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actorizer log crash 7/4

zfg
Jul 4th, 2024
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  1.  
  2. starting timestamp : [01:23:29.738 PM]
  3. time to read scene enemies: 0.0942ms
  4. time to read scene objects: 0.6074ms
  5. =========================================================================
  6. For Scene: [PotionShop] with fid: 1141, with sid: 0x0A
  7. =========================================================================
  8. time to finish removing unnecessary objects: 0.6241ms
  9. time to generate candidate list: 7.0803ms
  10. time to separate map/time actors: 7.3379ms
  11. time to find matching candidates: 7.4282ms
  12. Loops used for match candidate: 1
  13. ----------
  14. #######################################################
  15. ---------------------------------------------------------
  16. Height adjustments:
  17. ---------------------------------------------------------
  18. ======( Map 00 )======
  19. day: overlay ratio: [1.0000] newsize: [0063B0] oldsize: [0063B0]
  20. day: struct ratio: [1.0000] newsize: [00072C] oldsize: [00072C]
  21. day: total = ratio: [1.0000] newsize: [006ADC] oldsize: [006ADC]
  22. night: overlay ratio: [1.0000] newsize: [0063B0] oldsize: [0063B0]
  23. night: struct ratio: [1.0000] newsize: [00072C] oldsize: [00072C]
  24. night: total = ratio: [1.0000] newsize: [006ADC] oldsize: [006ADC]
  25. ------------------------------------------------------
  26. day: object ratio: [1.0000] newsize: [0DBDB0] oldsize: [0DBDB0]
  27. night: object ratio: [1.0000] newsize: [0DBDB0] oldsize: [0DBDB0]
  28. object sizes: [ 0xFF00 0x18D0 0xFD0 0x1660 ]
  29. sum: [0x13E00] allsize: [0xDBDB0]
  30. ------------------------------------------------------
  31. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  32. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  33. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  34. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  35. -------------------------------------------------
  36. ---------------------------------------------------------
  37. objects pick time: [0.0005ms][7.3404ms]
  38. object trim time: [0.0042ms][7.3442ms]
  39. set new actors: [0.0412ms][7.3812ms]
  40. pre-checking object size: [0.0426ms][7.3824ms]
  41. exit per-object: [0.0436ms][7.3834ms]
  42. set for size check: [0.0785ms][7.4185ms]
  43. after issizeacceptable: [0.0876ms][7.4276ms]
  44. #######################################################
  45. time to complete randomizing [PotionShop]: 7.9079ms
  46. ending timestamp : [01:23:29.746 PM]
  47.  
  48. starting timestamp : [01:23:29.747 PM]
  49. time to read scene enemies: 0.4939ms
  50. time to read scene objects: 0.8608ms
  51. =========================================================================
  52. For Scene: [CuriosityShop] with fid: 1151, with sid: 0x0D
  53. =========================================================================
  54. time to finish removing unnecessary objects: 7.1503ms
  55. time to generate candidate list: 13.4909ms
  56. time to separate map/time actors: 14.0804ms
  57. time to find matching candidates: 14.5551ms
  58. Loops used for match candidate: 1
  59. ----------
  60. #######################################################
  61. Old Enemy actor:[00] [Clock] was replaced by new enemy: [0042][HookshotWallSpot]
  62. Old Enemy actor:[01] [Clock] was replaced by new enemy: [0042][HookshotWallSpot]
  63. ---------------------------------------------------------
  64. Height adjustments:
  65. ---------------------------------------------------------
  66. ======( Map 00 )======
  67. day: overlay ratio: [0.5814] newsize: [002C70] oldsize: [004C70]
  68. day: struct ratio: [0.9827] newsize: [000554] oldsize: [00056C]
  69. day: total = ratio: [0.6079] newsize: [0031C4] oldsize: [0051DC]
  70. night: overlay ratio: [0.8538] newsize: [00BAD0] oldsize: [00DAD0]
  71. night: struct ratio: [0.9933] newsize: [000E00] oldsize: [000E18]
  72. night: total = ratio: [0.8622] newsize: [00C8D0] oldsize: [00E8E8]
  73. ------------------------------------------------------
  74. day: object ratio: [0.9422] newsize: [10A370] oldsize: [11A890]
  75. night: object ratio: [0.9422] newsize: [10A370] oldsize: [11A890]
  76. object sizes: [ 0x14320 0xF800 0xE60 0x137C0 0x1760 0x8F0 0x1460 0x1220 0x1560 0x12A0 0x18E0 0x16B0 0x420 ]
  77. sum: [0x423C0] allsize: [0x10A370]
  78. ------------------------------------------------------
  79. day: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  80. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  81. night: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  82. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  83. -------------------------------------------------
  84. ======( Map 01 )======
  85. day: overlay ratio: [0.8595] newsize: [00C3C0] oldsize: [00E3C0]
  86. day: struct ratio: [0.9962] newsize: [0018B0] oldsize: [0018C8]
  87. day: total = ratio: [0.8729] newsize: [00DC70] oldsize: [00FC88]
  88. night: overlay ratio: [0.8595] newsize: [00C3C0] oldsize: [00E3C0]
  89. night: struct ratio: [0.9962] newsize: [0018B0] oldsize: [0018C8]
  90. night: total = ratio: [0.8729] newsize: [00DC70] oldsize: [00FC88]
  91. ------------------------------------------------------
  92. day: object ratio: [0.9402] newsize: [1009F0] oldsize: [110F10]
  93. night: object ratio: [0.9402] newsize: [1009F0] oldsize: [110F10]
  94. object sizes: [ 0x14320 0xF800 0x137C0 0x1760 ]
  95. sum: [0x38A40] allsize: [0x1009F0]
  96. ------------------------------------------------------
  97. day: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  98. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  99. night: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  100. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  101. -------------------------------------------------
  102. ---------------------------------------------------------
  103. objects pick time: [0.0015ms][14.0839ms]
  104. object trim time: [0.007ms][14.0893ms]
  105. set new actors: [0.19ms][14.2727ms]
  106. pre-checking object size: [0.1917ms][14.2739ms]
  107. exit per-object: [0.2519ms][14.3344ms]
  108. set for size check: [0.4591ms][14.5421ms]
  109. after issizeacceptable: [0.4721ms][14.5544ms]
  110. #######################################################
  111. time to complete randomizing [CuriosityShop]: 22.0053ms
  112. ending timestamp : [01:23:29.769 PM]
  113.  
  114. starting timestamp : [01:23:29.738 PM]
  115. time to read scene enemies: 1.0447ms
  116. time to read scene objects: 1.2027ms
  117. =========================================================================
  118. For Scene: [PathToSnowhead] with fid: 1449, with sid: 0x5B
  119. =========================================================================
  120. time to finish removing unnecessary objects: 9.9925ms
  121. time to generate candidate list: 23.0624ms
  122. time to separate map/time actors: 31.5674ms
  123. time to find matching candidates: 51.1442ms
  124. Loops used for match candidate: 1
  125. ----------
  126. #######################################################
  127. Old Enemy actor:[00] [Keese] was replaced by new enemy: [FFFF][Shabom]
  128. Old Enemy actor:[00] [Keese] was replaced by new enemy: [0002][Shabom]
  129. Old Enemy actor:[01] [Guay] was replaced by new enemy: [0000][Guay]
  130. Old Enemy actor:[01] [Guay] was replaced by new enemy: [0000][Empty]
  131. ---------------------------------------------------------
  132. Height adjustments:
  133. ---------------------------------------------------------
  134. ======( Map 00 )======
  135. day: overlay ratio: [0.9780] newsize: [043DD0] oldsize: [045630]
  136. day: struct ratio: [0.9716] newsize: [004BD0] oldsize: [004E08]
  137. day: total = ratio: [0.9776] newsize: [0489A0] oldsize: [04A438]
  138. night: overlay ratio: [0.9780] newsize: [043DD0] oldsize: [045630]
  139. night: struct ratio: [0.9716] newsize: [004BD0] oldsize: [004E08]
  140. night: total = ratio: [0.9776] newsize: [0489A0] oldsize: [04A438]
  141. ------------------------------------------------------
  142. day: object ratio: [0.9980] newsize: [0FA4A0] oldsize: [0FACA0]
  143. night: object ratio: [0.9980] newsize: [0FA4A0] oldsize: [0FACA0]
  144. object sizes: [ 0xA5A0 0x97C0 0x2AA0 0x10C0 0xB00 0x105D0 0x1F0 0x17B0 0x81C0 ]
  145. sum: [0x324F0] allsize: [0xFA4A0]
  146. ------------------------------------------------------
  147. day: dyna poly delta: [0] newsize: [000028] oldsize: [000028]
  148. day: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  149. night: dyna poly delta: [0] newsize: [000028] oldsize: [000028]
  150. night: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  151. -------------------------------------------------
  152. ======( Map 01 )======
  153. day: overlay ratio: [0.9426] newsize: [017FB0] oldsize: [019710]
  154. day: struct ratio: [0.9306] newsize: [0022FC] oldsize: [002598]
  155. day: total = ratio: [0.9416] newsize: [01A2AC] oldsize: [01BCA8]
  156. night: overlay ratio: [0.9426] newsize: [017FB0] oldsize: [019710]
  157. night: struct ratio: [0.9306] newsize: [0022FC] oldsize: [002598]
  158. night: total = ratio: [0.9416] newsize: [01A2AC] oldsize: [01BCA8]
  159. ------------------------------------------------------
  160. day: object ratio: [0.9981] newsize: [101610] oldsize: [101E10]
  161. night: object ratio: [0.9981] newsize: [101610] oldsize: [101E10]
  162. object sizes: [ 0xA5A0 0x97C0 0x2AA0 0x3A30 0x10C0 0x3E20 0x10D0 0x105D0 0xB00 0x1F0 0x81C0 ]
  163. sum: [0x39660] allsize: [0x101610]
  164. ------------------------------------------------------
  165. day: dyna poly delta: [0] newsize: [000028] oldsize: [000028]
  166. day: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  167. night: dyna poly delta: [0] newsize: [000028] oldsize: [000028]
  168. night: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  169. -------------------------------------------------
  170. ---------------------------------------------------------
  171. objects pick time: [0.009ms][31.5784ms]
  172. object trim time: [0.0157ms][31.585ms]
  173. set new actors: [18.7179ms][50.2924ms]
  174. pre-checking object size: [18.7251ms][50.2944ms]
  175. exit per-object: [18.8826ms][50.4526ms]
  176. set for size check: [19.5607ms][51.1307ms]
  177. after issizeacceptable: [19.5738ms][51.1431ms]
  178. #######################################################
  179. time to complete randomizing [PathToSnowhead]: 51.74ms
  180. ending timestamp : [01:23:29.789 PM]
  181.  
  182. starting timestamp : [01:23:29.802 PM]
  183. time to read scene enemies: 0.2014ms
  184. time to read scene objects: 0.7449ms
  185. =========================================================================
  186. For Scene: [HoneyDarling] with fid: 1158, with sid: 0x11
  187. =========================================================================
  188. time to finish removing unnecessary objects: 0.7648ms
  189. time to generate candidate list: 7.8107ms
  190. time to separate map/time actors: 7.9717ms
  191. time to find matching candidates: 8.068ms
  192. Loops used for match candidate: 1
  193. ----------
  194. #######################################################
  195. ---------------------------------------------------------
  196. Height adjustments:
  197. ---------------------------------------------------------
  198. ======( Map 00 )======
  199. day: overlay ratio: [1.0000] newsize: [006800] oldsize: [006800]
  200. day: struct ratio: [1.0000] newsize: [000AA8] oldsize: [000AA8]
  201. day: total = ratio: [1.0000] newsize: [0072A8] oldsize: [0072A8]
  202. night: overlay ratio: [1.0000] newsize: [006800] oldsize: [006800]
  203. night: struct ratio: [1.0000] newsize: [000AA8] oldsize: [000AA8]
  204. night: total = ratio: [1.0000] newsize: [0072A8] oldsize: [0072A8]
  205. ------------------------------------------------------
  206. day: object ratio: [1.0000] newsize: [0C2D90] oldsize: [0C2D90]
  207. night: object ratio: [1.0000] newsize: [0C2D90] oldsize: [0C2D90]
  208. object sizes: [ 0x3830 0x3250 0xBAE0 ]
  209. sum: [0x12560] allsize: [0xC2D90]
  210. ------------------------------------------------------
  211. day: dyna poly delta: [0] newsize: [00003A] oldsize: [00003A]
  212. day: dyna vert delta: [0] newsize: [000029] oldsize: [000029]
  213. night: dyna poly delta: [0] newsize: [00003A] oldsize: [00003A]
  214. night: dyna vert delta: [0] newsize: [000029] oldsize: [000029]
  215. -------------------------------------------------
  216. ---------------------------------------------------------
  217. objects pick time: [0.0005ms][7.9732ms]
  218. object trim time: [0.003ms][7.9757ms]
  219. set new actors: [0.044ms][8.0168ms]
  220. pre-checking object size: [0.0447ms][8.0174ms]
  221. exit per-object: [0.0492ms][8.0219ms]
  222. set for size check: [0.0895ms][8.0623ms]
  223. after issizeacceptable: [0.0948ms][8.0676ms]
  224. #######################################################
  225. time to complete randomizing [HoneyDarling]: 8.2073ms
  226. ending timestamp : [01:23:29.811 PM]
  227.  
  228. starting timestamp : [01:23:29.811 PM]
  229. time to read scene enemies: 0.7211ms
  230. time to read scene objects: 1.4495ms
  231. =========================================================================
  232. For Scene: [MayorsResidence] with fid: 1160, with sid: 0x12
  233. =========================================================================
  234. time to finish removing unnecessary objects: 2.4127ms
  235. time to generate candidate list: 6.8325ms
  236. time to separate map/time actors: 7.9883ms
  237. time to find matching candidates: 14.2895ms
  238. Loops used for match candidate: 1
  239. ----------
  240. #######################################################
  241. Old Enemy actor:[00] [Secretary] was replaced by new enemy: [FC0C][RegularZora]
  242. Old Enemy actor:[00] [Clock] was replaced by new enemy: [0082][HookshotWallSpot]
  243. ---------------------------------------------------------
  244. Height adjustments:
  245. ---------------------------------------------------------
  246. ======( Map 00 )======
  247. day: overlay ratio: [1.1123] newsize: [00BEB0] oldsize: [00AB70]
  248. day: struct ratio: [1.0105] newsize: [001220] oldsize: [0011F0]
  249. day: total = ratio: [1.1026] newsize: [00D0D0] oldsize: [00BD60]
  250. night: overlay ratio: [1.1036] newsize: [00CD20] oldsize: [00B9E0]
  251. night: struct ratio: [1.0097] newsize: [00137C] oldsize: [00134C]
  252. night: total = ratio: [1.0947] newsize: [00E09C] oldsize: [00CD2C]
  253. ------------------------------------------------------
  254. day: object ratio: [0.9451] newsize: [120B60] oldsize: [1317B0]
  255. night: object ratio: [0.9451] newsize: [120B60] oldsize: [1317B0]
  256. object sizes: [ 0xD340 0xC050 0xC890 0xDBF0 0xDC90 0x1760 0xB510 0x81B0 0x7160 0x420 0x11440 0x16B0 ]
  257. sum: [0x70330] allsize: [0x120B60]
  258. ------------------------------------------------------
  259. day: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  260. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  261. night: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  262. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  263. -------------------------------------------------
  264. ======( Map 01 )======
  265. day: overlay ratio: [1.0000] newsize: [006830] oldsize: [006830]
  266. day: struct ratio: [1.0000] newsize: [001268] oldsize: [001268]
  267. day: total = ratio: [1.0000] newsize: [007A98] oldsize: [007A98]
  268. night: overlay ratio: [1.0000] newsize: [0076A0] oldsize: [0076A0]
  269. night: struct ratio: [1.0000] newsize: [0013C4] oldsize: [0013C4]
  270. night: total = ratio: [1.0000] newsize: [008A64] oldsize: [008A64]
  271. ------------------------------------------------------
  272. day: object ratio: [0.9433] newsize: [10F720] oldsize: [11FC40]
  273. night: object ratio: [0.9433] newsize: [10F720] oldsize: [11FC40]
  274. object sizes: [ 0xD340 0xC050 0xC890 0xDBF0 0xDC90 0x1760 0xB510 0x81B0 0x7160 0x420 0x16B0 ]
  275. sum: [0x5EEF0] allsize: [0x10F720]
  276. ------------------------------------------------------
  277. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  278. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  279. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  280. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  281. -------------------------------------------------
  282. ======( Map 02 )======
  283. day: overlay ratio: [1.0000] newsize: [00BA10] oldsize: [00BA10]
  284. day: struct ratio: [1.0000] newsize: [000FC8] oldsize: [000FC8]
  285. day: total = ratio: [1.0000] newsize: [00C9D8] oldsize: [00C9D8]
  286. night: overlay ratio: [1.0000] newsize: [009CD0] oldsize: [009CD0]
  287. night: struct ratio: [1.0000] newsize: [000CFC] oldsize: [000CFC]
  288. night: total = ratio: [1.0000] newsize: [00A9CC] oldsize: [00A9CC]
  289. ------------------------------------------------------
  290. day: object ratio: [0.9433] newsize: [10F720] oldsize: [11FC40]
  291. night: object ratio: [0.9433] newsize: [10F720] oldsize: [11FC40]
  292. object sizes: [ 0xD340 0xC050 0xC890 0xDBF0 0xDC90 0x1760 0xB510 0x81B0 0x7160 0x420 0x16B0 ]
  293. sum: [0x5EEF0] allsize: [0x10F720]
  294. ------------------------------------------------------
  295. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  296. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  297. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  298. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  299. -------------------------------------------------
  300. ======( Map 03 )======
  301. day: overlay ratio: [1.0000] newsize: [003410] oldsize: [003410]
  302. day: struct ratio: [1.0000] newsize: [000540] oldsize: [000540]
  303. day: total = ratio: [1.0000] newsize: [003950] oldsize: [003950]
  304. night: overlay ratio: [1.0000] newsize: [003410] oldsize: [003410]
  305. night: struct ratio: [1.0000] newsize: [000540] oldsize: [000540]
  306. night: total = ratio: [1.0000] newsize: [003950] oldsize: [003950]
  307. ------------------------------------------------------
  308. day: object ratio: [1.0000] newsize: [0F37A0] oldsize: [0F37A0]
  309. night: object ratio: [1.0000] newsize: [0F37A0] oldsize: [0F37A0]
  310. object sizes: [ 0xD340 0xC050 0xC890 0xDBF0 0xDC90 0x420 0x16B0 ]
  311. sum: [0x42F70] allsize: [0xF37A0]
  312. ------------------------------------------------------
  313. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  314. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  315. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  316. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  317. -------------------------------------------------
  318. ---------------------------------------------------------
  319. objects pick time: [0.0091ms][8ms]
  320. object trim time: [0.0348ms][8.026ms]
  321. set new actors: [5.5265ms][13.5189ms]
  322. pre-checking object size: [5.5298ms][13.5206ms]
  323. exit per-object: [5.6668ms][13.6582ms]
  324. set for size check: [6.2469ms][14.2383ms]
  325. after issizeacceptable: [6.2976ms][14.2886ms]
  326. #######################################################
  327. time to complete randomizing [MayorsResidence]: 14.8176ms
  328. ending timestamp : [01:23:29.826 PM]
  329.  
  330. starting timestamp : [01:23:29.769 PM]
  331. time to read scene enemies: 0.7586ms
  332. time to read scene objects: 1.1059ms
  333. =========================================================================
  334. For Scene: [RanchBuildings] with fid: 1154, with sid: 0x10
  335. =========================================================================
  336. time to finish removing unnecessary objects: 26.6785ms
  337. time to generate candidate list: 55.7494ms
  338. time to separate map/time actors: 56.856ms
  339. time to find matching candidates: 68.8079ms
  340. Loops used for match candidate: 1
  341. ----------
  342. #######################################################
  343. Old Enemy actor:[00] [FriendlyCucco] was replaced by new enemy: [0000][Snapper]
  344. Old Enemy actor:[02] [AnjusMother] was replaced by new enemy: [0000][StockpotBell]
  345. ---------------------------------------------------------
  346. Height adjustments:
  347. ---------------------------------------------------------
  348. ======( Map 00 )======
  349. day: overlay ratio: [0.9901] newsize: [013850] oldsize: [013B70]
  350. day: struct ratio: [0.9024] newsize: [0026B8] oldsize: [002AE8]
  351. day: total = ratio: [0.9796] newsize: [015F08] oldsize: [016658]
  352. night: overlay ratio: [0.9932] newsize: [01CB10] oldsize: [01CE30]
  353. night: struct ratio: [0.9038] newsize: [002754] oldsize: [002B84]
  354. night: total = ratio: [0.9855] newsize: [01F264] oldsize: [01F9B4]
  355. ------------------------------------------------------
  356. day: object ratio: [1.0218] newsize: [111230] oldsize: [10B520]
  357. night: object ratio: [1.0218] newsize: [111230] oldsize: [10B520]
  358. object sizes: [ 0x16730 0x2C90 0x1B780 0x4EB0 0x1B00 0x1B00 0x2640 0x8250 0x1A00 ]
  359. sum: [0x49280] allsize: [0x111230]
  360. ------------------------------------------------------
  361. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  362. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  363. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  364. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  365. -------------------------------------------------
  366. ======( Map 01 )======
  367. day: overlay ratio: [1.0000] newsize: [004330] oldsize: [004330]
  368. day: struct ratio: [1.0000] newsize: [000EE8] oldsize: [000EE8]
  369. day: total = ratio: [1.0000] newsize: [005218] oldsize: [005218]
  370. night: overlay ratio: [1.0000] newsize: [00CA20] oldsize: [00CA20]
  371. night: struct ratio: [1.0000] newsize: [001930] oldsize: [001930]
  372. night: total = ratio: [1.0000] newsize: [00E350] oldsize: [00E350]
  373. ------------------------------------------------------
  374. day: object ratio: [0.9924] newsize: [131F40] oldsize: [1344D0]
  375. night: object ratio: [0.9924] newsize: [131F40] oldsize: [1344D0]
  376. object sizes: [ 0x16730 0x8100 0x2C90 0x2A60 0x13E30 0x1B780 0x1BE0 0x8C50 0x2640 0x8250 0x1A00 ]
  377. sum: [0x69F90] allsize: [0x131F40]
  378. ------------------------------------------------------
  379. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  380. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  381. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  382. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  383. -------------------------------------------------
  384. ======( Map 02 )======
  385. day: overlay ratio: [0.9415] newsize: [00B8F0] oldsize: [00C470]
  386. day: struct ratio: [0.9285] newsize: [000B28] oldsize: [000C04]
  387. day: total = ratio: [0.9407] newsize: [00C418] oldsize: [00D074]
  388. night: overlay ratio: [0.9581] newsize: [0106C0] oldsize: [011240]
  389. night: struct ratio: [0.9519] newsize: [001104] oldsize: [0011E0]
  390. night: total = ratio: [0.9577] newsize: [0117C4] oldsize: [012420]
  391. ------------------------------------------------------
  392. day: object ratio: [0.9924] newsize: [131F40] oldsize: [1344D0]
  393. night: object ratio: [0.9924] newsize: [131F40] oldsize: [1344D0]
  394. object sizes: [ 0x16730 0x8100 0x2C90 0x2A60 0x13E30 0x1B780 0x1BE0 0x8C50 0x2640 0x8250 0x1A00 ]
  395. sum: [0x69F90] allsize: [0x131F40]
  396. ------------------------------------------------------
  397. day: dyna poly delta: [33] newsize: [000021] oldsize: [000000]
  398. day: dyna vert delta: [20] newsize: [000014] oldsize: [000000]
  399. night: dyna poly delta: [33] newsize: [000021] oldsize: [000000]
  400. night: dyna vert delta: [20] newsize: [000014] oldsize: [000000]
  401. -------------------------------------------------
  402. ---------------------------------------------------------
  403. objects pick time: [0.0803ms][56.9383ms]
  404. object trim time: [0.0864ms][56.9444ms]
  405. set new actors: [11.3206ms][68.1797ms]
  406. pre-checking object size: [11.323ms][68.1809ms]
  407. exit per-object: [11.4076ms][68.2659ms]
  408. set for size check: [11.9331ms][68.7916ms]
  409. after issizeacceptable: [11.9492ms][68.8073ms]
  410. #######################################################
  411. time to complete randomizing [RanchBuildings]: 72.5291ms
  412. ending timestamp : [01:23:29.841 PM]
  413.  
  414. starting timestamp : [01:23:29.738 PM]
  415. time to read scene enemies: 7.2926ms
  416. time to read scene objects: 8.0826ms
  417. =========================================================================
  418. For Scene: [OceanSpiderHouse] with fid: 1291, with sid: 0x28
  419. =========================================================================
  420. time to finish removing unnecessary objects: 15.7127ms
  421. time to generate candidate list: 65.0177ms
  422. time to separate map/time actors: 72.3625ms
  423. time to find matching candidates: 99.3717ms
  424. Loops used for match candidate: 1
  425. ----------
  426. #######################################################
  427. Old Enemy actor:[02] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  428. Old Enemy actor:[02] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  429. Old Enemy actor:[03] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  430. Old Enemy actor:[03] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  431. Old Enemy actor:[03] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  432. Old Enemy actor:[03] [StalchildHintGiver] was replaced by new enemy: [0000][BeanSeller]
  433. Old Enemy actor:[04] [SkullTulla] was replaced by new enemy: [FF02][IceCavernStelagtite]
  434. Old Enemy actor:[05] [SkullTulla] was replaced by new enemy: [FF01][IceCavernStelagtite]
  435. Old Enemy actor:[05] [Bo] was replaced by new enemy: [FD7F][Monkey]
  436. ---------------------------------------------------------
  437. Height adjustments:
  438. ---------------------------------------------------------
  439. ======( Map 00 )======
  440. day: overlay ratio: [1.0000] newsize: [025740] oldsize: [025740]
  441. day: struct ratio: [1.0000] newsize: [0027F4] oldsize: [0027F4]
  442. day: total = ratio: [1.0000] newsize: [027F34] oldsize: [027F34]
  443. night: overlay ratio: [1.0000] newsize: [025740] oldsize: [025740]
  444. night: struct ratio: [1.0000] newsize: [0027F4] oldsize: [0027F4]
  445. night: total = ratio: [1.0000] newsize: [027F34] oldsize: [027F34]
  446. ------------------------------------------------------
  447. day: object ratio: [1.1001] newsize: [11DF20] oldsize: [103ED0]
  448. night: object ratio: [1.1001] newsize: [11DF20] oldsize: [103ED0]
  449. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x1D530 0x3C90 0x83C0 0x3DD0 0x39C0 0x3210 0x1760 ]
  450. sum: [0x4A470] allsize: [0x11DF20]
  451. ------------------------------------------------------
  452. day: dyna poly delta: [0] newsize: [000027] oldsize: [000027]
  453. day: dyna vert delta: [0] newsize: [00001D] oldsize: [00001D]
  454. night: dyna poly delta: [0] newsize: [000027] oldsize: [000027]
  455. night: dyna vert delta: [0] newsize: [00001D] oldsize: [00001D]
  456. -------------------------------------------------
  457. ======( Map 01 )======
  458. day: overlay ratio: [1.0000] newsize: [037990] oldsize: [037990]
  459. day: struct ratio: [1.0000] newsize: [005BF0] oldsize: [005BF0]
  460. day: total = ratio: [1.0000] newsize: [03D580] oldsize: [03D580]
  461. night: overlay ratio: [1.0000] newsize: [037990] oldsize: [037990]
  462. night: struct ratio: [1.0000] newsize: [005BF0] oldsize: [005BF0]
  463. night: total = ratio: [1.0000] newsize: [03D580] oldsize: [03D580]
  464. ------------------------------------------------------
  465. day: object ratio: [1.1005] newsize: [11CF00] oldsize: [102EB0]
  466. night: object ratio: [1.1005] newsize: [11CF00] oldsize: [102EB0]
  467. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x1D530 0x3C90 0x83C0 0x3DD0 0x5BB0 0x1760 ]
  468. sum: [0x49450] allsize: [0x11CF00]
  469. ------------------------------------------------------
  470. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  471. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  472. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  473. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  474. -------------------------------------------------
  475. ======( Map 02 )======
  476. day: overlay ratio: [0.8838] newsize: [01E990] oldsize: [0229F0]
  477. day: struct ratio: [0.9413] newsize: [003518] oldsize: [003868]
  478. day: total = ratio: [0.8891] newsize: [021EA8] oldsize: [026258]
  479. night: overlay ratio: [0.8838] newsize: [01E990] oldsize: [0229F0]
  480. night: struct ratio: [0.9413] newsize: [003518] oldsize: [003868]
  481. night: total = ratio: [0.8891] newsize: [021EA8] oldsize: [026258]
  482. ------------------------------------------------------
  483. day: object ratio: [1.1028] newsize: [117350] oldsize: [0FD300]
  484. night: object ratio: [1.1028] newsize: [117350] oldsize: [0FD300]
  485. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x1D530 0x3C90 0x83C0 0x3DD0 0x1760 ]
  486. sum: [0x438A0] allsize: [0x117350]
  487. ------------------------------------------------------
  488. day: dyna poly delta: [0] newsize: [000050] oldsize: [000050]
  489. day: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  490. night: dyna poly delta: [0] newsize: [000050] oldsize: [000050]
  491. night: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  492. -------------------------------------------------
  493. ======( Map 03 )======
  494. day: overlay ratio: [0.7884] newsize: [01DFB0] oldsize: [026070]
  495. day: struct ratio: [0.8990] newsize: [003AF8] oldsize: [004198]
  496. day: total = ratio: [0.7992] newsize: [021AA8] oldsize: [02A208]
  497. night: overlay ratio: [0.7884] newsize: [01DFB0] oldsize: [026070]
  498. night: struct ratio: [0.8990] newsize: [003AF8] oldsize: [004198]
  499. night: total = ratio: [0.7992] newsize: [021AA8] oldsize: [02A208]
  500. ------------------------------------------------------
  501. day: object ratio: [1.1028] newsize: [117350] oldsize: [0FD300]
  502. night: object ratio: [1.1028] newsize: [117350] oldsize: [0FD300]
  503. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x1D530 0x3C90 0x83C0 0x3DD0 0x1760 ]
  504. sum: [0x438A0] allsize: [0x117350]
  505. ------------------------------------------------------
  506. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  507. day: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  508. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  509. night: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  510. -------------------------------------------------
  511. ======( Map 04 )======
  512. day: overlay ratio: [1.2833] newsize: [002B50] oldsize: [0021C0]
  513. day: struct ratio: [0.5136] newsize: [0003D4] oldsize: [000774]
  514. day: total = ratio: [1.1441] newsize: [002F24] oldsize: [002934]
  515. night: overlay ratio: [1.2833] newsize: [002B50] oldsize: [0021C0]
  516. night: struct ratio: [0.5136] newsize: [0003D4] oldsize: [000774]
  517. night: total = ratio: [1.1441] newsize: [002F24] oldsize: [002934]
  518. ------------------------------------------------------
  519. day: object ratio: [0.9928] newsize: [0FB0E0] oldsize: [0FCDF0]
  520. night: object ratio: [0.9928] newsize: [0FB0E0] oldsize: [0FCDF0]
  521. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x12C0 0x3C90 0x83C0 0x3DD0 0x1760 ]
  522. sum: [0x27630] allsize: [0xFB0E0]
  523. ------------------------------------------------------
  524. day: dyna poly delta: [13] newsize: [000019] oldsize: [00000C]
  525. day: dyna vert delta: [10] newsize: [000012] oldsize: [000008]
  526. night: dyna poly delta: [13] newsize: [000019] oldsize: [00000C]
  527. night: dyna vert delta: [10] newsize: [000012] oldsize: [000008]
  528. -------------------------------------------------
  529. ======( Map 05 )======
  530. day: overlay ratio: [1.1328] newsize: [026C20] oldsize: [022370]
  531. day: struct ratio: [0.9669] newsize: [002CC0] oldsize: [002E48]
  532. day: total = ratio: [1.1198] newsize: [0298E0] oldsize: [0251B8]
  533. night: overlay ratio: [1.1328] newsize: [026C20] oldsize: [022370]
  534. night: struct ratio: [0.9669] newsize: [002CC0] oldsize: [002E48]
  535. night: total = ratio: [1.1198] newsize: [0298E0] oldsize: [0251B8]
  536. ------------------------------------------------------
  537. day: object ratio: [1.1225] newsize: [114840] oldsize: [0F6560]
  538. night: object ratio: [1.1225] newsize: [114840] oldsize: [0F6560]
  539. object sizes: [ 0x14F0 0x5BB0 0x11C0 0x8120 0x26B0 0x23C0 0x1D530 0x3C90 0x83C0 0x12C0 0x1760 ]
  540. sum: [0x40D90] allsize: [0x114840]
  541. ------------------------------------------------------
  542. day: dyna poly delta: [13] newsize: [000033] oldsize: [000026]
  543. day: dyna vert delta: [10] newsize: [000026] oldsize: [00001C]
  544. night: dyna poly delta: [13] newsize: [000033] oldsize: [000026]
  545. night: dyna vert delta: [10] newsize: [000026] oldsize: [00001C]
  546. -------------------------------------------------
  547. ---------------------------------------------------------
  548. objects pick time: [0.0792ms][72.4456ms]
  549. object trim time: [0.0885ms][72.4549ms]
  550. set new actors: [9.0764ms][81.4458ms]
  551. pre-checking object size: [9.0813ms][81.4477ms]
  552. exit per-object: [14.3449ms][86.7138ms]
  553. set for size check: [26.9424ms][99.3102ms]
  554. after issizeacceptable: [27.004ms][99.3708ms]
  555. #######################################################
  556. time to complete randomizing [OceanSpiderHouse]: 104.741ms
  557. ending timestamp : [01:23:29.842 PM]
  558.  
  559. starting timestamp : [01:23:29.738 PM]
  560. time to read scene enemies: 7.0807ms
  561. time to read scene objects: 7.2115ms
  562. =========================================================================
  563. For Scene: [BeneathGraveyard] with fid: 1145, with sid: 0x0C
  564. =========================================================================
  565. time to finish removing unnecessary objects: 21.4663ms
  566. time to generate candidate list: 107.1596ms
  567. time to separate map/time actors: 108.4571ms
  568. time to find matching candidates: 113.6206ms
  569. Loops used for match candidate: 1
  570. ----------
  571. [1][DoorShutter] has flags: [127]
  572. [2][DoorShutter] has flags: [0]
  573. #######################################################
  574. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FF05][Bo]
  575. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FF05][Empty]
  576. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [0102][BadBat]
  577. Old Enemy actor:[02] [IronKnuckle] was replaced by new enemy: [0000][DragonFly]
  578. Old Enemy actor:[03] [Keese] was replaced by new enemy: [0003][Keese]
  579. Old Enemy actor:[03] [Keese] was replaced by new enemy: [8003][Keese]
  580. Old Enemy actor:[03] [Keese] was replaced by new enemy: [8003][Keese]
  581. Old Enemy actor:[03] [Keese] was replaced by new enemy: [8003][Keese]
  582. Old Enemy actor:[03] [Skulltula] was replaced by new enemy: [1301][BigPoe]
  583. Old Enemy actor:[03] [Skulltula] was replaced by new enemy: [FF01][Empty]
  584. Old Enemy actor:[03] [Skulltula] was replaced by new enemy: [7E01][BigPoe]
  585. Old Enemy actor:[04] [IronKnuckle] was replaced by new enemy: [0000][DragonFly]
  586. ---------------------------------------------------------
  587. Height adjustments:
  588. + adjusted height of actor [DragonFly] by [150]
  589. - lowered height of actor [BigPoe] by [99] from ceiling to fly
  590. - lowered height of actor [BigPoe] by [99] from ceiling to fly
  591. + adjusted height of actor [DragonFly] by [150]
  592. +++ [10][BigPoe] had switch flags modified to [126] +++
  593. ---------------------------------------------------------
  594. ======( Map 00 )======
  595. day: overlay ratio: [0.7397] newsize: [009F50] oldsize: [00D760]
  596. day: struct ratio: [0.2978] newsize: [000B4C] oldsize: [0025F0]
  597. day: total = ratio: [0.6735] newsize: [00AA9C] oldsize: [00FD50]
  598. night: overlay ratio: [0.7397] newsize: [009F50] oldsize: [00D760]
  599. night: struct ratio: [0.2978] newsize: [000B4C] oldsize: [0025F0]
  600. night: total = ratio: [0.6735] newsize: [00AA9C] oldsize: [00FD50]
  601. ------------------------------------------------------
  602. day: object ratio: [0.9839] newsize: [0EEF60] oldsize: [0F2DF0]
  603. night: object ratio: [0.9839] newsize: [0EEF60] oldsize: [0F2DF0]
  604. object sizes: [ 0x7840 0x19F0 0xCA0 0x8120 0x3C90 0x510 0x18C0 0x5C20 0x9940 ]
  605. sum: [0x26FB0] allsize: [0xEEF60]
  606. ------------------------------------------------------
  607. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  608. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  609. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  610. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  611. -------------------------------------------------
  612. ======( Map 01 )======
  613. day: overlay ratio: [1.0000] newsize: [00CCF0] oldsize: [00CCF0]
  614. day: struct ratio: [1.0000] newsize: [000EB0] oldsize: [000EB0]
  615. day: total = ratio: [1.0000] newsize: [00DBA0] oldsize: [00DBA0]
  616. night: overlay ratio: [1.0000] newsize: [00CCF0] oldsize: [00CCF0]
  617. night: struct ratio: [1.0000] newsize: [000EB0] oldsize: [000EB0]
  618. night: total = ratio: [1.0000] newsize: [00DBA0] oldsize: [00DBA0]
  619. ------------------------------------------------------
  620. day: object ratio: [0.9832] newsize: [0E5620] oldsize: [0E94B0]
  621. night: object ratio: [0.9832] newsize: [0E5620] oldsize: [0E94B0]
  622. object sizes: [ 0x7840 0x19F0 0xCA0 0x8120 0x3C90 0x510 0x18C0 0x5C20 ]
  623. sum: [0x1D670] allsize: [0xE5620]
  624. ------------------------------------------------------
  625. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  626. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  627. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  628. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  629. -------------------------------------------------
  630. ======( Map 02 )======
  631. day: overlay ratio: [1.0302] newsize: [005320] oldsize: [0050B0]
  632. day: struct ratio: [2.4516] newsize: [001E74] oldsize: [000C6C]
  633. day: total = ratio: [1.2198] newsize: [007194] oldsize: [005D1C]
  634. night: overlay ratio: [1.0302] newsize: [005320] oldsize: [0050B0]
  635. night: struct ratio: [2.4516] newsize: [001E74] oldsize: [000C6C]
  636. night: total = ratio: [1.2198] newsize: [007194] oldsize: [005D1C]
  637. ------------------------------------------------------
  638. day: object ratio: [0.9422] newsize: [0E8B40] oldsize: [0F6F90]
  639. night: object ratio: [0.9422] newsize: [0E8B40] oldsize: [0F6F90]
  640. object sizes: [ 0x7840 0x19F0 0xCA0 0x8120 0x5260 0x9940 ]
  641. sum: [0x20B90] allsize: [0xE8B40]
  642. ------------------------------------------------------
  643. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  644. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  645. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  646. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  647. -------------------------------------------------
  648. ======( Map 03 )======
  649. day: overlay ratio: [1.0066] newsize: [01DE70] oldsize: [01DB50]
  650. day: struct ratio: [0.7935] newsize: [0021A0] oldsize: [002A60]
  651. day: total = ratio: [0.9891] newsize: [020010] oldsize: [0205B0]
  652. night: overlay ratio: [1.0066] newsize: [01DE70] oldsize: [01DB50]
  653. night: struct ratio: [0.7935] newsize: [0021A0] oldsize: [002A60]
  654. night: total = ratio: [0.9891] newsize: [020010] oldsize: [0205B0]
  655. ------------------------------------------------------
  656. day: object ratio: [0.9835] newsize: [0E92B0] oldsize: [0ED140]
  657. night: object ratio: [0.9835] newsize: [0E92B0] oldsize: [0ED140]
  658. object sizes: [ 0x7840 0x19F0 0xCA0 0x8120 0x3C90 0x510 0x18C0 0x5C20 0x3C90 ]
  659. sum: [0x21300] allsize: [0xE92B0]
  660. ------------------------------------------------------
  661. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  662. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  663. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  664. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  665. -------------------------------------------------
  666. ======( Map 04 )======
  667. day: overlay ratio: [1.0256] newsize: [0061D0] oldsize: [005F60]
  668. day: struct ratio: [2.1752] newsize: [002160] oldsize: [000F58]
  669. day: total = ratio: [1.1849] newsize: [008330] oldsize: [006EB8]
  670. night: overlay ratio: [1.0256] newsize: [0061D0] oldsize: [005F60]
  671. night: struct ratio: [2.1752] newsize: [002160] oldsize: [000F58]
  672. night: total = ratio: [1.1849] newsize: [008330] oldsize: [006EB8]
  673. ------------------------------------------------------
  674. day: object ratio: [0.9399] newsize: [0DF200] oldsize: [0ED650]
  675. night: object ratio: [0.9399] newsize: [0DF200] oldsize: [0ED650]
  676. object sizes: [ 0x7840 0x19F0 0xCA0 0x8120 0x5260 ]
  677. sum: [0x17250] allsize: [0xDF200]
  678. ------------------------------------------------------
  679. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  680. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  681. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  682. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  683. -------------------------------------------------
  684. ---------------------------------------------------------
  685. objects pick time: [0.0663ms][108.5255ms]
  686. object trim time: [0.0746ms][108.5337ms]
  687. set new actors: [3.9809ms][112.4416ms]
  688. pre-checking object size: [3.9841ms][112.4432ms]
  689. exit per-object: [4.2641ms][112.7239ms]
  690. set for size check: [5.1206ms][113.5801ms]
  691. after issizeacceptable: [5.1607ms][113.6199ms]
  692. #######################################################
  693. time to complete randomizing [BeneathGraveyard]: 119.2483ms
  694. ending timestamp : [01:23:29.857 PM]
  695.  
  696. starting timestamp : [01:23:29.738 PM]
  697. time to read scene enemies: 8.2364ms
  698. time to read scene objects: 8.5769ms
  699. =========================================================================
  700. For Scene: [SouthernSwamp] with fid: 1358, with sid: 0x45
  701. =========================================================================
  702. time to finish removing unnecessary objects: 30.9001ms
  703. time to generate candidate list: 87.7302ms
  704. time to separate map/time actors: 103.5149ms
  705. time to find matching candidates: 118.1359ms
  706. Loops used for match candidate: 1
  707. ----------
  708. #######################################################
  709. Old Enemy actor:[00] [Octarok] was replaced by new enemy: [0FFE][Raft]
  710. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [7000][GrottoHole]
  711. Old Enemy actor:[00] [DekuBabaWithered] was replaced by new enemy: [FE01][Grog]
  712. Old Enemy actor:[00] [Monkey(Near Road)] was replaced by new enemy: [807D][SoftSoilAndBeans]
  713. Old Enemy actor:[00] [Monkey(Near Road)] was replaced by new enemy: [407C][SoftSoilAndBeans]
  714. Old Enemy actor:[00] [Monkey(Near Road)] was replaced by new enemy: [807B][SoftSoilAndBeans]
  715. Old Enemy actor:[00] [HoneyComb] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  716. Old Enemy actor:[00] [DekuBabaWithered] was replaced by new enemy: [0000][Grog]
  717. Old Enemy actor:[01] [DragonFly] was replaced by new enemy: [0003][DragonFly]
  718. Old Enemy actor:[01] [DragonFly] was replaced by new enemy: [0000][DragonFly]
  719. Old Enemy actor:[01] [Monkey(Palace Entrance)] was replaced by new enemy: [0000][Snapper]
  720. Old Enemy actor:[02] [DekuBaba] was replaced by new enemy: [FE01][Grog]
  721. Old Enemy actor:[02] [DekuBabaWithered] was replaced by new enemy: [0000][Grog]
  722. Old Enemy actor:[02] [Monkey] was replaced by new enemy: [0002][Shabom]
  723. Old Enemy actor:[02] [Monkey] was replaced by new enemy: [FFFF][Shabom]
  724. Old Enemy actor:[02] [Monkey] was replaced by new enemy: [FFFF][Empty]
  725. ---------------------------------------------------------
  726. Height adjustments:
  727. - lowered height of actor [CursedSwampSpiderhouseMan] by [71] from ceiling to fly
  728. +++ [0][Raft] had switch flags modified to [126] +++
  729. +++ [3][SoftSoilAndBeans] had switch flags modified to [125] +++
  730. +++ [4][SoftSoilAndBeans] had switch flags modified to [124] +++
  731. +++ [5][SoftSoilAndBeans] had switch flags modified to [123] +++
  732. ---------------------------------------------------------
  733. ======( Map 00 )======
  734. day: overlay ratio: [0.9603] newsize: [0378A0] oldsize: [039D60]
  735. day: struct ratio: [1.1105] newsize: [006C84] oldsize: [0061B8]
  736. day: total = ratio: [0.9746] newsize: [03E524] oldsize: [03FF18]
  737. night: overlay ratio: [0.9603] newsize: [0378A0] oldsize: [039D60]
  738. night: struct ratio: [1.1105] newsize: [006C84] oldsize: [0061B8]
  739. night: total = ratio: [0.9746] newsize: [03E524] oldsize: [03FF18]
  740. ------------------------------------------------------
  741. day: object ratio: [1.0096] newsize: [138240] oldsize: [1352E0]
  742. night: object ratio: [1.0096] newsize: [138240] oldsize: [1352E0]
  743. object sizes: [ 0x2910 0x6BD0 0x26A0 0x5260 0xA50 0xFF00 0x26B0 0x17B0 0x4A70 0xB550 0x3E20 0x14D0 0x1660 0x3C90 0x3440 0x6D90 0xB2D0 0x1F0 0x1AE0 0x19F0 0x105D0 0x1040 0x6270 0x380 ]
  744. sum: [0x70290] allsize: [0x138240]
  745. ------------------------------------------------------
  746. day: dyna poly delta: [12] newsize: [000103] oldsize: [0000F7]
  747. day: dyna vert delta: [8] newsize: [0000AB] oldsize: [0000A3]
  748. night: dyna poly delta: [12] newsize: [000103] oldsize: [0000F7]
  749. night: dyna vert delta: [8] newsize: [0000AB] oldsize: [0000A3]
  750. -------------------------------------------------
  751. ======( Map 01 )======
  752. day: overlay ratio: [1.0000] newsize: [027090] oldsize: [027090]
  753. day: struct ratio: [1.0000] newsize: [007AA4] oldsize: [007AA4]
  754. day: total = ratio: [1.0000] newsize: [02EB34] oldsize: [02EB34]
  755. night: overlay ratio: [1.0000] newsize: [027090] oldsize: [027090]
  756. night: struct ratio: [1.0000] newsize: [007AA4] oldsize: [007AA4]
  757. night: total = ratio: [1.0000] newsize: [02EB34] oldsize: [02EB34]
  758. ------------------------------------------------------
  759. day: object ratio: [1.0096] newsize: [138240] oldsize: [1352E0]
  760. night: object ratio: [1.0096] newsize: [138240] oldsize: [1352E0]
  761. object sizes: [ 0x2910 0x6BD0 0x26A0 0x5260 0xA50 0xFF00 0x26B0 0x17B0 0x4A70 0xB550 0x3E20 0x14D0 0x1660 0x3C90 0x3440 0x6D90 0xB2D0 0x1F0 0x1AE0 0x19F0 0x105D0 0x1040 0x6270 0x380 ]
  762. sum: [0x70290] allsize: [0x138240]
  763. ------------------------------------------------------
  764. day: dyna poly delta: [0] newsize: [0000D5] oldsize: [0000D5]
  765. day: dyna vert delta: [0] newsize: [00008F] oldsize: [00008F]
  766. night: dyna poly delta: [0] newsize: [0000D5] oldsize: [0000D5]
  767. night: dyna vert delta: [0] newsize: [00008F] oldsize: [00008F]
  768. -------------------------------------------------
  769. ======( Map 02 )======
  770. day: overlay ratio: [0.6519] newsize: [022BA0] oldsize: [035460]
  771. day: struct ratio: [0.8520] newsize: [002708] oldsize: [002DD0]
  772. day: total = ratio: [0.6621] newsize: [0252A8] oldsize: [038230]
  773. night: overlay ratio: [0.6519] newsize: [022BA0] oldsize: [035460]
  774. night: struct ratio: [0.8520] newsize: [002708] oldsize: [002DD0]
  775. night: total = ratio: [0.6621] newsize: [0252A8] oldsize: [038230]
  776. ------------------------------------------------------
  777. day: object ratio: [0.9366] newsize: [1376E0] oldsize: [14C820]
  778. night: object ratio: [0.9366] newsize: [1376E0] oldsize: [14C820]
  779. object sizes: [ 0x2910 0x6BD0 0x10C0 0x5260 0xA50 0xFF00 0x26B0 0x17B0 0x4A70 0xB550 0x3E20 0x14D0 0x1660 0x3C90 0x3440 0x6D90 0xB2D0 0x1F0 0x1AE0 0x19F0 0x105D0 0x1040 0x6270 0xA80 0x380 ]
  780. sum: [0x6F730] allsize: [0x1376E0]
  781. ------------------------------------------------------
  782. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  783. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  784. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  785. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  786. -------------------------------------------------
  787. ---------------------------------------------------------
  788. objects pick time: [1.5911ms][105.1101ms]
  789. object trim time: [1.6017ms][105.1195ms]
  790. set new actors: [5.7573ms][109.2758ms]
  791. pre-checking object size: [5.7591ms][109.2768ms]
  792. exit per-object: [9.1455ms][112.6648ms]
  793. set for size check: [14.5648ms][118.0839ms]
  794. after issizeacceptable: [14.617ms][118.1349ms]
  795. #######################################################
  796. time to complete randomizing [SouthernSwamp]: 126.7708ms
  797. ending timestamp : [01:23:29.864 PM]
  798.  
  799. starting timestamp : [01:23:29.738 PM]
  800. time to read scene enemies: 6.7841ms
  801. time to read scene objects: 6.8974ms
  802. =========================================================================
  803. For Scene: [SPOT00] with fid: 1520, with sid: 0x08
  804. =========================================================================
  805. time to finish removing unnecessary objects: 16.285ms
  806. time to generate candidate list: 99.1012ms
  807. time to separate map/time actors: 104.1949ms
  808. time to find matching candidates: 118.2448ms
  809. Loops used for match candidate: 1
  810. ----------
  811. #######################################################
  812. Old Enemy actor:[01] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  813. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0000][CutscenePirate]
  814. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0000][CutscenePirate]
  815. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0003][CutscenePirate]
  816. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0001][CutscenePirate]
  817. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0003][CutscenePirate]
  818. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  819. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  820. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  821. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  822. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0001][CutscenePirate]
  823. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  824. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0000][CutscenePirate]
  825. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0002][CutscenePirate]
  826. Old Enemy actor:[02] [HallucinationScrub] was replaced by new enemy: [0003][CutscenePirate]
  827. Old Enemy actor:[04] [Evan] was replaced by new enemy: [07E5][GibdoWell]
  828. Old Enemy actor:[04] [Tijo] was replaced by new enemy: [0077][DarmaniGrave]
  829. Old Enemy actor:[04] [Evan] was replaced by new enemy: [07D3][GibdoWell]
  830. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC08][RegularZora]
  831. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC0C][RegularZora]
  832. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC10][RegularZora]
  833. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC0C][RegularZora]
  834. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FF20][RegularIceBlock]
  835. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [7E00][MuteZora]
  836. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC06][RegularZora]
  837. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [0002][InvisibleRupee]
  838. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [0003][InvisibleRupee]
  839. Old Enemy actor:[05] [GoGoron] was replaced by new enemy: [FC0C][RegularZora]
  840. ---------------------------------------------------------
  841. Height adjustments:
  842. +++ [15][GibdoWell] had switch flags modified to [126] +++
  843. +++ [17][GibdoWell] had switch flags modified to [125] +++
  844. ---------------------------------------------------------
  845. ======( Map 00 )======
  846. day: overlay ratio: [1.0000] newsize: [01C300] oldsize: [01C300]
  847. day: struct ratio: [1.0000] newsize: [001CC8] oldsize: [001CC8]
  848. day: total = ratio: [1.0000] newsize: [01DFC8] oldsize: [01DFC8]
  849. night: overlay ratio: [1.0000] newsize: [01C300] oldsize: [01C300]
  850. night: struct ratio: [1.0000] newsize: [001CC8] oldsize: [001CC8]
  851. night: total = ratio: [1.0000] newsize: [01DFC8] oldsize: [01DFC8]
  852. ------------------------------------------------------
  853. day: object ratio: [1.0000] newsize: [138E70] oldsize: [138E70]
  854. night: object ratio: [1.0000] newsize: [138E70] oldsize: [138E70]
  855. object sizes: [ 0xD330 0x1D3E0 0xE4F0 0x3A910 0x15130 ]
  856. sum: [0x88640] allsize: [0x138E70]
  857. ------------------------------------------------------
  858. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  859. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  860. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  861. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  862. -------------------------------------------------
  863. ======( Map 01 )======
  864. day: overlay ratio: [1.0038] newsize: [001050] oldsize: [001040]
  865. day: struct ratio: [1.0592] newsize: [0002CC] oldsize: [0002A4]
  866. day: total = ratio: [1.0116] newsize: [00131C] oldsize: [0012E4]
  867. night: overlay ratio: [1.0038] newsize: [001050] oldsize: [001040]
  868. night: struct ratio: [1.0592] newsize: [0002CC] oldsize: [0002A4]
  869. night: total = ratio: [1.0116] newsize: [00131C] oldsize: [0012E4]
  870. ------------------------------------------------------
  871. day: object ratio: [1.0480] newsize: [0BCA10] oldsize: [0B3FC0]
  872. night: object ratio: [1.0480] newsize: [0BCA10] oldsize: [0B3FC0]
  873. object sizes: [ 0xC1E0 ]
  874. sum: [0xC1E0] allsize: [0xBCA10]
  875. ------------------------------------------------------
  876. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  877. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  878. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  879. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  880. -------------------------------------------------
  881. ======( Map 02 )======
  882. day: overlay ratio: [1.0038] newsize: [00E8C0] oldsize: [00E7E0]
  883. day: struct ratio: [1.0566] newsize: [0028D8] oldsize: [0026A8]
  884. day: total = ratio: [1.0113] newsize: [011198] oldsize: [010E88]
  885. night: overlay ratio: [1.0038] newsize: [00E8C0] oldsize: [00E7E0]
  886. night: struct ratio: [1.0566] newsize: [0028D8] oldsize: [0026A8]
  887. night: total = ratio: [1.0113] newsize: [011198] oldsize: [010E88]
  888. ------------------------------------------------------
  889. day: object ratio: [1.0447] newsize: [0C9D40] oldsize: [0C12F0]
  890. night: object ratio: [1.0447] newsize: [0C9D40] oldsize: [0C12F0]
  891. object sizes: [ 0xD330 0xC1E0 ]
  892. sum: [0x19510] allsize: [0xC9D40]
  893. ------------------------------------------------------
  894. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  895. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  896. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  897. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  898. -------------------------------------------------
  899. ======( Map 03 )======
  900. day: overlay ratio: [1.0000] newsize: [00F320] oldsize: [00F320]
  901. day: struct ratio: [1.0000] newsize: [000860] oldsize: [000860]
  902. day: total = ratio: [1.0000] newsize: [00FB80] oldsize: [00FB80]
  903. night: overlay ratio: [1.0000] newsize: [00F320] oldsize: [00F320]
  904. night: struct ratio: [1.0000] newsize: [000860] oldsize: [000860]
  905. night: total = ratio: [1.0000] newsize: [00FB80] oldsize: [00FB80]
  906. ------------------------------------------------------
  907. day: object ratio: [1.0000] newsize: [0F0FB0] oldsize: [0F0FB0]
  908. night: object ratio: [1.0000] newsize: [0F0FB0] oldsize: [0F0FB0]
  909. object sizes: [ 0xD330 0x24F60 0xE4F0 ]
  910. sum: [0x40780] allsize: [0xF0FB0]
  911. ------------------------------------------------------
  912. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  913. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  914. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  915. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  916. -------------------------------------------------
  917. ======( Map 04 )======
  918. day: overlay ratio: [1.0824] newsize: [010C60] oldsize: [00F7F0]
  919. day: struct ratio: [1.0387] newsize: [00204C] oldsize: [001F18]
  920. day: total = ratio: [1.0776] newsize: [012CAC] oldsize: [011708]
  921. night: overlay ratio: [1.0824] newsize: [010C60] oldsize: [00F7F0]
  922. night: struct ratio: [1.0387] newsize: [00204C] oldsize: [001F18]
  923. night: total = ratio: [1.0776] newsize: [012CAC] oldsize: [011708]
  924. ------------------------------------------------------
  925. day: object ratio: [0.9514] newsize: [117B40] oldsize: [126010]
  926. night: object ratio: [0.9514] newsize: [117B40] oldsize: [126010]
  927. object sizes: [ 0x29180 0x11160 0x12180 0x3D00 0x16270 0xF40 ]
  928. sum: [0x67310] allsize: [0x117B40]
  929. ------------------------------------------------------
  930. day: dyna poly delta: [10] newsize: [00000A] oldsize: [000000]
  931. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  932. night: dyna poly delta: [10] newsize: [00000A] oldsize: [000000]
  933. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  934. -------------------------------------------------
  935. ======( Map 05 )======
  936. day: overlay ratio: [0.4401] newsize: [01A9C0] oldsize: [03C770]
  937. day: struct ratio: [0.2595] newsize: [001EB0] oldsize: [007640]
  938. day: total = ratio: [0.4204] newsize: [01C870] oldsize: [043DB0]
  939. night: overlay ratio: [0.4401] newsize: [01A9C0] oldsize: [03C770]
  940. night: struct ratio: [0.2595] newsize: [001EB0] oldsize: [007640]
  941. night: total = ratio: [0.4204] newsize: [01C870] oldsize: [043DB0]
  942. ------------------------------------------------------
  943. day: object ratio: [0.9840] newsize: [0DC860] oldsize: [0E01B0]
  944. night: object ratio: [0.9840] newsize: [0DC860] oldsize: [0E01B0]
  945. object sizes: [ 0x100E0 0x11440 0x7780 0x3390 ]
  946. sum: [0x2C030] allsize: [0xDC860]
  947. ------------------------------------------------------
  948. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  949. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  950. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  951. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  952. -------------------------------------------------
  953. ======( Map 06 )======
  954. day: overlay ratio: [1.0000] newsize: [001EE0] oldsize: [001EE0]
  955. day: struct ratio: [1.0000] newsize: [003504] oldsize: [003504]
  956. day: total = ratio: [1.0000] newsize: [0053E4] oldsize: [0053E4]
  957. night: overlay ratio: [1.0000] newsize: [001EE0] oldsize: [001EE0]
  958. night: struct ratio: [1.0000] newsize: [003504] oldsize: [003504]
  959. night: total = ratio: [1.0000] newsize: [0053E4] oldsize: [0053E4]
  960. ------------------------------------------------------
  961. day: object ratio: [1.0000] newsize: [0CD0F0] oldsize: [0CD0F0]
  962. night: object ratio: [1.0000] newsize: [0CD0F0] oldsize: [0CD0F0]
  963. object sizes: [ 0x1C8C0 ]
  964. sum: [0x1C8C0] allsize: [0xCD0F0]
  965. ------------------------------------------------------
  966. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  967. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  968. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  969. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  970. -------------------------------------------------
  971. ======( Map 07 )======
  972. day: overlay ratio: [1.0000] newsize: [0059D0] oldsize: [0059D0]
  973. day: struct ratio: [1.0000] newsize: [00072C] oldsize: [00072C]
  974. day: total = ratio: [1.0000] newsize: [0060FC] oldsize: [0060FC]
  975. night: overlay ratio: [1.0000] newsize: [0059D0] oldsize: [0059D0]
  976. night: struct ratio: [1.0000] newsize: [00072C] oldsize: [00072C]
  977. night: total = ratio: [1.0000] newsize: [0060FC] oldsize: [0060FC]
  978. ------------------------------------------------------
  979. day: object ratio: [1.0000] newsize: [0DD170] oldsize: [0DD170]
  980. night: object ratio: [1.0000] newsize: [0DD170] oldsize: [0DD170]
  981. object sizes: [ 0x11720 0x1B220 ]
  982. sum: [0x2C940] allsize: [0xDD170]
  983. ------------------------------------------------------
  984. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  985. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  986. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  987. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  988. -------------------------------------------------
  989. ======( Map 08 )======
  990. day: overlay ratio: [1.0000] newsize: [004300] oldsize: [004300]
  991. day: struct ratio: [1.0000] newsize: [000288] oldsize: [000288]
  992. day: total = ratio: [1.0000] newsize: [004588] oldsize: [004588]
  993. night: overlay ratio: [1.0000] newsize: [004300] oldsize: [004300]
  994. night: struct ratio: [1.0000] newsize: [000288] oldsize: [000288]
  995. night: total = ratio: [1.0000] newsize: [004588] oldsize: [004588]
  996. ------------------------------------------------------
  997. day: object ratio: [1.0000] newsize: [0DD170] oldsize: [0DD170]
  998. night: object ratio: [1.0000] newsize: [0DD170] oldsize: [0DD170]
  999. object sizes: [ 0x11720 0x1B220 ]
  1000. sum: [0x2C940] allsize: [0xDD170]
  1001. ------------------------------------------------------
  1002. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1003. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1004. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1005. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1006. -------------------------------------------------
  1007. ======( Map 09 )======
  1008. day: overlay ratio: [1.0000] newsize: [00C590] oldsize: [00C590]
  1009. day: struct ratio: [1.0000] newsize: [00092C] oldsize: [00092C]
  1010. day: total = ratio: [1.0000] newsize: [00CEBC] oldsize: [00CEBC]
  1011. night: overlay ratio: [1.0000] newsize: [00C590] oldsize: [00C590]
  1012. night: struct ratio: [1.0000] newsize: [00092C] oldsize: [00092C]
  1013. night: total = ratio: [1.0000] newsize: [00CEBC] oldsize: [00CEBC]
  1014. ------------------------------------------------------
  1015. day: object ratio: [1.0000] newsize: [0F4E40] oldsize: [0F4E40]
  1016. night: object ratio: [1.0000] newsize: [0F4E40] oldsize: [0F4E40]
  1017. object sizes: [ 0x2A10 0x1D3E0 0x20560 0x42C0 ]
  1018. sum: [0x44610] allsize: [0xF4E40]
  1019. ------------------------------------------------------
  1020. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1021. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1022. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1023. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1024. -------------------------------------------------
  1025. ======( Map 0A )======
  1026. day: overlay ratio: [1.0000] newsize: [0127E0] oldsize: [0127E0]
  1027. day: struct ratio: [1.0000] newsize: [000F78] oldsize: [000F78]
  1028. day: total = ratio: [1.0000] newsize: [013758] oldsize: [013758]
  1029. night: overlay ratio: [1.0000] newsize: [0127E0] oldsize: [0127E0]
  1030. night: struct ratio: [1.0000] newsize: [000F78] oldsize: [000F78]
  1031. night: total = ratio: [1.0000] newsize: [013758] oldsize: [013758]
  1032. ------------------------------------------------------
  1033. day: object ratio: [1.0000] newsize: [0C2200] oldsize: [0C2200]
  1034. night: object ratio: [1.0000] newsize: [0C2200] oldsize: [0C2200]
  1035. object sizes: [ 0x1840 0x1E90 0x13B0 0x1CC0 0x1C50 0x42C0 0x1600 0x1F80 0xF00 0xF00 ]
  1036. sum: [0x119D0] allsize: [0xC2200]
  1037. ------------------------------------------------------
  1038. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1039. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1040. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1041. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1042. -------------------------------------------------
  1043. ======( Map 0B )======
  1044. day: overlay ratio: [1.0000] newsize: [009E30] oldsize: [009E30]
  1045. day: struct ratio: [1.0000] newsize: [0024E8] oldsize: [0024E8]
  1046. day: total = ratio: [1.0000] newsize: [00C318] oldsize: [00C318]
  1047. night: overlay ratio: [1.0000] newsize: [009E30] oldsize: [009E30]
  1048. night: struct ratio: [1.0000] newsize: [0024E8] oldsize: [0024E8]
  1049. night: total = ratio: [1.0000] newsize: [00C318] oldsize: [00C318]
  1050. ------------------------------------------------------
  1051. day: object ratio: [1.0000] newsize: [114C90] oldsize: [114C90]
  1052. night: object ratio: [1.0000] newsize: [114C90] oldsize: [114C90]
  1053. object sizes: [ 0x2A10 0x1D3E0 0x20560 0x42C0 0x1FE50 ]
  1054. sum: [0x64460] allsize: [0x114C90]
  1055. ------------------------------------------------------
  1056. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1057. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1058. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1059. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1060. -------------------------------------------------
  1061. ---------------------------------------------------------
  1062. objects pick time: [0.8152ms][105.013ms]
  1063. object trim time: [0.8267ms][105.0241ms]
  1064. set new actors: [4.1369ms][108.3354ms]
  1065. pre-checking object size: [4.1398ms][108.337ms]
  1066. exit per-object: [4.3877ms][108.5857ms]
  1067. set for size check: [13.9745ms][118.1735ms]
  1068. after issizeacceptable: [14.0468ms][118.2442ms]
  1069. #######################################################
  1070. time to complete randomizing [SPOT00]: 127.1096ms
  1071. ending timestamp : [01:23:29.865 PM]
  1072.  
  1073. starting timestamp : [01:23:29.865 PM]
  1074. time to read scene enemies: 4.6929ms
  1075. time to read scene objects: 5.3232ms
  1076. =========================================================================
  1077. For Scene: [TownShootingGallery] with fid: 1239, with sid: 0x20
  1078. =========================================================================
  1079. time to finish removing unnecessary objects: 6.1493ms
  1080. time to generate candidate list: 12.6532ms
  1081. time to separate map/time actors: 12.9367ms
  1082. time to find matching candidates: 13.4716ms
  1083. Loops used for match candidate: 1
  1084. ----------
  1085. #######################################################
  1086. Old Enemy actor:[00] [Clock] was replaced by new enemy: [3FFF][Dexihand]
  1087. ---------------------------------------------------------
  1088. Height adjustments:
  1089. ---------------------------------------------------------
  1090. ======( Map 00 )======
  1091. day: overlay ratio: [0.9951] newsize: [01A150] oldsize: [01A360]
  1092. day: struct ratio: [1.0861] newsize: [002414] oldsize: [002138]
  1093. day: total = ratio: [1.0018] newsize: [01C564] oldsize: [01C498]
  1094. night: overlay ratio: [0.9951] newsize: [01A150] oldsize: [01A360]
  1095. night: struct ratio: [1.0861] newsize: [002414] oldsize: [002138]
  1096. night: total = ratio: [1.0018] newsize: [01C564] oldsize: [01C498]
  1097. ------------------------------------------------------
  1098. day: object ratio: [0.9336] newsize: [0DF680] oldsize: [0EF4D0]
  1099. night: object ratio: [0.9336] newsize: [0DF680] oldsize: [0EF4D0]
  1100. object sizes: [ 0x11220 0x4680 0x1E30 ]
  1101. sum: [0x176D0] allsize: [0xDF680]
  1102. ------------------------------------------------------
  1103. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1104. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1105. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1106. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1107. -------------------------------------------------
  1108. ---------------------------------------------------------
  1109. objects pick time: [0.0009ms][12.9395ms]
  1110. object trim time: [0.0032ms][12.9418ms]
  1111. set new actors: [0.2371ms][13.1761ms]
  1112. pre-checking object size: [0.2385ms][13.1771ms]
  1113. exit per-object: [0.2771ms][13.2159ms]
  1114. set for size check: [0.522ms][13.461ms]
  1115. after issizeacceptable: [0.5323ms][13.471ms]
  1116. #######################################################
  1117. time to complete randomizing [TownShootingGallery]: 16.5562ms
  1118. ending timestamp : [01:23:29.882 PM]
  1119.  
  1120. starting timestamp : [01:23:29.865 PM]
  1121. time to read scene enemies: 3.9873ms
  1122. time to read scene objects: 4.1567ms
  1123. =========================================================================
  1124. For Scene: [MilkRoad] with fid: 1256, with sid: 0x22
  1125. =========================================================================
  1126. time to finish removing unnecessary objects: 5.0474ms
  1127. time to generate candidate list: 12.3046ms
  1128. time to separate map/time actors: 12.7907ms
  1129. time to find matching candidates: 16.1454ms
  1130. Loops used for match candidate: 1
  1131. ----------
  1132. #######################################################
  1133. Old Enemy actor:[00] [MilkroadCarpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  1134. Old Enemy actor:[00] [MilkroadCarpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  1135. ---------------------------------------------------------
  1136. Height adjustments:
  1137. ---------------------------------------------------------
  1138. ======( Map 00 )======
  1139. day: overlay ratio: [0.9070] newsize: [01C070] oldsize: [01EE70]
  1140. day: struct ratio: [0.6020] newsize: [002220] oldsize: [0038B0]
  1141. day: total = ratio: [0.8756] newsize: [01E290] oldsize: [022720]
  1142. night: overlay ratio: [0.9338] newsize: [028870] oldsize: [02B670]
  1143. night: struct ratio: [0.6873] newsize: [003198] oldsize: [004828]
  1144. night: total = ratio: [0.9106] newsize: [02BA08] oldsize: [02FE98]
  1145. ------------------------------------------------------
  1146. day: object ratio: [0.9829] newsize: [125C80] oldsize: [12AE10]
  1147. night: object ratio: [0.9829] newsize: [125C80] oldsize: [12AE10]
  1148. object sizes: [ 0x81B0 0x6A70 0x1590 0x150F0 0x19E20 0x3E20 0xD5C0 0x7FC0 0x4A70 0xA80 0x380 ]
  1149. sum: [0x5DCD0] allsize: [0x125C80]
  1150. ------------------------------------------------------
  1151. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1152. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1153. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1154. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1155. -------------------------------------------------
  1156. ---------------------------------------------------------
  1157. objects pick time: [0.0028ms][12.7962ms]
  1158. object trim time: [0.0062ms][12.7995ms]
  1159. set new actors: [0.2289ms][13.0232ms]
  1160. pre-checking object size: [0.2311ms][13.0244ms]
  1161. exit per-object: [0.2709ms][13.0646ms]
  1162. set for size check: [3.2969ms][16.0917ms]
  1163. after issizeacceptable: [3.3508ms][16.1446ms]
  1164. #######################################################
  1165. time to complete randomizing [MilkRoad]: 16.6114ms
  1166. ending timestamp : [01:23:29.882 PM]
  1167.  
