VoidScriptPlayer

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Jun 3rd, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. --//====================================================\\--
  9. --||               CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12.  
  13.  
  14. wait(0.2)
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://596353935"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 2
  43. Player:ClearCharacterAppearance()
  44. local HANDS = {}
  45. Character.Archivable = true
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65.     local NEWMESH = IT(MESH)
  66.     if MESH == "SpecialMesh" then
  67.         NEWMESH.MeshType = MESHTYPE
  68.         if MESHID ~= "nil" and MESHID ~= "" then
  69.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70.         end
  71.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73.         end
  74.     end
  75.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76.     NEWMESH.Scale = SCALE
  77.     NEWMESH.Parent = PARENT
  78.     return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  82.     local NEWPART = IT("Part")
  83.     NEWPART.formFactor = FORMFACTOR
  84.     NEWPART.Reflectance = REFLECTANCE
  85.     NEWPART.Transparency = TRANSPARENCY
  86.     NEWPART.CanCollide = false
  87.     NEWPART.Locked = true
  88.     NEWPART.Anchored = true
  89.     if ANCHOR == false then
  90.         NEWPART.Anchored = false
  91.     end
  92.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  93.     NEWPART.Name = NAME
  94.     NEWPART.Size = SIZE
  95.     NEWPART.Position = Torso.Position
  96.     NEWPART.Material = MATERIAL
  97.     NEWPART:BreakJoints()
  98.     NEWPART.Parent = PARENT
  99.     return NEWPART
  100. end
  101.  
  102. --//=================================\\
  103. --||          CUSTOMIZATION
  104. --\\=================================//
  105.  
  106. Player_Size = 1 --Size of the player.
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  109.  
  110. local Speed = 16
  111. local Effects2 = {}
  112.  
  113. --//=================================\\
  114. --||      END OF CUSTOMIZATION
  115. --\\=================================//
  116.  
  117.     local function weldBetween(a, b)
  118.         local weldd = Instance.new("ManualWeld")
  119.         weldd.Part0 = a
  120.         weldd.Part1 = b
  121.         weldd.C0 = CFrame.new()
  122.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  123.         weldd.Parent = a
  124.         return weldd
  125.     end
  126.  
  127. --//=================================\\
  128. --||          USEFUL VALUES
  129. --\\=================================//
  130.  
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local CHANGEDEFENSE = 0
  136. local CHANGEDAMAGE = 0
  137. local CHANGEMOVEMENT = 0
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local WALK = 0
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Weapon"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  164. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  165. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  166. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  167. local UNANCHOR = true
  168. local INTRO = false
  169. local TRANSFORMED = false
  170. local INSTANT = false
  171.  
  172. local SKILLTEXTCOLOR = BRICKC("Black").Color
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177.  
  178. --//=================================\\
  179. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  180. --\\=================================//
  181.  
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "ArtificialHB"
  184.  
  185. script:WaitForChild("ArtificialHB")
  186.  
  187. frame = Frame_Speed
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191. lastframe = tick()
  192. script.ArtificialHB:Fire()
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195.     tf = tf + s
  196.     if tf >= frame then
  197.         if allowframeloss then
  198.             script.ArtificialHB:Fire()
  199.             lastframe = tick()
  200.         else
  201.             for i = 1, math.floor(tf / frame) do
  202.                 script.ArtificialHB:Fire()
  203.             end
  204.         lastframe = tick()
  205.         end
  206.         if tossremainder then
  207.             tf = 0
  208.         else
  209.             tf = tf - frame * math.floor(tf / frame)
  210.         end
  211.     end
  212. end)
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217.  
  218.  
  219.  
  220.  
  221. --//=================================\\
  222. --||          SOME FUNCTIONS
  223. --\\=================================//
  224.  
  225. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  226.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  227. end
  228.  
  229. function PositiveAngle(NUMBER)
  230.     if NUMBER >= 0 then
  231.         NUMBER = 0
  232.     end
  233.     return NUMBER
  234. end
  235.  
  236. function NegativeAngle(NUMBER)
  237.     if NUMBER <= 0 then
  238.         NUMBER = 0
  239.     end
  240.     return NUMBER
  241. end
  242.  
  243. function Swait(NUMBER)
  244.     if NUMBER == 0 or NUMBER == nil then
  245.         ArtificialHB.Event:wait()
  246.     else
  247.         for i = 1, NUMBER do
  248.             ArtificialHB.Event:wait()
  249.         end
  250.     end
  251. end
  252.  
  253. function QuaternionFromCFrame(cf)
  254.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  255.     local trace = m00 + m11 + m22
  256.     if trace > 0 then
  257.         local s = math.sqrt(1 + trace)
  258.         local recip = 0.5 / s
  259.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  260.     else
  261.         local i = 0
  262.         if m11 > m00 then
  263.             i = 1
  264.         end
  265.         if m22 > (i == 0 and m00 or m11) then
  266.             i = 2
  267.         end
  268.         if i == 0 then
  269.             local s = math.sqrt(m00 - m11 - m22 + 1)
  270.             local recip = 0.5 / s
  271.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  272.         elseif i == 1 then
  273.             local s = math.sqrt(m11 - m22 - m00 + 1)
  274.             local recip = 0.5 / s
  275.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  276.         elseif i == 2 then
  277.             local s = math.sqrt(m22 - m00 - m11 + 1)
  278.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  279.         end
  280.     end
  281. end
  282.  
  283. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  284.     local xs, ys, zs = x + x, y + y, z + z
  285.     local wx, wy, wz = w * xs, w * ys, w * zs
  286.     local xx = x * xs
  287.     local xy = x * ys
  288.     local xz = x * zs
  289.     local yy = y * ys
  290.     local yz = y * zs
  291.     local zz = z * zs
  292.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  293. end
  294.  
