponent must subtract 1 from any hit rolls in the Fight phase that target a DAEMONETTE unit within 6" of the Masque of Slaanesh.</td>
  441. <td>
  442. </td>
  443. </tr>
  444. <tr>
  445. <td class="profile-name">Quicksilver Swiftness</td>
  446. <td>This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.</td>
  447. <td>
  448. </td>
  449. </tr>
  450. <tr>
  451. <td class="profile-name">The Eternal Dance</td>
  452. <td>At the beginning of each Fight phase, choose an enemy unit within 1" of the Masque of Slaanesh. For the rest of the phase, add 1 to any hit rolls that target the chosen unit.</td>
  453. <td>
  454. </td>
  455. </tr>
  456. </table>
  457. <table cellspacing="-1">
  458. <tr>
  459. <th>Unit</th>
  460. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  461. <th>Ref</th>
  462. </tr>
  463. <tr>
  464. <td class="profile-name">The Masque of Slaanesh</td>
  465. <td>8"</td><td>2+</td><td>2+</td><td>4</td><td>3</td><td>4</td><td>5</td><td>8</td><td>6+</td>
  466. <td>
  467. </td>
  468. </tr>
  469. </table>
  470. <table cellspacing="-1">
  471. <tr>
  472. <th>Weapon</th>
  473. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  474. <th>Ref</th>
  475. </tr>
  476. <tr>
  477. <td class="profile-name">Serrated claws</td>
  478. <td>Melee</td><td>Melee</td><td>User</td><td>-2</td><td>2</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved at an AP of -4 instead of -2</td>
  479. <td>
  480. </td>
  481. </tr>
  482. </table>
  483.  
  484. </li>
  485. </ul>
  486. </li>
  487. <li class="category">
  488. <h3>Troops [32 PL, 593pts]</h3>
  489. <ul>
  490. <li class="rootselection">
  491. <h4>Daemonettes [12 PL, 214pts]</h4>
  492. <p>
  493. <span class="bold">Selections:</span> Alluress [7pts], 26x Daemonette [182pts], Daemonic Icon [15pts], Instrument of Chaos [10pts]
  494. </p>
  495. <p class="category-names">
  496. <span class="bold">Categories:</span> <span class="caps">Troops, Infantry, Daemon, Daemonette, Slaanesh, Chaos</span>
  497. </p>
  498. <p class="rule-names">
  499. <span class="bold">Rules:</span> <span class="italic">Daemonic Ritual</span>
  500. </p>
  501. <p class="profile-names">
  502. <span class="bold">Abilities:</span> <span class="italic">Daemonic, Daemonic Icon, Graceful Killers, Instrument of Chaos, Quicksilver Swiftness</span>
  503. </p>
  504. <br>
  505. <table cellspacing="-1">
  506. <tr>
  507. <th>Abilities</th>
  508. <th>Description</th>
  509. <th>Ref</th>
  510. </tr>
  511. <tr>
  512. <td class="profile-name">Daemonic</td>
  513. <td>Units with this ability have a 5+ invulnerable save.</td>
  514. <td>
  515. </td>
  516. </tr>
  517. <tr>
  518. <td class="profile-name">Daemonic Icon</td>
  519. <td>If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.</td>
  520. <td>
  521. </td>
  522. </tr>
  523. <tr>
  524. <td class="profile-name">Graceful Killers</td>
  525. <td>Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .</td>
  526. <td>
  527. </td>
  528. </tr>
  529. <tr>
  530. <td class="profile-name">Instrument of Chaos</td>
  531. <td>A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.</td>
  532. <td>
  533. </td>
  534. </tr>
  535. <tr>
  536. <td class="profile-name">Quicksilver Swiftness</td>
  537. <td>This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.</td>
  538. <td>
  539. </td>
  540. </tr>
  541. </table>
  542. <table cellspacing="-1">
  543. <tr>
  544. <th>Unit</th>
  545. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  546. <th>Ref</th>
  547. </tr>
  548. <tr>
  549. <td class="profile-name">Alluress</td>
  550. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>3</td><td>7</td><td>6+</td>
  551. <td>
  552. </td>
  553. </tr>
  554. <tr>
  555. <td class="profile-name">Daemonette</td>
  556. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>6+</td>
  557. <td>
  558. </td>
  559. </tr>
  560. </table>
  561. <table cellspacing="-1">
  562. <tr>
  563. <th>Weapon</th>
  564. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  565. <th>Ref</th>
  566. </tr>
  567. <tr>
  568. <td class="profile-name">Piercing claws</td>
  569. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1</td>
  570. <td>
  571. </td>
  572. </tr>
  573. </table>
  574.  
