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Mtixx

Player.log

Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  8. Vendor:
  9. VRAM: 8079 MB
  10. Driver: 26.21.14.4166
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.506 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.598200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 8:13:12 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 4 worker threads for Enlighten.
  34. Thread -> id: 1a44 -> priority: 1
  35. Thread -> id: 22ac -> priority: 1
  36. Thread -> id: 2634 -> priority: 1
  37. Thread -> id: 2c9c -> priority: 1
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174334.
  41. Total: 354.151400 ms (FindLiveObjects: 9.180200 ms CreateObjectMapping: 15.295100 ms MarkObjects: 329.031900 ms DeleteObjects: 0.643600 ms)
  42.  
  43. Tamer ID: 27859
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175017.
  50. Total: 295.236900 ms (FindLiveObjects: 8.151000 ms CreateObjectMapping: 13.868600 ms MarkObjects: 272.857200 ms DeleteObjects: 0.359600 ms)
  51.  
  52. Unloading 9 Unused Serialized files (Serialized files now loaded: 21)
  53.  
  54. Unloading 4872 unused Assets to reduce memory usage. Loaded Objects now: 204087.
  55. Total: 464.172600 ms (FindLiveObjects: 16.337700 ms CreateObjectMapping: 23.998200 ms MarkObjects: 417.190600 ms DeleteObjects: 6.645800 ms)
  56.  
  57. Unloading 8 Unused Serialized files (Serialized files now loaded: 22)
  58.  
  59. Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 210994.
  60. Total: 452.761700 ms (FindLiveObjects: 15.585900 ms CreateObjectMapping: 23.202700 ms MarkObjects: 411.901600 ms DeleteObjects: 2.070900 ms)
  61.  
  62. Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210994.
  65. Total: 477.087700 ms (FindLiveObjects: 25.820200 ms CreateObjectMapping: 26.880300 ms MarkObjects: 423.765600 ms DeleteObjects: 0.620900 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210994.
  70. Total: 440.762300 ms (FindLiveObjects: 15.218900 ms CreateObjectMapping: 24.989700 ms MarkObjects: 400.004400 ms DeleteObjects: 0.548700 ms)
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