  295. function QuaternionSlerp(a, b, t)
  296.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  297.     local startInterp, finishInterp;
  298.     if cosTheta >= 0.0001 then
  299.         if (1 - cosTheta) > 0.0001 then
  300.             local theta = ACOS(cosTheta)
  301.             local invSinTheta = 1 / SIN(theta)
  302.             startInterp = SIN((1 - t) * theta) * invSinTheta
  303.             finishInterp = SIN(t * theta) * invSinTheta
  304.         else
  305.             startInterp = 1 - t
  306.             finishInterp = t
  307.         end
  308.     else
  309.         if (1 + cosTheta) > 0.0001 then
  310.             local theta = ACOS(-cosTheta)
  311.             local invSinTheta = 1 / SIN(theta)
  312.             startInterp = SIN((t - 1) * theta) * invSinTheta
  313.             finishInterp = SIN(t * theta) * invSinTheta
  314.         else
  315.             startInterp = t - 1
  316.             finishInterp = t
  317.         end
  318.     end
  319.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  320. end
  321.  
  322. function Clerp(a, b, t)
  323.     local qa = {QuaternionFromCFrame(a)}
  324.     local qb = {QuaternionFromCFrame(b)}
  325.     local ax, ay, az = a.x, a.y, a.z
  326.     local bx, by, bz = b.x, b.y, b.z
  327.     local _t = 1 - t
  328.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  329. end
  330.  
  331. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  332.     local frame = IT("Frame")
  333.     frame.BackgroundTransparency = TRANSPARENCY
  334.     frame.BorderSizePixel = BORDERSIZEPIXEL
  335.     frame.Position = POSITION
  336.     frame.Size = SIZE
  337.     frame.BackgroundColor3 = COLOR
  338.     frame.BorderColor3 = BORDERCOLOR
  339.     frame.Name = NAME
  340.     frame.Parent = PARENT
  341.     return frame
  342. end
  343.  
  344. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  345.     local label = IT("TextLabel")
  346.     label.BackgroundTransparency = 1
  347.     label.Size = UD2(1, 0, 1, 0)
  348.     label.Position = UD2(0, 0, 0, 0)
  349.     label.TextColor3 = TEXTCOLOR
  350.     label.TextStrokeTransparency = STROKETRANSPARENCY
  351.     label.TextTransparency = TRANSPARENCY
  352.     label.FontSize = TEXTFONTSIZE
  353.     label.Font = TEXTFONT
  354.     label.BorderSizePixel = BORDERSIZEPIXEL
  355.     label.TextScaled = false
  356.     label.Text = TEXT
  357.     label.Name = NAME
  358.     label.Parent = PARENT
  359.     return label
  360. end
  361.  
  362. function NoOutlines(PART)
  363.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  364. end
  365.  
  366.  
  367. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  368.     local NEWWELD = IT(TYPE)
  369.     NEWWELD.Part0 = PART0
  370.     NEWWELD.Part1 = PART1
  371.     NEWWELD.C0 = C0
  372.     NEWWELD.C1 = C1
  373.     NEWWELD.Parent = PARENT
  374.     return NEWWELD
  375. end
  376.  
  377. function CreateSound(ID, PARENT, VOLUME, PITCH)
  378.     local NEWSOUND = nil
  379.     coroutine.resume(coroutine.create(function()
  380.         NEWSOUND = IT("Sound", PARENT)
  381.         NEWSOUND.Volume = VOLUME
  382.         NEWSOUND.Pitch = PITCH
  383.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  384.         Swait()
  385.         NEWSOUND:play()
  386.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  387.     end))
  388.     return NEWSOUND
  389. end
  390.  
  391. function CFrameFromTopBack(at, top, back)
  392.     local right = top:Cross(back)
  393.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  394. end
  395.  
  396. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  397.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  398.     local mesh = IT("SpecialMesh",wave)
  399.     mesh.MeshType = "FileMesh"
  400.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  401.     mesh.Scale = SIZE
  402.     mesh.Offset = VT(0,0,0)
  403.     wave.CFrame = CFRAME
  404.     coroutine.resume(coroutine.create(function(PART)
  405.         for i = 1, WAIT do
  406.             Swait()
  407.             mesh.Scale = mesh.Scale + GROW
  408.             if DOESROT == true then
  409.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  410.             end
  411.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  412.             if wave.Transparency > 0.99 then
  413.                 wave:remove()
  414.             end
  415.         end
  416.     end))
  417. end
  418.  
  419. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  420.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  421.     local mesh = IT("SpecialMesh",wave)
  422.     mesh.MeshType = "Sphere"
  423.     mesh.Scale = SIZE
  424.     mesh.Offset = VT(0,0,0)
  425.     wave.CFrame = CFRAME
  426.     coroutine.resume(coroutine.create(function(PART)
  427.         for i = 1, WAIT do
  428.             Swait()
  429.             mesh.Scale = mesh.Scale + GROW
  430.             wave.Transparency = wave.Transparency + (1/WAIT)
  431.             if wave.Transparency > 0.99 then
  432.                 wave:remove()
  433.             end
  434.         end
  435.     end))
  436. end
  437.  
  438. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  439.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  440.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  441.     wave.CFrame = CFRAME
  442.     coroutine.resume(coroutine.create(function(PART)
  443.         for i = 1, WAIT do
  444.             Swait()
  445.             mesh.Scale = mesh.Scale * GROW
  446.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  447.             if wave.Transparency > 0.99 then
  448.                 wave:remove()
  449.             end
  450.         end
  451.     end))
  452. end
  453.  
  454. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  455.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  456.     local mesh = IT("BlockMesh",wave)
  457.     wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  458.     coroutine.resume(coroutine.create(function(PART)
  459.         for i = 1, WAIT do
  460.             Swait()
  461.             mesh.Scale = mesh.Scale + GROW
  462.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  463.             wave.Transparency = wave.Transparency + (1/WAIT)
  464.             if wave.Transparency > 0.99 then
  465.                 wave:remove()
  466.             end
  467.         end
  468.     end))
  469. end
  470.  