  575. </li>
  576. <li class="rootselection">
  577. <h4>Daemonettes [12 PL, 214pts]</h4>
  578. <p>
  579. <span class="bold">Selections:</span> Alluress [7pts], 26x Daemonette [182pts], Daemonic Icon [15pts], Instrument of Chaos [10pts]
  580. </p>
  581. <p class="category-names">
  582. <span class="bold">Categories:</span> <span class="caps">Troops, Infantry, Daemon, Daemonette, Slaanesh, Chaos</span>
  583. </p>
  584. <p class="rule-names">
  585. <span class="bold">Rules:</span> <span class="italic">Daemonic Ritual</span>
  586. </p>
  587. <p class="profile-names">
  588. <span class="bold">Abilities:</span> <span class="italic">Daemonic, Daemonic Icon, Graceful Killers, Instrument of Chaos, Quicksilver Swiftness</span>
  589. </p>
  590. <br>
  591. <table cellspacing="-1">
  592. <tr>
  593. <th>Abilities</th>
  594. <th>Description</th>
  595. <th>Ref</th>
  596. </tr>
  597. <tr>
  598. <td class="profile-name">Daemonic</td>
  599. <td>Units with this ability have a 5+ invulnerable save.</td>
  600. <td>
  601. </td>
  602. </tr>
  603. <tr>
  604. <td class="profile-name">Daemonic Icon</td>
  605. <td>If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.</td>
  606. <td>
  607. </td>
  608. </tr>
  609. <tr>
  610. <td class="profile-name">Graceful Killers</td>
  611. <td>Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .</td>
  612. <td>
  613. </td>
  614. </tr>
  615. <tr>
  616. <td class="profile-name">Instrument of Chaos</td>
  617. <td>A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.</td>
  618. <td>
  619. </td>
  620. </tr>
  621. <tr>
  622. <td class="profile-name">Quicksilver Swiftness</td>
  623. <td>This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.</td>
  624. <td>
  625. </td>
  626. </tr>
  627. </table>
  628. <table cellspacing="-1">
  629. <tr>
  630. <th>Unit</th>
  631. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  632. <th>Ref</th>
  633. </tr>
  634. <tr>
  635. <td class="profile-name">Alluress</td>
  636. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>3</td><td>7</td><td>6+</td>
  637. <td>
  638. </td>
  639. </tr>
  640. <tr>
  641. <td class="profile-name">Daemonette</td>
  642. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>6+</td>
  643. <td>
  644. </td>
  645. </tr>
  646. </table>
  647. <table cellspacing="-1">
  648. <tr>
  649. <th>Weapon</th>
  650. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  651. <th>Ref</th>
  652. </tr>
  653. <tr>
  654. <td class="profile-name">Piercing claws</td>
  655. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1</td>
  656. <td>
  657. </td>
  658. </tr>
  659. </table>
  660.  
