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  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. HelpMessages:
  5. banner:
  6. msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  7. help:
  8. msg: "/tokenenchant or /tokenenchant help : display this help menu."
  9. reload:
  10. msg: "/tokenenchant reload : reloads config file."
  11. permission: "tokenenchant.reload"
  12. set:
  13. msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
  14. permission: "tokenenchant.add"
  15. add:
  16. msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
  17. permission: "tokenenchant.add"
  18. pay:
  19. msg: "/tokenenchant pay <name> <amount> : pay <name> <amount> tokens."
  20. permission: "tokenenchant.pay"
  21. remove:
  22. msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
  23. permission: "tokenenchant.add"
  24. balance:
  25. msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
  26. permission: "tokenenchant.balance"
  27. withdraw:
  28. msg: "/tokenenchant withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  29. permission: "tokenenchant.withdraw"
  30. expexchange:
  31. msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
  32. permission: "tokenenchant.expexchange"
  33. givetokens:
  34. msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
  35. permission: "tokenenchant.expexchange"
  36. enchant:
  37. msg: "/tokenenchant enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  38. permission: "tokenenchant.enchant"
  39. repair:
  40. msg: "/tokenenchant repair [name] : repairs all the enchantments of the item <name> is holding."
  41. permission: "tokenenchant.repair"
  42. refund:
  43. msg: "/tokenenchant refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  44. permission: "tokenenchant.refund"
  45. givebp:
  46. msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  47. permission: "tokenenchant.givebp"
  48. baltop:
  49. msg: "/tokenenchant baltop : list top token balance."
  50. permission: "tokenenchant.baltop"
  51. giveall:
  52. msg: "/tokenenchant giveall <amount> : give <amount> tokens to all online players."
  53. permission: "tokenenchant.giveall"
  54. list:
  55. msg: "/tokenenchant list : lists currently registered enchantments."
  56. permission: "tokenenchant.list"
  57. tosql:
  58. msg: "/tokenenchant tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  59. permission: "tokenenchant.tosql"
  60. news:
  61. msg: "/tokenenchant news : display the news associated with the current release."
  62. permission: "tokenenchant.news"
  63.  
  64.  
  65. #
  66. Messages:
  67. ErrorMessage: "&c [TE] : Some error occured."
  68. SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  69. NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  70. NoTargetPlayer: "&a[TE] A player needs to be specified."
  71. PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  72. PlayerNotFound: "&a[TE] &e%player% &awas not found."
  73. Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  74. SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  75. AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  76. PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  77. Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  78. Deducted: "&a[TE] &e%token% &atokens have been deducted."
  79. RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  80. NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  81. NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  82. NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  83. WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  84. InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  85. ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  86. NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  87. CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  88. CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  89. EnchantSuccess:
  90. msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  91. sound: LEVEL_UP
  92. RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  93. MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  94. NoPermission: "&c[TE] You don't have a permission for this!"
  95. NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  96. TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  97. NoPriceSet: "&a[TE] Price is not set for this."
  98. CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  99. NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  100. CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  101. RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  102. BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  103. VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  104. TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  105. TokenBalTopList: "%rank%. %name%, %balance%"
  106. TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  107. OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  108. CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  109. CannotUseMoreEnchant:
  110. msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  111. sound: ITEM_BREAK
  112. CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  113. CEListList: "%name% (%version%), max:%max%, %description%"
  114. CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  115.  
  116.  
  117. #
  118. # Data Storage
  119. #
  120. DatabaseConfig:
  121. # MySQL:
  122. # host: localhost
  123. # port: 3306
  124. # user: root
  125. # password: yourpassword
  126. # database: TokenEnchant
  127. # tokentable: tokens
  128.  
  129. #
  130. # if UseToken is true, the plugin use its own tokens, if it's false
  131. # it uses economy thorugh Vault
  132. UseToken: true
  133.  
  134. # if this option is true, the cost of enchant is dynamically calculated
  135. # and displayed at where {ench_cost} is specified on the sign.
  136. UseDynamicSignUpdate: true
  137.  
  138. Currency: token # token, money, or (exp...not supported atm)
  139.  
  140.  
  141. # formating of number
  142. BeautifyNumber: false
  143. MaxCharLength: 4;
  144. # the folloiwngs are units of order.
  145. OrderChars:
  146. - k
  147. - M
  148. - B
  149. - T
  150. - Q
  151. - P
  152. - E
  153. - Z
  154.  
  155.  
