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  1. Mono path[0] = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Managed'
  2. Mono path[1] = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Mono'
  3. Mono config path = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Mono/etc'
  4. PlayerConnection initialized from C:/Users/John Mason/Downloads/Win64/Neo_Data (debug = 0)
  5. PlayerConnection initialized network socket : 0.0.0.0 55315
  6. Multi-casting "[IP] 192.168.137.1 [Port] 55315 [Flags] 2 [Guid] 3624277567 [EditorId] 4249989738 [Version] 1048832 [Id] WindowsPlayer(John) [Debug] 0" to [225.0.0.222:54997]...
  7. Started listening to [0.0.0.0:55315]
  8. PlayerConnection already initialized - listening to [0.0.0.0:55315]
  9. Player data archive not found at `C:/Users/John Mason/Downloads/Win64/Neo_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.1f1 (2860b30f0b54)
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.0]
  13. Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
  14. Vendor: NVIDIA
  15. VRAM: 4064 MB
  16. Driver: 21.21.13.7654
  17. Begin MonoManager ReloadAssembly
  18. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.dll (this message is harmless)
  19. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.dll into Unity Child Domain
  20. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  21. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  22. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  23. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  24. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  25. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  26. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  27. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  28. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  29. Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  30. - Completed reload, in 0.025 seconds
  31. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\System.Core.dll (this message is harmless)
  32. Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\System.dll (this message is harmless)
  33. desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
  34. <RI> Initializing input.
  35.  
  36. <RI> Input initialized.
  37.  
  38. <RI> Initialized touch support.
  39.  
  40. UnloadTime: 2.109333 ms
  41. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  42. Setting up 2 worker threads for Enlighten.
  43. Thread -> id: 11ec -> priority: 1
  44. Thread -> id: 1388 -> priority: 1
  45. UnloadTime: 2.040000 ms
  46. System memory in use before: 18.8 MB.
  47. System memory in use after: 18.9 MB.
  48.  
  49. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 566.
  50. Total: 0.396888 ms (FindLiveObjects: 0.064000 ms CreateObjectMapping: 0.011111 ms MarkObjects: 0.312444 ms DeleteObjects: 0.008444 ms)
  51.  
  52. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  53. UnloadTime: 0.810222 ms
  54. System memory in use before: 19.2 MB.
  55. System memory in use after: 19.2 MB.
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 407.
  58. Total: 0.262666 ms (FindLiveObjects: 0.026666 ms CreateObjectMapping: 0.010666 ms MarkObjects: 0.219555 ms DeleteObjects: 0.004444 ms)
  59.  
  60. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  61. UnloadTime: 0.407555 ms
  62. System memory in use before: 32.9 MB.
  63. System memory in use after: 32.9 MB.
  64.  
  65. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 452.
  66. Total: 0.363555 ms (FindLiveObjects: 0.027555 ms CreateObjectMapping: 0.011555 ms MarkObjects: 0.245777 ms DeleteObjects: 0.077777 ms)
  67.  
  68. Player|0 entered Sector (0.0, 0.0, 0.0)
  69. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  70. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  71. UnityEngine.Logger:Log(LogType, Object)
  72. UnityEngine.Debug:Log(Object)
  73. SectorController:OnTriggerEnter(Collider) (at C:\Users\bucth\Documents\neo\Assets\Scripts\Sectors\SectorController.cs:71)
  74.  
  75. (Filename: C:/Users/bucth/Documents/neo/Assets/Scripts/Sectors/SectorController.cs Line: 71)
  76.  
  77. Player|0 entered Sector (1.0, 1.0, -1.0)
  78. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  79. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  80. UnityEngine.Logger:Log(LogType, Object)
  81. UnityEngine.Debug:Log(Object)
  82. SectorController:OnTriggerEnter(Collider) (at C:\Users\bucth\Documents\neo\Assets\Scripts\Sectors\SectorController.cs:71)
  83.  
  84. (Filename: C:/Users/bucth/Documents/neo/Assets/Scripts/Sectors/SectorController.cs Line: 71)
  85.  
  86. [Server] function 'System.Void SectorController::OnTriggerExit(UnityEngine.Collider)' called on client
  87. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  88. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:LogWarning(Object)
  91. SectorController:OnTriggerExit(Collider)
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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