Guest User

Untitled

a guest
Sep 23rd, 2021
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.31 KB | None | 0 0
  1. Patch File for DeHackEd v3.0
  2. # Created with DECOHack v0.17.0 by Matt Tropiano
  3. # Note: Use the pound sign ('#') to start comment lines.
  4.  
  5. Doom version = 21
  6. Patch format = 6
  7.  
  8.  
  9. Thing 135 (Pool of blood 1)
  10. Bits = 0
  11.  
  12. Thing 136 (Pool of blood 2)
  13. Bits = 0
  14.  
  15. Thing 137 (Brain)
  16. Bits = 0
  17.  
  18. Thing 151 (Pumpkin Marine)
  19. ID # = 1000
  20. Hit points = 250
  21. Speed = 16
  22. Width = 1310720
  23. Height = 3670016
  24. Reaction time = 8
  25. Pain chance = 30
  26. Bits = 4194310
  27. Mass = 100
  28. Initial frame = 1100
  29. First moving frame = 1102
  30. Injury frame = 1116
  31. Far attack frame = 1110
  32. Death frame = 1118
  33. Exploding frame = 1125
  34. Respawn frame = 1134
  35. Alert sound = 513
  36. Action sound = 75
  37. Pain sound = 27
  38. Death sound = 60
  39. Projectile group = 5
  40.  
  41. Thing 152 (Gargoyle)
  42. ID # = 1001
  43. Hit points = 25
  44. Speed = 10
  45. Width = 1245184
  46. Height = 2621440
  47. Reaction time = 8
  48. Pain chance = 256
  49. Bits = 4211462
  50. Mass = 50
  51. Initial frame = 1140
  52. First moving frame = 1142
  53. Injury frame = 1153
  54. Close attack frame = 1150
  55. Far attack frame = 1150
  56. Death frame = 1155
  57. Exploding frame = 1160
  58. Respawn frame = 1167
  59. Alert sound = 502
  60. Action sound = 76
  61. Pain sound = 503
  62. Death sound = 504
  63. Projectile group = 1
  64.  
  65. Thing 153 (Satyr)
  66. ID # = 1002
  67. Hit points = 300
  68. Speed = 12
  69. Width = 1572864
  70. Height = 4194304
  71. Reaction time = 8
  72. Pain chance = 200
  73. Bits = 4194310
  74. Mass = 500
  75. Initial frame = 1176
  76. First moving frame = 1178
  77. Injury frame = 1192
  78. Close attack frame = 1186
  79. Far attack frame = 1186
  80. Death frame = 1194
  81. Respawn frame = 1201
  82. Alert sound = 508
  83. Action sound = 77
  84. Pain sound = 26
  85. Death sound = 509
  86. Projectile group = 2
  87.  
  88. Thing 154 (Rocket With Legs)
  89. ID # = 1003
  90. Hit points = 20
  91. Speed = 10
  92. Width = 1966080
  93. Height = 3670016
  94. Bits = 524294
  95. Mass = 400
  96. Initial frame = 1216
  97. First moving frame = 1218
  98. Close attack frame = 1230
  99. Death frame = 1231
  100. Melee range = 6291456
  101.  
  102. Thing 155 (Satyr Fireball)
  103. Hit points = 1000
  104. Speed = 1310720
  105. Width = 393216
  106. Height = 524288
  107. Missile damage = 5
  108. Reaction time = 8
  109. Bits = -2147416560
  110. Mass = 100
  111. Initial frame = 1207
  112. Death frame = 1209
  113. Alert sound = 16
  114. Death sound = 17
  115. Fast speed = 1638400
  116.  
  117. Thing 156 (Garg Fireball)
  118. Hit points = 1000
  119. Speed = 786432
  120. Width = 393216
  121. Height = 524288
  122. Missile damage = 3
  123. Reaction time = 8
  124. Bits = -2147416560
  125. Mass = 100
  126. Initial frame = 1171
  127. Death frame = 1173
  128. Alert sound = 16
  129. Death sound = 17
  130. Fast speed = 1310720
  131.  
  132. Thing 157 (Skellington)
  133. ID # = 1004
  134. Hit points = 150
  135. Speed = 14
  136. Width = 1310720
  137. Height = 3670016
  138. Reaction time = 8
  139. Pain chance = 180
  140. Bits = 4718598
  141. Mass = 400
  142. Initial frame = 1235
  143. First moving frame = 1237
  144. Injury frame = 1256
  145. Close attack frame = 1249
  146. Far attack frame = 1253
  147. Death frame = 1258
  148. Exploding frame = 1264
  149. Respawn frame = 1278
  150. Alert sound = 512
  151. Action sound = 510
  152. Pain sound = 27
  153. Death sound = 511
  154. MBF21 Bits = 256
  155. Projectile group = 3
  156.  
  157. Thing 158 (Bone to Pick)
  158. Hit points = 1000
  159. Speed = 1179648
  160. Width = 393216
  161. Height = 524288
  162. Missile damage = 4
  163. Reaction time = 8
  164. Bits = -2147416560
  165. Mass = 100
  166. Initial frame = 1282
  167. Death frame = 1286
  168. Alert sound = 515
  169. Death sound = 514
  170. Fast speed = 1310720
  171.  
  172. Thing 159 (King Boner the Stiff)
  173. ID # = 1005
  174. Hit points = 600
  175. Speed = 12
  176. Width = 1310720
  177. Height = 3670016
  178. Reaction time = 8
  179. Pain chance = 50
  180. Bits = 4194310
  181. Mass = 500
  182. Initial frame = 1301
  183. First moving frame = 1303
  184. Injury frame = 1314
  185. Far attack frame = 1311
  186. Death frame = 1316
  187. Respawn frame = 1321
  188. Alert sound = 517
  189. Action sound = 518
  190. Pain sound = 521
  191. Death sound = 522
  192. MBF21 Bits = 64
  193. Projectile group = 4
  194. Splash group = 1
  195.  
  196. Thing 160 (Super Rev Rocket)
  197. Hit points = 1000
  198. Speed = 655360
  199. Width = 720896
  200. Height = 524288
  201. Reaction time = 8
  202. Bits = 67088
  203. Mass = 100
  204. Initial frame = 1326
  205. Death frame = 1328
  206. Alert sound = 519
  207. Death sound = 520
  208. MBF21 Bits = 16
  209. Splash group = 1
  210.  
  211. Thing 161 (Pile of Bones)
  212. ID # = 1006
  213. Width = 1310720
  214. Height = 1048576
  215. Initial frame = 1332
  216.  
  217. Thing 162 (Skeleton on Floor)
  218. ID # = 1007
  219. Width = 1310720
  220. Height = 1048576
  221. Initial frame = 1333
  222.  
  223. Thing 163 (Fountain Red)
  224. ID # = 1008
  225. Width = 4194304
  226. Height = 6291456
  227. Initial frame = 1334
  228.  
  229. Thing 164 (Fountain Green)
  230. ID # = 1009
  231. Width = 4194304
  232. Height = 6291456
  233. Initial frame = 1346
  234.  
  235. Thing 165 (Fountain Blue)
  236. ID # = 1010
  237. Width = 4194304
  238. Height = 6291456
  239. Initial frame = 1358
  240.  
  241. Thing 166 (Fountain Brown)
  242. ID # = 1011
  243. Width = 4194304
  244. Height = 6291456
  245. Initial frame = 1370
  246.  
  247. Thing 167 (Fountain Black)
  248. ID # = 1012
  249. Width = 4194304
  250. Height = 6291456
  251. Initial frame = 1382
  252.  
  253. Thing 168 (Skeleton Statue Black)
  254. ID # = 1013
  255. Width = 1310720
  256. Height = 2097152
  257. Bits = 2
  258. Initial frame = 1394
  259.  
  260. Thing 169 (Skeleton Statue Black Lit)
  261. ID # = 1014
  262. Width = 1310720
  263. Height = 2097152
  264. Bits = 2
  265. Initial frame = 1395
  266.  
  267. Thing 170 (Skeleton Statue White)
  268. ID # = 1015
  269. Width = 1310720
  270. Height = 2097152
  271. Bits = 2
  272. Initial frame = 1397
  273.  
  274. Thing 171 (Skeleton Statue White Lit)
  275. ID # = 1016
  276. Width = 1310720
  277. Height = 2097152
  278. Bits = 2
  279. Initial frame = 1398
  280.  
  281. Thing 172 (Skeleton Statue Green)
  282. ID # = 1017
  283. Width = 1310720
  284. Height = 2097152
  285. Bits = 2
  286. Initial frame = 1400
  287.  
  288. Thing 173 (Skeleton Statue Green Lit)
  289. ID # = 1018
  290. Width = 1310720
  291. Height = 2097152
  292. Bits = 2
  293. Initial frame = 1401
  294.  
  295. Thing 174 (Skeleton Statue Brown)
  296. ID # = 1019
  297. Width = 1310720
  298. Height = 2097152
  299. Bits = 2
  300. Initial frame = 1403
  301.  
  302. Thing 175 (Skeleton Statue Brown Lit)
  303. ID # = 1020
  304. Width = 1310720
  305. Height = 2097152
  306. Bits = 2
  307. Initial frame = 1404
  308.  
  309. Thing 176 (Skeleton Statue Black Spooky)
  310. ID # = 1021
  311. Width = 1310720
  312. Height = 2097152
  313. Bits = 2
  314. Initial frame = 1410
  315. First moving frame = 1409
  316.  
  317. Thing 177 (Skeleton Statue White Spooky)
  318. ID # = 1022
  319. Width = 1310720
  320. Height = 2097152
  321. Bits = 2
  322. Initial frame = 1415
  323. First moving frame = 1414
  324.  
  325. Thing 178 (Skeleton Statue Green Spooky)
  326. ID # = 1023
  327. Width = 1310720
  328. Height = 2097152
  329. Bits = 2
  330. Initial frame = 1420
  331. First moving frame = 1419
  332.  
  333. Thing 179 (Skeleton Statue Brown Spooky)
  334. ID # = 1024
  335. Width = 1310720
  336. Height = 2097152
  337. Bits = 2
  338. Initial frame = 1425
  339. First moving frame = 1424
  340.  
  341. Thing 180 (Black Column)
  342. ID # = 1025
  343. Width = 1310720
  344. Height = 8388608
  345. Bits = 2
  346. Initial frame = 1426
  347.  