  471. function MakeForm(PART,TYPE)
  472.     if TYPE == "Cyl" then
  473.         local MSH = IT("CylinderMesh",PART)
  474.     elseif TYPE == "Ball" then
  475.         local MSH = IT("SpecialMesh",PART)
  476.         MSH.MeshType = "Sphere"
  477.     elseif TYPE == "Wedge" then
  478.         local MSH = IT("SpecialMesh",PART)
  479.         MSH.MeshType = "Wedge"
  480.     end
  481. end
  482.  
  483. function CheckTableForString(Table, String)
  484.     for i, v in pairs(Table) do
  485.         if string.find(string.lower(String), string.lower(v)) then
  486.             return true
  487.         end
  488.     end
  489.     return false
  490. end
  491.  
  492. function CheckIntangible(Hit)
  493.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  494.     if Hit and Hit.Parent then
  495.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  496.             return true
  497.         end
  498.     end
  499.     return false
  500. end
  501.  
  502. Debris = game:GetService("Debris")
  503.  
  504. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  505.     local Direction = CFrame.new(StartPos, Vec).lookVector
  506.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  507.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  508.     if RayHit and CheckIntangible(RayHit) then
  509.         if DelayIfHit then
  510.             wait()
  511.         end
  512.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  513.     end
  514.     return RayHit, RayPos, RayNormal
  515. end
  516.  
  517. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  518.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  519. end
  520.  
  521. function turnto(position)
  522.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  523. end
  524.  
  525. --//=================================\\
  526. --||            SPEECH
  527. --\\=================================//
  528.  
  529. function chatfunc(text,waitt)
  530. local chat = coroutine.wrap(function()
  531. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  532. Character:FindFirstChild("TalkingBillBoard"):destroy()
  533. end
  534. local naeeym2 = Instance.new("BillboardGui",Character)
  535. naeeym2.Size = UDim2.new(0,100,0,40)
  536. naeeym2.StudsOffset = Vector3.new(0,5,0)
  537. naeeym2.Adornee = Character.Head
  538. naeeym2.Name = "TalkingBillBoard"
  539. naeeym2.AlwaysOnTop = true
  540. local tecks2 = Instance.new("TextLabel",naeeym2)
  541. tecks2.BackgroundTransparency = 1
  542. tecks2.BorderSizePixel = 0
  543. tecks2.Text = ""
  544. tecks2.Font = "SciFi"
  545. tecks2.TextSize = 30
  546. tecks2.TextStrokeTransparency = 1
  547. tecks2.TextColor3 = SKILLTEXTCOLOR
  548. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  549. tecks2.Size = UDim2.new(1,0,0.5,0)
  550. for i = 1,string.len(text),1 do
  551. tecks2.Text = string.sub(text,1,i)
  552. Swait()
  553. end
  554. wait(waitt)
  555. coroutine.resume(coroutine.create(function()
  556.     for i = 1, 10 do
  557.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  558.         Swait()
  559.     end
  560.     naeeym2:Destroy()
  561. end))
  562. end)
  563. chat()
  564. end
  565.  
  566. --//=================================\\
  567. --||         WEAPON CREATION
  568. --\\=================================//
  569.  
  570. local EyeSizes={
  571.     NumberSequenceKeypoint.new(0,1,0),
  572.     NumberSequenceKeypoint.new(1,0,0)
  573. }
  574. local EyeTrans={
  575.     NumberSequenceKeypoint.new(0,0.8,0),
  576.     NumberSequenceKeypoint.new(1,1,0)
  577. }
  578. local PE=Instance.new("ParticleEmitter",art)
  579. PE.LightEmission=.8
  580. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  581. PE.Size=NumberSequence.new(EyeSizes)
  582. PE.Transparency=NumberSequence.new(EyeTrans)
  583. PE.Lifetime=NumberRange.new(0.35,1.5)
  584. PE.Rotation=NumberRange.new(0,360)
  585. PE.Rate=999
  586. PE.VelocitySpread = 10000
  587. PE.Acceleration = Vector3.new(0,0,0)
  588. PE.Drag = 5
  589. PE.Speed = NumberRange.new(0,0,0)
  590. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  591. PE.ZOffset = -1.5
  592. PE.Name = "PE"
  593. PE.Enabled = false
  594.  
  595. function particles(art)
  596.     local PARTICLES = PE:Clone()
  597.     PARTICLES.Parent = art
  598. end
  599.  
  600. local HANDFOLDER = IT("Folder",Weapon)
  601. HANDFOLDER.Name = "Hands"
  602.  
  603. for i = 1, 3 do
  604.     local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  605.     local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  606.     CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  607.     local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  608.     local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609.     MakeForm(Palm2,"Ball")
  610.     particles(Palm2)
  611.  
  612.     local EN = IT("BoolValue",Palm)
  613.     EN.Name = "IsEnabled"
  614.     EN.Value = true
  615.     table.insert(HANDS,{Palm,HandleWeld})
  616. end
  617.  
  618. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  619. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  620. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  621.  
  622. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  623. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  625.  
  626. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  627. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  629.  
  630. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  631. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  633.  
  634. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  635. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  636. MakeForm(HandlePart,"Ball")
  637. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  638. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  639. MakeForm(HandlePart,"Ball")
  640.  
  641. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  642. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643. MakeForm(HandlePart,"Ball")
  644.  
