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- -- Rayfield GUI Library
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "LuFSe7 Hub | BloxFruit Script",
- LoadingTitle = "Loading LuFSe7 Hub | BloxFruit Script",
- LoadingSubtitle = "By LuFSe7",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil,
- FileName = "BloxFruit Script"
- },
- Discord = {
- Enabled = true,
- Invite = "gaAeJnUp",
- RememberJoins = true
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Key",
- Subtitle = "Key System",
- Note = "Key In Video Desc",
- FileName = "LuFSe7 Hub | Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"GSu21KcowWcxK"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- -- Teleport Tab
- local TeleportTab = Window:CreateTab("Teleport", nil)
- local TeleportSection = TeleportTab:CreateSection("Teleport Options")
- local TeleportButton = TeleportTab:CreateButton({
- Name = "Teleport to Spawn",
- Callback = function()
- local player = game.Players.LocalPlayer
- if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
- player.Character.HumanoidRootPart.CFrame = CFrame.new(0, 100, 0) -- Example coordinates for spawn
- end
- end
- })
- local TeleportButton2 = TeleportTab:CreateButton({
- Name = "Teleport to Boss",
- Callback = function()
- local player = game.Players.LocalPlayer
- if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
- player.Character.HumanoidRootPart.CFrame = CFrame.new(100, 50, 100) -- Example coordinates for boss
- end
- end
- })
- local TeleportToPlayerButton = TeleportTab:CreateButton({
- Name = "Teleport to Player",
- Callback = function()
- local player = game.Players.LocalPlayer
- local targetPlayer = game.Players:FindFirstChild("TargetPlayerName") -- Replace with target player name
- if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
- player.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- })
- -- Auto Farm Tab
- local AutoFarmTab = Window:CreateTab("Auto Farm", nil)
- local AutoFarmSection = AutoFarmTab:CreateSection("Auto Farm Options")
- local AutoFarmToggle = AutoFarmTab:CreateToggle({
- Name = "Enable Auto Farm",
- CurrentValue = false,
- Flag = "AutoFarmToggle",
- Callback = function(Value)
- if Value then
- -- Start auto farming code
- print("Auto Farm Enabled")
- -- Add your auto farm logic here
- else
- -- Stop auto farming code
- print("Auto Farm Disabled")
- -- Add your code to stop auto farming here
- end
- end
- })
- local AutoLootToggle = AutoFarmTab:CreateToggle({
- Name = "Auto Loot",
- CurrentValue = false,
- Flag = "AutoLootToggle",
- Callback = function(Value)
- if Value then
- -- Start auto looting code
- print("Auto Loot Enabled")
- -- Add your auto loot logic here
- else
- -- Stop auto looting code
- print("Auto Loot Disabled")
- -- Add your code to stop auto looting here
- end
- end
- })
- -- ESP Tab
- local ESCTab = Window:CreateTab("ESP", nil)
- local ESCSection = ESCTab:CreateSection("ESP Options")
- local ESPToggle = ESCTab:CreateToggle({
- Name = "Enable ESP",
- CurrentValue = false,
- Flag = "ESPToggle",
- Callback = function(Value)
- if Value then
- -- Start ESP code
- print("ESP Enabled")
- -- Add your ESP logic here
- else
- -- Stop ESP code
- print("ESP Disabled")
- -- Add your code to stop ESP here
- end
- end
- })
- -- Additional Features Tab
- local AdditionalFeaturesTab = Window:CreateTab("Additional Features", nil)
- local AdditionalFeaturesSection = AdditionalFeaturesTab:CreateSection("Additional Features")
- local WalkSpeedSlider = AdditionalFeaturesTab:CreateSlider({
- Name = "Walk Speed",
- Range = {16, 500},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "WalkSpeedSlider",
- Callback = function(Value)
- local player = game.Players.LocalPlayer
- if player and player.Character and player.Character:FindFirstChild("Humanoid") then
- player.Character.Humanoid.WalkSpeed = Value
- end
- end
- })
- local InfiniteJumpToggle = AdditionalFeaturesTab:CreateToggle({
- Name = "Infinite Jump",
- CurrentValue = false,
- Flag = "InfiniteJumpToggle",
- Callback = function(Value)
- local player = game.Players.LocalPlayer
- if Value then
- -- Enable infinite jump
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Space and not gameProcessed then
- local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- humanoid:ChangeState(Enum.HumanoidStateType.Physics)
- humanoid:Move(Vector3.new(0, 50, 0))
- end
- end
- end)
- end
- end
- })
- local FlyToggle = AdditionalFeaturesTab:CreateToggle({
- Name = "Fly",
- CurrentValue = false,
- Flag = "FlyToggle",
- Callback = function(Value)
- if Value then