  348. Thing 181 (Skull Pedestal)
  349. ID # = 1026
  350. Width = 655360
  351. Height = 2097152
  352. Bits = 2
  353. Initial frame = 1427
  354.  
  355. Thing 182 (Serpent Statue)
  356. ID # = 1027
  357. Width = 786432
  358. Height = 3145728
  359. Bits = 2
  360. Initial frame = 1428
  361.  
  362. Thing 183 (Wooden Barrel)
  363. ID # = 1028
  364. Width = 655360
  365. Height = 3670016
  366. Bits = 2
  367. Initial frame = 1429
  368.  
  369. Thing 184 (Knight Statue)
  370. ID # = 1029
  371. Width = 1048576
  372. Height = 5242880
  373. Bits = 2
  374. Initial frame = 1430
  375.  
  376. Thing 185 (Demon Statue)
  377. ID # = 1030
  378. Width = 1048576
  379. Height = 5242880
  380. Bits = 2
  381. Initial frame = 1431
  382.  
  383. Thing 186 (Black Pine Tree)
  384. ID # = 1031
  385. Width = 1048576
  386. Height = 9437184
  387. Bits = 2
  388. Initial frame = 1432
  389.  
  390. Thing 187 (Brown Pile of Bones)
  391. ID # = 1032
  392. Width = 1572864
  393. Height = 1572864
  394. Initial frame = 1433
  395.  
  396. Thing 188 (Tombstone 1)
  397. ID # = 1033
  398. Width = 983040
  399. Height = 4456448
  400. Bits = 2
  401. Initial frame = 1434
  402.  
  403. Thing 189 (Tombstone 2)
  404. ID # = 1034
  405. Width = 983040
  406. Height = 4456448
  407. Bits = 2
  408. Initial frame = 1435
  409.  
  410. Thing 190 (Tombstone 3)
  411. ID # = 1035
  412. Width = 983040
  413. Height = 3145728
  414. Bits = 2
  415. Initial frame = 1436
  416.  
  417. Thing 191 (Tombstone 4)
  418. ID # = 1036
  419. Width = 983040
  420. Height = 2818048
  421. Bits = 2
  422. Initial frame = 1437
  423.  
  424. Thing 192 (Tombstone 5)
  425. ID # = 1037
  426. Width = 786432
  427. Height = 2293760
  428. Bits = 2
  429. Initial frame = 1438
  430.  
  431. Thing 193 (Skelly Gib Bones)
  432. Width = 655360
  433. Height = 524288
  434. Bits = 536870928
  435. Mass = 200
  436. Initial frame = 1288
  437.  
  438. Thing 194 (Ambience Creaking)
  439. ID # = 1038
  440. Bits = 16
  441. Initial frame = 1439
  442.  
  443. Thing 195 (Ambience Thunder)
  444. ID # = 1039
  445. Bits = 16
  446. Initial frame = 1440
  447.  
  448. Thing 196 (Ambience Wind)
  449. ID # = 1040
  450. Bits = 16
  451. Initial frame = 1441
  452.  
  453. Thing 197 (Ambience Swamp/Forest)
  454. ID # = 1041
  455. Bits = 16
  456. Initial frame = 1442
  457.  
  458. Thing 198 (Ambience Screaming/Crying)
  459. ID # = 1042
  460. Bits = 16
  461. Initial frame = 1443
  462.  
  463. Thing 199 (Ambience Fire)
  464. ID # = 1043
  465. Bits = 16
  466. Initial frame = 1452
  467.  
  468. Thing 200 (Ambience Dripping)
  469. ID # = 1044
  470. Bits = 16
  471. Initial frame = 1453
  472.  
  473. Thing 201 (Ambience Whispers)
  474. ID # = 1045
  475. Bits = 16
  476. Initial frame = 1454
  477.  
  478. Thing 202 (Demon Statue 2)
  479. ID # = 1046
  480. Width = 1572864
  481. Height = 7864320
  482. Bits = 2
  483. Initial frame = 1455
  484.  
  485. Thing 203 (Angel Statue)
  486. ID # = 1047
  487. Width = 1966080
  488. Height = 6553600
  489. Bits = 2
  490. Initial frame = 1456
  491.  
  492. Thing 204 (Cauldron Still)
  493. ID # = 1048
  494. Width = 1310720
  495. Height = 1572864
  496. Bits = 2
  497. Initial frame = 1457
  498.  
  499. Thing 205 (Cauldron Bubbling)
  500. ID # = 1049
  501. Width = 1310720
  502. Height = 1572864
  503. Bits = 2
  504. Initial frame = 1458
  505.  
  506. Thing 206 (Crystal Ball)
  507. ID # = 1050
  508. Width = 655360
  509. Height = 1572864
  510. Bits = 2
  511. Initial frame = 1465
  512.  
  513. Thing 207 (Bloody Cleaver)
  514. ID # = 1051
  515. Width = 1966080
  516. Height = 1572864
  517. Initial frame = 1466
  518.  
  519. Thing 208 (Pot 1)
  520. ID # = 1052
  521. Width = 655360
  522. Height = 1572864
  523. Bits = 2
  524. Initial frame = 1467
  525.  
  526. Thing 209 (Pot 2)
  527. ID # = 1053
  528. Width = 655360
  529. Height = 2359296
  530. Bits = 2
  531. Initial frame = 1468
  532.  
  533. Frame 1100
  534. Sprite number = 145
  535. Next frame = 1101
  536. Duration = 10
  537.  
  538. Frame 1101
  539. Sprite number = 145
  540. Sprite subnumber = 1
  541. Next frame = 1100
  542. Duration = 10
  543.  
  544. Frame 1102
  545. Sprite number = 145
  546. Next frame = 1103
  547. Duration = 1
  548.  
  549. Frame 1103
  550. Sprite number = 145
  551. Next frame = 1104
  552. Duration = 1
  553.  
  554. Frame 1104
  555. Sprite number = 145
  556. Sprite subnumber = 1
  557. Next frame = 1105
  558. Duration = 1
  559.  
  560. Frame 1105
  561. Sprite number = 145
  562. Sprite subnumber = 1
  563. Next frame = 1106
  564. Duration = 1
  565.  
  566. Frame 1106
  567. Sprite number = 145
  568. Sprite subnumber = 2
  569. Next frame = 1107
  570. Duration = 1
  571.  
  572. Frame 1107
  573. Sprite number = 145
  574. Sprite subnumber = 2
  575. Next frame = 1108
  576. Duration = 1
  577.  
  578. Frame 1108
  579. Sprite number = 145
  580. Sprite subnumber = 3
  581. Next frame = 1109
  582. Duration = 1
  583.  
  584. Frame 1109
  585. Sprite number = 145
  586. Sprite subnumber = 3
  587. Next frame = 1102
  588. Duration = 1
  589.  
  590. Frame 1110
  591. Sprite number = 145
  592. Sprite subnumber = 4
  593. Next frame = 1111
  594. Duration = 2
  595.  
  596. Frame 1111
  597. Sprite number = 145
  598. Sprite subnumber = 32773
  599. Next frame = 1112
  600. Duration = 1
  601.  
  602. Frame 1112
  603. Sprite number = 145
  604. Sprite subnumber = 4
  605. Next frame = 1113
  606. Duration = 2
  607.  
  608. Frame 1113
  609. Sprite number = 145
  610. Sprite subnumber = 32773
  611. Next frame = 1114
  612. Duration = 1
  613.  
  614. Frame 1114
  615. Sprite number = 145
  616. Sprite subnumber = 4
  617. Next frame = 1115
  618. Duration = 2
  619.  
  620. Frame 1115
  621. Sprite number = 145
  622. Sprite subnumber = 32773
  623. Next frame = 1102
  624. Duration = 1
  625.  
  626. Frame 1116
  627. Sprite number = 145
  628. Sprite subnumber = 6
  629. Next frame = 1117
  630. Duration = 3
  631.  
  632. Frame 1117
  633. Sprite number = 145
  634. Sprite subnumber = 6
  635. Next frame = 1102
  636. Duration = 3
  637.  
  638. Frame 1118
  639. Sprite number = 145
  640. Sprite subnumber = 7
  641. Next frame = 1119
  642. Duration = 5
  643.  
  644. Frame 1119
  645. Sprite number = 145
  646. Sprite subnumber = 8
  647. Next frame = 1120
  648. Duration = 5
  649.  
  650. Frame 1120
  651. Sprite number = 145
  652. Sprite subnumber = 9
  653. Next frame = 1121
  654. Duration = 5
  655.  
  656. Frame 1121
  657. Sprite number = 145
  658. Sprite subnumber = 10
  659. Next frame = 1122
  660. Duration = 5
  661.  
  662. Frame 1122
  663. Sprite number = 145
  664. Sprite subnumber = 11
  665. Next frame = 1123
  666. Duration = 5
  667.  
  668. Frame 1123
  669. Sprite number = 145
  670. Sprite subnumber = 12
  671. Next frame = 1124
  672. Duration = 5
  673.  
  674. Frame 1124
  675. Sprite number = 145
  676. Sprite subnumber = 13
  677. Next frame = 0
  678.  
  679. Frame 1125
  680. Sprite number = 145
  681. Sprite subnumber = 14
  682. Next frame = 1126
  683. Duration = 5
  684.  
  685. Frame 1126
  686. Sprite number = 145
  687. Sprite subnumber = 15
  688. Next frame = 1127
  689. Duration = 5
  690.  
  691. Frame 1127
  692. Sprite number = 145
  693. Sprite subnumber = 16
  694. Next frame = 1128
  695. Duration = 5
  696.  
  697. Frame 1128
  698. Sprite number = 145
  699. Sprite subnumber = 17
  700. Next frame = 1129
  701. Duration = 5
  702.  
  703. Frame 1129
  704. Sprite number = 145
  705. Sprite subnumber = 18
  706. Next frame = 1130
  707. Duration = 5
  708.  
  709. Frame 1130
  710. Sprite number = 145
  711. Sprite subnumber = 19
  712. Next frame = 1131
  713. Duration = 5
  714.  
  715. Frame 1131
  716. Sprite number = 145
  717. Sprite subnumber = 20
  718. Next frame = 1132
  719. Duration = 5
  720.  
  721. Frame 1132
  722. Sprite number = 145
  723. Sprite subnumber = 21
  724. Next frame = 1133
  725. Duration = 5
  726.  
  727. Frame 1133
  728. Sprite number = 145
  729. Sprite subnumber = 22
  730. Next frame = 0
  731.  