  156. EnchantSign: "[&9Enchant&8]"
  157. CostPlaceHolder: "{ench_cost}"
  158. #
  159. ExchangeSign: "[&9Exchange&8]"
  160. ExchangeRate: 1
  161. RatePlaceHolder: "{ex_rate}"
  162. #
  163. ExpExchangeSign: "[&9EXP Exch&8]"
  164. ExpExchangeRate: 20
  165. ExpRatePlaceHolder: "{exp_rate}"
  166. #
  167. WithdrawSign: "[&9Withdraw&8]"
  168. #
  169. RepairSign: "[&9Repair&8]"
  170. RepairBase: 1
  171. RepairDiscount: 0.05
  172. RepairRatePlaceHolder: "{rep_rate}"
  173. #
  174. #
  175. TokenItem: MAGMA_CREAM
  176. TokenItemName: "&aTokenItem"
  177. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  178.  
  179. #
  180. # Enchantment lore prefix
  181. EnchantmentLorePrefix: "&r&7"
  182.  
  183. #
  184. #
  185. # option to force remove potion effects at the login
  186. ForceRemovePotionAtJoin : true
  187. #
  188.  
  189. # option to use WorldGuard region
  190. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  191. UseWorldGuardNewFlag: true
  192.  
  193.  
  194. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  195. UseRomanNumeral: true
  196. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  197. PureRomanNumeral: false
  198.  
  199. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  200. # and use custom enchantment name using the lore.
  201. # also it will convert enchantment.level.xxx into xxxx
  202. # default : true
  203. CustomEnchantDisplay: true
  204.  
  205. #
  206. UseEnchantGlowForPotion: true
  207. #
  208. MaxEnchantLevel: 100
  209.  
  210. #
  211. UseEnchantmentTable: false
  212. DefaultEnchantChance: 0.7
  213. UseTokenEnchantSettingForVanillaEnchant: false
  214.  
  215.  
  216. # if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
  217. # if you want other plugin to handle TEBlockExplodeEvent, set it to false;
  218. PickupTEExplodedBlocks: true
  219.  
  220. # if you want TE to handle TEBlockExplodeEvent, make sure the following option has lower event priority
  221. # than other plugins, which might also be listening to TEBlockExplodeEvent.
  222. TEBlockExplodeEventPriority: MONITOR
  223.  
  224. # fly permission node
  225. # if a player has the following permission node, his fly own't be turned off
  226. FlyPermissionNode:
  227. - "essentials.fly"
  228.  
  229. #
  230. TokenFormula:
  231. # Valid values are: LINEAR and EXPONENTIAL
  232. # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  233. # CONSTANT: price
  234. # LINEAR: price + (level * price)
  235. # EXPONENTIAL: price + price * level ^ exponent
  236. # EXPONENTIAL2: price * 2 ^ (level - 1)
  237. Curve: Linear
  238.  
  239. Constant:
  240. Linear:
  241. Exponential:
  242. exponent: 1.80
  243.  
  244.  
  245. # if this option is true, when you tried to enchant an item, which already has enchantment
  246. # level, the excess enchantment level will be removed and set to the max level.
  247. CapOverEnchant: false
  248.  
  249.  
  250. # Refund related
  251. AllowRefund: false
  252. RefundRate: 0.8
  253.  
  254. # default values
  255. DefaultPotionDuration: 200
  256. DefaultPotionAmplifier: 2
  257.  
  258. # option to limit the number of custom enchants on an item.
  259. # The number of max enchants can be specified with permission nodes.
  260. # tokenenchant.multiple_enchants.x
  261. # if the permission node does not exist, the default number will be applied
  262. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  263. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  264. # but you will not be able to add more custom enchants.
  265. ApplyMaxNumberOfEnchants: false
  266. MaximumMaxNumberOfEnchants: 10
  267. DefaultMaxNumberOfEnchants: 3
  268. ExcludeVanilla: true
  269. AllowOverMaxEnchantUse: true
  270.  
  271.  
  272. # Friendly fire option
  273. # it currently supports Factions plugin and mcMMO's party
  274. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  275. FriendlyFire_Faction: true
  276. FriendlyFire_McMMO: true
  277.  
  278. # Prevents self damaging initiating custom effect (default : true)
  279. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  280. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  281. IgnoreSelfDamage: true
  282.  
  283.  
  284. #
  285. # Merge mode: when two items of the same type is merged in anvil, ADD or MAX or NONE
  286. MergeMode: ADD
  287.  
  288. #
  289. # the mode of permission node for each effect, default=ENCHANT
  290. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  291. # USE : the permission node is considered to determine whether a player can use the effect or not.