  1168. starting timestamp : [01:23:29.738 PM]
  1169. time to read scene enemies: 6.7327ms
  1170. time to read scene objects: 7.3364ms
  1171. =========================================================================
  1172. For Scene: [IkanaGraveyard] with fid: 1353, with sid: 0x43
  1173. =========================================================================
  1174. time to finish removing unnecessary objects: 9.8262ms
  1175. time to generate candidate list: 99.0302ms
  1176. time to separate map/time actors: 104.8154ms
  1177. time to find matching candidates: 144.5518ms
  1178. Loops used for match candidate: 3
  1179. ----------
  1180. #######################################################
  1181. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0003][MothSwarm]
  1182. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0002][Shabom]
  1183. Old Enemy actor:[00] [Dampe] was replaced by new enemy: [0000][Shiro]
  1184. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0009][Fairy]
  1185. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [FFFF][Shabom]
  1186. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0007][Fairy]
  1187. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0002][MothSwarm]
  1188. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [0002][Empty]
  1189. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [FFFF][Shabom]
  1190. Old Enemy actor:[01] [Dampe] was replaced by new enemy: [0000][UnusedShiro]
  1191. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [0002][Shabom]
  1192. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [0002][Fairy]
  1193. Old Enemy actor:[01] [BadBat] was replaced by new enemy: [0004][MothSwarm]
  1194. Old Enemy actor:[02] [Dampe] was replaced by new enemy: [0000][Shiro]
  1195. Old Enemy actor:[03] [Dampe] was replaced by new enemy: [0000][UnusedShiro]
  1196. ---------------------------------------------------------
  1197. Height adjustments:
  1198. ---------------------------------------------------------
  1199. ======( Map 00 )======
  1200. day: overlay ratio: [1.0967] newsize: [02A670] oldsize: [026AA0]
  1201. day: struct ratio: [2.5101] newsize: [00A660] oldsize: [004248]
  1202. day: total = ratio: [1.2335] newsize: [034CD0] oldsize: [02ACE8]
  1203. night: overlay ratio: [0.9638] newsize: [043EB0] oldsize: [046780]
  1204. night: struct ratio: [0.9888] newsize: [006938] oldsize: [006A68]
  1205. night: total = ratio: [0.9660] newsize: [04A7E8] oldsize: [04D1E8]
  1206. ------------------------------------------------------
  1207. day: object ratio: [1.0092] newsize: [10A3F0] oldsize: [107D40]
  1208. night: object ratio: [1.0092] newsize: [10A3F0] oldsize: [107D40]
  1209. object sizes: [ 0x6DA0 0x8120 0x10C0 0x750 0x380 0x5CA0 0x2FF0 0x82C0 0xDC90 0x1C10 0xD3E0 0x3E20 ]
  1210. sum: [0x42440] allsize: [0x10A3F0]
  1211. ------------------------------------------------------
  1212. day: dyna poly delta: [0] newsize: [00008B] oldsize: [00008B]
  1213. day: dyna vert delta: [0] newsize: [000052] oldsize: [000052]
  1214. night: dyna poly delta: [0] newsize: [00008B] oldsize: [00008B]
  1215. night: dyna vert delta: [0] newsize: [000052] oldsize: [000052]
  1216. -------------------------------------------------
  1217. ======( Map 01 )======
  1218. day: overlay ratio: [0.9631] newsize: [0323C0] oldsize: [034290]
  1219. day: struct ratio: [1.4106] newsize: [00A520] oldsize: [007510]
  1220. day: total = ratio: [1.0181] newsize: [03C8E0] oldsize: [03B7A0]
  1221. night: overlay ratio: [0.9262] newsize: [02A4F0] oldsize: [02DAE0]
  1222. night: struct ratio: [0.9890] newsize: [006BEC] oldsize: [006D20]
  1223. night: total = ratio: [0.9344] newsize: [0310DC] oldsize: [034800]
  1224. ------------------------------------------------------
  1225. day: object ratio: [1.0092] newsize: [10A3F0] oldsize: [107D40]
  1226. night: object ratio: [1.0092] newsize: [10A3F0] oldsize: [107D40]
  1227. object sizes: [ 0x6DA0 0x8120 0x10C0 0x750 0x380 0x5CA0 0x2FF0 0x82C0 0xDC90 0x1C10 0xD3E0 0x3E20 ]
  1228. sum: [0x42440] allsize: [0x10A3F0]
  1229. ------------------------------------------------------
  1230. day: dyna poly delta: [0] newsize: [00019C] oldsize: [00019C]
  1231. day: dyna vert delta: [0] newsize: [000100] oldsize: [000100]
  1232. night: dyna poly delta: [0] newsize: [00019C] oldsize: [00019C]
  1233. night: dyna vert delta: [0] newsize: [000100] oldsize: [000100]
  1234. -------------------------------------------------
  1235. ======( Map 02 )======
  1236. day: overlay ratio: [0.9222] newsize: [01E3F0] oldsize: [020CC0]
  1237. day: struct ratio: [0.9862] newsize: [00550C] oldsize: [00563C]
  1238. day: total = ratio: [0.9313] newsize: [0238FC] oldsize: [0262FC]
  1239. night: overlay ratio: [0.9450] newsize: [02BCD0] oldsize: [02E5A0]
  1240. night: struct ratio: [0.9885] newsize: [006624] oldsize: [006754]
  1241. night: total = ratio: [0.9503] newsize: [0322F4] oldsize: [034CF4]
  1242. ------------------------------------------------------
  1243. day: object ratio: [1.0082] newsize: [12A240] oldsize: [127B90]
  1244. night: object ratio: [1.0082] newsize: [12A240] oldsize: [127B90]
  1245. object sizes: [ 0x6DA0 0x8120 0x10C0 0x750 0x380 0x5CA0 0x2FF0 0x82C0 0xDC90 0x1C10 0xD3E0 0x3E20 0x1FE50 ]
  1246. sum: [0x62290] allsize: [0x12A240]
  1247. ------------------------------------------------------
  1248. day: dyna poly delta: [0] newsize: [000078] oldsize: [000078]
  1249. day: dyna vert delta: [0] newsize: [000046] oldsize: [000046]
  1250. night: dyna poly delta: [0] newsize: [000078] oldsize: [000078]
  1251. night: dyna vert delta: [0] newsize: [000046] oldsize: [000046]
  1252. -------------------------------------------------
  1253. ======( Map 03 )======
  1254. day: overlay ratio: [0.8835] newsize: [019900] oldsize: [01CEF0]
  1255. day: struct ratio: [0.9860] newsize: [0054C4] oldsize: [0055F8]
  1256. day: total = ratio: [0.8995] newsize: [01EDC4] oldsize: [0224E8]
  1257. night: overlay ratio: [0.9045] newsize: [01FEC0] oldsize: [0234B0]
  1258. night: struct ratio: [0.9872] newsize: [005C94] oldsize: [005DC8]
  1259. night: total = ratio: [0.9163] newsize: [025B54] oldsize: [029278]
  1260. ------------------------------------------------------
  1261. day: object ratio: [1.0082] newsize: [12A240] oldsize: [127B90]
  1262. night: object ratio: [1.0082] newsize: [12A240] oldsize: [127B90]
  1263. object sizes: [ 0x6DA0 0x8120 0x10C0 0x750 0x380 0x5CA0 0x2FF0 0x82C0 0xDC90 0x1C10 0xD3E0 0x3E20 0x1FE50 ]
  1264. sum: [0x62290] allsize: [0x12A240]
  1265. ------------------------------------------------------
  1266. day: dyna poly delta: [0] newsize: [00018E] oldsize: [00018E]
  1267. day: dyna vert delta: [0] newsize: [0000F6] oldsize: [0000F6]
  1268. night: dyna poly delta: [0] newsize: [00018E] oldsize: [00018E]
  1269. night: dyna vert delta: [0] newsize: [0000F6] oldsize: [0000F6]
  1270. -------------------------------------------------
  1271. ---------------------------------------------------------
  1272. objects pick time: [0.0495ms][104.868ms]
  1273. object trim time: [0.0575ms][104.8757ms]
  1274. set new actors: [4.4322ms][109.2515ms]
  1275. pre-checking object size: [4.4346ms][109.2527ms]
  1276. exit per-object: [7.7662ms][112.5859ms]
  1277. set for size check: [13.4347ms][118.2538ms]
  1278. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [24])
  1279. objects pick time: [0.019ms][118.2951ms]
  1280. object trim time: [0.0255ms][118.3016ms]
  1281. set new actors: [7.9844ms][126.2618ms]
  1282. pre-checking object size: [7.9875ms][126.2635ms]
  1283. exit per-object: [8.1143ms][126.3907ms]
  1284. set for size check: [14.013ms][132.2907ms]
  1285. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [2])
  1286. objects pick time: [0.0225ms][132.3439ms]
  1287. object trim time: [0.0381ms][132.3594ms]
  1288. set new actors: [7.0517ms][139.374ms]
  1289. pre-checking object size: [7.0544ms][139.3756ms]
  1290. exit per-object: [7.3438ms][139.6657ms]
  1291. set for size check: [12.1782ms][144.5007ms]
  1292. after issizeacceptable: [12.2297ms][144.5512ms]
  1293. #######################################################
  1294. time to complete randomizing [IkanaGraveyard]: 149.4049ms
  1295. ending timestamp : [01:23:29.887 PM]
  1296.  
  1297. starting timestamp : [01:23:29.836 PM]
  1298. time to read scene enemies: 6.1239ms
  1299. time to read scene objects: 6.1704ms
  1300. =========================================================================
  1301. For Scene: [PiratesFortress] with fid: 1171, with sid: 0x14
  1302. =========================================================================
  1303. time to finish removing unnecessary objects: 9.2375ms
  1304. time to generate candidate list: 33.3707ms
  1305. time to separate map/time actors: 34.7239ms
  1306. time to find matching candidates: 46.739ms
  1307. Loops used for match candidate: 1
  1308. ----------
  1309. #######################################################
  1310. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [8010][Empty]
  1311. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0004][ImposterFrog]
  1312. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0801][GrassRockCluster]
  1313. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0000][RainbowHookshotPillar]
  1314. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [8010][Empty]
  1315. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [8010][Giant]
  1316. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0003][InvisibleRupee]
  1317. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [8010][Empty]
  1318. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [8010][Empty]
  1319. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [4324][BugsFishButterfly]
  1320. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [8010][Giant]
  1321. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [0000][FixedDemoKankyo]
  1322. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [0007][Fairy]
  1323. Old Enemy actor:[01] [PatrollingPirate] was replaced by new enemy: [017F][DekuFlower]
  1324. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0000][FixedDemoKankyo]
  1325. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0402][GrassRockCluster]
  1326. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0002][InvisibleRupee]
  1327. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][InvisibleRupee]
  1328. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [8010][Empty]
  1329. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [8010][Giant]
  1330. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0001][Mimi]
  1331. ---------------------------------------------------------
  1332. Height adjustments:
  1333. ---------------------------------------------------------
  1334. ======( Map 00 )======
  1335. day: overlay ratio: [0.7210] newsize: [018340] oldsize: [021920]
  1336. day: struct ratio: [0.8592] newsize: [003828] oldsize: [00415C]
  1337. day: total = ratio: [0.7360] newsize: [01BB68] oldsize: [025A7C]
  1338. night: overlay ratio: [0.7210] newsize: [018340] oldsize: [021920]
  1339. night: struct ratio: [0.8592] newsize: [003828] oldsize: [00415C]
  1340. night: total = ratio: [0.7360] newsize: [01BB68] oldsize: [025A7C]
  1341. ------------------------------------------------------
  1342. day: object ratio: [1.0570] newsize: [0F80F0] oldsize: [0EAAF0]
  1343. night: object ratio: [1.0570] newsize: [0F80F0] oldsize: [0EAAF0]
  1344. object sizes: [ 0x17960 0x11C0 0xB8A0 0x3E40 0x1510 0x3C90 0x1CE0 0x8120 0x11C0 0x1F0 0x3E20 0xB550 ]
  1345. sum: [0x478C0] allsize: [0xF80F0]
  1346. ------------------------------------------------------
  1347. day: dyna poly delta: [0] newsize: [000036] oldsize: [000036]
  1348. day: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  1349. night: dyna poly delta: [0] newsize: [000036] oldsize: [000036]
  1350. night: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  1351. -------------------------------------------------
  1352. ======( Map 01 )======
  1353. day: overlay ratio: [0.8801] newsize: [015B20] oldsize: [018A70]
  1354. day: struct ratio: [1.2035] newsize: [003C6C] oldsize: [003234]
  1355. day: total = ratio: [0.9166] newsize: [01978C] oldsize: [01BCA4]
  1356. night: overlay ratio: [0.8801] newsize: [015B20] oldsize: [018A70]
  1357. night: struct ratio: [1.2035] newsize: [003C6C] oldsize: [003234]
  1358. night: total = ratio: [0.9166] newsize: [01978C] oldsize: [01BCA4]
  1359. ------------------------------------------------------
  1360. day: object ratio: [1.0508] newsize: [114690] oldsize: [107090]
  1361. night: object ratio: [1.0508] newsize: [114690] oldsize: [107090]
  1362. object sizes: [ 0x17960 0x11C0 0xB8A0 0xF900 0x1510 0x3C90 0x1CE0 0x8120 0x11C0 0x1F0 0x1FE50 ]
  1363. sum: [0x63E60] allsize: [0x114690]
  1364. ------------------------------------------------------
  1365. day: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  1366. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  1367. night: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  1368. night: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  1369. -------------------------------------------------
  1370. ======( Map 02 )======
  1371. day: overlay ratio: [0.7079] newsize: [013FB0] oldsize: [01C3A0]
  1372. day: struct ratio: [1.1213] newsize: [005B94] oldsize: [0051AC]
  1373. day: total = ratio: [0.7712] newsize: [019B44] oldsize: [02154C]
  1374. night: overlay ratio: [0.7079] newsize: [013FB0] oldsize: [01C3A0]
  1375. night: struct ratio: [1.1213] newsize: [005B94] oldsize: [0051AC]
  1376. night: total = ratio: [0.7712] newsize: [019B44] oldsize: [02154C]
  1377. ------------------------------------------------------
  1378. day: object ratio: [1.0508] newsize: [114690] oldsize: [107090]
  1379. night: object ratio: [1.0508] newsize: [114690] oldsize: [107090]
  1380. object sizes: [ 0x17960 0x11C0 0xB8A0 0xF900 0x1510 0x3C90 0x1CE0 0x8120 0x11C0 0x1F0 0x1FE50 ]
  1381. sum: [0x63E60] allsize: [0x114690]
  1382. ------------------------------------------------------
  1383. day: dyna poly delta: [12] newsize: [00002A] oldsize: [00001E]
  1384. day: dyna vert delta: [8] newsize: [000020] oldsize: [000018]
  1385. night: dyna poly delta: [12] newsize: [00002A] oldsize: [00001E]
  1386. night: dyna vert delta: [8] newsize: [000020] oldsize: [000018]
  1387. -------------------------------------------------
  1388. ---------------------------------------------------------
  1389. objects pick time: [0.0022ms][34.7281ms]
  1390. object trim time: [0.012ms][34.738ms]
  1391. set new actors: [6.6085ms][41.3355ms]
  1392. pre-checking object size: [6.6108ms][41.3367ms]
  1393. exit per-object: [6.8237ms][41.5502ms]
  1394. set for size check: [11.8648ms][46.5914ms]
  1395. after issizeacceptable: [12.0115ms][46.7382ms]
  1396. #######################################################
  1397. Moved companion: [BugsFishButterfly][4324] to actor: [GrassRockCluster][4324] at cords: [505,-160,395]
  1398. time to complete randomizing [PiratesFortress]: 51.686ms
  1399. ending timestamp : [01:23:29.888 PM]
  1400.  
  1401. starting timestamp : [01:23:29.737 PM]
  1402. time to read scene enemies: 10.0081ms
  1403. time to read scene objects: 10.1892ms
  1404. =========================================================================
  1405. For Scene: [DekuShrine] with fid: 1421, with sid: 0x52
  1406. =========================================================================
  1407. time to finish removing unnecessary objects: 16.7602ms
  1408. time to generate candidate list: 105.4665ms
  1409. time to separate map/time actors: 113.2758ms
  1410. time to find matching candidates: 127.7413ms
  1411. Loops used for match candidate: 1
  1412. ----------
  1413. #######################################################
  1414. Old Enemy actor:[00] [MadShrub] was replaced by new enemy: [0000][Empty]
  1415. Old Enemy actor:[00] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1416. Old Enemy actor:[00] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1417. Old Enemy actor:[00] [MadShrub] was replaced by new enemy: [017F][DekuFlower]
  1418. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1419. Old Enemy actor:[00] [Torch] was replaced by new enemy: [000F][FlyingPot]
  1420. Old Enemy actor:[00] [Torch] was replaced by new enemy: [1F00][GrassRockCluster]
  1421. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0000][PushableBlockOnIce]
  1422. Old Enemy actor:[00] [Torch] was replaced by new enemy: [FFFF][RegularIceBlock]
  1423. Old Enemy actor:[00] [Torch] was replaced by new enemy: [03C0][WarpToTrialEntrance]
  1424. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0001][Empty]
  1425. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0001][Empty]
  1426. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1427. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [0003][InvisibleRupee]
  1428. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [0000][Empty]
  1429. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [FF20][RegularIceBlock]
  1430. Old Enemy actor:[01] [Torch] was replaced by new enemy: [03C0][WarpToTrialEntrance]
  1431. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][InvisibleRupee]
  1432. Old Enemy actor:[01] [Torch] was replaced by new enemy: [1F00][GrassRockCluster]
  1433. Old Enemy actor:[01] [Torch] was replaced by new enemy: [017F][DekuFlower]
  1434. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][PalaceGuardDeku]
  1435. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][PalaceGuardDeku]
  1436. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1437. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [017F][DekuFlower]
  1438. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1439. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1440. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1441. Old Enemy actor:[03] [MadShrub] was replaced by new enemy: [0000][PalaceGuardDeku]
  1442. Old Enemy actor:[03] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1443. Old Enemy actor:[03] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1444. Old Enemy actor:[03] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1445. Old Enemy actor:[03] [Torch] was replaced by new enemy: [0801][GrassRockCluster]
  1446. Old Enemy actor:[04] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1447. Old Enemy actor:[04] [Torch] was replaced by new enemy: [0001][Empty]
  1448. Old Enemy actor:[04] [Torch] was replaced by new enemy: [0001][Empty]
  1449. Old Enemy actor:[04] [Torch] was replaced by new enemy: [0006][FlyingPot]
  1450. Old Enemy actor:[04] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1451. Old Enemy actor:[05] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1452. Old Enemy actor:[05] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1453. Old Enemy actor:[05] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1454. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1455. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0001][Empty]
  1456. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0001][Empty]
  1457. Old Enemy actor:[06] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1458. Old Enemy actor:[06] [MadShrub] was replaced by new enemy: [0001][GrassBush]
  1459. Old Enemy actor:[06] [Torch] was replaced by new enemy: [FFC8][RegularIceBlock]
  1460. Old Enemy actor:[06] [Torch] was replaced by new enemy: [7E05][ObjSwitch]
  1461. Old Enemy actor:[06] [Torch] was replaced by new enemy: [107F][GateSoldier]
  1462. Old Enemy actor:[06] [Torch] was replaced by new enemy: [0001][Scarecrow]
  1463. Old Enemy actor:[07] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1464. Old Enemy actor:[07] [MadShrub] was replaced by new enemy: [0006][FlyingPot]
  1465. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [0003][MothSwarm]
  1466. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [0000][Shiro]
  1467. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [2909][PointedSign]
  1468. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [0000][Empty]
  1469. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1470. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [0000][UnusedShiro]
  1471. Old Enemy actor:[08] [MadShrub] was replaced by new enemy: [007F][DekuFlower]
  1472. ---------------------------------------------------------
  1473. Height adjustments:
  1474. + adjusted height of actor [MothSwarm] by [50]
  1475. +++ [46][ObjSwitch] had switch flags modified to [126] +++
  1476. ---------------------------------------------------------
  1477. ======( Map 00 )======
  1478. day: overlay ratio: [0.8486] newsize: [01C220] oldsize: [021270]
  1479. day: struct ratio: [0.8774] newsize: [003454] oldsize: [003BA4]
  1480. day: total = ratio: [0.8515] newsize: [01F674] oldsize: [024E14]
  1481. night: overlay ratio: [0.8486] newsize: [01C220] oldsize: [021270]
  1482. night: struct ratio: [0.8774] newsize: [003454] oldsize: [003BA4]
  1483. night: total = ratio: [0.8515] newsize: [01F674] oldsize: [024E14]
  1484. ------------------------------------------------------
  1485. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1486. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1487. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1488. sum: [0x36130] allsize: [0x109BE0]
  1489. ------------------------------------------------------
  1490. day: dyna poly delta: [28] newsize: [00007C] oldsize: [000060]
  1491. day: dyna vert delta: [18] newsize: [000092] oldsize: [000080]
  1492. night: dyna poly delta: [28] newsize: [00007C] oldsize: [000060]
  1493. night: dyna vert delta: [18] newsize: [000092] oldsize: [000080]
  1494. -------------------------------------------------
  1495. ======( Map 01 )======
  1496. day: overlay ratio: [0.7338] newsize: [00D050] oldsize: [011BE0]
  1497. day: struct ratio: [0.8744] newsize: [001A70] oldsize: [001E3C]
  1498. day: total = ratio: [0.7474] newsize: [00EAC0] oldsize: [013A1C]
  1499. night: overlay ratio: [0.7338] newsize: [00D050] oldsize: [011BE0]
  1500. night: struct ratio: [0.8744] newsize: [001A70] oldsize: [001E3C]
  1501. night: total = ratio: [0.7474] newsize: [00EAC0] oldsize: [013A1C]
  1502. ------------------------------------------------------
  1503. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1504. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1505. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1506. sum: [0x36130] allsize: [0x109BE0]
  1507. ------------------------------------------------------
  1508. day: dyna poly delta: [28] newsize: [00001C] oldsize: [000000]
  1509. day: dyna vert delta: [18] newsize: [000012] oldsize: [000000]
  1510. night: dyna poly delta: [28] newsize: [00001C] oldsize: [000000]
  1511. night: dyna vert delta: [18] newsize: [000012] oldsize: [000000]
  1512. -------------------------------------------------
  1513. ======( Map 02 )======
  1514. day: overlay ratio: [0.5472] newsize: [006630] oldsize: [00BAC0]
  1515. day: struct ratio: [0.9885] newsize: [001D78] oldsize: [001DD0]
  1516. day: total = ratio: [0.6079] newsize: [0083A8] oldsize: [00D890]
  1517. night: overlay ratio: [0.5472] newsize: [006630] oldsize: [00BAC0]
  1518. night: struct ratio: [0.9885] newsize: [001D78] oldsize: [001DD0]
  1519. night: total = ratio: [0.6079] newsize: [0083A8] oldsize: [00D890]
  1520. ------------------------------------------------------
  1521. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1522. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1523. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1524. sum: [0x36130] allsize: [0x109BE0]
  1525. ------------------------------------------------------
  1526. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1527. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1528. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1529. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1530. -------------------------------------------------
  1531. ======( Map 03 )======
  1532. day: overlay ratio: [0.8825] newsize: [00D9E0] oldsize: [00F6E0]
  1533. day: struct ratio: [0.9989] newsize: [0029E0] oldsize: [0029EC]
  1534. day: total = ratio: [0.8994] newsize: [0103C0] oldsize: [0120CC]
  1535. night: overlay ratio: [0.8825] newsize: [00D9E0] oldsize: [00F6E0]
  1536. night: struct ratio: [0.9989] newsize: [0029E0] oldsize: [0029EC]
  1537. night: total = ratio: [0.8994] newsize: [0103C0] oldsize: [0120CC]
  1538. ------------------------------------------------------
  1539. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1540. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1541. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1542. sum: [0x36130] allsize: [0x109BE0]
  1543. ------------------------------------------------------
  1544. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1545. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1546. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1547. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1548. -------------------------------------------------
  1549. ======( Map 04 )======
  1550. day: overlay ratio: [0.7693] newsize: [004BE0] oldsize: [0062A0]
  1551. day: struct ratio: [0.8382] newsize: [001288] oldsize: [00161C]
  1552. day: total = ratio: [0.7819] newsize: [005E68] oldsize: [0078BC]
  1553. night: overlay ratio: [0.7693] newsize: [004BE0] oldsize: [0062A0]
  1554. night: struct ratio: [0.8382] newsize: [001288] oldsize: [00161C]
  1555. night: total = ratio: [0.7819] newsize: [005E68] oldsize: [0078BC]
  1556. ------------------------------------------------------
  1557. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1558. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1559. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1560. sum: [0x36130] allsize: [0x109BE0]
  1561. ------------------------------------------------------
  1562. day: dyna poly delta: [0] newsize: [000006] oldsize: [000006]
  1563. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1564. night: dyna poly delta: [0] newsize: [000006] oldsize: [000006]
  1565. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1566. -------------------------------------------------
  1567. ======( Map 05 )======
  1568. day: overlay ratio: [0.8125] newsize: [00D230] oldsize: [0102B0]
  1569. day: struct ratio: [0.9130] newsize: [002294] oldsize: [0025E0]
  1570. day: total = ratio: [0.8253] newsize: [00F4C4] oldsize: [012890]
  1571. night: overlay ratio: [0.8125] newsize: [00D230] oldsize: [0102B0]
  1572. night: struct ratio: [0.9130] newsize: [002294] oldsize: [0025E0]
  1573. night: total = ratio: [0.8253] newsize: [00F4C4] oldsize: [012890]
  1574. ------------------------------------------------------
  1575. day: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1576. night: object ratio: [1.0583] newsize: [109BE0] oldsize: [0FB1B0]
  1577. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xBD0 ]
  1578. sum: [0x36130] allsize: [0x109BE0]
  1579. ------------------------------------------------------
  1580. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1581. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1582. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1583. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1584. -------------------------------------------------
  1585. ======( Map 06 )======
  1586. day: overlay ratio: [1.1763] newsize: [018710] oldsize: [014C70]
  1587. day: struct ratio: [1.0507] newsize: [001C28] oldsize: [001ACC]
  1588. day: total = ratio: [1.1670] newsize: [01A338] oldsize: [01673C]
  1589. night: overlay ratio: [1.1763] newsize: [018710] oldsize: [014C70]
  1590. night: struct ratio: [1.0507] newsize: [001C28] oldsize: [001ACC]
  1591. night: total = ratio: [1.1670] newsize: [01A338] oldsize: [01673C]
  1592. ------------------------------------------------------
  1593. day: object ratio: [1.0560] newsize: [114180] oldsize: [105750]
  1594. night: object ratio: [1.0560] newsize: [114180] oldsize: [105750]
  1595. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xA5A0 0xBD0 ]
  1596. sum: [0x406D0] allsize: [0x114180]
  1597. ------------------------------------------------------
  1598. day: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  1599. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  1600. night: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  1601. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  1602. -------------------------------------------------
  1603. ======( Map 07 )======
  1604. day: overlay ratio: [0.7682] newsize: [0094F0] oldsize: [00C1E0]
  1605. day: struct ratio: [0.9414] newsize: [0012D4] oldsize: [001400]
  1606. day: total = ratio: [0.7844] newsize: [00A7C4] oldsize: [00D5E0]
  1607. night: overlay ratio: [0.7682] newsize: [0094F0] oldsize: [00C1E0]
  1608. night: struct ratio: [0.9414] newsize: [0012D4] oldsize: [001400]
  1609. night: total = ratio: [0.7844] newsize: [00A7C4] oldsize: [00D5E0]
  1610. ------------------------------------------------------
  1611. day: object ratio: [1.0560] newsize: [114180] oldsize: [105750]
  1612. night: object ratio: [1.0560] newsize: [114180] oldsize: [105750]
  1613. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0xA5A0 0xBD0 ]
  1614. sum: [0x406D0] allsize: [0x114180]
  1615. ------------------------------------------------------
  1616. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1617. day: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  1618. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1619. night: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  1620. -------------------------------------------------
  1621. ======( Map 08 )======
  1622. day: overlay ratio: [0.5628] newsize: [00C830] oldsize: [0163B0]
  1623. day: struct ratio: [1.9197] newsize: [005CA8] oldsize: [003044]
  1624. day: total = ratio: [0.7249] newsize: [0124D8] oldsize: [0193F4]
  1625. night: overlay ratio: [0.5628] newsize: [00C830] oldsize: [0163B0]
  1626. night: struct ratio: [1.9197] newsize: [005CA8] oldsize: [003044]
  1627. night: total = ratio: [0.7249] newsize: [0124D8] oldsize: [0193F4]
  1628. ------------------------------------------------------
  1629. day: object ratio: [1.0563] newsize: [1127E0] oldsize: [103DB0]
  1630. night: object ratio: [1.0563] newsize: [1127E0] oldsize: [103DB0]
  1631. object sizes: [ 0x5CA0 0x7EB0 0xE30 0x81C0 0x2B80 0xDC90 0xE210 0x8C00 0xBD0 ]
  1632. sum: [0x3ED30] allsize: [0x1127E0]
  1633. ------------------------------------------------------
  1634. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1635. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1636. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1637. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1638. -------------------------------------------------
  1639. ---------------------------------------------------------
  1640. objects pick time: [0.0834ms][113.3615ms]
  1641. object trim time: [0.0954ms][113.3734ms]
  1642. set new actors: [5.6494ms][118.929ms]
  1643. pre-checking object size: [5.6524ms][118.9303ms]
  1644. exit per-object: [6.3816ms][119.6601ms]
  1645. set for size check: [14.3931ms][127.6723ms]
  1646. after issizeacceptable: [14.4626ms][127.7407ms]
  1647. #######################################################
  1648. Moved companion: [Shiro][00] to actor: [GrassRockCluster][00] at cords: [-1048,0,-3346]
  1649. Moved companion: [Shiro][00] to actor: [GrassRockCluster][00] at cords: [1316,0,-46]
  1650. Moved companion: [Shiro][00] to actor: [GrassRockCluster][00] at cords: [-99,180,939]
  1651. Moved companion: [RegularIceBlock][FFC8] to actor: [GateSoldier][FFC8] at cords: [-226,800,-1435]
  1652. time to complete randomizing [DekuShrine]: 150.4642ms
  1653. ending timestamp : [01:23:29.888 PM]
  1654.  
  1655. starting timestamp : [01:23:29.864 PM]
  1656. time to read scene enemies: 0.5367ms
  1657. time to read scene objects: 1.1183ms
  1658. =========================================================================
  1659. For Scene: [BeforeThePortalToTermina] with fid: 1205, with sid: 0x1A
  1660. =========================================================================
  1661. time to finish removing unnecessary objects: 6.547ms
  1662. time to generate candidate list: 18.4981ms
  1663. time to separate map/time actors: 19.2725ms
  1664. time to find matching candidates: 22.8715ms
  1665. Loops used for match candidate: 1
  1666. ----------
  1667. [0][DoorShutter] has flags: [127]
  1668. #######################################################
  1669. Old Enemy actor:[00] [Torch] was replaced by new enemy: [407E][SoftSoilAndBeans]
  1670. Old Enemy actor:[00] [Torch] was replaced by new enemy: [407D][SoftSoilAndBeans]
  1671. Old Enemy actor:[01] [ButlersSon] was replaced by new enemy: [0006][HallucinationScrub]
  1672. Old Enemy actor:[03] [ButlersSon] was replaced by new enemy: [0002][HallucinationScrub]
  1673. ---------------------------------------------------------
  1674. Height adjustments:
  1675. +++ [0][SoftSoilAndBeans] had switch flags modified to [126] +++
  1676. +++ [1][SoftSoilAndBeans] had switch flags modified to [125] +++
  1677. ---------------------------------------------------------
  1678. ======( Map 00 )======
  1679. day: overlay ratio: [1.0939] newsize: [024360] oldsize: [0211A0]
  1680. day: struct ratio: [1.0026] newsize: [0030D8] oldsize: [0030B8]
  1681. day: total = ratio: [1.0862] newsize: [027438] oldsize: [024258]
  1682. night: overlay ratio: [1.0939] newsize: [024360] oldsize: [0211A0]
  1683. night: struct ratio: [1.0026] newsize: [0030D8] oldsize: [0030B8]
  1684. night: total = ratio: [1.0862] newsize: [027438] oldsize: [024258]
  1685. ------------------------------------------------------
  1686. day: object ratio: [0.9958] newsize: [1488E0] oldsize: [149ED0]
  1687. night: object ratio: [0.9958] newsize: [1488E0] oldsize: [149ED0]
  1688. object sizes: [ 0x11470 0x15130 0x1D3E0 0x3A910 0x26A0 ]
  1689. sum: [0x80930] allsize: [0x1488E0]
  1690. ------------------------------------------------------
  1691. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1692. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1693. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1694. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1695. -------------------------------------------------
  1696. ======( Map 01 )======
  1697. day: overlay ratio: [1.1014] newsize: [008EA0] oldsize: [008180]
  1698. day: struct ratio: [1.0469] newsize: [0017BC] oldsize: [0016AC]
  1699. day: total = ratio: [1.0932] newsize: [00A65C] oldsize: [00982C]
  1700. night: overlay ratio: [1.1014] newsize: [008EA0] oldsize: [008180]
  1701. night: struct ratio: [1.0469] newsize: [0017BC] oldsize: [0016AC]
  1702. night: total = ratio: [1.0932] newsize: [00A65C] oldsize: [00982C]
  1703. ------------------------------------------------------
  1704. day: object ratio: [1.0024] newsize: [0E4CD0] oldsize: [0E43E0]
  1705. night: object ratio: [1.0024] newsize: [0E4CD0] oldsize: [0E43E0]
  1706. object sizes: [ 0x11470 0x3790 0x8120 ]
  1707. sum: [0x1CD20] allsize: [0xE4CD0]
  1708. ------------------------------------------------------
  1709. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1710. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1711. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1712. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1713. -------------------------------------------------
  1714. ======( Map 02 )======
  1715. day: overlay ratio: [1.0000] newsize: [000220] oldsize: [000220]
  1716. day: struct ratio: [1.0000] newsize: [000148] oldsize: [000148]
  1717. day: total = ratio: [1.0000] newsize: [000368] oldsize: [000368]
  1718. night: overlay ratio: [1.0000] newsize: [000220] oldsize: [000220]
  1719. night: struct ratio: [1.0000] newsize: [000148] oldsize: [000148]
  1720. night: total = ratio: [1.0000] newsize: [000368] oldsize: [000368]
  1721. ------------------------------------------------------
  1722. day: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  1723. night: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  1724. object sizes: [ ]
  1725. sum: [0x0] allsize: [0xC7FB0]
  1726. ------------------------------------------------------
  1727. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1728. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1729. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1730. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1731. -------------------------------------------------
  1732. ======( Map 03 )======
  1733. day: overlay ratio: [1.1486] newsize: [006570] oldsize: [005850]
  1734. day: struct ratio: [1.0784] newsize: [000E9C] oldsize: [000D8C]
  1735. day: total = ratio: [1.1393] newsize: [00740C] oldsize: [0065DC]
  1736. night: overlay ratio: [1.1486] newsize: [006570] oldsize: [005850]
  1737. night: struct ratio: [1.0784] newsize: [000E9C] oldsize: [000D8C]
  1738. night: total = ratio: [1.1393] newsize: [00740C] oldsize: [0065DC]
  1739. ------------------------------------------------------
  1740. day: object ratio: [1.0023] newsize: [0F2EE0] oldsize: [0F25F0]
  1741. night: object ratio: [1.0023] newsize: [0F2EE0] oldsize: [0F25F0]
  1742. object sizes: [ 0x11470 0x3790 0x8120 0xE210 ]
  1743. sum: [0x2AF30] allsize: [0xF2EE0]
  1744. ------------------------------------------------------
  1745. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1746. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1747. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1748. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1749. -------------------------------------------------
  1750. ---------------------------------------------------------
  1751. objects pick time: [0.1034ms][19.378ms]
  1752. object trim time: [0.1086ms][19.383ms]
  1753. set new actors: [0.6691ms][19.944ms]
  1754. pre-checking object size: [0.6707ms][19.945ms]
  1755. exit per-object: [0.7764ms][20.0512ms]
  1756. set for size check: [3.5583ms][22.8338ms]
  1757. after issizeacceptable: [3.5961ms][22.8706ms]
  1758. #######################################################
  1759. time to complete randomizing [BeforeThePortalToTermina]: 23.6715ms
  1760. ending timestamp : [01:23:29.888 PM]
  1761.  
  1762. starting timestamp : [01:23:29.882 PM]
  1763. time to read scene enemies: 0.2005ms
  1764. time to read scene objects: 0.7383ms
  1765. =========================================================================
  1766. For Scene: [SwampShootingGallery] with fid: 1274, with sid: 0x24
  1767. =========================================================================
  1768. time to finish removing unnecessary objects: 1.557ms
  1769. time to generate candidate list: 6.0849ms
  1770. time to separate map/time actors: 6.1807ms
  1771. time to find matching candidates: 6.432ms
  1772. Loops used for match candidate: 1
  1773. ----------
  1774. #######################################################
  1775. Old Enemy actor:[00] [Clock] was replaced by new enemy: [003F][SkullKidPainting]
  1776. ---------------------------------------------------------
  1777. Height adjustments:
  1778. ---------------------------------------------------------
  1779. ======( Map 00 )======
  1780. day: overlay ratio: [0.8544] newsize: [009830] oldsize: [00B220]
  1781. day: struct ratio: [1.0859] newsize: [000A14] oldsize: [000948]
  1782. day: total = ratio: [0.8658] newsize: [00A244] oldsize: [00BB68]
  1783. night: overlay ratio: [0.8544] newsize: [009830] oldsize: [00B220]
  1784. night: struct ratio: [1.0859] newsize: [000A14] oldsize: [000948]
  1785. night: total = ratio: [0.8658] newsize: [00A244] oldsize: [00BB68]
  1786. ------------------------------------------------------
  1787. day: object ratio: [0.9627] newsize: [0F6310] oldsize: [0FFBD0]
  1788. night: object ratio: [0.9627] newsize: [0F6310] oldsize: [0FFBD0]
  1789. object sizes: [ 0x11220 0xE50 0x10D0 0xA3E0 0x3790 0x14D0 0x83C0 0x3E20 ]
  1790. sum: [0x2E360] allsize: [0xF6310]
  1791. ------------------------------------------------------
  1792. day: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  1793. day: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  1794. night: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  1795. night: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  1796. -------------------------------------------------
  1797. ---------------------------------------------------------
  1798. objects pick time: [0.001ms][6.1841ms]
  1799. object trim time: [0.0038ms][6.1869ms]
  1800. set new actors: [0.0878ms][6.271ms]
  1801. pre-checking object size: [0.0889ms][6.272ms]
  1802. exit per-object: [0.1341ms][6.3174ms]
  1803. set for size check: [0.2373ms][6.4209ms]
  1804. after issizeacceptable: [0.2484ms][6.4315ms]
  1805. #######################################################
  1806. time to complete randomizing [SwampShootingGallery]: 6.6363ms
  1807. ending timestamp : [01:23:29.889 PM]
  1808.  
  1809. starting timestamp : [01:23:29.738 PM]
  1810. time to read scene enemies: 9.4234ms
  1811. time to read scene objects: 9.7555ms
  1812. =========================================================================
  1813. For Scene: [PiratesFortressRooms] with fid: 1258, with sid: 0x23
  1814. =========================================================================
  1815. time to finish removing unnecessary objects: 31.1169ms
  1816. time to generate candidate list: 118.4436ms
  1817. time to separate map/time actors: 127.4538ms
  1818. time to find matching candidates: 145.6774ms
  1819. Loops used for match candidate: 1
  1820. ----------
  1821. [1][DoorShutter] has flags: [11]
  1822. [2][DoorShutter] has flags: [11]
  1823. [3][DoorShutter] has flags: [9]
  1824. [4][DoorShutter] has flags: [9]
  1825. [5][DoorShutter] has flags: [8]
  1826. [6][DoorShutter] has flags: [8]
  1827. [7][DoorShutter] has flags: [18]
  1828. #######################################################
  1829. Old Enemy actor:[03] [Shellblade] was replaced by new enemy: [01FF][Poe]
  1830. Old Enemy actor:[03] [PatrollingPirate] was replaced by new enemy: [0000][Empty]
  1831. Old Enemy actor:[03] [PatrollingPirate] was replaced by new enemy: [0000][Flagpole]
  1832. Old Enemy actor:[03] [PatrollingPirate] was replaced by new enemy: [0000][CutscenePirate]
  1833. Old Enemy actor:[05] [PatrollingPirate] was replaced by new enemy: [0000][Flagpole]
  1834. Old Enemy actor:[06] [Desbreko] was replaced by new enemy: [0001][SwimmingZora]
  1835. Old Enemy actor:[07] [PatrollingPirate] was replaced by new enemy: [0000][PushableBlockOnIce]
  1836. Old Enemy actor:[07] [PatrollingPirate] was replaced by new enemy: [0000][Empty]
  1837. Old Enemy actor:[07] [PatrollingPirate] was replaced by new enemy: [0000][Flagpole]
  1838. Old Enemy actor:[08] [Shellblade] was replaced by new enemy: [01FF][Poe]
  1839. Old Enemy actor:[09] [HangingMine] was replaced by new enemy: [01FF][DeathArmos]
  1840. Old Enemy actor:[09] [HangingMine] was replaced by new enemy: [02FF][DeathArmos]
  1841. Old Enemy actor:[09] [HangingMine] was replaced by new enemy: [02FF][DeathArmos]
  1842. Old Enemy actor:[09] [HangingMine] was replaced by new enemy: [02FF][DeathArmos]
  1843. Old Enemy actor:[09] [HangingMine] was replaced by new enemy: [01FF][DeathArmos]
  1844. Old Enemy actor:[09] [PirateTelescope] was replaced by new enemy: [0002][Cow]
  1845. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [03C0][WarpToTrialEntrance]
  1846. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [361D][TreasureChest]
  1847. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [067E][PuzzleBlock]
  1848. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [6322][BugsFishButterfly]
  1849. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [6603][ObjSwitch]
  1850. Old Enemy actor:[10] [SpikedMine] was replaced by new enemy: [0000][BeaverRing]
  1851. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [0000][BeaverRing]
  1852. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [6322][BugsFishButterfly]
  1853. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [0000][Empty]
  1854. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [0000][Mimi]
  1855. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [7D04][ObjSwitch]
  1856. Old Enemy actor:[11] [SpikedMine] was replaced by new enemy: [0402][GrassRockCluster]
  1857. Old Enemy actor:[12] [SpikedMine] was replaced by new enemy: [0000][BeaverRing]
  1858. Old Enemy actor:[12] [SpikedMine] was replaced by new enemy: [5B58][TreasureChest]
  1859. Old Enemy actor:[13] [Shellblade] was replaced by new enemy: [01FF][Poe]
  1860. ---------------------------------------------------------
  1861. Height adjustments:
  1862. +++ WE FOUND SWITCH CHEST in room [10], had switch flags modified to [0066] +++
  1863. +++ [147][ObjSwitch] had switch flags matched to [102] +++
  1864. +++ [17][PuzzleBlock] had switch flags modified to [126] +++
  1865. +++ [24][ObjSwitch] had switch flags modified to [125] +++
  1866. +++ [27][TreasureChest] had switch flags modified to [124] +++
  1867. +++ [17][TreasureChest] had treasure flags modified to [29] +++
  1868. ---------------------------------------------------------
  1869. ======( Map 00 )======
  1870. day: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1871. day: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1872. day: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1873. night: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1874. night: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1875. night: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1876. ------------------------------------------------------
  1877. day: object ratio: [1.0000] newsize: [0F28E0] oldsize: [0F28E0]
  1878. night: object ratio: [1.0000] newsize: [0F28E0] oldsize: [0F28E0]
  1879. object sizes: [ 0xB8A0 0xF900 0x3C90 ]
  1880. sum: [0x1EE30] allsize: [0xF28E0]
  1881. ------------------------------------------------------
  1882. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1883. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1884. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1885. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1886. -------------------------------------------------
  1887. ======( Map 01 )======
  1888. day: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1889. day: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1890. day: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1891. night: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1892. night: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1893. night: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1894. ------------------------------------------------------
  1895. day: object ratio: [0.9718] newsize: [0F8760] oldsize: [0FFAE0]
  1896. night: object ratio: [0.9718] newsize: [0F8760] oldsize: [0FFAE0]
  1897. object sizes: [ 0xB8A0 0x2FE0 0x11C0 0x1CE0 0xF900 0x3C90 ]
  1898. sum: [0x24CB0] allsize: [0xF8760]
  1899. ------------------------------------------------------
  1900. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1901. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1902. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1903. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1904. -------------------------------------------------
  1905. ======( Map 02 )======
  1906. day: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1907. day: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1908. day: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1909. night: overlay ratio: [1.0000] newsize: [007900] oldsize: [007900]
  1910. night: struct ratio: [1.0000] newsize: [0009D8] oldsize: [0009D8]
  1911. night: total = ratio: [1.0000] newsize: [0082D8] oldsize: [0082D8]
  1912. ------------------------------------------------------
  1913. day: object ratio: [1.0000] newsize: [0FAA00] oldsize: [0FAA00]
  1914. night: object ratio: [1.0000] newsize: [0FAA00] oldsize: [0FAA00]
  1915. object sizes: [ 0xB8A0 0x8120 0xF900 0x3C90 ]
  1916. sum: [0x26F50] allsize: [0xFAA00]
  1917. ------------------------------------------------------
  1918. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1919. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1920. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1921. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1922. -------------------------------------------------
  1923. ======( Map 03 )======
  1924. day: overlay ratio: [0.9334] newsize: [01BD90] oldsize: [01DD60]
  1925. day: struct ratio: [0.9603] newsize: [002DB8] oldsize: [002F9C]
  1926. day: total = ratio: [0.9358] newsize: [01EB48] oldsize: [020CFC]
  1927. night: overlay ratio: [0.9334] newsize: [01BD90] oldsize: [01DD60]
  1928. night: struct ratio: [0.9603] newsize: [002DB8] oldsize: [002F9C]
  1929. night: total = ratio: [0.9358] newsize: [01EB48] oldsize: [020CFC]
  1930. ------------------------------------------------------
  1931. day: object ratio: [0.9843] newsize: [135F00] oldsize: [13AE40]
  1932. night: object ratio: [0.9843] newsize: [135F00] oldsize: [13AE40]
  1933. object sizes: [ 0xB8A0 0x1CE0 0xF900 0x2FE0 0xB100 0xC1E0 0x10D0 0x11C0 0x13A0 0x15130 0x8120 0x59B0 0x50E0 ]
  1934. sum: [0x62450] allsize: [0x135F00]
  1935. ------------------------------------------------------
  1936. day: dyna poly delta: [16] newsize: [00001C] oldsize: [00000C]
  1937. day: dyna vert delta: [16] newsize: [000018] oldsize: [000008]
  1938. night: dyna poly delta: [16] newsize: [00001C] oldsize: [00000C]
  1939. night: dyna vert delta: [16] newsize: [000018] oldsize: [000008]
  1940. -------------------------------------------------
  1941. ======( Map 04 )======
  1942. day: overlay ratio: [1.0000] newsize: [001D60] oldsize: [001D60]
  1943. day: struct ratio: [1.0000] newsize: [00030C] oldsize: [00030C]
  1944. day: total = ratio: [1.0000] newsize: [00206C] oldsize: [00206C]
  1945. night: overlay ratio: [1.0000] newsize: [001D60] oldsize: [001D60]
  1946. night: struct ratio: [1.0000] newsize: [00030C] oldsize: [00030C]
  1947. night: total = ratio: [1.0000] newsize: [00206C] oldsize: [00206C]
  1948. ------------------------------------------------------
  1949. day: object ratio: [0.9695] newsize: [0E51D0] oldsize: [0EC550]
  1950. night: object ratio: [0.9695] newsize: [0E51D0] oldsize: [0EC550]
  1951. object sizes: [ 0xB8A0 0x11C0 0x2FE0 0x1CE0 ]
  1952. sum: [0x11720] allsize: [0xE51D0]
  1953. ------------------------------------------------------
  1954. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1955. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1956. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  1957. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  1958. -------------------------------------------------
  1959. ======( Map 05 )======
  1960. day: overlay ratio: [0.5678] newsize: [002070] oldsize: [003920]
  1961. day: struct ratio: [0.9483] newsize: [000698] oldsize: [0006F4]
  1962. day: total = ratio: [0.6091] newsize: [002708] oldsize: [004014]
  1963. night: overlay ratio: [0.5678] newsize: [002070] oldsize: [003920]
  1964. night: struct ratio: [0.9483] newsize: [000698] oldsize: [0006F4]
  1965. night: total = ratio: [0.6091] newsize: [002708] oldsize: [004014]
  1966. ------------------------------------------------------
  1967. day: object ratio: [0.9718] newsize: [0F8760] oldsize: [0FFAE0]
  1968. night: object ratio: [0.9718] newsize: [0F8760] oldsize: [0FFAE0]
  1969. object sizes: [ 0xB8A0 0x2FE0 0x11C0 0x1CE0 0xF900 0x3C90 ]
  1970. sum: [0x24CB0] allsize: [0xF8760]
  1971. ------------------------------------------------------
  1972. day: dyna poly delta: [8] newsize: [000008] oldsize: [000000]
  1973. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  1974. night: dyna poly delta: [8] newsize: [000008] oldsize: [000000]
  1975. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  1976. -------------------------------------------------
  1977. ======( Map 06 )======
  1978. day: overlay ratio: [1.0220] newsize: [00D0C0] oldsize: [00CC40]
  1979. day: struct ratio: [1.2312] newsize: [000F10] oldsize: [000C3C]
  1980. day: total = ratio: [1.0339] newsize: [00DFD0] oldsize: [00D87C]
  1981. night: overlay ratio: [1.0220] newsize: [00D0C0] oldsize: [00CC40]
  1982. night: struct ratio: [1.2312] newsize: [000F10] oldsize: [000C3C]
  1983. night: total = ratio: [1.0339] newsize: [00DFD0] oldsize: [00D87C]
  1984. ------------------------------------------------------
  1985. day: object ratio: [1.0542] newsize: [0FE260] oldsize: [0F1170]
  1986. night: object ratio: [1.0542] newsize: [0FE260] oldsize: [0F1170]
  1987. object sizes: [ 0xB8A0 0x59B0 0x11440 0x8120 ]
  1988. sum: [0x2A7B0] allsize: [0xFE260]
  1989. ------------------------------------------------------
  1990. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1991. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1992. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  1993. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  1994. -------------------------------------------------
  1995. ======( Map 07 )======
  1996. day: overlay ratio: [0.5446] newsize: [004260] oldsize: [0079E0]
  1997. day: struct ratio: [0.5845] newsize: [000698] oldsize: [000B48]
  1998. day: total = ratio: [0.5480] newsize: [0048F8] oldsize: [008528]
  1999. night: overlay ratio: [0.5446] newsize: [004260] oldsize: [0079E0]
  2000. night: struct ratio: [0.5845] newsize: [000698] oldsize: [000B48]
  2001. night: total = ratio: [0.5480] newsize: [0048F8] oldsize: [008528]
  2002. ------------------------------------------------------
  2003. day: object ratio: [0.9701] newsize: [0EA450] oldsize: [0F17D0]
  2004. night: object ratio: [0.9701] newsize: [0EA450] oldsize: [0F17D0]
  2005. object sizes: [ 0xB8A0 0x2FE0 0x8120 ]
  2006. sum: [0x169A0] allsize: [0xEA450]
  2007. ------------------------------------------------------
  2008. day: dyna poly delta: [16] newsize: [00001C] oldsize: [00000C]
  2009. day: dyna vert delta: [16] newsize: [000018] oldsize: [000008]
  2010. night: dyna poly delta: [16] newsize: [00001C] oldsize: [00000C]
  2011. night: dyna vert delta: [16] newsize: [000018] oldsize: [000008]
  2012. -------------------------------------------------
  2013. ======( Map 08 )======
  2014. day: overlay ratio: [1.1448] newsize: [011730] oldsize: [00F3E0]
  2015. day: struct ratio: [1.1251] newsize: [000FE0] oldsize: [000E1C]
  2016. day: total = ratio: [1.1437] newsize: [012710] oldsize: [0101FC]
  2017. night: overlay ratio: [1.1448] newsize: [011730] oldsize: [00F3E0]
  2018. night: struct ratio: [1.1251] newsize: [000FE0] oldsize: [000E1C]
  2019. night: total = ratio: [1.1437] newsize: [012710] oldsize: [0101FC]
  2020. ------------------------------------------------------
  2021. day: object ratio: [1.0095] newsize: [0F1F00] oldsize: [0EFAC0]
  2022. night: object ratio: [1.0095] newsize: [0F1F00] oldsize: [0EFAC0]
  2023. object sizes: [ 0xB8A0 0x59B0 0x50E0 0x8120 ]
  2024. sum: [0x1E450] allsize: [0xF1F00]
  2025. ------------------------------------------------------
  2026. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2027. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2028. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2029. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2030. -------------------------------------------------
  2031. ======( Map 09 )======
  2032. day: overlay ratio: [1.5319] newsize: [01F860] oldsize: [014940]
  2033. day: struct ratio: [1.0835] newsize: [003D38] oldsize: [003880]
  2034. day: total = ratio: [1.4662] newsize: [023598] oldsize: [0181C0]
  2035. night: overlay ratio: [1.5319] newsize: [01F860] oldsize: [014940]
  2036. night: struct ratio: [1.0835] newsize: [003D38] oldsize: [003880]
  2037. night: total = ratio: [1.4662] newsize: [023598] oldsize: [0181C0]
  2038. ------------------------------------------------------
  2039. day: object ratio: [1.0275] newsize: [0F4B30] oldsize: [0EE290]
  2040. night: object ratio: [1.0275] newsize: [0F4B30] oldsize: [0EE290]
  2041. object sizes: [ 0xB8A0 0x1CE0 0x8120 0x1940 0x11C0 0x3E40 0x4EB0 0x1F0 ]
  2042. sum: [0x21080] allsize: [0xF4B30]
  2043. ------------------------------------------------------
  2044. day: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2045. day: dyna vert delta: [0] newsize: [000024] oldsize: [000024]
  2046. night: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2047. night: dyna vert delta: [0] newsize: [000024] oldsize: [000024]
  2048. -------------------------------------------------
  2049. ======( Map 0A )======
  2050. day: overlay ratio: [0.4597] newsize: [00CC10] oldsize: [01BBE0]
  2051. day: struct ratio: [0.1494] newsize: [0012E8] oldsize: [007E94]
  2052. day: total = ratio: [0.3909] newsize: [00DEF8] oldsize: [023A74]
  2053. night: overlay ratio: [0.4597] newsize: [00CC10] oldsize: [01BBE0]
  2054. night: struct ratio: [0.1494] newsize: [0012E8] oldsize: [007E94]
  2055. night: total = ratio: [0.3909] newsize: [00DEF8] oldsize: [023A74]
  2056. ------------------------------------------------------
  2057. day: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2058. night: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2059. object sizes: [ 0xB8A0 0x1CE0 0x8120 0x1940 0x11C0 0x20D0 0x4EB0 0x1F0 ]
  2060. sum: [0x1F310] allsize: [0xF2DC0]
  2061. ------------------------------------------------------
  2062. day: dyna poly delta: [52] newsize: [000034] oldsize: [000000]
  2063. day: dyna vert delta: [38] newsize: [000026] oldsize: [000000]
  2064. night: dyna poly delta: [52] newsize: [000034] oldsize: [000000]
  2065. night: dyna vert delta: [38] newsize: [000026] oldsize: [000000]
  2066. -------------------------------------------------
  2067. ======( Map 0B )======
  2068. day: overlay ratio: [0.6665] newsize: [0239E0] oldsize: [035700]
  2069. day: struct ratio: [0.3739] newsize: [004118] oldsize: [00AE14]
  2070. day: total = ratio: [0.6170] newsize: [027AF8] oldsize: [040514]
  2071. night: overlay ratio: [0.6665] newsize: [0239E0] oldsize: [035700]
  2072. night: struct ratio: [0.3739] newsize: [004118] oldsize: [00AE14]
  2073. night: total = ratio: [0.6170] newsize: [027AF8] oldsize: [040514]
  2074. ------------------------------------------------------
  2075. day: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2076. night: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2077. object sizes: [ 0xB8A0 0x1CE0 0x8120 0x1940 0x11C0 0x20D0 0x4EB0 0x1F0 ]
  2078. sum: [0x1F310] allsize: [0xF2DC0]
  2079. ------------------------------------------------------
  2080. day: dyna poly delta: [24] newsize: [000054] oldsize: [00003C]
  2081. day: dyna vert delta: [20] newsize: [000048] oldsize: [000034]
  2082. night: dyna poly delta: [24] newsize: [000054] oldsize: [00003C]
  2083. night: dyna vert delta: [20] newsize: [000048] oldsize: [000034]
  2084. -------------------------------------------------
  2085. ======( Map 0C )======
  2086. day: overlay ratio: [0.7274] newsize: [00DE70] oldsize: [0131D0]
  2087. day: struct ratio: [0.3881] newsize: [0016A8] oldsize: [003A60]
  2088. day: total = ratio: [0.6730] newsize: [00F518] oldsize: [016C30]
  2089. night: overlay ratio: [0.7274] newsize: [00DE70] oldsize: [0131D0]
  2090. night: struct ratio: [0.3881] newsize: [0016A8] oldsize: [003A60]
  2091. night: total = ratio: [0.6730] newsize: [00F518] oldsize: [016C30]
  2092. ------------------------------------------------------
  2093. day: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2094. night: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2095. object sizes: [ 0xB8A0 0x1CE0 0x8120 0x1940 0x11C0 0x20D0 0x4EB0 0x1F0 ]
  2096. sum: [0x1F310] allsize: [0xF2DC0]
  2097. ------------------------------------------------------
  2098. day: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  2099. day: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  2100. night: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  2101. night: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  2102. -------------------------------------------------
  2103. ======( Map 0D )======
  2104. day: overlay ratio: [1.1344] newsize: [012A10] oldsize: [0106C0]
  2105. day: struct ratio: [1.1059] newsize: [001270] oldsize: [0010AC]
  2106. day: total = ratio: [1.1327] newsize: [013C80] oldsize: [01176C]
  2107. night: overlay ratio: [1.1344] newsize: [012A10] oldsize: [0106C0]
  2108. night: struct ratio: [1.1059] newsize: [001270] oldsize: [0010AC]
  2109. night: total = ratio: [1.1327] newsize: [013C80] oldsize: [01176C]
  2110. ------------------------------------------------------
  2111. day: object ratio: [1.0097] newsize: [0ECC80] oldsize: [0EA840]
  2112. night: object ratio: [1.0097] newsize: [0ECC80] oldsize: [0EA840]
  2113. object sizes: [ 0xB8A0 0x59B0 0x50E0 0x1CE0 0x11C0 ]
  2114. sum: [0x191D0] allsize: [0xECC80]
  2115. ------------------------------------------------------
  2116. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2117. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2118. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2119. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2120. -------------------------------------------------
  2121. ======( Map 0E )======
  2122. day: overlay ratio: [1.0000] newsize: [003150] oldsize: [003150]
  2123. day: struct ratio: [1.0000] newsize: [0004EC] oldsize: [0004EC]
  2124. day: total = ratio: [1.0000] newsize: [00363C] oldsize: [00363C]
  2125. night: overlay ratio: [1.0000] newsize: [003150] oldsize: [003150]
  2126. night: struct ratio: [1.0000] newsize: [0004EC] oldsize: [0004EC]
  2127. night: total = ratio: [1.0000] newsize: [00363C] oldsize: [00363C]
  2128. ------------------------------------------------------
  2129. day: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2130. night: object ratio: [1.0104] newsize: [0F2DC0] oldsize: [0F05C0]
  2131. object sizes: [ 0xB8A0 0x1CE0 0x8120 0x1940 0x11C0 0x20D0 0x4EB0 0x1F0 ]
  2132. sum: [0x1F310] allsize: [0xF2DC0]
  2133. ------------------------------------------------------
  2134. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2135. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2136. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2137. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2138. -------------------------------------------------
  2139. ---------------------------------------------------------
  2140. objects pick time: [4.4757ms][131.9341ms]
  2141. object trim time: [4.4962ms][131.953ms]
  2142. set new actors: [12.2137ms][139.6716ms]
  2143. pre-checking object size: [12.2167ms][139.6734ms]
  2144. exit per-object: [12.7266ms][140.1841ms]
  2145. set for size check: [18.045ms][145.503ms]
  2146. after issizeacceptable: [18.2197ms][145.6766ms]
  2147. #######################################################
  2148. time to complete randomizing [PiratesFortressRooms]: 157.8143ms
  2149. ending timestamp : [01:23:29.896 PM]
  2150.  
  2151. starting timestamp : [01:23:29.737 PM]
  2152. time to read scene enemies: 7.8363ms
  2153. time to read scene objects: 7.9725ms
  2154. =========================================================================
  2155. For Scene: [Snowhead] with fid: 1451, with sid: 0x5C
  2156. =========================================================================
  2157. time to finish removing unnecessary objects: 22.1785ms
  2158. time to generate candidate list: 128.5757ms
  2159. time to separate map/time actors: 133.3204ms
  2160. time to find matching candidates: 147.5504ms
  2161. Loops used for match candidate: 2
  2162. ----------
  2163. #######################################################
  2164. Old Enemy actor:[00] [Keese] was replaced by new enemy: [0005][Seagulls]
  2165. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [000F][ArcheryMiniGameMan]
  2166. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [FF01][ArcheryMiniGameMan]
  2167. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2168. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0009][Fairy]
  2169. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Takkuri]
  2170. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2171. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2172. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2173. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2174. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2175. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2176. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2177. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2178. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2179. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2180. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2181. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2182. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2183. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2184. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Fairy]
  2185. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2186. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2187. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0005][Seagulls]
  2188. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2189. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2190. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][Seagulls]
  2191. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0000][Empty]
  2192. Old Enemy actor:[01] [Wolfos] was replaced by new enemy: [000F][ArcheryMiniGameMan]
  2193. Old Enemy actor:[01] [Wolfos] was replaced by new enemy: [0000][SwampTouristGuide]
  2194. Old Enemy actor:[01] [Guay] was replaced by new enemy: [7E01][WallMaster]
  2195. Old Enemy actor:[01] [Guay] was replaced by new enemy: [7D01][WallMaster]
  2196. Old Enemy actor:[01] [Guay] was replaced by new enemy: [0000][UnusedFallingBridge]
  2197. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [7C01][WallMaster]
  2198. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [7B01][WallMaster]
  2199. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0009][Fairy]
  2200. ---------------------------------------------------------
  2201. Height adjustments:
  2202. - lowered height of actor [WallMaster] by [82] from ceiling to fly
  2203. - lowered height of actor [WallMaster] by [95] from ceiling to fly
  2204. - lowered height of actor [Fairy] by [75] from ceiling to fly
  2205. +++ [30][WallMaster] had switch flags modified to [126] +++
  2206. +++ [31][WallMaster] had switch flags modified to [125] +++
  2207. +++ [33][WallMaster] had switch flags modified to [124] +++
  2208. +++ [34][WallMaster] had switch flags modified to [123] +++
  2209. ---------------------------------------------------------
  2210. ======( Map 00 )======
  2211. day: overlay ratio: [0.9555] newsize: [0413B0] oldsize: [044440]
  2212. day: struct ratio: [0.9290] newsize: [004EC4] oldsize: [0054C8]
  2213. day: total = ratio: [0.9536] newsize: [046274] oldsize: [049908]
  2214. night: overlay ratio: [0.7920] newsize: [058050] oldsize: [06F230]
  2215. night: struct ratio: [0.9157] newsize: [00777C] oldsize: [00827C]
  2216. night: total = ratio: [0.8005] newsize: [05F7CC] oldsize: [0774AC]
  2217. ------------------------------------------------------
  2218. day: object ratio: [1.0466] newsize: [111A80] oldsize: [1057B0]
  2219. night: object ratio: [1.0466] newsize: [111A80] oldsize: [1057B0]
  2220. object sizes: [ 0xA5A0 0xE80 0x11220 0x12C0 0x2FE0 0x63E0 0x130E0 0x4A70 0x8120 0x17B0 0x19F0 ]
  2221. sum: [0x49AD0] allsize: [0x111A80]
  2222. ------------------------------------------------------
  2223. day: dyna poly delta: [0] newsize: [000010] oldsize: [000010]
  2224. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  2225. night: dyna poly delta: [0] newsize: [000010] oldsize: [000010]
  2226. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  2227. -------------------------------------------------
  2228. ======( Map 01 )======
  2229. day: overlay ratio: [0.9311] newsize: [02C0D0] oldsize: [02F4F0]
  2230. day: struct ratio: [0.7111] newsize: [004568] oldsize: [00619C]
  2231. day: total = ratio: [0.9060] newsize: [030638] oldsize: [03568C]
  2232. night: overlay ratio: [0.9311] newsize: [02C0D0] oldsize: [02F4F0]
  2233. night: struct ratio: [0.7111] newsize: [004568] oldsize: [00619C]
  2234. night: total = ratio: [0.9060] newsize: [030638] oldsize: [03568C]
  2235. ------------------------------------------------------
  2236. day: object ratio: [1.0505] newsize: [11F6A0] oldsize: [1119A0]
  2237. night: object ratio: [1.0505] newsize: [11F6A0] oldsize: [1119A0]
  2238. object sizes: [ 0x11220 0x3E20 0x2330 0x7730 0x2FE0 0xA070 0xA5A0 0x8120 0x4A70 0x19F0 0x130E0 ]
  2239. sum: [0x576F0] allsize: [0x11F6A0]
  2240. ------------------------------------------------------
  2241. day: dyna poly delta: [12] newsize: [00001C] oldsize: [000010]
  2242. day: dyna vert delta: [8] newsize: [000018] oldsize: [000010]
  2243. night: dyna poly delta: [12] newsize: [00001C] oldsize: [000010]
  2244. night: dyna vert delta: [8] newsize: [000018] oldsize: [000010]
  2245. -------------------------------------------------
  2246. ---------------------------------------------------------
  2247. objects pick time: [0.2113ms][133.5358ms]
  2248. object trim time: [0.2177ms][133.541ms]
  2249. set new actors: [6.2778ms][139.6025ms]
  2250. pre-checking object size: [6.2814ms][139.6046ms]
  2251. exit per-object: [7.5435ms][140.8674ms]
  2252. set for size check: [8.3992ms][141.7236ms]
  2253. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [132])
  2254. objects pick time: [2.9696ms][144.7108ms]
  2255. object trim time: [2.9759ms][144.7156ms]
  2256. set new actors: [3.8183ms][145.5584ms]
  2257. pre-checking object size: [3.82ms][145.5596ms]
  2258. exit per-object: [4.8987ms][146.6392ms]
  2259. set for size check: [5.7855ms][147.5258ms]
  2260. after issizeacceptable: [5.8098ms][147.5498ms]
  2261. #######################################################
  2262. time to complete randomizing [Snowhead]: 158.8078ms
  2263. ending timestamp : [01:23:29.896 PM]
  2264.  
  2265. starting timestamp : [01:23:29.738 PM]
  2266. time to read scene enemies: 7.5442ms
  2267. time to read scene objects: 7.8559ms
  2268. =========================================================================
  2269. For Scene: [IkanaCastle] with fid: 1224, with sid: 0x1D
  2270. =========================================================================
  2271. time to finish removing unnecessary objects: 23.4169ms
  2272. time to generate candidate list: 127.9895ms
  2273. time to separate map/time actors: 133.7468ms
  2274. time to find matching candidates: 146.732ms
  2275. Loops used for match candidate: 1
  2276. ----------
  2277. [0][DoorShutter] has flags: [127]
  2278. [1][DoorShutter] has flags: [127]
  2279. [2][DoorShutter] has flags: [45]
  2280. [3][DoorShutter] has flags: [44]
  2281. [4][DoorShutter] has flags: [98]
  2282. [5][DoorShutter] has flags: [127]
  2283. [6][DoorShutter] has flags: [127]
  2284. [7][DoorShutter] has flags: [97]
  2285. #######################################################
  2286. Old Enemy actor:[00] [Guay] was replaced by new enemy: [FF34][BadBat]
  2287. Old Enemy actor:[00] [Guay] was replaced by new enemy: [FF02][BadBat]
  2288. Old Enemy actor:[00] [Guay] was replaced by new enemy: [FF02][BadBat]
  2289. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0102][BadBat]
  2290. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0102][BadBat]
  2291. Old Enemy actor:[01] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2292. Old Enemy actor:[01] [ReDead] was replaced by new enemy: [FE01][RosaSisters]
  2293. Old Enemy actor:[01] [ReDead] was replaced by new enemy: [7E02][RosaSisters]
  2294. Old Enemy actor:[01] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2295. Old Enemy actor:[03] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2296. Old Enemy actor:[03] [ReDead] was replaced by new enemy: [FE01][RosaSisters]
  2297. Old Enemy actor:[03] [ReDead] was replaced by new enemy: [FE01][RosaSisters]
  2298. Old Enemy actor:[03] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2299. Old Enemy actor:[03] [FloorMaster] was replaced by new enemy: [0116][Bombiwa]
  2300. Old Enemy actor:[04] [Skulltula] was replaced by new enemy: [8004][Keese]
  2301. Old Enemy actor:[04] [Skulltula] was replaced by new enemy: [0000][UnusedFallingBridge]
  2302. Old Enemy actor:[04] [Skulltula] was replaced by new enemy: [FC00][HitSpot]
  2303. Old Enemy actor:[04] [SpikedMine] was replaced by new enemy: [FA01][Empty]
  2304. Old Enemy actor:[04] [SpikedMine] was replaced by new enemy: [8C05][Bo]
  2305. Old Enemy actor:[04] [SpikedMine] was replaced by new enemy: [FA00][Bo]
  2306. Old Enemy actor:[04] [SpikedMine] was replaced by new enemy: [FA01][Bo]
  2307. Old Enemy actor:[05] [Wizrobe] was replaced by new enemy: [0000][GrassBush]
  2308. Old Enemy actor:[05] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Shabom]
  2309. Old Enemy actor:[05] [WizrobeSpawnBlock] was replaced by new enemy: [0002][Empty]
  2310. Old Enemy actor:[05] [WizrobeSpawnBlock] was replaced by new enemy: [0002][Shabom]
  2311. Old Enemy actor:[05] [WizrobeSpawnBlock] was replaced by new enemy: [0006][FlyingPot]
  2312. Old Enemy actor:[06] [BlueBubble] was replaced by new enemy: [8C05][Bo]
  2313. Old Enemy actor:[06] [BlueBubble] was replaced by new enemy: [0001][MothSwarm]
  2314. Old Enemy actor:[07] [ReDead] was replaced by new enemy: [7E02][RosaSisters]
  2315. Old Enemy actor:[07] [ReDead] was replaced by new enemy: [7E02][RosaSisters]
  2316. Old Enemy actor:[07] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2317. Old Enemy actor:[07] [ReDead] was replaced by new enemy: [FE00][RosaSisters]
  2318. ---------------------------------------------------------
  2319. Height adjustments:
  2320. - lowered height of actor [Keese] by [87] from ceiling to fly
  2321. - lowered height of actor [UnusedFallingBridge] by [50] from ceiling to fly
  2322. - lowered height of actor [Bo] by [76] from ceiling to fly
  2323. + adjusted height of actor [MothSwarm] by [50]
  2324. ---------------------------------------------------------
  2325. ======( Map 00 )======
  2326. day: overlay ratio: [1.0013] newsize: [03BD10] oldsize: [03BBD0]
  2327. day: struct ratio: [0.9576] newsize: [0054C0] oldsize: [005880]
  2328. day: total = ratio: [0.9976] newsize: [0411D0] oldsize: [041450]
  2329. night: overlay ratio: [1.0013] newsize: [03BD10] oldsize: [03BBD0]
  2330. night: struct ratio: [0.9576] newsize: [0054C0] oldsize: [005880]
  2331. night: total = ratio: [0.9976] newsize: [0411D0] oldsize: [041450]
  2332. ------------------------------------------------------
  2333. day: object ratio: [0.9593] newsize: [1141A0] oldsize: [11FCE0]
  2334. night: object ratio: [0.9593] newsize: [1141A0] oldsize: [11FCE0]
  2335. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 0xAC0 0xB600 0xCA0 0xBB0 0x12F0 0xD60 0x380 0x1F0 ]
  2336. sum: [0x406F0] allsize: [0x1141A0]
  2337. ------------------------------------------------------
  2338. day: dyna poly delta: [0] newsize: [000038] oldsize: [000038]
  2339. day: dyna vert delta: [0] newsize: [000035] oldsize: [000035]
  2340. night: dyna poly delta: [0] newsize: [000038] oldsize: [000038]
  2341. night: dyna vert delta: [0] newsize: [000035] oldsize: [000035]
  2342. -------------------------------------------------
  2343. ======( Map 01 )======
  2344. day: overlay ratio: [0.7315] newsize: [0131C0] oldsize: [01A200]
  2345. day: struct ratio: [1.0323] newsize: [001FF0] oldsize: [001EF0]
  2346. day: total = ratio: [0.7522] newsize: [0151B0] oldsize: [01C0F0]
  2347. night: overlay ratio: [0.7315] newsize: [0131C0] oldsize: [01A200]
  2348. night: struct ratio: [1.0323] newsize: [001FF0] oldsize: [001EF0]
  2349. night: total = ratio: [0.7522] newsize: [0151B0] oldsize: [01C0F0]
  2350. ------------------------------------------------------
  2351. day: object ratio: [0.9581] newsize: [1055C0] oldsize: [110CD0]
  2352. night: object ratio: [0.9581] newsize: [1055C0] oldsize: [110CD0]
  2353. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 0x12F0 ]
  2354. sum: [0x31B10] allsize: [0x1055C0]
  2355. ------------------------------------------------------
  2356. day: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2357. day: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  2358. night: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2359. night: dyna vert delta: [0] newsize: [000020] oldsize: [000020]
  2360. -------------------------------------------------
  2361. ======( Map 02 )======
  2362. day: overlay ratio: [1.0000] newsize: [010B60] oldsize: [010B60]
  2363. day: struct ratio: [1.0000] newsize: [001840] oldsize: [001840]
  2364. day: total = ratio: [1.0000] newsize: [0123A0] oldsize: [0123A0]
  2365. night: overlay ratio: [1.0000] newsize: [010B60] oldsize: [010B60]
  2366. night: struct ratio: [1.0000] newsize: [001840] oldsize: [001840]
  2367. night: total = ratio: [1.0000] newsize: [0123A0] oldsize: [0123A0]
  2368. ------------------------------------------------------
  2369. day: object ratio: [0.9513] newsize: [1047E0] oldsize: [111D10]
  2370. night: object ratio: [0.9513] newsize: [1047E0] oldsize: [111D10]
  2371. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 0x510 ]
  2372. sum: [0x30D30] allsize: [0x1047E0]
  2373. ------------------------------------------------------
  2374. day: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2375. day: dyna vert delta: [0] newsize: [000024] oldsize: [000024]
  2376. night: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2377. night: dyna vert delta: [0] newsize: [000024] oldsize: [000024]
  2378. -------------------------------------------------
  2379. ======( Map 03 )======
  2380. day: overlay ratio: [0.5551] newsize: [00B360] oldsize: [014320]
  2381. day: struct ratio: [0.9777] newsize: [001A10] oldsize: [001AA8]
  2382. day: total = ratio: [0.5873] newsize: [00CD70] oldsize: [015DC8]
  2383. night: overlay ratio: [0.5551] newsize: [00B360] oldsize: [014320]
  2384. night: struct ratio: [0.9777] newsize: [001A10] oldsize: [001AA8]
  2385. night: total = ratio: [0.5873] newsize: [00CD70] oldsize: [015DC8]
  2386. ------------------------------------------------------
  2387. day: object ratio: [0.9581] newsize: [1055C0] oldsize: [110CD0]
  2388. night: object ratio: [0.9581] newsize: [1055C0] oldsize: [110CD0]
  2389. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 0x12F0 ]
  2390. sum: [0x31B10] allsize: [0x1055C0]
  2391. ------------------------------------------------------
  2392. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  2393. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  2394. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  2395. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  2396. -------------------------------------------------
  2397. ======( Map 04 )======
  2398. day: overlay ratio: [0.6032] newsize: [015E10] oldsize: [024450]
  2399. day: struct ratio: [0.3368] newsize: [0025E0] oldsize: [007074]
  2400. day: total = ratio: [0.5600] newsize: [0183F0] oldsize: [02B4C4]
  2401. night: overlay ratio: [0.6032] newsize: [015E10] oldsize: [024450]
  2402. night: struct ratio: [0.3368] newsize: [0025E0] oldsize: [007074]
  2403. night: total = ratio: [0.5600] newsize: [0183F0] oldsize: [02B4C4]
  2404. ------------------------------------------------------
  2405. day: object ratio: [0.9608] newsize: [0F7F00] oldsize: [1020D0]
  2406. night: object ratio: [0.9608] newsize: [0F7F00] oldsize: [1020D0]
  2407. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0x510 0xB00 0x510 ]
  2408. sum: [0x24450] allsize: [0xF7F00]
  2409. ------------------------------------------------------
  2410. day: dyna poly delta: [12] newsize: [000022] oldsize: [000016]
  2411. day: dyna vert delta: [8] newsize: [00001C] oldsize: [000014]
  2412. night: dyna poly delta: [12] newsize: [000022] oldsize: [000016]
  2413. night: dyna vert delta: [8] newsize: [00001C] oldsize: [000014]
  2414. -------------------------------------------------
  2415. ======( Map 05 )======
  2416. day: overlay ratio: [1.0136] newsize: [0058B0] oldsize: [005780]
  2417. day: struct ratio: [0.3920] newsize: [0007F0] oldsize: [001440]
  2418. day: total = ratio: [0.8968] newsize: [0060A0] oldsize: [006BC0]
  2419. night: overlay ratio: [1.0136] newsize: [0058B0] oldsize: [005780]
  2420. night: struct ratio: [0.3920] newsize: [0007F0] oldsize: [001440]
  2421. night: total = ratio: [0.8968] newsize: [0060A0] oldsize: [006BC0]
  2422. ------------------------------------------------------
  2423. day: object ratio: [0.9176] newsize: [1058A0] oldsize: [11D040]
  2424. night: object ratio: [0.9176] newsize: [1058A0] oldsize: [11D040]
  2425. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 0x10C0 0x510 ]
  2426. sum: [0x31DF0] allsize: [0x1058A0]
  2427. ------------------------------------------------------
  2428. day: dyna poly delta: [-40] newsize: [000000] oldsize: [000028]
  2429. day: dyna vert delta: [-32] newsize: [000000] oldsize: [000020]
  2430. night: dyna poly delta: [-40] newsize: [000000] oldsize: [000028]
  2431. night: dyna vert delta: [-32] newsize: [000000] oldsize: [000020]
  2432. -------------------------------------------------
  2433. ======( Map 06 )======
  2434. day: overlay ratio: [0.9621] newsize: [007BE0] oldsize: [0080C0]
  2435. day: struct ratio: [5.7548] newsize: [003878] oldsize: [0009D0]
  2436. day: total = ratio: [1.3015] newsize: [00B458] oldsize: [008A90]
  2437. night: overlay ratio: [0.9621] newsize: [007BE0] oldsize: [0080C0]
  2438. night: struct ratio: [5.7548] newsize: [003878] oldsize: [0009D0]
  2439. night: total = ratio: [1.3015] newsize: [00B458] oldsize: [008A90]
  2440. ------------------------------------------------------
  2441. day: object ratio: [0.9608] newsize: [0F7F00] oldsize: [1020D0]
  2442. night: object ratio: [0.9608] newsize: [0F7F00] oldsize: [1020D0]
  2443. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0x510 0xB00 0x510 ]
  2444. sum: [0x24450] allsize: [0xF7F00]
  2445. ------------------------------------------------------
  2446. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2447. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2448. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2449. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2450. -------------------------------------------------
  2451. ======( Map 07 )======
  2452. day: overlay ratio: [0.6148] newsize: [00B320] oldsize: [012360]
  2453. day: struct ratio: [1.0525] newsize: [001408] oldsize: [001308]
  2454. day: total = ratio: [0.6416] newsize: [00C728] oldsize: [013668]
  2455. night: overlay ratio: [0.6148] newsize: [00B320] oldsize: [012360]
  2456. night: struct ratio: [1.0525] newsize: [001408] oldsize: [001308]
  2457. night: total = ratio: [0.6416] newsize: [00C728] oldsize: [013668]
  2458. ------------------------------------------------------
  2459. day: object ratio: [0.9579] newsize: [1042D0] oldsize: [10F9E0]
  2460. night: object ratio: [0.9579] newsize: [1042D0] oldsize: [10F9E0]
  2461. object sizes: [ 0x4670 0xDE80 0xBB0 0x2420 0xD60 0x26B0 0x18C0 0x2330 0x6A70 0xD8F0 ]
  2462. sum: [0x30820] allsize: [0x1042D0]
  2463. ------------------------------------------------------
  2464. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2465. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2466. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2467. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2468. -------------------------------------------------
  2469. ======( Map 08 )======
  2470. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  2471. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  2472. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  2473. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  2474. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  2475. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  2476. ------------------------------------------------------
  2477. day: object ratio: [1.0000] newsize: [0E5FA0] oldsize: [0E5FA0]
  2478. night: object ratio: [1.0000] newsize: [0E5FA0] oldsize: [0E5FA0]
  2479. object sizes: [ 0x4670 0xDE80 ]
  2480. sum: [0x124F0] allsize: [0xE5FA0]
  2481. ------------------------------------------------------
  2482. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2483. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2484. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2485. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2486. -------------------------------------------------
  2487. ======( Map 09 )======
  2488. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  2489. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  2490. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  2491. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  2492. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  2493. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  2494. ------------------------------------------------------
  2495. day: object ratio: [1.0000] newsize: [0E5FA0] oldsize: [0E5FA0]
  2496. night: object ratio: [1.0000] newsize: [0E5FA0] oldsize: [0E5FA0]
  2497. object sizes: [ 0x4670 0xDE80 ]
  2498. sum: [0x124F0] allsize: [0xE5FA0]
  2499. ------------------------------------------------------
  2500. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2501. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2502. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2503. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2504. -------------------------------------------------
  2505. ---------------------------------------------------------
  2506. objects pick time: [5.9269ms][139.6768ms]
  2507. object trim time: [5.9547ms][139.7033ms]
  2508. set new actors: [10.7359ms][144.4889ms]
  2509. pre-checking object size: [10.7421ms][144.4907ms]
  2510. exit per-object: [11.1726ms][144.9216ms]
  2511. set for size check: [12.9243ms][146.6738ms]
  2512. after issizeacceptable: [12.9827ms][146.7314ms]
  2513. #######################################################
  2514. time to complete randomizing [IkanaCastle]: 158.9676ms
  2515. ending timestamp : [01:23:29.897 PM]
  2516.  
