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- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- public static class Util
- {
- public static IEnumerable<T> LoadAssetsOfType<T>() where T : Object
- {
- return AssetDatabase.FindAssets($"t:{typeof(T).Name}")
- .Select(AssetDatabase.GUIDToAssetPath)
- .Select(AssetDatabase.LoadAssetAtPath<T>);
- }
- }
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