  732. Frame 1134
  733. Sprite number = 145
  734. Sprite subnumber = 12
  735. Next frame = 1135
  736. Duration = 5
  737.  
  738. Frame 1135
  739. Sprite number = 145
  740. Sprite subnumber = 11
  741. Next frame = 1136
  742. Duration = 5
  743.  
  744. Frame 1136
  745. Sprite number = 145
  746. Sprite subnumber = 10
  747. Next frame = 1137
  748. Duration = 5
  749.  
  750. Frame 1137
  751. Sprite number = 145
  752. Sprite subnumber = 9
  753. Next frame = 1138
  754. Duration = 5
  755.  
  756. Frame 1138
  757. Sprite number = 145
  758. Sprite subnumber = 8
  759. Next frame = 1139
  760. Duration = 5
  761.  
  762. Frame 1139
  763. Sprite number = 145
  764. Sprite subnumber = 7
  765. Next frame = 1102
  766. Duration = 5
  767.  
  768. Frame 1140
  769. Sprite number = 146
  770. Sprite subnumber = 1
  771. Next frame = 1141
  772. Duration = 10
  773.  
  774. Frame 1141
  775. Sprite number = 146
  776. Next frame = 1140
  777. Duration = 10
  778.  
  779. Frame 1142
  780. Sprite number = 146
  781. Next frame = 1143
  782. Duration = 2
  783.  
  784. Frame 1143
  785. Sprite number = 146
  786. Next frame = 1144
  787. Duration = 2
  788.  
  789. Frame 1144
  790. Sprite number = 146
  791. Sprite subnumber = 1
  792. Next frame = 1145
  793. Duration = 2
  794.  
  795. Frame 1145
  796. Sprite number = 146
  797. Sprite subnumber = 1
  798. Next frame = 1146
  799. Duration = 2
  800.  
  801. Frame 1146
  802. Sprite number = 146
  803. Sprite subnumber = 2
  804. Next frame = 1147
  805. Duration = 2
  806.  
  807. Frame 1147
  808. Sprite number = 146
  809. Sprite subnumber = 2
  810. Next frame = 1148
  811. Duration = 2
  812.  
  813. Frame 1148
  814. Sprite number = 146
  815. Sprite subnumber = 1
  816. Next frame = 1149
  817. Duration = 2
  818.  
  819. Frame 1149
  820. Sprite number = 146
  821. Sprite subnumber = 1
  822. Next frame = 1142
  823. Duration = 2
  824.  
  825. Frame 1150
  826. Sprite number = 146
  827. Sprite subnumber = 3
  828. Next frame = 1151
  829. Duration = 6
  830.  
  831. Frame 1151
  832. Sprite number = 146
  833. Sprite subnumber = 32772
  834. Next frame = 1152
  835. Duration = 4
  836.  
  837. Frame 1152
  838. Sprite number = 146
  839. Sprite subnumber = 32773
  840. Next frame = 1142
  841. Duration = 4
  842. Args1 = 156
  843. Args2 = 0
  844. Args3 = 0
  845. Args4 = 0
  846. Args5 = -524288
  847.  
  848. Frame 1153
  849. Sprite number = 146
  850. Sprite subnumber = 6
  851. Next frame = 1154
  852. Duration = 4
  853.  
  854. Frame 1154
  855. Sprite number = 146
  856. Sprite subnumber = 6
  857. Next frame = 1142
  858. Duration = 4
  859.  
  860. Frame 1155
  861. Sprite number = 146
  862. Sprite subnumber = 7
  863. Next frame = 1156
  864. Duration = 11
  865.  
  866. Frame 1156
  867. Sprite number = 146
  868. Sprite subnumber = 8
  869. Next frame = 1157
  870. Duration = 8
  871.  
  872. Frame 1157
  873. Sprite number = 146
  874. Sprite subnumber = 9
  875. Next frame = 1158
  876. Duration = 4
  877.  
  878. Frame 1158
  879. Sprite number = 146
  880. Sprite subnumber = 10
  881. Next frame = 1159
  882. Duration = 4
  883.  
  884. Frame 1159
  885. Sprite number = 146
  886. Sprite subnumber = 11
  887. Next frame = 0
  888.  
  889. Frame 1160
  890. Sprite number = 146
  891. Sprite subnumber = 19
  892. Next frame = 1161
  893. Duration = 5
  894.  
  895. Frame 1161
  896. Sprite number = 146
  897. Sprite subnumber = 20
  898. Next frame = 1162
  899. Duration = 5
  900.  
  901. Frame 1162
  902. Sprite number = 146
  903. Sprite subnumber = 21
  904. Next frame = 1163
  905. Duration = 5
  906.  
  907. Frame 1163
  908. Sprite number = 146
  909. Sprite subnumber = 22
  910. Next frame = 1164
  911. Duration = 5
  912.  
  913. Frame 1164
  914. Sprite number = 146
  915. Sprite subnumber = 23
  916. Next frame = 1165
  917. Duration = 5
  918.  
  919. Frame 1165
  920. Sprite number = 146
  921. Sprite subnumber = 24
  922. Next frame = 1166
  923. Duration = 5
  924.  
  925. Frame 1166
  926. Sprite number = 146
  927. Sprite subnumber = 25
  928. Next frame = 0
  929.  
  930. Frame 1167
  931. Sprite number = 146
  932. Sprite subnumber = 10
  933. Next frame = 1168
  934. Duration = 5
  935.  
  936. Frame 1168
  937. Sprite number = 146
  938. Sprite subnumber = 9
  939. Next frame = 1169
  940. Duration = 5
  941.  
  942. Frame 1169
  943. Sprite number = 146
  944. Sprite subnumber = 8
  945. Next frame = 1170
  946. Duration = 5
  947.  
  948. Frame 1170
  949. Sprite number = 146
  950. Sprite subnumber = 7
  951. Next frame = 1142
  952. Duration = 5
  953.  
  954. Frame 1171
  955. Sprite number = 150
  956. Sprite subnumber = 32768
  957. Next frame = 1172
  958. Duration = 4
  959.  
  960. Frame 1172
  961. Sprite number = 150
  962. Sprite subnumber = 32769
  963. Next frame = 1171
  964. Duration = 4
  965.  
  966. Frame 1173
  967. Sprite number = 150
  968. Sprite subnumber = 32770
  969. Next frame = 1174
  970. Duration = 6
  971.  
  972. Frame 1174
  973. Sprite number = 150
  974. Sprite subnumber = 32771
  975. Next frame = 1175
  976. Duration = 6
  977.  
  978. Frame 1175
  979. Sprite number = 150
  980. Sprite subnumber = 32772
  981. Next frame = 0
  982. Duration = 6
  983.  
  984. Frame 1176
  985. Sprite number = 147
  986. Next frame = 1177
  987. Duration = 10
  988.  
  989. Frame 1177
  990. Sprite number = 147
  991. Sprite subnumber = 1
  992. Next frame = 1176
  993. Duration = 10
  994.  
  995. Frame 1178
  996. Sprite number = 147
  997. Next frame = 1179
  998. Duration = 2
  999.  
  1000. Frame 1179
  1001. Sprite number = 147
  1002. Next frame = 1180
  1003. Duration = 2
  1004.  
  1005. Frame 1180
  1006. Sprite number = 147
  1007. Sprite subnumber = 1
  1008. Next frame = 1181
  1009. Duration = 2
  1010.  
  1011. Frame 1181
  1012. Sprite number = 147
  1013. Sprite subnumber = 1
  1014. Next frame = 1182
  1015. Duration = 2
  1016.  
  1017. Frame 1182
  1018. Sprite number = 147
  1019. Sprite subnumber = 2
  1020. Next frame = 1183
  1021. Duration = 2
  1022.  
  1023. Frame 1183
  1024. Sprite number = 147
  1025. Sprite subnumber = 2
  1026. Next frame = 1184
  1027. Duration = 2
  1028.  
  1029. Frame 1184
  1030. Sprite number = 147
  1031. Sprite subnumber = 3
  1032. Next frame = 1185
  1033. Duration = 2
  1034.  
  1035. Frame 1185
  1036. Sprite number = 147
  1037. Sprite subnumber = 3
  1038. Next frame = 1178
  1039. Duration = 2
  1040.  
  1041. Frame 1186
  1042. Sprite number = 147
  1043. Sprite subnumber = 4
  1044. Next frame = 1187
  1045. Duration = 5
  1046.  
  1047. Frame 1187
  1048. Sprite number = 147
  1049. Sprite subnumber = 5
  1050. Next frame = 1188
  1051. Duration = 5
  1052.  
  1053. Frame 1188
  1054. Sprite number = 147
  1055. Sprite subnumber = 32774
  1056. Next frame = 1189
  1057. Duration = 5
  1058. Args1 = 155
  1059.  
  1060. Frame 1189
  1061. Sprite number = 147
  1062. Sprite subnumber = 15
  1063. Next frame = 1190
  1064. Duration = 5
  1065.  
  1066. Frame 1190
  1067. Sprite number = 147
  1068. Sprite subnumber = 16
  1069. Next frame = 1191
  1070. Duration = 5
  1071.  
  1072. Frame 1191
  1073. Sprite number = 147
  1074. Sprite subnumber = 32785
  1075. Next frame = 1178
  1076. Duration = 6
  1077. Args1 = 155
  1078.  
  1079. Frame 1192
  1080. Sprite number = 147
  1081. Sprite subnumber = 7
  1082. Next frame = 1193
  1083. Duration = 2
  1084.  
  1085. Frame 1193
  1086. Sprite number = 147
  1087. Sprite subnumber = 7
  1088. Next frame = 1178
  1089. Duration = 2
  1090.  
  1091. Frame 1194
  1092. Sprite number = 147
  1093. Sprite subnumber = 8
  1094. Next frame = 1195
  1095. Duration = 5
  1096.  
  1097. Frame 1195
  1098. Sprite number = 147
  1099. Sprite subnumber = 9
  1100. Next frame = 1196
  1101. Duration = 5
  1102.  
  1103. Frame 1196
  1104. Sprite number = 147
  1105. Sprite subnumber = 10
  1106. Next frame = 1197
  1107. Duration = 5
  1108.  
  1109. Frame 1197
  1110. Sprite number = 147
  1111. Sprite subnumber = 11
  1112. Next frame = 1198
  1113. Duration = 5
  1114.  