  661. </li>
  662. <li class="rootselection">
  663. <h4>Daemonettes [8 PL, 165pts]</h4>
  664. <p>
  665. <span class="bold">Selections:</span> Alluress [7pts], 19x Daemonette [133pts], Daemonic Icon [15pts], Instrument of Chaos [10pts]
  666. </p>
  667. <p class="category-names">
  668. <span class="bold">Categories:</span> <span class="caps">Troops, Infantry, Daemon, Daemonette, Slaanesh, Chaos</span>
  669. </p>
  670. <p class="rule-names">
  671. <span class="bold">Rules:</span> <span class="italic">Daemonic Ritual</span>
  672. </p>
  673. <p class="profile-names">
  674. <span class="bold">Abilities:</span> <span class="italic">Daemonic, Daemonic Icon, Graceful Killers, Instrument of Chaos, Quicksilver Swiftness</span>
  675. </p>
  676. <br>
  677. <table cellspacing="-1">
  678. <tr>
  679. <th>Abilities</th>
  680. <th>Description</th>
  681. <th>Ref</th>
  682. </tr>
  683. <tr>
  684. <td class="profile-name">Daemonic</td>
  685. <td>Units with this ability have a 5+ invulnerable save.</td>
  686. <td>
  687. </td>
  688. </tr>
  689. <tr>
  690. <td class="profile-name">Daemonic Icon</td>
  691. <td>If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.</td>
  692. <td>
  693. </td>
  694. </tr>
  695. <tr>
  696. <td class="profile-name">Graceful Killers</td>
  697. <td>Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .</td>
  698. <td>
  699. </td>
  700. </tr>
  701. <tr>
  702. <td class="profile-name">Instrument of Chaos</td>
  703. <td>A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.</td>
  704. <td>
  705. </td>
  706. </tr>
  707. <tr>
  708. <td class="profile-name">Quicksilver Swiftness</td>
  709. <td>This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.</td>
  710. <td>
  711. </td>
  712. </tr>
  713. </table>
  714. <table cellspacing="-1">
  715. <tr>
  716. <th>Unit</th>
  717. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  718. <th>Ref</th>
  719. </tr>
  720. <tr>
  721. <td class="profile-name">Alluress</td>
  722. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>3</td><td>7</td><td>6+</td>
  723. <td>
  724. </td>
  725. </tr>
  726. <tr>
  727. <td class="profile-name">Daemonette</td>
  728. <td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>6+</td>
  729. <td>
  730. </td>
  731. </tr>
  732. </table>
  733. <table cellspacing="-1">
  734. <tr>
  735. <th>Weapon</th>
  736. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  737. <th>Ref</th>
  738. </tr>
  739. <tr>
  740. <td class="profile-name">Piercing claws</td>
  741. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1</td>
  742. <td>
  743. </td>
  744. </tr>
  745. </table>
  746.  
  747. </li>
  748. </ul>
  749. </li>
  750.  
  751. </ul>
  752. </div>
  753. <div class="force">
  754. <h2>Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [35 PL, 686pts]</h2>
  755. <p class="rule-names">
  756. <span class="bold">Rules:</span> <span class="italic">Despoilers of the Galaxy</span>
  757. </p>
  758. <ul>
  759. <li class="category">
  760. <h3>No Force Org Slot</h3>
  761. <ul>
  762. <li class="rootselection">
  763. <h4>Legion</h4>
  764. <p>
  765. <span class="bold">Selections:</span> Emperor's Children
  766. </p>
  767. <p class="category-names">
  768. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  769. </p>
  770. <p class="profile-names">
  771. <span class="bold">Abilities:</span> <span class="italic">Flawless Perfection</span>
  772. </p>
  773. <br>
  774. <table cellspacing="-1">
  775. <tr>
  776. <th>Abilities</th>
  777. <th>Description</th>
  778. <th>Ref</th>
  779. </tr>
  780. <tr>
  781. <td class="profile-name">Flawless Perfection</td>
  782. <td>If your army is Battle-forged, all INFANTRY, BIKERS and HELBRUTE units in an EMPERORS CHILDREN Detachment gain the following ability: Units with this trait always fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight, starting with the player whose turn is taking place.</td>
  783. <td>
  784. Codex Heretic Astartes - Chaos Space Marines p157
  785. </td>
  786. </tr>
  787. </table>
  788.  