  2517. starting timestamp : [01:23:29.889 PM]
  2518. time to read scene enemies: 0.2305ms
  2519. time to read scene objects: 0.7545ms
  2520. =========================================================================
  2521. For Scene: [MountainSmithy] with fid: 1308, with sid: 0x2C
  2522. =========================================================================
  2523. time to finish removing unnecessary objects: 7.2607ms
  2524. time to generate candidate list: 8.7322ms
  2525. time to separate map/time actors: 8.8784ms
  2526. time to find matching candidates: 9.2327ms
  2527. Loops used for match candidate: 1
  2528. ----------
  2529. #######################################################
  2530. Old Enemy actor:[00] [Clock] was replaced by new enemy: [0003][Keese]
  2531. ---------------------------------------------------------
  2532. Height adjustments:
  2533. ---------------------------------------------------------
  2534. ======( Map 00 )======
  2535. day: overlay ratio: [0.9720] newsize: [00B620] oldsize: [00BB60]
  2536. day: struct ratio: [1.1328] newsize: [0010EC] oldsize: [000EF0]
  2537. day: total = ratio: [0.9839] newsize: [00C70C] oldsize: [00CA50]
  2538. night: overlay ratio: [0.9801] newsize: [010320] oldsize: [010860]
  2539. night: struct ratio: [1.1055] newsize: [0014CC] oldsize: [0012D0]
  2540. night: total = ratio: [0.9885] newsize: [0117EC] oldsize: [011B30]
  2541. ------------------------------------------------------
  2542. day: object ratio: [0.9353] newsize: [0EAB30] oldsize: [0FAEF0]
  2543. night: object ratio: [0.9353] newsize: [0EAB30] oldsize: [0FAEF0]
  2544. object sizes: [ 0xF0E0 0x10BA0 0x18C0 0x1640 ]
  2545. sum: [0x22B80] allsize: [0xEAB30]
  2546. ------------------------------------------------------
  2547. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2548. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2549. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2550. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2551. -------------------------------------------------
  2552. ---------------------------------------------------------
  2553. objects pick time: [0.0011ms][8.881ms]
  2554. object trim time: [0.0038ms][8.8836ms]
  2555. set new actors: [0.1441ms][9.0243ms]
  2556. pre-checking object size: [0.1458ms][9.0256ms]
  2557. exit per-object: [0.1777ms][9.0576ms]
  2558. set for size check: [0.3192ms][9.1995ms]
  2559. after issizeacceptable: [0.3522ms][9.232ms]
  2560. #######################################################
  2561. time to complete randomizing [MountainSmithy]: 18.4295ms
  2562. ending timestamp : [01:23:29.907 PM]
  2563.  
  2564. starting timestamp : [01:23:29.738 PM]
  2565. time to read scene enemies: 6.9244ms
  2566. time to read scene objects: 7.0607ms
  2567. =========================================================================
  2568. For Scene: [StoneTower] with fid: 1442, with sid: 0x58
  2569. =========================================================================
  2570. time to finish removing unnecessary objects: 15.4725ms
  2571. time to generate candidate list: 64.464ms
  2572. time to separate map/time actors: 81.2686ms
  2573. time to find matching candidates: 159.01ms
  2574. Loops used for match candidate: 5
  2575. ----------
  2576. #######################################################
  2577. Old Enemy actor:[00] [ReDead] was replaced by new enemy: [8071][BundledSleepyScrub]
  2578. Old Enemy actor:[00] [ReDead] was replaced by new enemy: [807E][BundledSleepyScrub]
  2579. Old Enemy actor:[00] [ReDead] was replaced by new enemy: [807D][BundledSleepyScrub]
  2580. Old Enemy actor:[00] [Beamos] was replaced by new enemy: [0000][RainbowHookshotPillar]
  2581. Old Enemy actor:[00] [Keese] was replaced by new enemy: [00FC][LighterBalloon]
  2582. Old Enemy actor:[00] [Keese] was replaced by new enemy: [00FF][Empty]
  2583. Old Enemy actor:[00] [Keese] was replaced by new enemy: [0000][UnusedStoneTowerPlatform]
  2584. Old Enemy actor:[00] [Keese] was replaced by new enemy: [0007][MothSwarm]
  2585. Old Enemy actor:[00] [Keese] was replaced by new enemy: [00FB][LighterBalloon]
  2586. Old Enemy actor:[00] [Keese] was replaced by new enemy: [00FA][LighterBalloon]
  2587. Old Enemy actor:[00] [Beamos] was replaced by new enemy: [0002][HallucinationScrub]
  2588. ---------------------------------------------------------
  2589. Height adjustments:
  2590. +++ [1][SleepingScrub] had switch flags modified to [126] +++
  2591. +++ [2][SleepingScrub] had switch flags modified to [125] +++
  2592. +++ [4][MajoraBalloonSewer] had switch flags modified to [124] +++
  2593. +++ [8][MajoraBalloonSewer] had switch flags modified to [123] +++
  2594. +++ [9][MajoraBalloonSewer] had switch flags modified to [122] +++
  2595. ---------------------------------------------------------
  2596. ======( Map 00 )======
  2597. day: overlay ratio: [0.8930] newsize: [08B5C0] oldsize: [09C0D0]
  2598. day: struct ratio: [1.8763] newsize: [014628] oldsize: [00ADD4]
  2599. day: total = ratio: [0.9570] newsize: [09FBE8] oldsize: [0A6EA4]
  2600. night: overlay ratio: [0.8930] newsize: [08B5C0] oldsize: [09C0D0]
  2601. night: struct ratio: [1.8763] newsize: [014628] oldsize: [00ADD4]
  2602. night: total = ratio: [0.9570] newsize: [09FBE8] oldsize: [0A6EA4]
  2603. ------------------------------------------------------
  2604. day: object ratio: [0.9454] newsize: [100280] oldsize: [10EF10]
  2605. night: object ratio: [0.9454] newsize: [100280] oldsize: [10EF10]
  2606. object sizes: [ 0x4670 0xA5A0 0x5C0 0x8120 0x2420 0xDF0 0x1760 0x4A70 0x3E20 0x1510 0x3790 0x3140 0x2450 0x19F0 0x81C0 ]
  2607. sum: [0x382D0] allsize: [0x100280]
  2608. ------------------------------------------------------
  2609. day: dyna poly delta: [28] newsize: [0000F4] oldsize: [0000D8]
  2610. day: dyna vert delta: [16] newsize: [0000E8] oldsize: [0000D8]
  2611. night: dyna poly delta: [28] newsize: [0000F4] oldsize: [0000D8]
  2612. night: dyna vert delta: [16] newsize: [0000E8] oldsize: [0000D8]
  2613. -------------------------------------------------
  2614. ---------------------------------------------------------
  2615. objects pick time: [5.0859ms][86.3596ms]
  2616. object trim time: [5.1018ms][86.3734ms]
  2617. set new actors: [16.9965ms][98.2694ms]
  2618. pre-checking object size: [16.9995ms][98.271ms]
  2619. exit per-object: [17.3571ms][98.6294ms]
  2620. set for size check: [22.3252ms][103.5978ms]
  2621. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [56])
  2622. objects pick time: [0.1402ms][103.7632ms]
  2623. object trim time: [0.1496ms][103.7724ms]
  2624. set new actors: [3.9336ms][107.5581ms]
  2625. pre-checking object size: [3.937ms][107.5599ms]
  2626. exit per-object: [4.2523ms][107.8759ms]
  2627. set for size check: [9.0839ms][112.708ms]
  2628. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  2629. objects pick time: [0.1419ms][112.8735ms]
  2630. object trim time: [0.1483ms][112.8798ms]
  2631. set new actors: [5.2587ms][117.9914ms]
  2632. pre-checking object size: [5.2614ms][117.9928ms]
  2633. exit per-object: [5.5274ms][118.2591ms]
  2634. set for size check: [13.2453ms][125.978ms]
  2635. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  2636. re-generate candidates time: [14.6178ms][140.6195ms]
  2637. objects pick time: [14.7612ms][140.7618ms]
  2638. object trim time: [14.7676ms][140.7679ms]
  2639. set new actors: [19.2751ms][145.2768ms]
  2640. pre-checking object size: [19.278ms][145.2783ms]
  2641. exit per-object: [19.5125ms][145.5134ms]
  2642. set for size check: [23.3925ms][149.3942ms]
  2643. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [56])
  2644. objects pick time: [0.1753ms][149.5947ms]
  2645. object trim time: [0.1795ms][149.5986ms]
  2646. set new actors: [1.8739ms][151.2935ms]
  2647. pre-checking object size: [1.876ms][151.2952ms]
  2648. exit per-object: [2.0882ms][151.5078ms]
  2649. set for size check: [9.5669ms][158.9875ms]
  2650. after issizeacceptable: [9.5901ms][159.0093ms]
  2651. #######################################################
  2652. time to complete randomizing [StoneTower]: 170.3624ms
  2653. ending timestamp : [01:23:29.908 PM]
  2654.  
  2655. starting timestamp : [01:23:29.896 PM]
  2656. time to read scene enemies: 0.274ms
  2657. time to read scene objects: 0.403ms
  2658. =========================================================================
  2659. For Scene: [PostOffice] with fid: 1312, with sid: 0x2E
  2660. =========================================================================
  2661. time to finish removing unnecessary objects: 1.2262ms
  2662. time to generate candidate list: 12.1282ms
  2663. time to separate map/time actors: 12.3911ms
  2664. time to find matching candidates: 12.7864ms
  2665. Loops used for match candidate: 1
  2666. ----------
  2667. #######################################################
  2668. Old Enemy actor:[00] [Clock] was replaced by new enemy: [3FFF][Dexihand]
  2669. Old Enemy actor:[00] [Clock] was replaced by new enemy: [1932][Dexihand]
  2670. Old Enemy actor:[00] [LetterToPostman] was replaced by new enemy: [0000][LetterToPostman]
  2671. ---------------------------------------------------------
  2672. Height adjustments:
  2673. ---------------------------------------------------------
  2674. ======( Map 00 )======
  2675. day: overlay ratio: [0.9836] newsize: [00F7A0] oldsize: [00FBC0]
  2676. day: struct ratio: [1.3349] newsize: [0016CC] oldsize: [001114]
  2677. day: total = ratio: [1.0059] newsize: [010E6C] oldsize: [010CD4]
  2678. night: overlay ratio: [0.9843] newsize: [0102D0] oldsize: [0106F0]
  2679. night: struct ratio: [1.2891] newsize: [001980] oldsize: [0013C8]
  2680. night: total = ratio: [1.0056] newsize: [011C50] oldsize: [011AB8]
  2681. ------------------------------------------------------
  2682. day: object ratio: [0.9325] newsize: [0DB870] oldsize: [0EB6C0]
  2683. night: object ratio: [0.9325] newsize: [0DB870] oldsize: [0EB6C0]
  2684. object sizes: [ 0xDA60 0x1E30 0x16B0 0x2980 ]
  2685. sum: [0x138C0] allsize: [0xDB870]
  2686. ------------------------------------------------------
  2687. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2688. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2689. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2690. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2691. -------------------------------------------------
  2692. ---------------------------------------------------------
  2693. objects pick time: [0.001ms][12.394ms]
  2694. object trim time: [0.0036ms][12.3966ms]
  2695. set new actors: [0.1593ms][12.5526ms]
  2696. pre-checking object size: [0.1606ms][12.5535ms]
  2697. exit per-object: [0.2061ms][12.5995ms]
  2698. set for size check: [0.3854ms][12.7787ms]
  2699. after issizeacceptable: [0.3927ms][12.7858ms]
  2700. #######################################################
  2701. time to complete randomizing [PostOffice]: 13.2174ms
  2702. ending timestamp : [01:23:29.909 PM]
  2703.  
  2704. starting timestamp : [01:23:29.738 PM]
  2705. time to read scene enemies: 9.7758ms
  2706. time to read scene objects: 13.6361ms
  2707. =========================================================================
  2708. For Scene: [SouthernSwampClear] with fid: 1137, with sid: 0x00
  2709. =========================================================================
  2710. time to finish removing unnecessary objects: 31.6484ms
  2711. time to generate candidate list: 140.0026ms
  2712. time to separate map/time actors: 144.4332ms
  2713. time to find matching candidates: 158.1145ms
  2714. Loops used for match candidate: 1
  2715. ----------
  2716. #######################################################
  2717. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [0110][ClayPot]
  2718. Old Enemy actor:[00] [DekuBabaWithered] was replaced by new enemy: [0015][FlyingPot]
  2719. Old Enemy actor:[00] [SwampBoat] was replaced by new enemy: [FF00][Octarok]
  2720. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [6322][BugsFishButterfly]
  2721. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [FF00][Octarok]
  2722. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][BeaverRing]
  2723. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2724. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2725. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2726. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2727. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2728. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2729. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2730. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2731. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2732. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2733. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2734. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2735. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2736. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2737. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2738. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2739. Old Enemy actor:[00] [Lilypad] was replaced by new enemy: [0000][Empty]
  2740. Old Enemy actor:[00] [DekuBabaWithered] was replaced by new enemy: [0015][FlyingPot]
  2741. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][ButlersSon]
  2742. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [FF00][Octarok]
  2743. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [6322][BugsFishButterfly]
  2744. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2745. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2746. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2747. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2748. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2749. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2750. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2751. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2752. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2753. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2754. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][BeaverRing]
  2755. Old Enemy actor:[01] [Lilypad] was replaced by new enemy: [0000][Empty]
  2756. Old Enemy actor:[01] [En_Owl] was replaced by new enemy: [0002][RealBombchu]
  2757. Old Enemy actor:[02] [DekuBaba] was replaced by new enemy: [0115][ClayPot]
  2758. Old Enemy actor:[02] [DekuBabaWithered] was replaced by new enemy: [010E][ClayPot]
  2759. ---------------------------------------------------------
  2760. Height adjustments:
  2761. - lowered height of actor [BugsFishButterfly] by [25] to lower below water surface
  2762. - lowered height of actor [Empty] by [23] to lower below water surface
  2763. - lowered height of actor [Empty] by [10] to lower below water surface
  2764. - lowered height of actor [Empty] by [19] to lower below water surface
  2765. - lowered height of actor [Empty] by [29] to lower below water surface
  2766. - lowered height of actor [Empty] by [11] to lower below water surface
  2767. - lowered height of actor [Empty] by [25] to lower below water surface
  2768. - lowered height of actor [Empty] by [19] to lower below water surface
  2769. - lowered height of actor [Empty] by [10] to lower below water surface
  2770. - lowered height of actor [Empty] by [27] to lower below water surface
  2771. - lowered height of actor [Empty] by [25] to lower below water surface
  2772. - lowered height of actor [Empty] by [23] to lower below water surface
  2773. - lowered height of actor [Empty] by [16] to lower below water surface
  2774. - lowered height of actor [Empty] by [19] to lower below water surface
  2775. - lowered height of actor [Empty] by [11] to lower below water surface
  2776. - lowered height of actor [Empty] by [10] to lower below water surface
  2777. - lowered height of actor [Empty] by [29] to lower below water surface
  2778. - lowered height of actor [Empty] by [19] to lower below water surface
  2779. - lowered height of actor [BugsFishButterfly] by [10] to lower below water surface
  2780. - lowered height of actor [Empty] by [24] to lower below water surface
  2781. - lowered height of actor [Empty] by [18] to lower below water surface
  2782. - lowered height of actor [Empty] by [19] to lower below water surface
  2783. - lowered height of actor [Empty] by [11] to lower below water surface
  2784. - lowered height of actor [Empty] by [18] to lower below water surface
  2785. - lowered height of actor [Empty] by [28] to lower below water surface
  2786. - lowered height of actor [Empty] by [24] to lower below water surface
  2787. - lowered height of actor [Empty] by [15] to lower below water surface
  2788. - lowered height of actor [Empty] by [24] to lower below water surface
  2789. - lowered height of actor [Empty] by [19] to lower below water surface
  2790. - lowered height of actor [Empty] by [12] to lower below water surface
  2791. ---------------------------------------------------------
  2792. ======( Map 00 )======
  2793. day: overlay ratio: [0.8660] newsize: [025A00] oldsize: [02B730]
  2794. day: struct ratio: [0.6649] newsize: [0031F8] oldsize: [004B28]
  2795. day: total = ratio: [0.8463] newsize: [028BF8] oldsize: [030258]
  2796. night: overlay ratio: [0.8660] newsize: [025A00] oldsize: [02B730]
  2797. night: struct ratio: [0.6649] newsize: [0031F8] oldsize: [004B28]
  2798. night: total = ratio: [0.8463] newsize: [028BF8] oldsize: [030258]
  2799. ------------------------------------------------------
  2800. day: object ratio: [0.9535] newsize: [1286C0] oldsize: [136DF0]
  2801. night: object ratio: [0.9535] newsize: [1286C0] oldsize: [136DF0]
  2802. object sizes: [ 0x4680 0x20D0 0x1B5E0 0x26B0 0xB550 0x4A70 0x3E20 0x14D0 0x1660 0xB2D0 0x1F0 0x19F0 0x1040 0x1870 0x2EA0 0x380 0x17B0 0x19F0 0xFF00 ]
  2803. sum: [0x60710] allsize: [0x1286C0]
  2804. ------------------------------------------------------
  2805. day: dyna poly delta: [-295] newsize: [000000] oldsize: [000127]
  2806. day: dyna vert delta: [-195] newsize: [000000] oldsize: [0000C3]
  2807. night: dyna poly delta: [-295] newsize: [000000] oldsize: [000127]
  2808. night: dyna vert delta: [-195] newsize: [000000] oldsize: [0000C3]
  2809. -------------------------------------------------
  2810. ======( Map 01 )======
  2811. day: overlay ratio: [0.8709] newsize: [014050] oldsize: [016FD0]
  2812. day: struct ratio: [0.6937] newsize: [002280] oldsize: [0031BC]
  2813. day: total = ratio: [0.8498] newsize: [0162D0] oldsize: [01A18C]
  2814. night: overlay ratio: [0.8709] newsize: [014050] oldsize: [016FD0]
  2815. night: struct ratio: [0.6937] newsize: [002280] oldsize: [0031BC]
  2816. night: total = ratio: [0.8498] newsize: [0162D0] oldsize: [01A18C]
  2817. ------------------------------------------------------
  2818. day: object ratio: [0.9535] newsize: [1286C0] oldsize: [136DF0]
  2819. night: object ratio: [0.9535] newsize: [1286C0] oldsize: [136DF0]
  2820. object sizes: [ 0x4680 0x20D0 0x1B5E0 0x26B0 0xB550 0x4A70 0x3E20 0x14D0 0x1660 0xB2D0 0x1F0 0x19F0 0x1040 0x1870 0x2EA0 0x17B0 0x380 0x19F0 0xFF00 ]
  2821. sum: [0x60710] allsize: [0x1286C0]
  2822. ------------------------------------------------------
  2823. day: dyna poly delta: [-168] newsize: [00000E] oldsize: [0000B6]
  2824. day: dyna vert delta: [-112] newsize: [00000C] oldsize: [00007C]
  2825. night: dyna poly delta: [-168] newsize: [00000E] oldsize: [0000B6]
  2826. night: dyna vert delta: [-112] newsize: [00000C] oldsize: [00007C]
  2827. -------------------------------------------------
  2828. ======( Map 02 )======
  2829. day: overlay ratio: [0.9601] newsize: [022B90] oldsize: [0242A0]
  2830. day: struct ratio: [0.8879] newsize: [001D18] oldsize: [0020C4]
  2831. day: total = ratio: [0.9563] newsize: [0248A8] oldsize: [026364]
  2832. night: overlay ratio: [0.9601] newsize: [022B90] oldsize: [0242A0]
  2833. night: struct ratio: [0.8879] newsize: [001D18] oldsize: [0020C4]
  2834. night: total = ratio: [0.9563] newsize: [0248A8] oldsize: [026364]
  2835. ------------------------------------------------------
  2836. day: object ratio: [0.9559] newsize: [1262A0] oldsize: [133BE0]
  2837. night: object ratio: [0.9559] newsize: [1262A0] oldsize: [133BE0]
  2838. object sizes: [ 0x4680 0x20D0 0x1B5E0 0x26B0 0xB550 0x4A70 0x3E20 0x14D0 0x1660 0xB2D0 0x1F0 0x19F0 0x1040 0x1870 0xA80 0x17B0 0x380 0x19F0 0xFF00 ]
  2839. sum: [0x5E2F0] allsize: [0x1262A0]
  2840. ------------------------------------------------------
  2841. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2842. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2843. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2844. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2845. -------------------------------------------------
  2846. ---------------------------------------------------------
  2847. objects pick time: [0.5992ms][145.0354ms]
  2848. object trim time: [0.6211ms][145.0566ms]
  2849. set new actors: [2.3165ms][146.753ms]
  2850. pre-checking object size: [2.3187ms][146.7541ms]
  2851. exit per-object: [12.7148ms][157.1519ms]
  2852. set for size check: [13.6436ms][158.08ms]
  2853. after issizeacceptable: [13.6778ms][158.1135ms]
  2854. #######################################################
  2855. time to complete randomizing [SouthernSwampClear]: 177.7002ms
  2856. ending timestamp : [01:23:29.916 PM]
  2857.  
  2858. starting timestamp : [01:23:29.896 PM]
  2859. time to read scene enemies: 0.7276ms
  2860. time to read scene objects: 0.9401ms
  2861. =========================================================================
  2862. For Scene: [MarineLab] with fid: 1314, with sid: 0x2F
  2863. =========================================================================
  2864. time to finish removing unnecessary objects: 11.739ms
  2865. time to generate candidate list: 20.3134ms
  2866. time to separate map/time actors: 20.7165ms
  2867. time to find matching candidates: 26.8872ms
  2868. Loops used for match candidate: 1
  2869. ----------
  2870. #######################################################
  2871. Old Enemy actor:[00] [Scientist] was replaced by new enemy: [0000][AnjuWeddingDress]
  2872. Old Enemy actor:[00] [Clock] was replaced by new enemy: [029F][BadBat]
  2873. ---------------------------------------------------------
  2874. Height adjustments:
  2875. ---------------------------------------------------------
  2876. ======( Map 00 )======
  2877. day: overlay ratio: [0.9710] newsize: [034470] oldsize: [035D70]
  2878. day: struct ratio: [1.0091] newsize: [0069F8] oldsize: [006904]
  2879. day: total = ratio: [0.9751] newsize: [03AE68] oldsize: [03C674]
  2880. night: overlay ratio: [0.9710] newsize: [034470] oldsize: [035D70]
  2881. night: struct ratio: [1.0091] newsize: [0069F8] oldsize: [006904]
  2882. night: total = ratio: [0.9751] newsize: [03AE68] oldsize: [03C674]
  2883. ------------------------------------------------------
  2884. day: object ratio: [0.9765] newsize: [0E8DE0] oldsize: [0EE790]
  2885. night: object ratio: [0.9765] newsize: [0E8DE0] oldsize: [0EE790]
  2886. object sizes: [ 0x122E0 0x59B0 0x6EB0 0x1650 0xCA0 ]
  2887. sum: [0x20E30] allsize: [0xE8DE0]
  2888. ------------------------------------------------------
  2889. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2890. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2891. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2892. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2893. -------------------------------------------------
  2894. ---------------------------------------------------------
  2895. objects pick time: [0.0124ms][20.7304ms]
  2896. object trim time: [0.0152ms][20.7332ms]
  2897. set new actors: [0.4029ms][21.1212ms]
  2898. pre-checking object size: [0.4043ms][21.1223ms]
  2899. exit per-object: [0.4753ms][21.1935ms]
  2900. set for size check: [6.1493ms][26.8681ms]
  2901. after issizeacceptable: [6.1682ms][26.8864ms]
  2902. #######################################################
  2903. time to complete randomizing [MarineLab]: 27.394ms
  2904. ending timestamp : [01:23:29.924 PM]
  2905.  
  2906. starting timestamp : [01:23:29.897 PM]
  2907. time to read scene enemies: 10.7478ms
  2908. time to read scene objects: 10.9067ms
  2909. =========================================================================
  2910. For Scene: [DampesHouse] with fid: 1316, with sid: 0x30
  2911. =========================================================================
  2912. time to finish removing unnecessary objects: 11.7567ms
  2913. time to generate candidate list: 19.4425ms
  2914. time to separate map/time actors: 20.2037ms
  2915. time to find matching candidates: 33.8642ms
  2916. Loops used for match candidate: 1
  2917. ----------
  2918. #######################################################
  2919. Old Enemy actor:[00] [WallMaster] was replaced by new enemy: [7E01][WallMaster]
  2920. ---------------------------------------------------------
  2921. Height adjustments:
  2922. +++ [0][WallMaster] had switch flags modified to [126] +++
  2923. ---------------------------------------------------------
  2924. ======( Map 00 )======
  2925. day: overlay ratio: [1.0000] newsize: [04CC60] oldsize: [04CC60]
  2926. day: struct ratio: [1.0000] newsize: [004B28] oldsize: [004B28]
  2927. day: total = ratio: [1.0000] newsize: [051788] oldsize: [051788]
  2928. night: overlay ratio: [1.0000] newsize: [04CC60] oldsize: [04CC60]
  2929. night: struct ratio: [1.0000] newsize: [004B28] oldsize: [004B28]
  2930. night: total = ratio: [1.0000] newsize: [051788] oldsize: [051788]
  2931. ------------------------------------------------------
  2932. day: object ratio: [1.0000] newsize: [0FB140] oldsize: [0FB140]
  2933. night: object ratio: [1.0000] newsize: [0FB140] oldsize: [0FB140]
  2934. object sizes: [ 0x19F0 0xBA00 0x2330 0x7EB0 0x3E10 0x5C20 0xA070 0x8120 ]
  2935. sum: [0x33190] allsize: [0xFB140]
  2936. ------------------------------------------------------
  2937. day: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2938. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  2939. night: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  2940. night: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  2941. -------------------------------------------------
  2942. ======( Map 01 )======
  2943. day: overlay ratio: [1.0000] newsize: [0058E0] oldsize: [0058E0]
  2944. day: struct ratio: [1.0000] newsize: [0006AC] oldsize: [0006AC]
  2945. day: total = ratio: [1.0000] newsize: [005F8C] oldsize: [005F8C]
  2946. night: overlay ratio: [1.0000] newsize: [0058E0] oldsize: [0058E0]
  2947. night: struct ratio: [1.0000] newsize: [0006AC] oldsize: [0006AC]
  2948. night: total = ratio: [1.0000] newsize: [005F8C] oldsize: [005F8C]
  2949. ------------------------------------------------------
  2950. day: object ratio: [1.0000] newsize: [0D91B0] oldsize: [0D91B0]
  2951. night: object ratio: [1.0000] newsize: [0D91B0] oldsize: [0D91B0]
  2952. object sizes: [ 0x19F0 0xBA00 0x3E10 ]
  2953. sum: [0x11200] allsize: [0xD91B0]
  2954. ------------------------------------------------------
  2955. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2956. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2957. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  2958. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  2959. -------------------------------------------------
  2960. ---------------------------------------------------------
  2961. objects pick time: [0.0014ms][20.2068ms]
  2962. object trim time: [0.0047ms][20.2101ms]
  2963. set new actors: [5.9202ms][26.1272ms]
  2964. pre-checking object size: [5.9232ms][26.1285ms]
  2965. exit per-object: [5.9775ms][26.1831ms]
  2966. set for size check: [13.6238ms][33.831ms]
  2967. after issizeacceptable: [13.6576ms][33.8635ms]
  2968. #######################################################
  2969. time to complete randomizing [DampesHouse]: 34.5302ms
  2970. ending timestamp : [01:23:29.931 PM]
  2971.  
  2972. starting timestamp : [01:23:29.895 PM]
  2973. time to read scene enemies: 1.6698ms
  2974. time to read scene objects: 13.4337ms
  2975. =========================================================================
  2976. For Scene: [DekuPlayground] with fid: 1235, with sid: 0x1E
  2977. =========================================================================
  2978. time to finish removing unnecessary objects: 21.4658ms
  2979. time to generate candidate list: 29.4507ms
  2980. time to separate map/time actors: 29.9145ms
  2981. time to find matching candidates: 36.0585ms
  2982. Loops used for match candidate: 1
  2983. ----------
  2984. #######################################################
  2985. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0001][Empty]
  2986. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0001][GoronElder]
  2987. Old Enemy actor:[00] [Clock] was replaced by new enemy: [0001][RealBombchu]
  2988. ---------------------------------------------------------
  2989. Height adjustments:
  2990. ---------------------------------------------------------
  2991. ======( Map 00 )======
  2992. day: overlay ratio: [1.0325] newsize: [0153D0] oldsize: [014920]
  2993. day: struct ratio: [1.0262] newsize: [002F2C] oldsize: [002DF8]
  2994. day: total = ratio: [1.0317] newsize: [0182FC] oldsize: [017718]
  2995. night: overlay ratio: [1.0325] newsize: [0153D0] oldsize: [014920]
  2996. night: struct ratio: [1.0262] newsize: [002F2C] oldsize: [002DF8]
  2997. night: total = ratio: [1.0317] newsize: [0182FC] oldsize: [017718]
  2998. ------------------------------------------------------
  2999. day: object ratio: [1.0281] newsize: [1036C0] oldsize: [0FC540]
  3000. night: object ratio: [1.0281] newsize: [1036C0] oldsize: [0FC540]
  3001. object sizes: [ 0x7EB0 0xB2D0 0x1B220 0x1870 ]
  3002. sum: [0x2FC10] allsize: [0x1036C0]
  3003. ------------------------------------------------------
  3004. day: dyna poly delta: [0] newsize: [00001C] oldsize: [00001C]
  3005. day: dyna vert delta: [0] newsize: [000012] oldsize: [000012]
  3006. night: dyna poly delta: [0] newsize: [00001C] oldsize: [00001C]
  3007. night: dyna vert delta: [0] newsize: [000012] oldsize: [000012]
  3008. -------------------------------------------------
  3009. ---------------------------------------------------------
  3010. objects pick time: [0.0106ms][29.9267ms]
  3011. object trim time: [0.0135ms][29.9294ms]
  3012. set new actors: [5.6181ms][35.5372ms]
  3013. pre-checking object size: [5.6229ms][35.5389ms]
  3014. exit per-object: [5.7269ms][35.6434ms]
  3015. set for size check: [6.1314ms][36.0483ms]
  3016. after issizeacceptable: [6.1418ms][36.0579ms]
  3017. #######################################################
  3018. time to complete randomizing [DekuPlayground]: 36.6795ms
  3019. ending timestamp : [01:23:29.932 PM]
  3020.  
  3021. starting timestamp : [01:23:29.909 PM]
  3022. time to read scene enemies: 7.0015ms
  3023. time to read scene objects: 7.5371ms
  3024. =========================================================================
  3025. For Scene: [TradingPost] with fid: 1324, with sid: 0x34
  3026. =========================================================================
  3027. time to finish removing unnecessary objects: 14.3856ms
  3028. time to generate candidate list: 22.7248ms
  3029. time to separate map/time actors: 23.0004ms
  3030. time to find matching candidates: 32.8602ms
  3031. Loops used for match candidate: 1
  3032. ----------
  3033. #######################################################
  3034. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  3035. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  3036. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  3037. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  3038. Old Enemy actor:[00] [Clock] was replaced by new enemy: [003F][SkullKidPainting]
  3039. ---------------------------------------------------------
  3040. Height adjustments:
  3041. ---------------------------------------------------------
  3042. ======( Map 00 )======
  3043. day: overlay ratio: [0.7759] newsize: [014990] oldsize: [01A8C0]
  3044. day: struct ratio: [1.1467] newsize: [002198] oldsize: [001D4C]
  3045. day: total = ratio: [0.7998] newsize: [016B28] oldsize: [01C60C]
  3046. night: overlay ratio: [0.7759] newsize: [014990] oldsize: [01A8C0]
  3047. night: struct ratio: [1.1467] newsize: [002198] oldsize: [001D4C]
  3048. night: total = ratio: [0.7998] newsize: [016B28] oldsize: [01C60C]
  3049. ------------------------------------------------------
  3050. day: object ratio: [0.9604] newsize: [109090] oldsize: [113F60]
  3051. night: object ratio: [0.9604] newsize: [109090] oldsize: [113F60]
  3052. object sizes: [ 0x14320 0x18D0 0x1EC0 0x11C0 0x6C0 0x1B10 0x1B00 0x10B80 0x81B0 0x2C90 0xB8C0 0x19F0 0x83C0 0x81C0 0x1260 0x16B0 0x420 ]
  3053. sum: [0x58860] allsize: [0x109090]
  3054. ------------------------------------------------------
  3055. day: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  3056. day: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  3057. night: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  3058. night: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  3059. -------------------------------------------------
  3060. ---------------------------------------------------------
  3061. objects pick time: [0.0084ms][23.0102ms]
  3062. object trim time: [0.013ms][23.0148ms]
  3063. set new actors: [9.5125ms][32.5164ms]
  3064. pre-checking object size: [9.5161ms][32.5179ms]
  3065. exit per-object: [9.607ms][32.6092ms]
  3066. set for size check: [9.848ms][32.85ms]
  3067. after issizeacceptable: [9.8578ms][32.8597ms]
  3068. #######################################################
  3069. time to complete randomizing [TradingPost]: 33.4569ms
  3070. ending timestamp : [01:23:29.943 PM]
  3071.  
  3072. starting timestamp : [01:23:29.932 PM]
  3073. time to read scene enemies: 0.2342ms
  3074. time to read scene objects: 10.0862ms
  3075. =========================================================================
  3076. For Scene: [FishermansHut] with fid: 1338, with sid: 0x3C
  3077. =========================================================================
  3078. time to finish removing unnecessary objects: 10.1223ms
  3079. time to generate candidate list: 10.7672ms
  3080. time to separate map/time actors: 10.928ms
  3081. time to find matching candidates: 11.1027ms
  3082. Loops used for match candidate: 1
  3083. ----------
  3084. #######################################################
  3085. ---------------------------------------------------------
  3086. Height adjustments:
  3087. ---------------------------------------------------------
  3088. ======( Map 00 )======
  3089. day: overlay ratio: [1.0000] newsize: [009A30] oldsize: [009A30]
  3090. day: struct ratio: [1.0000] newsize: [000F48] oldsize: [000F48]
  3091. day: total = ratio: [1.0000] newsize: [00A978] oldsize: [00A978]
  3092. night: overlay ratio: [1.0000] newsize: [009A30] oldsize: [009A30]
  3093. night: struct ratio: [1.0000] newsize: [000F48] oldsize: [000F48]
  3094. night: total = ratio: [1.0000] newsize: [00A978] oldsize: [00A978]
  3095. ------------------------------------------------------
  3096. day: object ratio: [1.0000] newsize: [0BE680] oldsize: [0BE680]
  3097. night: object ratio: [1.0000] newsize: [0BE680] oldsize: [0BE680]
  3098. object sizes: [ 0x4B40 0x9310 ]
  3099. sum: [0xDE50] allsize: [0xBE680]
  3100. ------------------------------------------------------
  3101. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3102. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3103. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3104. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3105. -------------------------------------------------
  3106. ---------------------------------------------------------
  3107. objects pick time: [0.0003ms][10.9296ms]
  3108. object trim time: [0.0027ms][10.9321ms]
  3109. set new actors: [0.085ms][11.0145ms]
  3110. pre-checking object size: [0.0861ms][11.0155ms]
  3111. exit per-object: [0.0871ms][11.0164ms]
  3112. set for size check: [0.1662ms][11.0957ms]
  3113. after issizeacceptable: [0.1727ms][11.1022ms]
  3114. #######################################################
  3115. time to complete randomizing [FishermansHut]: 11.2171ms
  3116. ending timestamp : [01:23:29.943 PM]
  3117.  
  3118. starting timestamp : [01:23:29.924 PM]
  3119. time to read scene enemies: 0.1065ms
  3120. time to read scene objects: 0.1277ms
  3121. =========================================================================
  3122. For Scene: [LotteryShop] with fid: 1334, with sid: 0x39
  3123. =========================================================================
  3124. time to finish removing unnecessary objects: 0.9929ms
  3125. time to generate candidate list: 18.4753ms
  3126. time to separate map/time actors: 18.6507ms
  3127. time to find matching candidates: 18.9511ms
  3128. Loops used for match candidate: 1
  3129. ----------
  3130. #######################################################
  3131. Old Enemy actor:[00] [Clock] was replaced by new enemy: [1932][Dexihand]
  3132. ---------------------------------------------------------
  3133. Height adjustments:
  3134. ---------------------------------------------------------
  3135. ======( Map 00 )======
  3136. day: overlay ratio: [0.9777] newsize: [005A60] oldsize: [005C70]
  3137. day: struct ratio: [1.3574] newsize: [000ADC] oldsize: [000800]
  3138. day: total = ratio: [1.0079] newsize: [00653C] oldsize: [006470]
  3139. night: overlay ratio: [0.9777] newsize: [005A60] oldsize: [005C70]
  3140. night: struct ratio: [1.3574] newsize: [000ADC] oldsize: [000800]
  3141. night: total = ratio: [1.0079] newsize: [00653C] oldsize: [006470]
  3142. ------------------------------------------------------
  3143. day: object ratio: [0.9213] newsize: [0BA2E0] oldsize: [0CA130]
  3144. night: object ratio: [0.9213] newsize: [0BA2E0] oldsize: [0CA130]
  3145. object sizes: [ 0x1E30 0x61B0 0x16B0 0x420 ]
  3146. sum: [0x9AB0] allsize: [0xBA2E0]
  3147. ------------------------------------------------------
  3148. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3149. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3150. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3151. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3152. -------------------------------------------------
  3153. ---------------------------------------------------------
  3154. objects pick time: [0.0025ms][18.6548ms]
  3155. object trim time: [0.0063ms][18.6586ms]
  3156. set new actors: [0.149ms][18.802ms]
  3157. pre-checking object size: [0.1507ms][18.803ms]
  3158. exit per-object: [0.1924ms][18.8449ms]
  3159. set for size check: [0.2913ms][18.9439ms]
  3160. after issizeacceptable: [0.2982ms][18.9506ms]
  3161. #######################################################
  3162. time to complete randomizing [LotteryShop]: 19.1725ms
  3163. ending timestamp : [01:23:29.943 PM]
  3164.  
  3165. starting timestamp : [01:23:29.932 PM]
  3166. time to read scene enemies: 10.0459ms
  3167. time to read scene objects: 10.3229ms
  3168. =========================================================================
  3169. For Scene: [DekuKingChamber] with fid: 1342, with sid: 0x3E
  3170. =========================================================================
  3171. time to finish removing unnecessary objects: 11.1526ms
  3172. time to generate candidate list: 22.0599ms
  3173. time to separate map/time actors: 22.8148ms
  3174. time to find matching candidates: 29.4803ms
  3175. Loops used for match candidate: 1
  3176. ----------
  3177. #######################################################
  3178. Old Enemy actor:[00] [Monkey] was replaced by new enemy: [7E01][OOTSisters]
  3179. Old Enemy actor:[01] [Monkey] was replaced by new enemy: [7E00][OOTSisters]
  3180. Old Enemy actor:[01] [Monkey] was replaced by new enemy: [7E01][OOTSisters]
  3181. ---------------------------------------------------------
  3182. Height adjustments:
  3183. ---------------------------------------------------------
  3184. ======( Map 00 )======
  3185. day: overlay ratio: [0.9104] newsize: [030BE0] oldsize: [0358A0]
  3186. day: struct ratio: [0.9982] newsize: [004710] oldsize: [004730]
  3187. day: total = ratio: [0.9171] newsize: [0352F0] oldsize: [039FD0]
  3188. night: overlay ratio: [0.9104] newsize: [030BE0] oldsize: [0358A0]
  3189. night: struct ratio: [0.9982] newsize: [004710] oldsize: [004730]
  3190. night: total = ratio: [0.9171] newsize: [0352F0] oldsize: [039FD0]
  3191. ------------------------------------------------------
  3192. day: object ratio: [0.8275] newsize: [1003C0] oldsize: [135A80]
  3193. night: object ratio: [0.8275] newsize: [1003C0] oldsize: [135A80]
  3194. object sizes: [ 0x3500 0x29D0 0xF520 0x12440 0xE210 0x29D0 ]
  3195. sum: [0x38410] allsize: [0x1003C0]
  3196. ------------------------------------------------------
  3197. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3198. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3199. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3200. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3201. -------------------------------------------------
  3202. ======( Map 01 )======
  3203. day: overlay ratio: [0.5512] newsize: [00BC80] oldsize: [015600]
  3204. day: struct ratio: [0.9911] newsize: [001BE8] oldsize: [001C28]
  3205. day: total = ratio: [0.5846] newsize: [00D868] oldsize: [017228]
  3206. night: overlay ratio: [0.5512] newsize: [00BC80] oldsize: [015600]
  3207. night: struct ratio: [0.9911] newsize: [001BE8] oldsize: [001C28]
  3208. night: total = ratio: [0.5846] newsize: [00D868] oldsize: [017228]
  3209. ------------------------------------------------------
  3210. day: object ratio: [0.9047] newsize: [0FD9F0] oldsize: [118550]
  3211. night: object ratio: [0.9047] newsize: [0FD9F0] oldsize: [118550]
  3212. object sizes: [ 0x3500 0x29D0 0xF520 0x12440 0xE210 ]
  3213. sum: [0x35A40] allsize: [0xFD9F0]
  3214. ------------------------------------------------------
  3215. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3216. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3217. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3218. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3219. -------------------------------------------------
  3220. ---------------------------------------------------------
  3221. objects pick time: [0.0016ms][22.819ms]
  3222. object trim time: [0.0084ms][22.8259ms]
  3223. set new actors: [0.5208ms][23.3391ms]
  3224. pre-checking object size: [0.523ms][23.3402ms]
  3225. exit per-object: [0.5733ms][23.3908ms]
  3226. set for size check: [6.5966ms][29.4162ms]
  3227. after issizeacceptable: [6.6617ms][29.4794ms]
  3228. #######################################################
  3229. time to complete randomizing [DekuKingChamber]: 30.1137ms
  3230. ending timestamp : [01:23:29.962 PM]
  3231.  
  3232. starting timestamp : [01:23:29.948 PM]
  3233. time to read scene enemies: 0.8113ms
  3234. time to read scene objects: 0.8729ms
  3235. =========================================================================
  3236. For Scene: [PiratesFortressExterior] with fid: 1336, with sid: 0x3B
  3237. =========================================================================
  3238. time to finish removing unnecessary objects: 1.7185ms
  3239. time to generate candidate list: 13.9206ms
  3240. time to separate map/time actors: 14.4378ms
  3241. time to find matching candidates: 15.2144ms
  3242. Loops used for match candidate: 1
  3243. ----------
  3244. [0][DoorShutter] has flags: [127]
  3245. #######################################################
  3246. Old Enemy actor:[00] [Torch] was replaced by new enemy: [7E14][ObjSwitch]
  3247. Old Enemy actor:[00] [Torch] was replaced by new enemy: [F005][StalchildHintGiver]
  3248. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0032][Stalchild]
  3249. ---------------------------------------------------------
  3250. Height adjustments:
  3251. +++ [0][ObjSwitch] had switch flags modified to [126] +++
  3252. ---------------------------------------------------------
  3253. ======( Map 00 )======
  3254. day: overlay ratio: [1.1237] newsize: [01CB30] oldsize: [0198A0]
  3255. day: struct ratio: [1.0573] newsize: [002B80] oldsize: [002924]
  3256. day: total = ratio: [1.1177] newsize: [01F6B0] oldsize: [01C1C4]
  3257. night: overlay ratio: [1.1505] newsize: [01D620] oldsize: [0198A0]
  3258. night: struct ratio: [1.0953] newsize: [002D10] oldsize: [002924]
  3259. night: total = ratio: [1.1455] newsize: [020330] oldsize: [01C1C4]
  3260. ------------------------------------------------------
  3261. day: object ratio: [1.0117] newsize: [1087E0] oldsize: [1056D0]
  3262. night: object ratio: [1.0117] newsize: [1087E0] oldsize: [1056D0]
  3263. object sizes: [ 0xB8A0 0x1760 0x4350 0x6DA0 0x3E20 0xA360 0x29B0 0x1CE0 0x1150 0x8120 0x11C0 ]
  3264. sum: [0x34D30] allsize: [0x1087E0]
  3265. ------------------------------------------------------
  3266. day: dyna poly delta: [12] newsize: [000044] oldsize: [000038]
  3267. day: dyna vert delta: [12] newsize: [000034] oldsize: [000028]
  3268. night: dyna poly delta: [0] newsize: [000038] oldsize: [000038]
  3269. night: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  3270. -------------------------------------------------
  3271. ---------------------------------------------------------
  3272. objects pick time: [0.0032ms][14.4431ms]
  3273. object trim time: [0.0066ms][14.4464ms]
  3274. set new actors: [0.3483ms][14.789ms]
  3275. pre-checking object size: [0.3504ms][14.7901ms]
  3276. exit per-object: [0.4504ms][14.8907ms]
  3277. set for size check: [0.7632ms][15.2033ms]
  3278. after issizeacceptable: [0.774ms][15.2138ms]
  3279. #######################################################
  3280. time to complete randomizing [PiratesFortressExterior]: 22.4286ms
  3281. ending timestamp : [01:23:29.971 PM]
  3282.  
  3283. starting timestamp : [01:23:29.896 PM]
  3284. time to read scene enemies: 11.3786ms
  3285. time to read scene objects: 12.287ms
  3286. =========================================================================
  3287. For Scene: [PinnacleRock] with fid: 1276, with sid: 0x25
  3288. =========================================================================
  3289. time to finish removing unnecessary objects: 13.1271ms
  3290. time to generate candidate list: 46.9029ms
  3291. time to separate map/time actors: 47.8699ms
  3292. time to find matching candidates: 68.244ms
  3293. Loops used for match candidate: 2
  3294. ----------
  3295. #######################################################
  3296. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [FFC8][RegularIceBlock]
  3297. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [FF78][RegularIceBlock]
  3298. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [FF96][RegularIceBlock]
  3299. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [6322][BugsFishButterfly]
  3300. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [6322][BugsFishButterfly]
  3301. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [561E][TreasureChest]
  3302. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [099C][TreasureChest]
  3303. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [561D][TreasureChest]
  3304. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [0000][MagicSlab]
  3305. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [0402][GrassRockCluster]
  3306. Old Enemy actor:[00] [WaypointSign] was replaced by new enemy: [0000][MagicSlab]
  3307. ---------------------------------------------------------
  3308. Height adjustments:
  3309. +++ [5][TreasureChest] had switch flags modified to [126] +++
  3310. +++ [6][TreasureChest] had switch flags modified to [125] +++
  3311. +++ [7][TreasureChest] had switch flags modified to [124] +++
  3312. +++ [7][TreasureChest] had treasure flags modified to [29] +++
  3313. ---------------------------------------------------------
  3314. ======( Map 00 )======
  3315. day: overlay ratio: [0.9487] newsize: [047B80] oldsize: [04B980]
  3316. day: struct ratio: [0.9916] newsize: [006370] oldsize: [006448]
  3317. day: total = ratio: [0.9520] newsize: [04DEF0] oldsize: [051DC8]
  3318. night: overlay ratio: [0.9487] newsize: [047B80] oldsize: [04B980]
  3319. night: struct ratio: [0.9916] newsize: [006370] oldsize: [006448]
  3320. night: total = ratio: [0.9520] newsize: [04DEF0] oldsize: [051DC8]
  3321. ------------------------------------------------------
  3322. day: object ratio: [0.9856] newsize: [0E7D50] oldsize: [0EB390]
  3323. night: object ratio: [0.9856] newsize: [0E7D50] oldsize: [0EB390]
  3324. object sizes: [ 0x3430 0x4B40 0x4AD0 0x80 0x59B0 0x3E20 0x19F0 0x8120 ]
  3325. sum: [0x1FDA0] allsize: [0xE7D50]
  3326. ------------------------------------------------------
  3327. day: dyna poly delta: [64] newsize: [000068] oldsize: [000028]
  3328. day: dyna vert delta: [48] newsize: [000060] oldsize: [000030]
  3329. night: dyna poly delta: [64] newsize: [000068] oldsize: [000028]
  3330. night: dyna vert delta: [48] newsize: [000060] oldsize: [000030]
  3331. -------------------------------------------------
  3332. ---------------------------------------------------------
  3333. objects pick time: [0.001ms][47.8724ms]
  3334. object trim time: [0.0042ms][47.8756ms]
  3335. set new actors: [5.1916ms][53.0648ms]
  3336. pre-checking object size: [5.195ms][53.0664ms]
  3337. exit per-object: [5.491ms][53.3633ms]
  3338. set for size check: [6.3789ms][54.2507ms]
  3339. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [84])
  3340. objects pick time: [0.0013ms][54.2656ms]
  3341. object trim time: [0.0039ms][54.268ms]
  3342. set new actors: [12.6979ms][66.9631ms]
  3343. pre-checking object size: [12.7007ms][66.9648ms]
  3344. exit per-object: [13.0424ms][67.3079ms]
  3345. set for size check: [13.9664ms][68.2315ms]
  3346. after issizeacceptable: [13.9791ms][68.2434ms]
  3347. #######################################################
  3348. Moved companion: [RegularIceBlock][FF96] to actor: [MagicSlab][FF96] at cords: [4259,0,172]
  3349. Moved companion: [RegularIceBlock][FFC8] to actor: [MagicSlab][FFC8] at cords: [4473,0,-1432]
  3350. time to complete randomizing [PinnacleRock]: 76.7118ms
  3351. ending timestamp : [01:23:29.972 PM]
  3352.  
  3353. starting timestamp : [01:23:29.971 PM]
  3354. time to read scene enemies: 0.2513ms
  3355. time to read scene objects: 0.303ms
  3356. =========================================================================
  3357. For Scene: [GoronVillageSpring] with fid: 1366, with sid: 0x48
  3358. =========================================================================
  3359. time to finish removing unnecessary objects: 1.1158ms
  3360. time to generate candidate list: 13.4141ms
  3361. time to separate map/time actors: 13.7586ms
  3362. time to find matching candidates: 14.2422ms
  3363. Loops used for match candidate: 1
  3364. ----------
  3365. #######################################################
  3366. Old Enemy actor:[01] [Scarecrow] was replaced by new enemy: [1700][ZoraEgg]
  3367. ---------------------------------------------------------
  3368. Height adjustments:
  3369. ---------------------------------------------------------
  3370. ======( Map 00 )======
  3371. day: overlay ratio: [1.0000] newsize: [017F20] oldsize: [017F20]
  3372. day: struct ratio: [1.0000] newsize: [00138C] oldsize: [00138C]
  3373. day: total = ratio: [1.0000] newsize: [0192AC] oldsize: [0192AC]
  3374. night: overlay ratio: [1.0000] newsize: [017F20] oldsize: [017F20]
  3375. night: struct ratio: [1.0000] newsize: [00138C] oldsize: [00138C]
  3376. night: total = ratio: [1.0000] newsize: [0192AC] oldsize: [0192AC]
  3377. ------------------------------------------------------
  3378. day: object ratio: [0.9899] newsize: [0F4340] oldsize: [0F6B50]
  3379. night: object ratio: [0.9899] newsize: [0F4340] oldsize: [0F6B50]
  3380. object sizes: [ 0x14D90 0xB2D0 0x17B0 0x3E20 0x1F0 0x11C0 0x59B0 ]
  3381. sum: [0x2C390] allsize: [0xF4340]
  3382. ------------------------------------------------------
  3383. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3384. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3385. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3386. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3387. -------------------------------------------------
  3388. ======( Map 01 )======
  3389. day: overlay ratio: [0.9662] newsize: [00A620] oldsize: [00ABF0]
  3390. day: struct ratio: [0.9626] newsize: [001078] oldsize: [00111C]
  3391. day: total = ratio: [0.9659] newsize: [00B698] oldsize: [00BD0C]
  3392. night: overlay ratio: [0.9662] newsize: [00A620] oldsize: [00ABF0]
  3393. night: struct ratio: [0.9626] newsize: [001078] oldsize: [00111C]
  3394. night: total = ratio: [0.9659] newsize: [00B698] oldsize: [00BD0C]
  3395. ------------------------------------------------------
  3396. day: object ratio: [0.9899] newsize: [0F4340] oldsize: [0F6B50]
  3397. night: object ratio: [0.9899] newsize: [0F4340] oldsize: [0F6B50]
  3398. object sizes: [ 0x14D90 0xB2D0 0x17B0 0x3E20 0x1F0 0x11C0 0x59B0 ]
  3399. sum: [0x2C390] allsize: [0xF4340]
  3400. ------------------------------------------------------
  3401. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  3402. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  3403. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  3404. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  3405. -------------------------------------------------
  3406. ======( Map 02 )======
  3407. day: overlay ratio: [1.0000] newsize: [000710] oldsize: [000710]
  3408. day: struct ratio: [1.0000] newsize: [0002E4] oldsize: [0002E4]
  3409. day: total = ratio: [1.0000] newsize: [0009F4] oldsize: [0009F4]
  3410. night: overlay ratio: [1.0000] newsize: [000710] oldsize: [000710]
  3411. night: struct ratio: [1.0000] newsize: [0002E4] oldsize: [0002E4]
  3412. night: total = ratio: [1.0000] newsize: [0009F4] oldsize: [0009F4]
  3413. ------------------------------------------------------
  3414. day: object ratio: [1.0000] newsize: [0EF740] oldsize: [0EF740]
  3415. night: object ratio: [1.0000] newsize: [0EF740] oldsize: [0EF740]
  3416. object sizes: [ 0x14D90 0x12A00 ]
  3417. sum: [0x27790] allsize: [0xEF740]
  3418. ------------------------------------------------------
  3419. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3420. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3421. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3422. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3423. -------------------------------------------------
  3424. ======( Map 03 )======
  3425. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  3426. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  3427. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  3428. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  3429. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  3430. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  3431. ------------------------------------------------------
  3432. day: object ratio: [1.0000] newsize: [0ED5E0] oldsize: [0ED5E0]
  3433. night: object ratio: [1.0000] newsize: [0ED5E0] oldsize: [0ED5E0]
  3434. object sizes: [ 0x14D90 0xB2D0 0x17B0 0x3E20 ]
  3435. sum: [0x25630] allsize: [0xED5E0]
  3436. ------------------------------------------------------
  3437. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3438. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3439. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3440. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3441. -------------------------------------------------
  3442. ---------------------------------------------------------
  3443. objects pick time: [0.0034ms][13.7645ms]
  3444. object trim time: [0.0078ms][13.7689ms]
  3445. set new actors: [0.2089ms][13.9702ms]
  3446. pre-checking object size: [0.2101ms][13.9712ms]
  3447. exit per-object: [0.2549ms][14.0164ms]
  3448. set for size check: [0.462ms][14.2232ms]
  3449. after issizeacceptable: [0.4805ms][14.2417ms]
  3450. #######################################################
  3451. time to complete randomizing [GoronVillageSpring]: 14.6165ms
  3452. ending timestamp : [01:23:29.986 PM]
  3453.  
  3454. starting timestamp : [01:23:29.907 PM]
  3455. time to read scene enemies: 9.5679ms
  3456. time to read scene objects: 9.7083ms
  3457. =========================================================================
  3458. For Scene: [GoronShrine] with fid: 1319, with sid: 0x32
  3459. =========================================================================
  3460. time to finish removing unnecessary objects: 15.7896ms
  3461. time to generate candidate list: 36.4134ms
  3462. time to separate map/time actors: 46.9659ms
  3463. time to find matching candidates: 65.4853ms
  3464. Loops used for match candidate: 1
  3465. ----------
  3466. #######################################################
  3467. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][UnusedPirateElevator]
  3468. Old Enemy actor:[00] [GoronSGoro] was replaced by new enemy: [0000][UnusedPirateElevator]
  3469. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][Empty]
  3470. Old Enemy actor:[00] [GoronSGoro] was replaced by new enemy: [1F00][GrassRockCluster]
  3471. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][UnusedPirateElevator]
  3472. Old Enemy actor:[01] [GoronSGoro] was replaced by new enemy: [0000][GrassBush]
  3473. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [0B01][NaturalPatchOfGrass]
  3474. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [FF10][RegularIceBlock]
  3475. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [FFFF][RegularIceBlock]
  3476. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [0002][Butterfly]
  3477. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [0000][UnusedPirateElevator]
  3478. Old Enemy actor:[02] [GoronSGoro] was replaced by new enemy: [0002][InvisibleRupee]
  3479. ---------------------------------------------------------
  3480. Height adjustments:
  3481. + adjusted height of actor [UnusedPirateElevator] by [15]
  3482. + adjusted height of actor [UnusedPirateElevator] by [15]
  3483. + adjusted height of actor [UnusedPirateElevator] by [15]
  3484. + adjusted height of actor [UnusedPirateElevator] by [15]
  3485. ---------------------------------------------------------
  3486. ======( Map 00 )======
  3487. day: overlay ratio: [0.8060] newsize: [046E30] oldsize: [057F20]
  3488. day: struct ratio: [0.7444] newsize: [004844] oldsize: [006114]
  3489. day: total = ratio: [0.8021] newsize: [04B674] oldsize: [05E034]
  3490. night: overlay ratio: [0.8060] newsize: [046E30] oldsize: [057F20]
  3491. night: struct ratio: [0.7444] newsize: [004844] oldsize: [006114]
  3492. night: total = ratio: [0.8021] newsize: [04B674] oldsize: [05E034]
  3493. ------------------------------------------------------
  3494. day: object ratio: [0.9305] newsize: [0F9380] oldsize: [10BD60]
  3495. night: object ratio: [0.9305] newsize: [0F9380] oldsize: [10BD60]
  3496. object sizes: [ 0xB8A0 0x11720 0x3C90 0x34F0 0x19F0 0xB8A0 ]
  3497. sum: [0x313D0] allsize: [0xF9380]
  3498. ------------------------------------------------------
  3499. day: dyna poly delta: [36] newsize: [000024] oldsize: [000000]
  3500. day: dyna vert delta: [24] newsize: [000018] oldsize: [000000]
  3501. night: dyna poly delta: [36] newsize: [000024] oldsize: [000000]
  3502. night: dyna vert delta: [24] newsize: [000018] oldsize: [000000]
  3503. -------------------------------------------------
  3504. ======( Map 01 )======
  3505. day: overlay ratio: [0.6995] newsize: [00F790] oldsize: [0161F0]
  3506. day: struct ratio: [0.5867] newsize: [001064] oldsize: [001BF0]
  3507. day: total = ratio: [0.6912] newsize: [0107F4] oldsize: [017DE0]
  3508. night: overlay ratio: [0.6995] newsize: [00F790] oldsize: [0161F0]
  3509. night: struct ratio: [0.5867] newsize: [001064] oldsize: [001BF0]
  3510. night: total = ratio: [0.6912] newsize: [0107F4] oldsize: [017DE0]
  3511. ------------------------------------------------------
  3512. day: object ratio: [0.9305] newsize: [0F9380] oldsize: [10BD60]
  3513. night: object ratio: [0.9305] newsize: [0F9380] oldsize: [10BD60]
  3514. object sizes: [ 0xB8A0 0x11720 0x3C90 0x34F0 0x19F0 0xB8A0 ]
  3515. sum: [0x313D0] allsize: [0xF9380]
  3516. ------------------------------------------------------
  3517. day: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  3518. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  3519. night: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  3520. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  3521. -------------------------------------------------
  3522. ======( Map 02 )======
  3523. day: overlay ratio: [0.8292] newsize: [049190] oldsize: [058270]
  3524. day: struct ratio: [0.9183] newsize: [004FC8] oldsize: [0056E0]
  3525. day: total = ratio: [0.8344] newsize: [04E158] oldsize: [05D950]
  3526. night: overlay ratio: [0.8292] newsize: [049190] oldsize: [058270]
  3527. night: struct ratio: [0.9183] newsize: [004FC8] oldsize: [0056E0]
  3528. night: total = ratio: [0.8344] newsize: [04E158] oldsize: [05D950]
  3529. ------------------------------------------------------
  3530. day: object ratio: [0.9648] newsize: [0FED60] oldsize: [108250]
  3531. night: object ratio: [0.9648] newsize: [0FED60] oldsize: [108250]
  3532. object sizes: [ 0xB8A0 0x3C90 0x34F0 0x19F0 0x1B220 0x7780 ]
  3533. sum: [0x36DB0] allsize: [0xFED60]
  3534. ------------------------------------------------------
  3535. day: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  3536. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  3537. night: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  3538. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  3539. -------------------------------------------------
  3540. ======( Map 03 )======
  3541. day: overlay ratio: [1.0000] newsize: [009D20] oldsize: [009D20]
  3542. day: struct ratio: [1.0000] newsize: [000A10] oldsize: [000A10]
  3543. day: total = ratio: [1.0000] newsize: [00A730] oldsize: [00A730]
  3544. night: overlay ratio: [1.0000] newsize: [009D20] oldsize: [009D20]
  3545. night: struct ratio: [1.0000] newsize: [000A10] oldsize: [000A10]
  3546. night: total = ratio: [1.0000] newsize: [00A730] oldsize: [00A730]
  3547. ------------------------------------------------------
  3548. day: object ratio: [0.9648] newsize: [0FED60] oldsize: [108250]
  3549. night: object ratio: [0.9648] newsize: [0FED60] oldsize: [108250]
  3550. object sizes: [ 0xB8A0 0x3C90 0x34F0 0x19F0 0x1B220 0x7780 ]
  3551. sum: [0x36DB0] allsize: [0xFED60]
  3552. ------------------------------------------------------
  3553. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3554. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3555. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3556. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3557. -------------------------------------------------
  3558. ---------------------------------------------------------
  3559. objects pick time: [0.0018ms][46.9707ms]
  3560. object trim time: [0.0081ms][46.977ms]
  3561. set new actors: [16.3769ms][63.348ms]
  3562. pre-checking object size: [16.3808ms][63.3499ms]
  3563. exit per-object: [16.5713ms][63.5411ms]
  3564. set for size check: [18.4679ms][65.4379ms]
  3565. after issizeacceptable: [18.5148ms][65.4845ms]
  3566. #######################################################
  3567. time to complete randomizing [GoronShrine]: 78.5489ms
  3568. ending timestamp : [01:23:29.986 PM]
  3569.  
  3570. starting timestamp : [01:23:29.737 PM]
  3571. time to read scene enemies: 5.6853ms
  3572. time to read scene objects: 5.8184ms
  3573. =========================================================================
  3574. For Scene: [PathToMountainVillage] with fid: 1222, with sid: 0x1C
  3575. =========================================================================
  3576. time to finish removing unnecessary objects: 10.4231ms
  3577. time to generate candidate list: 87.7189ms
  3578. time to separate map/time actors: 98.8878ms
  3579. time to find matching candidates: 246.9258ms
  3580. Loops used for match candidate: 10
  3581. ----------
  3582. #######################################################
  3583. Old Enemy actor:[00] [Bo] was replaced by new enemy: [0007][MothSwarm]
  3584. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FFFF][BlueBubble]
  3585. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FFFF][Empty]
  3586. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FFFF][BlueBubble]
  3587. Old Enemy actor:[00] [Bo] was replaced by new enemy: [07FE][Flame]
  3588. Old Enemy actor:[00] [Bo] was replaced by new enemy: [07FE][Flame]
  3589. Old Enemy actor:[00] [Bo] was replaced by new enemy: [07FE][Flame]
  3590. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [3967][GossipStone]
  3591. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [0000][InvisibleRupee]
  3592. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [0000][GuruGuru]
  3593. Old Enemy actor:[01] [Tektite] was replaced by new enemy: [6322][BugsFishButterfly]
  3594. Old Enemy actor:[01] [Tektite] was replaced by new enemy: [0000][Empty]
  3595. Old Enemy actor:[01] [Tektite] was replaced by new enemy: [0002][GuruGuru]
  3596. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  3597. Old Enemy actor:[01] [Bo] was replaced by new enemy: [FFFF][BlueBubble]
  3598. Old Enemy actor:[01] [Bo] was replaced by new enemy: [FFFF][BlueBubble]
  3599. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0103][Keese]
  3600. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  3601. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  3602. ---------------------------------------------------------
  3603. Height adjustments:
  3604. - lowered height of actor [BugsFishButterfly] by [19] to lower below water surface
  3605. - lowered height of actor [Empty] by [19] to lower below water surface
  3606. ---------------------------------------------------------
  3607. ======( Map 00 )======
  3608. day: overlay ratio: [0.9311] newsize: [054790] oldsize: [05AB90]
  3609. day: struct ratio: [0.9436] newsize: [00621C] oldsize: [0067F8]
  3610. day: total = ratio: [0.9319] newsize: [05A9AC] oldsize: [061388]
  3611. night: overlay ratio: [0.9561] newsize: [058510] oldsize: [05C5E0]
  3612. night: struct ratio: [1.4708] newsize: [009A04] oldsize: [0068B8]
  3613. night: total = ratio: [0.9902] newsize: [061F14] oldsize: [062E98]
  3614. ------------------------------------------------------
  3615. day: object ratio: [1.0189] newsize: [0F1F30] oldsize: [0ED790]
  3616. night: object ratio: [1.0189] newsize: [0F1F30] oldsize: [0ED790]
  3617. object sizes: [ 0xA3E0 0x2AA0 0xA5A0 0x8250 0x6CA0 0x1A40 0x17B0 0xA80 ]
  3618. sum: [0x29F80] allsize: [0xF1F30]
  3619. ------------------------------------------------------
  3620. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3621. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3622. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3623. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3624. -------------------------------------------------
  3625. ======( Map 01 )======
  3626. day: overlay ratio: [0.7686] newsize: [01BE80] oldsize: [0244F0]
  3627. day: struct ratio: [0.8018] newsize: [001EE8] oldsize: [00268C]
  3628. day: total = ratio: [0.7707] newsize: [01DD68] oldsize: [026B7C]
  3629. night: overlay ratio: [0.9466] newsize: [0224E0] oldsize: [0243D0]
  3630. night: struct ratio: [1.0842] newsize: [0028A0] oldsize: [002578]
  3631. night: total = ratio: [0.9550] newsize: [024D80] oldsize: [026948]
  3632. ------------------------------------------------------
  3633. day: object ratio: [1.0190] newsize: [0F0680] oldsize: [0EBEE0]
  3634. night: object ratio: [1.0190] newsize: [0F0680] oldsize: [0EBEE0]
  3635. object sizes: [ 0x12C0 0xA3E0 0x18C0 0x2AA0 0x3E20 0xA5A0 0x1A40 0x17B0 0x6CA0 0xA80 ]
  3636. sum: [0x286D0] allsize: [0xF0680]
  3637. ------------------------------------------------------
  3638. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3639. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3640. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3641. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3642. -------------------------------------------------
  3643. ---------------------------------------------------------
  3644. objects pick time: [0.0304ms][98.9243ms]
  3645. object trim time: [0.042ms][98.9359ms]
  3646. set new actors: [1.5595ms][100.4545ms]
  3647. pre-checking object size: [1.5621ms][100.4559ms]
  3648. exit per-object: [5.1115ms][104.0068ms]
  3649. set for size check: [5.9995ms][104.8937ms]
  3650. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3651. objects pick time: [0.0301ms][104.9377ms]
  3652. object trim time: [0.0338ms][104.9413ms]
  3653. set new actors: [0.8713ms][105.7792ms]
  3654. pre-checking object size: [0.8728ms][105.7802ms]
  3655. exit per-object: [3.3586ms][108.2669ms]
  3656. set for size check: [4.4397ms][109.348ms]
  3657. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3658. objects pick time: [0.0281ms][109.3885ms]
  3659. object trim time: [0.0315ms][109.3918ms]
  3660. set new actors: [3.9108ms][113.2729ms]
  3661. pre-checking object size: [3.9142ms][113.2745ms]
  3662. exit per-object: [4.261ms][113.6231ms]
  3663. set for size check: [5.0674ms][114.4285ms]
  3664. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3665. re-generate candidates time: [36.08ms][150.5238ms]
  3666. objects pick time: [36.1132ms][150.5553ms]
  3667. object trim time: [36.1171ms][150.5591ms]
  3668. set new actors: [36.8766ms][151.3193ms]
  3669. pre-checking object size: [36.8831ms][151.3357ms]
  3670. exit per-object: [37.2031ms][151.6458ms]
  3671. set for size check: [43.5842ms][158.0281ms]
  3672. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3673. objects pick time: [0.0292ms][158.0857ms]
  3674. object trim time: [0.0367ms][158.093ms]
  3675. set new actors: [0.8852ms][158.9421ms]
  3676. pre-checking object size: [0.887ms][158.9432ms]
  3677. exit per-object: [1.0476ms][159.1042ms]
  3678. set for size check: [1.9023ms][159.9593ms]
  3679. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3680. objects pick time: [0.0273ms][159.9979ms]
  3681. object trim time: [0.0302ms][160.0007ms]
  3682. set new actors: [9.9196ms][169.8918ms]
  3683. pre-checking object size: [9.9229ms][169.8936ms]
  3684. exit per-object: [10.3009ms][170.2721ms]
  3685. set for size check: [11.2187ms][171.1902ms]
  3686. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3687. objects pick time: [0.0292ms][171.2322ms]
  3688. object trim time: [0.0324ms][171.2352ms]
  3689. set new actors: [0.8083ms][172.0117ms]
  3690. pre-checking object size: [0.8099ms][172.0127ms]
  3691. exit per-object: [7.5226ms][178.727ms]
  3692. set for size check: [8.4525ms][179.656ms]
  3693. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  3694. re-generate candidates time: [37.8052ms][217.4762ms]
  3695. objects pick time: [37.8442ms][217.5134ms]
  3696. object trim time: [37.8491ms][217.5182ms]
  3697. set new actors: [38.7572ms][218.4269ms]
  3698. pre-checking object size: [38.7596ms][218.4286ms]
  3699. exit per-object: [39.1736ms][218.843ms]
  3700. set for size check: [45.6766ms][225.3469ms]
  3701. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3702. objects pick time: [0.0303ms][225.402ms]
  3703. object trim time: [0.0342ms][225.4056ms]
  3704. set new actors: [0.8478ms][226.2204ms]
  3705. pre-checking object size: [0.8501ms][226.2215ms]
  3706. exit per-object: [1.264ms][226.6367ms]
  3707. set for size check: [8.8002ms][234.1729ms]
  3708. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  3709. objects pick time: [0.0271ms][234.2147ms]
  3710. object trim time: [0.0321ms][234.2196ms]
  3711. set new actors: [0.8694ms][235.0578ms]
  3712. pre-checking object size: [0.8716ms][235.0591ms]
  3713. exit per-object: [1.2836ms][235.4719ms]
  3714. set for size check: [12.7148ms][246.9036ms]
  3715. after issizeacceptable: [12.7374ms][246.9251ms]
  3716. #######################################################
  3717. time to complete randomizing [PathToMountainVillage]: 254.9013ms
  3718. ending timestamp : [01:23:29.992 PM]
  3719.  