  292. PermissionMode: ENCHANT
  293.  
  294. #
  295. # Command execution with token
  296. # This format is from a plugin called Aliazes.
  297. # default permission for each command te.command.<cmd>
  298. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  299. # node "tokenenchant.alias.command.cmd" to a player
  300. #
  301. #cmd: <-- The command.
  302. # price: 20 <-- The amount of toke a player needs to execute this command.
  303. # permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  304. # - te.command.user <-- For users, this permission should be added as default.
  305. # - te.command.mod <-- For mods, this permission should be added as default.
  306. # - te.command.admin <-- For admins, this permission should be added as default.
  307. # alias: <-- Additional aliases section.
  308. # - cmd2 <-- Additional aliases 1, can be as many as you want.
  309. # default: <-- Default meaning anything below will be ran for the player in all worlds.
  310. # - "!te_rawmessage %p &aHello" <-- To Print this message.
  311. # - "@who" <-- Will run /who command as player.
  312. # - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
  313. # - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
  314. # - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  315. # - if %# = 1 >pex user %1 group list
  316. # world_nether: <-- The world you wish commands below to be shown in.
  317. # - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  318. Commands:
  319. # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  320. # backpack9:
  321. # permission:
  322. # - my.permission.for.backpack9
  323. # price: 30
  324. # default:
  325. # - "!pex user %p add chestbackpack.slots.9"
  326. # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  327. # backpack18:
  328. # permission:
  329. # - my.permission.for.backpack18
  330. # price: 60
  331. # default:
  332. # - "!pex user %p add chestbackpack.slots.18"
  333. # # example of allowing a player to set his prefix using PermissionsEx command.
  334. # setprefix:
  335. # permission:
  336. # - my.permission.for.setprefix
  337. # price: 160
  338. # default:
  339. # - "!pex user %p prefix %1"
  340. # letmefly:
  341. # permission:
  342. # - my.permission.for.letmefly
  343. # price: 160
  344. # default:
  345. # - ">fly"
  346. #
  347. # potion effects included in the default TE:
  348. # Haste (Bukkit name: FAST_DIGGING)
  349. # Speed (Bukkit name: SPEED)
  350. # Nightvision (Bukkit name: NIGHT_VISION)
  351. # Jump (Bukkit name: JUMP)
  352. # Regeneration (Bukkit name: REGENERATION);
  353. # FireResistance (Bukki name: FIRE_RESISTANCE)
  354. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  355. # Aqua (Bukkit name: WATER_BREATHING)
  356. # Saturation (Bukkit name: SATURATION)
  357. # HealthBoost (Bukkit name: HEALTH_BOOST)
  358. # Strength (Bukkit name: INCREASE_DAMAGE)
  359. # Blindness (Bukkit name: BLINDNESS)
  360. # Confusion (Bukkit name: CONFUSION)
  361. # Harm (aka Instant Damage, Bukkit name: HARM)
  362. # Hunger (Bukkit name: HUNGER)
  363. # Poison (Bukkit name: POISON)
  364. # Slow (Bukkit name: SLOW)
  365. # Weakness (Bukkit name: WEAKNESS)
  366. # Wither (Bukkit name: WITHER)
  367. # Molten (custom : attacker catches fire)
  368. # Fly (custom effect : item holder can fly)
  369. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  370. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  371. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  372. # BedrockBreaker (custom: allow you to break a bedrock block)
  373. #
  374. # You can set the duration to -1 to give infinite potion effects.
  375. #
  376. # You can set the occurrence
  377. # random: randomly occur based on the level
  378. # always: occur always.
  379. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  380. #
  381. Potions:
  382. Haste:
  383. alias: "SpeedDigging" #You can use your own name for enchant using alias.
  384. duration: 200
  385. amplifier: 2
  386. price: 10
  387. max: 10
  388. # You can set the occurrence
  389. # random: randomly occur based on the level
  390. # always: occur always.
  391. occurrence: random
  392. enchant_chance: 0.8
  393. Speed:
  394. price: 10
  395. max: 10
  396. # You can set the occurrence
  397. # random: randomly occur based on the level
  398. # always: occur always.
  399. occurrence: random
  400. allowed_items:
  401. - DIAMOND_BOOTS
  402. - GOLD_BOOTS
  403. Nightvision:
  404. price: 10
  405. max: 10
  406. # You can set the occurrence
  407. # random: randomly occur based on the level
  408. # always: occur always.
