dgl_2

over many deaths, learned orthinus skills, dodges

May 17th, 2020
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  1. Othinus turned her one eye toward her target and held up the lance once more.
  2. A gapless wall of explosions was sent toward Kamijou Touma. There were so many
  3. explosions that they seemed to blend into each other.
  4. He did not hold up his right hand.
  5. Instead, he turned his body to the side as if weaving his way through a crowded train and
  6. stepped slightly forward.
  7. That was all.
  8. The puny boy’s body slipped skillfully through the wall of thousands or tens of thousands
  9. of explosions.
  10. “What?”
  11. The result and Othinus’s theory did not match, so she spoke aloud with a puzzled
  12. expression.
  13. “What happened!? You should not be able to keep up with me with your specs!!”
  14. “No, I can’t. And these repeated battles haven’t increased my physical strength. Nor have
  15. I unlocked a hidden power in Imagine Breaker or anything like that. I’m still me. I haven’t
  16. become anything else.”
  17. “Then…!!”
  18. The twinkling of the stars in the sky was an ominous ill omen.
  19. Each and every one of them transformed into a sharp spear of light and poured down like
  20. rain.
  21. However…
  22. “Then how can you survive!?”
  23. “Have you forgotten, Othinus? Or was it such a lame metaphor that you ignored it? It’s
  24. fun to try all sorts of things against a normally unbeatable opponent to analyze their
  25. attack pattern. It may leave no data behind, but it feels like you’re accomplishing
  26. something!!”
  27. “You can’t mean…”
  28. “Even if I can’t level up like in an RPG and even if there’s no change to my physical
  29. strength or supernatural ability, I’ve been analyzing you all this time. While you killed me
  30. again and again, I gradually memorized your combat patterns!! I don’t even have to think
  31. about it anymore. I can move on instinct!! I had plenty of chances to do this. After all, you
  32. stuck with me until I stopped counting altogether!!”
  33. This was similar to retro shooting games. The path to the next level was more dependent
  34. on the real-life player improving his skills than on the in-game ship’s parameters
  35. increasing.
  36. On a difficulty setting that looked monstrous at first glance, it may seem impossible to
  37. beat. But after playing enough times, one began to notice specific traits to the movements
  38. and barrage of enemy bullets. After building up footholds bit by bit, the player could
  39. defeat the boss with almost automated movements and advance to the next stage.
  40. “You mean you used all those deaths?”
  41. “Unfortunately, I truly could not defeat you. I wasn’t holding back. I gave it everything I
  42. had and was still killed in the end. But I wasn’t being killed for no reason. I purposefully
  43. chose how I was killed to test out all sorts of things. In death, I learned.It may be different
  44. for pure gods, but this is how lowly human entertainment works.”
  45.  
  46. - New Testament Volume 9 Chapter 8 Part 7
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