  3720. starting timestamp : [01:23:29.909 PM]
  3721. time to read scene enemies: 15.2028ms
  3722. time to read scene objects: 15.3094ms
  3723. =========================================================================
  3724. For Scene: [ZoraHall] with fid: 1322, with sid: 0x33
  3725. =========================================================================
  3726. time to finish removing unnecessary objects: 23.1722ms
  3727. time to generate candidate list: 47.4231ms
  3728. time to separate map/time actors: 54.0862ms
  3729. time to find matching candidates: 76.7603ms
  3730. Loops used for match candidate: 2
  3731. ----------
  3732. #######################################################
  3733. Old Enemy actor:[00] [Evan] was replaced by new enemy: [FF01][ArcheryMiniGameMan]
  3734. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [FF01][ArcheryMiniGameMan]
  3735. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [FF01][ArcheryMiniGameMan]
  3736. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [0100][NaturalPatchOfGrass]
  3737. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [0000][SwampTouristGuide]
  3738. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [FF78][RegularIceBlock]
  3739. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [FF96][RegularIceBlock]
  3740. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [0009][Fairy]
  3741. Old Enemy actor:[00] [RegularZora] was replaced by new enemy: [FBF2][SmallRock]
  3742. Old Enemy actor:[00] [Scarecrow] was replaced by new enemy: [7E00][BabaIsUnused]
  3743. Old Enemy actor:[01] [RegularZora] was replaced by new enemy: [007F][DekuFlower]
  3744. Old Enemy actor:[01] [RegularZora] was replaced by new enemy: [000F][Empty]
  3745. Old Enemy actor:[01] [RegularZora] was replaced by new enemy: [000F][ArcheryMiniGameMan]
  3746. Old Enemy actor:[01] [RegularZora] was replaced by new enemy: [FE0F][Tijo]
  3747. ---------------------------------------------------------
  3748. Height adjustments:
  3749. +++ [8][SmallRock] had switch flags modified to [125] +++
  3750. ---------------------------------------------------------
  3751. ======( Map 00 )======
  3752. day: overlay ratio: [0.8365] newsize: [0417C0] oldsize: [04E490]
  3753. day: struct ratio: [0.9447] newsize: [004D6C] oldsize: [0051F4]
  3754. day: total = ratio: [0.8431] newsize: [04652C] oldsize: [053684]
  3755. night: overlay ratio: [0.8365] newsize: [0417C0] oldsize: [04E490]
  3756. night: struct ratio: [0.9447] newsize: [004D6C] oldsize: [0051F4]
  3757. night: total = ratio: [0.8431] newsize: [04652C] oldsize: [053684]
  3758. ------------------------------------------------------
  3759. day: object ratio: [0.9876] newsize: [12E580] oldsize: [132250]
  3760. night: object ratio: [0.9876] newsize: [12E580] oldsize: [132250]
  3761. object sizes: [ 0x11220 0x3C90 0x11220 0x11220 0x16270 0xD9C0 0x1610 0xA0A0 ]
  3762. sum: [0x665D0] allsize: [0x12E580]
  3763. ------------------------------------------------------
  3764. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3765. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3766. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3767. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3768. -------------------------------------------------
  3769. ======( Map 01 )======
  3770. day: overlay ratio: [0.7410] newsize: [019A00] oldsize: [022950]
  3771. day: struct ratio: [0.8978] newsize: [002574] oldsize: [0029B8]
  3772. day: total = ratio: [0.7520] newsize: [01BF74] oldsize: [025308]
  3773. night: overlay ratio: [0.7410] newsize: [019A00] oldsize: [022950]
  3774. night: struct ratio: [0.8978] newsize: [002574] oldsize: [0029B8]
  3775. night: total = ratio: [0.7520] newsize: [01BF74] oldsize: [025308]
  3776. ------------------------------------------------------
  3777. day: object ratio: [0.9812] newsize: [124420] oldsize: [129DB0]
  3778. night: object ratio: [0.9812] newsize: [124420] oldsize: [129DB0]
  3779. object sizes: [ 0x11220 0x3C90 0x11160 0x11220 0x16270 0xD9C0 0x1610 ]
  3780. sum: [0x5C470] allsize: [0x124420]
  3781. ------------------------------------------------------
  3782. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3783. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3784. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3785. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3786. -------------------------------------------------
  3787. ---------------------------------------------------------
  3788. objects pick time: [0.475ms][54.5643ms]
  3789. object trim time: [0.4795ms][54.5684ms]
  3790. set new actors: [8.1264ms][62.2168ms]
  3791. pre-checking object size: [8.1297ms][62.2187ms]
  3792. exit per-object: [8.4002ms][62.49ms]
  3793. set for size check: [9.4195ms][63.5093ms]
  3794. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [155])
  3795. objects pick time: [0.4677ms][63.9871ms]
  3796. object trim time: [0.4743ms][63.9934ms]
  3797. set new actors: [11.9538ms][75.4741ms]
  3798. pre-checking object size: [11.9563ms][75.4754ms]
  3799. exit per-object: [12.29ms][75.8098ms]
  3800. set for size check: [13.2257ms][76.7452ms]
  3801. after issizeacceptable: [13.2404ms][76.7597ms]
  3802. #######################################################
  3803. Moved companion: [RegularIceBlock][FF96] to actor: [SwampTouristGuide][FF96] at cords: [-53,557,672]
  3804. time to complete randomizing [ZoraHall]: 84.3082ms
  3805. ending timestamp : [01:23:29.993 PM]
  3806.  
  3807. starting timestamp : [01:23:29.882 PM]
  3808. time to read scene enemies: 13.1456ms
  3809. time to read scene objects: 14.1673ms
  3810. =========================================================================
  3811. For Scene: [SwampSpiderHouse] with fid: 1284, with sid: 0x27
  3812. =========================================================================
  3813. time to finish removing unnecessary objects: 26.7491ms
  3814. time to generate candidate list: 66.7047ms
  3815. time to separate map/time actors: 73.612ms
  3816. time to find matching candidates: 102.3507ms
  3817. Loops used for match candidate: 1
  3818. ----------
  3819. [0][DoorShutter] has flags: [127]
  3820. [1][DoorShutter] has flags: [127]
  3821. [2][DoorShutter] has flags: [127]
  3822. [3][DoorShutter] has flags: [127]
  3823. [4][DoorShutter] has flags: [127]
  3824. [5][DoorShutter] has flags: [127]
  3825. [6][DoorShutter] has flags: [127]
  3826. [7][DoorShutter] has flags: [127]
  3827. #######################################################
  3828. Old Enemy actor:[00] [Seth1] was replaced by new enemy: [FF02][Seth1]
  3829. Old Enemy actor:[00] [Dog] was replaced by new enemy: [00FF][Leever]
  3830. Old Enemy actor:[03] [Torch] was replaced by new enemy: [3BF6][GossipStone]
  3831. Old Enemy actor:[03] [Torch] was replaced by new enemy: [0001][GaroMaster]
  3832. Old Enemy actor:[04] [SwampSpiderHouseCutableIvy] was replaced by new enemy: [38CF][GossipStone]
  3833. Old Enemy actor:[04] [SwampSpiderHouseCutableIvy] was replaced by new enemy: [0FC2][GossipStone]
  3834. Old Enemy actor:[04] [SleepingScrub] was replaced by new enemy: [0B11][BombersYouChase]
  3835. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0001][GaroMaster]
  3836. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0003][InvisibleRupee]
  3837. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0000][FixedDemoKankyo]
  3838. Old Enemy actor:[05] [Torch] was replaced by new enemy: [0001][Empty]
  3839. ---------------------------------------------------------
  3840. Height adjustments:
  3841. +++ [5][GossipStone] had switch flags modified to [126] +++
  3842. ---------------------------------------------------------
  3843. ======( Map 00 )======
  3844. day: overlay ratio: [0.9109] newsize: [00F7F0] oldsize: [011030]
  3845. day: struct ratio: [1.0318] newsize: [000EB4] oldsize: [000E40]
  3846. day: total = ratio: [0.9169] newsize: [0106A4] oldsize: [011E70]
  3847. night: overlay ratio: [0.9109] newsize: [00F7F0] oldsize: [011030]
  3848. night: struct ratio: [1.0318] newsize: [000EB4] oldsize: [000E40]
  3849. night: total = ratio: [0.9169] newsize: [0106A4] oldsize: [011E70]
  3850. ------------------------------------------------------
  3851. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3852. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3853. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3854. sum: [0x4E290] allsize: [0x121D40]
  3855. ------------------------------------------------------
  3856. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3857. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3858. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3859. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3860. -------------------------------------------------
  3861. ======( Map 01 )======
  3862. day: overlay ratio: [1.0000] newsize: [02DC10] oldsize: [02DC10]
  3863. day: struct ratio: [1.0000] newsize: [003A7C] oldsize: [003A7C]
  3864. day: total = ratio: [1.0000] newsize: [03168C] oldsize: [03168C]
  3865. night: overlay ratio: [1.0000] newsize: [02DC10] oldsize: [02DC10]
  3866. night: struct ratio: [1.0000] newsize: [003A7C] oldsize: [003A7C]
  3867. night: total = ratio: [1.0000] newsize: [03168C] oldsize: [03168C]
  3868. ------------------------------------------------------
  3869. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3870. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3871. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3872. sum: [0x4E290] allsize: [0x121D40]
  3873. ------------------------------------------------------
  3874. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3875. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3876. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3877. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3878. -------------------------------------------------
  3879. ======( Map 02 )======
  3880. day: overlay ratio: [1.0000] newsize: [026470] oldsize: [026470]
  3881. day: struct ratio: [1.0000] newsize: [002AF4] oldsize: [002AF4]
  3882. day: total = ratio: [1.0000] newsize: [028F64] oldsize: [028F64]
  3883. night: overlay ratio: [1.0000] newsize: [026470] oldsize: [026470]
  3884. night: struct ratio: [1.0000] newsize: [002AF4] oldsize: [002AF4]
  3885. night: total = ratio: [1.0000] newsize: [028F64] oldsize: [028F64]
  3886. ------------------------------------------------------
  3887. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3888. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3889. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3890. sum: [0x4E290] allsize: [0x121D40]
  3891. ------------------------------------------------------
  3892. day: dyna poly delta: [0] newsize: [000020] oldsize: [000020]
  3893. day: dyna vert delta: [0] newsize: [00001C] oldsize: [00001C]
  3894. night: dyna poly delta: [0] newsize: [000020] oldsize: [000020]
  3895. night: dyna vert delta: [0] newsize: [00001C] oldsize: [00001C]
  3896. -------------------------------------------------
  3897. ======( Map 03 )======
  3898. day: overlay ratio: [1.2070] newsize: [021580] oldsize: [01BA00]
  3899. day: struct ratio: [1.3527] newsize: [0038B0] oldsize: [0029E8]
  3900. day: total = ratio: [1.2196] newsize: [024E30] oldsize: [01E3E8]
  3901. night: overlay ratio: [1.2070] newsize: [021580] oldsize: [01BA00]
  3902. night: struct ratio: [1.3527] newsize: [0038B0] oldsize: [0029E8]
  3903. night: total = ratio: [1.2196] newsize: [024E30] oldsize: [01E3E8]
  3904. ------------------------------------------------------
  3905. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3906. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3907. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3908. sum: [0x4E290] allsize: [0x121D40]
  3909. ------------------------------------------------------
  3910. day: dyna poly delta: [0] newsize: [000050] oldsize: [000050]
  3911. day: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  3912. night: dyna poly delta: [0] newsize: [000050] oldsize: [000050]
  3913. night: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  3914. -------------------------------------------------
  3915. ======( Map 04 )======
  3916. day: overlay ratio: [1.1321] newsize: [033F60] oldsize: [02DE60]
  3917. day: struct ratio: [1.0250] newsize: [0040B8] oldsize: [003F24]
  3918. day: total = ratio: [1.1236] newsize: [038018] oldsize: [031D84]
  3919. night: overlay ratio: [1.1321] newsize: [033F60] oldsize: [02DE60]
  3920. night: struct ratio: [1.0250] newsize: [0040B8] oldsize: [003F24]
  3921. night: total = ratio: [1.1236] newsize: [038018] oldsize: [031D84]
  3922. ------------------------------------------------------
  3923. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3924. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3925. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3926. sum: [0x4E290] allsize: [0x121D40]
  3927. ------------------------------------------------------
  3928. day: dyna poly delta: [-4] newsize: [000000] oldsize: [000004]
  3929. day: dyna vert delta: [-8] newsize: [000000] oldsize: [000008]
  3930. night: dyna poly delta: [-4] newsize: [000000] oldsize: [000004]
  3931. night: dyna vert delta: [-8] newsize: [000000] oldsize: [000008]
  3932. -------------------------------------------------
  3933. ======( Map 05 )======
  3934. day: overlay ratio: [1.1133] newsize: [022360] oldsize: [01EBB0]
  3935. day: struct ratio: [1.7102] newsize: [004DEC] oldsize: [002D90]
  3936. day: total = ratio: [1.1639] newsize: [02714C] oldsize: [021940]
  3937. night: overlay ratio: [1.1133] newsize: [022360] oldsize: [01EBB0]
  3938. night: struct ratio: [1.7102] newsize: [004DEC] oldsize: [002D90]
  3939. night: total = ratio: [1.1639] newsize: [02714C] oldsize: [021940]
  3940. ------------------------------------------------------
  3941. day: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3942. night: object ratio: [1.0532] newsize: [121D40] oldsize: [113300]
  3943. object sizes: [ 0x12F0 0x5BB0 0x26A0 0x11C0 0x10D0 0xB600 0xA5A0 0x13A0 0xA80 0x10A0 0xA60 0x510 0x17B0 0x6A70 0x6D90 0x59B0 0x1EF0 0x12A0 0xA80 0x10B80 ]
  3944. sum: [0x4E290] allsize: [0x121D40]
  3945. ------------------------------------------------------
  3946. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3947. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3948. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  3949. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  3950. -------------------------------------------------
  3951. ---------------------------------------------------------
  3952. objects pick time: [6.2903ms][79.9063ms]
  3953. object trim time: [6.3336ms][79.9482ms]
  3954. set new actors: [15.4316ms][89.0467ms]
  3955. pre-checking object size: [15.4333ms][89.0479ms]
  3956. exit per-object: [15.6888ms][89.304ms]
  3957. set for size check: [28.6357ms][102.2519ms]
  3958. after issizeacceptable: [28.735ms][102.3499ms]
  3959. #######################################################
  3960. time to complete randomizing [SwampSpiderHouse]: 110.7192ms
  3961. ending timestamp : [01:23:29.993 PM]
  3962.  
  3963. starting timestamp : [01:23:29.992 PM]
  3964. time to read scene enemies: 0.1689ms
  3965. time to read scene objects: 0.7854ms
  3966. =========================================================================
  3967. For Scene: [GoronGrave] with fid: 1412, with sid: 0x4E
  3968. =========================================================================
  3969. time to finish removing unnecessary objects: 0.8239ms
  3970. time to generate candidate list: 1.633ms
  3971. time to separate map/time actors: 1.8079ms
  3972. time to find matching candidates: 2.1299ms
  3973. Loops used for match candidate: 1
  3974. ----------
  3975. #######################################################
  3976. ---------------------------------------------------------
  3977. Height adjustments:
  3978. ---------------------------------------------------------
  3979. ======( Map 00 )======
  3980. day: overlay ratio: [1.0000] newsize: [00C630] oldsize: [00C630]
  3981. day: struct ratio: [1.0000] newsize: [00118C] oldsize: [00118C]
  3982. day: total = ratio: [1.0000] newsize: [00D7BC] oldsize: [00D7BC]
  3983. night: overlay ratio: [1.0000] newsize: [00C630] oldsize: [00C630]
  3984. night: struct ratio: [1.0000] newsize: [00118C] oldsize: [00118C]
  3985. night: total = ratio: [1.0000] newsize: [00D7BC] oldsize: [00D7BC]
  3986. ------------------------------------------------------
  3987. day: object ratio: [1.0000] newsize: [0E2730] oldsize: [0E2730]
  3988. night: object ratio: [1.0000] newsize: [0E2730] oldsize: [0E2730]
  3989. object sizes: [ 0x100E0 0x3D00 0x9C0 0x1D20 0x42C0 ]
  3990. sum: [0x1A780] allsize: [0xE2730]
  3991. ------------------------------------------------------
  3992. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  3993. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  3994. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  3995. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  3996. -------------------------------------------------
  3997. ---------------------------------------------------------
  3998. objects pick time: [0.0003ms][1.8097ms]
  3999. object trim time: [0.006ms][1.8155ms]
  4000. set new actors: [0.1579ms][1.9676ms]
  4001. pre-checking object size: [0.1592ms][1.9686ms]
  4002. exit per-object: [0.1601ms][1.9695ms]
  4003. set for size check: [0.3123ms][2.1222ms]
  4004. after issizeacceptable: [0.3198ms][2.1294ms]
  4005. #######################################################
  4006. time to complete randomizing [GoronGrave]: 2.2908ms
  4007. ending timestamp : [01:23:29.994 PM]
  4008.  
  4009. starting timestamp : [01:23:29.737 PM]
  4010. time to read scene enemies: 9.6786ms
  4011. time to read scene objects: 10.1597ms
  4012. =========================================================================
  4013. For Scene: [ZoraCape] with fid: 1332, with sid: 0x38
  4014. =========================================================================
  4015. time to finish removing unnecessary objects: 32.3364ms
  4016. time to generate candidate list: 151.7629ms
  4017. time to separate map/time actors: 159.5851ms
  4018. time to find matching candidates: 246.6508ms
  4019. Loops used for match candidate: 2
  4020. ----------
  4021. #######################################################
  4022. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0003][InvisibleRupee]
  4023. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0901][NaturalPatchOfGrass]
  4024. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0002][InvisibleRupee]
  4025. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0000][FixedDemoKankyo]
  4026. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4027. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4028. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4029. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4030. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [FE0F][Lulu]
  4031. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4032. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4033. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4034. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4035. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4036. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4037. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [00AA][GossipStone]
  4038. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [FE0F][Empty]
  4039. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0007][Seagulls]
  4040. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [FE0F][Empty]
  4041. Old Enemy actor:[00] [Lulu] was replaced by new enemy: [0000][AnjusGrandmaCredits]
  4042. Old Enemy actor:[00] [SkullFish] was replaced by new enemy: [0000][SwimmingZora]
  4043. Old Enemy actor:[00] [SkullFish] was replaced by new enemy: [0000][SwimmingZora]
  4044. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4045. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [000F][ArcheryMiniGameMan]
  4046. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [FF78][RegularIceBlock]
  4047. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [000F][Empty]
  4048. Old Enemy actor:[00] [Scarecrow] was replaced by new enemy: [0003][Guay]
  4049. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0000][InvisibleRupee]
  4050. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [7E00][MuteZora]
  4051. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0000][FixedDemoKankyo]
  4052. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0003][InvisibleRupee]
  4053. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4054. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4055. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4056. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4057. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [FE0F][Empty]
  4058. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4059. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4060. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4061. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4062. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4063. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4064. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [FE0F][Empty]
  4065. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [6322][BugsFishButterfly]
  4066. Old Enemy actor:[01] [Guay] was replaced by new enemy: [0007][Seagulls]
  4067. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [FE0F][Lulu]
  4068. Old Enemy actor:[01] [Lulu] was replaced by new enemy: [0000][AnjusGrandmaCredits]
  4069. Old Enemy actor:[01] [SkullFish] was replaced by new enemy: [0001][SwimmingZora]
  4070. Old Enemy actor:[01] [SkullFish] was replaced by new enemy: [0000][SwimmingZora]
  4071. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0000][BeanSeller]
  4072. Old Enemy actor:[01] [Bombiwa] was replaced by new enemy: [FFFF][RegularIceBlock]
  4073. Old Enemy actor:[01] [Bombiwa] was replaced by new enemy: [FF78][RegularIceBlock]
  4074. Old Enemy actor:[01] [Bombiwa] was replaced by new enemy: [FF96][RegularIceBlock]
  4075. Old Enemy actor:[01] [Scarecrow] was replaced by new enemy: [0000][Guay]
  4076. ---------------------------------------------------------
  4077. Height adjustments:
  4078. + adjusted height of actor [Guay] by [150]
  4079. ---------------------------------------------------------
  4080. ======( Map 00 )======
  4081. day: overlay ratio: [0.8436] newsize: [06ED00] oldsize: [0835B0]
  4082. day: struct ratio: [0.9228] newsize: [008978] oldsize: [0094F8]
  4083. day: total = ratio: [0.8488] newsize: [077678] oldsize: [08CAA8]
  4084. night: overlay ratio: [0.8183] newsize: [06A2B0] oldsize: [081BF0]
  4085. night: struct ratio: [1.0230] newsize: [009B68] oldsize: [0097E8]
  4086. night: total = ratio: [0.8322] newsize: [073E18] oldsize: [08B3D8]
  4087. ------------------------------------------------------
  4088. day: object ratio: [1.0832] newsize: [154A10] oldsize: [13A780]
  4089. night: object ratio: [1.0832] newsize: [154A10] oldsize: [13A780]
  4090. object sizes: [ 0x11440 0x19F0 0x11C0 0x16270 0xE80 0x11220 0xCC0 0x11440 0x1460 0x3370 0x3DD0 0x3E20 0x14EA0 0x8C50 0x8120 0x1F0 0x1EC0 0x4A70 0x17B0 0xE80 0xA80 0x10D0 0x19F0 ]
  4091. sum: [0x8CA60] allsize: [0x154A10]
  4092. ------------------------------------------------------
  4093. day: dyna poly delta: [0] newsize: [0000DD] oldsize: [0000DD]
  4094. day: dyna vert delta: [0] newsize: [000095] oldsize: [000095]
  4095. night: dyna poly delta: [0] newsize: [0000DD] oldsize: [0000DD]
  4096. night: dyna vert delta: [0] newsize: [000095] oldsize: [000095]
  4097. -------------------------------------------------
  4098. ======( Map 01 )======
  4099. day: overlay ratio: [0.7682] newsize: [04F240] oldsize: [067050]
  4100. day: struct ratio: [0.9242] newsize: [007474] oldsize: [007E00]
  4101. day: total = ratio: [0.7793] newsize: [0566B4] oldsize: [06EE50]
  4102. night: overlay ratio: [0.7362] newsize: [04AA90] oldsize: [065690]
  4103. night: struct ratio: [1.0470] newsize: [008700] oldsize: [0080F0]
  4104. night: total = ratio: [0.7591] newsize: [053190] oldsize: [06D780]
  4105. ------------------------------------------------------
  4106. day: object ratio: [1.0843] newsize: [1509F0] oldsize: [136760]
  4107. night: object ratio: [1.0843] newsize: [1509F0] oldsize: [136760]
  4108. object sizes: [ 0x11440 0x19F0 0x11C0 0x16270 0xE80 0x11220 0xCC0 0x11440 0x1460 0x3370 0x3DD0 0x3E20 0x14EA0 0x8C50 0x8120 0x1F0 0x1EC0 0x4A70 0x10D0 0xA80 ]
  4109. sum: [0x88A40] allsize: [0x1509F0]
  4110. ------------------------------------------------------
  4111. day: dyna poly delta: [0] newsize: [0000DD] oldsize: [0000DD]
  4112. day: dyna vert delta: [0] newsize: [000095] oldsize: [000095]
  4113. night: dyna poly delta: [0] newsize: [0000DD] oldsize: [0000DD]
  4114. night: dyna vert delta: [0] newsize: [000095] oldsize: [000095]
  4115. -------------------------------------------------
  4116. ---------------------------------------------------------
  4117. objects pick time: [21.1658ms][180.7548ms]
  4118. object trim time: [21.1876ms][180.7751ms]
  4119. set new actors: [28.7879ms][188.3766ms]
  4120. pre-checking object size: [28.7907ms][188.3781ms]
  4121. exit per-object: [35.6733ms][195.2619ms]
  4122. set for size check: [46.9187ms][206.5071ms]
  4123. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [85])
  4124. objects pick time: [18.4116ms][224.9405ms]
  4125. object trim time: [18.438ms][224.9642ms]
  4126. set new actors: [20.3703ms][226.8971ms]
  4127. pre-checking object size: [20.3723ms][226.8982ms]
  4128. exit per-object: [27.7071ms][234.2346ms]
  4129. set for size check: [29.5733ms][236.1ms]
  4130. after issizeacceptable: [40.1218ms][246.6496ms]
  4131. #######################################################
  4132. time to complete randomizing [ZoraCape]: 263.7319ms
  4133. ending timestamp : [01:23:30.001 PM]
  4134.  
  4135. starting timestamp : [01:23:29.993 PM]
  4136. time to read scene enemies: 0.2212ms
  4137. time to read scene objects: 0.3485ms
  4138. =========================================================================
  4139. For Scene: [PoeHut] with fid: 1419, with sid: 0x51
  4140. =========================================================================
  4141. time to finish removing unnecessary objects: 1.3199ms
  4142. time to generate candidate list: 8.487ms
  4143. time to separate map/time actors: 8.5611ms
  4144. time to find matching candidates: 8.7734ms
  4145. Loops used for match candidate: 1
  4146. ----------
  4147. #######################################################
  4148. Old Enemy actor:[00] [SpiritHouseOwner] was replaced by new enemy: [F006][StalchildHintGiver]
  4149. ---------------------------------------------------------
  4150. Height adjustments:
  4151. ---------------------------------------------------------
  4152. ======( Map 00 )======
  4153. day: overlay ratio: [0.9689] newsize: [004220] oldsize: [004440]
  4154. day: struct ratio: [1.2072] newsize: [0007D4] oldsize: [00067C]
  4155. day: total = ratio: [0.9895] newsize: [0049F4] oldsize: [004ABC]
  4156. night: overlay ratio: [0.9689] newsize: [004220] oldsize: [004440]
  4157. night: struct ratio: [1.2072] newsize: [0007D4] oldsize: [00067C]
  4158. night: total = ratio: [0.9895] newsize: [0049F4] oldsize: [004ABC]
  4159. ------------------------------------------------------
  4160. day: object ratio: [0.9969] newsize: [0E4AB0] oldsize: [0E5620]
  4161. night: object ratio: [0.9969] newsize: [0E4AB0] oldsize: [0E5620]
  4162. object sizes: [ 0x65D0 0x6DA0 0x3C90 ]
  4163. sum: [0x11000] allsize: [0xE4AB0]
  4164. ------------------------------------------------------
  4165. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4166. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4167. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4168. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4169. -------------------------------------------------
  4170. ---------------------------------------------------------
  4171. objects pick time: [0.001ms][8.5633ms]
  4172. object trim time: [0.0032ms][8.5656ms]
  4173. set new actors: [0.0696ms][8.6322ms]
  4174. pre-checking object size: [0.0708ms][8.6331ms]
  4175. exit per-object: [0.1369ms][8.6995ms]
  4176. set for size check: [0.2033ms][8.7658ms]
  4177. after issizeacceptable: [0.2103ms][8.7727ms]
  4178. #######################################################
  4179. time to complete randomizing [PoeHut]: 8.9701ms
  4180. ending timestamp : [01:23:30.001 PM]
  4181.  
  4182. starting timestamp : [01:23:29.738 PM]
  4183. time to read scene enemies: 14.6948ms
  4184. time to read scene objects: 15.3821ms
  4185. =========================================================================
  4186. For Scene: [Grottos] with fid: 1522, with sid: 0x07
  4187. =========================================================================
  4188. time to finish removing unnecessary objects: 86.7946ms
  4189. time to generate candidate list: 186.0313ms
  4190. time to separate map/time actors: 194.4198ms
  4191. time to find matching candidates: 247.3766ms
  4192. Loops used for match candidate: 1
  4193. ----------
  4194. #######################################################
  4195. Old Enemy actor:[00] [HoneyComb] was replaced by new enemy: [0044][Bombiwa]
  4196. Old Enemy actor:[01] [GoldSkulltula] was replaced by new enemy: [FF01][IceCavernStelagtite]
  4197. Old Enemy actor:[01] [Skulltula] was replaced by new enemy: [0007][Seagulls]
  4198. Old Enemy actor:[04] [DekuBabaWithered] was replaced by new enemy: [5579][TreasureChest]
  4199. Old Enemy actor:[04] [DekuBabaWithered] was replaced by new enemy: [0000][DekuKing]
  4200. Old Enemy actor:[04] [DekuBabaWithered] was replaced by new enemy: [FF10][RegularIceBlock]
  4201. Old Enemy actor:[05] [Skulltula] was replaced by new enemy: [FF01][IceCavernStelagtite]
  4202. Old Enemy actor:[06] [JpGrottoEnemy] was replaced by new enemy: [0000][RedBubble]
  4203. Old Enemy actor:[07] [Dodongo] was replaced by new enemy: [FF00][MadShrub]
  4204. Old Enemy actor:[07] [Dodongo] was replaced by new enemy: [FF02][MadShrub]
  4205. Old Enemy actor:[08] [DekuBaba] was replaced by new enemy: [0007][Fairy]
  4206. Old Enemy actor:[08] [Bo] was replaced by new enemy: [FE0F][Empty]
  4207. Old Enemy actor:[08] [GoldSkulltula] was replaced by new enemy: [FF02][IceCavernStelagtite]
  4208. Old Enemy actor:[08] [GoldSkulltula] was replaced by new enemy: [0007][MothSwarm]
  4209. Old Enemy actor:[08] [Bo] was replaced by new enemy: [0000][GrottoHole]
  4210. Old Enemy actor:[08] [Bo] was replaced by new enemy: [7F00][KeatonGrass]
  4211. Old Enemy actor:[08] [Bo] was replaced by new enemy: [FBF2][SmallRock]
  4212. Old Enemy actor:[08] [Bo] was replaced by new enemy: [0300][NaturalPatchOfGrass]
  4213. Old Enemy actor:[08] [Bo] was replaced by new enemy: [017F][DekuFlower]
  4214. Old Enemy actor:[08] [GoldSkulltula] was replaced by new enemy: [FF01][IceCavernStelagtite]
  4215. Old Enemy actor:[08] [Bo] was replaced by new enemy: [FE0F][Tijo]
  4216. Old Enemy actor:[08] [Bo] was replaced by new enemy: [F8A1][SmallRock]
  4217. Old Enemy actor:[08] [Bo] was replaced by new enemy: [017B][Obj_Dowsing]
  4218. Old Enemy actor:[08] [DekuBaba] was replaced by new enemy: [0000][DekuKing]
  4219. Old Enemy actor:[08] [GoldSkulltula] was replaced by new enemy: [FF02][IceCavernStelagtite]
  4220. Old Enemy actor:[08] [Bo] was replaced by new enemy: [FE0F][Empty]
  4221. Old Enemy actor:[09] [ClayPot] was replaced by new enemy: [0000][UnusedShiro]
  4222. Old Enemy actor:[10] [HoneyComb] was replaced by new enemy: [007A][Bombiwa]
  4223. Old Enemy actor:[11] [BioDekuBaba] was replaced by new enemy: [0FF9][Raft]
  4224. Old Enemy actor:[11] [BioDekuBaba] was replaced by new enemy: [0FF8][Raft]
  4225. Old Enemy actor:[11] [BioDekuBaba] was replaced by new enemy: [0FF7][Raft]
  4226. Old Enemy actor:[11] [BioDekuBaba] was replaced by new enemy: [6322][BugsFishButterfly]
  4227. Old Enemy actor:[11] [HoneyComb] was replaced by new enemy: [8076][Bombiwa]
  4228. Old Enemy actor:[11] [HoneyComb] was replaced by new enemy: [8075][Bombiwa]
  4229. Old Enemy actor:[11] [HoneyComb] was replaced by new enemy: [8074][Bombiwa]
  4230. Old Enemy actor:[13] [Peahat] was replaced by new enemy: [0000][RedBubble]
  4231. Old Enemy actor:[13] [Peahat] was replaced by new enemy: [0000][RedBubble]
  4232. Old Enemy actor:[14] [HotSpringBaba] was replaced by new enemy: [0002][DragonFly]
  4233. Old Enemy actor:[14] [HotSpringBaba] was replaced by new enemy: [FFFF][Shabom]
  4234. Old Enemy actor:[14] [CeilingSpawner] was replaced by new enemy: [0002][MothSwarm]
  4235. Old Enemy actor:[14] [CeilingSpawner] was replaced by new enemy: [0000][DragonFly]
  4236. Old Enemy actor:[14] [CeilingSpawner] was replaced by new enemy: [0002][DragonFly]
  4237. Old Enemy actor:[14] [HotSpringBaba] was replaced by new enemy: [0000][Mimi]
  4238. ---------------------------------------------------------
  4239. Height adjustments:
  4240. - lowered height of actor [Bombiwa] by [79] from ceiling to fly
  4241. - lowered height of actor [Seagulls] by [91] from ceiling to fly
  4242. - lowered height of actor [MothSwarm] by [80] from ceiling to fly
  4243. - lowered height of actor [Bombiwa] by [75] from ceiling to fly
  4244. - lowered height of actor [BugsFishButterfly] by [18] to lower below water surface
  4245. - lowered height of actor [Bombiwa] by [64] from ceiling to fly
  4246. - lowered height of actor [Bombiwa] by [98] from ceiling to fly
  4247. - lowered height of actor [Bombiwa] by [90] from ceiling to fly
  4248. + adjusted height of actor [DragonFly] by [150]
  4249. - lowered height of actor [MothSwarm] by [81] from ceiling to fly
  4250. - lowered height of actor [DragonFly] by [78] from ceiling to fly
  4251. - lowered height of actor [DragonFly] by [67] from ceiling to fly
  4252. +++ [3][TreasureChest] had switch flags modified to [126] +++
  4253. +++ [16][SmallRock] had switch flags modified to [125] +++
  4254. +++ [21][SmallRock] had switch flags modified to [124] +++
  4255. +++ [22][Obj_Dowsing] had switch flags modified to [123] +++
  4256. +++ [27][Bombiwa] had switch flags modified to [122] +++
  4257. +++ [28][Raft] had switch flags modified to [121] +++
  4258. +++ [29][Raft] had switch flags modified to [120] +++
  4259. +++ [30][Raft] had switch flags modified to [119] +++
  4260. +++ [32][Bombiwa] had switch flags modified to [118] +++
  4261. +++ [33][Bombiwa] had switch flags modified to [117] +++
  4262. +++ [34][Bombiwa] had switch flags modified to [116] +++
  4263. ---------------------------------------------------------
  4264. ======( Map 00 )======
  4265. day: overlay ratio: [1.0015] newsize: [01AA00] oldsize: [01A960]
  4266. day: struct ratio: [1.0123] newsize: [00187C] oldsize: [001830]
  4267. day: total = ratio: [1.0021] newsize: [01C27C] oldsize: [01C190]
  4268. night: overlay ratio: [1.0015] newsize: [01AA00] oldsize: [01A960]
  4269. night: struct ratio: [1.0123] newsize: [00187C] oldsize: [001830]
  4270. night: total = ratio: [1.0021] newsize: [01C27C] oldsize: [01C190]
  4271. ------------------------------------------------------
  4272. day: object ratio: [1.0838] newsize: [0DFD60] oldsize: [0CE860]
  4273. night: object ratio: [1.0838] newsize: [0DFD60] oldsize: [0CE860]
  4274. object sizes: [ 0xA80 0x6A70 0x13A0 0xF520 ]
  4275. sum: [0x17DB0] allsize: [0xDFD60]
  4276. ------------------------------------------------------
  4277. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4278. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4279. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4280. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4281. -------------------------------------------------
  4282. ======( Map 01 )======
  4283. day: overlay ratio: [0.8878] newsize: [00ED70] oldsize: [010B70]
  4284. day: struct ratio: [0.7336] newsize: [0010BC] oldsize: [0016D0]
  4285. day: total = ratio: [0.8757] newsize: [00FE2C] oldsize: [012240]
  4286. night: overlay ratio: [0.8878] newsize: [00ED70] oldsize: [010B70]
  4287. night: struct ratio: [0.7336] newsize: [0010BC] oldsize: [0016D0]
  4288. night: total = ratio: [0.8757] newsize: [00FE2C] oldsize: [012240]
  4289. ------------------------------------------------------
  4290. day: object ratio: [0.9823] newsize: [0CAB70] oldsize: [0CE5E0]
  4291. night: object ratio: [0.9823] newsize: [0CAB70] oldsize: [0CE5E0]
  4292. object sizes: [ 0xA80 0x12C0 0xE80 ]
  4293. sum: [0x2BC0] allsize: [0xCAB70]
  4294. ------------------------------------------------------
  4295. day: dyna poly delta: [13] newsize: [00000D] oldsize: [000000]
  4296. day: dyna vert delta: [10] newsize: [00000A] oldsize: [000000]
  4297. night: dyna poly delta: [13] newsize: [00000D] oldsize: [000000]
  4298. night: dyna vert delta: [10] newsize: [00000A] oldsize: [000000]
  4299. -------------------------------------------------
  4300. ======( Map 02 )======
  4301. day: overlay ratio: [1.0000] newsize: [016D80] oldsize: [016D80]
  4302. day: struct ratio: [1.0000] newsize: [0011D0] oldsize: [0011D0]
  4303. day: total = ratio: [1.0000] newsize: [017F50] oldsize: [017F50]
  4304. night: overlay ratio: [1.0000] newsize: [016D80] oldsize: [016D80]
  4305. night: struct ratio: [1.0000] newsize: [0011D0] oldsize: [0011D0]
  4306. night: total = ratio: [1.0000] newsize: [017F50] oldsize: [017F50]
  4307. ------------------------------------------------------
  4308. day: object ratio: [1.0573] newsize: [0D7F50] oldsize: [0CC3F0]
  4309. night: object ratio: [1.0573] newsize: [0D7F50] oldsize: [0CC3F0]
  4310. object sizes: [ 0xA80 0xF520 ]
  4311. sum: [0xFFA0] allsize: [0xD7F50]
  4312. ------------------------------------------------------
  4313. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4314. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4315. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4316. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4317. -------------------------------------------------
  4318. ======( Map 03 )======
  4319. day: overlay ratio: [1.0000] newsize: [00CAB0] oldsize: [00CAB0]
  4320. day: struct ratio: [1.0000] newsize: [000A24] oldsize: [000A24]
  4321. day: total = ratio: [1.0000] newsize: [00D4D4] oldsize: [00D4D4]
  4322. night: overlay ratio: [1.0000] newsize: [00CAB0] oldsize: [00CAB0]
  4323. night: struct ratio: [1.0000] newsize: [000A24] oldsize: [000A24]
  4324. night: total = ratio: [1.0000] newsize: [00D4D4] oldsize: [00D4D4]
  4325. ------------------------------------------------------
  4326. day: object ratio: [1.0573] newsize: [0D7F50] oldsize: [0CC3F0]
  4327. night: object ratio: [1.0573] newsize: [0D7F50] oldsize: [0CC3F0]
  4328. object sizes: [ 0xA80 0xF520 ]
  4329. sum: [0xFFA0] allsize: [0xD7F50]
  4330. ------------------------------------------------------
  4331. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4332. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4333. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4334. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4335. -------------------------------------------------
  4336. ======( Map 04 )======
  4337. day: overlay ratio: [0.9622] newsize: [027070] oldsize: [0288F0]
  4338. day: struct ratio: [0.9984] newsize: [0026BC] oldsize: [0026CC]
  4339. day: total = ratio: [0.9643] newsize: [02972C] oldsize: [02AFBC]
  4340. night: overlay ratio: [0.9622] newsize: [027070] oldsize: [0288F0]
  4341. night: struct ratio: [0.9984] newsize: [0026BC] oldsize: [0026CC]
  4342. night: total = ratio: [0.9643] newsize: [02972C] oldsize: [02AFBC]
  4343. ------------------------------------------------------
  4344. day: object ratio: [1.0553] newsize: [0DF5F0] oldsize: [0D3A90]
  4345. night: object ratio: [1.0553] newsize: [0DF5F0] oldsize: [0D3A90]
  4346. object sizes: [ 0x8120 0xF520 ]
  4347. sum: [0x17640] allsize: [0xDF5F0]
  4348. ------------------------------------------------------
  4349. day: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  4350. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  4351. night: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  4352. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  4353. -------------------------------------------------
  4354. ======( Map 05 )======
  4355. day: overlay ratio: [0.8758] newsize: [00DCD0] oldsize: [00FC20]
  4356. day: struct ratio: [0.8454] newsize: [0013D4] oldsize: [001774]
  4357. day: total = ratio: [0.8732] newsize: [00F0A4] oldsize: [011394]
  4358. night: overlay ratio: [0.8758] newsize: [00DCD0] oldsize: [00FC20]
  4359. night: struct ratio: [0.8454] newsize: [0013D4] oldsize: [001774]
  4360. night: total = ratio: [0.8732] newsize: [00F0A4] oldsize: [011394]
  4361. ------------------------------------------------------
  4362. day: object ratio: [1.0306] newsize: [0F0AE0] oldsize: [0E9870]
  4363. night: object ratio: [1.0306] newsize: [0F0AE0] oldsize: [0E9870]
  4364. object sizes: [ 0x97C0 0x8120 0x12C0 0xF520 0x6A70 ]
  4365. sum: [0x28B30] allsize: [0xF0AE0]
  4366. ------------------------------------------------------
  4367. day: dyna poly delta: [13] newsize: [000031] oldsize: [000024]
  4368. day: dyna vert delta: [10] newsize: [000022] oldsize: [000018]
  4369. night: dyna poly delta: [13] newsize: [000031] oldsize: [000024]
  4370. night: dyna vert delta: [10] newsize: [000022] oldsize: [000018]
  4371. -------------------------------------------------
  4372. ======( Map 06 )======
  4373. day: overlay ratio: [0.9581] newsize: [011520] oldsize: [012140]
  4374. day: struct ratio: [0.9558] newsize: [001298] oldsize: [001374]
  4375. day: total = ratio: [0.9579] newsize: [0127B8] oldsize: [0134B4]
  4376. night: overlay ratio: [0.9581] newsize: [011520] oldsize: [012140]
  4377. night: struct ratio: [0.9558] newsize: [001298] oldsize: [001374]
  4378. night: total = ratio: [0.9579] newsize: [0127B8] oldsize: [0134B4]
  4379. ------------------------------------------------------
  4380. day: object ratio: [0.9993] newsize: [0D1B10] oldsize: [0D1D60]
  4381. night: object ratio: [0.9993] newsize: [0D1B10] oldsize: [0D1D60]
  4382. object sizes: [ 0x1A40 0x8120 ]
  4383. sum: [0x9B60] allsize: [0xD1B10]
  4384. ------------------------------------------------------
  4385. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4386. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4387. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4388. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4389. -------------------------------------------------
  4390. ======( Map 07 )======
  4391. day: overlay ratio: [0.7514] newsize: [006240] oldsize: [0082C0]
  4392. day: struct ratio: [0.4210] newsize: [0007B4] oldsize: [00124C]
  4393. day: total = ratio: [0.7109] newsize: [0069F4] oldsize: [00950C]
  4394. night: overlay ratio: [0.7514] newsize: [006240] oldsize: [0082C0]
  4395. night: struct ratio: [0.4210] newsize: [0007B4] oldsize: [00124C]
  4396. night: total = ratio: [0.7109] newsize: [0069F4] oldsize: [00950C]
  4397. ------------------------------------------------------
  4398. day: object ratio: [1.0853] newsize: [0F0740] oldsize: [0DD8E0]
  4399. night: object ratio: [1.0853] newsize: [0F0740] oldsize: [0DD8E0]
  4400. object sizes: [ 0x3790 0x8120 0xD9C0 0xF520 ]
  4401. sum: [0x28790] allsize: [0xF0740]
  4402. ------------------------------------------------------
  4403. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4404. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4405. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4406. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4407. -------------------------------------------------
  4408. ======( Map 08 )======
  4409. day: overlay ratio: [0.5986] newsize: [0173E0] oldsize: [026D40]
  4410. day: struct ratio: [1.6681] newsize: [004F64] oldsize: [002F98]
  4411. day: total = ratio: [0.6747] newsize: [01C344] oldsize: [029CD8]
  4412. night: overlay ratio: [0.5986] newsize: [0173E0] oldsize: [026D40]
  4413. night: struct ratio: [1.6681] newsize: [004F64] oldsize: [002F98]
  4414. night: total = ratio: [0.6747] newsize: [01C344] oldsize: [029CD8]
  4415. ------------------------------------------------------
  4416. day: object ratio: [1.0975] newsize: [0E6150] oldsize: [0D1A30]
  4417. night: object ratio: [1.0975] newsize: [0E6150] oldsize: [0D1A30]
  4418. object sizes: [ 0xD9C0 0x12C0 0xF520 ]
  4419. sum: [0x1E1A0] allsize: [0xE6150]
  4420. ------------------------------------------------------
  4421. day: dyna poly delta: [39] newsize: [000027] oldsize: [000000]
  4422. day: dyna vert delta: [30] newsize: [00001E] oldsize: [000000]
  4423. night: dyna poly delta: [39] newsize: [000027] oldsize: [000000]
  4424. night: dyna vert delta: [30] newsize: [00001E] oldsize: [000000]
  4425. -------------------------------------------------
  4426. ======( Map 09 )======
  4427. day: overlay ratio: [0.7223] newsize: [004C10] oldsize: [006950]
  4428. day: struct ratio: [1.1044] newsize: [000C10] oldsize: [000AEC]
  4429. day: total = ratio: [0.7582] newsize: [005820] oldsize: [00743C]
  4430. night: overlay ratio: [0.7223] newsize: [004C10] oldsize: [006950]
  4431. night: struct ratio: [1.1044] newsize: [000C10] oldsize: [000AEC]
  4432. night: total = ratio: [0.7582] newsize: [005820] oldsize: [00743C]
  4433. ------------------------------------------------------
  4434. day: object ratio: [1.1098] newsize: [0F15F0] oldsize: [0D97F0]
  4435. night: object ratio: [1.1098] newsize: [0F15F0] oldsize: [0D97F0]
  4436. object sizes: [ 0xB2D0 0x11C0 0xDC90 0xF520 ]
  4437. sum: [0x29640] allsize: [0xF15F0]
  4438. ------------------------------------------------------
  4439. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  4440. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4441. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  4442. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4443. -------------------------------------------------
  4444. ======( Map 0A )======
  4445. day: overlay ratio: [1.0049] newsize: [007F40] oldsize: [007EA0]
  4446. day: struct ratio: [1.0173] newsize: [001178] oldsize: [00112C]
  4447. day: total = ratio: [1.0064] newsize: [0090B8] oldsize: [008FCC]
  4448. night: overlay ratio: [1.0049] newsize: [007F40] oldsize: [007EA0]
  4449. night: struct ratio: [1.0173] newsize: [001178] oldsize: [00112C]
  4450. night: total = ratio: [1.0064] newsize: [0090B8] oldsize: [008FCC]
  4451. ------------------------------------------------------
  4452. day: object ratio: [1.0821] newsize: [0E4190] oldsize: [0D2C90]
  4453. night: object ratio: [1.0821] newsize: [0E4190] oldsize: [0D2C90]
  4454. object sizes: [ 0x4EB0 0x6A70 0x13A0 0xF520 ]
  4455. sum: [0x1C1E0] allsize: [0xE4190]
  4456. ------------------------------------------------------
  4457. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4458. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4459. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4460. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4461. -------------------------------------------------
  4462. ======( Map 0B )======
  4463. day: overlay ratio: [0.7793] newsize: [015580] oldsize: [01B630]
  4464. day: struct ratio: [1.4563] newsize: [003020] oldsize: [00210C]
  4465. day: total = ratio: [0.8268] newsize: [0185A0] oldsize: [01D73C]
  4466. night: overlay ratio: [0.7793] newsize: [015580] oldsize: [01B630]
  4467. night: struct ratio: [1.4563] newsize: [003020] oldsize: [00210C]
  4468. night: total = ratio: [0.8268] newsize: [0185A0] oldsize: [01D73C]
  4469. ------------------------------------------------------
  4470. day: object ratio: [1.0638] newsize: [0E07B0] oldsize: [0D3050]
  4471. night: object ratio: [1.0638] newsize: [0E07B0] oldsize: [0D3050]
  4472. object sizes: [ 0x6A70 0xDC90 0x3440 0xCC0 ]
  4473. sum: [0x18800] allsize: [0xE07B0]
  4474. ------------------------------------------------------
  4475. day: dyna poly delta: [-4] newsize: [000024] oldsize: [000028]
  4476. day: dyna vert delta: [-8] newsize: [000018] oldsize: [000020]
  4477. night: dyna poly delta: [-4] newsize: [000024] oldsize: [000028]
  4478. night: dyna vert delta: [-8] newsize: [000018] oldsize: [000020]
  4479. -------------------------------------------------
  4480. ======( Map 0C )======
  4481. day: overlay ratio: [1.0000] newsize: [00F730] oldsize: [00F730]
  4482. day: struct ratio: [1.0000] newsize: [0015A8] oldsize: [0015A8]
  4483. day: total = ratio: [1.0000] newsize: [010CD8] oldsize: [010CD8]
  4484. night: overlay ratio: [1.0000] newsize: [00F730] oldsize: [00F730]
  4485. night: struct ratio: [1.0000] newsize: [0015A8] oldsize: [0015A8]
  4486. night: total = ratio: [1.0000] newsize: [010CD8] oldsize: [010CD8]
  4487. ------------------------------------------------------
  4488. day: object ratio: [1.1138] newsize: [0F4BD0] oldsize: [0DBBC0]
  4489. night: object ratio: [1.1138] newsize: [0F4BD0] oldsize: [0DBBC0]
  4490. object sizes: [ 0xD9C0 0x3DD0 0xF520 0x26A0 0x8120 0x17B0 ]
  4491. sum: [0x2CC20] allsize: [0xF4BD0]
  4492. ------------------------------------------------------
  4493. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4494. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4495. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4496. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4497. -------------------------------------------------
  4498. ======( Map 0D )======
  4499. day: overlay ratio: [0.8059] newsize: [0064B0] oldsize: [007CF0]
  4500. day: struct ratio: [0.8764] newsize: [000C30] oldsize: [000DE8]
  4501. day: total = ratio: [0.8130] newsize: [0070E0] oldsize: [008AD8]
  4502. night: overlay ratio: [0.8059] newsize: [0064B0] oldsize: [007CF0]
  4503. night: struct ratio: [0.8764] newsize: [000C30] oldsize: [000DE8]
  4504. night: total = ratio: [0.8130] newsize: [0070E0] oldsize: [008AD8]
  4505. ------------------------------------------------------
  4506. day: object ratio: [1.0626] newsize: [0DF4D0] oldsize: [0D2270]
  4507. night: object ratio: [1.0626] newsize: [0DF4D0] oldsize: [0D2270]
  4508. object sizes: [ 0x1A40 0x8120 0xD9C0 ]
  4509. sum: [0x17520] allsize: [0xDF4D0]
  4510. ------------------------------------------------------
  4511. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4512. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4513. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  4514. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  4515. -------------------------------------------------
  4516. ======( Map 0E )======
  4517. day: overlay ratio: [0.6179] newsize: [016100] oldsize: [023B50]
  4518. day: struct ratio: [1.5592] newsize: [009178] oldsize: [005D4C]
  4519. day: total = ratio: [0.7500] newsize: [01F278] oldsize: [02989C]
  4520. night: overlay ratio: [0.6179] newsize: [016100] oldsize: [023B50]
  4521. night: struct ratio: [1.5592] newsize: [009178] oldsize: [005D4C]
  4522. night: total = ratio: [0.7500] newsize: [01F278] oldsize: [02989C]
  4523. ------------------------------------------------------
  4524. day: object ratio: [0.9212] newsize: [0DCE60] oldsize: [0EFCE0]
  4525. night: object ratio: [0.9212] newsize: [0DCE60] oldsize: [0EFCE0]
  4526. object sizes: [ 0x6A70 0x5260 0x10C0 0x8120 ]
  4527. sum: [0x14EB0] allsize: [0xDCE60]
  4528. ------------------------------------------------------
  4529. day: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  4530. day: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  4531. night: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  4532. night: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  4533. -------------------------------------------------
  4534. ---------------------------------------------------------
  4535. objects pick time: [23.6085ms][218.0328ms]
  4536. object trim time: [23.6267ms][218.0494ms]
  4537. set new actors: [38.5837ms][233.0079ms]
  4538. pre-checking object size: [38.5875ms][233.01ms]
  4539. exit per-object: [39.5421ms][233.9653ms]
  4540. set for size check: [52.6599ms][247.0837ms]
  4541. after issizeacceptable: [52.9529ms][247.3759ms]
  4542. #######################################################
  4543. time to complete randomizing [Grottos]: 264.7456ms
  4544. ending timestamp : [01:23:30.002 PM]
  4545.  
  4546. starting timestamp : [01:23:29.986 PM]
  4547. time to read scene enemies: 6.0056ms
  4548. time to read scene objects: 6.5652ms
  4549. =========================================================================
  4550. For Scene: [ZoraHallRooms] with fid: 1403, with sid: 0x4C
  4551. =========================================================================
  4552. time to finish removing unnecessary objects: 7.4752ms
  4553. time to generate candidate list: 14.854ms
  4554. time to separate map/time actors: 15.2514ms
  4555. time to find matching candidates: 15.8594ms
  4556. Loops used for match candidate: 1
  4557. ----------
  4558. #######################################################
  4559. Old Enemy actor:[00] [Tijo] was replaced by new enemy: [02FF][DeathArmos]
  4560. ---------------------------------------------------------
  4561. Height adjustments:
  4562. ---------------------------------------------------------
  4563. ======( Map 00 )======
  4564. day: overlay ratio: [1.1009] newsize: [004380] oldsize: [003D50]
  4565. day: struct ratio: [1.6597] newsize: [0008B0] oldsize: [00053C]
  4566. day: total = ratio: [1.1449] newsize: [004C30] oldsize: [00428C]
  4567. night: overlay ratio: [1.1009] newsize: [004380] oldsize: [003D50]
  4568. night: struct ratio: [1.6597] newsize: [0008B0] oldsize: [00053C]
  4569. night: total = ratio: [1.1449] newsize: [004C30] oldsize: [00428C]
  4570. ------------------------------------------------------
  4571. day: object ratio: [0.9548] newsize: [0CD5F0] oldsize: [0D7170]
  4572. night: object ratio: [0.9548] newsize: [0CD5F0] oldsize: [0D7170]
  4573. object sizes: [ 0x3E40 0x1610 0x1F0 ]
  4574. sum: [0x5640] allsize: [0xCD5F0]
  4575. ------------------------------------------------------
  4576. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4577. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4578. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4579. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4580. -------------------------------------------------
  4581. ======( Map 01 )======
  4582. day: overlay ratio: [1.0000] newsize: [003A10] oldsize: [003A10]
  4583. day: struct ratio: [1.0000] newsize: [0005B8] oldsize: [0005B8]
  4584. day: total = ratio: [1.0000] newsize: [003FC8] oldsize: [003FC8]
  4585. night: overlay ratio: [1.0000] newsize: [003A10] oldsize: [003A10]
  4586. night: struct ratio: [1.0000] newsize: [0005B8] oldsize: [0005B8]
  4587. night: total = ratio: [1.0000] newsize: [003FC8] oldsize: [003FC8]
  4588. ------------------------------------------------------
  4589. day: object ratio: [1.0000] newsize: [0EBA70] oldsize: [0EBA70]
  4590. night: object ratio: [1.0000] newsize: [0EBA70] oldsize: [0EBA70]
  4591. object sizes: [ 0x11160 0x1610 0x11160 0x1F0 ]
  4592. sum: [0x23AC0] allsize: [0xEBA70]
  4593. ------------------------------------------------------
  4594. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4595. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4596. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4597. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4598. -------------------------------------------------
  4599. ======( Map 02 )======
  4600. day: overlay ratio: [1.0000] newsize: [00B670] oldsize: [00B670]
  4601. day: struct ratio: [1.0000] newsize: [000EE8] oldsize: [000EE8]
  4602. day: total = ratio: [1.0000] newsize: [00C558] oldsize: [00C558]
  4603. night: overlay ratio: [1.0000] newsize: [00B670] oldsize: [00B670]
  4604. night: struct ratio: [1.0000] newsize: [000EE8] oldsize: [000EE8]
  4605. night: total = ratio: [1.0000] newsize: [00C558] oldsize: [00C558]
  4606. ------------------------------------------------------
  4607. day: object ratio: [1.0000] newsize: [0D4A80] oldsize: [0D4A80]
  4608. night: object ratio: [1.0000] newsize: [0D4A80] oldsize: [0D4A80]
  4609. object sizes: [ 0x1610 0xB2D0 0x1F0 ]
  4610. sum: [0xCAD0] allsize: [0xD4A80]
  4611. ------------------------------------------------------
  4612. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4613. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4614. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4615. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4616. -------------------------------------------------
  4617. ======( Map 03 )======
  4618. day: overlay ratio: [1.0000] newsize: [003760] oldsize: [003760]
  4619. day: struct ratio: [1.0000] newsize: [000560] oldsize: [000560]
  4620. day: total = ratio: [1.0000] newsize: [003CC0] oldsize: [003CC0]
  4621. night: overlay ratio: [1.0000] newsize: [003760] oldsize: [003760]
  4622. night: struct ratio: [1.0000] newsize: [000560] oldsize: [000560]
  4623. night: total = ratio: [1.0000] newsize: [003CC0] oldsize: [003CC0]
  4624. ------------------------------------------------------
  4625. day: object ratio: [1.0000] newsize: [0E0140] oldsize: [0E0140]
  4626. night: object ratio: [1.0000] newsize: [0E0140] oldsize: [0E0140]
  4627. object sizes: [ 0x16990 0x1610 0x1F0 ]
  4628. sum: [0x18190] allsize: [0xE0140]
  4629. ------------------------------------------------------
  4630. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4631. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4632. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4633. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4634. -------------------------------------------------
  4635. ======( Map 04 )======
  4636. day: overlay ratio: [1.0000] newsize: [006140] oldsize: [006140]
  4637. day: struct ratio: [1.0000] newsize: [00066C] oldsize: [00066C]
  4638. day: total = ratio: [1.0000] newsize: [0067AC] oldsize: [0067AC]
  4639. night: overlay ratio: [1.0000] newsize: [006140] oldsize: [006140]
  4640. night: struct ratio: [1.0000] newsize: [00066C] oldsize: [00066C]
  4641. night: total = ratio: [1.0000] newsize: [0067AC] oldsize: [0067AC]
  4642. ------------------------------------------------------
  4643. day: object ratio: [1.0000] newsize: [0E0630] oldsize: [0E0630]
  4644. night: object ratio: [1.0000] newsize: [0E0630] oldsize: [0E0630]
  4645. object sizes: [ 0x7A0 0x11440 0x1B10 0x18D0 0x1610 0x1EC0 0x1F0 ]
  4646. sum: [0x18680] allsize: [0xE0630]
  4647. ------------------------------------------------------
  4648. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4649. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4650. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4651. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4652. -------------------------------------------------
  4653. ---------------------------------------------------------
  4654. objects pick time: [0.0025ms][15.2558ms]
  4655. object trim time: [0.0075ms][15.2607ms]
  4656. set new actors: [0.2806ms][15.5342ms]
  4657. pre-checking object size: [0.2822ms][15.5353ms]
  4658. exit per-object: [0.3271ms][15.5805ms]
  4659. set for size check: [0.5823ms][15.836ms]
  4660. after issizeacceptable: [0.6055ms][15.8588ms]
  4661. #######################################################
  4662. time to complete randomizing [ZoraHallRooms]: 16.2718ms
  4663. ending timestamp : [01:23:30.002 PM]
  4664.  
  4665. starting timestamp : [01:23:29.948 PM]
  4666. time to read scene enemies: 6.0043ms
  4667. time to read scene objects: 6.7638ms
  4668. =========================================================================
  4669. For Scene: [CuccoShack] with fid: 1351, with sid: 0x42
  4670. =========================================================================
  4671. time to finish removing unnecessary objects: 7.6463ms
  4672. time to generate candidate list: 52.4505ms
  4673. time to separate map/time actors: 53.034ms
  4674. time to find matching candidates: 54.4416ms
  4675. Loops used for match candidate: 1
  4676. ----------
  4677. #######################################################
  4678. Old Enemy actor:[00] [Treee] was replaced by new enemy: [01FF][Poe]
  4679. Old Enemy actor:[00] [Treee] was replaced by new enemy: [01FF][Poe]
  4680. Old Enemy actor:[00] [Treee] was replaced by new enemy: [01FF][Poe]
  4681. Old Enemy actor:[01] [Treee] was replaced by new enemy: [01FF][Poe]
  4682. Old Enemy actor:[01] [Treee] was replaced by new enemy: [01FF][Poe]
  4683. Old Enemy actor:[01] [Treee] was replaced by new enemy: [01FF][Poe]
  4684. ---------------------------------------------------------
  4685. Height adjustments:
  4686. ---------------------------------------------------------
  4687. ======( Map 00 )======
  4688. day: overlay ratio: [1.1938] newsize: [025B00] oldsize: [01F920]
  4689. day: struct ratio: [1.1459] newsize: [003A28] oldsize: [0032C0]
  4690. day: total = ratio: [1.1894] newsize: [029528] oldsize: [022BE0]
  4691. night: overlay ratio: [1.1938] newsize: [025B00] oldsize: [01F920]
  4692. night: struct ratio: [1.1459] newsize: [003A28] oldsize: [0032C0]
  4693. night: total = ratio: [1.1894] newsize: [029528] oldsize: [022BE0]
  4694. ------------------------------------------------------
  4695. day: object ratio: [0.9817] newsize: [0ED110] oldsize: [0F17F0]
  4696. night: object ratio: [0.9817] newsize: [0ED110] oldsize: [0F17F0]
  4697. object sizes: [ 0x50E0 0x2540 0x1640 0x11C0 0x6270 0x1CA0 0x3E20 0x6A70 0x8120 0xA80 ]
  4698. sum: [0x25160] allsize: [0xED110]
  4699. ------------------------------------------------------
  4700. day: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  4701. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  4702. night: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  4703. night: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  4704. -------------------------------------------------
  4705. ======( Map 01 )======
  4706. day: overlay ratio: [1.1831] newsize: [027890] oldsize: [0216B0]
  4707. day: struct ratio: [1.0851] newsize: [005E6C] oldsize: [005704]
  4708. day: total = ratio: [1.1693] newsize: [02D6FC] oldsize: [026DB4]
  4709. night: overlay ratio: [1.1831] newsize: [027890] oldsize: [0216B0]
  4710. night: struct ratio: [1.0851] newsize: [005E6C] oldsize: [005704]
  4711. night: total = ratio: [1.1693] newsize: [02D6FC] oldsize: [026DB4]
  4712. ------------------------------------------------------
  4713. day: object ratio: [0.9812] newsize: [0E6BD0] oldsize: [0EB2B0]
  4714. night: object ratio: [0.9812] newsize: [0E6BD0] oldsize: [0EB2B0]
  4715. object sizes: [ 0x50E0 0x2540 0x1640 0x11C0 0x6270 0x6A70 0x8120 ]
  4716. sum: [0x1EC20] allsize: [0xE6BD0]
  4717. ------------------------------------------------------
  4718. day: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  4719. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  4720. night: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  4721. night: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  4722. -------------------------------------------------
  4723. ---------------------------------------------------------
  4724. objects pick time: [0.0016ms][53.0378ms]
  4725. object trim time: [0.0052ms][53.0414ms]
  4726. set new actors: [0.5392ms][53.5758ms]
  4727. pre-checking object size: [0.5412ms][53.5773ms]
  4728. exit per-object: [0.7397ms][53.7768ms]
  4729. set for size check: [1.3874ms][54.4244ms]
  4730. after issizeacceptable: [1.4048ms][54.441ms]
  4731. #######################################################
  4732. time to complete randomizing [CuccoShack]: 61.3259ms
  4733. ending timestamp : [01:23:30.009 PM]
  4734.  
  4735. starting timestamp : [01:23:30.001 PM]
  4736. time to read scene enemies: 0.1071ms
  4737. time to read scene objects: 0.1275ms
  4738. =========================================================================
  4739. For Scene: [TouristCenter] with fid: 1440, with sid: 0x57
  4740. =========================================================================
  4741. time to finish removing unnecessary objects: 0.9306ms
  4742. time to generate candidate list: 8.5283ms
  4743. time to separate map/time actors: 8.6807ms
  4744. time to find matching candidates: 8.8854ms
  4745. Loops used for match candidate: 1
  4746. ----------
  4747. #######################################################
  4748. Old Enemy actor:[00] [Clock] was replaced by new enemy: [003F][SkullKidPainting]
  4749. ---------------------------------------------------------
  4750. Height adjustments:
  4751. ---------------------------------------------------------
  4752. ======( Map 00 )======
  4753. day: overlay ratio: [0.7090] newsize: [003F30] oldsize: [005920]
  4754. day: struct ratio: [1.0911] newsize: [00098C] oldsize: [0008C0]
  4755. day: total = ratio: [0.7431] newsize: [0048BC] oldsize: [0061E0]
  4756. night: overlay ratio: [0.7090] newsize: [003F30] oldsize: [005920]
  4757. night: struct ratio: [1.0911] newsize: [00098C] oldsize: [0008C0]
  4758. night: total = ratio: [0.7431] newsize: [0048BC] oldsize: [0061E0]
  4759. ------------------------------------------------------
  4760. day: object ratio: [0.9641] newsize: [1009A0] oldsize: [10A260]
  4761. night: object ratio: [0.9641] newsize: [1009A0] oldsize: [10A260]
  4762. object sizes: [ 0x11220 0x1B5E0 0x14D0 0x2960 0x83C0 ]
  4763. sum: [0x389F0] allsize: [0x1009A0]
  4764. ------------------------------------------------------
  4765. day: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  4766. day: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  4767. night: dyna poly delta: [2] newsize: [000002] oldsize: [000000]
  4768. night: dyna vert delta: [4] newsize: [000004] oldsize: [000000]
  4769. -------------------------------------------------
  4770. ---------------------------------------------------------
  4771. objects pick time: [0.0011ms][8.6836ms]
  4772. object trim time: [0.0053ms][8.6877ms]
  4773. set new actors: [0.0744ms][8.7571ms]
  4774. pre-checking object size: [0.0756ms][8.7592ms]
  4775. exit per-object: [0.1133ms][8.7962ms]
  4776. set for size check: [0.1948ms][8.8775ms]
  4777. after issizeacceptable: [0.2021ms][8.8848ms]
  4778. #######################################################
  4779. time to complete randomizing [TouristCenter]: 9.0846ms
  4780. ending timestamp : [01:23:30.010 PM]
  4781.  
  4782. starting timestamp : [01:23:29.943 PM]
  4783. time to read scene enemies: 5.9033ms
  4784. time to read scene objects: 5.9468ms
  4785. =========================================================================
  4786. For Scene: [GoronTrial] with fid: 1344, with sid: 0x3F
  4787. =========================================================================
  4788. time to finish removing unnecessary objects: 10.9493ms
  4789. time to generate candidate list: 19.1633ms
  4790. time to separate map/time actors: 20.2785ms
  4791. time to find matching candidates: 74.9294ms
  4792. Loops used for match candidate: 6
  4793. ----------
  4794. [0][DoorShutter] has flags: [127]
  4795. #######################################################
  4796. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [4001][SingingRomani]
  4797. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [4001][Empty]
  4798. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [4001][Empty]
  4799. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [0402][GrassRockCluster]
  4800. ---------------------------------------------------------
  4801. Height adjustments:
  4802. ---------------------------------------------------------
  4803. ======( Map 00 )======
  4804. day: overlay ratio: [0.9940] newsize: [04C000] oldsize: [04C760]
  4805. day: struct ratio: [0.9736] newsize: [004A3C] oldsize: [004C40]
  4806. day: total = ratio: [0.9928] newsize: [050A3C] oldsize: [0513A0]
  4807. night: overlay ratio: [0.9940] newsize: [04C000] oldsize: [04C760]
  4808. night: struct ratio: [0.9736] newsize: [004A3C] oldsize: [004C40]
  4809. night: total = ratio: [0.9928] newsize: [050A3C] oldsize: [0513A0]
  4810. ------------------------------------------------------
  4811. day: object ratio: [1.1009] newsize: [11EE30] oldsize: [104970]
  4812. night: object ratio: [1.1009] newsize: [11EE30] oldsize: [104970]
  4813. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x18A0 0x1B780 0x17EB0 ]
  4814. sum: [0x4B380] allsize: [0x11EE30]
  4815. ------------------------------------------------------
  4816. day: dyna poly delta: [-52] newsize: [00019B] oldsize: [0001CF]
  4817. day: dyna vert delta: [-40] newsize: [000112] oldsize: [00013A]
  4818. night: dyna poly delta: [-52] newsize: [00019B] oldsize: [0001CF]
  4819. night: dyna vert delta: [-40] newsize: [000112] oldsize: [00013A]
  4820. -------------------------------------------------
  4821. ======( Map 01 )======
  4822. day: overlay ratio: [1.0000] newsize: [0028F0] oldsize: [0028F0]
  4823. day: struct ratio: [1.0000] newsize: [0002C8] oldsize: [0002C8]
  4824. day: total = ratio: [1.0000] newsize: [002BB8] oldsize: [002BB8]
  4825. night: overlay ratio: [1.0000] newsize: [0028F0] oldsize: [0028F0]
  4826. night: struct ratio: [1.0000] newsize: [0002C8] oldsize: [0002C8]
  4827. night: total = ratio: [1.0000] newsize: [002BB8] oldsize: [002BB8]
  4828. ------------------------------------------------------
  4829. day: object ratio: [1.1009] newsize: [11EE30] oldsize: [104970]
  4830. night: object ratio: [1.1009] newsize: [11EE30] oldsize: [104970]
  4831. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x18A0 0x1B780 0x17EB0 ]
  4832. sum: [0x4B380] allsize: [0x11EE30]
  4833. ------------------------------------------------------
  4834. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4835. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4836. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  4837. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  4838. -------------------------------------------------
  4839. ---------------------------------------------------------
  4840. objects pick time: [0.0013ms][20.2817ms]
  4841. object trim time: [0.0045ms][20.285ms]
  4842. set new actors: [7.5776ms][27.8593ms]
  4843. pre-checking object size: [7.5802ms][27.8605ms]
  4844. exit per-object: [7.6523ms][27.9331ms]
  4845. set for size check: [8.6337ms][28.9152ms]
  4846. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  4847. objects pick time: [0.0013ms][28.9292ms]
  4848. object trim time: [0.0066ms][28.9345ms]
  4849. set new actors: [11.4769ms][40.4066ms]
  4850. pre-checking object size: [11.4803ms][40.4084ms]
  4851. exit per-object: [11.5693ms][40.4974ms]
  4852. set for size check: [12.6459ms][41.5741ms]
  4853. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  4854. objects pick time: [0.0014ms][41.5887ms]
  4855. object trim time: [0.0049ms][41.5921ms]
  4856. set new actors: [0.9769ms][42.5645ms]
  4857. pre-checking object size: [0.9783ms][42.5654ms]
  4858. exit per-object: [1.0162ms][42.6035ms]
  4859. set for size check: [7.6532ms][49.2424ms]
  4860. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  4861. re-generate candidates time: [1.9917ms][51.2582ms]
  4862. objects pick time: [1.9956ms][51.2609ms]
  4863. object trim time: [1.9995ms][51.2662ms]
  4864. set new actors: [8.8132ms][58.0798ms]
  4865. pre-checking object size: [8.8159ms][58.0812ms]
  4866. exit per-object: [8.8759ms][58.1416ms]
  4867. set for size check: [9.9187ms][59.1849ms]
  4868. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  4869. objects pick time: [0.0017ms][59.2014ms]
  4870. object trim time: [0.007ms][59.2066ms]
  4871. set new actors: [6.8039ms][66.0054ms]
  4872. pre-checking object size: [6.8073ms][66.0068ms]
  4873. exit per-object: [6.8809ms][66.0809ms]
  4874. set for size check: [7.8676ms][67.068ms]
  4875. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  4876. objects pick time: [0.0021ms][67.0835ms]
  4877. object trim time: [0.0054ms][67.0866ms]
  4878. set new actors: [0.9741ms][68.0558ms]
  4879. pre-checking object size: [0.9756ms][68.0569ms]
  4880. exit per-object: [1.0378ms][68.1195ms]
  4881. set for size check: [7.8336ms][74.9162ms]
  4882. after issizeacceptable: [7.8472ms][74.9286ms]
  4883. #######################################################
  4884. time to complete randomizing [GoronTrial]: 75.9513ms
  4885. ending timestamp : [01:23:30.019 PM]
  4886.  