  409. occurrence: random
  410. Jump:
  411. price: 10
  412. max: 10
  413. # You can set the occurrence
  414. # random: randomly occur based on the level
  415. # always: occur always.
  416. occurrence: random
  417. Harm:
  418. price: 10
  419. max: 1
  420. #
  421. # level_multiplier * the level of potion will be used as
  422. # the level of Harm potion.
  423. level_multiplier: 1
  424. # You can set the occurrence
  425. # random: randomly occur based on the level
  426. # always: occur always.
  427. occurrence: always
  428. Regeneration:
  429. price: 10
  430. max: 2
  431. duration_multiplier: 1800
  432. #
  433. # You can set the occurrence
  434. # random: randomly occur based on the level
  435. # always: occur always.
  436. occurrence: always
  437. FireProtection:
  438. price: 10
  439. max: 1
  440. duration_multiplier: 1800
  441. occurrence: always
  442. Strength:
  443. price: 10
  444. max: 3
  445. duration_multiplier: -1
  446. occurrence: always
  447. Aqua:
  448. price: 10
  449. max: 1
  450. duration_multiplier: -1
  451. occurrence: always
  452. Saturation:
  453. price: 10
  454. max: 3
  455. duration_multiplier: -1
  456. occurrence: always
  457. HealthBoost:
  458. price: 10
  459. max: 3
  460. duration_multiplier: 1200
  461. occurrence: always
  462. Explosive:
  463. price: 10
  464. max: 10 # the level of Explosive will be used as the radius of explosion.
  465. radius: 3 # radius
  466. # you can set the multiplier to calculate the total amount of blocks to be exploded
  467. # level 150 and multipler 2 = 150 x 2 blocks within the radius 3 will be exploded
  468. multiplier: 2
  469. # you can nominate the world, which prevents explosive
  470. invalid_in_world:
  471. - plotworld
  472. # you can turn on automatic pickup.
  473. pickup: true
  474. # you can turn on automatic smelting
  475. smelt: true
  476. # you can turn on/off explostion sound/visual effects
  477. effect: true
  478. # you can turn on/off explostion sound effects
  479. sound: true
  480. # You can set the occurrence of explosion.
  481. # random: randomly occur based on the level
  482. # always: explosion occur always.
  483. occurrence: random
  484. use_explode_event: true # use efficient explode event.
  485. block_break_event_priority: MONITOR
  486. Excavation:
  487. alias: "&4Excavation"
  488. permission: tokenenchant.excavation
  489. price: 10
  490. # the level of Explosive will be used as the radius of excavation.
  491. max: 10
  492. # you can nominate the world, which prevents explosive
  493. invalid_in_world:
  494. - plotworld
  495. pickup: true
  496. smelt: true
  497. effect: true
  498. sound: true
  499. occurrence: random
  500. # You can set the list of blocks exempt from explosiont.
  501. # use this list to avoid your crates being exploded.
  502. # AIR and BEDROCK are already exempted by defalt
  503. exemptions:
  504. - ENDER_CHEST
  505. - GLOWSTONE
  506. - LADDER
  507. - STONE_PLATE
  508. - "STAINED_GLASS:11"
  509. Tile:
  510. use_explode_event: true
  511. permission: tokenenchant.tile
  512. price: 10
  513. max: 3
  514. invalid_in_world:
  515. - plotworld
  516. pickup: false
  517. smelt: false
  518. effect: true
  519. sound: true
  520. multiplier: 0.5
  521. occurrence: always
  522. exemptions:
  523. - ENDER_CHEST
  524. - GLOWSTONE
  525. - LADDER
  526. Disk:
  527. use_explode_event: true
  528. price: 10
  529. max: 3
  530. radius : -1 # if radius is set to -1, enchantment level will be used as a radius. if you do not have radius: option it is set to -1
  531. invalid_in_world:
  532. - plotworld
  533. pickup: false
  534. smelt: false
  535. effect: true
  536. sound: true
  537. multiplier: 0.5
  538. occurrence: always
  539. exemptions:
  540. - ENDER_CHEST
  541. - GLOWSTONE
  542. - LADDER
  543. Sphered:
  544. use_explode_event: true
  545. alias: Circle
  546. price: 10
  547. max: 3
  548. # you can nominate the world, which prevents explosive
  549. invalid_in_world:
  550. - plotworld
  551. # you can turn on automatic pickup.
  552. pickup: false
  553. # you can turn on automatic smelting
  554. smelt: false
  555. # you can turn on/off explostion sound/visual effects
  556. effect: true
  557. # you can turn on/off explostion sound effects
  558. sound: true
  559. # You can set the occurrence of explosion.