  789. </li>
  790. </ul>
  791. </li>
  792. <li class="category">
  793. <h3>Heavy Support [29 PL, 571pts]</h3>
  794. <ul>
  795. <li class="rootselection">
  796. <h4>Chaos Predator [9 PL, 190pts]</h4>
  797. <p>
  798. <span class="bold">Selections:</span> Mark of Slaanesh, Twin lascannon [50pts]
  799. </p>
  800. <p class="category-names">
  801. <span class="bold">Categories:</span> <span class="caps">&lt;Legion&gt;, &lt;Mark of Chaos&gt;, Chaos, Heavy Support, Vehicle, Heretic Astartes, Slaanesh</span>
  802. </p>
  803. <p class="profile-names">
  804. <span class="bold">Abilities:</span> <span class="italic">Explodes</span>, <span class="bold">Unit:</span> <span class="italic">Chaos Predator</span>, <span class="bold">Weapon:</span> <span class="italic">Twin lascannon</span>, <span class="bold">Wound Track:</span> <span class="italic">Chaos Predator, Chaos Predator1, Chaos Predator2, Chaos Predator3</span>
  805. </p>
  806. <ul>
  807. <li>
  808. <h4>Two lascannons [50pts]</h4>
  809. <p>
  810. <span class="bold">Selections:</span> 2x Lascannon [50pts]
  811. </p>
  812. <p class="profile-names">
  813. <span class="bold">Weapon:</span> <span class="italic">Lascannon</span>
  814. </p>
  815.  
  816. </li>
  817. </ul>
  818. <br>
  819. <table cellspacing="-1">
  820. <tr>
  821. <th>Abilities</th>
  822. <th>Description</th>
  823. <th>Ref</th>
  824. </tr>
  825. <tr>
  826. <td class="profile-name">Explodes</td>
  827. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  828. <td>
  829. </td>
  830. </tr>
  831. </table>
  832. <table cellspacing="-1">
  833. <tr>
  834. <th>Unit</th>
  835. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  836. <th>Ref</th>
  837. </tr>
  838. <tr>
  839. <td class="profile-name">Chaos Predator</td>
  840. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>8</td><td>3+</td>
  841. <td>
  842. </td>
  843. </tr>
  844. </table>
  845. <table cellspacing="-1">
  846. <tr>
  847. <th>Weapon</th>
  848. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  849. <th>Ref</th>
  850. </tr>
  851. <tr>
  852. <td class="profile-name">Lascannon</td>
  853. <td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  854. <td>
  855. </td>
  856. </tr>
  857. <tr>
  858. <td class="profile-name">Twin lascannon</td>
  859. <td>48"</td><td>Heavy 2</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  860. <td>
  861. </td>
  862. </tr>
  863. </table>
  864. <table cellspacing="-1">
  865. <tr>
  866. <th>Wound Track</th>
  867. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  868. <th>Ref</th>
  869. </tr>
  870. <tr>
  871. <td class="profile-name">Chaos Predator</td>
  872. <td>-</td><td>M</td><td>BS</td><td>A</td>
  873. <td>
  874. </td>
  875. </tr>
  876. <tr>
  877. <td class="profile-name">Chaos Predator1</td>
  878. <td>6-11+</td><td>12"</td><td>3</td><td>3</td>
  879. <td>
  880. </td>
  881. </tr>
  882. <tr>
  883. <td class="profile-name">Chaos Predator2</td>
  884. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  885. <td>
  886. </td>
  887. </tr>
  888. <tr>
  889. <td class="profile-name">Chaos Predator3</td>
  890. <td>1-2</td><td>3"</td><td>5+</td><td>1</td>
  891. <td>
  892. </td>
  893. </tr>
  894. </table>
  895.  
  896. </li>
  897. <li class="rootselection">
  898. <h4>Chaos Predator [9 PL, 190pts]</h4>
  899. <p>
  900. <span class="bold">Selections:</span> Mark of Slaanesh, Twin lascannon [50pts]
  901. </p>
  902. <p class="category-names">
  903. <span class="bold">Categories:</span> <span class="caps">&lt;Legion&gt;, &lt;Mark of Chaos&gt;, Chaos, Heavy Support, Vehicle, Heretic Astartes, Slaanesh</span>
  904. </p>
  905. <p class="profile-names">
  906. <span class="bold">Abilities:</span> <span class="italic">Explodes</span>, <span class="bold">Unit:</span> <span class="italic">Chaos Predator</span>, <span class="bold">Weapon:</span> <span class="italic">Twin lascannon</span>, <span class="bold">Wound Track:</span> <span class="italic">Chaos Predator, Chaos Predator1, Chaos Predator2, Chaos Predator3</span>
  907. </p>
  908. <ul>
  909. <li>
  910. <h4>Two lascannons [50pts]</h4>
  911. <p>
  912. <span class="bold">Selections:</span> 2x Lascannon [50pts]
  913. </p>
  914. <p class="profile-names">
  915. <span class="bold">Weapon:</span> <span class="italic">Lascannon</span>
  916. </p>
  917.  
