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Star Citizen Patch 3.0.0f

Oct 19th, 2017
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  1. Star Citizen Patch 3.0.0f
  2.  
  3.  
  4. Focus Feature Updates
  5.  
  6. Universe
  7.  
  8. Planetary Outposts: Added navpoints for Rayari and Terra Mills on Cellin and for various outposts around Daymar (on mG)
  9. Grimhex: Further audio polish
  10. Port Olisar: Further collision polish at various shops and removed some areas missing oxygen volume
  11.  
  12. UI
  13.  
  14. MobiGlas: Secondary QT points should no longer show around the planet, objects now remain selected when double clicking/focusing on
  15.  
  16. Bug Fixes
  17.  
  18. Players should no longer spawn within the geometry int he EZ Habs at Levski
  19. Jumping repeatedly should no longer force the player into a walk or cause them to not leave the ground
  20. Fixed a memory leak associated with asphyxiation
  21. Fixed some of the issues that caused players to inadvertently take damage to their legs when jumping
  22. Quantum travel destination path markers should now correctly appear
  23. StarMap 3D objects should now appear once again
  24. Comms contacts should now autorefresh occasionally
  25. Aurora series should now correctly display afterburner usage
  26. Comms should now show a "calling" state when contacting ATC
  27. The Cutlass ramp should now properly have collision
  28.  
  29. Technical
  30.  
  31. Performance tweaks
  32.  
  33. ------------------------------------------------------------------------------------------------------------------------------------------
  34.  
  35. Non-Focus Feature Updates
  36.  
  37. Ships
  38.  
  39. Weapons now have a health component and can be destroyed
  40. Vanguard: Adjusted some cockpit geometry to increase visibility
  41. Retliator: Converted screens to RTT, lighting and internal physics pass
  42. Updated interaction highlights for the following ships: Nox, Scythe, Glaive, Mustang series, Caterpillar, Hornet series, Cutlass, M50
  43.  
  44. Cargo
  45.  
  46. Added interactable elements to cargo grids in ships
  47.  
  48. FPS
  49.  
  50. Weapons: Shops around the verse now sell weapons with a variety of skins (however, can't see because of known issue)
  51.  
  52. Bug Fixes
  53.  
  54. Retaliator lift doors should now appear properly
  55. Mission objective markers should now be properly showing on the StarMap
  56. Players being spectated in Arena Commander should no longer appear out of ship
  57. When using Kiosks, you should no longer scroll the commodities tab at the same time as the filters tab
  58. Players should no longer throw their medpen like its a grenade
  59. The "filter" button should now functional correctly at kiosks
  60. Fixed various clothing geometry clipping
  61.  
  62. ------------------------------------------------------------------------------------------------------------------------------------------
  63.  
  64. Known Issues:
  65.  
  66. Content missing key elements:
  67.  
  68. User Interface
  69. Insurance and Persistence
  70. Internal Ship Docking
  71. Comm System
  72.  
  73. Bugs, issues, and work arounds (W/A):
  74.  
  75. PMA 3D assets are missing from the MobiGlas
  76. Sabre has nothing on MFD screens
  77. Ballistics leave "replace me" textures in Star Marine
  78. Some purchasable items at Dumper's Depot can not be interacted with
  79. MobiGlas may occasionally lock your character - W/A: Spamming F1 may recover
  80. When interacting with kiosk the mouse can become detached from the UI - W/A: Bring up other mouse cursor with RALT
  81. You can make claims on ships that are not lost, destroyed, or damaged
  82. Can not remove undersuit on PMA
  83. Vehicle customizer app on wrong MobiGlas button and not yet functioning
  84. ESP is may not be functioning in all instances
  85. Constellation spawns without cargo
  86. You are able to sell cargo from a destroyed ship
  87. Repaired wings don't always restore weapons
  88. MFD screens do not fit on the panels of the Dragonfly
  89. Starfarers and Constellations may float of the pad when spawned or accessed
  90. Ground vehicles can not be spawned at ASOP terminals
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