  1115. Frame 1198
  1116. Sprite number = 147
  1117. Sprite subnumber = 12
  1118. Next frame = 1199
  1119. Duration = 5
  1120.  
  1121. Frame 1199
  1122. Sprite number = 147
  1123. Sprite subnumber = 13
  1124. Next frame = 1200
  1125. Duration = 5
  1126.  
  1127. Frame 1200
  1128. Sprite number = 147
  1129. Sprite subnumber = 14
  1130. Next frame = 0
  1131.  
  1132. Frame 1201
  1133. Sprite number = 147
  1134. Sprite subnumber = 13
  1135. Next frame = 1202
  1136. Duration = 8
  1137.  
  1138. Frame 1202
  1139. Sprite number = 147
  1140. Sprite subnumber = 12
  1141. Next frame = 1203
  1142. Duration = 8
  1143.  
  1144. Frame 1203
  1145. Sprite number = 147
  1146. Sprite subnumber = 11
  1147. Next frame = 1204
  1148. Duration = 8
  1149.  
  1150. Frame 1204
  1151. Sprite number = 147
  1152. Sprite subnumber = 10
  1153. Next frame = 1205
  1154. Duration = 8
  1155.  
  1156. Frame 1205
  1157. Sprite number = 147
  1158. Sprite subnumber = 9
  1159. Next frame = 1206
  1160. Duration = 8
  1161.  
  1162. Frame 1206
  1163. Sprite number = 147
  1164. Sprite subnumber = 8
  1165. Next frame = 1178
  1166. Duration = 8
  1167.  
  1168. Frame 1207
  1169. Sprite number = 151
  1170. Sprite subnumber = 32768
  1171. Next frame = 1208
  1172. Duration = 4
  1173.  
  1174. Frame 1208
  1175. Sprite number = 151
  1176. Sprite subnumber = 32769
  1177. Next frame = 1207
  1178. Duration = 4
  1179.  
  1180. Frame 1209
  1181. Sprite number = 151
  1182. Sprite subnumber = 32770
  1183. Next frame = 1210
  1184. Duration = 4
  1185.  
  1186. Frame 1210
  1187. Sprite number = 151
  1188. Sprite subnumber = 32771
  1189. Next frame = 1211
  1190. Duration = 4
  1191.  
  1192. Frame 1211
  1193. Sprite number = 151
  1194. Sprite subnumber = 32772
  1195. Next frame = 1212
  1196. Duration = 4
  1197.  
  1198. Frame 1212
  1199. Sprite number = 151
  1200. Sprite subnumber = 32773
  1201. Next frame = 1213
  1202. Duration = 4
  1203.  
  1204. Frame 1213
  1205. Sprite number = 151
  1206. Sprite subnumber = 32774
  1207. Next frame = 1214
  1208. Duration = 4
  1209.  
  1210. Frame 1214
  1211. Sprite number = 151
  1212. Sprite subnumber = 32775
  1213. Next frame = 1215
  1214. Duration = 4
  1215.  
  1216. Frame 1215
  1217. Sprite number = 151
  1218. Sprite subnumber = 32776
  1219. Next frame = 0
  1220. Duration = 4
  1221.  
  1222. Frame 1216
  1223. Sprite number = 148
  1224. Next frame = 1217
  1225. Duration = 10
  1226.  
  1227. Frame 1217
  1228. Sprite number = 148
  1229. Sprite subnumber = 1
  1230. Next frame = 1216
  1231. Duration = 10
  1232.  
  1233. Frame 1218
  1234. Sprite number = 148
  1235. Next frame = 1219
  1236. Duration = 1
  1237.  
  1238. Frame 1219
  1239. Sprite number = 148
  1240. Next frame = 1220
  1241. Duration = 1
  1242.  
  1243. Frame 1220
  1244. Sprite number = 148
  1245. Sprite subnumber = 1
  1246. Next frame = 1221
  1247. Duration = 1
  1248.  
  1249. Frame 1221
  1250. Sprite number = 148
  1251. Sprite subnumber = 1
  1252. Next frame = 1222
  1253. Duration = 1
  1254.  
  1255. Frame 1222
  1256. Sprite number = 148
  1257. Sprite subnumber = 2
  1258. Next frame = 1223
  1259. Duration = 1
  1260.  
  1261. Frame 1223
  1262. Sprite number = 148
  1263. Sprite subnumber = 2
  1264. Next frame = 1224
  1265. Duration = 1
  1266.  
  1267. Frame 1224
  1268. Sprite number = 148
  1269. Sprite subnumber = 3
  1270. Next frame = 1225
  1271. Duration = 1
  1272.  
  1273. Frame 1225
  1274. Sprite number = 148
  1275. Sprite subnumber = 3
  1276. Next frame = 1226
  1277. Duration = 1
  1278.  
  1279. Frame 1226
  1280. Sprite number = 148
  1281. Sprite subnumber = 4
  1282. Next frame = 1227
  1283. Duration = 1
  1284.  
  1285. Frame 1227
  1286. Sprite number = 148
  1287. Sprite subnumber = 4
  1288. Next frame = 1228
  1289. Duration = 1
  1290.  
  1291. Frame 1228
  1292. Sprite number = 148
  1293. Sprite subnumber = 5
  1294. Next frame = 1229
  1295. Duration = 1
  1296.  
  1297. Frame 1229
  1298. Sprite number = 148
  1299. Sprite subnumber = 5
  1300. Next frame = 1218
  1301. Duration = 1
  1302.  
  1303. Frame 1230
  1304. Sprite number = 148
  1305. Next frame = 1231
  1306. Duration = 1
  1307.  
  1308. Frame 1231
  1309. Next frame = 1232
  1310. Duration = 0
  1311. Unknown 1 = 82
  1312.  
  1313. Frame 1232
  1314. Sprite number = 149
  1315. Sprite subnumber = 32768
  1316. Next frame = 1233
  1317. Duration = 8
  1318.  
  1319. Frame 1233
  1320. Sprite number = 149
  1321. Sprite subnumber = 32769
  1322. Next frame = 1234
  1323. Duration = 6
  1324.  
  1325. Frame 1234
  1326. Sprite number = 149
  1327. Sprite subnumber = 32770
  1328. Next frame = 0
  1329. Duration = 4
  1330.  
  1331. Frame 1235
  1332. Sprite number = 152
  1333. Next frame = 1236
  1334. Duration = 10
  1335.  
  1336. Frame 1236
  1337. Sprite number = 152
  1338. Sprite subnumber = 1
  1339. Next frame = 1235
  1340. Duration = 10
  1341.  
  1342. Frame 1237
  1343. Sprite number = 152
  1344. Next frame = 1238
  1345. Duration = 2
  1346.  
  1347. Frame 1238
  1348. Sprite number = 152
  1349. Next frame = 1239
  1350. Duration = 2
  1351.  
  1352. Frame 1239
  1353. Sprite number = 152
  1354. Sprite subnumber = 1
  1355. Next frame = 1240
  1356. Duration = 2
  1357.  
  1358. Frame 1240
  1359. Sprite number = 152
  1360. Sprite subnumber = 1
  1361. Next frame = 1241
  1362. Duration = 2
  1363.  
  1364. Frame 1241
  1365. Sprite number = 152
  1366. Sprite subnumber = 2
  1367. Next frame = 1242
  1368. Duration = 2
  1369.  
  1370. Frame 1242
  1371. Sprite number = 152
  1372. Sprite subnumber = 2
  1373. Next frame = 1243
  1374. Duration = 2
  1375.  
  1376. Frame 1243
  1377. Sprite number = 152
  1378. Sprite subnumber = 3
  1379. Next frame = 1244
  1380. Duration = 2
  1381.  
  1382. Frame 1244
  1383. Sprite number = 152
  1384. Sprite subnumber = 3
  1385. Next frame = 1245
  1386. Duration = 2
  1387.  
  1388. Frame 1245
  1389. Sprite number = 152
  1390. Sprite subnumber = 4
  1391. Next frame = 1246
  1392. Duration = 2
  1393.  
  1394. Frame 1246
  1395. Sprite number = 152
  1396. Sprite subnumber = 4
  1397. Next frame = 1247
  1398. Duration = 2
  1399.  
  1400. Frame 1247
  1401. Sprite number = 152
  1402. Sprite subnumber = 5
  1403. Next frame = 1248
  1404. Duration = 2
  1405.  
  1406. Frame 1248
  1407. Sprite number = 152
  1408. Sprite subnumber = 5
  1409. Next frame = 1237
  1410. Duration = 2
  1411.  
  1412. Frame 1249
  1413. Sprite number = 152
  1414. Sprite subnumber = 6
  1415. Next frame = 1250
  1416. Duration = 0
  1417.  
  1418. Frame 1250
  1419. Sprite number = 152
  1420. Sprite subnumber = 6
  1421. Next frame = 1251
  1422. Duration = 6
  1423.  
  1424. Frame 1251
  1425. Sprite number = 152
  1426. Sprite subnumber = 7
  1427. Next frame = 1252
  1428. Duration = 6
  1429.  
  1430. Frame 1252
  1431. Sprite number = 152
  1432. Sprite subnumber = 8
  1433. Next frame = 1237
  1434. Duration = 6
  1435.  
  1436. Frame 1253
  1437. Sprite number = 152
  1438. Sprite subnumber = 6
  1439. Next frame = 1254
  1440. Duration = 4
  1441.  
  1442. Frame 1254
  1443. Sprite number = 152
  1444. Sprite subnumber = 7
  1445. Next frame = 1255
  1446. Duration = 4
  1447.  
  1448. Frame 1255
  1449. Sprite number = 152
  1450. Sprite subnumber = 8
  1451. Next frame = 1237
  1452. Duration = 6
  1453. Args1 = 158
  1454.  
  1455. Frame 1256
  1456. Sprite number = 152
  1457. Sprite subnumber = 11
  1458. Next frame = 1257
  1459. Duration = 5
  1460.  
  1461. Frame 1257
  1462. Sprite number = 152
  1463. Sprite subnumber = 11
  1464. Next frame = 1237
  1465. Duration = 5
  1466.  
  1467. Frame 1258
  1468. Sprite number = 152
  1469. Sprite subnumber = 11
  1470. Next frame = 1259
  1471. Duration = 7
  1472.  
  1473. Frame 1259
  1474. Sprite number = 152
  1475. Sprite subnumber = 12
  1476. Next frame = 1260
  1477. Duration = 7
  1478.  
  1479. Frame 1260
  1480. Sprite number = 152
  1481. Sprite subnumber = 13
  1482. Next frame = 1261
  1483. Duration = 7
  1484.  
  1485. Frame 1261
  1486. Sprite number = 152
  1487. Sprite subnumber = 14
  1488. Next frame = 1262
  1489. Duration = 7
  1490.  
  1491. Frame 1262
  1492. Sprite number = 152
  1493. Sprite subnumber = 15
  1494. Next frame = 1263
  1495. Duration = 7
  1496.  
  1497. Frame 1263
  1498. Sprite number = 152
  1499. Sprite subnumber = 16
  1500. Next frame = 0
  1501.  
  1502. Frame 1264
  1503. Sprite number = 152
  1504. Sprite subnumber = 11
  1505. Next frame = 1265
  1506. Duration = 7
  1507.  
  1508. Frame 1265
  1509. Sprite number = 152
  1510. Sprite subnumber = 12
  1511. Next frame = 1266
  1512. Duration = 7
  1513.  
  1514. Frame 1266
  1515. Next frame = 1267
  1516. Duration = 0
  1517. Unknown 1 = 524
  1518.  
  1519. Frame 1267
  1520. Next frame = 1268
  1521. Duration = 0
  1522. Args1 = 193
  1523. Args2 = 0
  1524. Args3 = 0
  1525. Args4 = 0
  1526. Args5 = 0
  1527. Args6 = 0
  1528. Args7 = 0
  1529. Args8 = 983040
  1530.  
  1531. Frame 1268
  1532. Next frame = 1269
  1533. Duration = 0
  1534. Args1 = 193
  1535. Args2 = 0
  1536. Args3 = 0
  1537. Args4 = 0
  1538. Args5 = 0
  1539. Args6 = 327680
  1540. Args7 = 0
  1541. Args8 = 983040
  1542.  
  1543. Frame 1269
  1544. Next frame = 1270
  1545. Duration = 0
  1546. Args1 = 193
  1547. Args2 = 0
  1548. Args3 = 0
  1549. Args4 = 0
  1550. Args5 = 0
  1551. Args6 = 327680
  1552. Args7 = 327680
  1553. Args8 = 983040
  1554.  
  1555. Frame 1270
  1556. Next frame = 1271
  1557. Duration = 0
  1558. Args1 = 193
  1559. Args2 = 0
  1560. Args3 = 0
  1561. Args4 = 0
  1562. Args5 = 0
  1563. Args6 = 0
  1564. Args7 = 327680
  1565. Args8 = 983040
  1566.  
  1567. Frame 1271
  1568. Next frame = 1272
  1569. Duration = 0
  1570. Args1 = 193
  1571. Args2 = 0
  1572. Args3 = 0
  1573. Args4 = 0
  1574. Args5 = 0
  1575. Args6 = -327680
  1576. Args7 = -327680
  1577. Args8 = 983040
  1578.  
  1579. Frame 1272
  1580. Next frame = 1273
  1581. Duration = 0
  1582. Args1 = 193
  1583. Args2 = 0
  1584. Args3 = 0
  1585. Args4 = 0
  1586. Args5 = 0
  1587. Args6 = -327680
  1588. Args7 = 0
  1589. Args8 = 983040
  1590.  
  1591. Frame 1273
  1592. Next frame = 1274
  1593. Duration = 0
  1594. Args1 = 193
  1595. Args2 = 0
  1596. Args3 = 0
  1597. Args4 = 0
  1598. Args5 = 0
  1599. Args6 = 0
  1600. Args7 = -327680
  1601. Args8 = 983040
  1602.  
  1603. Frame 1274
  1604. Sprite number = 152
  1605. Sprite subnumber = 13
  1606. Next frame = 1275
  1607. Duration = 7
  1608.  
  1609. Frame 1275
  1610. Sprite number = 152
  1611. Sprite subnumber = 14
  1612. Next frame = 1276
  1613. Duration = 7
  1614.  
  1615. Frame 1276
  1616. Sprite number = 152
  1617. Sprite subnumber = 15
  1618. Next frame = 1277
  1619. Duration = 7
  1620.  
  1621. Frame 1277
  1622. Sprite number = 152
  1623. Sprite subnumber = 16
  1624. Next frame = 0
  1625.  
  1626. Frame 1278
  1627. Sprite number = 152
  1628. Sprite subnumber = 15
  1629. Next frame = 1279
  1630. Duration = 5
  1631.  
  1632. Frame 1279
  1633. Sprite number = 152
  1634. Sprite subnumber = 14
  1635. Next frame = 1280
  1636. Duration = 8
  1637.  
  1638. Frame 1280
  1639. Sprite number = 152
  1640. Sprite subnumber = 13
  1641. Next frame = 1281
  1642. Duration = 8
  1643.  
  1644. Frame 1281
  1645. Sprite number = 152
  1646. Sprite subnumber = 12
  1647. Next frame = 1237
  1648. Duration = 8
  1649.  
  1650. Frame 1282
  1651. Sprite number = 153
  1652. Next frame = 1283
  1653. Duration = 4
  1654.  
  1655. Frame 1283
  1656. Sprite number = 153
  1657. Sprite subnumber = 1
  1658. Next frame = 1284
  1659. Duration = 4
  1660.  
  1661. Frame 1284
  1662. Sprite number = 153
  1663. Sprite subnumber = 2
  1664. Next frame = 1285
  1665. Duration = 4
  1666.  
  1667. Frame 1285
  1668. Sprite number = 153
  1669. Sprite subnumber = 3
  1670. Next frame = 1282
  1671. Duration = 4
  1672.  
  1673. Frame 1286
  1674. Sprite number = 17
  1675. Sprite subnumber = 2
  1676. Next frame = 1287
  1677. Duration = 6
  1678.  
  1679. Frame 1287
  1680. Sprite number = 17
  1681. Sprite subnumber = 3
  1682. Next frame = 0
  1683. Duration = 6
  1684.  
  1685. Frame 1288
  1686. Sprite number = 153
  1687. Next frame = 1289
  1688. Duration = 4
  1689.  
  1690. Frame 1289
  1691. Sprite number = 153
  1692. Sprite subnumber = 1
  1693. Next frame = 1290
  1694. Duration = 4
  1695.  
  1696. Frame 1290
  1697. Sprite number = 153
  1698. Sprite subnumber = 2
  1699. Next frame = 1291
  1700. Duration = 4
  1701.  
  1702. Frame 1291
  1703. Sprite number = 153
  1704. Sprite subnumber = 3
  1705. Next frame = 1292
  1706. Duration = 4
  1707.  
  1708. Frame 1292
  1709. Sprite number = 153
  1710. Next frame = 1293
  1711. Duration = 4
  1712.  
  1713. Frame 1293
  1714. Sprite number = 153
  1715. Sprite subnumber = 1
  1716. Next frame = 1294
  1717. Duration = 4
  1718.  
  1719. Frame 1294
  1720. Sprite number = 153
  1721. Sprite subnumber = 2
  1722. Next frame = 1295
  1723. Duration = 4
  1724.  
  1725. Frame 1295
  1726. Sprite number = 153
  1727. Sprite subnumber = 3
  1728. Next frame = 1296
  1729. Duration = 4
  1730.  
  1731. Frame 1296
  1732. Sprite number = 153
  1733. Next frame = 1297
  1734. Duration = 4
  1735.  
  1736. Frame 1297
  1737. Sprite number = 153
  1738. Sprite subnumber = 1
  1739. Next frame = 1298
  1740. Duration = 4
  1741.  
  1742. Frame 1298
  1743. Sprite number = 153
  1744. Sprite subnumber = 2
  1745. Next frame = 1299
  1746. Duration = 4
  1747.  
  1748. Frame 1299
  1749. Sprite number = 153
  1750. Sprite subnumber = 3
  1751. Next frame = 1300
  1752. Duration = 4
  1753.  
  1754. Frame 1300
  1755. Sprite number = 153
  1756. Sprite subnumber = 4
  1757. Next frame = 0
  1758.  
  1759. Frame 1301
  1760. Sprite number = 154
  1761. Next frame = 1302
  1762. Duration = 10
  1763.  
  1764. Frame 1302
  1765. Sprite number = 154
  1766. Sprite subnumber = 1
  1767. Next frame = 1301
  1768. Duration = 10
  1769.  
  1770. Frame 1303
  1771. Sprite number = 154
  1772. Next frame = 1304
  1773. Duration = 3
  1774.  
  1775. Frame 1304
  1776. Sprite number = 154
  1777. Next frame = 1305
  1778. Duration = 3
  1779.  
  1780. Frame 1305
  1781. Sprite number = 154
  1782. Sprite subnumber = 1
  1783. Next frame = 1306
  1784. Duration = 3
  1785.  
  1786. Frame 1306
  1787. Sprite number = 154
  1788. Sprite subnumber = 1
  1789. Next frame = 1307
  1790. Duration = 3
  1791.  
  1792. Frame 1307
  1793. Sprite number = 154
  1794. Sprite subnumber = 2
  1795. Next frame = 1308
  1796. Duration = 3
  1797.  
  1798. Frame 1308
  1799. Sprite number = 154
  1800. Sprite subnumber = 2
  1801. Next frame = 1309
  1802. Duration = 3
  1803.  
  1804. Frame 1309
  1805. Sprite number = 154
  1806. Sprite subnumber = 3
  1807. Next frame = 1310
  1808. Duration = 3
  1809.  
  1810. Frame 1310
  1811. Sprite number = 154
  1812. Sprite subnumber = 3
  1813. Next frame = 1303
  1814. Duration = 3
  1815.  
  1816. Frame 1311
  1817. Sprite number = 154
  1818. Sprite subnumber = 4
  1819. Next frame = 1312
  1820. Duration = 10
  1821.  
  1822. Frame 1312
  1823. Sprite number = 154
  1824. Sprite subnumber = 32773
  1825. Next frame = 1313
  1826. Duration = 10
  1827. Args1 = 160
  1828.  
  1829. Frame 1313
  1830. Sprite number = 154
  1831. Sprite subnumber = 4
  1832. Next frame = 1303
  1833. Duration = 10
  1834.  
  1835. Frame 1314
  1836. Sprite number = 154
  1837. Sprite subnumber = 8
  1838. Next frame = 1315
  1839. Duration = 5
  1840.  
  1841. Frame 1315
  1842. Sprite number = 154
  1843. Sprite subnumber = 8
  1844. Next frame = 1303
  1845. Duration = 5
  1846.  
  1847. Frame 1316
  1848. Sprite number = 154
  1849. Sprite subnumber = 9
  1850. Next frame = 1317
  1851. Duration = 7
  1852.  
  1853. Frame 1317
  1854. Sprite number = 154
  1855. Sprite subnumber = 10
  1856. Next frame = 1318
  1857. Duration = 7
  1858.  
  1859. Frame 1318
  1860. Sprite number = 154
  1861. Sprite subnumber = 11
  1862. Next frame = 1319
  1863. Duration = 7
  1864.  
  1865. Frame 1319
  1866. Sprite number = 154
  1867. Sprite subnumber = 12
  1868. Next frame = 1320
  1869. Duration = 7
  1870.  
  1871. Frame 1320
  1872. Sprite number = 154
  1873. Sprite subnumber = 13
  1874. Next frame = 0
  1875.  
  1876. Frame 1321
  1877. Sprite number = 154
  1878. Sprite subnumber = 12
  1879. Next frame = 1322
  1880. Duration = 6
  1881.  
  1882. Frame 1322
  1883. Sprite number = 154
  1884. Sprite subnumber = 11
  1885. Next frame = 1323
  1886. Duration = 6
  1887.  
  1888. Frame 1323
  1889. Sprite number = 154
  1890. Sprite subnumber = 10
  1891. Next frame = 1324
  1892. Duration = 6
  1893.  
  1894. Frame 1324
  1895. Sprite number = 154
  1896. Sprite subnumber = 9
  1897. Next frame = 1325
  1898. Duration = 6
  1899.  
  1900. Frame 1325
  1901. Sprite number = 154
  1902. Sprite subnumber = 8
  1903. Next frame = 1303
  1904. Duration = 6
  1905.  
  1906. Frame 1326
  1907. Next frame = 1327
  1908. Duration = 0
  1909. Unknown 1 = 38
  1910.  
  1911. Frame 1327
  1912. Sprite number = 155
  1913. Sprite subnumber = 32768
  1914. Next frame = 1326
  1915. Duration = 4
  1916. Args1 = 0
  1917. Args2 = 1966080
  1918.  
  1919. Frame 1328
  1920. Sprite number = 22
  1921. Sprite subnumber = 32769
  1922. Next frame = 1329
  1923. Duration = 8
  1924. Args1 = 120
  1925. Args2 = 128
  1926.  
  1927. Frame 1329
  1928. Sprite number = 22
  1929. Sprite subnumber = 32770
  1930. Next frame = 1330
  1931. Duration = 6
  1932.  
  1933. Frame 1330
  1934. Sprite number = 22
  1935. Sprite subnumber = 32771
  1936. Next frame = 1331
  1937. Duration = 4
  1938.  
  1939. Frame 1331
  1940. Next frame = 0
  1941. Duration = 20
  1942.  
  1943. Frame 1332
  1944. Sprite number = 156
  1945. Next frame = 0
  1946.  
  1947. Frame 1333
  1948. Sprite number = 157
  1949. Next frame = 0
  1950.  
  1951. Frame 1334
  1952. Sprite number = 158
  1953. Next frame = 1335
  1954. Duration = 4
  1955. Unknown 1 = 525
  1956.  
  1957. Frame 1335
  1958. Sprite number = 158
  1959. Sprite subnumber = 1
  1960. Next frame = 1336
  1961. Duration = 4
  1962.  
  1963. Frame 1336
  1964. Sprite number = 158
  1965. Sprite subnumber = 2
  1966. Next frame = 1337
  1967. Duration = 4
  1968.  
  1969. Frame 1337
  1970. Sprite number = 158
  1971. Sprite subnumber = 3
  1972. Next frame = 1338
  1973. Duration = 4
  1974.  
  1975. Frame 1338
  1976. Sprite number = 158
  1977. Next frame = 1339
  1978. Duration = 4
  1979.  
  1980. Frame 1339
  1981. Sprite number = 158
  1982. Sprite subnumber = 1
  1983. Next frame = 1340
  1984. Duration = 4
  1985.  
  1986. Frame 1340
  1987. Sprite number = 158
  1988. Sprite subnumber = 2
  1989. Next frame = 1341
  1990. Duration = 4
  1991.  
  1992. Frame 1341
  1993. Sprite number = 158
  1994. Sprite subnumber = 3
  1995. Next frame = 1342
  1996. Duration = 4
  1997.  
  1998. Frame 1342
  1999. Sprite number = 158
  2000. Next frame = 1343
  2001. Duration = 4
  2002.  
  2003. Frame 1343
  2004. Sprite number = 158
  2005. Sprite subnumber = 1
  2006. Next frame = 1344
  2007. Duration = 4
  2008.  
  2009. Frame 1344
  2010. Sprite number = 158
  2011. Sprite subnumber = 2
  2012. Next frame = 1345
  2013. Duration = 4
  2014.  
  2015. Frame 1345
  2016. Sprite number = 158
  2017. Sprite subnumber = 3
  2018. Next frame = 1334
  2019. Duration = 4
  2020.  
  2021. Frame 1346
  2022. Sprite number = 159
  2023. Next frame = 1347
  2024. Duration = 4
  2025. Unknown 1 = 525
  2026.  
  2027. Frame 1347
  2028. Sprite number = 159
  2029. Sprite subnumber = 1
  2030. Next frame = 1348
  2031. Duration = 4
  2032.  
  2033. Frame 1348
  2034. Sprite number = 159
  2035. Sprite subnumber = 2
  2036. Next frame = 1349
  2037. Duration = 4
  2038.  
  2039. Frame 1349
  2040. Sprite number = 159
  2041. Sprite subnumber = 3
  2042. Next frame = 1350
  2043. Duration = 4
  2044.  
  2045. Frame 1350
  2046. Sprite number = 159
  2047. Next frame = 1351
  2048. Duration = 4
  2049.  
  2050. Frame 1351
  2051. Sprite number = 159
  2052. Sprite subnumber = 1
  2053. Next frame = 1352
  2054. Duration = 4
  2055.  
  2056. Frame 1352
  2057. Sprite number = 159
  2058. Sprite subnumber = 2
  2059. Next frame = 1353
  2060. Duration = 4
  2061.  
  2062. Frame 1353
  2063. Sprite number = 159
  2064. Sprite subnumber = 3
  2065. Next frame = 1354
  2066. Duration = 4
  2067.  
  2068. Frame 1354
  2069. Sprite number = 159
  2070. Next frame = 1355
  2071. Duration = 4
  2072.  
  2073. Frame 1355
  2074. Sprite number = 159
  2075. Sprite subnumber = 1
  2076. Next frame = 1356
  2077. Duration = 4
  2078.  
  2079. Frame 1356
  2080. Sprite number = 159
  2081. Sprite subnumber = 2
  2082. Next frame = 1357
  2083. Duration = 4
  2084.  
  2085. Frame 1357
  2086. Sprite number = 159
  2087. Sprite subnumber = 3
  2088. Next frame = 1346
  2089. Duration = 4
  2090.  
  2091. Frame 1358
  2092. Sprite number = 160
  2093. Next frame = 1359
  2094. Duration = 4
  2095. Unknown 1 = 525
  2096.  
  2097. Frame 1359
  2098. Sprite number = 160
  2099. Sprite subnumber = 1
  2100. Next frame = 1360
  2101. Duration = 4
  2102.  
  2103. Frame 1360
  2104. Sprite number = 160
  2105. Sprite subnumber = 2
  2106. Next frame = 1361
  2107. Duration = 4
  2108.  
  2109. Frame 1361
  2110. Sprite number = 160
  2111. Sprite subnumber = 3
  2112. Next frame = 1362
  2113. Duration = 4
  2114.  
  2115. Frame 1362
  2116. Sprite number = 160
  2117. Next frame = 1363
  2118. Duration = 4
  2119.  
  2120. Frame 1363
  2121. Sprite number = 160
  2122. Sprite subnumber = 1
  2123. Next frame = 1364
  2124. Duration = 4
  2125.  
  2126. Frame 1364
  2127. Sprite number = 160
  2128. Sprite subnumber = 2
  2129. Next frame = 1365
  2130. Duration = 4
  2131.  
  2132. Frame 1365
  2133. Sprite number = 160
  2134. Sprite subnumber = 3
  2135. Next frame = 1366
  2136. Duration = 4
  2137.  
  2138. Frame 1366
  2139. Sprite number = 160
  2140. Next frame = 1367
  2141. Duration = 4
  2142.  
  2143. Frame 1367
  2144. Sprite number = 160
  2145. Sprite subnumber = 1
  2146. Next frame = 1368
  2147. Duration = 4
  2148.  
  2149. Frame 1368
  2150. Sprite number = 160
  2151. Sprite subnumber = 2
  2152. Next frame = 1369
  2153. Duration = 4
  2154.  
  2155. Frame 1369
  2156. Sprite number = 160
  2157. Sprite subnumber = 3
  2158. Next frame = 1358
  2159. Duration = 4
  2160.  
  2161. Frame 1370
  2162. Sprite number = 161
  2163. Next frame = 1371
  2164. Duration = 4
  2165. Unknown 1 = 525
  2166.  
  2167. Frame 1371
  2168. Sprite number = 161
  2169. Sprite subnumber = 1
  2170. Next frame = 1372
  2171. Duration = 4
  2172.  
  2173. Frame 1372
  2174. Sprite number = 161
  2175. Sprite subnumber = 2
  2176. Next frame = 1373
  2177. Duration = 4
  2178.  
  2179. Frame 1373
  2180. Sprite number = 161
  2181. Sprite subnumber = 3
  2182. Next frame = 1374
  2183. Duration = 4
  2184.  
  2185. Frame 1374
  2186. Sprite number = 161
  2187. Next frame = 1375
  2188. Duration = 4
  2189.  
  2190. Frame 1375
  2191. Sprite number = 161
  2192. Sprite subnumber = 1
  2193. Next frame = 1376
  2194. Duration = 4
  2195.  
  2196. Frame 1376
  2197. Sprite number = 161
  2198. Sprite subnumber = 2
  2199. Next frame = 1377
  2200. Duration = 4
  2201.  
  2202. Frame 1377
  2203. Sprite number = 161
  2204. Sprite subnumber = 3
  2205. Next frame = 1378
  2206. Duration = 4
  2207.  
  2208. Frame 1378
  2209. Sprite number = 161
  2210. Next frame = 1379
  2211. Duration = 4
  2212.  
