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- 1>------ Build started: Project: godot, Configuration: debug x64 ------
- 1>Starting SCons
- 1>**********************************************************************
- 1>** Visual Studio 2019 Developer Command Prompt v16.2.2
- 1>** Copyright (c) 2019 Microsoft Corporation
- 1>**********************************************************************
- 1>[vcvarsall.bat] Environment initialized for: 'x86_x64'
- 1>scons: Reading SConscript files ...
- 1>Configuring for Windows: target=debug, bits=default
- 1>Found MSVC compiler: x86_amd64
- 1>Compiled program architecture will be a 64 bit executable (forcing bits=64).
- 1>YASM is necessary for WebM SIMD optimizations.
- 1>WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
- 1>Checking for C header file mntent.h... (cached) no
- 1>scons: done reading SConscript files.
- 1>
- 1>scons : warning : you do not seem to have the pywin32 extensions installed;
- 1> parallel (-j) builds may not work reliably with open Python files.
- 1>scons: Building targets ...
- 1>File "C:\Programs\SCons\scons-local-3.1.0\SCons\Script\Main.py", line 609, in _scons_internal_warning
- 1>Compiling ==> modules\CoregroundsEngine\CoregroundsEngine.cpp
- 1>CoregroundsEngine.cpp
- 1>progress_finish(["progress_finish"], [])
- 1>Linking Static Library ==> modules\modules.windows.tools.64.lib
- 1>Linking Program ==> bin\godot.windows.tools.64.exe
- 1> Creating library bin\godot.windows.tools.64.lib and object bin\godot.windows.tools.64.exp
- 1>modules.windows.tools.64.lib(CoregroundsEngine.windows.tools.64.obj) : error LNK2019: unresolved external symbol "public: void __cdecl fw::client::Engine::tick(void)" (?tick@Engine@client@fw@@QEAAXXZ) referenced in function "public: void __cdecl DebugClient_Pimpl::tick(void)" (?tick@DebugClient_Pimpl@@QEAAXXZ)
- 1>bin\godot.windows.tools.64.exe : fatal error LNK1120: 1 unresolved externals
- 1>scons: *** [bin\godot.windows.tools.64.exe] Error 1120
- 1>scons: building terminated because of errors.
- 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "echo Starting SCons && cmd /V /C set "plat=x64" ^& (if "x64"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "debug"=="release" (set "tools=no")) ^& call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" !plat! ^& scons --directory="G:\Projects\Coregrounds_Client\godot" platform=windows progress=no target=debug tools=!tools! -j8" exited with code 2.
- 1>Done building project "godot.vcxproj" -- FAILED.
- ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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