  4887. starting timestamp : [01:23:29.993 PM]
  4888. time to read scene enemies: 1.0875ms
  4889. time to read scene objects: 7.5863ms
  4890. =========================================================================
  4891. For Scene: [SwordsmansSchool] with fid: 1433, with sid: 0x54
  4892. =========================================================================
  4893. time to finish removing unnecessary objects: 9.1937ms
  4894. time to generate candidate list: 24.6422ms
  4895. time to separate map/time actors: 24.9212ms
  4896. time to find matching candidates: 25.5467ms
  4897. Loops used for match candidate: 1
  4898. ----------
  4899. #######################################################
  4900. Old Enemy actor:[00] [Clock] was replaced by new enemy: [0082][HookshotWallSpot]
  4901. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [00FF][Leever]
  4902. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [00FF][Leever]
  4903. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [80FF][Leever]
  4904. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [00FF][Leever]
  4905. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [80FF][Leever]
  4906. ---------------------------------------------------------
  4907. Height adjustments:
  4908. ---------------------------------------------------------
  4909. ======( Map 00 )======
  4910. day: overlay ratio: [0.8559] newsize: [010DE0] oldsize: [013B50]
  4911. day: struct ratio: [1.3182] newsize: [001E08] oldsize: [0016C8]
  4912. day: total = ratio: [0.8871] newsize: [012BE8] oldsize: [015218]
  4913. night: overlay ratio: [0.8684] newsize: [012BC0] oldsize: [015930]
  4914. night: struct ratio: [1.2859] newsize: [00209C] oldsize: [00195C]
  4915. night: total = ratio: [0.8969] newsize: [014C5C] oldsize: [01728C]
  4916. ------------------------------------------------------
  4917. day: object ratio: [0.9357] newsize: [0E8F90] oldsize: [0F8FB0]
  4918. night: object ratio: [0.9357] newsize: [0E8F90] oldsize: [0F8FB0]
  4919. object sizes: [ 0x6A20 0x2FE0 0x5210 0x1760 0x17B0 0x16B0 0x420 0x1EF0 ]
  4920. sum: [0x154E0] allsize: [0xE8F90]
  4921. ------------------------------------------------------
  4922. day: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  4923. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  4924. night: dyna poly delta: [18] newsize: [000012] oldsize: [000000]
  4925. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  4926. -------------------------------------------------
  4927. ---------------------------------------------------------
  4928. objects pick time: [0.0075ms][24.93ms]
  4929. object trim time: [0.011ms][24.9336ms]
  4930. set new actors: [0.2442ms][25.1668ms]
  4931. pre-checking object size: [0.2455ms][25.1679ms]
  4932. exit per-object: [0.315ms][25.2376ms]
  4933. set for size check: [0.6091ms][25.5324ms]
  4934. after issizeacceptable: [0.6225ms][25.5461ms]
  4935. #######################################################
  4936. time to complete randomizing [SwordsmansSchool]: 26.1795ms
  4937. ending timestamp : [01:23:30.019 PM]
  4938.  
  4939. starting timestamp : [01:23:29.995 PM]
  4940. time to read scene enemies: 7.4088ms
  4941. time to read scene objects: 7.7791ms
  4942. =========================================================================
  4943. For Scene: [MountainVillage] with fid: 1417, with sid: 0x50
  4944. =========================================================================
  4945. time to finish removing unnecessary objects: 15.3608ms
  4946. time to generate candidate list: 23.9646ms
  4947. time to separate map/time actors: 24.762ms
  4948. time to find matching candidates: 37.158ms
  4949. Loops used for match candidate: 1
  4950. ----------
  4951. #######################################################
  4952. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [0000][Snapper]
  4953. Old Enemy actor:[00] [GossipStone] was replaced by new enemy: [0000][Ruto]
  4954. ---------------------------------------------------------
  4955. Height adjustments:
  4956. ---------------------------------------------------------
  4957. ======( Map 00 )======
  4958. day: overlay ratio: [0.9827] newsize: [072D70] oldsize: [074DD0]
  4959. day: struct ratio: [1.0207] newsize: [008EBC] oldsize: [008BD8]
  4960. day: total = ratio: [0.9853] newsize: [07BC2C] oldsize: [07D9A8]
  4961. night: overlay ratio: [0.9819] newsize: [06E070] oldsize: [0700D0]
  4962. night: struct ratio: [1.0213] newsize: [008ADC] oldsize: [0087F8]
  4963. night: total = ratio: [0.9847] newsize: [076B4C] oldsize: [0788C8]
  4964. ------------------------------------------------------
  4965. day: object ratio: [1.0708] newsize: [143E10] oldsize: [12E760]
  4966. night: object ratio: [1.0708] newsize: [143E10] oldsize: [12E760]
  4967. object sizes: [ 0x20A0 0x1AE0 0x12C0 0xA5A0 0x14D90 0xF8D0 0x3A30 0x1B220 0xA3E0 0x7780 0x4A70 0x17B0 0x1640 0x81C0 0x8250 ]
  4968. sum: [0x7BE60] allsize: [0x143E10]
  4969. ------------------------------------------------------
  4970. day: dyna poly delta: [0] newsize: [00009A] oldsize: [00009A]
  4971. day: dyna vert delta: [0] newsize: [00005B] oldsize: [00005B]
  4972. night: dyna poly delta: [0] newsize: [00009A] oldsize: [00009A]
  4973. night: dyna vert delta: [0] newsize: [00005B] oldsize: [00005B]
  4974. -------------------------------------------------
  4975. ---------------------------------------------------------
  4976. objects pick time: [0.0928ms][24.8579ms]
  4977. object trim time: [0.0975ms][24.862ms]
  4978. set new actors: [0.835ms][25.6006ms]
  4979. pre-checking object size: [0.8374ms][25.6019ms]
  4980. exit per-object: [0.9086ms][25.6732ms]
  4981. set for size check: [12.3726ms][37.1392ms]
  4982. after issizeacceptable: [12.3925ms][37.1572ms]
  4983. #######################################################
  4984. time to complete randomizing [MountainVillage]: 37.8796ms
  4985. ending timestamp : [01:23:30.032 PM]
  4986.  
  4987. starting timestamp : [01:23:30.002 PM]
  4988. time to read scene enemies: 0.5835ms
  4989. time to read scene objects: 0.852ms
  4990. =========================================================================
  4991. For Scene: [TwinIslands] with fid: 1453, with sid: 0x5D
  4992. =========================================================================
  4993. time to finish removing unnecessary objects: 8.4761ms
  4994. time to generate candidate list: 17.4783ms
  4995. time to separate map/time actors: 18.4339ms
  4996. time to find matching candidates: 31.1269ms
  4997. Loops used for match candidate: 1
  4998. ----------
  4999. #######################################################
  5000. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [0200][Zubora]
  5001. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [0023][TreeTypeBonk]
  5002. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [0032][TreeTypeBonk]
  5003. ---------------------------------------------------------
  5004. Height adjustments:
  5005. ---------------------------------------------------------
  5006. ======( Map 00 )======
  5007. day: overlay ratio: [0.9254] newsize: [0804C0] oldsize: [08AA40]
  5008. day: struct ratio: [0.9512] newsize: [009A04] oldsize: [00A1EC]
  5009. day: total = ratio: [0.9271] newsize: [089EC4] oldsize: [094C2C]
  5010. night: overlay ratio: [0.9254] newsize: [0804C0] oldsize: [08AA40]
  5011. night: struct ratio: [0.9512] newsize: [009A04] oldsize: [00A1EC]
  5012. night: total = ratio: [0.9271] newsize: [089EC4] oldsize: [094C2C]
  5013. ------------------------------------------------------
  5014. day: object ratio: [1.0455] newsize: [14A410] oldsize: [13BE10]
  5015. night: object ratio: [1.0455] newsize: [14A410] oldsize: [13BE10]
  5016. object sizes: [ 0xF0E0 0xD330 0x6A70 0x2AA0 0x8250 0xA5A0 0x100E0 0x1B220 0xD5C0 0x8120 0x17B0 0x81C0 ]
  5017. sum: [0x82460] allsize: [0x14A410]
  5018. ------------------------------------------------------
  5019. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5020. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5021. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5022. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5023. -------------------------------------------------
  5024. ---------------------------------------------------------
  5025. objects pick time: [0.1059ms][18.5419ms]
  5026. object trim time: [0.1095ms][18.5453ms]
  5027. set new actors: [11.7674ms][30.2046ms]
  5028. pre-checking object size: [11.7702ms][30.2059ms]
  5029. exit per-object: [11.8574ms][30.2937ms]
  5030. set for size check: [12.6807ms][31.1172ms]
  5031. after issizeacceptable: [12.6906ms][31.1264ms]
  5032. #######################################################
  5033. time to complete randomizing [TwinIslands]: 31.9499ms
  5034. ending timestamp : [01:23:30.034 PM]
  5035.  
  5036. starting timestamp : [01:23:30.020 PM]
  5037. time to read scene enemies: 0.1256ms
  5038. time to read scene objects: 0.161ms
  5039. =========================================================================
  5040. For Scene: [ClockTowerInterior] with fid: 1474, with sid: 0x63
  5041. =========================================================================
  5042. time to finish removing unnecessary objects: 0.9758ms
  5043. time to generate candidate list: 13.6409ms
  5044. time to separate map/time actors: 13.9495ms
  5045. time to find matching candidates: 14.4422ms
  5046. Loops used for match candidate: 1
  5047. ----------
  5048. #######################################################
  5049. Old Enemy actor:[00] [HappyMaskSalesman] was replaced by new enemy: [0000][UglyTree]
  5050. ---------------------------------------------------------
  5051. Height adjustments:
  5052. ---------------------------------------------------------
  5053. ======( Map 00 )======
  5054. day: overlay ratio: [0.8010] newsize: [007740] oldsize: [0094E0]
  5055. day: struct ratio: [0.9848] newsize: [00122C] oldsize: [001274]
  5056. day: total = ratio: [0.8213] newsize: [00896C] oldsize: [00A754]
  5057. night: overlay ratio: [0.8010] newsize: [007740] oldsize: [0094E0]
  5058. night: struct ratio: [0.9848] newsize: [00122C] oldsize: [001274]
  5059. night: total = ratio: [0.8213] newsize: [00896C] oldsize: [00A754]
  5060. ------------------------------------------------------
  5061. day: object ratio: [0.8916] newsize: [0FBE30] oldsize: [11A830]
  5062. night: object ratio: [0.8916] newsize: [0FBE30] oldsize: [11A830]
  5063. object sizes: [ 0x185C0 0x15C0 0x1A40 0x1B60 0x1C30 0x15130 ]
  5064. sum: [0x33E80] allsize: [0xFBE30]
  5065. ------------------------------------------------------
  5066. day: dyna poly delta: [31] newsize: [000065] oldsize: [000046]
  5067. day: dyna vert delta: [18] newsize: [000058] oldsize: [000046]
  5068. night: dyna poly delta: [31] newsize: [000065] oldsize: [000046]
  5069. night: dyna vert delta: [18] newsize: [000058] oldsize: [000046]
  5070. -------------------------------------------------
  5071. ======( Map 01 )======
  5072. day: overlay ratio: [1.0000] newsize: [000B20] oldsize: [000B20]
  5073. day: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  5074. day: total = ratio: [1.0000] newsize: [000DF0] oldsize: [000DF0]
  5075. night: overlay ratio: [1.0000] newsize: [000B20] oldsize: [000B20]
  5076. night: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  5077. night: total = ratio: [1.0000] newsize: [000DF0] oldsize: [000DF0]
  5078. ------------------------------------------------------
  5079. day: object ratio: [1.0000] newsize: [0E3570] oldsize: [0E3570]
  5080. night: object ratio: [1.0000] newsize: [0E3570] oldsize: [0E3570]
  5081. object sizes: [ 0x185C0 0x15C0 0x1A40 ]
  5082. sum: [0x1B5C0] allsize: [0xE3570]
  5083. ------------------------------------------------------
  5084. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5085. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5086. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5087. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5088. -------------------------------------------------
  5089. ---------------------------------------------------------
  5090. objects pick time: [0.0031ms][13.9548ms]
  5091. object trim time: [0.0067ms][13.9583ms]
  5092. set new actors: [0.2952ms][14.2475ms]
  5093. pre-checking object size: [0.2977ms][14.2491ms]
  5094. exit per-object: [0.3392ms][14.291ms]
  5095. set for size check: [0.4786ms][14.4304ms]
  5096. after issizeacceptable: [0.4899ms][14.4416ms]
  5097. #######################################################
  5098. time to complete randomizing [ClockTowerInterior]: 14.6485ms
  5099. ending timestamp : [01:23:30.034 PM]
  5100.  
  5101. starting timestamp : [01:23:30.034 PM]
  5102. time to read scene enemies: 0.1472ms
  5103. time to read scene objects: 0.1812ms
  5104. =========================================================================
  5105. For Scene: [BombShop] with fid: 1502, with sid: 0x68
  5106. =========================================================================
  5107. time to finish removing unnecessary objects: 5.0784ms
  5108. time to generate candidate list: 6.6531ms
  5109. time to separate map/time actors: 6.8172ms
  5110. time to find matching candidates: 7.1051ms
  5111. Loops used for match candidate: 1
  5112. ----------
  5113. #######################################################
  5114. Old Enemy actor:[00] [Clock] was replaced by new enemy: [807E][SoftSoilAndBeans]
  5115. ---------------------------------------------------------
  5116. Height adjustments:
  5117. +++ [0][SoftSoilAndBeans] had switch flags modified to [126] +++
  5118. ---------------------------------------------------------
  5119. ======( Map 00 )======
  5120. day: overlay ratio: [1.0056] newsize: [00DEB0] oldsize: [00DD70]
  5121. day: struct ratio: [1.0307] newsize: [001260] oldsize: [0011D4]
  5122. day: total = ratio: [1.0075] newsize: [00F110] oldsize: [00EF44]
  5123. night: overlay ratio: [1.0056] newsize: [00DEB0] oldsize: [00DD70]
  5124. night: struct ratio: [1.0307] newsize: [001260] oldsize: [0011D4]
  5125. night: total = ratio: [1.0075] newsize: [00F110] oldsize: [00EF44]
  5126. ------------------------------------------------------
  5127. day: object ratio: [0.9355] newsize: [0DF000] oldsize: [0EE5E0]
  5128. night: object ratio: [0.9355] newsize: [0DF000] oldsize: [0EE5E0]
  5129. object sizes: [ 0x9230 0x6A0 0xCB0 0x1B00 0xE60 0xA0A0 0x26A0 0x14D90 0x420 ]
  5130. sum: [0x2E7D0] allsize: [0xDF000]
  5131. ------------------------------------------------------
  5132. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5133. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5134. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5135. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5136. -------------------------------------------------
  5137. ---------------------------------------------------------
  5138. objects pick time: [0.0006ms][6.8191ms]
  5139. object trim time: [0.0036ms][6.822ms]
  5140. set new actors: [0.1208ms][6.9394ms]
  5141. pre-checking object size: [0.1219ms][6.9403ms]
  5142. exit per-object: [0.1579ms][6.9765ms]
  5143. set for size check: [0.2777ms][7.0962ms]
  5144. after issizeacceptable: [0.2858ms][7.1042ms]
  5145. #######################################################
  5146. time to complete randomizing [BombShop]: 7.3223ms
  5147. ending timestamp : [01:23:30.041 PM]
  5148.  
  5149. starting timestamp : [01:23:29.963 PM]
  5150. time to read scene enemies: 30.3409ms
  5151. time to read scene objects: 30.5609ms
  5152. =========================================================================
  5153. For Scene: [Woodfall] with fid: 1362, with sid: 0x46
  5154. =========================================================================
  5155. time to finish removing unnecessary objects: 38.0425ms
  5156. time to generate candidate list: 54.6382ms
  5157. time to separate map/time actors: 56.7935ms
  5158. time to find matching candidates: 76.1642ms
  5159. Loops used for match candidate: 1
  5160. ----------
  5161. #######################################################
  5162. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [7E01][WallMaster]
  5163. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [0001][Empty]
  5164. Old Enemy actor:[00] [Hiploop] was replaced by new enemy: [0000][ButlersSon]
  5165. Old Enemy actor:[00] [Hiploop] was replaced by new enemy: [0000][Empty]
  5166. Old Enemy actor:[00] [Hiploop] was replaced by new enemy: [0000][GrassBush]
  5167. ---------------------------------------------------------
  5168. Height adjustments:
  5169. +++ [0][WallMaster] had switch flags modified to [126] +++
  5170. ---------------------------------------------------------
  5171. ======( Map 00 )======
  5172. day: overlay ratio: [0.8457] newsize: [0466C0] oldsize: [053440]
  5173. day: struct ratio: [0.6189] newsize: [006124] oldsize: [009CF4]
  5174. day: total = ratio: [0.8218] newsize: [04C7E4] oldsize: [05D134]
  5175. night: overlay ratio: [0.8457] newsize: [0466C0] oldsize: [053440]
  5176. night: struct ratio: [0.6189] newsize: [006124] oldsize: [009CF4]
  5177. night: total = ratio: [0.8218] newsize: [04C7E4] oldsize: [05D134]
  5178. ------------------------------------------------------
  5179. day: object ratio: [0.9586] newsize: [0FC500] oldsize: [107350]
  5180. night: object ratio: [0.9586] newsize: [0FC500] oldsize: [107350]
  5181. object sizes: [ 0x110C0 0xA070 0xA50 0x3E20 0x3790 0x2EA0 0x8120 0x4A70 0x19F0 ]
  5182. sum: [0x34550] allsize: [0xFC500]
  5183. ------------------------------------------------------
  5184. day: dyna poly delta: [0] newsize: [0000E4] oldsize: [0000E4]
  5185. day: dyna vert delta: [0] newsize: [000098] oldsize: [000098]
  5186. night: dyna poly delta: [0] newsize: [0000E4] oldsize: [0000E4]
  5187. night: dyna vert delta: [0] newsize: [000098] oldsize: [000098]
  5188. -------------------------------------------------
  5189. ======( Map 01 )======
  5190. day: overlay ratio: [1.0000] newsize: [01E3A0] oldsize: [01E3A0]
  5191. day: struct ratio: [1.0000] newsize: [004080] oldsize: [004080]
  5192. day: total = ratio: [1.0000] newsize: [022420] oldsize: [022420]
  5193. night: overlay ratio: [1.0000] newsize: [01E3A0] oldsize: [01E3A0]
  5194. night: struct ratio: [1.0000] newsize: [004080] oldsize: [004080]
  5195. night: total = ratio: [1.0000] newsize: [022420] oldsize: [022420]
  5196. ------------------------------------------------------
  5197. day: object ratio: [1.0000] newsize: [0E2350] oldsize: [0E2350]
  5198. night: object ratio: [1.0000] newsize: [0E2350] oldsize: [0E2350]
  5199. object sizes: [ 0x110C0 0xA50 0x4A70 0x3E20 ]
  5200. sum: [0x1A3A0] allsize: [0xE2350]
  5201. ------------------------------------------------------
  5202. day: dyna poly delta: [0] newsize: [0000CC] oldsize: [0000CC]
  5203. day: dyna vert delta: [0] newsize: [000088] oldsize: [000088]
  5204. night: dyna poly delta: [0] newsize: [0000CC] oldsize: [0000CC]
  5205. night: dyna vert delta: [0] newsize: [000088] oldsize: [000088]
  5206. -------------------------------------------------
  5207. ======( Map 02 )======
  5208. day: overlay ratio: [1.0000] newsize: [038070] oldsize: [038070]
  5209. day: struct ratio: [1.0000] newsize: [00559C] oldsize: [00559C]
  5210. day: total = ratio: [1.0000] newsize: [03D60C] oldsize: [03D60C]
  5211. night: overlay ratio: [1.0000] newsize: [038070] oldsize: [038070]
  5212. night: struct ratio: [1.0000] newsize: [00559C] oldsize: [00559C]
  5213. night: total = ratio: [1.0000] newsize: [03D60C] oldsize: [03D60C]
  5214. ------------------------------------------------------
  5215. day: object ratio: [0.9586] newsize: [0FC500] oldsize: [107350]
  5216. night: object ratio: [0.9586] newsize: [0FC500] oldsize: [107350]
  5217. object sizes: [ 0x110C0 0xA070 0xA50 0x3E20 0x3790 0x2EA0 0x8120 0x4A70 0x19F0 ]
  5218. sum: [0x34550] allsize: [0xFC500]
  5219. ------------------------------------------------------
  5220. day: dyna poly delta: [0] newsize: [0000E4] oldsize: [0000E4]
  5221. day: dyna vert delta: [0] newsize: [000098] oldsize: [000098]
  5222. night: dyna poly delta: [0] newsize: [0000E4] oldsize: [0000E4]
  5223. night: dyna vert delta: [0] newsize: [000098] oldsize: [000098]
  5224. -------------------------------------------------
  5225. ---------------------------------------------------------
  5226. objects pick time: [0.0177ms][56.8132ms]
  5227. object trim time: [0.0222ms][56.8174ms]
  5228. set new actors: [13.02ms][69.8164ms]
  5229. pre-checking object size: [13.0228ms][69.818ms]
  5230. exit per-object: [13.1605ms][69.9565ms]
  5231. set for size check: [19.3157ms][76.1123ms]
  5232. after issizeacceptable: [19.3678ms][76.1635ms]
  5233. #######################################################
  5234. time to complete randomizing [Woodfall]: 77.9061ms
  5235. ending timestamp : [01:23:30.041 PM]
  5236.  
  5237. starting timestamp : [01:23:30.009 PM]
  5238. time to read scene enemies: 2.1239ms
  5239. time to read scene objects: 8.6715ms
  5240. =========================================================================
  5241. For Scene: [GoronVillage] with fid: 1409, with sid: 0x4D
  5242. =========================================================================
  5243. time to finish removing unnecessary objects: 10.6096ms
  5244. time to generate candidate list: 24.7338ms
  5245. time to separate map/time actors: 25.7418ms
  5246. time to find matching candidates: 31.953ms
  5247. Loops used for match candidate: 1
  5248. ----------
  5249. #######################################################
  5250. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [0000][UglyTree]
  5251. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [80FF][UglyTree]
  5252. Old Enemy actor:[01] [Scarecrow] was replaced by new enemy: [FFFF][Scientist]
  5253. ---------------------------------------------------------
  5254. Height adjustments:
  5255. ---------------------------------------------------------
  5256. ======( Map 00 )======
  5257. day: overlay ratio: [0.9352] newsize: [059740] oldsize: [05FA80]
  5258. day: struct ratio: [0.9677] newsize: [0089AC] oldsize: [008E44]
  5259. day: total = ratio: [0.9379] newsize: [0620EC] oldsize: [0688C4]
  5260. night: overlay ratio: [0.9352] newsize: [059740] oldsize: [05FA80]
  5261. night: struct ratio: [0.9677] newsize: [0089AC] oldsize: [008E44]
  5262. night: total = ratio: [0.9379] newsize: [0620EC] oldsize: [0688C4]
  5263. ------------------------------------------------------
  5264. day: object ratio: [0.9889] newsize: [1209C0] oldsize: [123DA0]
  5265. night: object ratio: [0.9889] newsize: [1209C0] oldsize: [123DA0]
  5266. object sizes: [ 0x14D90 0x105D0 0xB00 0x1EF0 0xA5A0 0x100E0 0xB2D0 0x17B0 0x1F0 0x6CB0 0x11C0 0x1B60 ]
  5267. sum: [0x58A10] allsize: [0x1209C0]
  5268. ------------------------------------------------------
  5269. day: dyna poly delta: [62] newsize: [000102] oldsize: [0000C4]
  5270. day: dyna vert delta: [36] newsize: [0000C4] oldsize: [0000A0]
  5271. night: dyna poly delta: [62] newsize: [000102] oldsize: [0000C4]
  5272. night: dyna vert delta: [36] newsize: [0000C4] oldsize: [0000A0]
  5273. -------------------------------------------------
  5274. ======( Map 01 )======
  5275. day: overlay ratio: [0.8415] newsize: [0090B0] oldsize: [00ABF0]
  5276. day: struct ratio: [0.9936] newsize: [001100] oldsize: [00111C]
  5277. day: total = ratio: [0.8553] newsize: [00A1B0] oldsize: [00BD0C]
  5278. night: overlay ratio: [0.8415] newsize: [0090B0] oldsize: [00ABF0]
  5279. night: struct ratio: [0.9936] newsize: [001100] oldsize: [00111C]
  5280. night: total = ratio: [0.8553] newsize: [00A1B0] oldsize: [00BD0C]
  5281. ------------------------------------------------------
  5282. day: object ratio: [0.9889] newsize: [1209C0] oldsize: [123DA0]
  5283. night: object ratio: [0.9889] newsize: [1209C0] oldsize: [123DA0]
  5284. object sizes: [ 0x14D90 0x105D0 0xB00 0x1EF0 0xA5A0 0x100E0 0xB2D0 0x17B0 0x1F0 0x6CB0 0x11C0 0x1B60 ]
  5285. sum: [0x58A10] allsize: [0x1209C0]
  5286. ------------------------------------------------------
  5287. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  5288. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5289. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  5290. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5291. -------------------------------------------------
  5292. ---------------------------------------------------------
  5293. objects pick time: [0.0986ms][25.8431ms]
  5294. object trim time: [0.103ms][25.8473ms]
  5295. set new actors: [5.0474ms][30.793ms]
  5296. pre-checking object size: [5.05ms][30.7942ms]
  5297. exit per-object: [5.1732ms][30.9186ms]
  5298. set for size check: [6.195ms][31.9404ms]
  5299. after issizeacceptable: [6.208ms][31.9524ms]
  5300. #######################################################
  5301. time to complete randomizing [GoronVillage]: 32.9666ms
  5302. ending timestamp : [01:23:30.042 PM]
  5303.  
  5304. starting timestamp : [01:23:30.033 PM]
  5305. time to read scene enemies: 0.191ms
  5306. time to read scene objects: 0.2296ms
  5307. =========================================================================
  5308. For Scene: [LostWoods] with fid: 1487, with sid: 0x65
  5309. =========================================================================
  5310. time to finish removing unnecessary objects: 1.0473ms
  5311. time to generate candidate list: 6.6482ms
  5312. time to separate map/time actors: 7.1546ms
  5313. time to find matching candidates: 9.2302ms
  5314. Loops used for match candidate: 1
  5315. ----------
  5316. #######################################################
  5317. Old Enemy actor:[10] [HappyMaskSalesman] was replaced by new enemy: [0002][En_Ani]
  5318. ---------------------------------------------------------
  5319. Height adjustments:
  5320. ---------------------------------------------------------
  5321. ======( Map 00 )======
  5322. day: overlay ratio: [1.0000] newsize: [01D1B0] oldsize: [01D1B0]
  5323. day: struct ratio: [1.0000] newsize: [0026E8] oldsize: [0026E8]
  5324. day: total = ratio: [1.0000] newsize: [01F898] oldsize: [01F898]
  5325. night: overlay ratio: [1.0000] newsize: [01D1B0] oldsize: [01D1B0]
  5326. night: struct ratio: [1.0000] newsize: [0026E8] oldsize: [0026E8]
  5327. night: total = ratio: [1.0000] newsize: [01F898] oldsize: [01F898]
  5328. ------------------------------------------------------
  5329. day: object ratio: [1.0000] newsize: [1432C0] oldsize: [1432C0]
  5330. night: object ratio: [1.0000] newsize: [1432C0] oldsize: [1432C0]
  5331. object sizes: [ 0x1D3E0 0xE4F0 0x3A910 0x15130 ]
  5332. sum: [0x7B310] allsize: [0x1432C0]
  5333. ------------------------------------------------------
  5334. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5335. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5336. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5337. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5338. -------------------------------------------------
  5339. ======( Map 01 )======
  5340. day: overlay ratio: [1.0000] newsize: [007BF0] oldsize: [007BF0]
  5341. day: struct ratio: [1.0000] newsize: [001824] oldsize: [001824]
  5342. day: total = ratio: [1.0000] newsize: [009414] oldsize: [009414]
  5343. night: overlay ratio: [1.0000] newsize: [007BF0] oldsize: [007BF0]
  5344. night: struct ratio: [1.0000] newsize: [001824] oldsize: [001824]
  5345. night: total = ratio: [1.0000] newsize: [009414] oldsize: [009414]
  5346. ------------------------------------------------------
  5347. day: object ratio: [1.0000] newsize: [1432C0] oldsize: [1432C0]
  5348. night: object ratio: [1.0000] newsize: [1432C0] oldsize: [1432C0]
  5349. object sizes: [ 0x1D3E0 0xE4F0 0x3A910 0x15130 ]
  5350. sum: [0x7B310] allsize: [0x1432C0]
  5351. ------------------------------------------------------
  5352. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5353. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5354. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5355. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5356. -------------------------------------------------
  5357. ======( Map 02 )======
  5358. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5359. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5360. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5361. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5362. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5363. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5364. ------------------------------------------------------
  5365. day: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5366. night: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5367. object sizes: [ ]
  5368. sum: [0x0] allsize: [0xC7FB0]
  5369. ------------------------------------------------------
  5370. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5371. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5372. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5373. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5374. -------------------------------------------------
  5375. ======( Map 03 )======
  5376. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5377. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5378. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5379. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5380. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5381. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5382. ------------------------------------------------------
  5383. day: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5384. night: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5385. object sizes: [ 0xD330 0x1D3E0 0x3A910 0xE4F0 0x15130 ]
  5386. sum: [0x88640] allsize: [0x1505F0]
  5387. ------------------------------------------------------
  5388. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5389. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5390. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5391. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5392. -------------------------------------------------
  5393. ======( Map 04 )======
  5394. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5395. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5396. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5397. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5398. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5399. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5400. ------------------------------------------------------
  5401. day: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5402. night: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5403. object sizes: [ ]
  5404. sum: [0x0] allsize: [0xC7FB0]
  5405. ------------------------------------------------------
  5406. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5407. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5408. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5409. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5410. -------------------------------------------------
  5411. ======( Map 05 )======
  5412. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5413. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5414. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5415. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5416. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5417. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5418. ------------------------------------------------------
  5419. day: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5420. night: object ratio: [1.0000] newsize: [0C7FB0] oldsize: [0C7FB0]
  5421. object sizes: [ ]
  5422. sum: [0x0] allsize: [0xC7FB0]
  5423. ------------------------------------------------------
  5424. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5425. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5426. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5427. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5428. -------------------------------------------------
  5429. ======( Map 06 )======
  5430. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5431. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5432. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5433. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5434. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5435. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5436. ------------------------------------------------------
  5437. day: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5438. night: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5439. object sizes: [ 0xD330 0x1D3E0 0x3A910 0xE4F0 0x15130 ]
  5440. sum: [0x88640] allsize: [0x1505F0]
  5441. ------------------------------------------------------
  5442. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5443. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5444. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5445. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5446. -------------------------------------------------
  5447. ======( Map 07 )======
  5448. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5449. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5450. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5451. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5452. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5453. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5454. ------------------------------------------------------
  5455. day: object ratio: [0.9413] newsize: [14D9C0] oldsize: [162660]
  5456. night: object ratio: [0.9413] newsize: [14D9C0] oldsize: [162660]
  5457. object sizes: [ 0xD330 0x1D3E0 0x3A910 0x15130 0xB8C0 ]
  5458. sum: [0x85A10] allsize: [0x14D9C0]
  5459. ------------------------------------------------------
  5460. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5461. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5462. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5463. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5464. -------------------------------------------------
  5465. ======( Map 08 )======
  5466. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5467. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5468. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5469. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  5470. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  5471. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  5472. ------------------------------------------------------
  5473. day: object ratio: [1.0000] newsize: [0EBFB0] oldsize: [0EBFB0]
  5474. night: object ratio: [1.0000] newsize: [0EBFB0] oldsize: [0EBFB0]
  5475. object sizes: [ 0xD330 0xE4F0 0x87E0 ]
  5476. sum: [0x24000] allsize: [0xEBFB0]
  5477. ------------------------------------------------------
  5478. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5479. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5480. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5481. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5482. -------------------------------------------------
  5483. ======( Map 09 )======
  5484. day: overlay ratio: [1.0000] newsize: [01C300] oldsize: [01C300]
  5485. day: struct ratio: [1.0000] newsize: [001CC8] oldsize: [001CC8]
  5486. day: total = ratio: [1.0000] newsize: [01DFC8] oldsize: [01DFC8]
  5487. night: overlay ratio: [1.0000] newsize: [01C300] oldsize: [01C300]
  5488. night: struct ratio: [1.0000] newsize: [001CC8] oldsize: [001CC8]
  5489. night: total = ratio: [1.0000] newsize: [01DFC8] oldsize: [01DFC8]
  5490. ------------------------------------------------------
  5491. day: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5492. night: object ratio: [1.0000] newsize: [1505F0] oldsize: [1505F0]
  5493. object sizes: [ 0xD330 0x1D3E0 0x3A910 0xE4F0 0x15130 ]
  5494. sum: [0x88640] allsize: [0x1505F0]
  5495. ------------------------------------------------------
  5496. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5497. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5498. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5499. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5500. -------------------------------------------------
  5501. ======( Map 0A )======
  5502. day: overlay ratio: [0.9254] newsize: [010910] oldsize: [011E70]
  5503. day: struct ratio: [1.0253] newsize: [001BE4] oldsize: [001B34]
  5504. day: total = ratio: [0.9340] newsize: [0124F4] oldsize: [0139A4]
  5505. night: overlay ratio: [0.9254] newsize: [010910] oldsize: [011E70]
  5506. night: struct ratio: [1.0253] newsize: [001BE4] oldsize: [001B34]
  5507. night: total = ratio: [0.9340] newsize: [0124F4] oldsize: [0139A4]
  5508. ------------------------------------------------------
  5509. day: object ratio: [0.9413] newsize: [14D9C0] oldsize: [162660]
  5510. night: object ratio: [0.9413] newsize: [14D9C0] oldsize: [162660]
  5511. object sizes: [ 0xD330 0x1D3E0 0x3A910 0x15130 0xB8C0 ]
  5512. sum: [0x85A10] allsize: [0x14D9C0]
  5513. ------------------------------------------------------
  5514. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5515. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5516. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5517. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5518. -------------------------------------------------
  5519. ======( Map 0B )======
  5520. day: overlay ratio: [1.0000] newsize: [011870] oldsize: [011870]
  5521. day: struct ratio: [1.0000] newsize: [0019F4] oldsize: [0019F4]
  5522. day: total = ratio: [1.0000] newsize: [013264] oldsize: [013264]
  5523. night: overlay ratio: [1.0000] newsize: [011870] oldsize: [011870]
  5524. night: struct ratio: [1.0000] newsize: [0019F4] oldsize: [0019F4]
  5525. night: total = ratio: [1.0000] newsize: [013264] oldsize: [013264]
  5526. ------------------------------------------------------
  5527. day: object ratio: [1.0000] newsize: [0EBFB0] oldsize: [0EBFB0]
  5528. night: object ratio: [1.0000] newsize: [0EBFB0] oldsize: [0EBFB0]
  5529. object sizes: [ 0xD330 0xE4F0 0x87E0 ]
  5530. sum: [0x24000] allsize: [0xEBFB0]
  5531. ------------------------------------------------------
  5532. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5533. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5534. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5535. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5536. -------------------------------------------------
  5537. ---------------------------------------------------------
  5538. objects pick time: [0.0014ms][7.1578ms]
  5539. object trim time: [0.0104ms][7.1668ms]
  5540. set new actors: [0.4505ms][7.6071ms]
  5541. pre-checking object size: [0.4521ms][7.6084ms]
  5542. exit per-object: [0.4974ms][7.6539ms]
  5543. set for size check: [2.0192ms][9.1766ms]
  5544. after issizeacceptable: [2.0733ms][9.2297ms]
  5545. #######################################################
  5546. time to complete randomizing [LostWoods]: 12.6101ms
  5547. ending timestamp : [01:23:30.045 PM]
  5548.  
  5549. starting timestamp : [01:23:29.843 PM]
  5550. time to read scene enemies: 21.8748ms
  5551. time to read scene objects: 22.6287ms
  5552. =========================================================================
  5553. For Scene: [InvertedStoneTowerTemple] with fid: 1190, with sid: 0x18
  5554. =========================================================================
  5555. time to finish removing unnecessary objects: 41.7454ms
  5556. time to generate candidate list: 141.1878ms
  5557. time to separate map/time actors: 150.8959ms
  5558. time to find matching candidates: 189.343ms
  5559. Loops used for match candidate: 1
  5560. ----------
  5561. [0][DoorShutter] has flags: [62]
  5562. [2][DoorShutter] has flags: [127]
  5563. [3][DoorShutter] has flags: [52]
  5564. [4][DoorShutter] has flags: [37]
  5565. [5][DoorShutter] has flags: [127]
  5566. [6][DoorShutter] has flags: [127]
  5567. [7][DoorShutter] has flags: [127]
  5568. [8][DoorShutter] has flags: [127]
  5569. [9][DoorShutter] has flags: [51]
  5570. [10][DoorShutter] has flags: [40]
  5571. [11][DoorShutter] has flags: [127]
  5572. [12][DoorShutter] has flags: [127]
  5573. #######################################################
  5574. Old Enemy actor:[00] [DeathArmos] was replaced by new enemy: [0000][Bumper]
  5575. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [060B][SmallWoodenBox]
  5576. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [200B][SmallWoodenBox]
  5577. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5578. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5579. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5580. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [0000][Keese]
  5581. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [8000][Keese]
  5582. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [8004][Keese]
  5583. Old Enemy actor:[01] [Dexihand] was replaced by new enemy: [0027][SkullKidPainting]
  5584. Old Enemy actor:[02] [DeathArmos] was replaced by new enemy: [0000][Empty]
  5585. Old Enemy actor:[02] [DeathArmos] was replaced by new enemy: [0000][FixedDemoKankyo]
  5586. Old Enemy actor:[02] [DeathArmos] was replaced by new enemy: [FF01][ChuChu]
  5587. Old Enemy actor:[02] [DeathArmos] was replaced by new enemy: [0000][Bumper]
  5588. Old Enemy actor:[03] [SpikedMine] was replaced by new enemy: [8103][Keese]
  5589. Old Enemy actor:[03] [SpikedMine] was replaced by new enemy: [0000][Keese]
  5590. Old Enemy actor:[03] [BlueBubble] was replaced by new enemy: [0002][Shabom]
  5591. Old Enemy actor:[03] [BlueBubble] was replaced by new enemy: [FFFF][Shabom]
  5592. Old Enemy actor:[03] [Hiploop] was replaced by new enemy: [0001][Dodongo]
  5593. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5594. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5595. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  5596. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [0015][SmallWoodenBox]
  5597. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  5598. Old Enemy actor:[03] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  5599. Old Enemy actor:[04] [Wizrobe] was replaced by new enemy: [FFFF][Tektite]
  5600. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Tektite]
  5601. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Tektite]
  5602. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Tektite]
  5603. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Tektite]
  5604. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFD][Tektite]
  5605. Old Enemy actor:[04] [WizrobeSpawnBlock] was replaced by new enemy: [FFFF][Tektite]
  5606. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FC00][HitSpot]
  5607. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0000][DragonFly]
  5608. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [8002][Keese]
  5609. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0000][Empty]
  5610. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0002][DragonFly]
  5611. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FA00][HitSpot]
  5612. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FA01][Bo]
  5613. Old Enemy actor:[08] [Beamos] was replaced by new enemy: [007C][ArmosStatue]
  5614. ---------------------------------------------------------
  5615. Height adjustments:
  5616. - lowered height of actor [Keese] by [52] from ceiling to fly
  5617. - lowered height of actor [DragonFly] by [87] from ceiling to fly
  5618. - lowered height of actor [Keese] by [54] from ceiling to fly
  5619. - lowered height of actor [Empty] by [60] from ceiling to fly
  5620. - lowered height of actor [DragonFly] by [86] from ceiling to fly
  5621. +++ [37][HitSpot] had switch flags modified to [125] +++
  5622. +++ [39][ArmosStatue] had switch flags modified to [124] +++
  5623. +++ [9][SkullKidPainting] had treasure flags modified to [9] +++
  5624. ---------------------------------------------------------
  5625. ======( Map 00 )======
  5626. day: overlay ratio: [0.9402] newsize: [019C00] oldsize: [01B630]
  5627. day: struct ratio: [0.8671] newsize: [001CA4] oldsize: [002108]
  5628. day: total = ratio: [0.9351] newsize: [01B8A4] oldsize: [01D738]
  5629. night: overlay ratio: [0.9402] newsize: [019C00] oldsize: [01B630]
  5630. night: struct ratio: [0.8671] newsize: [001CA4] oldsize: [002108]
  5631. night: total = ratio: [0.9351] newsize: [01B8A4] oldsize: [01D738]
  5632. ------------------------------------------------------
  5633. day: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5634. night: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5635. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 ]
  5636. sum: [0x6CC80] allsize: [0x140730]
  5637. ------------------------------------------------------
  5638. day: dyna poly delta: [0] newsize: [00005F] oldsize: [00005F]
  5639. day: dyna vert delta: [0] newsize: [00004E] oldsize: [00004E]
  5640. night: dyna poly delta: [0] newsize: [00005F] oldsize: [00005F]
  5641. night: dyna vert delta: [0] newsize: [00004E] oldsize: [00004E]
  5642. -------------------------------------------------
  5643. ======( Map 01 )======
  5644. day: overlay ratio: [0.8228] newsize: [01E390] oldsize: [024BB0]
  5645. day: struct ratio: [0.5911] newsize: [004978] oldsize: [007C48]
  5646. day: total = ratio: [0.7824] newsize: [022D08] oldsize: [02C7F8]
  5647. night: overlay ratio: [0.8228] newsize: [01E390] oldsize: [024BB0]
  5648. night: struct ratio: [0.5911] newsize: [004978] oldsize: [007C48]
  5649. night: total = ratio: [0.7824] newsize: [022D08] oldsize: [02C7F8]
  5650. ------------------------------------------------------
  5651. day: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5652. night: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5653. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x5D30 ]
  5654. sum: [0x729B0] allsize: [0x146460]
  5655. ------------------------------------------------------
  5656. day: dyna poly delta: [2] newsize: [00004A] oldsize: [000048]
  5657. day: dyna vert delta: [4] newsize: [00003C] oldsize: [000038]
  5658. night: dyna poly delta: [2] newsize: [00004A] oldsize: [000048]
  5659. night: dyna vert delta: [4] newsize: [00003C] oldsize: [000038]
  5660. -------------------------------------------------
  5661. ======( Map 02 )======
  5662. day: overlay ratio: [0.9524] newsize: [02B150] oldsize: [02D3C0]
  5663. day: struct ratio: [1.0254] newsize: [004544] oldsize: [00438C]
  5664. day: total = ratio: [0.9587] newsize: [02F694] oldsize: [03174C]
  5665. night: overlay ratio: [0.9524] newsize: [02B150] oldsize: [02D3C0]
  5666. night: struct ratio: [1.0254] newsize: [004544] oldsize: [00438C]
  5667. night: total = ratio: [0.9587] newsize: [02F694] oldsize: [03174C]
  5668. ------------------------------------------------------
  5669. day: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5670. night: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5671. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x3A30 ]
  5672. sum: [0x706B0] allsize: [0x144160]
  5673. ------------------------------------------------------
  5674. day: dyna poly delta: [0] newsize: [000048] oldsize: [000048]
  5675. day: dyna vert delta: [0] newsize: [000044] oldsize: [000044]
  5676. night: dyna poly delta: [0] newsize: [000048] oldsize: [000048]
  5677. night: dyna vert delta: [0] newsize: [000044] oldsize: [000044]
  5678. -------------------------------------------------
  5679. ======( Map 03 )======
  5680. day: overlay ratio: [0.9335] newsize: [049270] oldsize: [04E5C0]
  5681. day: struct ratio: [0.8392] newsize: [00A84C] oldsize: [00C88C]
  5682. day: total = ratio: [0.9205] newsize: [053ABC] oldsize: [05AE4C]
  5683. night: overlay ratio: [0.9335] newsize: [049270] oldsize: [04E5C0]
  5684. night: struct ratio: [0.8392] newsize: [00A84C] oldsize: [00C88C]
  5685. night: total = ratio: [0.9205] newsize: [053ABC] oldsize: [05AE4C]
  5686. ------------------------------------------------------
  5687. day: object ratio: [0.9820] newsize: [14D300] oldsize: [153480]
  5688. night: object ratio: [0.9820] newsize: [14D300] oldsize: [153480]
  5689. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0xCBD0 ]
  5690. sum: [0x79850] allsize: [0x14D300]
  5691. ------------------------------------------------------
  5692. day: dyna poly delta: [0] newsize: [000096] oldsize: [000096]
  5693. day: dyna vert delta: [0] newsize: [000074] oldsize: [000074]
  5694. night: dyna poly delta: [0] newsize: [000096] oldsize: [000096]
  5695. night: dyna vert delta: [0] newsize: [000074] oldsize: [000074]
  5696. -------------------------------------------------
  5697. ======( Map 04 )======
  5698. day: overlay ratio: [1.2043] newsize: [037830] oldsize: [02E180]
  5699. day: struct ratio: [0.7399] newsize: [006BA8] oldsize: [009180]
  5700. day: total = ratio: [1.1278] newsize: [03E3D8] oldsize: [037300]
  5701. night: overlay ratio: [1.2043] newsize: [037830] oldsize: [02E180]
  5702. night: struct ratio: [0.7399] newsize: [006BA8] oldsize: [009180]
  5703. night: total = ratio: [1.1278] newsize: [03E3D8] oldsize: [037300]
  5704. ------------------------------------------------------
  5705. day: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5706. night: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5707. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x3A30 ]
  5708. sum: [0x706B0] allsize: [0x144160]
  5709. ------------------------------------------------------
  5710. day: dyna poly delta: [-60] newsize: [000042] oldsize: [00007E]
  5711. day: dyna vert delta: [-48] newsize: [00002C] oldsize: [00005C]
  5712. night: dyna poly delta: [-60] newsize: [000042] oldsize: [00007E]
  5713. night: dyna vert delta: [-48] newsize: [00002C] oldsize: [00005C]
  5714. -------------------------------------------------
  5715. ======( Map 05 )======
  5716. day: overlay ratio: [1.0000] newsize: [0089B0] oldsize: [0089B0]
  5717. day: struct ratio: [1.0000] newsize: [000998] oldsize: [000998]
  5718. day: total = ratio: [1.0000] newsize: [009348] oldsize: [009348]
  5719. night: overlay ratio: [1.0000] newsize: [0089B0] oldsize: [0089B0]
  5720. night: struct ratio: [1.0000] newsize: [000998] oldsize: [000998]
  5721. night: total = ratio: [1.0000] newsize: [009348] oldsize: [009348]
  5722. ------------------------------------------------------
  5723. day: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5724. night: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5725. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x3A30 ]
  5726. sum: [0x706B0] allsize: [0x144160]
  5727. ------------------------------------------------------
  5728. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5729. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5730. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5731. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5732. -------------------------------------------------
  5733. ======( Map 06 )======
  5734. day: overlay ratio: [1.0000] newsize: [0020D0] oldsize: [0020D0]
  5735. day: struct ratio: [1.0000] newsize: [000588] oldsize: [000588]
  5736. day: total = ratio: [1.0000] newsize: [002658] oldsize: [002658]
  5737. night: overlay ratio: [1.0000] newsize: [0020D0] oldsize: [0020D0]
  5738. night: struct ratio: [1.0000] newsize: [000588] oldsize: [000588]
  5739. night: total = ratio: [1.0000] newsize: [002658] oldsize: [002658]
  5740. ------------------------------------------------------
  5741. day: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5742. night: object ratio: [0.9596] newsize: [144160] oldsize: [151BE0]
  5743. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x3A30 ]
  5744. sum: [0x706B0] allsize: [0x144160]
  5745. ------------------------------------------------------
  5746. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5747. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5748. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  5749. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  5750. -------------------------------------------------
  5751. ======( Map 07 )======
  5752. day: overlay ratio: [1.0000] newsize: [004380] oldsize: [004380]
  5753. day: struct ratio: [1.0000] newsize: [000448] oldsize: [000448]
  5754. day: total = ratio: [1.0000] newsize: [0047C8] oldsize: [0047C8]
  5755. night: overlay ratio: [1.0000] newsize: [004380] oldsize: [004380]
  5756. night: struct ratio: [1.0000] newsize: [000448] oldsize: [000448]
  5757. night: total = ratio: [1.0000] newsize: [0047C8] oldsize: [0047C8]
  5758. ------------------------------------------------------
  5759. day: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5760. night: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5761. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 ]
  5762. sum: [0x6CC80] allsize: [0x140730]
  5763. ------------------------------------------------------
  5764. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  5765. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  5766. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  5767. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  5768. -------------------------------------------------
  5769. ======( Map 08 )======
  5770. day: overlay ratio: [0.9883] newsize: [01ECE0] oldsize: [01F2B0]
  5771. day: struct ratio: [0.9847] newsize: [003A68] oldsize: [003B50]
  5772. day: total = ratio: [0.9880] newsize: [022748] oldsize: [022E00]
  5773. night: overlay ratio: [0.9883] newsize: [01ECE0] oldsize: [01F2B0]
  5774. night: struct ratio: [0.9847] newsize: [003A68] oldsize: [003B50]
  5775. night: total = ratio: [0.9880] newsize: [022748] oldsize: [022E00]
  5776. ------------------------------------------------------
  5777. day: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5778. night: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5779. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x5D30 ]
  5780. sum: [0x729B0] allsize: [0x146460]
  5781. ------------------------------------------------------
  5782. day: dyna poly delta: [20] newsize: [000050] oldsize: [00003C]
  5783. day: dyna vert delta: [13] newsize: [000039] oldsize: [00002C]
  5784. night: dyna poly delta: [20] newsize: [000050] oldsize: [00003C]
  5785. night: dyna vert delta: [13] newsize: [000039] oldsize: [00002C]
  5786. -------------------------------------------------
  5787. ======( Map 09 )======
  5788. day: overlay ratio: [1.0000] newsize: [004380] oldsize: [004380]
  5789. day: struct ratio: [1.0000] newsize: [000448] oldsize: [000448]
  5790. day: total = ratio: [1.0000] newsize: [0047C8] oldsize: [0047C8]
  5791. night: overlay ratio: [1.0000] newsize: [004380] oldsize: [004380]
  5792. night: struct ratio: [1.0000] newsize: [000448] oldsize: [000448]
  5793. night: total = ratio: [1.0000] newsize: [0047C8] oldsize: [0047C8]
  5794. ------------------------------------------------------
  5795. day: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5796. night: object ratio: [0.9813] newsize: [140730] oldsize: [1468B0]
  5797. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 ]
  5798. sum: [0x6CC80] allsize: [0x140730]
  5799. ------------------------------------------------------
  5800. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  5801. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  5802. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  5803. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  5804. -------------------------------------------------
  5805. ======( Map 0A )======
  5806. day: overlay ratio: [1.0000] newsize: [003780] oldsize: [003780]
  5807. day: struct ratio: [1.0000] newsize: [000380] oldsize: [000380]
  5808. day: total = ratio: [1.0000] newsize: [003B00] oldsize: [003B00]
  5809. night: overlay ratio: [1.0000] newsize: [003780] oldsize: [003780]
  5810. night: struct ratio: [1.0000] newsize: [000380] oldsize: [000380]
  5811. night: total = ratio: [1.0000] newsize: [003B00] oldsize: [003B00]
  5812. ------------------------------------------------------
  5813. day: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5814. night: object ratio: [0.9872] newsize: [146460] oldsize: [14A820]
  5815. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0x5D30 ]
  5816. sum: [0x729B0] allsize: [0x146460]
  5817. ------------------------------------------------------
  5818. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5819. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5820. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5821. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5822. -------------------------------------------------
  5823. ======( Map 0B )======
  5824. day: overlay ratio: [1.0000] newsize: [010030] oldsize: [010030]
  5825. day: struct ratio: [1.0000] newsize: [00536C] oldsize: [00536C]
  5826. day: total = ratio: [1.0000] newsize: [01539C] oldsize: [01539C]
  5827. night: overlay ratio: [1.0000] newsize: [010030] oldsize: [010030]
  5828. night: struct ratio: [1.0000] newsize: [00536C] oldsize: [00536C]
  5829. night: total = ratio: [1.0000] newsize: [01539C] oldsize: [01539C]
  5830. ------------------------------------------------------
  5831. day: object ratio: [0.9820] newsize: [14D300] oldsize: [153480]
  5832. night: object ratio: [0.9820] newsize: [14D300] oldsize: [153480]
  5833. object sizes: [ 0x15BA0 0x8C00 0x5260 0x7BA0 0x8120 0x1760 0xD60 0xBB0 0x12F0 0x2420 0xCC0 0xFB0 0x510 0x83C0 0x18C0 0x9940 0x50E0 0x1870 0x10C0 0x1C70 0xE90 0x131F0 0xCBD0 ]
  5834. sum: [0x79850] allsize: [0x14D300]
  5835. ------------------------------------------------------
  5836. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5837. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5838. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  5839. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  5840. -------------------------------------------------
  5841. ---------------------------------------------------------
  5842. objects pick time: [8.3015ms][159.2004ms]
  5843. object trim time: [8.3258ms][159.2234ms]
  5844. set new actors: [17.5255ms][168.4243ms]
  5845. pre-checking object size: [17.5283ms][168.4258ms]
  5846. exit per-object: [23.9384ms][174.8375ms]
  5847. set for size check: [38.3016ms][189.2006ms]
  5848. after issizeacceptable: [38.4446ms][189.3423ms]
  5849. #######################################################
  5850. time to complete randomizing [InvertedStoneTowerTemple]: 204.3371ms
  5851. ending timestamp : [01:23:30.047 PM]
  5852.  
  5853. starting timestamp : [01:23:29.738 PM]
  5854. time to read scene enemies: 16.1694ms
  5855. time to read scene objects: 16.4618ms
  5856. =========================================================================
  5857. For Scene: [BeneathTheWell] with fid: 1388, with sid: 0x4B
  5858. =========================================================================
  5859. time to finish removing unnecessary objects: 51.8273ms
  5860. time to generate candidate list: 226.0082ms
  5861. time to separate map/time actors: 247.9266ms
  5862. time to find matching candidates: 294.1465ms
  5863. Loops used for match candidate: 1
  5864. ----------
  5865. [0][DoorShutter] has flags: [42]
  5866. [1][DoorShutter] has flags: [38]
  5867. [2][DoorShutter] has flags: [33]
  5868. [3][DoorShutter] has flags: [32]
  5869. [4][DoorShutter] has flags: [40]
  5870. [5][DoorShutter] has flags: [35]
  5871. [6][DoorShutter] has flags: [41]
  5872. [7][DoorShutter] has flags: [39]
  5873. [8][DoorShutter] has flags: [36]
  5874. [9][DoorShutter] has flags: [34]
  5875. [10][DoorShutter] has flags: [30]
  5876. [11][DoorShutter] has flags: [31]
  5877. [12][DoorShutter] has flags: [37]
  5878. #######################################################
  5879. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5880. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5881. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5882. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [0003][MothSwarm]
  5883. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [0003][Guay]
  5884. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  5885. Old Enemy actor:[01] [Keese] was replaced by new enemy: [0044][Bombiwa]
  5886. Old Enemy actor:[01] [DekuBabaWithered] was replaced by new enemy: [807E][SoftSoilAndBeans]
  5887. Old Enemy actor:[01] [DekuBabaWithered] was replaced by new enemy: [407D][SoftSoilAndBeans]
  5888. Old Enemy actor:[01] [WallMaster] was replaced by new enemy: [0003][Guay]
  5889. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [F800][HitSpot]
  5890. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5891. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5892. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5893. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [7B01][SpiderWeb]
  5894. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5895. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  5896. Old Enemy actor:[01] [Freezard] was replaced by new enemy: [0000][StockpotBell]
  5897. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  5898. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5899. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [F400][HitSpot]
  5900. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5901. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5902. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [0002][Fairy]
  5903. Old Enemy actor:[02] [CeilingSpawner] was replaced by new enemy: [FF05][Bo]
  5904. Old Enemy actor:[03] [Keese] was replaced by new enemy: [0079][Bombiwa]
  5905. Old Enemy actor:[03] [Keese] was replaced by new enemy: [0078][Bombiwa]
  5906. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5907. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5908. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0003][MothSwarm]
  5909. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5910. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5911. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0009][Fairy]
  5912. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5913. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5914. Old Enemy actor:[04] [Dexihand] was replaced by new enemy: [0200][Zubora]
  5915. Old Enemy actor:[05] [WallMaster] was replaced by new enemy: [0003][Guay]
  5916. Old Enemy actor:[05] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5917. Old Enemy actor:[05] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5918. Old Enemy actor:[05] [CeilingSpawner] was replaced by new enemy: [0003][MothSwarm]
  5919. Old Enemy actor:[06] [DekuBaba] was replaced by new enemy: [4077][SoftSoilAndBeans]
  5920. Old Enemy actor:[06] [DekuBaba] was replaced by new enemy: [4076][SoftSoilAndBeans]
  5921. Old Enemy actor:[06] [DekuBaba] was replaced by new enemy: [8075][SoftSoilAndBeans]
  5922. Old Enemy actor:[06] [DekuBabaWithered] was replaced by new enemy: [8074][SoftSoilAndBeans]
  5923. Old Enemy actor:[06] [DekuBabaWithered] was replaced by new enemy: [4073][SoftSoilAndBeans]
  5924. Old Enemy actor:[06] [DekuBabaWithered] was replaced by new enemy: [4072][SoftSoilAndBeans]
  5925. Old Enemy actor:[06] [CeilingSpawner] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  5926. Old Enemy actor:[06] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5927. Old Enemy actor:[06] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5928. Old Enemy actor:[07] [Skulltula] was replaced by new enemy: [FFFF][BlueBubble]
  5929. Old Enemy actor:[07] [WallMaster] was replaced by new enemy: [0003][Guay]
  5930. Old Enemy actor:[07] [WallMaster] was replaced by new enemy: [0000][Guay]
  5931. Old Enemy actor:[07] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5932. Old Enemy actor:[07] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5933. Old Enemy actor:[07] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5934. Old Enemy actor:[07] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5935. Old Enemy actor:[07] [CeilingSpawner] was replaced by new enemy: [0002][MothSwarm]
  5936. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [FFFF][BlueBubble]
  5937. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [07FE][Flame]
  5938. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [FFFF][Empty]
  5939. Old Enemy actor:[09] [Treee] was replaced by new enemy: [0011][TreeTypeBonk]
  5940. Old Enemy actor:[09] [Treee] was replaced by new enemy: [0021][TreeTypeBonk]
  5941. Old Enemy actor:[09] [Treee] was replaced by new enemy: [0031][TreeTypeBonk]
  5942. Old Enemy actor:[10] [Keese] was replaced by new enemy: [0071][Bombiwa]
  5943. Old Enemy actor:[10] [Keese] was replaced by new enemy: [0070][Bombiwa]
  5944. Old Enemy actor:[10] [Keese] was replaced by new enemy: [006F][Bombiwa]
  5945. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5946. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [0000][CursedSwampSpiderhouseMan]
  5947. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5948. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [0004][MothSwarm]
  5949. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FFFF][BlueBubble]
  5950. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  5951. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5952. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [6E01][SpiderWeb]
  5953. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5954. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  5955. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [0007][Fairy]
  5956. ---------------------------------------------------------
  5957. Height adjustments:
  5958. - lowered height of actor [FriendlyCucco] by [63] from ceiling to fly
  5959. - lowered height of actor [BlueBubble] by [55] from ceiling to fly
  5960. - lowered height of actor [FriendlyCucco] by [71] from ceiling to fly
  5961. - lowered height of actor [MothSwarm] by [84] from ceiling to fly
  5962. - lowered height of actor [CursedSwampSpiderhouseMan] by [95] from ceiling to fly
  5963. - lowered height of actor [FriendlyCucco] by [84] from ceiling to fly
  5964. - lowered height of actor [BlueBubble] by [90] from ceiling to fly
  5965. - lowered height of actor [CursedSwampSpiderhouseMan] by [68] from ceiling to fly
  5966. - lowered height of actor [CursedSwampSpiderhouseMan] by [66] from ceiling to fly
  5967. - lowered height of actor [FriendlyCucco] by [69] from ceiling to fly
  5968. - lowered height of actor [FriendlyCucco] by [89] from ceiling to fly
  5969. - lowered height of actor [Fairy] by [98] from ceiling to fly
  5970. - lowered height of actor [BlueBubble] by [88] from ceiling to fly
  5971. - lowered height of actor [FriendlyCucco] by [96] from ceiling to fly
  5972. - lowered height of actor [MothSwarm] by [69] from ceiling to fly
  5973. - lowered height of actor [FriendlyCucco] by [91] from ceiling to fly
  5974. - lowered height of actor [Fairy] by [76] from ceiling to fly
  5975. - lowered height of actor [FriendlyCucco] by [97] from ceiling to fly
  5976. - lowered height of actor [FriendlyCucco] by [50] from ceiling to fly
  5977. - lowered height of actor [FriendlyCucco] by [91] from ceiling to fly
  5978. - lowered height of actor [MothSwarm] by [87] from ceiling to fly
  5979. - lowered height of actor [CursedSwampSpiderhouseMan] by [63] from ceiling to fly
  5980. - lowered height of actor [FriendlyCucco] by [57] from ceiling to fly
  5981. - lowered height of actor [FriendlyCucco] by [73] from ceiling to fly
  5982. - lowered height of actor [BlueBubble] by [51] from ceiling to fly
  5983. - lowered height of actor [BlueBubble] by [73] from ceiling to fly
  5984. - lowered height of actor [BlueBubble] by [91] from ceiling to fly
  5985. - lowered height of actor [FriendlyCucco] by [66] from ceiling to fly
  5986. - lowered height of actor [MothSwarm] by [55] from ceiling to fly
  5987. - lowered height of actor [BlueBubble] by [57] from ceiling to fly
  5988. - lowered height of actor [FriendlyCucco] by [52] from ceiling to fly
  5989. - lowered height of actor [CursedSwampSpiderhouseMan] by [62] from ceiling to fly
  5990. - lowered height of actor [FriendlyCucco] by [63] from ceiling to fly
  5991. - lowered height of actor [MothSwarm] by [61] from ceiling to fly
  5992. - lowered height of actor [BlueBubble] by [95] from ceiling to fly
  5993. - lowered height of actor [FriendlyCucco] by [91] from ceiling to fly
  5994. - lowered height of actor [FriendlyCucco] by [64] from ceiling to fly
  5995. - lowered height of actor [FriendlyCucco] by [50] from ceiling to fly
  5996. - lowered height of actor [Fairy] by [50] from ceiling to fly
  5997. +++ [7][SoftSoilAndBeans] had switch flags modified to [126] +++
  5998. +++ [8][SoftSoilAndBeans] had switch flags modified to [125] +++
  5999. +++ [10][HitSpot] had switch flags modified to [124] +++
  6000. +++ [14][SpiderWeb] had switch flags modified to [123] +++
  6001. +++ [20][HitSpot] had switch flags modified to [122] +++
  6002. +++ [25][Bombiwa] had switch flags modified to [121] +++
  6003. +++ [26][Bombiwa] had switch flags modified to [120] +++
  6004. +++ [40][SoftSoilAndBeans] had switch flags modified to [119] +++
  6005. +++ [41][SoftSoilAndBeans] had switch flags modified to [118] +++
  6006. +++ [42][SoftSoilAndBeans] had switch flags modified to [117] +++
  6007. +++ [43][SoftSoilAndBeans] had switch flags modified to [116] +++
  6008. +++ [44][SoftSoilAndBeans] had switch flags modified to [115] +++
  6009. +++ [45][SoftSoilAndBeans] had switch flags modified to [114] +++
  6010. +++ [63][Bombiwa] had switch flags modified to [113] +++
  6011. +++ [64][Bombiwa] had switch flags modified to [112] +++
  6012. +++ [65][Bombiwa] had switch flags modified to [111] +++
  6013. +++ [73][SpiderWeb] had switch flags modified to [110] +++
  6014. ---------------------------------------------------------
  6015. ======( Map 00 )======
  6016. day: overlay ratio: [0.8970] newsize: [011F60] oldsize: [014060]
  6017. day: struct ratio: [1.1823] newsize: [0055F0] oldsize: [0048B0]
  6018. day: total = ratio: [0.9498] newsize: [017550] oldsize: [018910]
  6019. night: overlay ratio: [0.8970] newsize: [011F60] oldsize: [014060]
  6020. night: struct ratio: [1.1823] newsize: [0055F0] oldsize: [0048B0]
  6021. night: total = ratio: [0.9498] newsize: [017550] oldsize: [018910]
  6022. ------------------------------------------------------
  6023. day: object ratio: [1.0218] newsize: [123430] oldsize: [11D0F0]
  6024. night: object ratio: [1.0218] newsize: [123430] oldsize: [11D0F0]
  6025. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x1BE0 ]
  6026. sum: [0x4F980] allsize: [0x123430]
  6027. ------------------------------------------------------
  6028. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6029. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6030. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6031. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6032. -------------------------------------------------
  6033. ======( Map 01 )======
  6034. day: overlay ratio: [0.7672] newsize: [01E300] oldsize: [027590]
  6035. day: struct ratio: [0.3992] newsize: [0039BC] oldsize: [0090A4]
  6036. day: total = ratio: [0.6984] newsize: [021CBC] oldsize: [030634]
  6037. night: overlay ratio: [0.7672] newsize: [01E300] oldsize: [027590]
  6038. night: struct ratio: [0.3992] newsize: [0039BC] oldsize: [0090A4]
  6039. night: total = ratio: [0.6984] newsize: [021CBC] oldsize: [030634]
  6040. ------------------------------------------------------
  6041. day: object ratio: [1.0218] newsize: [123430] oldsize: [11D0F0]
  6042. night: object ratio: [1.0218] newsize: [123430] oldsize: [11D0F0]
  6043. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x1BE0 ]
  6044. sum: [0x4F980] allsize: [0x123430]
  6045. ------------------------------------------------------
  6046. day: dyna poly delta: [7] newsize: [000021] oldsize: [00001A]
  6047. day: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  6048. night: dyna poly delta: [7] newsize: [000021] oldsize: [00001A]
  6049. night: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  6050. -------------------------------------------------
  6051. ======( Map 02 )======
  6052. day: overlay ratio: [0.8785] newsize: [01FD10] oldsize: [024380]
  6053. day: struct ratio: [0.4706] newsize: [004078] oldsize: [0088FC]
  6054. day: total = ratio: [0.8005] newsize: [023D88] oldsize: [02CC7C]
  6055. night: overlay ratio: [0.8785] newsize: [01FD10] oldsize: [024380]
  6056. night: struct ratio: [0.4706] newsize: [004078] oldsize: [0088FC]
  6057. night: total = ratio: [0.8005] newsize: [023D88] oldsize: [02CC7C]
  6058. ------------------------------------------------------
  6059. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6060. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6061. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6062. sum: [0x4DDA0] allsize: [0x121850]
  6063. ------------------------------------------------------
  6064. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6065. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6066. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6067. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6068. -------------------------------------------------
  6069. ======( Map 03 )======
  6070. day: overlay ratio: [0.9603] newsize: [018920] oldsize: [019960]
  6071. day: struct ratio: [0.9151] newsize: [001EA8] oldsize: [002180]
  6072. day: total = ratio: [0.9569] newsize: [01A7C8] oldsize: [01BAE0]
  6073. night: overlay ratio: [0.9603] newsize: [018920] oldsize: [019960]
  6074. night: struct ratio: [0.9151] newsize: [001EA8] oldsize: [002180]
  6075. night: total = ratio: [0.9569] newsize: [01A7C8] oldsize: [01BAE0]
  6076. ------------------------------------------------------
  6077. day: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6078. night: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6079. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x5C20 0x4EB0 0xD330 ]
  6080. sum: [0x65BA0] allsize: [0x139650]
  6081. ------------------------------------------------------
  6082. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6083. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6084. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6085. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6086. -------------------------------------------------
  6087. ======( Map 04 )======
  6088. day: overlay ratio: [0.8994] newsize: [023110] oldsize: [026FD0]
  6089. day: struct ratio: [0.8056] newsize: [00722C] oldsize: [008DB8]
  6090. day: total = ratio: [0.8820] newsize: [02A33C] oldsize: [02FD88]
  6091. night: overlay ratio: [0.8994] newsize: [023110] oldsize: [026FD0]
  6092. night: struct ratio: [0.8056] newsize: [00722C] oldsize: [008DB8]
  6093. night: total = ratio: [0.8820] newsize: [02A33C] oldsize: [02FD88]
  6094. ------------------------------------------------------
  6095. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6096. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6097. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6098. sum: [0x4DDA0] allsize: [0x121850]
  6099. ------------------------------------------------------
  6100. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6101. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6102. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6103. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6104. -------------------------------------------------
  6105. ======( Map 05 )======
  6106. day: overlay ratio: [0.9011] newsize: [026160] oldsize: [02A440]
  6107. day: struct ratio: [1.1668] newsize: [006BE4] oldsize: [005C78]
  6108. day: total = ratio: [0.9331] newsize: [02CD44] oldsize: [0300B8]
  6109. night: overlay ratio: [0.9011] newsize: [026160] oldsize: [02A440]
  6110. night: struct ratio: [1.1668] newsize: [006BE4] oldsize: [005C78]
  6111. night: total = ratio: [0.9331] newsize: [02CD44] oldsize: [0300B8]
  6112. ------------------------------------------------------
  6113. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6114. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6115. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6116. sum: [0x4DDA0] allsize: [0x121850]
  6117. ------------------------------------------------------
  6118. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6119. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6120. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6121. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6122. -------------------------------------------------
  6123. ======( Map 06 )======
  6124. day: overlay ratio: [0.9367] newsize: [034A00] oldsize: [0382F0]
  6125. day: struct ratio: [0.6782] newsize: [003F40] oldsize: [005D44]
  6126. day: total = ratio: [0.9124] newsize: [038940] oldsize: [03E034]
  6127. night: overlay ratio: [0.9367] newsize: [034A00] oldsize: [0382F0]
  6128. night: struct ratio: [0.6782] newsize: [003F40] oldsize: [005D44]
  6129. night: total = ratio: [0.9124] newsize: [038940] oldsize: [03E034]
  6130. ------------------------------------------------------
  6131. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6132. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6133. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6134. sum: [0x4DDA0] allsize: [0x121850]
  6135. ------------------------------------------------------
  6136. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6137. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6138. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6139. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6140. -------------------------------------------------
  6141. ======( Map 07 )======
  6142. day: overlay ratio: [0.8444] newsize: [025AD0] oldsize: [02C9E0]
  6143. day: struct ratio: [0.9244] newsize: [007418] oldsize: [007D98]
  6144. day: total = ratio: [0.8564] newsize: [02CEE8] oldsize: [034778]
  6145. night: overlay ratio: [0.8444] newsize: [025AD0] oldsize: [02C9E0]
  6146. night: struct ratio: [0.9244] newsize: [007418] oldsize: [007D98]
  6147. night: total = ratio: [0.8564] newsize: [02CEE8] oldsize: [034778]
  6148. ------------------------------------------------------
  6149. day: object ratio: [1.0274] newsize: [1228F0] oldsize: [11ACC0]
  6150. night: object ratio: [1.0274] newsize: [1228F0] oldsize: [11ACC0]
  6151. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x10A0 ]
  6152. sum: [0x4EE40] allsize: [0x1228F0]
  6153. ------------------------------------------------------
  6154. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6155. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6156. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6157. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6158. -------------------------------------------------
  6159. ======( Map 08 )======
  6160. day: overlay ratio: [0.6265] newsize: [0084C0] oldsize: [00D3E0]
  6161. day: struct ratio: [0.5643] newsize: [000E9C] oldsize: [0019E4]
  6162. day: total = ratio: [0.6198] newsize: [00935C] oldsize: [00EDC4]
  6163. night: overlay ratio: [0.6265] newsize: [0084C0] oldsize: [00D3E0]
  6164. night: struct ratio: [0.5643] newsize: [000E9C] oldsize: [0019E4]
  6165. night: total = ratio: [0.6198] newsize: [00935C] oldsize: [00EDC4]
  6166. ------------------------------------------------------
  6167. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6168. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6169. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6170. sum: [0x4DDA0] allsize: [0x121850]
  6171. ------------------------------------------------------
  6172. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6173. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6174. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6175. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6176. -------------------------------------------------
  6177. ======( Map 09 )======
  6178. day: overlay ratio: [0.7863] newsize: [00A700] oldsize: [00D460]
  6179. day: struct ratio: [1.0117] newsize: [001044] oldsize: [001014]
  6180. day: total = ratio: [0.8022] newsize: [00B744] oldsize: [00E474]
  6181. night: overlay ratio: [0.7863] newsize: [00A700] oldsize: [00D460]
  6182. night: struct ratio: [1.0117] newsize: [001044] oldsize: [001014]
  6183. night: total = ratio: [0.8022] newsize: [00B744] oldsize: [00E474]
  6184. ------------------------------------------------------
  6185. day: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6186. night: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6187. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x5C20 0x4EB0 0xD330 ]
  6188. sum: [0x65BA0] allsize: [0x139650]
  6189. ------------------------------------------------------
  6190. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6191. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6192. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6193. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6194. -------------------------------------------------
  6195. ======( Map 0A )======
  6196. day: overlay ratio: [0.8860] newsize: [00BD60] oldsize: [00D5C0]
  6197. day: struct ratio: [0.8239] newsize: [0013F4] oldsize: [001838]
  6198. day: total = ratio: [0.8796] newsize: [00D154] oldsize: [00EDF8]
  6199. night: overlay ratio: [0.8860] newsize: [00BD60] oldsize: [00D5C0]
  6200. night: struct ratio: [0.8239] newsize: [0013F4] oldsize: [001838]
  6201. night: total = ratio: [0.8796] newsize: [00D154] oldsize: [00EDF8]
  6202. ------------------------------------------------------
  6203. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6204. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6205. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6206. sum: [0x4DDA0] allsize: [0x121850]
  6207. ------------------------------------------------------
  6208. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6209. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6210. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6211. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6212. -------------------------------------------------
  6213. ======( Map 0B )======
  6214. day: overlay ratio: [0.9596] newsize: [00C6F0] oldsize: [00CF50]
  6215. day: struct ratio: [0.5390] newsize: [001910] oldsize: [002E80]
  6216. day: total = ratio: [0.8825] newsize: [00E000] oldsize: [00FDD0]
  6217. night: overlay ratio: [0.9596] newsize: [00C6F0] oldsize: [00CF50]
  6218. night: struct ratio: [0.5390] newsize: [001910] oldsize: [002E80]
  6219. night: total = ratio: [0.8825] newsize: [00E000] oldsize: [00FDD0]
  6220. ------------------------------------------------------
  6221. day: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6222. night: object ratio: [1.0275] newsize: [121850] oldsize: [119C20]
  6223. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 ]
  6224. sum: [0x4DDA0] allsize: [0x121850]
  6225. ------------------------------------------------------
  6226. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6227. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6228. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6229. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6230. -------------------------------------------------
  6231. ======( Map 0C )======
  6232. day: overlay ratio: [1.0000] newsize: [0103E0] oldsize: [0103E0]
  6233. day: struct ratio: [1.0000] newsize: [0012A0] oldsize: [0012A0]
  6234. day: total = ratio: [1.0000] newsize: [011680] oldsize: [011680]
  6235. night: overlay ratio: [1.0000] newsize: [0103E0] oldsize: [0103E0]
  6236. night: struct ratio: [1.0000] newsize: [0012A0] oldsize: [0012A0]
  6237. night: total = ratio: [1.0000] newsize: [011680] oldsize: [011680]
  6238. ------------------------------------------------------
  6239. day: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6240. night: object ratio: [1.0380] newsize: [139650] oldsize: [12DEB0]
  6241. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x5C20 0x4EB0 0xD330 ]
  6242. sum: [0x65BA0] allsize: [0x139650]
  6243. ------------------------------------------------------
  6244. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6245. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6246. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6247. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6248. -------------------------------------------------
  6249. ======( Map 0D )======
  6250. day: overlay ratio: [0.8678] newsize: [01A7A0] oldsize: [01E830]
  6251. day: struct ratio: [0.7748] newsize: [0068F8] oldsize: [00877C]
  6252. day: total = ratio: [0.8476] newsize: [021098] oldsize: [026FAC]
  6253. night: overlay ratio: [0.8678] newsize: [01A7A0] oldsize: [01E830]
  6254. night: struct ratio: [0.7748] newsize: [0068F8] oldsize: [00877C]
  6255. night: total = ratio: [0.8476] newsize: [021098] oldsize: [026FAC]
  6256. ------------------------------------------------------
  6257. day: object ratio: [1.0274] newsize: [1228F0] oldsize: [11ACC0]
  6258. night: object ratio: [1.0274] newsize: [1228F0] oldsize: [11ACC0]
  6259. object sizes: [ 0xBB0 0x3C90 0x8120 0x12180 0xD60 0xBB0 0x12F0 0x2420 0x380 0x26B0 0xFB0 0x23E0 0x2540 0x6D90 0x26A0 0x510 0x10D0 0x6A70 0x1A40 0xF0E0 0x10A0 ]
  6260. sum: [0x4EE40] allsize: [0x1228F0]
  6261. ------------------------------------------------------
  6262. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  6263. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  6264. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  6265. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  6266. -------------------------------------------------
  6267. ---------------------------------------------------------
  6268. objects pick time: [14.8756ms][262.8074ms]
  6269. object trim time: [14.9082ms][262.8373ms]
  6270. set new actors: [24.6586ms][272.5889ms]
  6271. pre-checking object size: [24.6618ms][272.5906ms]
  6272. exit per-object: [25.7584ms][273.6881ms]
  6273. set for size check: [46.0841ms][294.0189ms]
  6274. after issizeacceptable: [46.2163ms][294.1455ms]
  6275. #######################################################
  6276. Moved companion: [Fairy][09] to actor: [LostWoodsCutsceneTrees][09] at cords: [2925,40,-90]
  6277. Moved companion: [Fairy][02] to actor: [LostWoodsCutsceneTrees][02] at cords: [2858,40,-241]
  6278. time to complete randomizing [BeneathTheWell]: 310.1639ms
  6279. ending timestamp : [01:23:30.048 PM]
  6280.  
