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yarti

Brief Backstories

Aug 27th, 2022
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  1. Brief Backstories
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  5. Yarti:
  6. Ran away from home as a teen, adventured across Skyrim until she met Snake, they married and had twins, hopped between a few houses before settling in the fields of Whiterun. There she raised a family and took up sewing exotic fashions as a career.
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  8. Fanar:
  9. A cowardly boy in his youth, he grew to be a rugged and terminally homesick mercenary. His travels brought him to the depths of Nirn and to it's far corners. He has a list of accomplishments under his belt but felt that he was meant for greater things. He met a girl in the midst of one of his jobs and over the course of discovering a growing threat, they are soon to be wed.
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  11. Fannah:
  12. A menace in her youth, she grew to be kind and sociable. As a teen, she joined the Temple of Mara in Riften to pursue a life as a priestess. There, the vision of a butterfly, one of her favorite things, lead her far from the Temple and into Morrowind one stormy night. In her travels, she met an Ordinator-In-Mourning who seemed familiar in many ways. They traveled for some time before coming upon a ruined temple deep in the woods. There, a series of visions lead her to discover her ancestry and that Mara would always make things right. Upon her return to Skyrim, she founded a new Temple in Mara's name.
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  16. Gili:
  17. Sheltered her entire life, the disappearance of a statue in her Mother's visage brought Fanar into her life. She snuck out to meet him and assist in his investigation a few times and before long they were permanent companions.
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  19. Talwin:
  20. Step-sister of Gili, she was raised in Auridon and pursued the life of a Scholar in far-off lands. Her studies focused on Black Marsh and she came to love the people there, much to the dismay of her peers. She grew close to an Argonian man, a single-father, and with his untimely death, she took his daughter Desri as her own. Back in Auridon, Desri helps out in Talwin's vast library and lives a life of luxury. WIP
  21.  
  22. Desri:
  23. A lover of all books, she pursues rare tomes to add to her Employer/Adopted-Mother's collection. WIP
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  27. Lette:
  28. A lonely Hlaalu Persuader for the Serethi family for near two centuries, she eventually found a man she loved and came to be with child despite her age. Her family had the man kicked out of town and she lived the next few decades as a hollow jaded shell of herself. Her daughter ran away as a teen and following the death of her Father, the weight and power of her family fell to her. With it, she had it dismantled and orchestrated a riot that left the town in flames. She traveled to the North-West shores in search of her Daughter and mate. After a series of assassination attempts, they were all reunited.
  29.  
  30. Sanbosm:
  31. A Nord that rose through the ranks of the Telvanni against all odds. After countless attempts to pin a crime on him to have him demoted, one succeeded. As he was being arrested by the treacherous Serethi family, he slew his captors and and ordered back to Port Telvannis to face punishment. Under constant promise of promotion, he was given increasingly more dangerous tasks, though he never again rose above Oathman. His primary goal became the striking down of cults in those troubled lands, with a particular Sixth House offshoot cultist being his main target. He and the leader of this cult clashed many times, with one or the other always managing to escape. At last, he felled his mark and was reunited with his family.
  32.  
  33. Assut:
  34. A powerful illusionist and Ordinator-In-Mourning from Necrom, he watched his life fall apart via letter as distance strained the relationship with his wife. After all was lost, he went on an eternal pilgrimage to holy sites in hopes of redeeming himself. His travels at last brought him to Red Mountain in it's final days, with the largest eruption occurring during his visit. His comrades died on the peak and he only survived by climbing into a fallen Dwemeri bell. He and the bell were flung skyward in the explosion, the gongs of his head striking the walls drove him to madness. He awoke a changed man and with his illusions, came to lead a Sixth House based cult that preyed on the weak-minded and brought them under his wing. He made monsters of men and his mere presence caused nightmares in those lands. He came to face Sanbosm several times, and in their final battle, a blow to his head brought back memories of who he one was. He tried to restore his cult for a time, peddling an altered version of his promises to the Argonians and more troubled Dunmer in the conflicted territories. There, he took in a disfigured vampire who soon betrayed him. He walked the roads of Morrowind for some years before his memories were fully restored. He left an illusion of his past-self at many crossroads in hopes that one of his descendants would find it, and one eventually did.
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  36. Galtis:
  37. A man cruel beyond words, he planned to have his sister assassinated so the power of his family would fall to him, but her revolt caught him unaware. He was injured in the riot and was left with but one arm and burns from head to toe. He slew his caregiver and swore revenge against his sister. He pulled strings in the background for a time, eventually inflicting himself with vampirism in an attempt to alleviate his eternal itch and pain. It made it worse. He eventually came to Assut, feigning loyalty, only to betray him at first opportunity and take his monsters as his own.
  38.  
  39. Visie:
  40. WIP. She managed the stable and trained the work animals for the Serethi's. Since the ruin of her town, she has found herself in Skyrim, living as a hermit.
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  44. Cuo:
  45. A supposed Dwemer, her family were allegedly offshoots of the primary Dwemer group that exiled themselves in some realm of Oblivion. She was trying to repair a portal device there one day and succeeded, stepping through thrust her into modern Nirn, with Yarti and Snake standing before her. They took her home and have given her a comfortable base of operations as she plans her return and learns about this new world. The burden of being the only living Dwemer in these lands weighs heavily on her and she has already chosen a mate to continue the line if need-be. She has since taken an assistant, Mister Chicken.
  46.  
  47. Baslod:
  48. A local stableboy with dreams of scholarly pursuits. He has found himself involved with a Dwemer and eventually, a Maomer. He just wants to study. WIP
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  52. Dhana:
  53. Born to a poor Khajiit family in Elsweyr, they left her at a Temple of Azurah in hopes that she would be better provided for there. As an Ohmes, she is rare in this age and as such, became sort of a boon for the Temple. Travelers would come from far and wide to visit the famous bath or to see an Ohmes, and as such, she met people of many races. She grew fascinated by races of men and wished for a way out of the Temple. She soon married the first wealthy Khajiit that crossed her path and together, they went to Morrowind. Her husband, a crooked merchant, landed her a job as a cook for the Serethi family. There she grew close to Yarti and became her tutor for a time. Once Yarti disappeared, Dhana begged her husband help her search for her but he refused, focusing instead of his trade. She left him then and there with her two children in tow and traveled to Skyrim, thinking it a likely place to find Yarti due to her rumored Nord blood. She did not find her and continued West to Hammerfell, settling in as a cook for a local palace. She had a third child shortly after arriving and once they were all grown, she returned to Skyrim, was reunited with Yarti and now lives as nobility and takes any man she chooses.
  54.  
  55. Kishni:
  56. Youngest daughter of Dhana, she was spoiled from birth due to being an Ohmes-raht. She secured work as an exotic dancer for the palace and is currently on vacation with her Mother in Skyrim.
  57.  
  58. Salle: Eldest daughter of Dhana, she dabbled in a variety of arts as a child, with wig-making and painting becoming her primary crafts. She settled down in Skyrim as an artist and is currently in search of a fine, upstanding Nord husband to one up her Sister and Mother.
  59.  
  60. Dunir:
  61. Middle son of Dhana, a bard and entertainer for the palace. WIP
  62.  
  63. Vaan:
  64. A troublemaker and badboy with his eyes set on Kishni. WIP
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  68. Loril:
  69. An ancient Werewolf that has grown to control her inner beast and instincts, never satisfied with her looks, she alters her looks by magic constantly to appear younger. She leads a gang of monsters and misfits with the only rules being no-killing and that they adorn themselves with paint. The Paint Gang. They orchestrate robberies and heists through intimidation with the monsters in their employ but any that break her golden rule are swiftly kicked out or banned from the many pleasures, teachings and luxuries she provides her kin.
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  71. Twine:
  72. Cursed or blessed by Peryite at birth, she was taken under Loril's wing at a young age. She has a habit of accidentally killing people but Loril has a soft spot for her and punishes her far more lightly than she would the others. In her many nights spent in prison for her crimes, she met a disfigured vampire and has since brought him into the Gang. Trouble ensues.
  73.  
  74. Nanine:
  75. A thief in her youth, she joined the Paint Gang to keep her brother out of trouble. WIP
  76.  
  77. Nand:
  78. A once gentle man, bitten by a Werewolf and left as a monster. He doesn't want to live that way and was a perfect fit the Paint Gang. WIP
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  81.  
  82. Bug:
  83. A fancy town orc caked with perfumes. Engaged to the local blacksmith's son. WIP
  84.  
  85. Sohg:
  86. Son of a blacksmith, engaged to Bug. WIP
  87.  
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  89.  
  90. Tolea:
  91. An alchemist from Highrock on field-study in Skyrim. WIP
  92.  
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  94.  
  95. Coedus:
  96. An ancient Berne vampire. A chance meeting with Fanar has put him on the path to a cure. WIP
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  99.  
  100. Ibrey:
  101. A Maomer girl studying mysterious structures found in the Southern Isles. She spots a chicken on several occasions in a place where one should not be, then finds herself pulled through a portal by Cuo. Due to her skin color and strange eyes, Cuo is certain that she is a Dwemer and that she can carry the burden in her place. She brings her to Baslod and several misunderstandings follow. WIP
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  104.  
  105. Jont:
  106. A ladies man with a mustache fit for a god. WIP
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