  918. </li>
  919. </ul>
  920. <br>
  921. <table cellspacing="-1">
  922. <tr>
  923. <th>Abilities</th>
  924. <th>Description</th>
  925. <th>Ref</th>
  926. </tr>
  927. <tr>
  928. <td class="profile-name">Explodes</td>
  929. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  930. <td>
  931. </td>
  932. </tr>
  933. </table>
  934. <table cellspacing="-1">
  935. <tr>
  936. <th>Unit</th>
  937. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  938. <th>Ref</th>
  939. </tr>
  940. <tr>
  941. <td class="profile-name">Chaos Predator</td>
  942. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>8</td><td>3+</td>
  943. <td>
  944. </td>
  945. </tr>
  946. </table>
  947. <table cellspacing="-1">
  948. <tr>
  949. <th>Weapon</th>
  950. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  951. <th>Ref</th>
  952. </tr>
  953. <tr>
  954. <td class="profile-name">Lascannon</td>
  955. <td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  956. <td>
  957. </td>
  958. </tr>
  959. <tr>
  960. <td class="profile-name">Twin lascannon</td>
  961. <td>48"</td><td>Heavy 2</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  962. <td>
  963. </td>
  964. </tr>
  965. </table>
  966. <table cellspacing="-1">
  967. <tr>
  968. <th>Wound Track</th>
  969. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  970. <th>Ref</th>
  971. </tr>
  972. <tr>
  973. <td class="profile-name">Chaos Predator</td>
  974. <td>-</td><td>M</td><td>BS</td><td>A</td>
  975. <td>
  976. </td>
  977. </tr>
  978. <tr>
  979. <td class="profile-name">Chaos Predator1</td>
  980. <td>6-11+</td><td>12"</td><td>3</td><td>3</td>
  981. <td>
  982. </td>
  983. </tr>
  984. <tr>
  985. <td class="profile-name">Chaos Predator2</td>
  986. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  987. <td>
  988. </td>
  989. </tr>
  990. <tr>
  991. <td class="profile-name">Chaos Predator3</td>
  992. <td>1-2</td><td>3"</td><td>5+</td><td>1</td>
  993. <td>
  994. </td>
  995. </tr>
  996. </table>
  997.  
  998. </li>
  999. <li class="rootselection">
  1000. <h4>Defiler [11 PL, 191pts]</h4>
  1001. <p>
  1002. <span class="bold">Selections:</span> Combi-bolter [2pts], Mark of Slaanesh, Reaper autocannon [15pts], Twin heavy flamer [34pts]
  1003. </p>
  1004. <p class="category-names">
  1005. <span class="bold">Categories:</span> <span class="caps">Heavy Support, &lt;Legion&gt;, &lt;Mark of Chaos&gt;, Chaos, Daemon, Daemon Engine, Heretic Astartes, Vehicle, Slaanesh</span>
  1006. </p>
  1007. <p class="profile-names">
  1008. <span class="bold">Abilities:</span> <span class="italic">Daemonic, Explodes, Infernal Regeneration, Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Defiler</span>, <span class="bold">Weapon:</span> <span class="italic">Battle Cannon, Combi-bolter, Defiler claws, Reaper autocannon, Twin heavy flamer</span>, <span class="bold">Wound Track:</span> <span class="italic">Defiler, Defiler1, Defiler2, Defiler3</span>
  1009. </p>
  1010. <br>
  1011. <table cellspacing="-1">
  1012. <tr>
  1013. <th>Abilities</th>
  1014. <th>Description</th>
  1015. <th>Ref</th>
  1016. </tr>
  1017. <tr>
  1018. <td class="profile-name">Daemonic</td>
  1019. <td>This model has a 5+ invulnerable save.</td>
  1020. <td>
  1021. </td>
  1022. </tr>
  1023. <tr>
  1024. <td class="profile-name">Explodes</td>
  1025. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  1026. <td>
  1027. </td>
  1028. </tr>
  1029. <tr>
  1030. <td class="profile-name">Infernal Regeneration</td>
  1031. <td>At the beginning of each of your turns, this model heals one wound.</td>
  1032. <td>
  1033. </td>
  1034. </tr>
  1035. <tr>
  1036. <td class="profile-name">Smoke Launchers</td>
  1037. <td>Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  1038. <td>
  1039. </td>
  1040. </tr>
  1041. </table>
  1042. <table cellspacing="-1">
  1043. <tr>
  1044. <th>Unit</th>
  1045. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1046. <th>Ref</th>
  1047. </tr>
  1048. <tr>
  1049. <td class="profile-name">Defiler</td>
  1050. <td>*</td><td>4+</td><td>*</td><td>8</td><td>7</td><td>14</td><td>*</td><td>8</td><td>3+</td>
  1051. <td>
  1052. </td>
  1053. </tr>
  1054. </table>
  1055. <table cellspacing="-1">
  1056. <tr>
  1057. <th>Weapon</th>
  1058. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1059. <th>Ref</th>
  1060. </tr>
  1061. <tr>
  1062. <td class="profile-name">Battle Cannon</td>
  1063. <td>72"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>-</td>
  1064. <td>
  1065. </td>
  1066. </tr>
  1067. <tr>
  1068. <td class="profile-name">Combi-bolter</td>
  1069. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1070. <td>
  1071. </td>
  1072. </tr>
  1073. <tr>
  1074. <td class="profile-name">Defiler claws</td>
  1075. <td>Melee</td><td>Melee</td><td>x2</td><td>-3</td><td>D6</td><td>-</td>
  1076. <td>
  1077. </td>
  1078. </tr>
  1079. <tr>
  1080. <td class="profile-name">Reaper autocannon</td>
  1081. <td>36"</td><td>Heavy 4</td><td>7</td><td>-1</td><td>1</td><td>-</td>
  1082. <td>
  1083. </td>
  1084. </tr>
  1085. <tr>
  1086. <td class="profile-name">Twin heavy flamer</td>
  1087. <td>8"</td><td>Heavy 2D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target.</td>
  1088. <td>
  1089. </td>
  1090. </tr>
  1091. </table>
  1092. <table cellspacing="-1">
  1093. <tr>
  1094. <th>Wound Track</th>
  1095. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1096. <th>Ref</th>
  1097. </tr>
  1098. <tr>
  1099. <td class="profile-name">Defiler</td>
  1100. <td>-</td><td>M</td><td>BS</td><td>A</td>
  1101. <td>
  1102. </td>
  1103. </tr>
  1104. <tr>
  1105. <td class="profile-name">Defiler1</td>
  1106. <td>8-14+</td><td>8"</td><td>4+</td><td>4</td>
  1107. <td>
  1108. </td>
  1109. </tr>
  1110. <tr>
  1111. <td class="profile-name">Defiler2</td>
  1112. <td>4-7</td><td>6"</td><td>5+</td><td>3</td>
  1113. <td>
  1114. </td>
  1115. </tr>
  1116. <tr>
  1117. <td class="profile-name">Defiler3</td>
  1118. <td>1-3</td><td>4"</td><td>5+</td><td>2</td>
  1119. <td>
  1120. </td>
  1121. </tr>
  1122. </table>
  1123.  