  560. # random: randomly occur based on the level
  561. # always: explosion occur always.
  562. occurrence: always
  563. exemptions:
  564. - ENDER_CHEST
  565. - GLOWSTONE
  566. - LADDER
  567. Fly:
  568. price: 10
  569. max: 1
  570. # invalid_in_region:
  571. # - nofly
  572. occurrence: always
  573. #
  574. # Supported Enchantment:
  575. # Sharpness (Bukkit name: DAMAGE_ALL)
  576. # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
  577. # Smite (Bukkit name: DAMAGE_UNDEAD)
  578. # Efficiency (Bukkit name: DIG_SPEED)
  579. # Unbreaking (Bukkit name: DURABILITY)
  580. # Fireaspect (Bukkit name: FIRE_ASPECT)
  581. # Knockback (Bukkit name: KNOCKBACK)
  582. # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
  583. # Looting (Bukkit name: LOOT_BONUS_MOBS)
  584. # Respiration (Bukkit name: OXYGEN
  585. # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
  586. # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
  587. # Featherfall (Bukkit name: PROTECTION_FALL)
  588. # Fireprotection (Bukkit name: PROTECTION_FIRE)
  589. # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
  590. # Silktouch (Bukkit name: SILK_TOUCH)
  591. # Aquaaffinity (Bukkit name: WATER_WORKER)
  592. # Flame (Bukkit name: ARROW_FIRE)
  593. # Power (Bukkit name: ARROW_DAMAGE)
  594. # Punch (Bukkit name: ARROW_KNOCKBACK)
  595. # Infinity (Bukkit name: ARROW_INFINITE)
  596. # Thorns (Bukkit name: THORNS)
  597. #
  598. Enchants:
  599. Power:
  600. price: 10
  601. max: 10
  602. Flame:
  603. price: 10
  604. max: 10
  605. Infinity:
  606. price: 10
  607. max: 10
  608. Punch:
  609. price: 10
  610. max: 10
  611. Sharpness:
  612. price: 10
  613. max: 10
  614. Baneofarthropods:
  615. price: 10
  616. max: 10
  617. Smite:
  618. price: 10
  619. max: 10
  620. Depth:
  621. price: 10
  622. max: 10
  623. Efficiency:
  624. price: 10
  625. max: 10
  626. Unbreaking:
  627. price: 10
  628. max: 10
  629. Fireaspect:
  630. price: 10
  631. max: 10
  632. Knockback:
  633. price: 10
  634. max: 10
  635. Fortune:
  636. price: 10
  637. max: 10
  638. Looting:
  639. price: 10
  640. max: 10
  641. Luck:
  642. price: 10
  643. max: 10
  644. Mending:
  645. price: 10
  646. max: 10
  647. Respiration:
  648. price: 10
  649. max: 10
  650. Protection:
  651. price: 10
  652. max: 10
  653. Blastprotection:
  654. price: 10
  655. max: 10
  656. Featherfall:
  657. price: 10
  658. max: 10
  659. Fireprotection:
  660. price: 10
  661. max: 10
  662. Projectileprot:
  663. price: 10
  664. max: 10
  665. Silktouch:
  666. price: 10
  667. max: 10
  668. Aquaaffinity:
  669. price: 10
  670. max: 10
  671. Thorns:
  672. price: 10
  673. max: 10
  674. Sweeping:
  675. price: 10
  676. max: 10
  677. Binding:
  678. price: 10
  679. max: 10
  680. Vanishing:
  681. price: 10
  682. max: 10
  683. Loyalty:
  684. price: 10
  685. max: 10
  686. Impaling:
  687. price: 10
  688. max: 10
  689. Riptide:
  690. price: 10
  691. max: 10
  692. Channeling:
  693. price: 10
  694. max: 10
  695.  
  696. Conflicts:
  697. 1:
  698. - Explosive
  699. - Excavation
  700. - Sphered
  701. - Disk
  702. - Tile
  703. 2:
  704. - Silktouch
  705. - Fortune
  706.  
  707. # list of items players are allowed to enchant
  708. Items:
  709. GOLD_PICKAXE:
  710. - Unbreaking
  711. - Fortune
  712. - Efficiency
  713. IRON_PICKAXE:
  714. - Unbreaking
  715. - Fortune
  716. - Efficiency
  717. STONE_PICKAXE:
  718. - Unbreaking
  719. - Fortune
  720. - Efficiency
  721. WOOD_PICKAXE:
  722. - Unbreaking
  723. - Fortune
  724. - Efficiency
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