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tjd802

Landed Supply Ship Map

Aug 12th, 2019
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  1. "Landed supply ship map for Long War by liquid
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  3. Adds a new map based on the crashed supply ship at the lake (""Overlook"")
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  5. - extract the file ""patch_clean_overlook.upk"" in your install folder <...>/XCom-Enemy-Unknown/XEW/XComGame/CookedPCConsole
  6. - create a backup of the DefaultMaps.ini found in <...>/XCom-Enemy-Unknown/XEW/XComGame/Config
  7. - open DefaultMaps.ini and append the following 2 entries:
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  9. Maps=( MapFamily=""CSupplyship_OverlookA"", Name=""CSupplyship_OverlookA"", DisplayName=""CSupplyship_OverlookA (Landed Transport) |5"", MissionType=eMission_LandedUFO, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_UFOSupply, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName=""CIN_DropshipIntros"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName=""patch_ship_overlook"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName=""patch_clean_overlook"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[5]=( MapName=""patch_hide_randomized_objects"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )
  10. Maps=( MapFamily=""CSupplyship_OverlookA"", Name=""CSupplyship_OverlookA"", DisplayName=""CSupplyship_OverlookA (Landed Terrorship) |5"", MissionType=eMission_LandedUFO, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=13, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName=""CIN_DropshipIntros"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName=""patch_ship_overlook"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName=""patch_clean_overlook"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[5]=( MapName=""patch_hide_randomized_objects"", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) ) "
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  12. http://www.nexusmods.com/xcom/mods/643/?
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