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LuFSE7 Hub | BloxFruit Script

Jul 24th, 2024
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  1. -- Rayfield GUI Library
  2. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
  3.  
  4. local Window = Rayfield:CreateWindow({
  5. Name = "LuFSe7 Hub | BloxFruit Script",
  6. LoadingTitle = "Loading LuFSe7 Hub | BloxFruit Script",
  7. LoadingSubtitle = "By LuFSe7",
  8. ConfigurationSaving = {
  9. Enabled = true,
  10. FolderName = nil,
  11. FileName = "BloxFruit Script"
  12. },
  13. Discord = {
  14. Enabled = true,
  15. Invite = "gaAeJnUp",
  16. RememberJoins = true
  17. },
  18. KeySystem = true, -- Set this to true to use our key system
  19. KeySettings = {
  20. Title = "Key",
  21. Subtitle = "Key System",
  22. Note = "Key In Video Desc",
  23. FileName = "LuFSe7 Hub | Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
  24. SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
  25. GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  26. Key = {"GSu21KcowWcxK"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
  27. }
  28. })
  29.  
  30. -- Teleport Tab
  31. local TeleportTab = Window:CreateTab("Teleport", nil)
  32. local TeleportSection = TeleportTab:CreateSection("Teleport Options")
  33.  
  34. local TeleportButton = TeleportTab:CreateButton({
  35. Name = "Teleport to Spawn",
  36. Callback = function()
  37. local player = game.Players.LocalPlayer
  38. if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
  39. player.Character.HumanoidRootPart.CFrame = CFrame.new(0, 100, 0) -- Example coordinates for spawn
  40. end
  41. end
  42. })
  43.  
  44. local TeleportButton2 = TeleportTab:CreateButton({
  45. Name = "Teleport to Boss",
  46. Callback = function()
  47. local player = game.Players.LocalPlayer
  48. if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
  49. player.Character.HumanoidRootPart.CFrame = CFrame.new(100, 50, 100) -- Example coordinates for boss
  50. end
  51. end
  52. })
  53.  
  54. local TeleportToPlayerButton = TeleportTab:CreateButton({
  55. Name = "Teleport to Player",
  56. Callback = function()
  57. local player = game.Players.LocalPlayer
  58. local targetPlayer = game.Players:FindFirstChild("TargetPlayerName") -- Replace with target player name
  59. if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
  60. player.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
  61. end
  62. end
  63. })
  64.  
  65. -- Auto Farm Tab
  66. local AutoFarmTab = Window:CreateTab("Auto Farm", nil)
  67. local AutoFarmSection = AutoFarmTab:CreateSection("Auto Farm Options")
  68.  
  69. local AutoFarmToggle = AutoFarmTab:CreateToggle({
  70. Name = "Enable Auto Farm",
  71. CurrentValue = false,
  72. Flag = "AutoFarmToggle",
  73. Callback = function(Value)
  74. if Value then
  75. -- Start auto farming code
  76. print("Auto Farm Enabled")
  77. -- Add your auto farm logic here
  78. else
  79. -- Stop auto farming code
  80. print("Auto Farm Disabled")
  81. -- Add your code to stop auto farming here
  82. end
  83. end
  84. })
  85.  
  86. local AutoLootToggle = AutoFarmTab:CreateToggle({
  87. Name = "Auto Loot",
  88. CurrentValue = false,
  89. Flag = "AutoLootToggle",
  90. Callback = function(Value)
  91. if Value then
  92. -- Start auto looting code
  93. print("Auto Loot Enabled")
  94. -- Add your auto loot logic here
  95. else
  96. -- Stop auto looting code
  97. print("Auto Loot Disabled")
  98. -- Add your code to stop auto looting here
  99. end
  100. end
  101. })
  102.  
  103. -- ESP Tab
  104. local ESCTab = Window:CreateTab("ESP", nil)
  105. local ESCSection = ESCTab:CreateSection("ESP Options")
  106.  
  107. local ESPToggle = ESCTab:CreateToggle({
  108. Name = "Enable ESP",
  109. CurrentValue = false,
  110. Flag = "ESPToggle",
  111. Callback = function(Value)
  112. if Value then
  113. -- Start ESP code
  114. print("ESP Enabled")
  115. -- Add your ESP logic here
  116. else
  117. -- Stop ESP code
  118. print("ESP Disabled")
  119. -- Add your code to stop ESP here
  120. end
  121. end
  122. })
  123.  