  645. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  646. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. MakeForm(HandlePart,"Ball")
  648. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  649. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. MakeForm(HandlePart,"Ball")
  651. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  652. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. MakeForm(HandlePart,"Ball")
  654. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  655. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656. MakeForm(HandlePart,"Ball")
  657. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  658. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659. MakeForm(HandlePart,"Ball")
  660. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  661. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. MakeForm(HandlePart,"Ball")
  663. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  664. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(HandlePart,"Ball")
  666. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  667. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(HandlePart,"Ball")
  669. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(HandlePart,"Ball")
  672. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  673. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(HandlePart,"Ball")
  675.  
  676. local SCYTHE = IT("Model",Character)
  677. SCYTHE.Name = "SCYTHE"
  678.  
  679. local B = SCYTHE
  680. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  681. particles(HandlePart)
  682. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  684. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(part,"Ball")
  686. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  687. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  688. MakeForm(part,"Ball")
  689. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  690. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  691. MakeForm(part,"Ball")
  692. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  693. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  694. MakeForm(part,"Ball")
  695. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  696. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  697. MakeForm(part,"Ball")
  698. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  699. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  700. MakeForm(part,"Ball")
  701. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  703. MakeForm(part,"Ball")
  704. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  729. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  730. MakeForm(part,"Ball")
  731. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748.  
  749. for _, c in pairs(SCYTHE:GetChildren()) do
  750.     if c.ClassName == "Part" then
  751.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  752.     end
  753. end
  754.  
  755. Weapon.Parent = Character
  756.  
  757. Humanoid.Died:connect(function()
  758.     KillChildren(Character)
  759.     HANDS = {}
  760.     HANDFOLDER:ClearAllChildren()
  761.     SCYTHE:ClearAllChildren()
  762.     for i = 1, 100 do
  763.         Swait()
  764.         sick.Volume = sick.Volume - 0.02
  765.     end
  766. end)
  767.  
  768. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  769. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  770. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  771. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  772. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  773.  
  774. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  775. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  776. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  777. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  778. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  779.  
  780. --//=================================\\
  781. --||            DAMAGING
  782. --\\=================================//
  783.  
  784. function KillChildren(v)
  785.     v:BreakJoints()
  786.     for _, c in pairs(v:GetChildren()) do
  787.         if c.ClassName == "Part" or c.ClassName == "MesPart" then
  788.             if c.Transparency < 1 then
  789.                 if c:FindFirstChildOfClass("Decal") then
  790.                     c:FindFirstChildOfClass("Decal"):remove()
  791.                 end
  792.                 particles(c)
  793.                 c.PE.Enabled = true
  794.                 c.Parent = Effects
  795.                 c.CanCollide = false
  796.                 c.Material = "Neon"
  797.                 c.Color = C3(1,0,0)
  798.                 c.Transparency = 0.5
  799.                 local grav = Instance.new("BodyPosition",c)
  800.                 grav.P = 20000
  801.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  802.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  803.                 grav.Name = "GravityForce"
  804.                 coroutine.resume(coroutine.create(function()
  805.                 for i = 1, 50 do
  806.                     Swait()
  807.                     c.Transparency = c.Transparency + 0.01
  808.                 end
  809.                 c.PE.Enabled = false
  810.                 Debris:AddItem(c,2)
  811.                 end))
  812.             end
  813.         end
  814.     end
  815. end
  816.  
  817. function killnearest(position,range)
  818.     for i,v in ipairs(workspace:GetChildren()) do
  819.     local body = v:GetChildren()
  820.         for part = 1, #body do
  821.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  822.                 if(body[part].Position - position).Magnitude < range then
  823.                     if v.ClassName == "Model" then
  824.                         KillChildren(v)
  825.                     end
  826.                 end
  827.             end
  828.         end
  829.     end
  830. end
  831.  
  832. --//=================================\\
  833. --||    ATTACK FUNCTIONS AND STUFF
  834. --\\=================================//
  835.  
  836. function Intro()
  837.     ATTACK = true
  838.     Rooted = true
  839.     local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  840.     RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  841.     local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  842.     MakeForm(ORB,"Ball")
  843.     local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  844.     MakeForm(ORB2,"Ball")
  845.     ORB.CFrame = CF(HITPOS+VT(0,3,0))
  846.     ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  847.     for _, c in pairs(Character:GetChildren()) do
  848.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  849.             c.Transparency = 1
  850.         end
  851.     end
  852.     for i=0, 1, 0.1 / Animation_Speed do
  853.         Swait()
  854.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  855.         ORB2.CFrame = ORB.CFrame
  856.         for _, c in pairs(Character:GetChildren()) do
  857.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  858.                 c.Transparency = 1
  859.             elseif c.ClassName == "Accessory" then
  860.                 c:remove()
  861.             end
  862.         end
  863.         for _, c in pairs(SCYTHE:GetChildren()) do
  864.             if c.ClassName == "Part" then
  865.                 c.Transparency = 1
  866.                 c.Color = C3(0,0,0)
  867.             end
  868.         end
  869.         Player:ClearCharacterAppearance()
  870.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  871.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  873.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  874.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  876.     end
  877.     repeat
  878.         Swait()
  879.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  880.         ORB2.CFrame = ORB.CFrame
  881.     until sick.TimePosition > 12
  882.     CreateSound("134978657", Effects, 5, 1)
  883.     repeat
  884.         Swait()
  885.         if MRANDOM(1,5) == 1 then
  886.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  887.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  888.             MakeForm(SPHERE,"Ball")
  889.             coroutine.resume(coroutine.create(function()
  890.                 for i = 1, 100 do
  891.                     Swait()
  892.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  893.                     SPHERE.Transparency = (i/100)
  894.                 end
  895.                 SPHERE:remove()