  2213. Frame 1379
  2214. Sprite number = 161
  2215. Sprite subnumber = 1
  2216. Next frame = 1380
  2217. Duration = 4
  2218.  
  2219. Frame 1380
  2220. Sprite number = 161
  2221. Sprite subnumber = 2
  2222. Next frame = 1381
  2223. Duration = 4
  2224.  
  2225. Frame 1381
  2226. Sprite number = 161
  2227. Sprite subnumber = 3
  2228. Next frame = 1370
  2229. Duration = 4
  2230.  
  2231. Frame 1382
  2232. Sprite number = 162
  2233. Next frame = 1383
  2234. Duration = 4
  2235. Unknown 1 = 525
  2236.  
  2237. Frame 1383
  2238. Sprite number = 162
  2239. Sprite subnumber = 1
  2240. Next frame = 1384
  2241. Duration = 4
  2242.  
  2243. Frame 1384
  2244. Sprite number = 162
  2245. Sprite subnumber = 2
  2246. Next frame = 1385
  2247. Duration = 4
  2248.  
  2249. Frame 1385
  2250. Sprite number = 162
  2251. Sprite subnumber = 3
  2252. Next frame = 1386
  2253. Duration = 4
  2254.  
  2255. Frame 1386
  2256. Sprite number = 162
  2257. Next frame = 1387
  2258. Duration = 4
  2259.  
  2260. Frame 1387
  2261. Sprite number = 162
  2262. Sprite subnumber = 1
  2263. Next frame = 1388
  2264. Duration = 4
  2265.  
  2266. Frame 1388
  2267. Sprite number = 162
  2268. Sprite subnumber = 2
  2269. Next frame = 1389
  2270. Duration = 4
  2271.  
  2272. Frame 1389
  2273. Sprite number = 162
  2274. Sprite subnumber = 3
  2275. Next frame = 1390
  2276. Duration = 4
  2277.  
  2278. Frame 1390
  2279. Sprite number = 162
  2280. Next frame = 1391
  2281. Duration = 4
  2282.  
  2283. Frame 1391
  2284. Sprite number = 162
  2285. Sprite subnumber = 1
  2286. Next frame = 1392
  2287. Duration = 4
  2288.  
  2289. Frame 1392
  2290. Sprite number = 162
  2291. Sprite subnumber = 2
  2292. Next frame = 1393
  2293. Duration = 4
  2294.  
  2295. Frame 1393
  2296. Sprite number = 162
  2297. Sprite subnumber = 3
  2298. Next frame = 1382
  2299. Duration = 4
  2300.  
  2301. Frame 1394
  2302. Sprite number = 163
  2303. Next frame = 0
  2304.  
  2305. Frame 1395
  2306. Sprite number = 163
  2307. Sprite subnumber = 32769
  2308. Next frame = 1396
  2309. Duration = 8
  2310.  
  2311. Frame 1396
  2312. Sprite number = 163
  2313. Sprite subnumber = 32770
  2314. Next frame = 1395
  2315. Duration = 8
  2316.  
  2317. Frame 1397
  2318. Sprite number = 163
  2319. Sprite subnumber = 3
  2320. Next frame = 0
  2321.  
  2322. Frame 1398
  2323. Sprite number = 163
  2324. Sprite subnumber = 32772
  2325. Next frame = 1399
  2326. Duration = 8
  2327.  
  2328. Frame 1399
  2329. Sprite number = 163
  2330. Sprite subnumber = 32773
  2331. Next frame = 1398
  2332. Duration = 8
  2333.  
  2334. Frame 1400
  2335. Sprite number = 163
  2336. Sprite subnumber = 6
  2337. Next frame = 0
  2338.  
  2339. Frame 1401
  2340. Sprite number = 163
  2341. Sprite subnumber = 32775
  2342. Next frame = 1402
  2343. Duration = 8
  2344.  
  2345. Frame 1402
  2346. Sprite number = 163
  2347. Sprite subnumber = 32776
  2348. Next frame = 1401
  2349. Duration = 8
  2350.  
  2351. Frame 1403
  2352. Sprite number = 163
  2353. Sprite subnumber = 9
  2354. Next frame = 0
  2355.  
  2356. Frame 1404
  2357. Sprite number = 163
  2358. Sprite subnumber = 32778
  2359. Next frame = 1405
  2360. Duration = 8
  2361.  
  2362. Frame 1405
  2363. Sprite number = 163
  2364. Sprite subnumber = 32779
  2365. Next frame = 1404
  2366. Duration = 8
  2367.  
  2368. Frame 1406
  2369. Sprite number = 163
  2370. Sprite subnumber = 32770
  2371. Next frame = 1407
  2372. Duration = 8
  2373.  
  2374. Frame 1407
  2375. Sprite number = 163
  2376. Sprite subnumber = 32769
  2377. Next frame = 1406
  2378. Duration = 8
  2379.  
  2380. Frame 1408
  2381. Sprite number = 163
  2382. Sprite subnumber = 32769
  2383. Next frame = 1406
  2384. Duration = 8
  2385. Unknown 1 = 523
  2386.  
  2387. Frame 1409
  2388. Sprite number = 163
  2389. Duration = 1
  2390. Args1 = 1408
  2391. Args2 = 8388608
  2392.  
  2393. Frame 1410
  2394. Sprite number = 163
  2395. Duration = 10
  2396.  
  2397. Frame 1411
  2398. Sprite number = 163
  2399. Sprite subnumber = 32773
  2400. Next frame = 1412
  2401. Duration = 8
  2402.  
  2403. Frame 1412
  2404. Sprite number = 163
  2405. Sprite subnumber = 32772
  2406. Next frame = 1411
  2407. Duration = 8
  2408.  
  2409. Frame 1413
  2410. Sprite number = 163
  2411. Sprite subnumber = 32772
  2412. Next frame = 1411
  2413. Duration = 8
  2414. Unknown 1 = 523
  2415.  
  2416. Frame 1414
  2417. Sprite number = 163
  2418. Sprite subnumber = 3
  2419. Duration = 1
  2420. Args1 = 1413
  2421. Args2 = 8388608
  2422.  
  2423. Frame 1415
  2424. Sprite number = 163
  2425. Sprite subnumber = 3
  2426. Duration = 10
  2427.  
  2428. Frame 1416
  2429. Sprite number = 163
  2430. Sprite subnumber = 32776
  2431. Next frame = 1417
  2432. Duration = 8
  2433.  
  2434. Frame 1417
  2435. Sprite number = 163
  2436. Sprite subnumber = 32775
  2437. Next frame = 1416
  2438. Duration = 8
  2439.  
  2440. Frame 1418
  2441. Sprite number = 163
  2442. Sprite subnumber = 32775
  2443. Next frame = 1416
  2444. Duration = 8
  2445. Unknown 1 = 523
  2446.  
  2447. Frame 1419
  2448. Sprite number = 163
  2449. Sprite subnumber = 6
  2450. Duration = 1
  2451. Args1 = 1418
  2452. Args2 = 8388608
  2453.  
  2454. Frame 1420
  2455. Sprite number = 163
  2456. Sprite subnumber = 6
  2457. Duration = 10
  2458.  
  2459. Frame 1421
  2460. Sprite number = 163
  2461. Sprite subnumber = 32779
  2462. Next frame = 1422
  2463. Duration = 8
  2464.  
  2465. Frame 1422
  2466. Sprite number = 163
  2467. Sprite subnumber = 32778
  2468. Next frame = 1421
  2469. Duration = 8
  2470.  
  2471. Frame 1423
  2472. Sprite number = 163
  2473. Sprite subnumber = 32778
  2474. Next frame = 1421
  2475. Duration = 8
  2476. Unknown 1 = 523
  2477.  
  2478. Frame 1424
  2479. Sprite number = 163
  2480. Sprite subnumber = 9
  2481. Duration = 1
  2482. Args1 = 1423
  2483. Args2 = 8388608
  2484.  
  2485. Frame 1425
  2486. Sprite number = 163
  2487. Sprite subnumber = 9
  2488. Duration = 10
  2489.  
  2490. Frame 1426
  2491. Sprite number = 164
  2492. Next frame = 0
  2493.  
  2494. Frame 1427
  2495. Sprite number = 165
  2496. Next frame = 0
  2497.  
  2498. Frame 1428
  2499. Sprite number = 166
  2500. Next frame = 0
  2501.  
  2502. Frame 1429
  2503. Sprite number = 167
  2504. Next frame = 0
  2505.  
  2506. Frame 1430
  2507. Sprite number = 168
  2508. Next frame = 0
  2509.  
  2510. Frame 1431
  2511. Sprite number = 169
  2512. Next frame = 0
  2513.  
  2514. Frame 1432
  2515. Sprite number = 170
  2516. Next frame = 0
  2517.  
  2518. Frame 1433
  2519. Sprite number = 171
  2520. Next frame = 0
  2521.  
  2522. Frame 1434
  2523. Sprite number = 172
  2524. Next frame = 0
  2525.  
  2526. Frame 1435
  2527. Sprite number = 172
  2528. Sprite subnumber = 1
  2529. Next frame = 0
  2530.  
  2531. Frame 1436
  2532. Sprite number = 172
  2533. Sprite subnumber = 2
  2534. Next frame = 0
  2535.  
  2536. Frame 1437
  2537. Sprite number = 172
  2538. Sprite subnumber = 3
  2539. Next frame = 0
  2540.  
  2541. Frame 1438
  2542. Sprite number = 172
  2543. Sprite subnumber = 4
  2544. Next frame = 0
  2545.  
  2546. Frame 1439
  2547. Duration = 245
  2548. Unknown 1 = 526
  2549.  
  2550. Frame 1440
  2551. Duration = 245
  2552. Unknown 1 = 527
  2553.  
  2554. Frame 1441
  2555. Duration = 70
  2556. Unknown 1 = 528
  2557.  
  2558. Frame 1442
  2559. Duration = 87
  2560. Unknown 1 = 529
  2561.  
  2562. Frame 1443
  2563. Next frame = 1444
  2564. Duration = 105
  2565. Unknown 1 = 530
  2566.  
  2567. Frame 1444
  2568. Next frame = 1445
  2569. Duration = 120
  2570. Unknown 1 = 538
  2571.  
  2572. Frame 1445
  2573. Next frame = 1446
  2574. Duration = 160
  2575. Unknown 1 = 531
  2576.  
  2577. Frame 1446
  2578. Next frame = 1447
  2579. Duration = 140
  2580. Unknown 1 = 537
  2581.  
  2582. Frame 1447
  2583. Next frame = 1448
  2584. Duration = 105
  2585. Unknown 1 = 532
  2586.  
  2587. Frame 1448
  2588. Next frame = 1449
  2589. Duration = 120
  2590. Unknown 1 = 536
  2591.  
  2592. Frame 1449
  2593. Next frame = 1450
  2594. Duration = 160
  2595. Unknown 1 = 533
  2596.  
  2597. Frame 1450
  2598. Next frame = 1451
  2599. Duration = 140
  2600. Unknown 1 = 534
  2601.  
  2602. Frame 1451
  2603. Next frame = 1443
  2604. Duration = 140
  2605. Unknown 1 = 535
  2606.  
  2607. Frame 1452
  2608. Duration = 70
  2609. Unknown 1 = 539
  2610.  
  2611. Frame 1453
  2612. Duration = 157
  2613. Unknown 1 = 540
  2614.  
  2615. Frame 1454
  2616. Duration = 210
  2617. Unknown 1 = 541
  2618.  
  2619. Frame 1455
  2620. Sprite number = 173
  2621. Next frame = 0
  2622.  
  2623. Frame 1456
  2624. Sprite number = 173
  2625. Sprite subnumber = 1
  2626. Next frame = 0
  2627.  
  2628. Frame 1457
  2629. Sprite number = 174
  2630. Next frame = 0
  2631.  
  2632. Frame 1458
  2633. Sprite number = 174
  2634. Sprite subnumber = 32769
  2635. Next frame = 1459
  2636. Duration = 4
  2637.  
  2638. Frame 1459
  2639. Sprite number = 174
  2640. Sprite subnumber = 32770
  2641. Next frame = 1460
  2642. Duration = 4
  2643.  
  2644. Frame 1460
  2645. Sprite number = 174
  2646. Sprite subnumber = 32771
  2647. Next frame = 1461
  2648. Duration = 4
  2649.  
  2650. Frame 1461
  2651. Sprite number = 174
  2652. Sprite subnumber = 32772
  2653. Next frame = 1462
  2654. Duration = 4
  2655.  
  2656. Frame 1462
  2657. Sprite number = 174
  2658. Sprite subnumber = 32773
  2659. Next frame = 1463
  2660. Duration = 4
  2661.  
  2662. Frame 1463
  2663. Sprite number = 174
  2664. Sprite subnumber = 32774
  2665. Next frame = 1464
  2666. Duration = 4
  2667.  
  2668. Frame 1464
  2669. Sprite number = 174
  2670. Sprite subnumber = 32775
  2671. Next frame = 1458
  2672. Duration = 4
  2673.  
  2674. Frame 1465
  2675. Sprite number = 175
  2676. Next frame = 0
  2677.  
  2678. Frame 1466
  2679. Sprite number = 176
  2680. Next frame = 0
  2681.  
  2682. Frame 1467
  2683. Sprite number = 177
  2684. Next frame = 0
  2685.  
  2686. Frame 1468
  2687. Sprite number = 177
  2688. Sprite subnumber = 1
  2689. Next frame = 0
  2690.  
  2691. [CODEPTR]
  2692. FRAME 1100 = Look
  2693. FRAME 1101 = Look
  2694. FRAME 1102 = Chase
  2695. FRAME 1103 = Chase
  2696. FRAME 1104 = Chase
  2697. FRAME 1105 = Chase
  2698. FRAME 1106 = Chase
  2699. FRAME 1107 = Chase
  2700. FRAME 1108 = Chase
  2701. FRAME 1109 = Chase
  2702. FRAME 1110 = FaceTarget
  2703. FRAME 1111 = BspiAttack
  2704. FRAME 1112 = FaceTarget
  2705. FRAME 1113 = BspiAttack
  2706. FRAME 1114 = FaceTarget
  2707. FRAME 1115 = BspiAttack
  2708. FRAME 1117 = Pain
  2709. FRAME 1119 = Scream
  2710. FRAME 1120 = Fall
  2711. FRAME 1126 = XScream
  2712. FRAME 1127 = Fall
  2713. FRAME 1140 = Look
  2714. FRAME 1141 = Look
  2715. FRAME 1142 = Chase
  2716. FRAME 1143 = Chase
  2717. FRAME 1144 = Chase
  2718. FRAME 1145 = Chase
  2719. FRAME 1146 = Chase
  2720. FRAME 1147 = Chase
  2721. FRAME 1148 = Chase
  2722. FRAME 1149 = Chase
  2723. FRAME 1150 = FaceTarget
  2724. FRAME 1152 = MonsterProjectile
  2725. FRAME 1154 = Pain
  2726. FRAME 1156 = Scream
  2727. FRAME 1158 = Fall
  2728. FRAME 1160 = XScream
  2729. FRAME 1161 = Fall
  2730. FRAME 1176 = Look
  2731. FRAME 1177 = Look
  2732. FRAME 1178 = Chase
  2733. FRAME 1179 = Chase
  2734. FRAME 1180 = Chase
  2735. FRAME 1181 = Chase
  2736. FRAME 1182 = Chase
  2737. FRAME 1183 = Chase
  2738. FRAME 1184 = Chase
  2739. FRAME 1185 = Chase
  2740. FRAME 1186 = FaceTarget
  2741. FRAME 1187 = FaceTarget
  2742. FRAME 1188 = MonsterProjectile
  2743. FRAME 1189 = FaceTarget
  2744. FRAME 1190 = FaceTarget
  2745. FRAME 1191 = MonsterProjectile
  2746. FRAME 1193 = Pain
  2747. FRAME 1195 = Scream
  2748. FRAME 1197 = Fall
  2749. FRAME 1216 = Look
  2750. FRAME 1217 = Look
  2751. FRAME 1218 = Chase
  2752. FRAME 1219 = Chase
  2753. FRAME 1220 = Chase
  2754. FRAME 1221 = Chase
  2755. FRAME 1222 = Chase
  2756. FRAME 1223 = Chase
  2757. FRAME 1224 = Chase
  2758. FRAME 1225 = Chase
  2759. FRAME 1226 = Chase
  2760. FRAME 1227 = Chase
  2761. FRAME 1228 = Chase
  2762. FRAME 1229 = Chase
  2763. FRAME 1231 = PlaySound
  2764. FRAME 1232 = Explode
  2765. FRAME 1233 = Fall
  2766. FRAME 1235 = Look
  2767. FRAME 1236 = Look
  2768. FRAME 1237 = Chase
  2769. FRAME 1238 = Chase
  2770. FRAME 1239 = Chase
  2771. FRAME 1240 = Chase
  2772. FRAME 1241 = Chase
  2773. FRAME 1242 = Chase
  2774. FRAME 1243 = Chase
  2775. FRAME 1244 = Chase
  2776. FRAME 1245 = Chase
  2777. FRAME 1246 = Chase
  2778. FRAME 1247 = Chase
  2779. FRAME 1248 = Chase
  2780. FRAME 1249 = FaceTarget
  2781. FRAME 1250 = SkelWhoosh
  2782. FRAME 1251 = FaceTarget
  2783. FRAME 1252 = SkelFist
  2784. FRAME 1253 = FaceTarget
  2785. FRAME 1254 = FaceTarget
  2786. FRAME 1255 = MonsterProjectile
  2787. FRAME 1257 = Pain
  2788. FRAME 1260 = Scream
  2789. FRAME 1261 = Fall
  2790. FRAME 1266 = PlaySound
  2791. FRAME 1267 = SpawnObject
  2792. FRAME 1268 = SpawnObject
  2793. FRAME 1269 = SpawnObject
  2794. FRAME 1270 = SpawnObject
  2795. FRAME 1271 = SpawnObject
  2796. FRAME 1272 = SpawnObject
  2797. FRAME 1273 = SpawnObject
  2798. FRAME 1275 = Fall
  2799. FRAME 1301 = Look
  2800. FRAME 1302 = Look
  2801. FRAME 1303 = Chase
  2802. FRAME 1304 = Chase
  2803. FRAME 1305 = Chase
  2804. FRAME 1306 = Chase
  2805. FRAME 1307 = Chase
  2806. FRAME 1308 = Chase
  2807. FRAME 1309 = Chase
  2808. FRAME 1310 = Chase
  2809. FRAME 1311 = FaceTarget
  2810. FRAME 1312 = MonsterProjectile
  2811. FRAME 1313 = FaceTarget
  2812. FRAME 1315 = Pain
  2813. FRAME 1316 = Scream
  2814. FRAME 1318 = Fall
  2815. FRAME 1326 = Spawn
  2816. FRAME 1327 = SeekTracer
  2817. FRAME 1328 = RadiusDamage
  2818. FRAME 1334 = PlaySound
  2819. FRAME 1346 = PlaySound
  2820. FRAME 1358 = PlaySound
  2821. FRAME 1370 = PlaySound
  2822. FRAME 1382 = PlaySound
  2823. FRAME 1408 = PlaySound
  2824. FRAME 1409 = JumpIfTargetCloser
  2825. FRAME 1410 = Look
  2826. FRAME 1413 = PlaySound
  2827. FRAME 1414 = JumpIfTargetCloser
  2828. FRAME 1415 = Look
  2829. FRAME 1418 = PlaySound
  2830. FRAME 1419 = JumpIfTargetCloser
  2831. FRAME 1420 = Look
  2832. FRAME 1423 = PlaySound
  2833. FRAME 1424 = JumpIfTargetCloser
  2834. FRAME 1425 = Look
  2835. FRAME 1439 = PlaySound
  2836. FRAME 1440 = PlaySound
  2837. FRAME 1441 = PlaySound
  2838. FRAME 1442 = PlaySound
  2839. FRAME 1443 = PlaySound
  2840. FRAME 1444 = PlaySound
  2841. FRAME 1445 = PlaySound
  2842. FRAME 1446 = PlaySound
  2843. FRAME 1447 = PlaySound
  2844. FRAME 1448 = PlaySound
  2845. FRAME 1449 = PlaySound
  2846. FRAME 1450 = PlaySound
  2847. FRAME 1451 = PlaySound
  2848. FRAME 1452 = PlaySound
  2849. FRAME 1453 = PlaySound
  2850. FRAME 1454 = PlaySound
  2851.  
  2852.  
Add Comment
Please, Sign In to add comment