  124. -- Additional Features Tab
  125. local AdditionalFeaturesTab = Window:CreateTab("Additional Features", nil)
  126. local AdditionalFeaturesSection = AdditionalFeaturesTab:CreateSection("Additional Features")
  127.  
  128. local WalkSpeedSlider = AdditionalFeaturesTab:CreateSlider({
  129. Name = "Walk Speed",
  130. Range = {16, 500},
  131. Increment = 1,
  132. Suffix = "Speed",
  133. CurrentValue = 16,
  134. Flag = "WalkSpeedSlider",
  135. Callback = function(Value)
  136. local player = game.Players.LocalPlayer
  137. if player and player.Character and player.Character:FindFirstChild("Humanoid") then
  138. player.Character.Humanoid.WalkSpeed = Value
  139. end
  140. end
  141. })
  142.  
  143. local InfiniteJumpToggle = AdditionalFeaturesTab:CreateToggle({
  144. Name = "Infinite Jump",
  145. CurrentValue = false,
  146. Flag = "InfiniteJumpToggle",
  147. Callback = function(Value)
  148. local player = game.Players.LocalPlayer
  149. if Value then
  150. -- Enable infinite jump
  151. local UserInputService = game:GetService("UserInputService")
  152. UserInputService.InputBegan:Connect(function(input, gameProcessed)
  153. if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Space and not gameProcessed then
  154. local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
  155. if humanoid then
  156. humanoid:ChangeState(Enum.HumanoidStateType.Physics)
  157. humanoid:Move(Vector3.new(0, 50, 0))
  158. end
  159. end
  160. end)
  161. end
  162. end
  163. })
  164.  
  165. local FlyToggle = AdditionalFeaturesTab:CreateToggle({
  166. Name = "Fly",
  167. CurrentValue = false,
  168. Flag = "FlyToggle",
  169. Callback = function(Value)
  170. if Value then
  171. -- Enable fly mode
  172. local player = game.Players.LocalPlayer
  173. local flying = false
  174. local flySpeed = 50
  175. local UserInputService = game:GetService("UserInputService")
  176. local BodyVelocity = Instance.new("BodyVelocity", player.Character.PrimaryPart)
  177. BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
  178.  
  179. UserInputService.InputBegan:Connect(function(input)
  180. if input.KeyCode == Enum.KeyCode.Space then
  181. flying = true
  182. end
  183. end)
  184.  
  185. UserInputService.InputEnded:Connect(function(input)
  186. if input.KeyCode == Enum.KeyCode.Space then
  187. flying = false
  188. end
  189. end)
  190.  
  191. game:GetService("RunService").RenderStepped:Connect(function()
  192. if flying then
  193. BodyVelocity.Velocity = (game.Players.LocalPlayer:GetMouse().Hit.p - player.Character.PrimaryPart.Position).unit * flySpeed
  194. else
  195. BodyVelocity.Velocity = Vector3.new(0, 0, 0)
  196. end
  197. end)
  198. end
  199. end
  200. })
  201.  
  202. -- Hitbox Tab
  203. local HitboxTab = Window:CreateTab("Hitbox", nil)
  204. local HitboxSection = HitboxTab:CreateSection("Hitbox Options")
  205.  
  206. local HitboxSizeSlider = HitboxTab:CreateSlider({
  207. Name = "Hitbox Size",
  208. Range = {1, 100},
  209. Increment = 1,
  210. Suffix = "Size",
  211. CurrentValue = 10,
  212. Flag = "HitboxSizeSlider",
  213. Callback = function(Value)
  214. -- Adjust hitbox size
  215. print("Hitbox Size:", Value)
  216. -- Add your hitbox size adjustment logic here
  217. end
  218. })
  219.  
  220. local HitboxColorPicker = HitboxTab:CreateColorPicker({
  221. Name = "Hitbox Color",
  222. CurrentColor = Color3.fromRGB(255, 0, 0),
  223. Flag = "HitboxColorPicker",
  224. Callback = function(Color)
  225. -- Adjust hitbox color
  226. print("Hitbox Color:", Color)
  227. -- Add your hitbox color adjustment logic here
  228. end
  229. })
  230.  
