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- Mono path[0] = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Managed'
- Mono path[1] = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Mono'
- Mono config path = 'C:/Users/John Mason/Downloads/Win64/Neo_Data/Mono/etc'
- PlayerConnection initialized from C:/Users/John Mason/Downloads/Win64/Neo_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55315
- Multi-casting "[IP] 192.168.137.1 [Port] 55315 [Flags] 2 [Guid] 3624277567 [EditorId] 4249989738 [Version] 1048832 [Id] WindowsPlayer(John) [Debug] 0" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55315]
- PlayerConnection already initialized - listening to [0.0.0.0:55315]
- Player data archive not found at `C:/Users/John Mason/Downloads/Win64/Neo_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.1f1 (2860b30f0b54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
- Vendor: NVIDIA
- VRAM: 4064 MB
- Driver: 21.21.13.7654
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- - Completed reload, in 0.025 seconds
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\John Mason\Downloads\Win64\Neo_Data\Managed\System.dll (this message is harmless)
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 2.109333 ms
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 11ec -> priority: 1
- Thread -> id: 1388 -> priority: 1
- UnloadTime: 2.040000 ms
- System memory in use before: 18.8 MB.
- System memory in use after: 18.9 MB.
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 566.
- Total: 0.396888 ms (FindLiveObjects: 0.064000 ms CreateObjectMapping: 0.011111 ms MarkObjects: 0.312444 ms DeleteObjects: 0.008444 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.810222 ms
- System memory in use before: 19.2 MB.
- System memory in use after: 19.2 MB.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 407.
- Total: 0.262666 ms (FindLiveObjects: 0.026666 ms CreateObjectMapping: 0.010666 ms MarkObjects: 0.219555 ms DeleteObjects: 0.004444 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.407555 ms
- System memory in use before: 32.9 MB.
- System memory in use after: 32.9 MB.
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 452.
- Total: 0.363555 ms (FindLiveObjects: 0.027555 ms CreateObjectMapping: 0.011555 ms MarkObjects: 0.245777 ms DeleteObjects: 0.077777 ms)
- Player|0 entered Sector (0.0, 0.0, 0.0)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SectorController:OnTriggerEnter(Collider) (at C:\Users\bucth\Documents\neo\Assets\Scripts\Sectors\SectorController.cs:71)
- (Filename: C:/Users/bucth/Documents/neo/Assets/Scripts/Sectors/SectorController.cs Line: 71)
- Player|0 entered Sector (1.0, 1.0, -1.0)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SectorController:OnTriggerEnter(Collider) (at C:\Users\bucth\Documents\neo\Assets\Scripts\Sectors\SectorController.cs:71)
- (Filename: C:/Users/bucth/Documents/neo/Assets/Scripts/Sectors/SectorController.cs Line: 71)
- [Server] function 'System.Void SectorController::OnTriggerExit(UnityEngine.Collider)' called on client
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SectorController:OnTriggerExit(Collider)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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