Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Delay Time Transitions
- # Author: DiamondandPlatinum3
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- # Description:
- #
- # This script will allow you to delay when the title screen and battle
- # scene will enter their phase. Its only usefulness is for sound purposes.
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- module QueMusicWaitTime
- #===============================
- # Editable Region
- #===============================
- TITLESCREEN_WAIT_TIME = 400 # you'll need to play around with this.
- BATTLESCENE_WAIT_TIME = 400 # you'll need to play around with this.
- #===============================
- end
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # * Start processing
- #--------------------------------------------------------------------------
- alias quemusicwaittime_scntitl_start_47cn37 start
- def start
- # Start Playing Music
- play_title_music
- # Wait for Music
- Graphics.wait(QueMusicWaitTime::TITLESCREEN_WAIT_TIME)
- # Run Original Method
- quemusicwaittime_scntitl_start_47cn37
- end
- end
- class Scene_Battle < Scene_Base
- #--------------------------------------------------------------------------
- # * Start Processing
- #--------------------------------------------------------------------------
- alias quemusicwaittime_scnbttl_start_47cn37 start
- def start
- # Wait For Music
- Graphics.wait(QueMusicWaitTime::BATTLESCENE_WAIT_TIME)
- # Run Original Method
- quemusicwaittime_scnbttl_start_47cn37
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment