FrozenWrath

GLORY BE

Feb 18th, 2017 (edited)
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  1. ARCHETYPE: Divine C
  2. AESTHETIC: Royal and noble knights based on various historical and/or mythical figures.
  3. PLAYING STYLE: Summon high-level cards with potent effects from hand with use of spells that involve tributing cards on the field or in hand.
  4.  
  5. Divine Crusader - Fire
  6. Level 5 FIRE Warrior/Effect, 2500 ATK/1200 DEF
  7. When this card is Normal Summoned, you can flip 1 monster on the field face-down: Deal 500 damage to your opponent.
  8. When this card is Special Summoned by the effect of a "Divine C" card, you can flip 1 monster on the field face-down, and if you do: Destroy that card.
  9. When this card attacks a monster in Defense Position, deal piercing battle damage to your opponent.
  10.  
  11. Divine Calling
  12. Normal Spell
  13. Activate this card by revealing 1 "Divine Crusader" monster in your hand: Tribute monsters on your side of the field or in your hand whose combined Levels equal or exceed the revealed monster's, and Special Summon it. Until your next turn, it cannot be destroyed by battle.
  14.  
  15. Divine Crusader - Water
  16. Level 5 WATER Warrior/Effect, 2500 ATK/1200 DEF
  17. When this card is Normal Summoned, you may shuffle up to 3 "Divine C" cards in your Graveyard into the Deck.
  18. When this card is Special Summoned by the effect of a "Divine C" card, you may add a card from your Graveyard to your Hand.
  19. Once per turn, when you add a card or cards to your hand, except by drawing during the Draw Phase, this card gains 500 ATK until the end of that turn.
  20.  
  21. Hymn of the Divine Crusades
  22. Continuous Spell
  23.  
  24.  
  25. Divine Crusader - Wind
  26. Level 5 WIND Warrior/Effect, 2500 ATK/1200 DEF
  27. When this card is Normal Summoned, you can return 1 Spell/Trap card on the field to its owner's hand, and if you do, the owner of that card discards 1 card.
  28. When this card is Special Summoned by the effect of a "Divine C" card, you can return 1 Spell/Trap card your opponent controls to the hand, and if you do, choose 1 card in your opponent's hand to be banished.
  29. When this card attacks an opponent's monster, your opponent may not activate Spells or Traps until the end of the Damage Step.
  30.  
  31. Charge of the Divine Cavalry
  32. Quick-Play Spell
  33. You may only activate this card while you control no Level 5 or higher Warrior-Type monsters on your side of the field.
  34. Reveal 1 "Divine Crusader" monster from your deck, and tribute monsters with Levels on your side of the field or in your hand whose total Levels equal or exceed that of the revealed monster: Special Summon that monster, then shuffle your deck.
  35.  
  36. Divine Crusader - Earth
  37. Level 5 EARTH Warrior/Effect, 2500 ATK/1200 DEF
  38. When this card is Normal Summoned,
  39. When this card is Special Summoned by the effect of a "Divine C" card,
  40.  
  41.  
  42. Divine Crusader - Light
  43. Level 5 LIGHT Warrior/Effect, 2500 ATK/1200 DEF
  44. When this card is Normal Summoned,
  45. When this card is Special Summoned by the effect of a "Divine C" card,
  46. Whenever a Level/Rank 5 Warrior-Type monster you control destroys a monster by battle, draw 1 card.
  47.  
  48. Banner of the Divine Crusaders
  49. Continuous Spell
  50.  
  51. Divine Crusader - Dark
  52. Level 5 DARK Warrior/Effect, 2500 ATK/1200 DEF
  53. When this card is Normal Summoned,
  54. When this card is Special Summoned by the effect of a "Divine C" card,
  55.  
  56.  
  57. Calvary of the Divine Cruxifixion
  58. Trap
  59. Activate this card when a "Divine Crusader" monster you control is destroyed and sent to the Graveyard.
  60. Reveal 1 "Divine Crusader" monster in your Graveyard of the same attribute as that monster, and banish monsters on your side of the field or Graveyard whose total Levels equal or exceed that of the revealed monster: Special Summon that monster in face-up Defense Position, but send it to the Graveyard at the End Phase.
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