Advertisement
DNKpp

Error

Aug 17th, 2019
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.64 KB | None | 0 0
  1. 1>------ Build started: Project: godot, Configuration: debug x64 ------
  2. 1>Starting SCons
  3. 1>**********************************************************************
  4. 1>** Visual Studio 2019 Developer Command Prompt v16.2.2
  5. 1>** Copyright (c) 2019 Microsoft Corporation
  6. 1>**********************************************************************
  7. 1>[vcvarsall.bat] Environment initialized for: 'x86_x64'
  8. 1>scons: Reading SConscript files ...
  9. 1>Configuring for Windows: target=debug, bits=default
  10. 1>Found MSVC compiler: x86_amd64
  11. 1>Compiled program architecture will be a 64 bit executable (forcing bits=64).
  12. 1>YASM is necessary for WebM SIMD optimizations.
  13. 1>WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
  14. 1>Checking for C header file mntent.h... (cached) no
  15. 1>scons: done reading SConscript files.
  16. 1>
  17. 1>scons : warning : you do not seem to have the pywin32 extensions installed;
  18. 1> parallel (-j) builds may not work reliably with open Python files.
  19. 1>scons: Building targets ...
  20. 1>File "C:\Programs\SCons\scons-local-3.1.0\SCons\Script\Main.py", line 609, in _scons_internal_warning
  21. 1>Compiling ==> modules\CoregroundsEngine\CoregroundsEngine.cpp
  22. 1>CoregroundsEngine.cpp
  23. 1>progress_finish(["progress_finish"], [])
  24. 1>Linking Static Library ==> modules\modules.windows.tools.64.lib
  25. 1>Linking Program ==> bin\godot.windows.tools.64.exe
  26. 1> Creating library bin\godot.windows.tools.64.lib and object bin\godot.windows.tools.64.exp
  27. 1>modules.windows.tools.64.lib(CoregroundsEngine.windows.tools.64.obj) : error LNK2019: unresolved external symbol "public: void __cdecl fw::client::Engine::tick(void)" (?tick@Engine@client@fw@@QEAAXXZ) referenced in function "public: void __cdecl DebugClient_Pimpl::tick(void)" (?tick@DebugClient_Pimpl@@QEAAXXZ)
  28. 1>bin\godot.windows.tools.64.exe : fatal error LNK1120: 1 unresolved externals
  29. 1>scons: *** [bin\godot.windows.tools.64.exe] Error 1120
  30. 1>scons: building terminated because of errors.
  31. 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "echo Starting SCons && cmd /V /C set "plat=x64" ^& (if "x64"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "debug"=="release" (set "tools=no")) ^& call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" !plat! ^& scons --directory="G:\Projects\Coregrounds_Client\godot" platform=windows progress=no target=debug tools=!tools! -j8" exited with code 2.
  32. 1>Done building project "godot.vcxproj" -- FAILED.
  33. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement