Mattaffix

Untitled

Sep 7th, 2017
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.80 KB | None | 0 0
  1. matobj = CreateDynamicObject(8558, -3027.06982, 1097.23218, 4.82500, 0.00000, 0.00000, 0.00000);
  2. SetDynamicObjectMaterial(matobj,0,1649, "wglass", "carshowwin2", 0x00FFFFFF);
  3. SetDynamicObjectMaterial(matobj,1,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  4. SetDynamicObjectMaterial(matobj,2,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  5. matobj = CreateDynamicObject(8558, -3067.45093, 1097.23218, 4.82000, 0.00000, 0.00000, 0.00000);
  6. SetDynamicObjectMaterial(matobj,0,1649, "wglass", "carshowwin2", 0x00FFFFFF);
  7. SetDynamicObjectMaterial(matobj,1,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  8. SetDynamicObjectMaterial(matobj,2,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  9. matobj = CreateDynamicObject(8558, -3004.33960, 1119.99805, 4.82500, 0.00000, 0.00000, 270.00000);
  10. SetDynamicObjectMaterial(matobj,0,1649, "wglass", "carshowwin2", 0x00FFFFFF);
  11. SetDynamicObjectMaterial(matobj,1,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  12. SetDynamicObjectMaterial(matobj,2,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  13. matobj = CreateDynamicObject(8558, -3004.33960, 1079.62305, 4.82500, 0.00000, 0.00000, 270.00000);
  14. SetDynamicObjectMaterial(matobj,0,1649, "wglass", "carshowwin2", 0x00FFFFFF);
  15. SetDynamicObjectMaterial(matobj,1,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  16. SetDynamicObjectMaterial(matobj,2,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  17. matobj = CreateDynamicObject(8558, -3004.33960, 1039.24316, 4.82500, 0.00000, 0.00000, 270.00000);
  18. SetDynamicObjectMaterial(matobj,0,1649, "wglass", "carshowwin2", 0x00FFFFFF);
  19. SetDynamicObjectMaterial(matobj,1,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
  20. SetDynamicObjectMaterial(matobj,2,18772, "tunnelsections", "MetalFlooring44-2", 0xFFFAAFBE);
Advertisement
Add Comment
Please, Sign In to add comment