  1124. </li>
  1125. </ul>
  1126. </li>
  1127. <li class="category">
  1128. <h3>HQ [6 PL, 115pts]</h3>
  1129. <ul>
  1130. <li class="rootselection">
  1131. <h4>Lucius the Eternal [6 PL, 115pts]</h4>
  1132. <p class="category-names">
  1133. <span class="bold">Categories:</span> <span class="caps">HQ, Chaos, Chaos Lord, Character, Emperor's Children, Heretic Astartes, Infantry, Slaanesh</span>
  1134. </p>
  1135. <p class="profile-names">
  1136. <span class="bold">Abilities:</span> <span class="italic">Armour of Shrieking Souls, Death to the False Emperor, Duellist's Pride, Lord of Slaanesh</span>, <span class="bold">Unit:</span> <span class="italic">Lucius the Eternal</span>, <span class="bold">Weapon:</span> <span class="italic">Doom siren, Frag grenade, Krak grenade, Lash of Torment, Master-crafted power sword</span>
  1137. </p>
  1138. <br>
  1139. <table cellspacing="-1">
  1140. <tr>
  1141. <th>Abilities</th>
  1142. <th>Description</th>
  1143. <th>Ref</th>
  1144. </tr>
  1145. <tr>
  1146. <td class="profile-name">Armour of Shrieking Souls</td>
  1147. <td>Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers a mortal wound after all of its attacks have been made.</td>
  1148. <td>
  1149. </td>
  1150. </tr>
  1151. <tr>
  1152. <td class="profile-name">Death to the False Emperor</td>
  1153. <td>Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.</td>
  1154. <td>
  1155. </td>
  1156. </tr>
  1157. <tr>
  1158. <td class="profile-name">Duellist's Pride</td>
  1159. <td>If Lucius the Eternal directs all of his attacks against a single enemy Character, roll an extra 2 attacks. These extra attacks must also be directed at that character.</td>
  1160. <td>
  1161. </td>
  1162. </tr>
  1163. <tr>
  1164. <td class="profile-name">Lord of Slaanesh</td>
  1165. <td>You can re-roll all hit rolls of 1 made for friendly EMPEROR'S CHILDREN units within 6" of this model.</td>
  1166. <td>
  1167. </td>
  1168. </tr>
  1169. </table>
  1170. <table cellspacing="-1">
  1171. <tr>
  1172. <th>Unit</th>
  1173. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1174. <th>Ref</th>
  1175. </tr>
  1176. <tr>
  1177. <td class="profile-name">Lucius the Eternal</td>
  1178. <td>6"</td><td>2+</td><td>2+</td><td>4</td><td>4</td><td>5</td><td>5</td><td>9</td><td>3+</td>
  1179. <td>
  1180. </td>
  1181. </tr>
  1182. </table>
  1183. <table cellspacing="-1">
  1184. <tr>
  1185. <th>Weapon</th>
  1186. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1187. <th>Ref</th>
  1188. </tr>
  1189. <tr>
  1190. <td class="profile-name">Doom siren</td>
  1191. <td>8"</td><td>Assault D6</td><td>5</td><td>-2</td><td>1</td><td>This weapon automatically hits its target. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.</td>
  1192. <td>
  1193. </td>
  1194. </tr>
  1195. <tr>
  1196. <td class="profile-name">Frag grenade</td>
  1197. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1198. <td>
  1199. </td>
  1200. </tr>
  1201. <tr>
  1202. <td class="profile-name">Krak grenade</td>
  1203. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  1204. <td>
  1205. </td>
  1206. </tr>
  1207. <tr>
  1208. <td class="profile-name">Lash of Torment</td>
  1209. <td>6"</td><td>Assault 2</td><td>User</td><td>-1</td><td>2</td><td>This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.</td>
  1210. <td>
  1211. </td>
  1212. </tr>
  1213. <tr>
  1214. <td class="profile-name">Master-crafted power sword</td>
  1215. <td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>2</td><td>-</td>
  1216. <td>
  1217. </td>
  1218. </tr>
  1219. </table>
  1220.  
  1221. </li>
  1222. </ul>
  1223. </li>
  1224.  
  1225. </ul>
  1226. </div>
  1227.  
  1228.  
  1229.  
  1230.  
  1231. <div class="summary">
  1232. <h2>Force Rules</h2>
  1233. <p>
  1234. <span class="bold">Despoilers of the Galaxy:</span>
  1235. If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.
  1236. </p>
  1237. </div>
  1238. <div class="summary">
  1239. <h2>Selection Rules</h2>
  1240. <p>
  1241. <span class="bold">Daemonic Ritual:</span>
  1242. Instead of moving in their Movement phase, any Chaos Character can, at the end of their Movement phase, attempt to summon a Daemon unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). <br/>
  1243. <br/>
  1244. If they do so, first choose one of the four Chaos Gods - Khorne, Tzeentch, Nurgle, or Slaanesh. A Character who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a Khorne Character could only attempt to summon Khorne Daemons. <br/>
  1245. <br/>
  1246. Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.<br/>
  1247. <br/>
  1248. If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
  1249. </p>
  1250. </div>
  1251. <br>
  1252. <p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
  1253. </div>
  1254. </body>
  1255. </html>
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