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- #Checks for Shiny
- $game_variables[105]=rand(99)
- #Pokemon 1
- if $game_variables[99]== 0 && $game_variables[105]>7 && $game_switches[229]==false
- p=PokeBattle_Pokemon.new(@pkmn1.to_i,5,$Trainer)
- p.calcStats
- pbAddPokemon(p)
- elsif $game_variables[99]== 0 && $game_variables[105]<7 && $game_switches[229]==false
- p=PokeBattle_Pokemon.new(@pkmn1.to_i,5,$Trainer)
- p.calcStats
- p.makeShiny
- pbAddPokemon(p)
- elsif $game_variables[99]== 0 && $game_variables[105]<7 && $game_switches[229]==true
- p=PokeBattle_Pokemon.new(@pkmn1.to_i,5,$Trainer)
- p.calcStats
- p.makeShiny
- p.makeDeltap
- pbAddPokemon(p)
- elsif $game_variables[99]== 0 && $game_variables[105]>7 && $game_switches[229]==true
- p=PokeBattle_Pokemon.new(@pkmn1.to_i,5,$Trainer)
- p.calcStats
- p.makeDeltap
- pbAddPokemon(p
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