  6281. starting timestamp : [01:23:29.888 PM]
  6282. time to read scene enemies: 8.7857ms
  6283. time to read scene objects: 9.4452ms
  6284. =========================================================================
  6285. For Scene: [MilkBar] with fid: 1173, with sid: 0x15
  6286. =========================================================================
  6287. time to finish removing unnecessary objects: 42.6883ms
  6288. time to generate candidate list: 113.1363ms
  6289. time to separate map/time actors: 114.2239ms
  6290. time to find matching candidates: 166.4473ms
  6291. Loops used for match candidate: 1
  6292. ----------
  6293. #######################################################
  6294. Old Enemy actor:[00] [Takaraya] was replaced by new enemy: [FFFF][Takaraya]
  6295. Old Enemy actor:[01] [RosaSisters] was replaced by new enemy: [0000][Jugglers]
  6296. Old Enemy actor:[01] [RosaSisters] was replaced by new enemy: [00FF][Banker]
  6297. Old Enemy actor:[01] [GateSoldier] was replaced by new enemy: [191E][Dexihand]
  6298. Old Enemy actor:[02] [Lulu] was replaced by new enemy: [FF01][Treee]
  6299. Old Enemy actor:[02] [Tijo] was replaced by new enemy: [0000][UnusedShiro]
  6300. Old Enemy actor:[02] [Evan] was replaced by new enemy: [0000][Takaraya]
  6301. Old Enemy actor:[02] [CarpentersFromCutscene] was replaced by new enemy: [7E03][ReDead]
  6302. Old Enemy actor:[02] [CarpentersFromCutscene] was replaced by new enemy: [7D07][ReDead]
  6303. Old Enemy actor:[02] [CarpentersFromCutscene] was replaced by new enemy: [7C04][ReDead]
  6304. Old Enemy actor:[02] [CarpentersFromCutscene] was replaced by new enemy: [07B3][GibdoWell]
  6305. Old Enemy actor:[02] [CarpentersFromCutscene] was replaced by new enemy: [FAFE][ReDead]
  6306. Old Enemy actor:[02] [RegularZora] was replaced by new enemy: [0910][BombersYouChase]
  6307. Old Enemy actor:[02] [RegularZora] was replaced by new enemy: [0000][Shiro]
  6308. Old Enemy actor:[03] [RosaSisters] was replaced by new enemy: [00FF][Banker]
  6309. Old Enemy actor:[03] [RosaSisters] was replaced by new enemy: [00FF][Banker]
  6310. Old Enemy actor:[03] [Lulu] was replaced by new enemy: [000F][Treee]
  6311. Old Enemy actor:[03] [Tijo] was replaced by new enemy: [0000][Shiro]
  6312. Old Enemy actor:[03] [Evan] was replaced by new enemy: [0005][Secretary]
  6313. Old Enemy actor:[03] [HoneyAndDarlingCredits] was replaced by new enemy: [0002][Cow]
  6314. Old Enemy actor:[04] [GateSoldier] was replaced by new enemy: [191E][Dexihand]
  6315. Old Enemy actor:[04] [HoneyAndDarlingCredits] was replaced by new enemy: [0000][Cow]
  6316. Old Enemy actor:[04] [GuruGuru] was replaced by new enemy: [0000][BomberHideoutGuard]
  6317. Old Enemy actor:[04] [GuruGuru] was replaced by new enemy: [0001][RealBombchu]
  6318. Old Enemy actor:[04] [RegularZora] was replaced by new enemy: [0B11][BombersYouChase]
  6319. Old Enemy actor:[04] [RegularZora] was replaced by new enemy: [0000][BomberHideoutGuard]
  6320. Old Enemy actor:[04] [RegularZora] was replaced by new enemy: [0000][InvisibleRupee]
  6321. Old Enemy actor:[04] [CarpentersFromCutscene] was replaced by new enemy: [F903][ReDead]
  6322. ---------------------------------------------------------
  6323. Height adjustments:
  6324. +++ [7][ReDead] had switch flags modified to [126] +++
  6325. +++ [8][ReDead] had switch flags modified to [125] +++
  6326. +++ [9][ReDead] had switch flags modified to [124] +++
  6327. +++ [10][GibdoWell] had switch flags modified to [123] +++
  6328. +++ [11][ReDead] had switch flags modified to [122] +++
  6329. +++ [27][ReDead] had switch flags modified to [121] +++
  6330. ---------------------------------------------------------
  6331. ======( Map 00 )======
  6332. day: overlay ratio: [1.0000] newsize: [010F60] oldsize: [010F60]
  6333. day: struct ratio: [1.0000] newsize: [001C2C] oldsize: [001C2C]
  6334. day: total = ratio: [1.0000] newsize: [012B8C] oldsize: [012B8C]
  6335. night: overlay ratio: [1.0000] newsize: [017EF0] oldsize: [017EF0]
  6336. night: struct ratio: [1.0000] newsize: [002600] oldsize: [002600]
  6337. night: total = ratio: [1.0000] newsize: [01A4F0] oldsize: [01A4F0]
  6338. ------------------------------------------------------
  6339. day: object ratio: [1.0000] newsize: [15A100] oldsize: [15A100]
  6340. night: object ratio: [1.0000] newsize: [15A100] oldsize: [15A100]
  6341. object sizes: [ 0xC050 0x2C90 0x118B0 0xDBF0 0x86C0 0xC890 0x17A90 0x12C40 0xBA30 0x1E250 0x19E0 0x1670 0xDA60 0x1A00 ]
  6342. sum: [0xA98D0] allsize: [0x15A100]
  6343. ------------------------------------------------------
  6344. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6345. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6346. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6347. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6348. -------------------------------------------------
  6349. ======( Map 01 )======
  6350. day: overlay ratio: [1.2216] newsize: [006760] oldsize: [0054A0]
  6351. day: struct ratio: [0.9210] newsize: [000CF0] oldsize: [000E0C]
  6352. day: total = ratio: [1.1788] newsize: [007450] oldsize: [0062AC]
  6353. night: overlay ratio: [1.2216] newsize: [006760] oldsize: [0054A0]
  6354. night: struct ratio: [0.9210] newsize: [000CF0] oldsize: [000E0C]
  6355. night: total = ratio: [1.1788] newsize: [007450] oldsize: [0062AC]
  6356. ------------------------------------------------------
  6357. day: object ratio: [0.9732] newsize: [0D90B0] oldsize: [0DF040]
  6358. night: object ratio: [0.9732] newsize: [0D90B0] oldsize: [0DF040]
  6359. object sizes: [ 0x118B0 0x19E0 0x137C0 0x1E30 ]
  6360. sum: [0x28880] allsize: [0xD90B0]
  6361. ------------------------------------------------------
  6362. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6363. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6364. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6365. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6366. -------------------------------------------------
  6367. ======( Map 02 )======
  6368. day: overlay ratio: [1.4706] newsize: [01E010] oldsize: [014670]
  6369. day: struct ratio: [1.1770] newsize: [002AB4] oldsize: [002448]
  6370. day: total = ratio: [1.4412] newsize: [020AC4] oldsize: [016AB8]
  6371. night: overlay ratio: [1.4706] newsize: [01E010] oldsize: [014670]
  6372. night: struct ratio: [1.1770] newsize: [002AB4] oldsize: [002448]
  6373. night: total = ratio: [1.4412] newsize: [020AC4] oldsize: [016AB8]
  6374. ------------------------------------------------------
  6375. day: object ratio: [0.9584] newsize: [12C930] oldsize: [1399B0]
  6376. night: object ratio: [0.9584] newsize: [12C930] oldsize: [1399B0]
  6377. object sizes: [ 0x118B0 0x19E0 0x97C0 0x11B70 0x11160 0xDC90 0xC050 0x12180 0x10B80 ]
  6378. sum: [0x7C100] allsize: [0x12C930]
  6379. ------------------------------------------------------
  6380. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6381. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6382. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6383. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6384. -------------------------------------------------
  6385. ======( Map 03 )======
  6386. day: overlay ratio: [0.9064] newsize: [00C100] oldsize: [00D4F0]
  6387. day: struct ratio: [0.7442] newsize: [001700] oldsize: [001EE8]
  6388. day: total = ratio: [0.8858] newsize: [00D800] oldsize: [00F3D8]
  6389. night: overlay ratio: [0.9064] newsize: [00C100] oldsize: [00D4F0]
  6390. night: struct ratio: [0.7442] newsize: [001700] oldsize: [001EE8]
  6391. night: total = ratio: [0.8858] newsize: [00D800] oldsize: [00F3D8]
  6392. ------------------------------------------------------
  6393. day: object ratio: [0.9465] newsize: [142760] oldsize: [154AC0]
  6394. night: object ratio: [0.9465] newsize: [142760] oldsize: [154AC0]
  6395. object sizes: [ 0x118B0 0x19E0 0x97C0 0x11B70 0x11160 0xDC90 0xC890 0xF0E0 0x10BA0 0x4EB0 0x137C0 ]
  6396. sum: [0x91F30] allsize: [0x142760]
  6397. ------------------------------------------------------
  6398. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6399. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6400. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6401. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6402. -------------------------------------------------
  6403. ======( Map 04 )======
  6404. day: overlay ratio: [0.9659] newsize: [01F7F0] oldsize: [0209C0]
  6405. day: struct ratio: [0.9892] newsize: [004BEC] oldsize: [004CC0]
  6406. day: total = ratio: [0.9689] newsize: [0243DC] oldsize: [025680]
  6407. night: overlay ratio: [0.9659] newsize: [01F7F0] oldsize: [0209C0]
  6408. night: struct ratio: [0.9892] newsize: [004BEC] oldsize: [004CC0]
  6409. night: total = ratio: [0.9689] newsize: [0243DC] oldsize: [025680]
  6410. ------------------------------------------------------
  6411. day: object ratio: [0.9331] newsize: [110ED0] oldsize: [124810]
  6412. night: object ratio: [0.9331] newsize: [110ED0] oldsize: [124810]
  6413. object sizes: [ 0x118B0 0x19E0 0x4EB0 0x1870 0x2540 0x12180 0x10B80 0xF0E0 0x10BA0 0x1E30 ]
  6414. sum: [0x606A0] allsize: [0x110ED0]
  6415. ------------------------------------------------------
  6416. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6417. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6418. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6419. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6420. -------------------------------------------------
  6421. ---------------------------------------------------------
  6422. objects pick time: [49.7587ms][163.9883ms]
  6423. object trim time: [49.776ms][164.0021ms]
  6424. set new actors: [50.7237ms][164.9507ms]
  6425. pre-checking object size: [50.726ms][164.952ms]
  6426. exit per-object: [51.2556ms][165.4824ms]
  6427. set for size check: [52.1953ms][166.4225ms]
  6428. after issizeacceptable: [52.2204ms][166.4466ms]
  6429. #######################################################
  6430. time to complete randomizing [MilkBar]: 184.6495ms
  6431. ending timestamp : [01:23:30.073 PM]
  6432.  
  6433. starting timestamp : [01:23:30.035 PM]
  6434. time to read scene enemies: 5.0543ms
  6435. time to read scene objects: 5.6561ms
  6436. =========================================================================
  6437. For Scene: [WoodsOfMystery] with fid: 1477, with sid: 0x64
  6438. =========================================================================
  6439. time to finish removing unnecessary objects: 6.4606ms
  6440. time to generate candidate list: 11.8226ms
  6441. time to separate map/time actors: 12.9852ms
  6442. time to find matching candidates: 31.9877ms
  6443. Loops used for match candidate: 1
  6444. ----------
  6445. #######################################################
  6446. Old Enemy actor:[03] [Snapper] was replaced by new enemy: [7E01][OOTSisters]
  6447. Old Enemy actor:[04] [Snapper] was replaced by new enemy: [7E01][OOTSisters]
  6448. Old Enemy actor:[05] [Snapper] was replaced by new enemy: [7E00][OOTSisters]
  6449. Old Enemy actor:[07] [Snapper] was replaced by new enemy: [7E01][OOTSisters]
  6450. ---------------------------------------------------------
  6451. Height adjustments:
  6452. ---------------------------------------------------------
  6453. ======( Map 00 )======
  6454. day: overlay ratio: [1.0000] newsize: [007890] oldsize: [007890]
  6455. day: struct ratio: [1.0000] newsize: [000724] oldsize: [000724]
  6456. day: total = ratio: [1.0000] newsize: [007FB4] oldsize: [007FB4]
  6457. night: overlay ratio: [1.0000] newsize: [007890] oldsize: [007890]
  6458. night: struct ratio: [1.0000] newsize: [000724] oldsize: [000724]
  6459. night: total = ratio: [1.0000] newsize: [007FB4] oldsize: [007FB4]
  6460. ------------------------------------------------------
  6461. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6462. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6463. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6464. sum: [0x4CB90] allsize: [0x114B40]
  6465. ------------------------------------------------------
  6466. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6467. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6468. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6469. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6470. -------------------------------------------------
  6471. ======( Map 01 )======
  6472. day: overlay ratio: [1.0000] newsize: [01B8D0] oldsize: [01B8D0]
  6473. day: struct ratio: [1.0000] newsize: [0015D0] oldsize: [0015D0]
  6474. day: total = ratio: [1.0000] newsize: [01CEA0] oldsize: [01CEA0]
  6475. night: overlay ratio: [1.0000] newsize: [01B8D0] oldsize: [01B8D0]
  6476. night: struct ratio: [1.0000] newsize: [0015D0] oldsize: [0015D0]
  6477. night: total = ratio: [1.0000] newsize: [01CEA0] oldsize: [01CEA0]
  6478. ------------------------------------------------------
  6479. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6480. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6481. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6482. sum: [0x4CB90] allsize: [0x114B40]
  6483. ------------------------------------------------------
  6484. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6485. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6486. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6487. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6488. -------------------------------------------------
  6489. ======( Map 02 )======
  6490. day: overlay ratio: [1.0000] newsize: [005C10] oldsize: [005C10]
  6491. day: struct ratio: [1.0000] newsize: [00071C] oldsize: [00071C]
  6492. day: total = ratio: [1.0000] newsize: [00632C] oldsize: [00632C]
  6493. night: overlay ratio: [1.0000] newsize: [005C10] oldsize: [005C10]
  6494. night: struct ratio: [1.0000] newsize: [00071C] oldsize: [00071C]
  6495. night: total = ratio: [1.0000] newsize: [00632C] oldsize: [00632C]
  6496. ------------------------------------------------------
  6497. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6498. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6499. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6500. sum: [0x4CB90] allsize: [0x114B40]
  6501. ------------------------------------------------------
  6502. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6503. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6504. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6505. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6506. -------------------------------------------------
  6507. ======( Map 03 )======
  6508. day: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6509. day: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6510. day: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6511. night: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6512. night: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6513. night: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6514. ------------------------------------------------------
  6515. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6516. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6517. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6518. sum: [0x4CB90] allsize: [0x114B40]
  6519. ------------------------------------------------------
  6520. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6521. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6522. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6523. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6524. -------------------------------------------------
  6525. ======( Map 04 )======
  6526. day: overlay ratio: [0.9108] newsize: [00E720] oldsize: [00FDC0]
  6527. day: struct ratio: [1.0141] newsize: [0011F8] oldsize: [0011B8]
  6528. day: total = ratio: [0.9176] newsize: [00F918] oldsize: [010F78]
  6529. night: overlay ratio: [0.9108] newsize: [00E720] oldsize: [00FDC0]
  6530. night: struct ratio: [1.0141] newsize: [0011F8] oldsize: [0011B8]
  6531. night: total = ratio: [0.9176] newsize: [00F918] oldsize: [010F78]
  6532. ------------------------------------------------------
  6533. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6534. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6535. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6536. sum: [0x4CB90] allsize: [0x114B40]
  6537. ------------------------------------------------------
  6538. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6539. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6540. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6541. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6542. -------------------------------------------------
  6543. ======( Map 05 )======
  6544. day: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6545. day: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6546. day: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6547. night: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6548. night: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6549. night: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6550. ------------------------------------------------------
  6551. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6552. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6553. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6554. sum: [0x4CB90] allsize: [0x114B40]
  6555. ------------------------------------------------------
  6556. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6557. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6558. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6559. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6560. -------------------------------------------------
  6561. ======( Map 06 )======
  6562. day: overlay ratio: [1.0000] newsize: [00A0C0] oldsize: [00A0C0]
  6563. day: struct ratio: [1.0000] newsize: [000B00] oldsize: [000B00]
  6564. day: total = ratio: [1.0000] newsize: [00ABC0] oldsize: [00ABC0]
  6565. night: overlay ratio: [1.0000] newsize: [00A0C0] oldsize: [00A0C0]
  6566. night: struct ratio: [1.0000] newsize: [000B00] oldsize: [000B00]
  6567. night: total = ratio: [1.0000] newsize: [00ABC0] oldsize: [00ABC0]
  6568. ------------------------------------------------------
  6569. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6570. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6571. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6572. sum: [0x4CB90] allsize: [0x114B40]
  6573. ------------------------------------------------------
  6574. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6575. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6576. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6577. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6578. -------------------------------------------------
  6579. ======( Map 07 )======
  6580. day: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6581. day: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6582. day: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6583. night: overlay ratio: [0.9642] newsize: [026120] oldsize: [0277C0]
  6584. night: struct ratio: [1.0063] newsize: [002818] oldsize: [0027D8]
  6585. night: total = ratio: [0.9667] newsize: [028938] oldsize: [029F98]
  6586. ------------------------------------------------------
  6587. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6588. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6589. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6590. sum: [0x4CB90] allsize: [0x114B40]
  6591. ------------------------------------------------------
  6592. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6593. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6594. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6595. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6596. -------------------------------------------------
  6597. ======( Map 08 )======
  6598. day: overlay ratio: [1.0000] newsize: [00EEF0] oldsize: [00EEF0]
  6599. day: struct ratio: [1.0000] newsize: [000D3C] oldsize: [000D3C]
  6600. day: total = ratio: [1.0000] newsize: [00FC2C] oldsize: [00FC2C]
  6601. night: overlay ratio: [1.0000] newsize: [00EEF0] oldsize: [00EEF0]
  6602. night: struct ratio: [1.0000] newsize: [000D3C] oldsize: [000D3C]
  6603. night: total = ratio: [1.0000] newsize: [00FC2C] oldsize: [00FC2C]
  6604. ------------------------------------------------------
  6605. day: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6606. night: object ratio: [0.9804] newsize: [114B40] oldsize: [11A3C0]
  6607. object sizes: [ 0x1B5E0 0x1D530 0xFF00 0x29D0 0x17B0 ]
  6608. sum: [0x4CB90] allsize: [0x114B40]
  6609. ------------------------------------------------------
  6610. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6611. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6612. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6613. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6614. -------------------------------------------------
  6615. ---------------------------------------------------------
  6616. objects pick time: [0.0018ms][12.9892ms]
  6617. object trim time: [0.0091ms][12.9965ms]
  6618. set new actors: [17.6591ms][30.6486ms]
  6619. pre-checking object size: [17.6632ms][30.6505ms]
  6620. exit per-object: [17.8243ms][30.8121ms]
  6621. set for size check: [18.9587ms][31.9464ms]
  6622. after issizeacceptable: [18.9997ms][31.987ms]
  6623. #######################################################
  6624. time to complete randomizing [WoodsOfMystery]: 39.2278ms
  6625. ending timestamp : [01:23:30.074 PM]
  6626.  
  6627. starting timestamp : [01:23:30.003 PM]
  6628. time to read scene enemies: 15.2012ms
  6629. time to read scene objects: 15.609ms
  6630. =========================================================================
  6631. For Scene: [TwinIslandsSpring] with fid: 1455, with sid: 0x5E
  6632. =========================================================================
  6633. time to finish removing unnecessary objects: 37.8546ms
  6634. time to generate candidate list: 52.0285ms
  6635. time to separate map/time actors: 61.7687ms
  6636. time to find matching candidates: 70.9186ms
  6637. Loops used for match candidate: 2
  6638. ----------
  6639. #######################################################
  6640. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [FCA1][SmallRock]
  6641. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [0001][Scarecrow]
  6642. Old Enemy actor:[00] [Tektite] was replaced by new enemy: [0001][SwimmingZora]
  6643. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0044][Bombiwa]
  6644. Old Enemy actor:[00] [Guay] was replaced by new enemy: [807D][Bombiwa]
  6645. Old Enemy actor:[00] [Treee] was replaced by new enemy: [F004][StalchildHintGiver]
  6646. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0032][Stalchild]
  6647. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0032][Stalchild]
  6648. Old Enemy actor:[00] [SkullFish] was replaced by new enemy: [0F00][Desbreko]
  6649. Old Enemy actor:[00] [SkullFish] was replaced by new enemy: [0082][SkullFish]
  6650. Old Enemy actor:[00] [SkullFish] was replaced by new enemy: [0062][SkullFish]
  6651. ---------------------------------------------------------
  6652. Height adjustments:
  6653. - lowered height of actor [SwimmingZora] by [12] to lower below water surface
  6654. +++ [0][SmallRock] had switch flags modified to [126] +++
  6655. +++ [4][Bombiwa] had switch flags modified to [125] +++
  6656. ---------------------------------------------------------
  6657. ======( Map 00 )======
  6658. day: overlay ratio: [0.9961] newsize: [037790] oldsize: [037B10]
  6659. day: struct ratio: [1.0378] newsize: [004A20] oldsize: [00476C]
  6660. day: total = ratio: [0.9992] newsize: [03C1B0] oldsize: [03C27C]
  6661. night: overlay ratio: [0.9961] newsize: [037790] oldsize: [037B10]
  6662. night: struct ratio: [1.0378] newsize: [004A20] oldsize: [00476C]
  6663. night: total = ratio: [0.9992] newsize: [03C1B0] oldsize: [03C27C]
  6664. ------------------------------------------------------
  6665. day: object ratio: [1.0500] newsize: [12F9D0] oldsize: [121260]
  6666. night: object ratio: [1.0500] newsize: [12F9D0] oldsize: [121260]
  6667. object sizes: [ 0x18C0 0x11440 0x6DA0 0xD5C0 0x3E20 0x6A70 0x11720 0x6A70 0x4350 0x81C0 0x8120 0x17B0 0x81C0 ]
  6668. sum: [0x67A20] allsize: [0x12F9D0]
  6669. ------------------------------------------------------
  6670. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  6671. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  6672. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  6673. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  6674. -------------------------------------------------
  6675. ---------------------------------------------------------
  6676. objects pick time: [0.5393ms][62.3117ms]
  6677. object trim time: [0.5437ms][62.3154ms]
  6678. set new actors: [0.9227ms][62.6947ms]
  6679. pre-checking object size: [0.9241ms][62.6957ms]
  6680. exit per-object: [1.3471ms][63.1195ms]
  6681. set for size check: [1.7405ms][63.5126ms]
  6682. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [118])
  6683. objects pick time: [0.5201ms][64.0424ms]
  6684. object trim time: [0.5263ms][64.0485ms]
  6685. set new actors: [6.6128ms][70.1365ms]
  6686. pre-checking object size: [6.6158ms][70.1381ms]
  6687. exit per-object: [6.9087ms][70.4315ms]
  6688. set for size check: [7.3851ms][70.908ms]
  6689. after issizeacceptable: [7.3957ms][70.9179ms]
  6690. #######################################################
  6691. time to complete randomizing [TwinIslandsSpring]: 72.4761ms
  6692. ending timestamp : [01:23:30.075 PM]
  6693.  
  6694. starting timestamp : [01:23:29.994 PM]
  6695. time to read scene enemies: 7.8276ms
  6696. time to read scene objects: 8.1052ms
  6697. =========================================================================
  6698. For Scene: [AstralObservatory] with fid: 1298, with sid: 0x29
  6699. =========================================================================
  6700. time to finish removing unnecessary objects: 24.2582ms
  6701. time to generate candidate list: 72.2405ms
  6702. time to separate map/time actors: 72.9577ms
  6703. time to find matching candidates: 80.4213ms
  6704. Loops used for match candidate: 1
  6705. ----------
  6706. #######################################################
  6707. Old Enemy actor:[00] [Skulltula] was replaced by new enemy: [0004][Keese]
  6708. Old Enemy actor:[00] [Skulltula] was replaced by new enemy: [8000][Keese]
  6709. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  6710. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  6711. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  6712. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  6713. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  6714. Old Enemy actor:[00] [Torch] was replaced by new enemy: [803F][SkullKidPainting]
  6715. Old Enemy actor:[00] [Torch] was replaced by new enemy: [807B][SkullKidPainting]
  6716. Old Enemy actor:[00] [Torch] was replaced by new enemy: [8077][SkullKidPainting]
  6717. Old Enemy actor:[00] [Torch] was replaced by new enemy: [8073][SkullKidPainting]
  6718. Old Enemy actor:[00] [Torch] was replaced by new enemy: [806F][SkullKidPainting]
  6719. Old Enemy actor:[00] [Torch] was replaced by new enemy: [806B][SkullKidPainting]
  6720. Old Enemy actor:[00] [Clock] was replaced by new enemy: [407E][SoftSoilAndBeans]
  6721. Old Enemy actor:[01] [Scarecrow] was replaced by new enemy: [00FF][UglyTree]
  6722. Old Enemy actor:[01] [Clock] was replaced by new enemy: [807D][SoftSoilAndBeans]
  6723. ---------------------------------------------------------
  6724. Height adjustments:
  6725. - lowered height of actor [Keese] by [93] from ceiling to fly
  6726. - lowered height of actor [Keese] by [72] from ceiling to fly
  6727. - lowered height of actor [FriendlyCucco] by [90] from ceiling to fly
  6728. - lowered height of actor [FriendlyCucco] by [98] from ceiling to fly
  6729. - lowered height of actor [FriendlyCucco] by [91] from ceiling to fly
  6730. +++ [13][SoftSoilAndBeans] had switch flags modified to [126] +++
  6731. +++ [15][SoftSoilAndBeans] had switch flags modified to [125] +++
  6732. +++ [8][SkullKidPainting] had treasure flags modified to [30] +++
  6733. +++ [9][SkullKidPainting] had treasure flags modified to [29] +++
  6734. +++ [10][SkullKidPainting] had treasure flags modified to [28] +++
  6735. +++ [11][SkullKidPainting] had treasure flags modified to [27] +++
  6736. +++ [12][SkullKidPainting] had treasure flags modified to [26] +++
  6737. ---------------------------------------------------------
  6738. ======( Map 00 )======
  6739. day: overlay ratio: [0.8181] newsize: [021B90] oldsize: [029380]
  6740. day: struct ratio: [0.6771] newsize: [00674C] oldsize: [009890]
  6741. day: total = ratio: [0.7916] newsize: [0282DC] oldsize: [032C10]
  6742. night: overlay ratio: [0.8181] newsize: [021B90] oldsize: [029380]
  6743. night: struct ratio: [0.6771] newsize: [00674C] oldsize: [009890]
  6744. night: total = ratio: [0.7916] newsize: [0282DC] oldsize: [032C10]
  6745. ------------------------------------------------------
  6746. day: object ratio: [0.9205] newsize: [10F200] oldsize: [1268D0]
  6747. night: object ratio: [0.9205] newsize: [10F200] oldsize: [1268D0]
  6748. object sizes: [ 0x2C90 0x5B70 0x83C0 0x2540 0x18C0 0x8120 0x10440 0x510 0x1650 0x26A0 0x1C70 0x24D0 0x2540 0x1B60 0x2450 ]
  6749. sum: [0x3B750] allsize: [0x10F200]
  6750. ------------------------------------------------------
  6751. day: dyna poly delta: [12] newsize: [0000D2] oldsize: [0000C6]
  6752. day: dyna vert delta: [24] newsize: [000085] oldsize: [00006D]
  6753. night: dyna poly delta: [12] newsize: [0000D2] oldsize: [0000C6]
  6754. night: dyna vert delta: [24] newsize: [000085] oldsize: [00006D]
  6755. -------------------------------------------------
  6756. ======( Map 01 )======
  6757. day: overlay ratio: [0.8605] newsize: [00EDD0] oldsize: [011460]
  6758. day: struct ratio: [0.9847] newsize: [001734] oldsize: [001790]
  6759. day: total = ratio: [0.8702] newsize: [010504] oldsize: [012BF0]
  6760. night: overlay ratio: [0.8605] newsize: [00EDD0] oldsize: [011460]
  6761. night: struct ratio: [0.9847] newsize: [001734] oldsize: [001790]
  6762. night: total = ratio: [0.8702] newsize: [010504] oldsize: [012BF0]
  6763. ------------------------------------------------------
  6764. day: object ratio: [0.9205] newsize: [10F200] oldsize: [1268D0]
  6765. night: object ratio: [0.9205] newsize: [10F200] oldsize: [1268D0]
  6766. object sizes: [ 0x2C90 0x5B70 0x83C0 0x2540 0x18C0 0x8120 0x10440 0x510 0x1650 0x26A0 0x1C70 0x24D0 0x2540 0x1B60 0x2450 ]
  6767. sum: [0x3B750] allsize: [0x10F200]
  6768. ------------------------------------------------------
  6769. day: dyna poly delta: [31] newsize: [00001F] oldsize: [000000]
  6770. day: dyna vert delta: [18] newsize: [000012] oldsize: [000000]
  6771. night: dyna poly delta: [31] newsize: [00001F] oldsize: [000000]
  6772. night: dyna vert delta: [18] newsize: [000012] oldsize: [000000]
  6773. -------------------------------------------------
  6774. ---------------------------------------------------------
  6775. objects pick time: [5.9417ms][78.9032ms]
  6776. object trim time: [5.9583ms][78.9182ms]
  6777. set new actors: [6.6401ms][79.6002ms]
  6778. pre-checking object size: [6.6416ms][79.6013ms]
  6779. exit per-object: [6.8516ms][79.8119ms]
  6780. set for size check: [7.4334ms][80.3942ms]
  6781. after issizeacceptable: [7.4607ms][80.4207ms]
  6782. #######################################################
  6783. time to complete randomizing [AstralObservatory]: 85.8959ms
  6784. ending timestamp : [01:23:30.080 PM]
  6785.  
  6786. starting timestamp : [01:23:29.737 PM]
  6787. time to read scene enemies: 15.7874ms
  6788. time to read scene objects: 16.1709ms
  6789. =========================================================================
  6790. For Scene: [WoodfallTemple] with fid: 1208, with sid: 0x1B
  6791. =========================================================================
  6792. time to finish removing unnecessary objects: 32.592ms
  6793. time to generate candidate list: 294.5093ms
  6794. time to separate map/time actors: 302.8589ms
  6795. time to find matching candidates: 328.5527ms
  6796. Loops used for match candidate: 1
  6797. ----------
  6798. [0][DoorShutter] has flags: [19]
  6799. [1][DoorShutter] has flags: [18]
  6800. [2][DoorShutter] has flags: [127]
  6801. [3][DoorShutter] has flags: [61]
  6802. [4][DoorShutter] has flags: [127]
  6803. [5][DoorShutter] has flags: [127]
  6804. [6][DoorShutter] has flags: [127]
  6805. [7][DoorShutter] has flags: [127]
  6806. [8][DoorShutter] has flags: [127]
  6807. [9][DoorShutter] has flags: [11]
  6808. [10][DoorShutter] has flags: [127]
  6809. [11][DoorShutter] has flags: [62]
  6810. #######################################################
  6811. Old Enemy actor:[00] [Skulltula] was replaced by new enemy: [0001][GiantBeee]
  6812. Old Enemy actor:[00] [Skulltula] was replaced by new enemy: [801A][HoneyComb]
  6813. Old Enemy actor:[00] [Skulltula] was replaced by new enemy: [FFFF][Shabom]
  6814. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [0002][DragonFly]
  6815. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [0003][DragonFly]
  6816. Old Enemy actor:[01] [DekuBabaWithered] was replaced by new enemy: [0000][Snapper]
  6817. Old Enemy actor:[01] [DekuBaba] was replaced by new enemy: [0000][Snapper]
  6818. Old Enemy actor:[02] [Skulltula] was replaced by new enemy: [FFFF][Shabom]
  6819. Old Enemy actor:[02] [Skulltula] was replaced by new enemy: [7C01][SpiderWeb]
  6820. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0005][Flame]
  6821. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0003][Flame]
  6822. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0200][Empty]
  6823. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0200][PoeSisters]
  6824. Old Enemy actor:[02] [Bo] was replaced by new enemy: [07FE][Flame]
  6825. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0003][Flame]
  6826. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0005][Flame]
  6827. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0003][Flame]
  6828. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0004][Flame]
  6829. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0100][PoeSisters]
  6830. Old Enemy actor:[02] [Bo] was replaced by new enemy: [0004][Flame]
  6831. Old Enemy actor:[02] [Bo] was replaced by new enemy: [000D][Flame]
  6832. Old Enemy actor:[03] [DekuBabaWithered] was replaced by new enemy: [0000][Snapper]
  6833. Old Enemy actor:[03] [Skulltula] was replaced by new enemy: [FFFF][Shabom]
  6834. Old Enemy actor:[03] [DekuBaba] was replaced by new enemy: [0000][Snapper]
  6835. Old Enemy actor:[04] [DragonFly] was replaced by new enemy: [0002][DragonFly]
  6836. Old Enemy actor:[04] [DragonFly] was replaced by new enemy: [0000][DragonFly]
  6837. Old Enemy actor:[06] [Snapper] was replaced by new enemy: [0001][Empty]
  6838. Old Enemy actor:[06] [Snapper] was replaced by new enemy: [0002][DragonFly]
  6839. Old Enemy actor:[06] [Snapper] was replaced by new enemy: [0001][GaroMaster]
  6840. Old Enemy actor:[07] [Dinofos] was replaced by new enemy: [FF02][MadShrub]
  6841. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0200][PoeSisters]
  6842. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0100][Empty]
  6843. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0300][Empty]
  6844. Old Enemy actor:[09] [Bo] was replaced by new enemy: [3B0A][PointedSign]
  6845. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0002][InvisibleRupee]
  6846. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0300][Empty]
  6847. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0100][PoeSisters]
  6848. Old Enemy actor:[09] [Bo] was replaced by new enemy: [FF00][MadShrub]
  6849. Old Enemy actor:[09] [Bo] was replaced by new enemy: [007F][DekuFlower]
  6850. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0100][Empty]
  6851. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0300][PoeSisters]
  6852. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0000][GiantBeee]
  6853. Old Enemy actor:[09] [Bo] was replaced by new enemy: [57BA][TreasureChest]
  6854. Old Enemy actor:[09] [Bo] was replaced by new enemy: [0002][InvisibleRupee]
  6855. Old Enemy actor:[10] [DragonFly] was replaced by new enemy: [0000][DragonFly]
  6856. Old Enemy actor:[10] [DragonFly] was replaced by new enemy: [0003][DragonFly]
  6857. ---------------------------------------------------------
  6858. Height adjustments:
  6859. - lowered height of actor [GiantBeee] by [52] from ceiling to fly
  6860. - lowered height of actor [Shabom] by [62] from ceiling to fly
  6861. - lowered height of actor [Shabom] by [71] from ceiling to fly
  6862. - lowered height of actor [Shabom] by [54] from ceiling to fly
  6863. + adjusted height of actor [DragonFly] by [150]
  6864. +++ [42][TreasureChest] had switch flags modified to [126] +++
  6865. +++ [42][TreasureChest] had treasure flags modified to [26] +++
  6866. ---------------------------------------------------------
  6867. ======( Map 00 )======
  6868. day: overlay ratio: [0.9124] newsize: [02BD30] oldsize: [030080]
  6869. day: struct ratio: [0.9598] newsize: [00DED8] oldsize: [00E82C]
  6870. day: total = ratio: [0.9234] newsize: [039C08] oldsize: [03E8AC]
  6871. night: overlay ratio: [0.9124] newsize: [02BD30] oldsize: [030080]
  6872. night: struct ratio: [0.9598] newsize: [00DED8] oldsize: [00E82C]
  6873. night: total = ratio: [0.9234] newsize: [039C08] oldsize: [03E8AC]
  6874. ------------------------------------------------------
  6875. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6876. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6877. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6878. sum: [0x708C0] allsize: [0x144370]
  6879. ------------------------------------------------------
  6880. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6881. day: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  6882. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6883. night: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  6884. -------------------------------------------------
  6885. ======( Map 01 )======
  6886. day: overlay ratio: [0.9775] newsize: [0387E0] oldsize: [039CB0]
  6887. day: struct ratio: [1.0014] newsize: [009034] oldsize: [009000]
  6888. day: total = ratio: [0.9807] newsize: [041814] oldsize: [042CB0]
  6889. night: overlay ratio: [0.9775] newsize: [0387E0] oldsize: [039CB0]
  6890. night: struct ratio: [1.0014] newsize: [009034] oldsize: [009000]
  6891. night: total = ratio: [0.9807] newsize: [041814] oldsize: [042CB0]
  6892. ------------------------------------------------------
  6893. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6894. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6895. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6896. sum: [0x708C0] allsize: [0x144370]
  6897. ------------------------------------------------------
  6898. day: dyna poly delta: [0] newsize: [0000D0] oldsize: [0000D0]
  6899. day: dyna vert delta: [0] newsize: [000080] oldsize: [000080]
  6900. night: dyna poly delta: [0] newsize: [0000D0] oldsize: [0000D0]
  6901. night: dyna vert delta: [0] newsize: [000080] oldsize: [000080]
  6902. -------------------------------------------------
  6903. ======( Map 02 )======
  6904. day: overlay ratio: [0.8559] newsize: [02D750] oldsize: [0351C0]
  6905. day: struct ratio: [0.8810] newsize: [0039D4] oldsize: [0041A4]
  6906. day: total = ratio: [0.8577] newsize: [031124] oldsize: [039364]
  6907. night: overlay ratio: [0.8559] newsize: [02D750] oldsize: [0351C0]
  6908. night: struct ratio: [0.8810] newsize: [0039D4] oldsize: [0041A4]
  6909. night: total = ratio: [0.8577] newsize: [031124] oldsize: [039364]
  6910. ------------------------------------------------------
  6911. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6912. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6913. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6914. sum: [0x708C0] allsize: [0x144370]
  6915. ------------------------------------------------------
  6916. day: dyna poly delta: [0] newsize: [00002F] oldsize: [00002F]
  6917. day: dyna vert delta: [0] newsize: [000026] oldsize: [000026]
  6918. night: dyna poly delta: [0] newsize: [00002F] oldsize: [00002F]
  6919. night: dyna vert delta: [0] newsize: [000026] oldsize: [000026]
  6920. -------------------------------------------------
  6921. ======( Map 03 )======
  6922. day: overlay ratio: [0.9027] newsize: [018250] oldsize: [01ABF0]
  6923. day: struct ratio: [0.9699] newsize: [005918] oldsize: [005BDC]
  6924. day: total = ratio: [0.9146] newsize: [01DB68] oldsize: [0207CC]
  6925. night: overlay ratio: [0.9027] newsize: [018250] oldsize: [01ABF0]
  6926. night: struct ratio: [0.9699] newsize: [005918] oldsize: [005BDC]
  6927. night: total = ratio: [0.9146] newsize: [01DB68] oldsize: [0207CC]
  6928. ------------------------------------------------------
  6929. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6930. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6931. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6932. sum: [0x708C0] allsize: [0x144370]
  6933. ------------------------------------------------------
  6934. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6935. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6936. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  6937. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  6938. -------------------------------------------------
  6939. ======( Map 04 )======
  6940. day: overlay ratio: [1.0000] newsize: [010F70] oldsize: [010F70]
  6941. day: struct ratio: [1.0000] newsize: [003F64] oldsize: [003F64]
  6942. day: total = ratio: [1.0000] newsize: [014ED4] oldsize: [014ED4]
  6943. night: overlay ratio: [1.0000] newsize: [010F70] oldsize: [010F70]
  6944. night: struct ratio: [1.0000] newsize: [003F64] oldsize: [003F64]
  6945. night: total = ratio: [1.0000] newsize: [014ED4] oldsize: [014ED4]
  6946. ------------------------------------------------------
  6947. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6948. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6949. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6950. sum: [0x708C0] allsize: [0x144370]
  6951. ------------------------------------------------------
  6952. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6953. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6954. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6955. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6956. -------------------------------------------------
  6957. ======( Map 05 )======
  6958. day: overlay ratio: [1.0000] newsize: [029A50] oldsize: [029A50]
  6959. day: struct ratio: [1.0000] newsize: [00E6F8] oldsize: [00E6F8]
  6960. day: total = ratio: [1.0000] newsize: [038148] oldsize: [038148]
  6961. night: overlay ratio: [1.0000] newsize: [029A50] oldsize: [029A50]
  6962. night: struct ratio: [1.0000] newsize: [00E6F8] oldsize: [00E6F8]
  6963. night: total = ratio: [1.0000] newsize: [038148] oldsize: [038148]
  6964. ------------------------------------------------------
  6965. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6966. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6967. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6968. sum: [0x708C0] allsize: [0x144370]
  6969. ------------------------------------------------------
  6970. day: dyna poly delta: [0] newsize: [000048] oldsize: [000048]
  6971. day: dyna vert delta: [0] newsize: [000034] oldsize: [000034]
  6972. night: dyna poly delta: [0] newsize: [000048] oldsize: [000048]
  6973. night: dyna vert delta: [0] newsize: [000034] oldsize: [000034]
  6974. -------------------------------------------------
  6975. ======( Map 06 )======
  6976. day: overlay ratio: [1.0278] newsize: [016FB0] oldsize: [0165C0]
  6977. day: struct ratio: [2.0699] newsize: [003ABC] oldsize: [001C60]
  6978. day: total = ratio: [1.1044] newsize: [01AA6C] oldsize: [018220]
  6979. night: overlay ratio: [1.0278] newsize: [016FB0] oldsize: [0165C0]
  6980. night: struct ratio: [2.0699] newsize: [003ABC] oldsize: [001C60]
  6981. night: total = ratio: [1.1044] newsize: [01AA6C] oldsize: [018220]
  6982. ------------------------------------------------------
  6983. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6984. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  6985. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  6986. sum: [0x708C0] allsize: [0x144370]
  6987. ------------------------------------------------------
  6988. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6989. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6990. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  6991. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  6992. -------------------------------------------------
  6993. ======( Map 07 )======
  6994. day: overlay ratio: [0.7321] newsize: [005C40] oldsize: [007E00]
  6995. day: struct ratio: [0.7407] newsize: [0009F4] oldsize: [000D70]
  6996. day: total = ratio: [0.7330] newsize: [006634] oldsize: [008B70]
  6997. night: overlay ratio: [0.7321] newsize: [005C40] oldsize: [007E00]
  6998. night: struct ratio: [0.7407] newsize: [0009F4] oldsize: [000D70]
  6999. night: total = ratio: [0.7330] newsize: [006634] oldsize: [008B70]
  7000. ------------------------------------------------------
  7001. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7002. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7003. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  7004. sum: [0x708C0] allsize: [0x144370]
  7005. ------------------------------------------------------
  7006. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7007. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7008. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7009. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7010. -------------------------------------------------
  7011. ======( Map 08 )======
  7012. day: overlay ratio: [1.0000] newsize: [013130] oldsize: [013130]
  7013. day: struct ratio: [1.0000] newsize: [00194C] oldsize: [00194C]
  7014. day: total = ratio: [1.0000] newsize: [014A7C] oldsize: [014A7C]
  7015. night: overlay ratio: [1.0000] newsize: [013130] oldsize: [013130]
  7016. night: struct ratio: [1.0000] newsize: [00194C] oldsize: [00194C]
  7017. night: total = ratio: [1.0000] newsize: [014A7C] oldsize: [014A7C]
  7018. ------------------------------------------------------
  7019. day: object ratio: [1.0343] newsize: [14BD30] oldsize: [140D40]
  7020. night: object ratio: [1.0343] newsize: [14BD30] oldsize: [140D40]
  7021. object sizes: [ 0x141B0 0x7BA0 0xB600 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x10 0x10 0x10 0x8250 0xB600 0xB550 0x13400 ]
  7022. sum: [0x78280] allsize: [0x14BD30]
  7023. ------------------------------------------------------
  7024. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7025. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7026. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7027. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7028. -------------------------------------------------
  7029. ======( Map 09 )======
  7030. day: overlay ratio: [0.7753] newsize: [017340] oldsize: [01DEE0]
  7031. day: struct ratio: [0.9839] newsize: [00243C] oldsize: [0024D4]
  7032. day: total = ratio: [0.7902] newsize: [01977C] oldsize: [0203B4]
  7033. night: overlay ratio: [0.7753] newsize: [017340] oldsize: [01DEE0]
  7034. night: struct ratio: [0.9839] newsize: [00243C] oldsize: [0024D4]
  7035. night: total = ratio: [0.7902] newsize: [01977C] oldsize: [0203B4]
  7036. ------------------------------------------------------
  7037. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7038. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7039. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  7040. sum: [0x708C0] allsize: [0x144370]
  7041. ------------------------------------------------------
  7042. day: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  7043. day: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  7044. night: dyna poly delta: [12] newsize: [000018] oldsize: [00000C]
  7045. night: dyna vert delta: [8] newsize: [000010] oldsize: [000008]
  7046. -------------------------------------------------
  7047. ======( Map 0A )======
  7048. day: overlay ratio: [1.0000] newsize: [0210F0] oldsize: [0210F0]
  7049. day: struct ratio: [1.0000] newsize: [004AB4] oldsize: [004AB4]
  7050. day: total = ratio: [1.0000] newsize: [025BA4] oldsize: [025BA4]
  7051. night: overlay ratio: [1.0000] newsize: [0210F0] oldsize: [0210F0]
  7052. night: struct ratio: [1.0000] newsize: [004AB4] oldsize: [004AB4]
  7053. night: total = ratio: [1.0000] newsize: [025BA4] oldsize: [025BA4]
  7054. ------------------------------------------------------
  7055. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7056. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7057. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  7058. sum: [0x708C0] allsize: [0x144370]
  7059. ------------------------------------------------------
  7060. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7061. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7062. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7063. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7064. -------------------------------------------------
  7065. ======( Map 0B )======
  7066. day: overlay ratio: [1.0000] newsize: [0061E0] oldsize: [0061E0]
  7067. day: struct ratio: [1.0000] newsize: [0008AC] oldsize: [0008AC]
  7068. day: total = ratio: [1.0000] newsize: [006A8C] oldsize: [006A8C]
  7069. night: overlay ratio: [1.0000] newsize: [0061E0] oldsize: [0061E0]
  7070. night: struct ratio: [1.0000] newsize: [0008AC] oldsize: [0008AC]
  7071. night: total = ratio: [1.0000] newsize: [006A8C] oldsize: [006A8C]
  7072. ------------------------------------------------------
  7073. day: object ratio: [1.0000] newsize: [0FC200] oldsize: [0FC200]
  7074. night: object ratio: [1.0000] newsize: [0FC200] oldsize: [0FC200]
  7075. object sizes: [ 0x11E0 0x12440 0x15130 ]
  7076. sum: [0x28750] allsize: [0xFC200]
  7077. ------------------------------------------------------
  7078. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  7079. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  7080. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  7081. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  7082. -------------------------------------------------
  7083. ======( Map 0C )======
  7084. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  7085. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  7086. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  7087. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  7088. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  7089. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  7090. ------------------------------------------------------
  7091. day: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7092. night: object ratio: [0.9976] newsize: [144370] oldsize: [145010]
  7093. object sizes: [ 0x141B0 0x7BA0 0x8C00 0x8120 0x3C90 0x10A0 0xCC0 0x3440 0x380 0x10C0 0x26B0 0x10D0 0x7EB0 0x13A0 0x65D0 0x5260 0x10C0 0x8250 0xB600 0x3790 0x9940 ]
  7094. sum: [0x708C0] allsize: [0x144370]
  7095. ------------------------------------------------------
  7096. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7097. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7098. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7099. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7100. -------------------------------------------------
  7101. ---------------------------------------------------------
  7102. objects pick time: [0.1659ms][303.0275ms]
  7103. object trim time: [0.2492ms][303.1106ms]
  7104. set new actors: [6.9992ms][309.8619ms]
  7105. pre-checking object size: [7.0023ms][309.8637ms]
  7106. exit per-object: [12.5202ms][315.3831ms]
  7107. set for size check: [25.3531ms][328.2153ms]
  7108. after issizeacceptable: [25.6896ms][328.5514ms]
  7109. #######################################################
  7110. time to complete randomizing [WoodfallTemple]: 351.0977ms
  7111. ending timestamp : [01:23:30.088 PM]
  7112.  
  7113. starting timestamp : [01:23:30.046 PM]
  7114. time to read scene enemies: 0.8522ms
  7115. time to read scene objects: 0.9303ms
  7116. =========================================================================
  7117. For Scene: [LinkTrial] with fid: 1491, with sid: 0x66
  7118. =========================================================================
  7119. time to finish removing unnecessary objects: 19.3268ms
  7120. time to generate candidate list: 34.9675ms
  7121. time to separate map/time actors: 35.6324ms
  7122. time to find matching candidates: 42.1831ms
  7123. Loops used for match candidate: 1
  7124. ----------
  7125. [0][DoorShutter] has flags: [127]
  7126. [1][DoorShutter] has flags: [127]
  7127. [2][DoorShutter] has flags: [127]
  7128. [3][DoorShutter] has flags: [127]
  7129. [4][DoorShutter] has flags: [4]
  7130. [5][DoorShutter] has flags: [127]
  7131. [6][DoorShutter] has flags: [127]
  7132. #######################################################
  7133. Old Enemy actor:[01] [Dinofos] was replaced by new enemy: [0000][FloorMaster]
  7134. Old Enemy actor:[02] [GaroMaster] was replaced by new enemy: [FFFF][Armos]
  7135. Old Enemy actor:[03] [IronKnuckle] was replaced by new enemy: [0005][GiantBeee]
  7136. ---------------------------------------------------------
  7137. Height adjustments:
  7138. ---------------------------------------------------------
  7139. ======( Map 00 )======
  7140. day: overlay ratio: [1.0000] newsize: [015600] oldsize: [015600]
  7141. day: struct ratio: [1.0000] newsize: [000EEC] oldsize: [000EEC]
  7142. day: total = ratio: [1.0000] newsize: [0164EC] oldsize: [0164EC]
  7143. night: overlay ratio: [1.0000] newsize: [015600] oldsize: [015600]
  7144. night: struct ratio: [1.0000] newsize: [000EEC] oldsize: [000EEC]
  7145. night: total = ratio: [1.0000] newsize: [0164EC] oldsize: [0164EC]
  7146. ------------------------------------------------------
  7147. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7148. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7149. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7150. sum: [0x49E80] allsize: [0x11D930]
  7151. ------------------------------------------------------
  7152. day: dyna poly delta: [0] newsize: [000023] oldsize: [000023]
  7153. day: dyna vert delta: [0] newsize: [00001E] oldsize: [00001E]
  7154. night: dyna poly delta: [0] newsize: [000023] oldsize: [000023]
  7155. night: dyna vert delta: [0] newsize: [00001E] oldsize: [00001E]
  7156. -------------------------------------------------
  7157. ======( Map 01 )======
  7158. day: overlay ratio: [0.8428] newsize: [0037A0] oldsize: [004200]
  7159. day: struct ratio: [0.5786] newsize: [0003A0] oldsize: [000644]
  7160. day: total = ratio: [0.8199] newsize: [003B40] oldsize: [004844]
  7161. night: overlay ratio: [0.8428] newsize: [0037A0] oldsize: [004200]
  7162. night: struct ratio: [0.5786] newsize: [0003A0] oldsize: [000644]
  7163. night: total = ratio: [0.8199] newsize: [003B40] oldsize: [004844]
  7164. ------------------------------------------------------
  7165. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7166. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7167. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7168. sum: [0x49E80] allsize: [0x11D930]
  7169. ------------------------------------------------------
  7170. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7171. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7172. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7173. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7174. -------------------------------------------------
  7175. ======( Map 02 )======
  7176. day: overlay ratio: [0.5273] newsize: [003820] oldsize: [006A70]
  7177. day: struct ratio: [0.3016] newsize: [0005A4] oldsize: [0012B4]
  7178. day: total = ratio: [0.4936] newsize: [003DC4] oldsize: [007D24]
  7179. night: overlay ratio: [0.5273] newsize: [003820] oldsize: [006A70]
  7180. night: struct ratio: [0.3016] newsize: [0005A4] oldsize: [0012B4]
  7181. night: total = ratio: [0.4936] newsize: [003DC4] oldsize: [007D24]
  7182. ------------------------------------------------------
  7183. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7184. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7185. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7186. sum: [0x49E80] allsize: [0x11D930]
  7187. ------------------------------------------------------
  7188. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7189. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7190. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7191. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7192. -------------------------------------------------
  7193. ======( Map 03 )======
  7194. day: overlay ratio: [0.8562] newsize: [00C0C0] oldsize: [00E120]
  7195. day: struct ratio: [0.7935] newsize: [000EE4] oldsize: [0012C4]
  7196. day: total = ratio: [0.8514] newsize: [00CFA4] oldsize: [00F3E4]
  7197. night: overlay ratio: [0.8562] newsize: [00C0C0] oldsize: [00E120]
  7198. night: struct ratio: [0.7935] newsize: [000EE4] oldsize: [0012C4]
  7199. night: total = ratio: [0.8514] newsize: [00CFA4] oldsize: [00F3E4]
  7200. ------------------------------------------------------
  7201. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7202. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7203. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7204. sum: [0x49E80] allsize: [0x11D930]
  7205. ------------------------------------------------------
  7206. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  7207. day: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  7208. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  7209. night: dyna vert delta: [0] newsize: [000014] oldsize: [000014]
  7210. -------------------------------------------------
  7211. ======( Map 04 )======
  7212. day: overlay ratio: [1.0000] newsize: [005FD0] oldsize: [005FD0]
  7213. day: struct ratio: [1.0000] newsize: [00085C] oldsize: [00085C]
  7214. day: total = ratio: [1.0000] newsize: [00682C] oldsize: [00682C]
  7215. night: overlay ratio: [1.0000] newsize: [005FD0] oldsize: [005FD0]
  7216. night: struct ratio: [1.0000] newsize: [00085C] oldsize: [00085C]
  7217. night: total = ratio: [1.0000] newsize: [00682C] oldsize: [00682C]
  7218. ------------------------------------------------------
  7219. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7220. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7221. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7222. sum: [0x49E80] allsize: [0x11D930]
  7223. ------------------------------------------------------
  7224. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7225. day: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  7226. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7227. night: dyna vert delta: [0] newsize: [00000C] oldsize: [00000C]
  7228. -------------------------------------------------
  7229. ======( Map 05 )======
  7230. day: overlay ratio: [1.0000] newsize: [0028F0] oldsize: [0028F0]
  7231. day: struct ratio: [1.0000] newsize: [0002C8] oldsize: [0002C8]
  7232. day: total = ratio: [1.0000] newsize: [002BB8] oldsize: [002BB8]
  7233. night: overlay ratio: [1.0000] newsize: [0028F0] oldsize: [0028F0]
  7234. night: struct ratio: [1.0000] newsize: [0002C8] oldsize: [0002C8]
  7235. night: total = ratio: [1.0000] newsize: [002BB8] oldsize: [002BB8]
  7236. ------------------------------------------------------
  7237. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7238. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7239. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7240. sum: [0x49E80] allsize: [0x11D930]
  7241. ------------------------------------------------------
  7242. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7243. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7244. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7245. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7246. -------------------------------------------------
  7247. ======( Map 06 )======
  7248. day: overlay ratio: [1.0000] newsize: [002E90] oldsize: [002E90]
  7249. day: struct ratio: [1.0000] newsize: [000220] oldsize: [000220]
  7250. day: total = ratio: [1.0000] newsize: [0030B0] oldsize: [0030B0]
  7251. night: overlay ratio: [1.0000] newsize: [002E90] oldsize: [002E90]
  7252. night: struct ratio: [1.0000] newsize: [000220] oldsize: [000220]
  7253. night: total = ratio: [1.0000] newsize: [0030B0] oldsize: [0030B0]
  7254. ------------------------------------------------------
  7255. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7256. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7257. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7258. sum: [0x49E80] allsize: [0x11D930]
  7259. ------------------------------------------------------
  7260. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7261. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7262. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7263. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7264. -------------------------------------------------
  7265. ======( Map 07 )======
  7266. day: overlay ratio: [1.0000] newsize: [002E90] oldsize: [002E90]
  7267. day: struct ratio: [1.0000] newsize: [000220] oldsize: [000220]
  7268. day: total = ratio: [1.0000] newsize: [0030B0] oldsize: [0030B0]
  7269. night: overlay ratio: [1.0000] newsize: [002E90] oldsize: [002E90]
  7270. night: struct ratio: [1.0000] newsize: [000220] oldsize: [000220]
  7271. night: total = ratio: [1.0000] newsize: [0030B0] oldsize: [0030B0]
  7272. ------------------------------------------------------
  7273. day: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7274. night: object ratio: [0.9133] newsize: [11D930] oldsize: [138AE0]
  7275. object sizes: [ 0x4B20 0x8C00 0x1F0 0xA80 0x8120 0x10A0 0xA070 0x9940 0x5D30 0x13A0 0x17EB0 ]
  7276. sum: [0x49E80] allsize: [0x11D930]
  7277. ------------------------------------------------------
  7278. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7279. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7280. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7281. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7282. -------------------------------------------------
  7283. ---------------------------------------------------------
  7284. objects pick time: [0.0282ms][35.6632ms]
  7285. object trim time: [0.0368ms][35.6717ms]
  7286. set new actors: [5.7693ms][41.4065ms]
  7287. pre-checking object size: [5.7746ms][41.4095ms]
  7288. exit per-object: [5.908ms][41.5433ms]
  7289. set for size check: [6.499ms][42.1347ms]
  7290. after issizeacceptable: [6.5472ms][42.1823ms]
  7291. #######################################################
  7292. time to complete randomizing [LinkTrial]: 42.956ms
  7293. ending timestamp : [01:23:30.089 PM]
  7294.  
  7295. starting timestamp : [01:23:30.019 PM]
  7296. time to read scene enemies: 12.8824ms
  7297. time to read scene objects: 13.1835ms
  7298. =========================================================================
  7299. For Scene: [RoadToSouthernSwamp] with fid: 1347, with sid: 0x40
  7300. =========================================================================
  7301. time to finish removing unnecessary objects: 27.3999ms
  7302. time to generate candidate list: 61.45ms
  7303. time to separate map/time actors: 67.2901ms
  7304. time to find matching candidates: 73.9805ms
  7305. Loops used for match candidate: 1
  7306. ----------
  7307. #######################################################
  7308. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [407E][SoftSoilAndBeans]
  7309. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [407D][SoftSoilAndBeans]
  7310. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [407C][SoftSoilAndBeans]
  7311. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [407B][SoftSoilAndBeans]
  7312. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [407A][SoftSoilAndBeans]
  7313. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0002][Empty]
  7314. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0002][Shabom]
  7315. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [F200][HitSpot]
  7316. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0032][Stalchild]
  7317. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [07F4][Flame]
  7318. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [07F4][Flame]
  7319. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0032][Stalchild]
  7320. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [0100][PoeSisters]
  7321. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [0000][PoeSisters]
  7322. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0C00][IceCavernStelagtite]
  7323. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0600][IceCavernStelagtite]
  7324. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0D00][IceCavernStelagtite]
  7325. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [002B][IceCavernStelagtite]
  7326. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0A00][IceCavernStelagtite]
  7327. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0B00][IceCavernStelagtite]
  7328. ---------------------------------------------------------
  7329. Height adjustments:
  7330. +++ [0][SoftSoilAndBeans] had switch flags modified to [126] +++
  7331. +++ [1][SoftSoilAndBeans] had switch flags modified to [125] +++
  7332. +++ [2][SoftSoilAndBeans] had switch flags modified to [124] +++
  7333. +++ [3][SoftSoilAndBeans] had switch flags modified to [123] +++
  7334. +++ [4][SoftSoilAndBeans] had switch flags modified to [122] +++
  7335. +++ [7][HitSpot] had switch flags modified to [121] +++
  7336. ---------------------------------------------------------
  7337. ======( Map 00 )======
  7338. day: overlay ratio: [0.8932] newsize: [03A9E0] oldsize: [041A00]
  7339. day: struct ratio: [0.9946] newsize: [0056C0] oldsize: [005738]
  7340. day: total = ratio: [0.9010] newsize: [0400A0] oldsize: [047138]
  7341. night: overlay ratio: [0.8459] newsize: [03E900] oldsize: [049F60]
  7342. night: struct ratio: [0.8328] newsize: [00564C] oldsize: [0067A0]
  7343. night: total = ratio: [0.8448] newsize: [043F4C] oldsize: [050700]
  7344. ------------------------------------------------------
  7345. day: object ratio: [0.9989] newsize: [0FB2F0] oldsize: [0FB770]
  7346. night: object ratio: [0.9989] newsize: [0FB2F0] oldsize: [0FB770]
  7347. object sizes: [ 0x10C0 0xD5C0 0x1640 0x97C0 0x17B0 0x3E20 0x12C0 0x14D0 0x26A0 0x1AE0 0x6DA0 0x65D0 0x1F0 0xA80 ]
  7348. sum: [0x33340] allsize: [0xFB2F0]
  7349. ------------------------------------------------------
  7350. day: dyna poly delta: [-108] newsize: [00004E] oldsize: [0000BA]
  7351. day: dyna vert delta: [-48] newsize: [00003C] oldsize: [00006C]
  7352. night: dyna poly delta: [-108] newsize: [00004E] oldsize: [0000BA]
  7353. night: dyna vert delta: [-48] newsize: [00003C] oldsize: [00006C]
  7354. -------------------------------------------------
  7355. ---------------------------------------------------------
  7356. objects pick time: [1.9733ms][69.2676ms]
  7357. object trim time: [1.9793ms][69.2731ms]
  7358. set new actors: [2.692ms][69.9863ms]
  7359. pre-checking object size: [2.6937ms][69.9874ms]
  7360. exit per-object: [6.0193ms][73.3139ms]
  7361. set for size check: [6.6742ms][73.9681ms]
  7362. after issizeacceptable: [6.6861ms][73.9798ms]
  7363. #######################################################
  7364. time to complete randomizing [RoadToSouthernSwamp]: 78.8106ms
  7365. ending timestamp : [01:23:30.098 PM]
  7366.  
  7367. starting timestamp : [01:23:30.010 PM]
  7368. time to read scene enemies: 7.7753ms
  7369. time to read scene objects: 7.8939ms
  7370. =========================================================================
  7371. For Scene: [SecretShrine] with fid: 1459, with sid: 0x60
  7372. =========================================================================
  7373. time to finish removing unnecessary objects: 22.7744ms
  7374. time to generate candidate list: 78.0694ms
  7375. time to separate map/time actors: 78.794ms
  7376. time to find matching candidates: 84.4771ms
  7377. Loops used for match candidate: 1
  7378. ----------
  7379. [0][DoorShutter] has flags: [67]
  7380. [1][DoorShutter] has flags: [4]
  7381. [2][DoorShutter] has flags: [16]
  7382. [3][DoorShutter] has flags: [12]
  7383. [4][DoorShutter] has flags: [8]
  7384. #######################################################
  7385. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0007][MothSwarm]
  7386. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0003][Guay]
  7387. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0009][Fairy]
  7388. Old Enemy actor:[01] [CeilingSpawner] was replaced by new enemy: [0002][MothSwarm]
  7389. Old Enemy actor:[02] [Dinofos] was replaced by new enemy: [7E06][ReDead]
  7390. Old Enemy actor:[02] [Dinofos] was replaced by new enemy: [7D07][ReDead]
  7391. Old Enemy actor:[02] [Dinofos] was replaced by new enemy: [FC03][ReDead]
  7392. Old Enemy actor:[03] [Wizrobe] was replaced by new enemy: [350A][PointedSign]
  7393. Old Enemy actor:[03] [WizrobeSpawnBlock] was replaced by new enemy: [0000][Dodongo]
  7394. Old Enemy actor:[03] [WizrobeSpawnBlock] was replaced by new enemy: [007F][DekuFlower]
  7395. Old Enemy actor:[03] [WizrobeSpawnBlock] was replaced by new enemy: [0000][Empty]
  7396. Old Enemy actor:[03] [WizrobeSpawnBlock] was replaced by new enemy: [0077][LargeCrate]
  7397. Old Enemy actor:[04] [Wart] was replaced by new enemy: [FFFF][Armos]
  7398. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [F600][HitSpot]
  7399. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0003][Guay]
  7400. Old Enemy actor:[04] [CeilingSpawner] was replaced by new enemy: [0003][Empty]
  7401. Old Enemy actor:[05] [GaroMaster] was replaced by new enemy: [0003][GiantBeee]
  7402. ---------------------------------------------------------
  7403. Height adjustments:
  7404. - lowered height of actor [MothSwarm] by [71] from ceiling to fly
  7405. - lowered height of actor [Fairy] by [94] from ceiling to fly
  7406. - lowered height of actor [MothSwarm] by [80] from ceiling to fly
  7407. +++ [4][ReDead] had switch flags modified to [126] +++
  7408. +++ [5][ReDead] had switch flags modified to [125] +++
  7409. +++ [6][ReDead] had switch flags modified to [124] +++
  7410. +++ [13][HitSpot] had switch flags modified to [123] +++
  7411. +++ [11][LargeCrate] had treasure flags modified to [29] +++
  7412. ---------------------------------------------------------
  7413. ======( Map 00 )======
  7414. day: overlay ratio: [1.0000] newsize: [01BB90] oldsize: [01BB90]
  7415. day: struct ratio: [1.0000] newsize: [00362C] oldsize: [00362C]
  7416. day: total = ratio: [1.0000] newsize: [01F1BC] oldsize: [01F1BC]
  7417. night: overlay ratio: [1.0000] newsize: [01BB90] oldsize: [01BB90]
  7418. night: struct ratio: [1.0000] newsize: [00362C] oldsize: [00362C]
  7419. night: total = ratio: [1.0000] newsize: [01F1BC] oldsize: [01F1BC]
  7420. ------------------------------------------------------
  7421. day: object ratio: [1.0058] newsize: [1040E0] oldsize: [1028E0]
  7422. night: object ratio: [1.0058] newsize: [1040E0] oldsize: [1028E0]
  7423. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x12180 0x10D0 0x26A0 0x1870 0x2420 0x380 0x11C0 ]
  7424. sum: [0x30630] allsize: [0x1040E0]
  7425. ------------------------------------------------------
  7426. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7427. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7428. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7429. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7430. -------------------------------------------------
  7431. ======( Map 01 )======
  7432. day: overlay ratio: [0.9632] newsize: [01B470] oldsize: [01C520]
  7433. day: struct ratio: [1.7147] newsize: [007A48] oldsize: [004750]
  7434. day: total = ratio: [1.0654] newsize: [022EB8] oldsize: [020C70]
  7435. night: overlay ratio: [0.9632] newsize: [01B470] oldsize: [01C520]
  7436. night: struct ratio: [1.7147] newsize: [007A48] oldsize: [004750]
  7437. night: total = ratio: [1.0654] newsize: [022EB8] oldsize: [020C70]
  7438. ------------------------------------------------------
  7439. day: object ratio: [1.0058] newsize: [102010] oldsize: [100810]
  7440. night: object ratio: [1.0058] newsize: [102010] oldsize: [100810]
  7441. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x39C0 0x12180 0x10D0 0x1870 0x1F0 0x380 ]
  7442. sum: [0x2E560] allsize: [0x102010]
  7443. ------------------------------------------------------
  7444. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7445. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7446. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7447. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7448. -------------------------------------------------
  7449. ======( Map 02 )======
  7450. day: overlay ratio: [0.9128] newsize: [015390] oldsize: [017400]
  7451. day: struct ratio: [0.7466] newsize: [001470] oldsize: [001B60]
  7452. day: total = ratio: [0.9014] newsize: [016800] oldsize: [018F60]
  7453. night: overlay ratio: [0.9128] newsize: [015390] oldsize: [017400]
  7454. night: struct ratio: [0.7466] newsize: [001470] oldsize: [001B60]
  7455. night: total = ratio: [0.9014] newsize: [016800] oldsize: [018F60]
  7456. ------------------------------------------------------
  7457. day: object ratio: [1.0055] newsize: [1139C0] oldsize: [1121C0]
  7458. night: object ratio: [1.0055] newsize: [1139C0] oldsize: [1121C0]
  7459. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x26B0 0x39C0 0x5BB0 0x12180 0x10D0 0x1870 0x9940 0x380 ]
  7460. sum: [0x3FF10] allsize: [0x1139C0]
  7461. ------------------------------------------------------
  7462. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7463. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7464. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7465. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7466. -------------------------------------------------
  7467. ======( Map 03 )======
  7468. day: overlay ratio: [0.9452] newsize: [011850] oldsize: [012890]
  7469. day: struct ratio: [0.7926] newsize: [001820] oldsize: [001E70]
  7470. day: total = ratio: [0.9310] newsize: [013070] oldsize: [014700]
  7471. night: overlay ratio: [0.9452] newsize: [011850] oldsize: [012890]
  7472. night: struct ratio: [0.7926] newsize: [001820] oldsize: [001E70]
  7473. night: total = ratio: [0.9310] newsize: [013070] oldsize: [014700]
  7474. ------------------------------------------------------
  7475. day: object ratio: [0.9444] newsize: [0FE350] oldsize: [10D2E0]
  7476. night: object ratio: [0.9444] newsize: [0FE350] oldsize: [10D2E0]
  7477. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x13A0 0x8C00 0x9940 0x10D0 0x380 ]
  7478. sum: [0x2A8A0] allsize: [0xFE350]
  7479. ------------------------------------------------------
  7480. day: dyna poly delta: [-30] newsize: [000016] oldsize: [000034]
  7481. day: dyna vert delta: [-24] newsize: [000010] oldsize: [000028]
  7482. night: dyna poly delta: [-30] newsize: [000016] oldsize: [000034]
  7483. night: dyna vert delta: [-24] newsize: [000010] oldsize: [000028]
  7484. -------------------------------------------------
  7485. ======( Map 04 )======
  7486. day: overlay ratio: [0.7607] newsize: [016A30] oldsize: [01DC20]
  7487. day: struct ratio: [0.3492] newsize: [0016B4] oldsize: [004104]
  7488. day: total = ratio: [0.7113] newsize: [0180E4] oldsize: [021D24]
  7489. night: overlay ratio: [0.7607] newsize: [016A30] oldsize: [01DC20]
  7490. night: struct ratio: [0.3492] newsize: [0016B4] oldsize: [004104]
  7491. night: total = ratio: [0.7113] newsize: [0180E4] oldsize: [021D24]
  7492. ------------------------------------------------------
  7493. day: object ratio: [1.0104] newsize: [11E710] oldsize: [11B7E0]
  7494. night: object ratio: [1.0104] newsize: [11E710] oldsize: [11B7E0]
  7495. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x131F0 0x8C00 0x12180 0x5D30 0x10D0 0x380 ]
  7496. sum: [0x4AC60] allsize: [0x11E710]
  7497. ------------------------------------------------------
  7498. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7499. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7500. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7501. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7502. -------------------------------------------------
  7503. ======( Map 05 )======
  7504. day: overlay ratio: [0.8077] newsize: [00FFE0] oldsize: [013CD0]
  7505. day: struct ratio: [0.5052] newsize: [000E54] oldsize: [001C5C]
  7506. day: total = ratio: [0.7828] newsize: [010E34] oldsize: [01592C]
  7507. night: overlay ratio: [0.8077] newsize: [00FFE0] oldsize: [013CD0]
  7508. night: struct ratio: [0.5052] newsize: [000E54] oldsize: [001C5C]
  7509. night: total = ratio: [0.7828] newsize: [010E34] oldsize: [01592C]
  7510. ------------------------------------------------------
  7511. day: object ratio: [0.9454] newsize: [1030E0] oldsize: [112070]
  7512. night: object ratio: [0.9454] newsize: [1030E0] oldsize: [112070]
  7513. object sizes: [ 0x12F0 0x8120 0x7910 0x3C90 0x11C0 0x9940 0x18C0 0x34D0 0x8C00 0x13A0 0x10D0 0x380 ]
  7514. sum: [0x2F630] allsize: [0x1030E0]
  7515. ------------------------------------------------------
  7516. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7517. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7518. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7519. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7520. -------------------------------------------------
  7521. ---------------------------------------------------------
  7522. objects pick time: [0.0732ms][78.8693ms]
  7523. object trim time: [0.0806ms][78.8765ms]
  7524. set new actors: [4.0489ms][82.8467ms]
  7525. pre-checking object size: [4.0522ms][82.8483ms]
  7526. exit per-object: [4.5842ms][83.381ms]
  7527. set for size check: [5.6424ms][84.439ms]
  7528. after issizeacceptable: [5.6804ms][84.4766ms]
  7529. #######################################################
  7530. time to complete randomizing [SecretShrine]: 89.4242ms
  7531. ending timestamp : [01:23:30.100 PM]
  7532.  