  231. -- Aimbot Tab
  232. local AimbotTab = Window:CreateTab("Aimbot", nil)
  233. local AimbotSection = AimbotTab:CreateSection("Aimbot Options")
  234.  
  235. local AimbotToggle = AimbotTab:CreateToggle({
  236. Name = "Enable Aimbot",
  237. CurrentValue = false,
  238. Flag = "AimbotToggle",
  239. Callback = function(Value)
  240. if Value then
  241. -- Start aimbot code
  242. -- Aimbot Tab Continued
  243. print("Aimbot Enabled")
  244. -- Add your aimbot logic here
  245. else
  246. -- Stop aimbot code
  247. print("Aimbot Disabled")
  248. -- Add your code to stop aimbot here
  249. end
  250. end
  251. })
  252.  
  253. local AimbotHeadshotToggle = AimbotTab:CreateToggle({
  254. Name = "Headshot Only",
  255. CurrentValue = false,
  256. Flag = "AimbotHeadshotToggle",
  257. Callback = function(Value)
  258. if Value then
  259. -- Enable headshot only aimbot mode
  260. print("Aimbot Headshots Only Enabled")
  261. -- Add logic for headshot only aiming here
  262. else
  263. -- Disable headshot only aimbot mode
  264. print("Aimbot Headshots Only Disabled")
  265. -- Add logic to disable headshot only aiming here
  266. end
  267. end
  268. })
  269.  
  270. local AimbotTeamCheckToggle = AimbotTab:CreateToggle({
  271. Name = "Team Check",
  272. CurrentValue = false,
  273. Flag = "AimbotTeamCheckToggle",
  274. Callback = function(Value)
  275. if Value then
  276. -- Enable or disable team check for aimbot
  277. print("Aimbot Team Check Enabled")
  278. -- Add logic to check if targets are on the same team
  279. else
  280. print("Aimbot Team Check Disabled")
  281. -- Add logic to ignore team check for aimbot
  282. end
  283. end
  284. })
  285.  
  286. local AimbotSmoothnessSlider = AimbotTab:CreateSlider({
  287. Name = "Aimbot Smoothness",
  288. Range = {0, 100},
  289. Increment = 1,
  290. Suffix = "%",
  291. CurrentValue = 0,
  292. Flag = "AimbotSmoothnessSlider",
  293. Callback = function(Value)
  294. -- Adjust aimbot smoothness
  295. print("Aimbot Smoothness:", Value)
  296. -- Add logic to adjust aimbot smoothness here
  297. end
  298. })
  299.  
  300. -- Weapon Customization Tab
  301. local WeaponTab = Window:CreateTab("Weapon Customization", nil)
  302. local WeaponSection = WeaponTab:CreateSection("Weapon Customization")
  303.  
  304. local WeaponCustomizationButton = WeaponTab:CreateButton({
  305. Name = "Customize Weapon",
  306. Callback = function()
  307. -- Open weapon customization menu or code
  308. print("Weapon Customization Menu Opened")
  309. -- Add your weapon customization logic here
  310. end
  311. })
  312.  
  313. -- Lag Switch Tab
  314. local LagSwitchTab = Window:CreateTab("Lag Switch", nil)
  315. local LagSwitchSection = LagSwitchTab:CreateSection("Lag Switch")
  316.  
  317. local LagSwitchToggle = LagSwitchTab:CreateToggle({
  318. Name = "Enable Lag Switch",
  319. CurrentValue = false,
  320. Flag = "LagSwitchToggle",
  321. Callback = function(Value)
  322. if Value then
  323. -- Start lag switch code
  324. print("Lag Switch Enabled")
  325. -- Add your lag switch logic here
  326. else
  327. -- Stop lag switch code
  328. print("Lag Switch Disabled")
  329. -- Add your code to stop lag switch here
  330. end
  331. end
  332. })
  333.  
  334. -- Notifications Example
  335. Rayfield:Notify({
  336. Title = "Script Loaded",
  337. Content = "Blox Fruits Script is now active with advanced features!",
  338. Duration = 5,
  339. Image = nil,
  340. Actions = {
  341. Ignore = {
  342. Name = "OK"
  343. }
  344. }
  345. })
  346.  
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