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- local Remote = game.ReplicatedStorage.Guns.Remotes.Damage
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 30 do
- spawn(function()
- local TargetPlayer = v.Name
- Remote:FireServer("10072017", game.Players[TargetPlayer].Character.Humanoid, "AK-47")
- wait()
- end)
- end
- end
- end
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