  7533. starting timestamp : [01:23:30.042 PM]
  7534. time to read scene enemies: 11.1183ms
  7535. time to read scene objects: 11.7461ms
  7536. =========================================================================
  7537. For Scene: [GormanTrack] with fid: 1506, with sid: 0x6A
  7538. =========================================================================
  7539. time to finish removing unnecessary objects: 22.7752ms
  7540. time to generate candidate list: 56.5233ms
  7541. time to separate map/time actors: 57.3753ms
  7542. time to find matching candidates: 58.7529ms
  7543. Loops used for match candidate: 1
  7544. ----------
  7545. #######################################################
  7546. Old Enemy actor:[00] [Flagpole] was replaced by new enemy: [02FF][DeathArmos]
  7547. Old Enemy actor:[00] [Flagpole] was replaced by new enemy: [01FF][DeathArmos]
  7548. Old Enemy actor:[00] [Flagpole] was replaced by new enemy: [01FF][DeathArmos]
  7549. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7550. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7551. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7552. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7553. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7554. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7555. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0003][CutscenePirate]
  7556. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7557. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7558. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7559. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0003][CutscenePirate]
  7560. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7561. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0003][CutscenePirate]
  7562. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7563. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7564. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7565. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0003][CutscenePirate]
  7566. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0001][CutscenePirate]
  7567. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7568. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7569. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0001][CutscenePirate]
  7570. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7571. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0003][CutscenePirate]
  7572. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][CutscenePirate]
  7573. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7574. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0000][CutscenePirate]
  7575. ---------------------------------------------------------
  7576. Height adjustments:
  7577. ---------------------------------------------------------
  7578. ======( Map 00 )======
  7579. day: overlay ratio: [0.9982] newsize: [045D40] oldsize: [045F50]
  7580. day: struct ratio: [1.3776] newsize: [009444] oldsize: [006BA0]
  7581. day: total = ratio: [1.0314] newsize: [04F184] oldsize: [04CAF0]
  7582. night: overlay ratio: [0.9978] newsize: [03A830] oldsize: [03AA40]
  7583. night: struct ratio: [1.4108] newsize: [008B90] oldsize: [0062EC]
  7584. night: total = ratio: [1.0372] newsize: [0433C0] oldsize: [040D2C]
  7585. ------------------------------------------------------
  7586. day: object ratio: [1.0105] newsize: [154540] oldsize: [150CC0]
  7587. night: object ratio: [1.0105] newsize: [154540] oldsize: [150CC0]
  7588. object sizes: [ 0x1590 0x3950 0x1CFB0 0x150F0 0xC1E0 0x3E40 0x19E20 0x3E20 0x17B0 0x8090 0x11C0 0x1CFB0 ]
  7589. sum: [0x8C590] allsize: [0x154540]
  7590. ------------------------------------------------------
  7591. day: dyna poly delta: [-24] newsize: [00000A] oldsize: [000022]
  7592. day: dyna vert delta: [-24] newsize: [000008] oldsize: [000020]
  7593. night: dyna poly delta: [-24] newsize: [00000A] oldsize: [000022]
  7594. night: dyna vert delta: [-24] newsize: [000008] oldsize: [000020]
  7595. -------------------------------------------------
  7596. ---------------------------------------------------------
  7597. objects pick time: [0.077ms][57.4549ms]
  7598. object trim time: [0.0823ms][57.4601ms]
  7599. set new actors: [0.6272ms][58.0054ms]
  7600. pre-checking object size: [0.6288ms][58.0065ms]
  7601. exit per-object: [0.719ms][58.0971ms]
  7602. set for size check: [1.3598ms][58.7383ms]
  7603. after issizeacceptable: [1.3743ms][58.7523ms]
  7604. #######################################################
  7605. time to complete randomizing [GormanTrack]: 70.9678ms
  7606. ending timestamp : [01:23:30.113 PM]
  7607.  
  7608. starting timestamp : [01:23:30.011 PM]
  7609. time to read scene enemies: 21.5105ms
  7610. time to read scene objects: 22.3624ms
  7611. =========================================================================
  7612. For Scene: [StockPotInn] with fid: 1466, with sid: 0x61
  7613. =========================================================================
  7614. time to finish removing unnecessary objects: 30.405ms
  7615. time to generate candidate list: 82.0151ms
  7616. time to separate map/time actors: 83.4737ms
  7617. time to find matching candidates: 90.1911ms
  7618. Loops used for match candidate: 1
  7619. ----------
  7620. #######################################################
  7621. Old Enemy actor:[00] [AnjusMother] was replaced by new enemy: [0000][BomberHideoutGuard]
  7622. Old Enemy actor:[00] [GuruGuru] was replaced by new enemy: [0003][LikeLike]
  7623. Old Enemy actor:[00] [Windows] was replaced by new enemy: [1932][Dexihand]
  7624. Old Enemy actor:[00] [Windows] was replaced by new enemy: [3FFF][Empty]
  7625. Old Enemy actor:[00] [Windows] was replaced by new enemy: [1932][Dexihand]
  7626. Old Enemy actor:[00] [Windows] was replaced by new enemy: [3FFF][Dexihand]
  7627. Old Enemy actor:[00] [Windows] was replaced by new enemy: [FC00][HitSpot]
  7628. Old Enemy actor:[00] [Clock] was replaced by new enemy: [3FFF][Dexihand]
  7629. Old Enemy actor:[02] [AnjusMother] was replaced by new enemy: [050F][BombersYouChase]
  7630. Old Enemy actor:[02] [Windows] was replaced by new enemy: [3FFF][Dexihand]
  7631. Old Enemy actor:[02] [Windows] was replaced by new enemy: [3FFF][Empty]
  7632. Old Enemy actor:[03] [Windows] was replaced by new enemy: [1932][Dexihand]
  7633. Old Enemy actor:[03] [Windows] was replaced by new enemy: [3FFF][Dexihand]
  7634. Old Enemy actor:[04] [Jugglers] was replaced by new enemy: [0012][TreeTypeBonk]
  7635. Old Enemy actor:[04] [Jugglers] was replaced by new enemy: [0013][TreeTypeBonk]
  7636. Old Enemy actor:[04] [GuruGuru] was replaced by new enemy: [0003][LikeLike]
  7637. Old Enemy actor:[04] [Windows] was replaced by new enemy: [1932][Dexihand]
  7638. Old Enemy actor:[04] [Windows] was replaced by new enemy: [FA00][HitSpot]
  7639. Old Enemy actor:[05] [Windows] was replaced by new enemy: [F800][HitSpot]
  7640. Old Enemy actor:[05] [Windows] was replaced by new enemy: [3FFF][Dexihand]
  7641. Old Enemy actor:[05] [Windows] was replaced by new enemy: [1932][Dexihand]
  7642. Old Enemy actor:[05] [Windows] was replaced by new enemy: [1932][Dexihand]
  7643. Old Enemy actor:[05] [Windows] was replaced by new enemy: [F600][HitSpot]
  7644. Old Enemy actor:[05] [Clock] was replaced by new enemy: [1932][Dexihand]
  7645. Old Enemy actor:[06] [GuruGuru] was replaced by new enemy: [0003][LikeLike]
  7646. Old Enemy actor:[07] [Windows] was replaced by new enemy: [3FFF][Dexihand]
  7647. Old Enemy actor:[07] [Windows] was replaced by new enemy: [1932][Dexihand]
  7648. Old Enemy actor:[08] [Windows] was replaced by new enemy: [1932][Dexihand]
  7649. Old Enemy actor:[08] [Windows] was replaced by new enemy: [F400][HitSpot]
  7650. Old Enemy actor:[09] [Jugglers] was replaced by new enemy: [0023][TreeTypeBonk]
  7651. Old Enemy actor:[09] [Jugglers] was replaced by new enemy: [0023][Empty]
  7652. Old Enemy actor:[09] [Windows] was replaced by new enemy: [F200][HitSpot]
  7653. Old Enemy actor:[09] [Windows] was replaced by new enemy: [1932][Dexihand]
  7654. ---------------------------------------------------------
  7655. Height adjustments:
  7656. +++ [6][HitSpot] had switch flags modified to [126] +++
  7657. +++ [17][HitSpot] had switch flags modified to [125] +++
  7658. +++ [18][HitSpot] had switch flags modified to [124] +++
  7659. +++ [22][HitSpot] had switch flags modified to [123] +++
  7660. +++ [28][HitSpot] had switch flags modified to [122] +++
  7661. +++ [31][HitSpot] had switch flags modified to [121] +++
  7662. ---------------------------------------------------------
  7663. ======( Map 00 )======
  7664. day: overlay ratio: [1.1805] newsize: [02E070] oldsize: [026FD0]
  7665. day: struct ratio: [1.1869] newsize: [004CE4] oldsize: [0040C8]
  7666. day: total = ratio: [1.1811] newsize: [032D54] oldsize: [02B098]
  7667. night: overlay ratio: [1.1668] newsize: [028CE0] oldsize: [022F90]
  7668. night: struct ratio: [1.1974] newsize: [0042D0] oldsize: [0037CC]
  7669. night: total = ratio: [1.1695] newsize: [02CFB0] oldsize: [02675C]
  7670. ------------------------------------------------------
  7671. day: object ratio: [0.9400] newsize: [1428D0] oldsize: [157210]
  7672. night: object ratio: [0.9400] newsize: [1428D0] oldsize: [157210]
  7673. object sizes: [ 0x13E30 0x42E0 0x2A60 0x10B80 0xD330 0xE00 0x130E0 0xD8F0 0xF800 0xC050 0x1E30 0x1E30 0x420 0xDA60 0x5A90 0x16A0 0x23A0 0x16B0 ]
  7674. sum: [0x920A0] allsize: [0x1428D0]
  7675. ------------------------------------------------------
  7676. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7677. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7678. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7679. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7680. -------------------------------------------------
  7681. ======( Map 01 )======
  7682. day: overlay ratio: [1.0000] newsize: [00C310] oldsize: [00C310]
  7683. day: struct ratio: [1.0000] newsize: [000E44] oldsize: [000E44]
  7684. day: total = ratio: [1.0000] newsize: [00D154] oldsize: [00D154]
  7685. night: overlay ratio: [1.0000] newsize: [00C310] oldsize: [00C310]
  7686. night: struct ratio: [1.0000] newsize: [000E44] oldsize: [000E44]
  7687. night: total = ratio: [1.0000] newsize: [00D154] oldsize: [00D154]
  7688. ------------------------------------------------------
  7689. day: object ratio: [0.9385] newsize: [13A070] oldsize: [14E9B0]
  7690. night: object ratio: [0.9385] newsize: [13A070] oldsize: [14E9B0]
  7691. object sizes: [ 0x13E30 0x42E0 0x2A60 0x10B80 0xD330 0xE00 0x130E0 0xD8F0 0xF800 0xC050 0x1E30 0x1E30 0x420 0x8C50 0x5A90 0x16A0 ]
  7692. sum: [0x89840] allsize: [0x13A070]
  7693. ------------------------------------------------------
  7694. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7695. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7696. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7697. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7698. -------------------------------------------------
  7699. ======( Map 02 )======
  7700. day: overlay ratio: [1.0879] newsize: [0175A0] oldsize: [015770]
  7701. day: struct ratio: [1.0869] newsize: [001614] oldsize: [001450]
  7702. day: total = ratio: [1.0878] newsize: [018BB4] oldsize: [016BC0]
  7703. night: overlay ratio: [1.1250] newsize: [01A150] oldsize: [0172F0]
  7704. night: struct ratio: [1.0765] newsize: [001B7C] oldsize: [001988]
  7705. night: total = ratio: [1.1219] newsize: [01BCCC] oldsize: [018C78]
  7706. ------------------------------------------------------
  7707. day: object ratio: [0.9388] newsize: [13B680] oldsize: [14FFC0]
  7708. night: object ratio: [0.9388] newsize: [13B680] oldsize: [14FFC0]
  7709. object sizes: [ 0x13E30 0x42E0 0x2A60 0x10B80 0xD330 0xE00 0x130E0 0xD8F0 0xF800 0x1E30 0x1E30 0x420 0x88D0 0x5A90 0x16A0 0x8120 0x1600 0x42C0 ]
  7710. sum: [0x8AE50] allsize: [0x13B680]
  7711. ------------------------------------------------------
  7712. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7713. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7714. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7715. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7716. -------------------------------------------------
  7717. ======( Map 03 )======
  7718. day: overlay ratio: [1.6612] newsize: [00A4E0] oldsize: [006340]
  7719. day: struct ratio: [1.5891] newsize: [001070] oldsize: [000A58]
  7720. day: total = ratio: [1.6544] newsize: [00B550] oldsize: [006D98]
  7721. night: overlay ratio: [1.6612] newsize: [00A4E0] oldsize: [006340]
  7722. night: struct ratio: [1.5891] newsize: [001070] oldsize: [000A58]
  7723. night: total = ratio: [1.6544] newsize: [00B550] oldsize: [006D98]
  7724. ------------------------------------------------------
  7725. day: object ratio: [0.9384] newsize: [139540] oldsize: [14DE80]
  7726. night: object ratio: [0.9384] newsize: [139540] oldsize: [14DE80]
  7727. object sizes: [ 0x13E30 0x42E0 0x2A60 0x10B80 0xD330 0xE00 0x130E0 0xD8F0 0xF800 0xC050 0x1E30 0x1E30 0x420 0x8120 0x5A90 0x16A0 ]
  7728. sum: [0x88D10] allsize: [0x139540]
  7729. ------------------------------------------------------
  7730. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7731. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7732. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7733. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7734. -------------------------------------------------
  7735. ======( Map 04 )======
  7736. day: overlay ratio: [1.2263] newsize: [0133D0] oldsize: [00FB00]
  7737. day: struct ratio: [1.1434] newsize: [0022A0] oldsize: [001E48]
  7738. day: total = ratio: [1.2174] newsize: [015670] oldsize: [011948]
  7739. night: overlay ratio: [0.8822] newsize: [00B2E0] oldsize: [00CAC0]
  7740. night: struct ratio: [0.9917] newsize: [001A04] oldsize: [001A3C]
  7741. night: total = ratio: [0.8948] newsize: [00CCE4] oldsize: [00E4FC]
  7742. ------------------------------------------------------
  7743. day: object ratio: [0.9394] newsize: [13EE80] oldsize: [1537C0]
  7744. night: object ratio: [0.9394] newsize: [13EE80] oldsize: [1537C0]
  7745. object sizes: [ 0x13E30 0x42E0 0x2A60 0x10B80 0xD330 0xE00 0x130E0 0xD8F0 0xF800 0xC050 0x1E30 0x1E30 0x420 0xDA60 0x5A90 0x16A0 ]
  7746. sum: [0x8E650] allsize: [0x13EE80]
  7747. ------------------------------------------------------
  7748. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7749. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7750. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7751. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7752. -------------------------------------------------
  7753. ======( Map 05 )======
  7754. day: overlay ratio: [1.2166] newsize: [021850] oldsize: [01B8D0]
  7755. day: struct ratio: [1.1822] newsize: [0051B4] oldsize: [00451C]
  7756. day: total = ratio: [1.2120] newsize: [026A04] oldsize: [01FDEC]
  7757. night: overlay ratio: [1.2392] newsize: [01EEC0] oldsize: [018F40]
  7758. night: struct ratio: [1.1982] newsize: [004C24] oldsize: [003F8C]
  7759. night: total = ratio: [1.2336] newsize: [023AE4] oldsize: [01CECC]
  7760. ------------------------------------------------------
  7761. day: object ratio: [0.9463] newsize: [10BC50] oldsize: [11AF60]
  7762. night: object ratio: [0.9463] newsize: [10BC50] oldsize: [11AF60]
  7763. object sizes: [ 0x13E30 0x130E0 0xD8F0 0x1E30 0x1E30 0x420 0x16A0 0x16B0 0x1FE50 ]
  7764. sum: [0x5B420] allsize: [0x10BC50]
  7765. ------------------------------------------------------
  7766. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7767. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7768. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7769. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7770. -------------------------------------------------
  7771. ======( Map 06 )======
  7772. day: overlay ratio: [1.0740] newsize: [0162B0] oldsize: [014A40]
  7773. day: struct ratio: [1.0481] newsize: [0015C8] oldsize: [0014C8]
  7774. day: total = ratio: [1.0725] newsize: [017878] oldsize: [015F08]
  7775. night: overlay ratio: [1.0000] newsize: [013B60] oldsize: [013B60]
  7776. night: struct ratio: [1.0000] newsize: [001204] oldsize: [001204]
  7777. night: total = ratio: [1.0000] newsize: [014D64] oldsize: [014D64]
  7778. ------------------------------------------------------
  7779. day: object ratio: [0.9460] newsize: [10A5A0] oldsize: [1198B0]
  7780. night: object ratio: [0.9460] newsize: [10A5A0] oldsize: [1198B0]
  7781. object sizes: [ 0x13E30 0x130E0 0xD8F0 0x1E30 0x1E30 0x420 0x16A0 0x1FE50 ]
  7782. sum: [0x59D70] allsize: [0x10A5A0]
  7783. ------------------------------------------------------
  7784. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7785. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7786. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7787. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7788. -------------------------------------------------
  7789. ======( Map 07 )======
  7790. day: overlay ratio: [1.3253] newsize: [010B60] oldsize: [00C9C0]
  7791. day: struct ratio: [1.4372] newsize: [001408] oldsize: [000DF0]
  7792. day: total = ratio: [1.3325] newsize: [011F68] oldsize: [00D7B0]
  7793. night: overlay ratio: [1.3253] newsize: [010B60] oldsize: [00C9C0]
  7794. night: struct ratio: [1.4372] newsize: [001408] oldsize: [000DF0]
  7795. night: total = ratio: [1.3325] newsize: [011F68] oldsize: [00D7B0]
  7796. ------------------------------------------------------
  7797. day: object ratio: [0.9475] newsize: [1126C0] oldsize: [1219D0]
  7798. night: object ratio: [0.9475] newsize: [1126C0] oldsize: [1219D0]
  7799. object sizes: [ 0x13E30 0x130E0 0xD8F0 0x1E30 0x1E30 0x420 0x16A0 0x8120 0x1FE50 ]
  7800. sum: [0x61E90] allsize: [0x1126C0]
  7801. ------------------------------------------------------
  7802. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7803. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7804. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7805. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7806. -------------------------------------------------
  7807. ======( Map 08 )======
  7808. day: overlay ratio: [1.3625] newsize: [0079B0] oldsize: [005950]
  7809. day: struct ratio: [1.3856] newsize: [000C04] oldsize: [0008AC]
  7810. day: total = ratio: [1.3645] newsize: [0085B4] oldsize: [0061FC]
  7811. night: overlay ratio: [1.3625] newsize: [0079B0] oldsize: [005950]
  7812. night: struct ratio: [1.3856] newsize: [000C04] oldsize: [0008AC]
  7813. night: total = ratio: [1.3645] newsize: [0085B4] oldsize: [0061FC]
  7814. ------------------------------------------------------
  7815. day: object ratio: [0.9475] newsize: [1126C0] oldsize: [1219D0]
  7816. night: object ratio: [0.9475] newsize: [1126C0] oldsize: [1219D0]
  7817. object sizes: [ 0x13E30 0x130E0 0xD8F0 0x1E30 0x1E30 0x420 0x8120 0x16A0 0x1FE50 ]
  7818. sum: [0x61E90] allsize: [0x1126C0]
  7819. ------------------------------------------------------
  7820. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7821. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7822. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  7823. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  7824. -------------------------------------------------
  7825. ======( Map 09 )======
  7826. day: overlay ratio: [1.1526] newsize: [00F480] oldsize: [00D420]
  7827. day: struct ratio: [1.1369] newsize: [001BC4] oldsize: [00186C]
  7828. day: total = ratio: [1.1510] newsize: [011044] oldsize: [00EC8C]
  7829. night: overlay ratio: [0.8420] newsize: [009680] oldsize: [00B2C0]
  7830. night: struct ratio: [0.9176] newsize: [00153C] oldsize: [001724]
  7831. night: total = ratio: [0.8506] newsize: [00ABBC] oldsize: [00C9E4]
  7832. ------------------------------------------------------
  7833. day: object ratio: [0.9460] newsize: [10A5A0] oldsize: [1198B0]
  7834. night: object ratio: [0.9460] newsize: [10A5A0] oldsize: [1198B0]
  7835. object sizes: [ 0x13E30 0x130E0 0xD8F0 0x1E30 0x1E30 0x420 0x16A0 0x1FE50 ]
  7836. sum: [0x59D70] allsize: [0x10A5A0]
  7837. ------------------------------------------------------
  7838. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7839. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7840. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  7841. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  7842. -------------------------------------------------
  7843. ---------------------------------------------------------
  7844. objects pick time: [0.2836ms][83.7597ms]
  7845. object trim time: [0.3146ms][83.7904ms]
  7846. set new actors: [4.1725ms][87.6491ms]
  7847. pre-checking object size: [4.1744ms][87.6503ms]
  7848. exit per-object: [4.8474ms][88.3241ms]
  7849. set for size check: [6.5891ms][90.0658ms]
  7850. after issizeacceptable: [6.7144ms][90.1905ms]
  7851. #######################################################
  7852. time to complete randomizing [StockPotInn]: 137.8796ms
  7853. ending timestamp : [01:23:30.149 PM]
  7854.  
  7855. starting timestamp : [01:23:30.150 PM]
  7856. time to read scene enemies: 0.3025ms
  7857. time to read scene objects: 0.342ms
  7858. =========================================================================
  7859. For Scene: [GreatBayCutscene] with fid: 1472, with sid: 0x62
  7860. =========================================================================
  7861. time to finish removing unnecessary objects: 5.1475ms
  7862. time to generate candidate list: 12.3137ms
  7863. time to separate map/time actors: 12.4707ms
  7864. time to find matching candidates: 12.7108ms
  7865. Loops used for match candidate: 1
  7866. ----------
  7867. #######################################################
  7868. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0301][NaturalPatchOfGrass]
  7869. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0200][GaboraBlacksmith]
  7870. Old Enemy actor:[00] [PatrollingPirate] was replaced by new enemy: [0400][KeatonGrass]
  7871. ---------------------------------------------------------
  7872. Height adjustments:
  7873. ---------------------------------------------------------
  7874. ======( Map 00 )======
  7875. day: overlay ratio: [1.2955] newsize: [00FED0] oldsize: [00C4B0]
  7876. day: struct ratio: [0.8338] newsize: [000F20] oldsize: [001224]
  7877. day: total = ratio: [1.2565] newsize: [010DF0] oldsize: [00D6D4]
  7878. night: overlay ratio: [1.2955] newsize: [00FED0] oldsize: [00C4B0]
  7879. night: struct ratio: [0.8338] newsize: [000F20] oldsize: [001224]
  7880. night: total = ratio: [1.2565] newsize: [010DF0] oldsize: [00D6D4]
  7881. ------------------------------------------------------
  7882. day: object ratio: [1.0248] newsize: [10CFB0] oldsize: [106770]
  7883. night: object ratio: [1.0248] newsize: [10CFB0] oldsize: [106770]
  7884. object sizes: [ 0x14EA0 0x1460 0x3370 0xB8A0 0x10BA0 0xC1E0 0x3370 ]
  7885. sum: [0x45000] allsize: [0x10CFB0]
  7886. ------------------------------------------------------
  7887. day: dyna poly delta: [0] newsize: [000069] oldsize: [000069]
  7888. day: dyna vert delta: [0] newsize: [000041] oldsize: [000041]
  7889. night: dyna poly delta: [0] newsize: [000069] oldsize: [000069]
  7890. night: dyna vert delta: [0] newsize: [000041] oldsize: [000041]
  7891. -------------------------------------------------
  7892. ---------------------------------------------------------
  7893. objects pick time: [0.0015ms][12.4745ms]
  7894. object trim time: [0.0055ms][12.4784ms]
  7895. set new actors: [0.0664ms][12.5394ms]
  7896. pre-checking object size: [0.0674ms][12.5402ms]
  7897. exit per-object: [0.1496ms][12.6228ms]
  7898. set for size check: [0.2327ms][12.7057ms]
  7899. after issizeacceptable: [0.2375ms][12.7104ms]
  7900. #######################################################
  7901. time to complete randomizing [GreatBayCutscene]: 12.982ms
  7902. ending timestamp : [01:23:30.163 PM]
  7903.  
  7904. starting timestamp : [01:23:29.737 PM]
  7905. time to read scene enemies: 31.191ms
  7906. time to read scene objects: 32.147ms
  7907. =========================================================================
  7908. For Scene: [SnowheadTemple] with fid: 1241, with sid: 0x21
  7909. =========================================================================
  7910. time to finish removing unnecessary objects: 65.6695ms
  7911. time to generate candidate list: 343.1524ms
  7912. time to separate map/time actors: 356.3933ms
  7913. time to find matching candidates: 412.4834ms
  7914. Loops used for match candidate: 1
  7915. ----------
  7916. [0][DoorShutter] has flags: [4]
  7917. [1][DoorShutter] has flags: [127]
  7918. [2][DoorShutter] has flags: [127]
  7919. [3][DoorShutter] has flags: [127]
  7920. [4][DoorShutter] has flags: [127]
  7921. [5][DoorShutter] has flags: [127]
  7922. [6][DoorShutter] has flags: [127]
  7923. [7][DoorShutter] has flags: [59]
  7924. [8][DoorShutter] has flags: [61]
  7925. [9][DoorShutter] has flags: [127]
  7926. [10][DoorShutter] has flags: [127]
  7927. [11][DoorShutter] has flags: [127]
  7928. [12][DoorShutter] has flags: [127]
  7929. [13][DoorShutter] has flags: [60]
  7930. [14][DoorShutter] has flags: [127]
  7931. [15][DoorShutter] has flags: [127]
  7932. [16][DoorShutter] has flags: [127]
  7933. [17][DoorShutter] has flags: [127]
  7934. [18][DoorShutter] has flags: [127]
  7935. [19][DoorShutter] has flags: [62]
  7936. #######################################################
  7937. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7938. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7939. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7940. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  7941. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  7942. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  7943. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7944. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  7945. Old Enemy actor:[00] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7946. Old Enemy actor:[00] [Wolfos] was replaced by new enemy: [0003][Guay]
  7947. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF00][Wolfos]
  7948. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF01][Wolfos]
  7949. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF00][Wolfos]
  7950. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF00][Wolfos]
  7951. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF00][Wolfos]
  7952. Old Enemy actor:[00] [Bo] was replaced by new enemy: [FF01][Wolfos]
  7953. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [0000][Keese]
  7954. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [8004][Keese]
  7955. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7956. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [8002][Keese]
  7957. Old Enemy actor:[01] [IceCavernStelagtite] was replaced by new enemy: [0000][Keese]
  7958. Old Enemy actor:[01] [Wolfos] was replaced by new enemy: [007F][DekuFlower]
  7959. Old Enemy actor:[01] [Wolfos] was replaced by new enemy: [0003][Guay]
  7960. Old Enemy actor:[02] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7961. Old Enemy actor:[02] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7962. Old Enemy actor:[02] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7963. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0000][Keese]
  7964. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [8000][Keese]
  7965. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [8004][Keese]
  7966. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0000][Keese]
  7967. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  7968. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0000][Keese]
  7969. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][HookshotWallSpot]
  7970. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][FixedDemoKankyo]
  7971. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][InvisibleRupee]
  7972. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0001][FlyingPot]
  7973. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][GrassBush]
  7974. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [006B][LargeCrate]
  7975. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][Empty]
  7976. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0000][Empty]
  7977. Old Enemy actor:[04] [RedBubble] was replaced by new enemy: [0002][Shabom]
  7978. Old Enemy actor:[05] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7979. Old Enemy actor:[05] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7980. Old Enemy actor:[05] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7981. Old Enemy actor:[06] [Wizrobe] was replaced by new enemy: [0000][Eeno]
  7982. Old Enemy actor:[06] [WizrobeSpawnBlock] was replaced by new enemy: [0001][Eeno]
  7983. Old Enemy actor:[06] [WizrobeSpawnBlock] was replaced by new enemy: [FF01][Eeno]
  7984. Old Enemy actor:[06] [WizrobeSpawnBlock] was replaced by new enemy: [FF00][Eeno]
  7985. Old Enemy actor:[06] [WizrobeSpawnBlock] was replaced by new enemy: [FF01][Eeno]
  7986. Old Enemy actor:[07] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  7987. Old Enemy actor:[07] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  7988. Old Enemy actor:[07] [IceCavernStelagtite] was replaced by new enemy: [8002][Keese]
  7989. Old Enemy actor:[07] [IceCavernStelagtite] was replaced by new enemy: [8002][Keese]
  7990. Old Enemy actor:[07] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  7991. Old Enemy actor:[08] [CeilingBo] was replaced by new enemy: [FA00][Empty]
  7992. Old Enemy actor:[08] [CeilingBo] was replaced by new enemy: [0001][MothSwarm]
  7993. Old Enemy actor:[08] [CeilingBo] was replaced by new enemy: [FA01][Bo]
  7994. Old Enemy actor:[08] [CeilingBo] was replaced by new enemy: [FC00][HitSpot]
  7995. Old Enemy actor:[08] [CeilingBo] was replaced by new enemy: [FA00][Bo]
  7996. Old Enemy actor:[09] [RealBombchu] was replaced by new enemy: [FF00][MadShrub]
  7997. Old Enemy actor:[09] [Freezard] was replaced by new enemy: [0101][Hiploop]
  7998. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  7999. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  8000. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  8001. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [0002][Keese]
  8002. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [0004][Keese]
  8003. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [8004][Keese]
  8004. Old Enemy actor:[10] [IceCavernStelagtite] was replaced by new enemy: [8002][Keese]
  8005. Old Enemy actor:[10] [Eeno] was replaced by new enemy: [0050][GossipStone]
  8006. Old Enemy actor:[10] [Eeno] was replaced by new enemy: [0FB2][GossipStone]
  8007. Old Enemy actor:[11] [Dinofos] was replaced by new enemy: [191E][Dexihand]
  8008. Old Enemy actor:[11] [Dinofos] was replaced by new enemy: [191E][Dexihand]
  8009. Old Enemy actor:[12] [Wizrobe] was replaced by new enemy: [FFFF][Shabom]
  8010. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [0001][Eeno]
  8011. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [FF00][Eeno]
  8012. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [FF01][Eeno]
  8013. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [FF00][Eeno]
  8014. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [FF01][Eeno]
  8015. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [0000][Eeno]
  8016. Old Enemy actor:[12] [WizrobeSpawnBlock] was replaced by new enemy: [0000][Eeno]
  8017. ---------------------------------------------------------
  8018. Height adjustments:
  8019. - lowered height of actor [Keese] by [74] from ceiling to fly
  8020. - lowered height of actor [Keese] by [59] from ceiling to fly
  8021. + adjusted height of actor [Keese] by [150]
  8022. + adjusted height of actor [Keese] by [150]
  8023. + adjusted height of actor [Keese] by [150]
  8024. + adjusted height of actor [Keese] by [150]
  8025. + adjusted height of actor [Keese] by [150]
  8026. - lowered height of actor [Keese] by [51] from ceiling to fly
  8027. - lowered height of actor [Keese] by [73] from ceiling to fly
  8028. - lowered height of actor [Keese] by [67] from ceiling to fly
  8029. - lowered height of actor [Keese] by [56] from ceiling to fly
  8030. - lowered height of actor [Keese] by [98] from ceiling to fly
  8031. - lowered height of actor [Keese] by [53] from ceiling to fly
  8032. - lowered height of actor [Keese] by [97] from ceiling to fly
  8033. + adjusted height of actor [Keese] by [150]
  8034. + adjusted height of actor [Keese] by [150]
  8035. + adjusted height of actor [Keese] by [150]
  8036. + adjusted height of actor [Keese] by [150]
  8037. + adjusted height of actor [Keese] by [150]
  8038. + adjusted height of actor [Keese] by [150]
  8039. - lowered height of actor [Keese] by [54] from ceiling to fly
  8040. - lowered height of actor [Keese] by [56] from ceiling to fly
  8041. - lowered height of actor [Keese] by [76] from ceiling to fly
  8042. - lowered height of actor [Keese] by [92] from ceiling to fly
  8043. - lowered height of actor [Keese] by [85] from ceiling to fly
  8044. - lowered height of actor [MothSwarm] by [74] from ceiling to fly
  8045. + adjusted height of actor [Keese] by [150]
  8046. + adjusted height of actor [Keese] by [150]
  8047. + adjusted height of actor [Keese] by [150]
  8048. - lowered height of actor [Keese] by [87] from ceiling to fly
  8049. - lowered height of actor [Keese] by [52] from ceiling to fly
  8050. - lowered height of actor [Keese] by [87] from ceiling to fly
  8051. - lowered height of actor [Keese] by [62] from ceiling to fly
  8052. +++ [69][GossipStone] had switch flags modified to [125] +++
  8053. +++ [37][LargeCrate] had treasure flags modified to [26] +++
  8054. ---------------------------------------------------------
  8055. ======( Map 00 )======
  8056. day: overlay ratio: [1.7684] newsize: [03A680] oldsize: [021070]
  8057. day: struct ratio: [1.6923] newsize: [004E60] oldsize: [002E50]
  8058. day: total = ratio: [1.7623] newsize: [03F4E0] oldsize: [023EC0]
  8059. night: overlay ratio: [1.7684] newsize: [03A680] oldsize: [021070]
  8060. night: struct ratio: [1.6923] newsize: [004E60] oldsize: [002E50]
  8061. night: total = ratio: [1.7623] newsize: [03F4E0] oldsize: [023EC0]
  8062. ------------------------------------------------------
  8063. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8064. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
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  8066. sum: [0x77760] allsize: [0x14B210]
  8067. ------------------------------------------------------
  8068. day: dyna poly delta: [-117] newsize: [000023] oldsize: [000098]
  8069. day: dyna vert delta: [-90] newsize: [00001E] oldsize: [000078]
  8070. night: dyna poly delta: [-117] newsize: [000023] oldsize: [000098]
  8071. night: dyna vert delta: [-90] newsize: [00001E] oldsize: [000078]
  8072. -------------------------------------------------
  8073. ======( Map 01 )======
  8074. day: overlay ratio: [1.0224] newsize: [024450] oldsize: [0237A0]
  8075. day: struct ratio: [1.0931] newsize: [003098] oldsize: [002C74]
  8076. day: total = ratio: [1.0275] newsize: [0274E8] oldsize: [026414]
  8077. night: overlay ratio: [1.0224] newsize: [024450] oldsize: [0237A0]
  8078. night: struct ratio: [1.0931] newsize: [003098] oldsize: [002C74]
  8079. night: total = ratio: [1.0275] newsize: [0274E8] oldsize: [026414]
  8080. ------------------------------------------------------
  8081. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8082. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
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  8084. sum: [0x77760] allsize: [0x14B210]
  8085. ------------------------------------------------------
  8086. day: dyna poly delta: [-65] newsize: [00002E] oldsize: [00006F]
  8087. day: dyna vert delta: [-50] newsize: [000024] oldsize: [000056]
  8088. night: dyna poly delta: [-65] newsize: [00002E] oldsize: [00006F]
  8089. night: dyna vert delta: [-50] newsize: [000024] oldsize: [000056]
  8090. -------------------------------------------------
  8091. ======( Map 02 )======
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  8093. day: struct ratio: [0.7317] newsize: [003094] oldsize: [004264]
  8094. day: total = ratio: [1.0878] newsize: [027A24] oldsize: [0246F4]
  8095. night: overlay ratio: [1.1336] newsize: [024990] oldsize: [020490]
  8096. night: struct ratio: [0.7317] newsize: [003094] oldsize: [004264]
  8097. night: total = ratio: [1.0878] newsize: [027A24] oldsize: [0246F4]
  8098. ------------------------------------------------------
  8099. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8100. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
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  8102. sum: [0x77760] allsize: [0x14B210]
  8103. ------------------------------------------------------
  8104. day: dyna poly delta: [0] newsize: [000016] oldsize: [000016]
  8105. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8106. night: dyna poly delta: [0] newsize: [000016] oldsize: [000016]
  8107. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8108. -------------------------------------------------
  8109. ======( Map 03 )======
  8110. day: overlay ratio: [1.0000] newsize: [0117F0] oldsize: [0117F0]
  8111. day: struct ratio: [1.0000] newsize: [001534] oldsize: [001534]
  8112. day: total = ratio: [1.0000] newsize: [012D24] oldsize: [012D24]
  8113. night: overlay ratio: [1.0000] newsize: [0117F0] oldsize: [0117F0]
  8114. night: struct ratio: [1.0000] newsize: [001534] oldsize: [001534]
  8115. night: total = ratio: [1.0000] newsize: [012D24] oldsize: [012D24]
  8116. ------------------------------------------------------
  8117. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8118. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
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  8120. sum: [0x77760] allsize: [0x14B210]
  8121. ------------------------------------------------------
  8122. day: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  8123. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8124. night: dyna poly delta: [0] newsize: [000018] oldsize: [000018]
  8125. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8126. -------------------------------------------------
  8127. ======( Map 04 )======
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  8129. day: struct ratio: [1.0200] newsize: [00AAB0] oldsize: [00A758]
  8130. day: total = ratio: [0.9965] newsize: [09F3A0] oldsize: [09FC78]
  8131. night: overlay ratio: [0.9949] newsize: [0948F0] oldsize: [095520]
  8132. night: struct ratio: [1.0200] newsize: [00AAB0] oldsize: [00A758]
  8133. night: total = ratio: [0.9965] newsize: [09F3A0] oldsize: [09FC78]
  8134. ------------------------------------------------------
  8135. day: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8136. night: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8137. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 0x7730 ]
  8138. sum: [0x7EE90] allsize: [0x152940]
  8139. ------------------------------------------------------
  8140. day: dyna poly delta: [-14] newsize: [000070] oldsize: [00007E]
  8141. day: dyna vert delta: [-16] newsize: [000050] oldsize: [000060]
  8142. night: dyna poly delta: [-14] newsize: [000070] oldsize: [00007E]
  8143. night: dyna vert delta: [-16] newsize: [000050] oldsize: [000060]
  8144. -------------------------------------------------
  8145. ======( Map 05 )======
  8146. day: overlay ratio: [1.0950] newsize: [031BB0] oldsize: [02D6B0]
  8147. day: struct ratio: [0.7732] newsize: [003CB8] oldsize: [004E88]
  8148. day: total = ratio: [1.0636] newsize: [035868] oldsize: [032538]
  8149. night: overlay ratio: [1.0950] newsize: [031BB0] oldsize: [02D6B0]
  8150. night: struct ratio: [0.7732] newsize: [003CB8] oldsize: [004E88]
  8151. night: total = ratio: [1.0636] newsize: [035868] oldsize: [032538]
  8152. ------------------------------------------------------
  8153. day: object ratio: [0.9999] newsize: [14BDE0] oldsize: [14BE70]
  8154. night: object ratio: [0.9999] newsize: [14BDE0] oldsize: [14BE70]
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  8156. sum: [0x78330] allsize: [0x14BDE0]
  8157. ------------------------------------------------------
  8158. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  8159. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  8160. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  8161. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  8162. -------------------------------------------------
  8163. ======( Map 06 )======
  8164. day: overlay ratio: [2.4381] newsize: [0127A0] oldsize: [007940]
  8165. day: struct ratio: [0.8702] newsize: [00137C] oldsize: [001664]
  8166. day: total = ratio: [2.1937] newsize: [013B1C] oldsize: [008FA4]
  8167. night: overlay ratio: [2.4381] newsize: [0127A0] oldsize: [007940]
  8168. night: struct ratio: [0.8702] newsize: [00137C] oldsize: [001664]
  8169. night: total = ratio: [2.1937] newsize: [013B1C] oldsize: [008FA4]
  8170. ------------------------------------------------------
  8171. day: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8172. night: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8173. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 0x7730 ]
  8174. sum: [0x7EE90] allsize: [0x152940]
  8175. ------------------------------------------------------
  8176. day: dyna poly delta: [-40] newsize: [00000C] oldsize: [000034]
  8177. day: dyna vert delta: [-32] newsize: [000008] oldsize: [000028]
  8178. night: dyna poly delta: [-40] newsize: [00000C] oldsize: [000034]
  8179. night: dyna vert delta: [-32] newsize: [000008] oldsize: [000028]
  8180. -------------------------------------------------
  8181. ======( Map 07 )======
  8182. day: overlay ratio: [1.2359] newsize: [025250] oldsize: [01E0E0]
  8183. day: struct ratio: [1.1623] newsize: [003F3C] oldsize: [003668]
  8184. day: total = ratio: [1.2284] newsize: [02918C] oldsize: [021748]
  8185. night: overlay ratio: [1.2359] newsize: [025250] oldsize: [01E0E0]
  8186. night: struct ratio: [1.1623] newsize: [003F3C] oldsize: [003668]
  8187. night: total = ratio: [1.2284] newsize: [02918C] oldsize: [021748]
  8188. ------------------------------------------------------
  8189. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8190. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8191. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8192. sum: [0x77760] allsize: [0x14B210]
  8193. ------------------------------------------------------
  8194. day: dyna poly delta: [-65] newsize: [000018] oldsize: [000059]
  8195. day: dyna vert delta: [-50] newsize: [000010] oldsize: [000042]
  8196. night: dyna poly delta: [-65] newsize: [000018] oldsize: [000059]
  8197. night: dyna vert delta: [-50] newsize: [000010] oldsize: [000042]
  8198. -------------------------------------------------
  8199. ======( Map 08 )======
  8200. day: overlay ratio: [1.3794] newsize: [012D50] oldsize: [00DA70]
  8201. day: struct ratio: [1.6163] newsize: [004EEC] oldsize: [0030D4]
  8202. day: total = ratio: [1.4227] newsize: [017C3C] oldsize: [010B44]
  8203. night: overlay ratio: [1.3794] newsize: [012D50] oldsize: [00DA70]
  8204. night: struct ratio: [1.6163] newsize: [004EEC] oldsize: [0030D4]
  8205. night: total = ratio: [1.4227] newsize: [017C3C] oldsize: [010B44]
  8206. ------------------------------------------------------
  8207. day: object ratio: [0.9708] newsize: [141340] oldsize: [14AD90]
  8208. night: object ratio: [0.9708] newsize: [141340] oldsize: [14AD90]
  8209. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0x510 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8210. sum: [0x6D890] allsize: [0x141340]
  8211. ------------------------------------------------------
  8212. day: dyna poly delta: [0] newsize: [000014] oldsize: [000014]
  8213. day: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8214. night: dyna poly delta: [0] newsize: [000014] oldsize: [000014]
  8215. night: dyna vert delta: [0] newsize: [000010] oldsize: [000010]
  8216. -------------------------------------------------
  8217. ======( Map 09 )======
  8218. day: overlay ratio: [1.0641] newsize: [011940] oldsize: [010850]
  8219. day: struct ratio: [0.8290] newsize: [001CA4] oldsize: [00228C]
  8220. day: total = ratio: [1.0369] newsize: [0135E4] oldsize: [012ADC]
  8221. night: overlay ratio: [1.0641] newsize: [011940] oldsize: [010850]
  8222. night: struct ratio: [0.8290] newsize: [001CA4] oldsize: [00228C]
  8223. night: total = ratio: [1.0369] newsize: [0135E4] oldsize: [012ADC]
  8224. ------------------------------------------------------
  8225. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8226. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8227. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8228. sum: [0x77760] allsize: [0x14B210]
  8229. ------------------------------------------------------
  8230. day: dyna poly delta: [0] newsize: [000060] oldsize: [000060]
  8231. day: dyna vert delta: [0] newsize: [00004C] oldsize: [00004C]
  8232. night: dyna poly delta: [0] newsize: [000060] oldsize: [000060]
  8233. night: dyna vert delta: [0] newsize: [00004C] oldsize: [00004C]
  8234. -------------------------------------------------
  8235. ======( Map 0A )======
  8236. day: overlay ratio: [1.3352] newsize: [024A40] oldsize: [01B710]
  8237. day: struct ratio: [1.2560] newsize: [002F74] oldsize: [0025C8]
  8238. day: total = ratio: [1.3290] newsize: [0279B4] oldsize: [01DCD8]
  8239. night: overlay ratio: [1.3352] newsize: [024A40] oldsize: [01B710]
  8240. night: struct ratio: [1.2560] newsize: [002F74] oldsize: [0025C8]
  8241. night: total = ratio: [1.3290] newsize: [0279B4] oldsize: [01DCD8]
  8242. ------------------------------------------------------
  8243. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8244. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8245. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8246. sum: [0x77760] allsize: [0x14B210]
  8247. ------------------------------------------------------
  8248. day: dyna poly delta: [-91] newsize: [000000] oldsize: [00005B]
  8249. day: dyna vert delta: [-70] newsize: [000000] oldsize: [000046]
  8250. night: dyna poly delta: [-91] newsize: [000000] oldsize: [00005B]
  8251. night: dyna vert delta: [-70] newsize: [000000] oldsize: [000046]
  8252. -------------------------------------------------
  8253. ======( Map 0B )======
  8254. day: overlay ratio: [0.6880] newsize: [0086D0] oldsize: [00C3F0]
  8255. day: struct ratio: [0.8002] newsize: [000F84] oldsize: [001364]
  8256. day: total = ratio: [0.6981] newsize: [009654] oldsize: [00D754]
  8257. night: overlay ratio: [0.6880] newsize: [0086D0] oldsize: [00C3F0]
  8258. night: struct ratio: [0.8002] newsize: [000F84] oldsize: [001364]
  8259. night: total = ratio: [0.6981] newsize: [009654] oldsize: [00D754]
  8260. ------------------------------------------------------
  8261. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8262. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8263. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8264. sum: [0x77760] allsize: [0x14B210]
  8265. ------------------------------------------------------
  8266. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8267. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8268. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8269. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8270. -------------------------------------------------
  8271. ======( Map 0C )======
  8272. day: overlay ratio: [1.9721] newsize: [0235E0] oldsize: [011EF0]
  8273. day: struct ratio: [1.0379] newsize: [0023F8] oldsize: [0022A8]
  8274. day: total = ratio: [1.8714] newsize: [0259D8] oldsize: [014198]
  8275. night: overlay ratio: [1.9721] newsize: [0235E0] oldsize: [011EF0]
  8276. night: struct ratio: [1.0379] newsize: [0023F8] oldsize: [0022A8]
  8277. night: total = ratio: [1.8714] newsize: [0259D8] oldsize: [014198]
  8278. ------------------------------------------------------
  8279. day: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8280. night: object ratio: [0.9889] newsize: [152940] oldsize: [1565D0]
  8281. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 0x7730 ]
  8282. sum: [0x7EE90] allsize: [0x152940]
  8283. ------------------------------------------------------
  8284. day: dyna poly delta: [-70] newsize: [000000] oldsize: [000046]
  8285. day: dyna vert delta: [-56] newsize: [000000] oldsize: [000038]
  8286. night: dyna poly delta: [-70] newsize: [000000] oldsize: [000046]
  8287. night: dyna vert delta: [-56] newsize: [000000] oldsize: [000038]
  8288. -------------------------------------------------
  8289. ======( Map 0D )======
  8290. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  8291. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  8292. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  8293. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  8294. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  8295. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  8296. ------------------------------------------------------
  8297. day: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8298. night: object ratio: [0.9999] newsize: [14B210] oldsize: [14B2A0]
  8299. object sizes: [ 0x10440 0x7BA0 0x8C00 0x81C0 0x3C90 0x11C0 0x8120 0x380 0x10C0 0xA5A0 0x29B0 0x10D0 0x12B00 0x18C0 0x2D70 0xA3E0 0xA80 0x1760 0x1E30 0x9940 0x3790 ]
  8300. sum: [0x77760] allsize: [0x14B210]
  8301. ------------------------------------------------------
  8302. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8303. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8304. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8305. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8306. -------------------------------------------------
  8307. ---------------------------------------------------------
  8308. objects pick time: [4.7331ms][361.1304ms]
  8309. object trim time: [4.7675ms][361.1633ms]
  8310. set new actors: [40.0468ms][396.4438ms]
  8311. pre-checking object size: [40.05ms][396.4457ms]
  8312. exit per-object: [49.8172ms][406.2148ms]
  8313. set for size check: [55.8927ms][412.2893ms]
  8314. after issizeacceptable: [56.0864ms][412.4827ms]
  8315. #######################################################
  8316. time to complete randomizing [SnowheadTemple]: 427.8254ms
  8317. ending timestamp : [01:23:30.165 PM]
  8318.  
  8319. starting timestamp : [01:23:30.042 PM]
  8320. time to read scene enemies: 31.1788ms
  8321. time to read scene objects: 31.2681ms
  8322. =========================================================================
  8323. For Scene: [GoronRacetrack] with fid: 1508, with sid: 0x6B
  8324. =========================================================================
  8325. time to finish removing unnecessary objects: 36.9554ms
  8326. time to generate candidate list: 106.9893ms
  8327. time to separate map/time actors: 108.6963ms
  8328. time to find matching candidates: 121.5193ms
  8329. Loops used for match candidate: 1
  8330. ----------
  8331. #######################################################
  8332. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [4324][BugsFishButterfly]
  8333. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [3323][BugsFishButterfly]
  8334. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0910][BombersYouChase]
  8335. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][GoronWithGeroMask]
  8336. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [7E01][ObjSwitch]
  8337. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [1400][GoronKid]
  8338. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][Empty]
  8339. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0001][InvisibleRupee]
  8340. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [7FF2][GoGoron]
  8341. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][Empty]
  8342. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][GoronWithGeroMask]
  8343. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][Mimi]
  8344. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][Empty]
  8345. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0513][Empty]
  8346. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [017F][DekuFlower]
  8347. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][PushableBlockOnIce]
  8348. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [03C0][WarpToTrialEntrance]
  8349. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0002][Fairy]
  8350. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0200][Zubora]
  8351. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [2909][PointedSign]
  8352. Old Enemy actor:[00] [GoGoron] was replaced by new enemy: [0000][BomberHideoutGuard]
  8353. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8354. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [7F81][GoGoron]
  8355. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8356. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0006][FlyingPot]
  8357. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0004][GoronSGoro]
  8358. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [017F][DekuFlower]
  8359. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8360. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8361. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8362. Old Enemy actor:[00] [UglyTree] was replaced by new enemy: [0000][FixedDemoKankyo]
  8363. Old Enemy actor:[00] [BombFlower] was replaced by new enemy: [0001][FlyingPot]
  8364. Old Enemy actor:[00] [BombFlower] was replaced by new enemy: [0001][Mimi]
  8365. Old Enemy actor:[00] [BombFlower] was replaced by new enemy: [0000][Mimi]
  8366. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][FixedDemoKankyo]
  8367. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][BomberHideoutGuard]
  8368. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0009][GoronSGoro]
  8369. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][FixedDemoKankyo]
  8370. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][Empty]
  8371. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0B22][BombersYouChase]
  8372. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][GrassBush]
  8373. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [3323][BugsFishButterfly]
  8374. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [7D00][GoronKid]
  8375. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][Empty]
  8376. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0910][Empty]
  8377. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][BomberHideoutGuard]
  8378. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [007C][PuzzleBlock]
  8379. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][InvisibleRupee]
  8380. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0007][Fairy]
  8381. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [03C0][WarpToTrialEntrance]
  8382. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][FixedDemoKankyo]
  8383. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0005][GoronSGoro]
  8384. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0000][BomberHideoutGuard]
  8385. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0B22][Empty]
  8386. Old Enemy actor:[01] [GoGoron] was replaced by new enemy: [0001][FlyingPot]
  8387. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [017F][DekuFlower]
  8388. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0002][InvisibleRupee]
  8389. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Empty]
  8390. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Empty]
  8391. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Empty]
  8392. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [7FE2][GoGoron]
  8393. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Zubora]
  8394. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0001][MothSwarm]
  8395. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Empty]
  8396. Old Enemy actor:[01] [UglyTree] was replaced by new enemy: [0200][Empty]
  8397. Old Enemy actor:[01] [BombFlower] was replaced by new enemy: [0001][Mimi]
  8398. Old Enemy actor:[01] [BombFlower] was replaced by new enemy: [0001][Empty]
  8399. Old Enemy actor:[01] [BombFlower] was replaced by new enemy: [FF20][RegularIceBlock]
  8400. ---------------------------------------------------------
  8401. Height adjustments:
  8402. + adjusted height of actor [MothSwarm] by [50]
  8403. +++ [4][ObjSwitch] had switch flags modified to [126] +++
  8404. +++ [42][GoronKid] had switch flags modified to [125] +++
  8405. +++ [46][PuzzleBlock] had switch flags modified to [124] +++
  8406. ---------------------------------------------------------
  8407. ======( Map 00 )======
  8408. day: overlay ratio: [0.6562] newsize: [0946E0] oldsize: [0E2360]
  8409. day: struct ratio: [0.6234] newsize: [00FB68] oldsize: [01934C]
  8410. day: total = ratio: [0.6529] newsize: [0A4248] oldsize: [0FB6AC]
  8411. night: overlay ratio: [0.6562] newsize: [0946E0] oldsize: [0E2360]
  8412. night: struct ratio: [0.6234] newsize: [00FB68] oldsize: [01934C]
  8413. night: total = ratio: [0.6529] newsize: [0A4248] oldsize: [0FB6AC]
  8414. ------------------------------------------------------
  8415. day: object ratio: [1.0394] newsize: [1302B0] oldsize: [124A30]
  8416. night: object ratio: [1.0394] newsize: [1302B0] oldsize: [124A30]
  8417. object sizes: [ 0x10B80 0x97C0 0x18A0 0x8120 0x7780 0x11720 0xF0E0 0x10B80 ]
  8418. sum: [0x5C800] allsize: [0x1302B0]
  8419. ------------------------------------------------------
  8420. day: dyna poly delta: [-234] newsize: [00004C] oldsize: [000136]
  8421. day: dyna vert delta: [-126] newsize: [000036] oldsize: [0000B4]
  8422. night: dyna poly delta: [-234] newsize: [00004C] oldsize: [000136]
  8423. night: dyna vert delta: [-126] newsize: [000036] oldsize: [0000B4]
  8424. -------------------------------------------------
  8425. ======( Map 01 )======
  8426. day: overlay ratio: [0.6089] newsize: [0876D0] oldsize: [0DE660]
  8427. day: struct ratio: [0.7667] newsize: [0126E0] oldsize: [01809C]
  8428. day: total = ratio: [0.6243] newsize: [099DB0] oldsize: [0F66FC]
  8429. night: overlay ratio: [0.6089] newsize: [0876D0] oldsize: [0DE660]
  8430. night: struct ratio: [0.7667] newsize: [0126E0] oldsize: [01809C]
  8431. night: total = ratio: [0.6243] newsize: [099DB0] oldsize: [0F66FC]
  8432. ------------------------------------------------------
  8433. day: object ratio: [1.0394] newsize: [1302B0] oldsize: [124A30]
  8434. night: object ratio: [1.0394] newsize: [1302B0] oldsize: [124A30]
  8435. object sizes: [ 0x10B80 0x97C0 0x18A0 0x8120 0x7780 0x11720 0xF0E0 0x10B80 ]
  8436. sum: [0x5C800] allsize: [0x1302B0]
  8437. ------------------------------------------------------
  8438. day: dyna poly delta: [-258] newsize: [000034] oldsize: [000136]
  8439. day: dyna vert delta: [-146] newsize: [000022] oldsize: [0000B4]
  8440. night: dyna poly delta: [-258] newsize: [000034] oldsize: [000136]
  8441. night: dyna vert delta: [-146] newsize: [000022] oldsize: [0000B4]
  8442. -------------------------------------------------
  8443. ---------------------------------------------------------
  8444. objects pick time: [0.1784ms][108.8768ms]
  8445. object trim time: [0.1818ms][108.8802ms]
  8446. set new actors: [5.5358ms][114.2356ms]
  8447. pre-checking object size: [5.5382ms][114.2367ms]
  8448. exit per-object: [11.133ms][119.8331ms]
  8449. set for size check: [12.7849ms][121.4842ms]
  8450. after issizeacceptable: [12.8199ms][121.5187ms]
  8451. #######################################################
  8452. Moved companion: [Fairy][02] to actor: [GoronSGoro][02] at cords: [-47,40,-505]
  8453. time to complete randomizing [GoronRacetrack]: 129.2398ms
  8454. ending timestamp : [01:23:30.171 PM]
  8455.  
  8456. starting timestamp : [01:23:29.888 PM]
  8457. time to read scene enemies: 10.0398ms
  8458. time to read scene objects: 19.1896ms
  8459. =========================================================================
  8460. For Scene: [DekuPalace] with fid: 1304, with sid: 0x2B
  8461. =========================================================================
  8462. time to finish removing unnecessary objects: 35.6971ms
  8463. time to generate candidate list: 122.9968ms
  8464. time to separate map/time actors: 130.5165ms
  8465. time to find matching candidates: 333.8398ms
  8466. Loops used for match candidate: 9
  8467. ----------
  8468. #######################################################
  8469. Old Enemy actor:[00] [DekuBabaWithered] was replaced by new enemy: [0003][CutscenePirate]
  8470. Old Enemy actor:[00] [Monkey] was replaced by new enemy: [0000][PalaceGuardDeku]
  8471. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [000F][OwlStatue]
  8472. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [000E][LaundryPoolBell]
  8473. Old Enemy actor:[00] [WayPointSignRight] was replaced by new enemy: [0017][SquareSign]
  8474. Old Enemy actor:[00] [WayPointSignLeft ] was replaced by new enemy: [0002][SquareSign]
  8475. Old Enemy actor:[01] [DekuPatrolGuard] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  8476. Old Enemy actor:[01] [DekuPatrolGuard] was replaced by new enemy: [0000][Empty]
  8477. Old Enemy actor:[01] [DekuPatrolGuard] was replaced by new enemy: [0000][Empty]
  8478. Old Enemy actor:[01] [DekuPatrolGuard] was replaced by new enemy: [0000][InvisibleRupee]
  8479. Old Enemy actor:[01] [DekuPatrolGuard] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  8480. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [0110][Obj_Dowsing]
  8481. Old Enemy actor:[01] [MadShrub] was replaced by new enemy: [000F][LaundryPoolBell]
  8482. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][FloorMaster]
  8483. Old Enemy actor:[01] [Torch] was replaced by new enemy: [0000][Empty]
  8484. Old Enemy actor:[01] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8485. Old Enemy actor:[01] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8486. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [4324][BugsFishButterfly]
  8487. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [0005][OwlStatue]
  8488. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  8489. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [0000][Empty]
  8490. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  8491. Old Enemy actor:[02] [DekuPatrolGuard] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  8492. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [0C00][NaturalPatchOfGrass]
  8493. Old Enemy actor:[02] [MadShrub] was replaced by new enemy: [000F][LaundryPoolBell]
  8494. Old Enemy actor:[02] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8495. Old Enemy actor:[02] [Torch] was replaced by new enemy: [FF10][RegularIceBlock]
  8496. Old Enemy actor:[02] [Torch] was replaced by new enemy: [0000][FloorMaster]
  8497. Old Enemy actor:[02] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8498. Old Enemy actor:[02] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8499. Old Enemy actor:[02] [Torch] was replaced by new enemy: [8000][FloorMaster]
  8500. Old Enemy actor:[02] [Torch] was replaced by new enemy: [FF10][RegularIceBlock]
  8501. Old Enemy actor:[02] [Torch] was replaced by new enemy: [7E01][WallMaster]
  8502. ---------------------------------------------------------
  8503. Height adjustments:
  8504. +++ [32][WallMaster] had switch flags modified to [126] +++
  8505. ---------------------------------------------------------
  8506. ======( Map 00 )======
  8507. day: overlay ratio: [0.9180] newsize: [02C970] oldsize: [030920]
  8508. day: struct ratio: [0.9698] newsize: [004AA4] oldsize: [004CF8]
  8509. day: total = ratio: [0.9227] newsize: [031414] oldsize: [035618]
  8510. night: overlay ratio: [0.9180] newsize: [02C970] oldsize: [030920]
  8511. night: struct ratio: [0.9698] newsize: [004AA4] oldsize: [004CF8]
  8512. night: total = ratio: [0.9227] newsize: [031414] oldsize: [035618]
  8513. ------------------------------------------------------
  8514. day: object ratio: [1.0087] newsize: [11F270] oldsize: [11CAE0]
  8515. night: object ratio: [1.0087] newsize: [11F270] oldsize: [11CAE0]
  8516. object sizes: [ 0x46C0 0xBAE0 0x1E10 0x2B80 0x7EB0 0x19F0 0x26A0 0xBAE0 0xA50 0x6BD0 0x380 0xA070 0x3E20 0x3140 0x17B0 0xC1E0 0x4A70 ]
  8517. sum: [0x572C0] allsize: [0x11F270]
  8518. ------------------------------------------------------
  8519. day: dyna poly delta: [0] newsize: [0000C0] oldsize: [0000C0]
  8520. day: dyna vert delta: [0] newsize: [000080] oldsize: [000080]
  8521. night: dyna poly delta: [0] newsize: [0000C0] oldsize: [0000C0]
  8522. night: dyna vert delta: [0] newsize: [000080] oldsize: [000080]
  8523. -------------------------------------------------
  8524. ======( Map 01 )======
  8525. day: overlay ratio: [0.8120] newsize: [015640] oldsize: [01A580]
  8526. day: struct ratio: [0.9289] newsize: [0033AC] oldsize: [0037A0]
  8527. day: total = ratio: [0.8256] newsize: [0189EC] oldsize: [01DD20]
  8528. night: overlay ratio: [0.9440] newsize: [018DE0] oldsize: [01A580]
  8529. night: struct ratio: [0.9941] newsize: [00374C] oldsize: [0037A0]
  8530. night: total = ratio: [0.9498] newsize: [01C52C] oldsize: [01DD20]
  8531. ------------------------------------------------------
  8532. day: object ratio: [1.0087] newsize: [11F270] oldsize: [11CAE0]
  8533. night: object ratio: [1.0087] newsize: [11F270] oldsize: [11CAE0]
  8534. object sizes: [ 0x46C0 0xBAE0 0x1E10 0x2B80 0x7EB0 0x19F0 0x26A0 0xBAE0 0xA50 0x6BD0 0x380 0xA070 0x3E20 0x3140 0x17B0 0xC1E0 0x4A70 ]
  8535. sum: [0x572C0] allsize: [0x11F270]
  8536. ------------------------------------------------------
  8537. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8538. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8539. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8540. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8541. -------------------------------------------------
  8542. ======( Map 02 )======
  8543. day: overlay ratio: [1.1711] newsize: [0180A0] oldsize: [014870]
  8544. day: struct ratio: [1.1296] newsize: [0043D4] oldsize: [003C0C]
  8545. day: total = ratio: [1.1647] newsize: [01C474] oldsize: [01847C]
  8546. night: overlay ratio: [1.0017] newsize: [014900] oldsize: [014870]
  8547. night: struct ratio: [1.0913] newsize: [004188] oldsize: [003C0C]
  8548. night: total = ratio: [1.0156] newsize: [018A88] oldsize: [01847C]
  8549. ------------------------------------------------------
  8550. day: object ratio: [0.9785] newsize: [113280] oldsize: [119310]
  8551. night: object ratio: [0.9785] newsize: [113280] oldsize: [119310]
  8552. object sizes: [ 0x46C0 0xBAE0 0x1E10 0x2B80 0x7EB0 0x19F0 0x26A0 0xBAE0 0xA50 0x6BD0 0x380 0xA070 0x3E20 0x3140 0x17B0 0x1F0 0x4A70 ]
  8553. sum: [0x4B2D0] allsize: [0x113280]
  8554. ------------------------------------------------------
  8555. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8556. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8557. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  8558. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  8559. -------------------------------------------------
  8560. ---------------------------------------------------------
  8561. objects pick time: [13.3911ms][143.9124ms]
  8562. object trim time: [13.4185ms][143.9377ms]
  8563. set new actors: [14.8935ms][145.4134ms]
  8564. pre-checking object size: [14.8957ms][145.4146ms]
  8565. exit per-object: [15.4979ms][146.0176ms]
  8566. set for size check: [20.9702ms][151.4907ms]
  8567. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  8568. objects pick time: [2.633ms][154.1791ms]
  8569. object trim time: [2.6403ms][154.1858ms]
  8570. set new actors: [6.839ms][158.3856ms]
  8571. pre-checking object size: [6.8417ms][158.3869ms]
  8572. exit per-object: [7.5581ms][159.1041ms]
  8573. set for size check: [13.8884ms][165.435ms]
  8574. ---- bogo REJECTED: map 1 does not meed RAM requirements for NIGHT
  8575. objects pick time: [11.4811ms][176.9738ms]
  8576. object trim time: [11.4956ms][176.984ms]
  8577. set new actors: [12.8493ms][178.3385ms]
  8578. pre-checking object size: [12.8514ms][178.3396ms]
  8579. exit per-object: [13.6462ms][179.1353ms]
  8580. set for size check: [20.7305ms][186.2202ms]
  8581. ---- bogo REJECTED: map 1 does not meed RAM requirements for DAY
  8582. re-generate candidates time: [73.6149ms][259.8892ms]
  8583. objects pick time: [76.1903ms][262.4634ms]
  8584. object trim time: [76.198ms][262.4705ms]
  8585. set new actors: [80.1657ms][266.4393ms]
  8586. pre-checking object size: [80.168ms][266.4404ms]
  8587. exit per-object: [80.7498ms][267.0233ms]
  8588. set for size check: [82.2222ms][268.4957ms]
  8589. ---- bogo REJECTED: map 1 does not meed RAM requirements for DAY
  8590. objects pick time: [7.234ms][275.7744ms]
  8591. object trim time: [7.2415ms][275.7811ms]
  8592. set new actors: [8.5726ms][277.1126ms]
  8593. pre-checking object size: [8.5742ms][277.1137ms]
  8594. exit per-object: [11.3192ms][279.8598ms]
  8595. set for size check: [12.1201ms][280.6603ms]
  8596. ---- bogo REJECTED: map 1 does not meed RAM requirements for NIGHT
  8597. objects pick time: [1.4486ms][282.1371ms]
  8598. object trim time: [1.4542ms][282.1419ms]
  8599. set new actors: [2.1889ms][282.877ms]
  8600. pre-checking object size: [2.1899ms][282.8777ms]
  8601. exit per-object: [2.7509ms][283.4395ms]
  8602. set for size check: [3.5441ms][284.2321ms]
  8603. ---- bogo REJECTED: map 1 does not meed RAM requirements for DAY
  8604. objects pick time: [4.549ms][288.8075ms]
  8605. object trim time: [4.5559ms][288.8128ms]
  8606. set new actors: [5.39ms][289.6474ms]
  8607. pre-checking object size: [5.3913ms][289.6482ms]
  8608. exit per-object: [5.9771ms][290.2348ms]
  8609. set for size check: [6.8131ms][291.0712ms]
  8610. ---- bogo REJECTED: map 1 does not meed RAM requirements for DAY
  8611. re-generate candidates time: [28.11ms][319.2079ms]
  8612. objects pick time: [29.5565ms][320.6537ms]
  8613. object trim time: [29.562ms][320.6588ms]
  8614. set new actors: [34.3873ms][325.4852ms]
  8615. pre-checking object size: [34.3896ms][325.4863ms]
  8616. exit per-object: [35.1959ms][326.2938ms]
  8617. set for size check: [36.2909ms][327.3887ms]
  8618. ---- bogo REJECTED: map 1 does not meed RAM requirements for DAY
  8619. objects pick time: [1.466ms][328.8875ms]
  8620. object trim time: [1.4829ms][328.9035ms]
  8621. set new actors: [2.302ms][329.7231ms]
  8622. pre-checking object size: [2.3033ms][329.7238ms]
  8623. exit per-object: [5.1504ms][332.5724ms]
  8624. set for size check: [6.3918ms][333.8128ms]
  8625. after issizeacceptable: [6.4187ms][333.8393ms]
  8626. #######################################################
  8627. time to complete randomizing [DekuPalace]: 336.0981ms
  8628. ending timestamp : [01:23:30.224 PM]
  8629.  