- -- Enable fly mode
- local player = game.Players.LocalPlayer
- local flying = false
- local flySpeed = 50
- local UserInputService = game:GetService("UserInputService")
- local BodyVelocity = Instance.new("BodyVelocity", player.Character.PrimaryPart)
- BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
- UserInputService.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- flying = true
- end
- end)
- UserInputService.InputEnded:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- flying = false
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if flying then
- BodyVelocity.Velocity = (game.Players.LocalPlayer:GetMouse().Hit.p - player.Character.PrimaryPart.Position).unit * flySpeed
- else
- BodyVelocity.Velocity = Vector3.new(0, 0, 0)
- end
- end)
- end
- end
- })
- -- Hitbox Tab
- local HitboxTab = Window:CreateTab("Hitbox", nil)
- local HitboxSection = HitboxTab:CreateSection("Hitbox Options")
- local HitboxSizeSlider = HitboxTab:CreateSlider({
- Name = "Hitbox Size",
- Range = {1, 100},
- Increment = 1,
- Suffix = "Size",
- CurrentValue = 10,
- Flag = "HitboxSizeSlider",
- Callback = function(Value)
- -- Adjust hitbox size
- print("Hitbox Size:", Value)
- -- Add your hitbox size adjustment logic here
- end
- })
- local HitboxColorPicker = HitboxTab:CreateColorPicker({
- Name = "Hitbox Color",
- CurrentColor = Color3.fromRGB(255, 0, 0),
- Flag = "HitboxColorPicker",
- Callback = function(Color)
- -- Adjust hitbox color
- print("Hitbox Color:", Color)
- -- Add your hitbox color adjustment logic here
- end
- })
- -- Aimbot Tab
- local AimbotTab = Window:CreateTab("Aimbot", nil)
- local AimbotSection = AimbotTab:CreateSection("Aimbot Options")
- local AimbotToggle = AimbotTab:CreateToggle({
- Name = "Enable Aimbot",
- CurrentValue = false,
- Flag = "AimbotToggle",
- Callback = function(Value)
- if Value then
- -- Start aimbot code
- -- Aimbot Tab Continued
- print("Aimbot Enabled")
- -- Add your aimbot logic here
- else
- -- Stop aimbot code
- print("Aimbot Disabled")
- -- Add your code to stop aimbot here
- end
- end
- })
- local AimbotHeadshotToggle = AimbotTab:CreateToggle({
- Name = "Headshot Only",
- CurrentValue = false,
- Flag = "AimbotHeadshotToggle",
- Callback = function(Value)
- if Value then
- -- Enable headshot only aimbot mode
- print("Aimbot Headshots Only Enabled")
- -- Add logic for headshot only aiming here
- else
- -- Disable headshot only aimbot mode
- print("Aimbot Headshots Only Disabled")
- -- Add logic to disable headshot only aiming here
- end
- end
- })
- local AimbotTeamCheckToggle = AimbotTab:CreateToggle({
- Name = "Team Check",
- CurrentValue = false,
- Flag = "AimbotTeamCheckToggle",
- Callback = function(Value)
- if Value then
- -- Enable or disable team check for aimbot
- print("Aimbot Team Check Enabled")
- -- Add logic to check if targets are on the same team
- else
- print("Aimbot Team Check Disabled")
- -- Add logic to ignore team check for aimbot
- end
- end
- })
- local AimbotSmoothnessSlider = AimbotTab:CreateSlider({
- Name = "Aimbot Smoothness",
- Range = {0, 100},
- Increment = 1,
- Suffix = "%",
- CurrentValue = 0,
- Flag = "AimbotSmoothnessSlider",
- Callback = function(Value)
- -- Adjust aimbot smoothness
- print("Aimbot Smoothness:", Value)
- -- Add logic to adjust aimbot smoothness here
- end
- })
- -- Weapon Customization Tab
- local WeaponTab = Window:CreateTab("Weapon Customization", nil)
- local WeaponSection = WeaponTab:CreateSection("Weapon Customization")
- local WeaponCustomizationButton = WeaponTab:CreateButton({
- Name = "Customize Weapon",
- Callback = function()
- -- Open weapon customization menu or code
- print("Weapon Customization Menu Opened")
- -- Add your weapon customization logic here
- end
- })
- -- Lag Switch Tab
- local LagSwitchTab = Window:CreateTab("Lag Switch", nil)
- local LagSwitchSection = LagSwitchTab:CreateSection("Lag Switch")
- local LagSwitchToggle = LagSwitchTab:CreateToggle({
- Name = "Enable Lag Switch",
- CurrentValue = false,
- Flag = "LagSwitchToggle",
- Callback = function(Value)
- if Value then
- -- Start lag switch code
- print("Lag Switch Enabled")
- -- Add your lag switch logic here
- else
- -- Stop lag switch code
- print("Lag Switch Disabled")
- -- Add your code to stop lag switch here
- end
- end
- })
- -- Notifications Example
- Rayfield:Notify({
- Title = "Script Loaded",
- Content = "Blox Fruits Script is now active with advanced features!",
- Duration = 5,
- Image = nil,
- Actions = {
- Ignore = {
- Name = "OK"
- }
- }
- })
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