Bismuth

dk drama

Apr 2nd, 2015
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  1. Incomplete list of arguments quickly thrown together in no particular order, some are good arguments some are bad arguments
  2.  
  3. Split:
  4.  
  5. - Wii U is an emu
  6. - Tradition
  7. - Hard for EU/AUS/JP to get an NTSC-U version (given that it is a direct port of the N64 NTSC-U)
  8. - Too expensive to get a new console to keep playing the same game
  9. - New hardware and new route are not comparable situations
  10. - Wii U runs will be different enough to warrant a category split altogether (no o-clips, no lag, etc.)
  11. - Filtering consoles will hurt the competitiveness of whichever console is the slowest (probably N64) and will basically "filter out" the poor peasants who don't own a Wii U
  12.  
  13.  
  14. Filter:
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  16. - DK64 is still DK64 no matter on what console it is
  17. - It is an official release
  18. - That's how most communities deal with it
  19. - Sticking with slower hardware is like sticking with slower strategies or even slower options like story skip off (extreme example)
  20. - Splitting consoles will hurt the competitiveness of both consoles because it will split the community in two (probably unequal) parts
  21. - There is no split for PAL/JP even though they have important differences with NTSC-U
  22. - Splitting consoles but not regions would be inconsistent, splitting both would make a total of 18 categories instead of 3
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