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- --script made by streelian , who would want to put their name on this shit anyways
- local ragdoll = game.ReplicatedStorage.CharStats[game.Players.LocalPlayer.Name].RagdollTime.SRagdolled
- ragdoll.Changed:Connect(function()
- ragdoll.Value = false
- print("Nope, you aren't going to ragdoll...")
- end)
- local Downed = game.ReplicatedStorage.CharStats[game.Players.LocalPlayer.Name].Downed
- Downed.Changed:Connect(function()
- Downed.Value = false
- print("I've resurrected you...")
- end)
- local Sprinting = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].Sprinting
- Sprinting.Changed:Connect(function()
- Sprinting.Value = false
- print("I'm fast as fuck boy...")
- end)
- local RagdollTime = game.ReplicatedStorage.CharStats[game.Players.LocalPlayer.Name].RagdollTime
- RagdollTime.Changed:Connect(function()
- RagdollTime.Value = 0
- print("Nope, you aren't going to ragdoll...")
- end)
- local HealthValueHead = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].HealthValues.Head
- local HealthValueRightArm = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].HealthValues["Right Arm"]
- local HelathValueLeftArm = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].HealthValues["Left Arm"]
- local HealthValueLeftLeg = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].HealthValues["Left Leg"]
- local HealthValueRightLeg = game:GetService("ReplicatedStorage").CharStats[game.Players.LocalPlayer.Name].HealthValues["Right Leg"]
- HealthValueHead.Changed:Connect(function()
- HealthValueHead.Value = 100
- print("Health of Head is 100...")
- end)
- HealthValueRightArm.Changed:Connect(function()
- HealthValueRightArm.Value = 100
- print("Health of RightArm is 100...")
- end)
- HealthValueLeftArm.Changed:Connect(function()
- HealthValueLeftArm.Value = 100
- print("Health of LeftArm is 100...")
- end)
- HealthValueLeftLeg.Changed:Connect(function()
- HealthValueLeftLeg.Value = 100
- print("Health of LeftLeg is 100...")
- end)
- HealthValueRightLeg.Changed:Connect(function()
- HealthValueRightLeg.Value = 100
- print("Health of RightLeg is 100...")
- end)
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