  896.             end))
  897.         end
  898.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  899.         ORB2.CFrame = ORB.CFrame
  900.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  901.     until sick.TimePosition > 24
  902.     CreateSound("135017578", Effects, 5, 1)
  903.     repeat
  904.         Swait()
  905.         if MRANDOM(1,5) == 1 then
  906.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  907.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  908.             MakeForm(SPHERE,"Ball")
  909.             coroutine.resume(coroutine.create(function()
  910.                 for i = 1, 100 do
  911.                     Swait()
  912.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  913.                     SPHERE.Transparency = (i/100)
  914.                 end
  915.                 SPHERE:remove()
  916.             end))
  917.         end
  918.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  919.         ORB2.CFrame = ORB.CFrame
  920.         if MRANDOM(1,5) == 1 then
  921.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  922.         end
  923.         if MRANDOM(1,5) == 1 then
  924.             CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  925.         end
  926.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  927.     until sick.TimePosition > 34.5
  928.     repeat
  929.         Swait()
  930.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  931.         ORB2.CFrame = ORB.CFrame
  932.         MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  933.         if MRANDOM(1,5) == 1 then
  934.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  935.         end
  936.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  937.     until sick.TimePosition > 36
  938.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  939.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  940.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  941.     CreateSound("2691586", Effects, 5, 1)
  942.     CreateSound("181384451", Effects, 10, 0.6)
  943.     ORB:remove()
  944.     ORB2:remove()
  945.     tecks2.TextTransparency = 0
  946.     repeat
  947.         Swait()
  948.         for _, c in pairs(Character:GetChildren()) do
  949.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  950.                 c.Transparency = 0
  951.                 c.Color = C3(0,0,0)
  952.             elseif c.ClassName == "Accessory" then
  953.                 c:remove()
  954.             end
  955.         end
  956.         for _, c in pairs(Weapon:GetChildren()) do
  957.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  958.                 c.Transparency = 0
  959.             end
  960.         end
  961.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  962.             if c.ClassName == "Part" then
  963.                 c.Transparency = 0
  964.                 c.Color = C3(0,0,0)
  965.             end
  966.         end
  967.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  968.         --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  969.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  972.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  973.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975.     until sick.TimePosition > 42
  976.     HandleWeld.Part0 = RightArm
  977.     for i=0, 1, 0.1 / Animation_Speed do
  978.         Swait()
  979.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  980.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  982.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  983.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  984.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986.     end
  987.     for i = 1, 100 do
  988.         Swait()
  989.         CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  990.         for _, c in pairs(SCYTHE:GetChildren()) do
  991.             if c.ClassName == "Part" then
  992.                 if c.Material ~= Enum.Material.Neon then
  993.                     c.Transparency = c.Transparency - 0.01
  994.                 end
  995.                 c.Color = C3(0,0,0)
  996.             end
  997.         end
  998.     end
  999.     HandleWeld.Part0 = Torso
  1000.     TRANSFORMED = true
  1001.     ATTACK = false
  1002.     Rooted = false
  1003. end
  1004.  
  1005. function AttackTemplate()
  1006.     ATTACK = true
  1007.     Rooted = false
  1008.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1009.     HandleWeld.Part0 = RightArm
  1010.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1011.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1012.     for i=0, 1, 0.1 / Animation_Speed do
  1013.         Swait()
  1014.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1015.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1016.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1017.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1018.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1019.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020.     end
  1021.     HandleWeld.Part0 = Torso
  1022.     ATTACK = false
  1023.     Rooted = false
  1024. end
  1025.  
  1026. function Hit()
  1027.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1028.     if HAND[1].IsEnabled.Value == true then
  1029.         HAND[1].IsEnabled.Value = false
  1030.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1031.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1032.         for i = 1, 4 do
  1033.             Swait()
  1034.             killnearest(HAND[1].Position,5)
  1035.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1036.         end
  1037.         HAND[1].IsEnabled.Value = true
  1038.     end
  1039. end
  1040.  
  1041. function Warp()
  1042.     ATTACK = true
  1043.     Rooted = true
  1044.     UNANCHOR = false
  1045.     RootPart.Anchored = true
  1046.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1047.     HandleWeld.Part0 = RightArm
  1048.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1049.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1050.     for i=0, 0.5, 0.1 / Animation_Speed do
  1051.         Swait()
  1052.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1053.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1054.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1055.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1056.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1058.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1059.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061.     end
  1062.     for i = 1, 10 do
  1063.         Swait()
  1064.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1065.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1066.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1067.             if c.ClassName == "Part" then
  1068.                 c.Transparency = c.Transparency + 0.1
  1069.             end
  1070.         end
  1071.     end
  1072.     for i=0, 1, 0.1 / Animation_Speed do
  1073.         Swait()
  1074.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1075.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1076.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1077.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1078.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1080.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1081.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1083.     end
  1084.     local ORIGIN = RootPart.Position
  1085.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1086.     for i=0, 1, 0.1 / Animation_Speed do
  1087.         Swait()
  1088.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1089.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1090.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1091.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1094.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1095.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097.     end
  1098.     UNANCHOR = true
  1099.     RootPart.Anchored = false
  1100.     for i = 1, 10 do
  1101.         Swait()
  1102.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1103.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1104.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1105.             if c.ClassName == "Part" then
  1106.                 c.Transparency = c.Transparency - 0.1
  1107.             end
  1108.         end
  1109.     end
  1110.     HandleWeld.Part0 = Torso
  1111.     ATTACK = false
  1112.     Rooted = false
  1113. end
  1114.  
