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- ## Blood Magic
- # Effects
- Neutralizes weapon triangle
- Cannot perform follow-up attacks
- Reduces user's HP by %age each turn -> reduce user's HP by %age each use (FE2/SOV)
- Varies depending on the weapon
- Unbreakable (?)
- Saps HP from target
- D Rank - 25%
- B Rank - 50%
- S Rank - 100%
- Skills:
- Blood Oath:
- Can heal allies by sacrificing HP. Scales off of luck.
- E - Sap
- Increases damage as target's HP decreases.
- D - Clot
- Targets hit by this attack are afflicted with Clot (unit cannot be healed) for 1 turn.
- C - Leech
- Leech skill (Passively reduces 4HP from all enemies within a 3 tile radius at the start of every turn.), WTA when HP > target's HP.
- B - Infusion
- Increases damage based on user's missing HP. Infusion skill (increases offensive stats by 50% when under 25% HP).
- A - Sacrifice
- Brave; as target's HP decreases, critical hit rate increases. Sacrifice skill (decreases allied unit HP by 4 within 2 tiles. If no allies within 2 tiles, decreases user's HP by 8)
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