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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/HYcfs6KC", true))()
- library.options.underlinecolor = "rainbow"
- local w = library:CreateWindow('Balloon Simulator 2')
- w:Toggle('Auto Balloon', {flag = "toggle1"})
- spawn(function()
- while wait() do
- if w.flags.toggle1 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- local A_1 = "Click"
- local Event = game:GetService("ReplicatedStorage").PublicResources.Events.Networking
- Event:FireServer(A_1)
- end
- end
- end
- end)
- w:Toggle('Auto Sell', {flag = "toggle10"})
- spawn(function()
- while wait() do
- if w.flags.toggle10 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- local lastpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if game:GetService("Players").LocalPlayer.PlayerGui.UI.SellNotify.Visible == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2584.02319, 27.998745, 1101.88928, 0.958337486, 0, 0.285638422, 0, 1, 0, -0.285638422, 0, 0.958337486)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = lastpos
- wait(1)
- game:GetService("Players").LocalPlayer.PlayerGui.UI.SellNotify.Visible = false
- end
- end
- end
- end
- end)
- w:Toggle('Open Robux Egg', {flag = "toggle2"})
- spawn(function()
- while wait() do
- if w.flags.toggle2 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- local A_1 = "OpenEgg"
- local A_2 = "Robux Egg"
- local Event = game:GetService("ReplicatedStorage").PublicResources.Events.Networking
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end)
- w:Toggle('TP to Coins', {flag = "toggle3"})
- spawn(function()
- while wait() do
- if w.flags.toggle3 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- for i,v in pairs(game:GetService("Workspace").Resources.Pickups:GetChildren()) do
- if v.Name == "Coins" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- wait(0.1)
- if w.flags.toggle3 == false then
- break
- end
- end
- end
- end
- end
- end
- end)
- w:Toggle('TP to Gems', {flag = "toggle4"})
- spawn(function()
- while wait() do
- if w.flags.toggle4 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- for i,v in pairs(game:GetService("Workspace").Resources.Pickups:GetChildren()) do
- if v.Name == "Gems" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- wait(0.1)
- if w.flags.toggle4 == false then
- break
- end
- end
- end
- end
- end
- end
- end)
- w:Toggle('Infinite Jumps', {flag = "toggle54"})
- spawn(function()
- while wait() do
- if w.flags.toggle54 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- -- This script was generated by Hydroxide
- local oh_get_gc = getgc or false
- local oh_is_x_closure = is_synapse_function or issentinelclosure or is_protosmasher_closure or is_sirhurt_closure or checkclosure or false
- local oh_get_info = debug.getinfo or getinfo or false
- local oh_set_upvalue = debug.setupvalue or setupvalue or setupval or false
- if not oh_get_gc and not oh_is_x_closure and not oh_get_info and not oh_set_upvalue then
- warn("Your exploit does not support this script")
- return
- end
- local oh_find_function = function(name)
- for i,v in pairs(oh_get_gc()) do
- if type(v) == "function" and not oh_is_x_closure(v) then
- if oh_get_info(v).name == name then
- return v
- end
- end
- end
- end
- local oh_updateJump = oh_find_function("updateJump")
- local oh_index = 2
- local oh_new_value = 999999999999 -- replace this with the value that you want to set the upvalue to
- oh_set_upvalue(oh_updateJump, oh_index, oh_new_value)
- -- WARNING: THIS SCRIPT MAY NOT WORK, DO NOT RELY ON THE UPVALUE SCANNER FOR 100% FUNCTIONAL SCRIPTS!
- -- "scout_closure" may not find the correct function if there are multiple functions with the same name
- -- WARNING: THIS SCRIPT MAY NOT WORK, DO NOT RELY ON THE UPVALUE SCANNER FOR 100% FUNCTIONAL SCRIPTS!
- -- "scout_closure" may not find the correct function if there are multiple functions with the same name
- end
- end
- end
- end)
- local e = library:CreateWindow("Buy")
- e:Toggle('Buy Balloons', {flag = "toggle5"})
- spawn(function()
- while wait() do
- if e.flags.toggle5 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- local A_1 = "BuyAll"
- local A_2 = "Balloon"
- local Event = game:GetService("ReplicatedStorage").PublicResources.Events.Networking
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end)
- e:Toggle('Buy Ranks', {flag = "toggle6"})
- spawn(function()
- while wait() do
- if e.flags.toggle6 then
- if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then
- local A_1 = "BuyAll"
- local A_2 = "Rank"
- local Event = game:GetService("ReplicatedStorage").PublicResources.Events.Networking
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end)
- local f = library:CreateWindow("Teleports")
- f:Button("Unlock All Islands", function()
- for i,v in pairs(game:GetService("Workspace").Resources.Islands:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.5)
- end
- end)
- f:Button("Open All Chests", function()
- for i,v in pairs(game:GetService("Workspace").Resources.PhysicalChests:GetDescendants()) do
- if v.Name == "ChestParticles" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.5)
- end
- end
- end)
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