  1115. function DeathlyDash()
  1116.     ATTACK = true
  1117.     Rooted = false
  1118.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1119.     HandleWeld.Part0 = RightArm
  1120.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1121.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1122.     for i=0, 1, 0.1 / Animation_Speed do
  1123.         Swait()
  1124.         turnto(Mouse.Hit.p)
  1125.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1126.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1127.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1128.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1129.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1130.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1131.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1132.     end
  1133.     local TRAILS = {}
  1134.     local FOUND = false
  1135.     for i = 1, 75 do
  1136.         Swait()
  1137.         local TRAIL = Character:Clone()
  1138.         for _, c in pairs(TRAIL:GetChildren()) do
  1139.             if c.ClassName == "Part" then
  1140.                 c.Anchored = true
  1141.                 c.Color = C3(1,0,0)
  1142.                 c.Transparency = 0.5
  1143.                 c.Material = "Neon"
  1144.                 c.CanCollide = false
  1145.             else
  1146.                 c:remove()
  1147.             end
  1148.         end
  1149.         TRAIL.Parent = Effects
  1150.         table.insert(TRAILS,TRAIL)
  1151.         Debris:AddItem(TRAIL,0.08)
  1152.         for _, c in pairs(workspace:GetChildren()) do
  1153.             if c.ClassName == "Model" then
  1154.                 if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1155.                     local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1156.                     local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1157.                     if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1158.                         killnearest(TORSO.Position,25)
  1159.                         FOUND = true
  1160.                     end
  1161.                 end
  1162.             end
  1163.         end
  1164.         if FOUND == true then
  1165.             for i = 1, 65 do
  1166.                 killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1167.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1168.             end
  1169.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1170.             Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1171.             for i=0, 1, 0.1 / Animation_Speed do
  1172.                 Swait()
  1173.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1174.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1175.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1176.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1177.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1178.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1179.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1180.             end
  1181.             break
  1182.         end
  1183.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1184.     end
  1185.     HandleWeld.Part0 = Torso  
  1186.     ATTACK = false
  1187.     Rooted = false
  1188. end
  1189.  
  1190. function FatalGrab()
  1191.     Rooted = true
  1192.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1193.     if HAND[1].IsEnabled.Value == true then
  1194.         HAND[1].IsEnabled.Value = false
  1195.         HAND[1].CanCollide = true
  1196.         local GRABBED = false
  1197.         local GRABTARGET = nil
  1198.         local HUMAN = nil
  1199.         local HIT = HAND[1].Touched:Connect(function(hit)
  1200.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1201.                 local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1202.                 if TORS ~= nil then
  1203.                     GRABTARGET = TORS
  1204.                     GRABBED = true
  1205.                     HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1206.                 end
  1207.             end
  1208.         end)
  1209.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1210.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1211.         for i = 1, 4 do
  1212.             Swait()
  1213.             turnto(Mouse.Hit.p)
  1214.             if GRABBED == true then
  1215.                 break
  1216.             end
  1217.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1218.         end
  1219.         if GRABBED == true then
  1220.             UNANCHOR = false
  1221.             RootPart.Anchored = true
  1222.             HUMAN.PlatformStand = true
  1223.             GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1224.             local WELD = weldBetween(HAND[1],GRABTARGET)
  1225.             VALUE2 = true
  1226.             for i = 1, 30 do
  1227.                 Swait()
  1228.                 HUMAN.PlatformStand = true
  1229.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1230.             end
  1231.             for i = 1, 50 do
  1232.                 Swait()
  1233.                 HUMAN.PlatformStand = true
  1234.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1235.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1236.             end
  1237.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1238.             MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1239.             CreateSound("289315275", GRABTARGET, 10, 2.5)
  1240.             MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1241.             WELD:remove()
  1242.             KillChildren(GRABTARGET.Parent)
  1243.             killnearest(GRABTARGET.Position,10)
  1244.             UNANCHOR = true
  1245.             RootPart.Anchored = false
  1246.             for i = 1, 10 do
  1247.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1248.                 Swait()
  1249.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1250.             end
  1251.             VALUE2 = false
  1252.         end
  1253.         HAND[1].CanCollide = false
  1254.         HAND[1].IsEnabled.Value = true
  1255.     end
  1256.     Rooted = false
  1257. end
  1258.  
  1259. function FatalWave()
  1260.     ATTACK = true
  1261.     Rooted = true
  1262.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1263.     HandleWeld.Part0 = RightArm
  1264.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1265.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1266.     for i=0, 1, 0.1 / Animation_Speed do
  1267.         Swait()
  1268.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1269.         turnto(Mouse.Hit.p)
  1270.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1271.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1272.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1273.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1274.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277.     end
  1278.     for i=0,0.1, 0.1 / Animation_Speed do
  1279.         Swait()
  1280.         turnto(Mouse.Hit.p)
  1281.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1282.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1283.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1284.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1285.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1286.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1287.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1288.     end
  1289.     local angle = - 30
  1290.     for i = 1, 5 do
  1291.         coroutine.resume(coroutine.create(function()
  1292.             local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1293.             local SpawnPosition = RayPos
  1294.             local floor = RayHit
  1295.             local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1296.             local LastPosition = RayPos
  1297.             local Delay = 1
  1298.             for i = 1, 15 do
  1299.                 local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1300.                 local End = RayPos
  1301.                 LastPosition = End
  1302.                     if SpawnPosition then
  1303.                         killnearest(End,25)
  1304.                         CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1305.                         Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1306.                     end
  1307.                 Swait()
  1308.             end
  1309.         end))
  1310.         angle = angle + 15
  1311.     end
  1312.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1313.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1314.     CreateSound("62339698", HitBox, 10, 0.4)
  1315.     for i=0, 1, 0.1 / Animation_Speed do
  1316.         Swait()
  1317.         turnto(Mouse.Hit.p)
  1318.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1319.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1320.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1321.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1322.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1323.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1324.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1325.     end
  1326.     HandleWeld.Part0 = Torso
  1327.     ATTACK = false
  1328.     Rooted = false
  1329. end
  1330.  
  1331. function Reap()
  1332.     ATTACK = true
  1333.     Rooted = true
  1334.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1335.     HandleWeld.Part0 = RightArm
  1336.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1337.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1338.     for i=0, 3, 0.1 / Animation_Speed do
  1339.         Swait()
  1340.         for e=1,#HANDS do
  1341.             if HANDS[e]~=nil then
  1342.                 local Thing=HANDS[e]
  1343.                 if Thing~=nil then
  1344.                     local MainPart=Thing[1]
  1345.                     local F=Thing[2]
  1346.                     MainPart.IsEnabled.Value = false
  1347.                     F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1348.                 end
  1349.             end
  1350.         end
  1351.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1352.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1355.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1356.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358.     end
  1359.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1360.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1361.     local SOUND = CreateSound("135017578", Effects, 5, 1)
  1362.     Swait()
  1363.     repeat
  1364.         Swait()
  1365.         for e=1,#HANDS do
  1366.             if HANDS[e]~=nil then
  1367.                 local Thing=HANDS[e]
  1368.                 if Thing~=nil then
  1369.                     local MainPart=Thing[1]
  1370.                     local F=Thing[2]
  1371.                     MainPart.IsEnabled.Value = false
  1372.                     F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1373.                 end
  1374.             end
  1375.         end
  1376.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1377.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1380.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1381.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1382.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1383.     until SOUND.playing == false
  1384.     local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1385.     MakeForm(FLOOR,"Cyl")
  1386.     FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1387.     CreateSound("289315275", Effects, 5, 0.3)
  1388.     for i = 1, 400 do
  1389.         Swait()
  1390.         FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1391.         if i > 100 then
  1392.             if MRANDOM(1,2) == 1 then
  1393.                 local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1394.                 SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1395.                 MakeForm(SPHERE,"Ball")
  1396.                 coroutine.resume(coroutine.create(function()
  1397.                     for i = 1, 100 do
  1398.                         Swait()
  1399.                         SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1400.                         SPHERE.Transparency = (i/100)
  1401.                     end
  1402.                     SPHERE:remove()
  1403.                 end))
  1404.             end
  1405.         end
  1406.     end
  1407.     CreateSound("62339698", Effects, 10, 0.3)
  1408.     killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1409.     FLOOR:ClearAllChildren()
  1410.     MakeForm(FLOOR,"Ball")
  1411.     for i = 1, 50 do
  1412.         Swait()
  1413.         FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1414.         FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1415.     end
  1416.     FLOOR:remove()
  1417.     HandleWeld.Part0 = Torso
  1418.     ATTACK = false
  1419.     Rooted = false
  1420.     for e=1,#HANDS do
  1421.         if HANDS[e]~=nil then
  1422.             local Thing=HANDS[e]
  1423.             if Thing~=nil then
  1424.                 local MainPart=Thing[1]
  1425.                 local F=Thing[2]
  1426.                 MainPart.IsEnabled.Value = true
  1427.             end
  1428.         end
  1429.     end
  1430. end
  1431.  
  1432. function Taunt()
  1433.     ATTACK = true
  1434.     Rooted = true
  1435.     local SOUND = CreateSound("134978657", Head, 10, 1)
  1436.     Swait()
  1437.     repeat
  1438.         Swait()
  1439.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1442.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1443.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1445.     until SOUND.Playing == false
  1446.     ATTACK = false
  1447.     Rooted = false
  1448. end
  1449.  
  1450. --//=================================\\
  1451. --||      ASSIGN THINGS TO KEYS
  1452. --\\=================================//
  1453.  
  1454. function MouseDown(Mouse)
  1455.     if ATTACK == false then
  1456.         Hit()
  1457.     end
  1458. end
  1459.  
  1460. function MouseUp(Mouse)
  1461. HOLD = false
  1462. end
  1463.  
  1464. function KeyDown(Key)
  1465.     KEYHOLD = true
  1466.     if TRANSFORMED == true and Rooted == false then
  1467.         if Key == "t" and ATTACK == false then
  1468.             Taunt()
  1469.         end
  1470.  
  1471.         if Key == "z" and ATTACK == false then
  1472.             Warp()
  1473.         end
  1474.    
  1475.         if Key == "b" and ATTACK == false then
  1476.             DeathlyDash()
  1477.         end
  1478.    
  1479.         if Key == "c" and ATTACK == false then
  1480.             FatalGrab()
  1481.         end
  1482.    
  1483.         if Key == "v" and ATTACK == false then
  1484.             FatalWave()
  1485.         end
  1486.    
  1487.         if Key == "x" and ATTACK == false then
  1488.             Reap()
  1489.         end
  1490.     end
  1491.  
  1492.     if Key == "9" and ATTACK == false then
  1493.         CreateSound("135017578", Effects, 5, 1)
  1494.     end
  1495. end
  1496.  
  1497. function KeyUp(Key)
  1498.     KEYHOLD = false
  1499. end
  1500.  
  1501.     Mouse.Button1Down:connect(function(NEWKEY)
  1502.         MouseDown(NEWKEY)
  1503.     end)
  1504.     Mouse.Button1Up:connect(function(NEWKEY)
  1505.         MouseUp(NEWKEY)
  1506.     end)
  1507.     Mouse.KeyDown:connect(function(NEWKEY)
  1508.         KeyDown(NEWKEY)
  1509.     end)
  1510.     Mouse.KeyUp:connect(function(NEWKEY)
  1511.         KeyUp(NEWKEY)
  1512.     end)
  1513.  
  1514. --//=================================\\
  1515. --\\=================================//
  1516.  
  1517.  
  1518. function unanchor()
  1519.     if UNANCHOR == true then
  1520.         RootPart.Anchored = false
  1521.     end
  1522.     for _, c in pairs(SCYTHE:GetChildren()) do
  1523.         if c.ClassName == "Part" then
  1524.             c.Anchored = false
  1525.         end
  1526.     end
  1527.     for _, c in pairs(HANDFOLDER:GetChildren()) do
  1528.         if c.ClassName == "Part" then
  1529.             c.Anchored = false
  1530.         end
  1531.     end
  1532.     for _, c in pairs(Weapon:GetChildren()) do
  1533.         if c.ClassName == "Part" then
  1534.             c.Anchored = false
  1535.         end
  1536.     end
  1537. end
  1538.  
  1539.  
  1540. --//=================================\\
  1541. --||    WRAP THE WHOLE SCRIPT UP
  1542. --\\=================================//
  1543.  
  1544. Humanoid.Changed:connect(function(Jump)
  1545.     if Jump == "Jump" and (Disable_Jump == true) then
  1546.         Humanoid.Jump = false
  1547.     end
  1548. end)
  1549.  
  1550. local FF = IT("ForceField",Character)
  1551. FF.Visible = false
  1552.  
  1553. INSTANT = false
  1554. Speed = 20
  1555.  
  1556. while true do
  1557.     Swait()
  1558.     SINE = SINE + CHANGE
  1559.     --if DEAD == false then
  1560.         if VALUE2 == false then
  1561.             for e=1,#HANDS do
  1562.                 if HANDS[e]~=nil then
  1563.                     local Thing=HANDS[e]
  1564.                     if Thing~=nil then
  1565.                         local MainPart=Thing[1]
  1566.                         local F=Thing[2]
  1567.                         if MainPart.IsEnabled.Value == true then
  1568.                             F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1569.                         end
  1570.                     end
  1571.                 end
  1572.             end
  1573.         end
  1574.         ANIMATE.Parent = nil
  1575.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1576.         IDLEANIMATION:Play()
  1577.         if TRANSFORMED == true then
  1578.             tecks2.TextTransparency = 0
  1579.             for _, c in pairs(Character:GetChildren()) do
  1580.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1581.                     c.Anchored = false
  1582.                     c.Transparency = 0
  1583.                     c.Color = C3(0,0,0)
  1584.                 end
  1585.             end
  1586.             for _, c in pairs(Weapon:GetChildren()) do
  1587.                 if c.ClassName == "Part" then
  1588.                     c.Transparency = 0
  1589.                 end
  1590.             end
  1591.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1592.                 if c.ClassName == "Part" then
  1593.                     c.Color = C3(0,0,0)
  1594.                     if c:FindFirstChild("PE") then
  1595.                         c.PE.Enabled = true
  1596.                     end
  1597.                 end
  1598.             end
  1599.             for _, c in pairs(SCYTHE:GetChildren()) do
  1600.                 if c.ClassName == "Part" then
  1601.                     if c.Material ~= Enum.Material.Neon then
  1602.                         c.Transparency = 0
  1603.                     end
  1604.                     c.Color = C3(0,0,0)
  1605.                     if c:FindFirstChild("PE") then
  1606.                         c.PE.Enabled = true
  1607.                     end
  1608.                 end
  1609.             end
  1610.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1611.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1612.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1613.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1614.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1615.             if ATTACK == false and VALUE2 == false then
  1616.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1617.             end
  1618.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1619.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1620.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1621.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1622.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1623.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1624.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1625.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1626.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1628.             end
  1629.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1630.                 ANIM = "Jump"
  1631.                 if ATTACK == false then
  1632.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1633.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1635.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1636.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1637.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1638.                    end
  1639.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1640.                 ANIM = "Fall"
  1641.                 if ATTACK == false then
  1642.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1645.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1646.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1647.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1648.                 end
  1649.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1650.                 ANIM = "Idle"
  1651.                 if ATTACK == false then
  1652.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1653.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1654.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1655.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1656.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1658.                 end
  1659.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1660.                 ANIM = "Walk"
  1661.                 WALK = WALK + 1 / Animation_Speed
  1662.                 if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1663.                     WALK = 0
  1664.                     if WALKINGANIM == true then
  1665.                         WALKINGANIM = false
  1666.                     elseif WALKINGANIM == false then
  1667.                         WALKINGANIM = true
  1668.                     end
  1669.                 end
  1670.                 --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1671.                 --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1672.                 if ATTACK == false then
  1673.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1676.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1677.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1678.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1679.                 end
  1680.             end
  1681.         end
  1682.     --end
  1683.     Humanoid.DisplayDistanceType = "None"
  1684.     unanchor()
  1685.     Humanoid.MaxHealth = "inf"
  1686.     Humanoid.Health = "inf"
  1687.     if Rooted == false then
  1688.         Disable_Jump = false
  1689.         Humanoid.WalkSpeed = Speed
  1690.     elseif Rooted == true then
  1691.         Disable_Jump = true
  1692.         Humanoid.WalkSpeed = 0
  1693.     end
  1694.     if Head:FindFirstChild("face") then
  1695.         Head.face:remove()
  1696.     end
  1697.     local MATHS = {"0","1"}
  1698.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1699.     Humanoid.PlatformStand = false
  1700.     if INTRO == false and INSTANT == false then
  1701.         INTRO = true
  1702.         coroutine.resume(coroutine.create(function()
  1703.             sick:Play()
  1704.             Intro()
  1705.         end))
  1706.     end
  1707.     if INSTANT == true then
  1708.         if TRANSFORMED == false then
  1709.             sick.TimePosition = 60
  1710.             Player:ClearCharacterAppearance()
  1711.             sick:Play()
  1712.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1713.                 if c.ClassName == "Part" then
  1714.                     c.Transparency = 0
  1715.                 end
  1716.             end
  1717.         end
  1718.         TRANSFORMED = true
  1719.     end
  1720.     script.Parent = PlayerGui
  1721.     Character.Parent = workspace
  1722.     Humanoid.Parent = Character
  1723.     Player:ClearCharacterAppearance()
  1724. end
  1725.  
  1726. --//=================================\\
  1727. --\\=================================//
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733. --//====================================================\\--
  1734. --||                     END OF SCRIPT
  1735. --\\====================================================//--
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