  8630. starting timestamp : [01:23:29.737 PM]
  8631. time to read scene enemies: 15.8478ms
  8632. time to read scene objects: 16.9288ms
  8633. =========================================================================
  8634. For Scene: [GreatBayCoast] with fid: 1330, with sid: 0x37
  8635. =========================================================================
  8636. time to finish removing unnecessary objects: 33.2618ms
  8637. time to generate candidate list: 171.1695ms
  8638. time to separate map/time actors: 187.203ms
  8639. time to find matching candidates: 480.592ms
  8640. Loops used for match candidate: 7
  8641. ----------
  8642. #######################################################
  8643. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0004][MothSwarm]
  8644. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0000][OwlStatue]
  8645. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [FFFF][PirateTelescope]
  8646. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [0003][Tingle]
  8647. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [2909][PointedSign]
  8648. Old Enemy actor:[00] [Leever] was replaced by new enemy: [C200][Bo]
  8649. Old Enemy actor:[00] [Leever] was replaced by new enemy: [FF02][BadBat]
  8650. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0077][LargeCrate]
  8651. Old Enemy actor:[00] [Leever] was replaced by new enemy: [FFFF][RegularIceBlock]
  8652. Old Enemy actor:[00] [Leever] was replaced by new enemy: [7E00][MuteZora]
  8653. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][OwlStatue]
  8654. Old Enemy actor:[00] [Leever] was replaced by new enemy: [6404][Bo]
  8655. Old Enemy actor:[00] [Leever] was replaced by new enemy: [807E][SoftSoilAndBeans]
  8656. Old Enemy actor:[00] [Leever] was replaced by new enemy: [7800][Bo]
  8657. Old Enemy actor:[00] [Leever] was replaced by new enemy: [FF01][Bo]
  8658. Old Enemy actor:[00] [Leever] was replaced by new enemy: [7804][Bo]
  8659. Old Enemy actor:[00] [Leever] was replaced by new enemy: [FF00][Bo]
  8660. Old Enemy actor:[00] [Leever] was replaced by new enemy: [3200][Bo]
  8661. Old Enemy actor:[00] [Leever] was replaced by new enemy: [6404][Empty]
  8662. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0032][SquareSign]
  8663. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0000][InvisibleRupee]
  8664. Old Enemy actor:[00] [Leever] was replaced by new enemy: [FF64][RegularIceBlock]
  8665. Old Enemy actor:[00] [Leever] was replaced by new enemy: [011C][ClayPot]
  8666. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [FC14][RegularZora]
  8667. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [7E00][MuteZora]
  8668. Old Enemy actor:[00] [LikeLike] was replaced by new enemy: [6322][BugsFishButterfly]
  8669. Old Enemy actor:[00] [SwimmingZora] was replaced by new enemy: [00A2][SkullFish]
  8670. Old Enemy actor:[00] [SwimmingZora] was replaced by new enemy: [0062][SkullFish]
  8671. Old Enemy actor:[00] [Seagulls] was replaced by new enemy: [FF34][BadBat]
  8672. Old Enemy actor:[00] [Seagulls] was replaced by new enemy: [FF01][BadBat]
  8673. Old Enemy actor:[00] [Seagulls] was replaced by new enemy: [FF02][BadBat]
  8674. Old Enemy actor:[00] [Seagulls] was replaced by new enemy: [FF01][BadBat]
  8675. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0002][Fairy]
  8676. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [2800][Bo]
  8677. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [FFFF][PirateTelescope]
  8678. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0005][Tingle]
  8679. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0001][GreatBayFisherman]
  8680. Old Enemy actor:[01] [Leever] was replaced by new enemy: [3200][Bo]
  8681. Old Enemy actor:[01] [Leever] was replaced by new enemy: [807D][SoftSoilAndBeans]
  8682. Old Enemy actor:[01] [Leever] was replaced by new enemy: [FF00][Bo]
  8683. Old Enemy actor:[01] [Leever] was replaced by new enemy: [001D][SquareSign]
  8684. Old Enemy actor:[01] [Leever] was replaced by new enemy: [FF00][Empty]
  8685. Old Enemy actor:[01] [Leever] was replaced by new enemy: [6404][Bo]
  8686. Old Enemy actor:[01] [Leever] was replaced by new enemy: [2800][Bo]
  8687. Old Enemy actor:[01] [Leever] was replaced by new enemy: [FF01][Bo]
  8688. Old Enemy actor:[01] [Leever] was replaced by new enemy: [7804][Bo]
  8689. Old Enemy actor:[01] [SwimmingZora] was replaced by new enemy: [0082][SkullFish]
  8690. Old Enemy actor:[01] [SwimmingZora] was replaced by new enemy: [0062][SkullFish]
  8691. Old Enemy actor:[01] [Leever] was replaced by new enemy: [3200][Empty]
  8692. Old Enemy actor:[01] [Leever] was replaced by new enemy: [8000][PalmTree]
  8693. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0002][Butterfly]
  8694. Old Enemy actor:[01] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  8695. Old Enemy actor:[01] [Leever] was replaced by new enemy: [C200][Bo]
  8696. Old Enemy actor:[01] [Leever] was replaced by new enemy: [7800][Bo]
  8697. Old Enemy actor:[01] [Leever] was replaced by new enemy: [3200][Empty]
  8698. Old Enemy actor:[01] [Leever] was replaced by new enemy: [7800][Empty]
  8699. Old Enemy actor:[01] [Leever] was replaced by new enemy: [350A][PointedSign]
  8700. Old Enemy actor:[01] [Seagulls] was replaced by new enemy: [FF02][BadBat]
  8701. Old Enemy actor:[01] [Seagulls] was replaced by new enemy: [0103][BadBat]
  8702. Old Enemy actor:[01] [Seagulls] was replaced by new enemy: [0103][BadBat]
  8703. Old Enemy actor:[01] [Seagulls] was replaced by new enemy: [FF02][BadBat]
  8704. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0001][SwimmingZora]
  8705. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [0000][SwimmingZora]
  8706. Old Enemy actor:[01] [LikeLike] was replaced by new enemy: [7E00][MuteZora]
  8707. Old Enemy actor:[02] [Seagulls] was replaced by new enemy: [FF03][BadBat]
  8708. Old Enemy actor:[02] [Seagulls] was replaced by new enemy: [FF02][BadBat]
  8709. Old Enemy actor:[02] [Seagulls] was replaced by new enemy: [FF02][BadBat]
  8710. Old Enemy actor:[02] [Seagulls] was replaced by new enemy: [0103][BadBat]
  8711. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8712. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8713. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8714. Old Enemy actor:[02] [CutscenePirate] was replaced by new enemy: [0003][ImposterFrog]
  8715. Old Enemy actor:[02] [CutscenePirate] was replaced by new enemy: [0002][ImposterFrog]
  8716. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8717. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8718. Old Enemy actor:[02] [PatrollingPirate] was replaced by new enemy: [0003][Carpenter]
  8719. ---------------------------------------------------------
  8720. Height adjustments:
  8721. + adjusted height of actor [MothSwarm] by [50]
  8722. + adjusted height of actor [Tingle] by [150]
  8723. + adjusted height of actor [BadBat] by [150]
  8724. + adjusted height of actor [Tingle] by [150]
  8725. +++ [12][SoftSoilAndBeans] had switch flags modified to [126] +++
  8726. +++ [38][SoftSoilAndBeans] had switch flags modified to [125] +++
  8727. +++ [7][LargeCrate] had treasure flags modified to [29] +++
  8728. +++ [22][ClayPot] had treasure flags modified to [28] +++
  8729. ---------------------------------------------------------
  8730. ======( Map 00 )======
  8731. day: overlay ratio: [0.9762] newsize: [0FF950] oldsize: [105D30]
  8732. day: struct ratio: [1.1069] newsize: [012A44] oldsize: [010D74]
  8733. day: total = ratio: [0.9841] newsize: [112394] oldsize: [116AA4]
  8734. night: overlay ratio: [0.9409] newsize: [110B50] oldsize: [121DA0]
  8735. night: struct ratio: [1.0300] newsize: [01403C] oldsize: [0136EC]
  8736. night: total = ratio: [0.9464] newsize: [124B8C] oldsize: [13548C]
  8737. ------------------------------------------------------
  8738. day: object ratio: [1.0050] newsize: [142C10] oldsize: [141280]
  8739. night: object ratio: [1.0050] newsize: [142C10] oldsize: [141280]
  8740. object sizes: [ 0x81C0 0x11440 0x29180 0x10D0 0x42C0 0x1760 0x4350 0x1460 0x3370 0x510 0x4A70 0xD5C0 0x3E20 0x1650 0x4350 0x1CE0 0x11C0 0x1EC0 0x17B0 0xCA0 0x1510 0x19F0 0x26A0 0xA80 ]
  8741. sum: [0x7AC60] allsize: [0x142C10]
  8742. ------------------------------------------------------
  8743. day: dyna poly delta: [10] newsize: [000058] oldsize: [00004E]
  8744. day: dyna vert delta: [8] newsize: [000044] oldsize: [00003C]
  8745. night: dyna poly delta: [10] newsize: [000058] oldsize: [00004E]
  8746. night: dyna vert delta: [8] newsize: [000044] oldsize: [00003C]
  8747. -------------------------------------------------
  8748. ======( Map 01 )======
  8749. day: overlay ratio: [0.9997] newsize: [0F0960] oldsize: [0F0A90]
  8750. day: struct ratio: [0.9333] newsize: [00EDE0] oldsize: [00FEE0]
  8751. day: total = ratio: [0.9956] newsize: [0FF740] oldsize: [100970]
  8752. night: overlay ratio: [0.9430] newsize: [0FD830] oldsize: [10CD70]
  8753. night: struct ratio: [0.8683] newsize: [010270] oldsize: [0129A4]
  8754. night: total = ratio: [0.9381] newsize: [10DAA0] oldsize: [11F714]
  8755. ------------------------------------------------------
  8756. day: object ratio: [1.0047] newsize: [153380] oldsize: [1519F0]
  8757. night: object ratio: [1.0047] newsize: [153380] oldsize: [1519F0]
  8758. object sizes: [ 0x81C0 0x11440 0x29180 0x10D0 0x1510 0xCC0 0x4350 0x1460 0x510 0x4A70 0xD5C0 0x3E20 0x1650 0x4350 0x1CE0 0x11C0 0x1EC0 0x3C90 0x9310 0xCA0 0xB8A0 0x19F0 0x26A0 0x17B0 0xA80 ]
  8759. sum: [0x8B3D0] allsize: [0x153380]
  8760. ------------------------------------------------------
  8761. day: dyna poly delta: [0] newsize: [00004E] oldsize: [00004E]
  8762. day: dyna vert delta: [0] newsize: [00003C] oldsize: [00003C]
  8763. night: dyna poly delta: [16] newsize: [00005E] oldsize: [00004E]
  8764. night: dyna vert delta: [12] newsize: [000048] oldsize: [00003C]
  8765. -------------------------------------------------
  8766. ======( Map 02 )======
  8767. day: overlay ratio: [0.8398] newsize: [00FA50] oldsize: [012A10]
  8768. day: struct ratio: [1.0664] newsize: [002EAC] oldsize: [002BC4]
  8769. day: total = ratio: [0.8688] newsize: [0128FC] oldsize: [0155D4]
  8770. night: overlay ratio: [0.8398] newsize: [00FA50] oldsize: [012A10]
  8771. night: struct ratio: [1.0664] newsize: [002EAC] oldsize: [002BC4]
  8772. night: total = ratio: [0.8688] newsize: [0128FC] oldsize: [0155D4]
  8773. ------------------------------------------------------
  8774. day: object ratio: [1.0074] newsize: [11C950] oldsize: [11A7E0]
  8775. night: object ratio: [1.0074] newsize: [11C950] oldsize: [11A7E0]
  8776. object sizes: [ 0x10D0 0x1510 0x1460 0x1CE0 0x11C0 0x8120 0x3C90 0xCA0 0xB8A0 0xAB40 0x12A00 0xB550 0xD340 ]
  8777. sum: [0x549A0] allsize: [0x11C950]
  8778. ------------------------------------------------------
  8779. day: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  8780. day: dyna vert delta: [0] newsize: [000030] oldsize: [000030]
  8781. night: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  8782. night: dyna vert delta: [0] newsize: [000030] oldsize: [000030]
  8783. -------------------------------------------------
  8784. ---------------------------------------------------------
  8785. objects pick time: [17.7688ms][204.9778ms]
  8786. object trim time: [17.7987ms][205.0047ms]
  8787. set new actors: [30.5167ms][217.7242ms]
  8788. pre-checking object size: [30.52ms][217.726ms]
  8789. exit per-object: [37.7708ms][224.9784ms]
  8790. set for size check: [59.0963ms][246.3051ms]
  8791. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  8792. objects pick time: [9.2922ms][255.6751ms]
  8793. object trim time: [9.3152ms][255.6967ms]
  8794. set new actors: [19.3891ms][265.7719ms]
  8795. ---- bogo REJECTED: obj pre-check failed (size:4832): [19.3918ms][265.7733ms]
  8796. objects pick time: [14.7689ms][280.5464ms]
  8797. object trim time: [14.7799ms][280.5554ms]
  8798. set new actors: [30.4355ms][296.2122ms]
  8799. pre-checking object size: [30.4385ms][296.2139ms]
  8800. exit per-object: [31.8766ms][297.6532ms]
  8801. set for size check: [42.9617ms][308.7383ms]
  8802. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  8803. removing: [Treee]]
  8804. re-generate candidates time: [102.5336ms][411.3141ms]
  8805. objects pick time: [104.3767ms][413.1561ms]
  8806. object trim time: [104.3836ms][413.1625ms]
  8807. set new actors: [116.1677ms][424.9486ms]
  8808. pre-checking object size: [116.1715ms][424.9506ms]
  8809. exit per-object: [117.0553ms][425.8352ms]
  8810. set for size check: [123.1872ms][431.9674ms]
  8811. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [68])
  8812. objects pick time: [6.2906ms][438.29ms]
  8813. object trim time: [6.3152ms][438.313ms]
  8814. set new actors: [19.2941ms][451.294ms]
  8815. pre-checking object size: [19.2984ms][451.296ms]
  8816. exit per-object: [19.8649ms][451.8636ms]
  8817. set for size check: [27.9304ms][459.9299ms]
  8818. ---- bogo REJECTED: dyna are too big (by map [2] day poly: [90])
  8819. objects pick time: [1.9143ms][461.891ms]
  8820. object trim time: [1.9224ms][461.8984ms]
  8821. set new actors: [8.18ms][468.1577ms]
  8822. ---- bogo REJECTED: obj pre-check failed (size:27264): [8.1832ms][468.1593ms]
  8823. objects pick time: [1.9137ms][470.0759ms]
  8824. object trim time: [1.9301ms][470.0914ms]
  8825. set new actors: [9.1851ms][477.3476ms]
  8826. pre-checking object size: [9.1874ms][477.3488ms]
  8827. exit per-object: [9.7959ms][477.9587ms]
  8828. set for size check: [12.412ms][480.5741ms]
  8829. after issizeacceptable: [12.4299ms][480.5914ms]
  8830. #######################################################
  8831. time to complete randomizing [GreatBayCoast]: 493.1697ms
  8832. ending timestamp : [01:23:30.230 PM]
  8833.  
  8834. starting timestamp : [01:23:30.172 PM]
  8835. time to read scene enemies: 6.3293ms
  8836. time to read scene objects: 7.2276ms
  8837. =========================================================================
  8838. For Scene: [EastClockTown] with fid: 1510, with sid: 0x6C
  8839. =========================================================================
  8840. time to finish removing unnecessary objects: 28.3903ms
  8841. time to generate candidate list: 43.0943ms
  8842. time to separate map/time actors: 44.3403ms
  8843. time to find matching candidates: 97.7746ms
  8844. Loops used for match candidate: 3
  8845. ----------
  8846. #######################################################
  8847. Old Enemy actor:[00] [Anju] was replaced by new enemy: [FE0F][Evan]
  8848. Old Enemy actor:[00] [Jugglers] was replaced by new enemy: [0001][GrassBush]
  8849. Old Enemy actor:[00] [Jugglers] was replaced by new enemy: [FFFF][Empty]
  8850. Old Enemy actor:[00] [Jugglers] was replaced by new enemy: [FFFF][BombFlower]
  8851. Old Enemy actor:[00] [Jugglers] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8852. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [007E][IkanaCanyonHookshotStump]
  8853. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [0002][InvisibleRupee]
  8854. Old Enemy actor:[00] [GateSoldier] was replaced by new enemy: [FF00][Beamos]
  8855. Old Enemy actor:[00] [StockpotBell] was replaced by new enemy: [0001][Mimi]
  8856. Old Enemy actor:[00] [Postbox] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8857. Old Enemy actor:[00] [Postbox] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8858. Old Enemy actor:[00] [Cremia] was replaced by new enemy: [7D81][WallMaster]
  8859. Old Enemy actor:[01] [Jugglers] was replaced by new enemy: [FFFF][BombFlower]
  8860. Old Enemy actor:[01] [Jugglers] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8861. Old Enemy actor:[01] [SmallWoodenBox] was replaced by new enemy: [0910][BombersYouChase]
  8862. Old Enemy actor:[01] [SmallWoodenBox] was replaced by new enemy: [007C][IkanaCanyonHookshotStump]
  8863. Old Enemy actor:[01] [GateSoldier] was replaced by new enemy: [0600][Beamos]
  8864. Old Enemy actor:[01] [StockpotBell] was replaced by new enemy: [0000][Mimi]
  8865. Old Enemy actor:[01] [Postbox] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8866. Old Enemy actor:[01] [Postbox] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  8867. Old Enemy actor:[02] [Scientist] was replaced by new enemy: [FFFF][BombFlower]
  8868. Old Enemy actor:[02] [StockpotBell] was replaced by new enemy: [099C][TreasureChest]
  8869. Old Enemy actor:[02] [Jugglers] was replaced by new enemy: [FFFF][BombFlower]
  8870. Old Enemy actor:[02] [Jugglers] was replaced by new enemy: [0000][Mimi]
  8871. Old Enemy actor:[02] [Cremia] was replaced by new enemy: [8000][FloorMaster]
  8872. ---------------------------------------------------------
  8873. Height adjustments:
  8874. +++ [5][IkanaCanyonHookshotStump] had switch flags modified to [126] +++
  8875. +++ [11][WallMaster] had switch flags modified to [125] +++
  8876. +++ [15][IkanaCanyonHookshotStump] had switch flags modified to [124] +++
  8877. +++ [21][TreasureChest] had switch flags modified to [123] +++
  8878. ---------------------------------------------------------
  8879. ======( Map 00 )======
  8880. day: overlay ratio: [0.8131] newsize: [042DA0] oldsize: [052390]
  8881. day: struct ratio: [0.9467] newsize: [008544] oldsize: [008CC4]
  8882. day: total = ratio: [0.8260] newsize: [04B2E4] oldsize: [05B054]
  8883. night: overlay ratio: [0.8633] newsize: [044670] oldsize: [04F3B0]
  8884. night: struct ratio: [1.0017] newsize: [0086C0] oldsize: [008684]
  8885. night: total = ratio: [0.8766] newsize: [04CD30] oldsize: [057A34]
  8886. ------------------------------------------------------
  8887. day: object ratio: [0.9350] newsize: [16A750] oldsize: [183A50]
  8888. night: object ratio: [0.9350] newsize: [16A750] oldsize: [183A50]
  8889. object sizes: [ 0x3A70 0x8120 0x11C80 0x2540 0x11E0 0x10B80 0xDA60 0x2C90 0x3F70 0x1A00 0x81B0 0x9A0 0x3140 0x3E20 0x42E0 0xF800 0x16990 0xC050 0x130E0 0x16B0 0x16B0 0x16B0 0x1670 0x8120 0x17B0 0xA070 ]
  8890. sum: [0xB9F20] allsize: [0x16A750]
  8891. ------------------------------------------------------
  8892. day: dyna poly delta: [3] newsize: [000078] oldsize: [000075]
  8893. day: dyna vert delta: [4] newsize: [00005C] oldsize: [000058]
  8894. night: dyna poly delta: [3] newsize: [000078] oldsize: [000075]
  8895. night: dyna vert delta: [4] newsize: [00005C] oldsize: [000058]
  8896. -------------------------------------------------
  8897. ======( Map 01 )======
  8898. day: overlay ratio: [0.8831] newsize: [023A40] oldsize: [0285C0]
  8899. day: struct ratio: [1.0026] newsize: [006080] oldsize: [006040]
  8900. day: total = ratio: [0.8986] newsize: [029AC0] oldsize: [02E600]
  8901. night: overlay ratio: [0.9506] newsize: [027620] oldsize: [0296E0]
  8902. night: struct ratio: [1.0274] newsize: [006398] oldsize: [0060F0]
  8903. night: total = ratio: [0.9604] newsize: [02D9B8] oldsize: [02F7D0]
  8904. ------------------------------------------------------
  8905. day: object ratio: [1.0084] newsize: [11E260] oldsize: [11BC40]
  8906. night: object ratio: [1.0084] newsize: [11E260] oldsize: [11BC40]
  8907. object sizes: [ 0x3A70 0x8120 0x11C80 0x2540 0x11E0 0x10B80 0x2C90 0x3F70 0x81B0 0x9A0 0x3140 0x3E20 0x16B0 0x16B0 0x16B0 0x1670 0x1FE50 ]
  8908. sum: [0x6DA30] allsize: [0x11E260]
  8909. ------------------------------------------------------
  8910. day: dyna poly delta: [3] newsize: [00006C] oldsize: [000069]
  8911. day: dyna vert delta: [4] newsize: [000054] oldsize: [000050]
  8912. night: dyna poly delta: [3] newsize: [00006C] oldsize: [000069]
  8913. night: dyna vert delta: [4] newsize: [000054] oldsize: [000050]
  8914. -------------------------------------------------
  8915. ======( Map 02 )======
  8916. day: overlay ratio: [0.9455] newsize: [014100] oldsize: [015380]
  8917. day: struct ratio: [0.8959] newsize: [001764] oldsize: [001A1C]
  8918. day: total = ratio: [0.9420] newsize: [015864] oldsize: [016D9C]
  8919. night: overlay ratio: [0.9455] newsize: [014100] oldsize: [015380]
  8920. night: struct ratio: [0.8959] newsize: [001764] oldsize: [001A1C]
  8921. night: total = ratio: [0.9420] newsize: [015864] oldsize: [016D9C]
  8922. ------------------------------------------------------
  8923. day: object ratio: [0.8921] newsize: [0F0D30] oldsize: [10DF20]
  8924. night: object ratio: [0.8921] newsize: [0F0D30] oldsize: [10DF20]
  8925. object sizes: [ 0x3A70 0x8120 0x11C80 0x2C90 0x1A00 0x2540 0x1A00 0x9A0 0x29D0 0xA070 0xD340 ]
  8926. sum: [0x40500] allsize: [0xF0D30]
  8927. ------------------------------------------------------
  8928. day: dyna poly delta: [-9] newsize: [00001A] oldsize: [000023]
  8929. day: dyna vert delta: [-4] newsize: [000014] oldsize: [000018]
  8930. night: dyna poly delta: [-9] newsize: [00001A] oldsize: [000023]
  8931. night: dyna vert delta: [-4] newsize: [000014] oldsize: [000018]
  8932. -------------------------------------------------
  8933. ---------------------------------------------------------
  8934. objects pick time: [13.3561ms][57.7015ms]
  8935. object trim time: [13.378ms][57.721ms]
  8936. set new actors: [14.7093ms][59.0533ms]
  8937. ---- bogo REJECTED: obj pre-check failed (size:21216): [14.7116ms][59.0544ms]
  8938. objects pick time: [17.002ms][76.0605ms]
  8939. object trim time: [17.019ms][76.0753ms]
  8940. set new actors: [18.4428ms][77.4996ms]
  8941. ---- bogo REJECTED: obj pre-check failed (size:15520): [18.4442ms][77.5004ms]
  8942. objects pick time: [15.0225ms][92.527ms]
  8943. object trim time: [15.0365ms][92.5395ms]
  8944. set new actors: [19.005ms][96.5095ms]
  8945. pre-checking object size: [19.0077ms][96.5106ms]
  8946. exit per-object: [19.3784ms][96.8819ms]
  8947. set for size check: [20.2337ms][97.737ms]
  8948. after issizeacceptable: [20.2708ms][97.7739ms]
  8949. #######################################################
  8950. time to complete randomizing [EastClockTown]: 99.7697ms
  8951. ending timestamp : [01:23:30.271 PM]
  8952.  
  8953. starting timestamp : [01:23:30.272 PM]
  8954. time to read scene enemies: 3.2684ms
  8955. time to read scene objects: 3.7678ms
  8956. =========================================================================
  8957. For Scene: [WestClockTown] with fid: 1512, with sid: 0x6D
  8958. =========================================================================
  8959. time to finish removing unnecessary objects: 5.3069ms
  8960. time to generate candidate list: 11.5364ms
  8961. time to separate map/time actors: 12.4723ms
  8962. time to find matching candidates: 13.798ms
  8963. Loops used for match candidate: 1
  8964. ----------
  8965. #######################################################
  8966. Old Enemy actor:[00] [GateSoldier] was replaced by new enemy: [0200][Zubora]
  8967. ---------------------------------------------------------
  8968. Height adjustments:
  8969. ---------------------------------------------------------
  8970. ======( Map 00 )======
  8971. day: overlay ratio: [0.9910] newsize: [0265E0] oldsize: [026B70]
  8972. day: struct ratio: [0.9945] newsize: [0040BC] oldsize: [004118]
  8973. day: total = ratio: [0.9913] newsize: [02A69C] oldsize: [02AC88]
  8974. night: overlay ratio: [0.9925] newsize: [02E4C0] oldsize: [02EA50]
  8975. night: struct ratio: [0.9954] newsize: [004D80] oldsize: [004DDC]
  8976. night: total = ratio: [0.9928] newsize: [033240] oldsize: [03382C]
  8977. ------------------------------------------------------
  8978. day: object ratio: [1.0038] newsize: [14B2E0] oldsize: [149E90]
  8979. night: object ratio: [1.0038] newsize: [14B2E0] oldsize: [149E90]
  8980. object sizes: [ 0x3A70 0x11C80 0x2C90 0x3C90 0x1B00 0x10B80 0x20DD0 0xDA60 0xF0E0 0x9A0 0x3E20 0x137C0 0xD8F0 0x4A70 0x16B0 0x16B0 0x16B0 0x420 ]
  8981. sum: [0x9AAB0] allsize: [0x14B2E0]
  8982. ------------------------------------------------------
  8983. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  8984. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  8985. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  8986. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  8987. -------------------------------------------------
  8988. ======( Map 01 )======
  8989. day: overlay ratio: [1.0000] newsize: [012910] oldsize: [012910]
  8990. day: struct ratio: [1.0000] newsize: [001DD4] oldsize: [001DD4]
  8991. day: total = ratio: [1.0000] newsize: [0146E4] oldsize: [0146E4]
  8992. night: overlay ratio: [1.0000] newsize: [012910] oldsize: [012910]
  8993. night: struct ratio: [1.0000] newsize: [001DD4] oldsize: [001DD4]
  8994. night: total = ratio: [1.0000] newsize: [0146E4] oldsize: [0146E4]
  8995. ------------------------------------------------------
  8996. day: object ratio: [1.0000] newsize: [102D80] oldsize: [102D80]
  8997. night: object ratio: [1.0000] newsize: [102D80] oldsize: [102D80]
  8998. object sizes: [ 0x3A70 0x11C80 0x2C90 0x3C90 0x1B00 0x20DD0 0x9A0 0xA0A0 0x9230 ]
  8999. sum: [0x52550] allsize: [0x102D80]
  9000. ------------------------------------------------------
  9001. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  9002. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  9003. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  9004. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  9005. -------------------------------------------------
  9006. ---------------------------------------------------------
  9007. objects pick time: [0.0011ms][12.4754ms]
  9008. object trim time: [0.0059ms][12.4803ms]
  9009. set new actors: [0.6889ms][13.1639ms]
  9010. pre-checking object size: [0.6906ms][13.1648ms]
  9011. exit per-object: [0.7312ms][13.2056ms]
  9012. set for size check: [1.3043ms][13.7795ms]
  9013. after issizeacceptable: [1.3232ms][13.7974ms]
  9014. #######################################################
  9015. time to complete randomizing [WestClockTown]: 14.3541ms
  9016. ending timestamp : [01:23:30.286 PM]
  9017.  
  9018. starting timestamp : [01:23:30.287 PM]
  9019. time to read scene enemies: 7.784ms
  9020. time to read scene objects: 8.5112ms
  9021. =========================================================================
  9022. For Scene: [NorthClockTown] with fid: 1514, with sid: 0x6E
  9023. =========================================================================
  9024. time to finish removing unnecessary objects: 12.67ms
  9025. time to generate candidate list: 15.3971ms
  9026. time to separate map/time actors: 15.9521ms
  9027. time to find matching candidates: 19.6581ms
  9028. Loops used for match candidate: 1
  9029. ----------
  9030. #######################################################
  9031. Old Enemy actor:[00] [GateSoldier] was replaced by new enemy: [0088][GossipStone]
  9032. Old Enemy actor:[00] [Postbox] was replaced by new enemy: [0200][PoeSisters]
  9033. Old Enemy actor:[01] [GateSoldier] was replaced by new enemy: [3967][GossipStone]
  9034. Old Enemy actor:[01] [Postbox] was replaced by new enemy: [0000][PoeSisters]
  9035. ---------------------------------------------------------
  9036. Height adjustments:
  9037. ---------------------------------------------------------
  9038. ======( Map 00 )======
  9039. day: overlay ratio: [1.0792] newsize: [0390B0] oldsize: [034DB0]
  9040. day: struct ratio: [1.0063] newsize: [006DEC] oldsize: [006D3C]
  9041. day: total = ratio: [1.0709] newsize: [03FE9C] oldsize: [03BAEC]
  9042. night: overlay ratio: [1.0782] newsize: [039C00] oldsize: [035900]
  9043. night: struct ratio: [1.0060] newsize: [007374] oldsize: [0072C4]
  9044. night: total = ratio: [1.0697] newsize: [040F74] oldsize: [03CBC4]
  9045. ------------------------------------------------------
  9046. day: object ratio: [0.9753] newsize: [14D1D0] oldsize: [1558A0]
  9047. night: object ratio: [0.9753] newsize: [14D1D0] oldsize: [1558A0]
  9048. object sizes: [ 0x3A70 0x11C80 0xD5C0 0x10B80 0xDA60 0xA80 0x97C0 0x65D0 0x2C90 0x137C0 0x9A0 0x1B60 0x11C0 0x3E20 0xA0A0 0x17B0 0x7FC0 0x1F0 0x2450 ]
  9049. sum: [0x85220] allsize: [0x14D1D0]
  9050. ------------------------------------------------------
  9051. day: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  9052. day: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  9053. night: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  9054. night: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  9055. -------------------------------------------------
  9056. ======( Map 01 )======
  9057. day: overlay ratio: [1.0829] newsize: [036B30] oldsize: [032830]
  9058. day: struct ratio: [1.0064] newsize: [006C74] oldsize: [006BC4]
  9059. day: total = ratio: [1.0739] newsize: [03D7A4] oldsize: [0393F4]
  9060. night: overlay ratio: [1.0818] newsize: [037680] oldsize: [033380]
  9061. night: struct ratio: [1.0061] newsize: [0071FC] oldsize: [00714C]
  9062. night: total = ratio: [1.0726] newsize: [03E87C] oldsize: [03A4CC]
  9063. ------------------------------------------------------
  9064. day: object ratio: [0.9753] newsize: [14D1D0] oldsize: [1558A0]
  9065. night: object ratio: [0.9753] newsize: [14D1D0] oldsize: [1558A0]
  9066. object sizes: [ 0x3A70 0x11C80 0xD5C0 0x10B80 0xDA60 0xA80 0x97C0 0x65D0 0x2C90 0x137C0 0x9A0 0x1B60 0x11C0 0x3E20 0xA0A0 0x17B0 0x7FC0 0x1F0 0x2450 ]
  9067. sum: [0x85220] allsize: [0x14D1D0]
  9068. ------------------------------------------------------
  9069. day: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  9070. day: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  9071. night: dyna poly delta: [0] newsize: [000040] oldsize: [000040]
  9072. night: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  9073. -------------------------------------------------
  9074. ---------------------------------------------------------
  9075. objects pick time: [0.0417ms][15.9949ms]
  9076. object trim time: [0.0456ms][15.9987ms]
  9077. set new actors: [2.9936ms][18.9482ms]
  9078. pre-checking object size: [2.9963ms][18.9496ms]
  9079. exit per-object: [3.1058ms][19.0594ms]
  9080. set for size check: [3.6876ms][19.6409ms]
  9081. after issizeacceptable: [3.7044ms][19.6576ms]
  9082. #######################################################
  9083. time to complete randomizing [NorthClockTown]: 20.3052ms
  9084. ending timestamp : [01:23:30.307 PM]
  9085.  
  9086. starting timestamp : [01:23:29.916 PM]
  9087. time to read scene enemies: 38.792ms
  9088. time to read scene objects: 39.213ms
  9089. =========================================================================
  9090. For Scene: [RomaniRanch] with fid: 1326, with sid: 0x35
  9091. =========================================================================
  9092. time to finish removing unnecessary objects: 46.5018ms
  9093. time to generate candidate list: 131.4768ms
  9094. time to separate map/time actors: 138.4731ms
  9095. time to find matching candidates: 442.2412ms
  9096. Loops used for match candidate: 21
  9097. ----------
  9098. #######################################################
  9099. Old Enemy actor:[00] [Treee] was replaced by new enemy: [F002][StalchildHintGiver]
  9100. Old Enemy actor:[00] [Treee] was replaced by new enemy: [007F][DekuFlower]
  9101. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9102. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9103. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][Empty]
  9104. Old Enemy actor:[00] [Treee] was replaced by new enemy: [3FD2][GossipStone]
  9105. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][Empty]
  9106. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9107. Old Enemy actor:[00] [Treee] was replaced by new enemy: [FF78][RegularIceBlock]
  9108. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9109. Old Enemy actor:[00] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9110. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9111. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9112. Old Enemy actor:[01] [Treee] was replaced by new enemy: [080A][PointedSign]
  9113. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9114. Old Enemy actor:[01] [Treee] was replaced by new enemy: [0003][InvisibleRupee]
  9115. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][Empty]
  9116. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][Empty]
  9117. Old Enemy actor:[01] [Treee] was replaced by new enemy: [0000][FixedDemoKankyo]
  9118. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9119. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9120. Old Enemy actor:[01] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9121. Old Enemy actor:[02] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9122. Old Enemy actor:[02] [Treee] was replaced by new enemy: [0000][PoeBalloon]
  9123. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9124. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0000][FixedDemoKankyo]
  9125. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][Empty]
  9126. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0F01][NaturalPatchOfGrass]
  9127. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0009][Fairy]
  9128. Old Enemy actor:[03] [Treee] was replaced by new enemy: [F002][StalchildHintGiver]
  9129. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0000][Cow]
  9130. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9131. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0110][Obj_Dowsing]
  9132. Old Enemy actor:[03] [Treee] was replaced by new enemy: [F001][StalchildHintGiver]
  9133. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][Empty]
  9134. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][Empty]
  9135. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9136. Old Enemy actor:[03] [Treee] was replaced by new enemy: [000B][LargeCrate]
  9137. Old Enemy actor:[03] [Treee] was replaced by new enemy: [F002][StalchildHintGiver]
  9138. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0400][KeatonGrass]
  9139. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0007][Fairy]
  9140. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0001][InvisibleRupee]
  9141. Old Enemy actor:[03] [Treee] was replaced by new enemy: [0002][InvisibleRupee]
  9142. Old Enemy actor:[03] [SoftSoilAndBeans] was replaced by new enemy: [F001][StalchildHintGiver]
  9143. Old Enemy actor:[03] [SoftSoilAndBeans] was replaced by new enemy: [F006][StalchildHintGiver]
  9144. Old Enemy actor:[04] [Treee] was replaced by new enemy: [060B][SmallWoodenBox]
  9145. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][Empty]
  9146. Old Enemy actor:[04] [Treee] was replaced by new enemy: [2D0A][PointedSign]
  9147. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9148. Old Enemy actor:[04] [Treee] was replaced by new enemy: [0032][Stalchild]
  9149. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9150. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][Empty]
  9151. Old Enemy actor:[04] [Treee] was replaced by new enemy: [017D][Obj_Dowsing]
  9152. Old Enemy actor:[04] [Treee] was replaced by new enemy: [F005][StalchildHintGiver]
  9153. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][Empty]
  9154. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9155. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9156. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9157. Old Enemy actor:[04] [Treee] was replaced by new enemy: [0000][Cow]
  9158. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9159. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9160. Old Enemy actor:[04] [Treee] was replaced by new enemy: [0001][InvisibleRupee]
  9161. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9162. Old Enemy actor:[04] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9163. Old Enemy actor:[04] [SoftSoilAndBeans] was replaced by new enemy: [F001][StalchildHintGiver]
  9164. Old Enemy actor:[04] [SoftSoilAndBeans] was replaced by new enemy: [0032][Stalchild]
  9165. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][Empty]
  9166. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9167. Old Enemy actor:[05] [Treee] was replaced by new enemy: [017C][Obj_Dowsing]
  9168. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9169. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9170. Old Enemy actor:[05] [Treee] was replaced by new enemy: [0000][PoeBalloon]
  9171. Old Enemy actor:[05] [Treee] was replaced by new enemy: [4001][SingingRomani]
  9172. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9173. Old Enemy actor:[05] [Treee] was replaced by new enemy: [4001][SingingRomani]
  9174. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][Empty]
  9175. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9176. Old Enemy actor:[05] [Treee] was replaced by new enemy: [000F][LaundryPoolBell]
  9177. ---------------------------------------------------------
  9178. Height adjustments:
  9179. +++ [5][GossipStone] had switch flags modified to [126] +++
  9180. +++ [52][Obj_Dowsing] had switch flags modified to [125] +++
  9181. +++ [68][Obj_Dowsing] had switch flags modified to [124] +++
  9182. ---------------------------------------------------------
  9183. ======( Map 00 )======
  9184. day: overlay ratio: [0.9295] newsize: [0427A0] oldsize: [047840]
  9185. day: struct ratio: [1.0113] newsize: [005EB0] oldsize: [005DA0]
  9186. day: total = ratio: [0.9357] newsize: [048650] oldsize: [04D5E0]
  9187. night: overlay ratio: [0.9587] newsize: [074DC0] oldsize: [079E60]
  9188. night: struct ratio: [1.0112] newsize: [005F94] oldsize: [005E84]
  9189. night: total = ratio: [0.9611] newsize: [07AD54] oldsize: [07FCE4]
  9190. ------------------------------------------------------
  9191. day: object ratio: [0.9908] newsize: [155C20] oldsize: [158ED0]
  9192. night: object ratio: [0.9908] newsize: [155C20] oldsize: [158ED0]
  9193. object sizes: [ 0x1E10 0x1B780 0x2500 0x4EB0 0x16730 0x8100 0x11C0 0x3A70 0x1B00 0x150F0 0x19E20 0x4E60 0x3E20 0x1590 0x22E0 0xA80 0x17B0 0x6DA0 ]
  9194. sum: [0x8DC70] allsize: [0x155C20]
  9195. ------------------------------------------------------
  9196. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9197. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9198. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9199. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9200. -------------------------------------------------
  9201. ======( Map 01 )======
  9202. day: overlay ratio: [0.7081] newsize: [016EE0] oldsize: [020620]
  9203. day: struct ratio: [1.2336] newsize: [005908] oldsize: [00482C]
  9204. day: total = ratio: [0.7723] newsize: [01C7E8] oldsize: [024E4C]
  9205. night: overlay ratio: [0.7081] newsize: [016EE0] oldsize: [020620]
  9206. night: struct ratio: [1.2336] newsize: [005908] oldsize: [00482C]
  9207. night: total = ratio: [0.7723] newsize: [01C7E8] oldsize: [024E4C]
  9208. ------------------------------------------------------
  9209. day: object ratio: [0.9880] newsize: [104360] oldsize: [107610]
  9210. night: object ratio: [0.9880] newsize: [104360] oldsize: [107610]
  9211. object sizes: [ 0x1E10 0xE4F0 0x2500 0x1590 0x1B780 0x6DA0 0x22E0 0x3E20 ]
  9212. sum: [0x3C3B0] allsize: [0x104360]
  9213. ------------------------------------------------------
  9214. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9215. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9216. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9217. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9218. -------------------------------------------------
  9219. ======( Map 02 )======
  9220. day: overlay ratio: [0.9279] newsize: [0121A0] oldsize: [013820]
  9221. day: struct ratio: [1.0365] newsize: [002B14] oldsize: [002990]
  9222. day: total = ratio: [0.9407] newsize: [014CB4] oldsize: [0161B0]
  9223. night: overlay ratio: [0.8831] newsize: [00A9F0] oldsize: [00C070]
  9224. night: struct ratio: [1.0481] newsize: [00210C] oldsize: [001F88]
  9225. night: total = ratio: [0.9063] newsize: [00CAFC] oldsize: [00DFF8]
  9226. ------------------------------------------------------
  9227. day: object ratio: [0.9889] newsize: [11A8D0] oldsize: [11DB80]
  9228. night: object ratio: [0.9889] newsize: [11A8D0] oldsize: [11DB80]
  9229. object sizes: [ 0x1E10 0x1B780 0x6DA0 0x2500 0x4EB0 0x16730 0x11C0 0x3A70 0x1B00 0x22E0 0x8100 ]
  9230. sum: [0x52920] allsize: [0x11A8D0]
  9231. ------------------------------------------------------
  9232. day: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  9233. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  9234. night: dyna poly delta: [0] newsize: [00001E] oldsize: [00001E]
  9235. night: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  9236. -------------------------------------------------
  9237. ======( Map 03 )======
  9238. day: overlay ratio: [1.0775] newsize: [044590] oldsize: [03F6E0]
  9239. day: struct ratio: [1.2389] newsize: [00861C] oldsize: [006C40]
  9240. day: total = ratio: [1.0931] newsize: [04CBAC] oldsize: [046320]
  9241. night: overlay ratio: [1.1127] newsize: [0483C0] oldsize: [040EB0]
  9242. night: struct ratio: [1.3266] newsize: [0078F8] oldsize: [005B30]
  9243. night: total = ratio: [1.1300] newsize: [04FCB8] oldsize: [0469E0]
  9244. ------------------------------------------------------
  9245. day: object ratio: [0.9898] newsize: [1320A0] oldsize: [135350]
  9246. night: object ratio: [0.9898] newsize: [1320A0] oldsize: [135350]
  9247. object sizes: [ 0x1E10 0xE4F0 0x1B780 0x6DA0 0x2540 0x2500 0x4EB0 0x16730 0x8100 0x11C0 0x3A70 0x6DA0 0x1B00 0x22E0 ]
  9248. sum: [0x6A0F0] allsize: [0x1320A0]
  9249. ------------------------------------------------------
  9250. day: dyna poly delta: [10] newsize: [000028] oldsize: [00001E]
  9251. day: dyna vert delta: [8] newsize: [000020] oldsize: [000018]
  9252. night: dyna poly delta: [10] newsize: [000028] oldsize: [00001E]
  9253. night: dyna vert delta: [8] newsize: [000020] oldsize: [000018]
  9254. -------------------------------------------------
  9255. ======( Map 04 )======
  9256. day: overlay ratio: [0.8065] newsize: [030410] oldsize: [03BD40]
  9257. day: struct ratio: [1.0144] newsize: [005E78] oldsize: [005D20]
  9258. day: total = ratio: [0.8250] newsize: [036288] oldsize: [041A60]
  9259. night: overlay ratio: [0.7804] newsize: [02BEB0] oldsize: [038460]
  9260. night: struct ratio: [1.0150] newsize: [005BDC] oldsize: [005A80]
  9261. night: total = ratio: [0.8019] newsize: [031A8C] oldsize: [03DEE0]
  9262. ------------------------------------------------------
  9263. day: object ratio: [0.9881] newsize: [107A40] oldsize: [10ACF0]
  9264. night: object ratio: [0.9881] newsize: [107A40] oldsize: [10ACF0]
  9265. object sizes: [ 0x1E10 0x1B780 0x4EB0 0x8100 0x11C0 0x3A70 0x1B00 0xF40 0x22E0 0x4E60 0x6DA0 ]
  9266. sum: [0x3FA90] allsize: [0x107A40]
  9267. ------------------------------------------------------
  9268. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9269. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9270. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9271. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9272. -------------------------------------------------
  9273. ======( Map 05 )======
  9274. day: overlay ratio: [0.6999] newsize: [016610] oldsize: [01FF90]
  9275. day: struct ratio: [1.0109] newsize: [0052B8] oldsize: [0051D4]
  9276. day: total = ratio: [0.7428] newsize: [01B8C8] oldsize: [025164]
  9277. night: overlay ratio: [0.6357] newsize: [010BE0] oldsize: [01A560]
  9278. night: struct ratio: [1.0122] newsize: [0049AC] oldsize: [0048C8]
  9279. night: total = ratio: [0.6912] newsize: [01558C] oldsize: [01EE28]
  9280. ------------------------------------------------------
  9281. day: object ratio: [0.9776] newsize: [14B760] oldsize: [153110]
  9282. night: object ratio: [0.9776] newsize: [14B760] oldsize: [153110]
  9283. object sizes: [ 0x1E10 0x1B780 0x2500 0x16730 0x8100 0x11C0 0x3A70 0x1B00 0x150F0 0x1FE50 0x4E60 0x1590 0x22E0 0x17B0 ]
  9284. sum: [0x837B0] allsize: [0x14B760]
  9285. ------------------------------------------------------
  9286. day: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9287. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9288. night: dyna poly delta: [0] newsize: [00000A] oldsize: [00000A]
  9289. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  9290. -------------------------------------------------
  9291. ======( Map 06 )======
  9292. day: overlay ratio: [1.0000] newsize: [009660] oldsize: [009660]
  9293. day: struct ratio: [1.0000] newsize: [00167C] oldsize: [00167C]
  9294. day: total = ratio: [1.0000] newsize: [00ACDC] oldsize: [00ACDC]
  9295. night: overlay ratio: [1.0000] newsize: [009660] oldsize: [009660]
  9296. night: struct ratio: [1.0000] newsize: [00167C] oldsize: [00167C]
  9297. night: total = ratio: [1.0000] newsize: [00ACDC] oldsize: [00ACDC]
  9298. ------------------------------------------------------
  9299. day: object ratio: [0.9712] newsize: [100CA0] oldsize: [108650]
  9300. night: object ratio: [0.9712] newsize: [100CA0] oldsize: [108650]
  9301. object sizes: [ 0x1E10 0x1B780 0x4EB0 0x8100 0x11C0 0x3A70 0x1B00 0xF40 0x22E0 0x4E60 ]
  9302. sum: [0x38CF0] allsize: [0x100CA0]
  9303. ------------------------------------------------------
  9304. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9305. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9306. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9307. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9308. -------------------------------------------------
  9309. ---------------------------------------------------------
  9310. objects pick time: [0.0926ms][138.5697ms]
  9311. object trim time: [0.1031ms][138.58ms]
  9312. set new actors: [11.9385ms][150.4164ms]
  9313. ---- bogo REJECTED: obj pre-check failed (size:72768): [11.9412ms][150.4179ms]
  9314. objects pick time: [0.0942ms][150.5144ms]
  9315. object trim time: [0.1037ms][150.5238ms]
  9316. set new actors: [8.1934ms][158.6152ms]
  9317. ---- bogo REJECTED: obj pre-check failed (size:35456): [8.1966ms][158.6167ms]
  9318. objects pick time: [0.0982ms][158.7172ms]
  9319. object trim time: [0.1071ms][158.7259ms]
  9320. set new actors: [6.1592ms][164.7793ms]
  9321. ---- bogo REJECTED: obj pre-check failed (size:14144): [6.1621ms][164.7808ms]
  9322. removing: [Japas]]
  9323. re-generate candidates time: [73.7652ms][238.5488ms]
  9324. objects pick time: [73.8647ms][238.6472ms]
  9325. object trim time: [73.8752ms][238.6576ms]
  9326. set new actors: [81.2927ms][246.076ms]
  9327. ---- bogo REJECTED: obj pre-check failed (size:51856): [81.2948ms][246.0771ms]
  9328. objects pick time: [0.0513ms][246.1299ms]
  9329. object trim time: [0.0578ms][246.1364ms]
  9330. set new actors: [1.5997ms][247.6793ms]
  9331. ---- bogo REJECTED: obj pre-check failed (size:81536): [1.6016ms][247.6801ms]
  9332. objects pick time: [0.0517ms][247.7332ms]
  9333. object trim time: [0.0571ms][247.7386ms]
  9334. set new actors: [3.9207ms][251.6035ms]
  9335. pre-checking object size: [3.9233ms][251.605ms]
  9336. exit per-object: [4.4513ms][252.1337ms]
  9337. set for size check: [7.263ms][254.9451ms]
  9338. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9339. objects pick time: [0.0518ms][255.0239ms]
  9340. object trim time: [0.0577ms][255.0298ms]
  9341. set new actors: [5.6514ms][260.6251ms]
  9342. ---- bogo REJECTED: obj pre-check failed (size:28320): [5.6545ms][260.6267ms]
  9343. removing: [Snapper]]
  9344. re-generate candidates time: [35.5302ms][296.16ms]
  9345. objects pick time: [35.5828ms][296.2116ms]
  9346. object trim time: [35.5896ms][296.2182ms]
  9347. set new actors: [38.0054ms][298.6353ms]
  9348. ---- bogo REJECTED: obj pre-check failed (size:25456): [38.0078ms][298.6365ms]
  9349. objects pick time: [0.0521ms][298.6901ms]
  9350. object trim time: [0.0581ms][298.696ms]
  9351. set new actors: [2.4426ms][301.0819ms]
  9352. ---- bogo REJECTED: obj pre-check failed (size:138128): [2.4451ms][301.0832ms]
  9353. objects pick time: [0.0934ms][301.1797ms]
  9354. object trim time: [0.1013ms][301.1873ms]
  9355. set new actors: [5.4378ms][306.5251ms]
  9356. ---- bogo REJECTED: obj pre-check failed (size:38384): [5.4403ms][306.5262ms]
  9357. objects pick time: [0.0512ms][306.579ms]
  9358. object trim time: [0.0576ms][306.5854ms]
  9359. set new actors: [6.1553ms][312.6847ms]
  9360. pre-checking object size: [6.1584ms][312.6871ms]
  9361. exit per-object: [6.9914ms][313.5206ms]
  9362. set for size check: [9.1358ms][315.6647ms]
  9363. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9364. removing: [DekuKing]]
  9365. re-generate candidates time: [36.8499ms][352.5417ms]
  9366. objects pick time: [36.904ms][352.5946ms]
  9367. object trim time: [36.9188ms][352.6093ms]
  9368. set new actors: [38.7379ms][354.4297ms]
  9369. pre-checking object size: [38.7401ms][354.4307ms]
  9370. exit per-object: [38.9108ms][354.6023ms]
  9371. set for size check: [42.5056ms][358.1975ms]
  9372. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9373. objects pick time: [0.0646ms][358.3039ms]
  9374. object trim time: [0.0728ms][358.3119ms]
  9375. set new actors: [2.0166ms][360.2564ms]
  9376. ---- bogo REJECTED: obj pre-check failed (size:39776): [2.0181ms][360.2571ms]
  9377. objects pick time: [0.0504ms][360.3087ms]
  9378. object trim time: [0.0551ms][360.3135ms]
  9379. set new actors: [1.8049ms][362.0635ms]
  9380. ---- bogo REJECTED: obj pre-check failed (size:72048): [1.8059ms][362.0642ms]
  9381. objects pick time: [0.0503ms][362.1155ms]
  9382. object trim time: [0.0562ms][362.1213ms]
  9383. set new actors: [6.204ms][368.2709ms]
  9384. ---- bogo REJECTED: obj pre-check failed (size:42416): [6.207ms][368.2722ms]
  9385. removing: [Stalchild]]
  9386. removing: [StalchildHintGiver]]
  9387. re-generate candidates time: [24.9077ms][393.1831ms]
  9388. objects pick time: [24.9615ms][393.2358ms]
  9389. object trim time: [24.9694ms][393.2436ms]
  9390. set new actors: [26.8546ms][395.1294ms]
  9391. ---- bogo REJECTED: obj pre-check failed (size:144304): [26.8561ms][395.1302ms]
  9392. objects pick time: [0.0513ms][395.1829ms]
  9393. object trim time: [0.0566ms][395.1882ms]
  9394. set new actors: [4.4275ms][399.5602ms]
  9395. ---- bogo REJECTED: obj pre-check failed (size:91856): [4.43ms][399.5616ms]
  9396. objects pick time: [0.0505ms][399.6135ms]
  9397. object trim time: [0.0569ms][399.6199ms]
  9398. set new actors: [1.8117ms][401.3749ms]
  9399. pre-checking object size: [1.8128ms][401.3757ms]
  9400. exit per-object: [1.9349ms][401.4982ms]
  9401. set for size check: [3.6058ms][403.1701ms]
  9402. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9403. objects pick time: [0.0951ms][403.3084ms]
  9404. object trim time: [0.1038ms][403.3169ms]
  9405. set new actors: [4.9382ms][408.1523ms]
  9406. ---- bogo REJECTED: obj pre-check failed (size:34672): [4.9404ms][408.1533ms]
  9407. removing: [Dog]]
  9408. re-generate candidates time: [23.1771ms][431.333ms]
  9409. objects pick time: [23.2326ms][431.3873ms]
  9410. object trim time: [25.3933ms][433.5495ms]
  9411. set new actors: [27.5042ms][435.6594ms]
  9412. ---- bogo REJECTED: obj pre-check failed (size:124848): [27.5056ms][435.6602ms]
  9413. objects pick time: [0.0515ms][435.7131ms]
  9414. object trim time: [0.0589ms][435.7205ms]
  9415. set new actors: [4.1544ms][439.8172ms]
  9416. pre-checking object size: [4.1568ms][439.8183ms]
  9417. exit per-object: [4.7116ms][440.374ms]
  9418. set for size check: [6.5516ms][442.2136ms]
  9419. after issizeacceptable: [6.5769ms][442.2385ms]
  9420. #######################################################
  9421. time to complete randomizing [RomaniRanch]: 453.1828ms
  9422. ending timestamp : [01:23:30.369 PM]
  9423.  
  9424. starting timestamp : [01:23:29.737 PM]
  9425. time to read scene enemies: 9.2617ms
  9426. time to read scene objects: 9.5808ms
  9427. =========================================================================
  9428. For Scene: [RoadToIkana] with fid: 1431, with sid: 0x53
  9429. =========================================================================
  9430. time to finish removing unnecessary objects: 32.2489ms
  9431. time to generate candidate list: 118.3673ms
  9432. time to separate map/time actors: 119.2884ms
  9433. time to find matching candidates: 644.4508ms
  9434. Loops used for match candidate: 35
  9435. ----------
  9436. #######################################################
  9437. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF02][BadBat]
  9438. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF34][BadBat]
  9439. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF01][BadBat]
  9440. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0103][BadBat]
  9441. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9442. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0102][BadBat]
  9443. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF02][BadBat]
  9444. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9445. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0103][BadBat]
  9446. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9447. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0103][BadBat]
  9448. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9449. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF34][Empty]
  9450. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9451. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [FF03][BadBat]
  9452. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0003][CutscenePirate]
  9453. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0002][CutscenePirate]
  9454. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0001][CutscenePirate]
  9455. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0002][CutscenePirate]
  9456. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0002][CutscenePirate]
  9457. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0000][CutscenePirate]
  9458. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0000][CutscenePirate]
  9459. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0003][CutscenePirate]
  9460. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0003][CutscenePirate]
  9461. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][HookshotWallSpot]
  9462. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][UnusedShiro]
  9463. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][Empty]
  9464. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [FF78][RegularIceBlock]
  9465. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [FF96][RegularIceBlock]
  9466. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0001][Mimi]
  9467. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][Empty]
  9468. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][MagicSlab]
  9469. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [007F][DekuFlower]
  9470. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0A00][NaturalPatchOfGrass]
  9471. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][Shiro]
  9472. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0401][NaturalPatchOfGrass]
  9473. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0000][MagicSlab]
  9474. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [FFFF][Empty]
  9475. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [FFFF][RegularIceBlock]
  9476. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [0001][InvisibleRupee]
  9477. Old Enemy actor:[00] [Nejiron] was replaced by new enemy: [FFC8][RegularIceBlock]
  9478. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [0000][Empty]
  9479. Old Enemy actor:[00] [Bombiwa] was replaced by new enemy: [0000][Dinofos]
  9480. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [0000][MagicSlab]
  9481. ---------------------------------------------------------
  9482. Height adjustments:
  9483. + adjusted height of actor [BadBat] by [150]
  9484. + adjusted height of actor [BadBat] by [150]
  9485. + adjusted height of actor [BadBat] by [150]
  9486. + adjusted height of actor [BadBat] by [150]
  9487. + adjusted height of actor [BadBat] by [150]
  9488. + adjusted height of actor [BadBat] by [150]
  9489. + adjusted height of actor [BadBat] by [150]
  9490. + adjusted height of actor [BadBat] by [150]
  9491. + adjusted height of actor [BadBat] by [150]
  9492. + adjusted height of actor [BadBat] by [150]
  9493. + adjusted height of actor [BadBat] by [150]
  9494. + adjusted height of actor [BadBat] by [150]
  9495. + adjusted height of actor [BadBat] by [150]
  9496. + adjusted height of actor [BadBat] by [150]
  9497. ---------------------------------------------------------
  9498. ======( Map 00 )======
  9499. day: overlay ratio: [0.7194] newsize: [042D50] oldsize: [05CE60]
  9500. day: struct ratio: [0.4917] newsize: [007304] oldsize: [00E9E8]
  9501. day: total = ratio: [0.6885] newsize: [04A054] oldsize: [06B848]
  9502. night: overlay ratio: [1.0072] newsize: [046A60] oldsize: [046250]
  9503. night: struct ratio: [0.9977] newsize: [006C4C] oldsize: [006C8C]
  9504. night: total = ratio: [1.0063] newsize: [04D6AC] oldsize: [04CEDC]
  9505. ------------------------------------------------------
  9506. day: object ratio: [1.0655] newsize: [13A290] oldsize: [126D70]
  9507. night: object ratio: [1.0655] newsize: [13A290] oldsize: [126D70]
  9508. object sizes: [ 0xE4F0 0x1590 0x8120 0x3E20 0xDC90 0xC1E0 0x3430 0x11E0 0xCA0 0xA5A0 0x1760 0x7910 0xD640 0xAB40 0xA80 0x81C0 0x3430 ]
  9509. sum: [0x722E0] allsize: [0x13A290]
  9510. ------------------------------------------------------
  9511. day: dyna poly delta: [100] newsize: [000088] oldsize: [000024]
  9512. day: dyna vert delta: [80] newsize: [000068] oldsize: [000018]
  9513. night: dyna poly delta: [14] newsize: [000032] oldsize: [000024]
  9514. night: dyna vert delta: [12] newsize: [000024] oldsize: [000018]
  9515. -------------------------------------------------
  9516. ---------------------------------------------------------
  9517. objects pick time: [7.6656ms][126.958ms]
  9518. object trim time: [7.6722ms][126.963ms]
  9519. set new actors: [8.471ms][127.7624ms]
  9520. pre-checking object size: [8.4728ms][127.7635ms]
  9521. exit per-object: [9.0903ms][128.3818ms]
  9522. set for size check: [13.6643ms][132.9565ms]
  9523. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9524. objects pick time: [6.7416ms][139.7194ms]
  9525. object trim time: [6.7491ms][139.7248ms]
  9526. set new actors: [7.5336ms][140.5096ms]
  9527. pre-checking object size: [7.535ms][140.5105ms]
  9528. exit per-object: [8.2761ms][141.2524ms]
  9529. set for size check: [11.9703ms][144.947ms]
  9530. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9531. objects pick time: [1.7588ms][146.725ms]
  9532. object trim time: [1.763ms][146.7286ms]
  9533. set new actors: [4.7773ms][149.7444ms]
  9534. pre-checking object size: [4.7804ms][149.746ms]
  9535. exit per-object: [5.3657ms][150.332ms]
  9536. set for size check: [6.5808ms][151.5476ms]
  9537. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9538. re-generate candidates time: [81.6119ms][233.1704ms]
  9539. objects pick time: [83.3968ms][234.954ms]
  9540. object trim time: [83.402ms][234.9581ms]
  9541. set new actors: [94.7178ms][246.2765ms]
  9542. pre-checking object size: [94.7223ms][246.2784ms]
  9543. exit per-object: [95.4549ms][247.012ms]
  9544. set for size check: [96.2062ms][247.7632ms]
  9545. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9546. objects pick time: [7.4374ms][255.2117ms]
  9547. object trim time: [7.4449ms][255.2175ms]
  9548. set new actors: [8.1796ms][255.9527ms]
  9549. pre-checking object size: [8.1813ms][255.9538ms]
  9550. exit per-object: [15.823ms][263.5967ms]
  9551. set for size check: [16.6273ms][264.4004ms]
  9552. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9553. objects pick time: [7.3984ms][271.8093ms]
  9554. object trim time: [7.4053ms][271.8141ms]
  9555. set new actors: [8.192ms][272.6011ms]
  9556. pre-checking object size: [8.1934ms][272.6022ms]
  9557. exit per-object: [8.8488ms][273.2581ms]
  9558. set for size check: [15.5276ms][279.9384ms]
  9559. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9560. objects pick time: [1.9813ms][281.9322ms]
  9561. object trim time: [1.9857ms][281.9362ms]
  9562. set new actors: [2.8191ms][282.7699ms]
  9563. pre-checking object size: [2.8206ms][282.771ms]
  9564. exit per-object: [14.4025ms][294.3549ms]
  9565. set for size check: [15.3479ms][295.2988ms]
  9566. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9567. re-generate candidates time: [48.7036ms][344.0146ms]
  9568. objects pick time: [55.5215ms][350.8329ms]
  9569. object trim time: [55.5279ms][350.8376ms]
  9570. set new actors: [56.3925ms][351.703ms]
  9571. pre-checking object size: [56.3956ms][351.7054ms]
  9572. exit per-object: [59.9416ms][355.2525ms]
  9573. set for size check: [60.7752ms][356.0855ms]
  9574. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9575. objects pick time: [1.7473ms][357.8434ms]
  9576. object trim time: [1.755ms][357.8505ms]
  9577. set new actors: [5.0969ms][361.1937ms]
  9578. pre-checking object size: [5.101ms][361.1964ms]
  9579. exit per-object: [5.4774ms][361.5736ms]
  9580. set for size check: [6.2501ms][362.3461ms]
  9581. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9582. objects pick time: [1.7287ms][364.0845ms]
  9583. object trim time: [1.7407ms][364.0948ms]
  9584. set new actors: [12.4232ms][374.7814ms]
  9585. pre-checking object size: [12.4292ms][374.7832ms]
  9586. exit per-object: [13.2869ms][375.6419ms]
  9587. set for size check: [14.1506ms][376.5052ms]
  9588. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9589. objects pick time: [1.7742ms][378.2902ms]
  9590. object trim time: [1.7801ms][378.2947ms]
  9591. set new actors: [2.6136ms][379.1293ms]
  9592. pre-checking object size: [2.6157ms][379.1303ms]
  9593. exit per-object: [3.2038ms][379.7193ms]
  9594. set for size check: [3.9378ms][380.4537ms]
  9595. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9596. re-generate candidates time: [53.6983ms][434.1623ms]
  9597. objects pick time: [57.7281ms][438.1922ms]
  9598. object trim time: [57.7343ms][438.1968ms]
  9599. set new actors: [58.392ms][438.8555ms]
  9600. pre-checking object size: [58.3941ms][438.8566ms]
  9601. exit per-object: [58.9145ms][439.3776ms]
  9602. set for size check: [59.4489ms][439.9117ms]
  9603. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9604. objects pick time: [0.9354ms][440.853ms]
  9605. object trim time: [0.9407ms][440.8579ms]
  9606. set new actors: [1.4776ms][441.3954ms]
  9607. pre-checking object size: [1.4789ms][441.3961ms]
  9608. exit per-object: [10.922ms][450.8404ms]
  9609. set for size check: [11.9877ms][451.906ms]
  9610. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9611. objects pick time: [0.9604ms][452.8732ms]
  9612. object trim time: [0.9663ms][452.8787ms]
  9613. set new actors: [1.5563ms][453.4694ms]
  9614. ---- bogo REJECTED: obj pre-check failed (size:132160): [1.5579ms][453.4702ms]
  9615. objects pick time: [0.9266ms][454.3983ms]
  9616. object trim time: [0.9299ms][454.4014ms]
  9617. set new actors: [1.4544ms][454.9262ms]
  9618. pre-checking object size: [1.4554ms][454.9269ms]
  9619. exit per-object: [1.8542ms][455.3263ms]
  9620. set for size check: [2.3611ms][455.833ms]
  9621. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9622. removing: [CursedSwampSpiderhouseMan]]
  9623. re-generate candidates time: [21.3472ms][477.1865ms]
  9624. objects pick time: [22.2915ms][478.1296ms]
  9625. object trim time: [22.2948ms][478.1327ms]
  9626. set new actors: [22.9846ms][478.8236ms]
  9627. pre-checking object size: [22.9887ms][478.8266ms]
  9628. exit per-object: [23.5624ms][479.401ms]
  9629. set for size check: [24.0711ms][479.9094ms]
  9630. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9631. objects pick time: [3.0758ms][482.9933ms]
  9632. object trim time: [3.0814ms][482.9976ms]
  9633. set new actors: [4.0172ms][483.9339ms]
  9634. pre-checking object size: [4.0185ms][483.9346ms]
  9635. exit per-object: [4.5635ms][484.4806ms]
  9636. set for size check: [5.1003ms][485.0169ms]
  9637. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9638. objects pick time: [0.9405ms][485.9631ms]
  9639. object trim time: [0.9434ms][485.9657ms]
  9640. set new actors: [1.4842ms][486.5069ms]
  9641. pre-checking object size: [1.4854ms][486.5077ms]
  9642. exit per-object: [1.8918ms][486.9146ms]
  9643. set for size check: [2.3946ms][487.4175ms]
  9644. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9645. objects pick time: [3.759ms][491.1839ms]
  9646. object trim time: [3.7648ms][491.1882ms]
  9647. set new actors: [5.0472ms][492.4712ms]
  9648. pre-checking object size: [5.049ms][492.4723ms]
  9649. exit per-object: [5.6692ms][493.0934ms]
  9650. set for size check: [6.4386ms][493.8625ms]
  9651. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9652. re-generate candidates time: [31.6686ms][525.5403ms]
  9653. objects pick time: [32.6322ms][526.5032ms]
  9654. object trim time: [32.6379ms][526.5083ms]
  9655. set new actors: [33.2156ms][527.0864ms]
  9656. pre-checking object size: [33.2181ms][527.0885ms]
  9657. exit per-object: [36.644ms][530.5158ms]
  9658. set for size check: [37.5321ms][531.4033ms]
  9659. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9660. objects pick time: [1.729ms][533.1406ms]
  9661. object trim time: [1.7337ms][533.1449ms]
  9662. set new actors: [2.6305ms][534.0432ms]
  9663. pre-checking object size: [2.6335ms][534.0447ms]
  9664. exit per-object: [3.4465ms][534.8589ms]
  9665. set for size check: [5.8145ms][537.227ms]
  9666. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9667. objects pick time: [1.06ms][538.3047ms]
  9668. object trim time: [1.0637ms][538.3082ms]
  9669. set new actors: [1.5416ms][538.7863ms]
  9670. ---- bogo REJECTED: obj pre-check failed (size:48272): [1.5425ms][538.7869ms]
  9671. objects pick time: [0.9105ms][539.6987ms]
  9672. object trim time: [0.9125ms][539.7006ms]
  9673. set new actors: [1.3744ms][540.1627ms]
  9674. pre-checking object size: [1.3752ms][540.1633ms]
  9675. exit per-object: [1.6734ms][540.462ms]
  9676. set for size check: [2.2482ms][541.0366ms]
  9677. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9678. removing: [GateSoldier]]
  9679. removing: [Shiro]]
  9680. removing: [UnusedShiro]]
  9681. re-generate candidates time: [24.8195ms][565.8621ms]
  9682. objects pick time: [28.1786ms][569.2212ms]
  9683. object trim time: [28.1857ms][569.2271ms]
  9684. set new actors: [28.7721ms][569.8137ms]
  9685. pre-checking object size: [28.7731ms][569.8144ms]
  9686. exit per-object: [29.231ms][570.2735ms]
  9687. set for size check: [29.7103ms][570.7523ms]
  9688. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9689. objects pick time: [0.9087ms][571.667ms]
  9690. object trim time: [0.9134ms][571.6717ms]
  9691. set new actors: [1.3635ms][572.122ms]
  9692. pre-checking object size: [1.3644ms][572.1226ms]
  9693. exit per-object: [1.5614ms][572.32ms]
  9694. set for size check: [2.0827ms][572.8413ms]
  9695. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9696. objects pick time: [0.9228ms][573.77ms]
  9697. object trim time: [0.9269ms][573.773ms]
  9698. set new actors: [1.4635ms][574.3099ms]
  9699. ---- bogo REJECTED: obj pre-check failed (size:25056): [1.4646ms][574.3107ms]
  9700. objects pick time: [3.403ms][577.7166ms]
  9701. object trim time: [3.4081ms][577.7202ms]
  9702. set new actors: [3.9565ms][578.2689ms]
  9703. pre-checking object size: [3.9576ms][578.2697ms]
  9704. exit per-object: [4.2415ms][578.5541ms]
  9705. set for size check: [4.7807ms][579.0932ms]
  9706. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9707. removing: [SnowheadBiggoron]]
  9708. re-generate candidates time: [21.9309ms][601.0322ms]
  9709. objects pick time: [22.8993ms][601.9998ms]
  9710. object trim time: [22.9029ms][602.0028ms]
  9711. set new actors: [23.6664ms][602.7671ms]
  9712. pre-checking object size: [23.6681ms][602.768ms]
  9713. exit per-object: [23.9799ms][603.0802ms]
  9714. set for size check: [24.5983ms][603.6987ms]
  9715. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9716. objects pick time: [3.0521ms][606.7583ms]
  9717. object trim time: [3.0605ms][606.7652ms]
  9718. set new actors: [3.94ms][607.6449ms]
  9719. ---- bogo REJECTED: obj pre-check failed (size:58784): [3.941ms][607.6456ms]
  9720. objects pick time: [0.9113ms][608.5584ms]
  9721. object trim time: [0.9136ms][608.5605ms]
  9722. set new actors: [1.4098ms][609.0569ms]
  9723. pre-checking object size: [1.4106ms][609.0575ms]
  9724. exit per-object: [1.7861ms][609.4336ms]
  9725. set for size check: [2.3926ms][610.0398ms]
  9726. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9727. objects pick time: [3.0934ms][613.1393ms]
  9728. object trim time: [3.0973ms][613.1425ms]
  9729. set new actors: [4.0456ms][614.0912ms]
  9730. pre-checking object size: [4.0467ms][614.0919ms]
  9731. exit per-object: [4.4129ms][614.4586ms]
  9732. set for size check: [4.936ms][614.9815ms]
  9733. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  9734. removing: [DekuPrincess]]
  9735. re-generate candidates time: [17.2731ms][632.2614ms]
  9736. objects pick time: [18.1922ms][633.1795ms]
  9737. object trim time: [18.196ms][633.1832ms]
  9738. set new actors: [18.8465ms][633.8353ms]
  9739. pre-checking object size: [18.8494ms][633.8365ms]
  9740. exit per-object: [19.4176ms][634.4061ms]
  9741. set for size check: [20.044ms][635.0316ms]
  9742. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9743. objects pick time: [0.9133ms][635.951ms]
  9744. object trim time: [0.9161ms][635.9537ms]
  9745. set new actors: [1.4712ms][636.5099ms]
  9746. pre-checking object size: [1.4731ms][636.5107ms]
  9747. exit per-object: [1.6605ms][636.6987ms]
  9748. set for size check: [4.9973ms][640.0361ms]
  9749. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9750. objects pick time: [0.9262ms][640.993ms]
  9751. object trim time: [0.9291ms][640.9956ms]
  9752. set new actors: [1.5281ms][641.5952ms]
  9753. pre-checking object size: [1.5294ms][641.5959ms]
  9754. exit per-object: [1.8321ms][641.899ms]
  9755. set for size check: [2.2938ms][642.3606ms]
  9756. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  9757. objects pick time: [0.9111ms][643.277ms]
  9758. object trim time: [0.9157ms][643.2815ms]
  9759. set new actors: [1.3104ms][643.6763ms]
  9760. pre-checking object size: [1.3138ms][643.6796ms]
  9761. exit per-object: [1.539ms][643.9051ms]
  9762. set for size check: [2.0794ms][644.4456ms]
  9763. after issizeacceptable: [2.0845ms][644.4503ms]
  9764. #######################################################
  9765. Moved companion: [RegularIceBlock][FFFF] to actor: [MagicSlab][FFFF] at cords: [1078,623,-232]
  9766. Moved companion: [RegularIceBlock][FF78] to actor: [MagicSlab][FF78] at cords: [4804,575,-187]
  9767. Moved companion: [RegularIceBlock][FF96] to actor: [MagicSlab][FF96] at cords: [3720,575,-675]
  9768. time to complete randomizing [RoadToIkana]: 649.9964ms
  9769. ending timestamp : [01:23:30.387 PM]
  9770.  
  9771. starting timestamp : [01:23:29.842 PM]
  9772. time to read scene enemies: 22.4158ms
  9773. time to read scene objects: 22.7544ms
  9774. =========================================================================
  9775. For Scene: [StoneTowerTemple] with fid: 1175, with sid: 0x16
  9776. =========================================================================
  9777. time to finish removing unnecessary objects: 46.397ms
  9778. time to generate candidate list: 190.7111ms
  9779. time to separate map/time actors: 198.9036ms
  9780. time to find matching candidates: 587.0135ms
  9781. Loops used for match candidate: 14
  9782. ----------
  9783. [4][DoorShutter] has flags: [127]
  9784. [5][DoorShutter] has flags: [127]
  9785. [6][DoorShutter] has flags: [127]
  9786. [7][DoorShutter] has flags: [60]
  9787. [8][DoorShutter] has flags: [61]
  9788. [9][DoorShutter] has flags: [127]
  9789. [10][DoorShutter] has flags: [14]
  9790. [11][DoorShutter] has flags: [127]
  9791. [12][DoorShutter] has flags: [127]
  9792. #######################################################
  9793. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [00FF][Poe]
  9794. Old Enemy actor:[00] [DragonFly] was replaced by new enemy: [00FF][Poe]
  9795. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [007E][IkanaCanyonHookshotStump]
  9796. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [000B][SmallWoodenBox]
  9797. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  9798. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [0077][Empty]
  9799. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [0077][DarmaniGrave]
  9800. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [FF78][RegularIceBlock]
  9801. Old Enemy actor:[01] [SpikedMine] was replaced by new enemy: [6322][BugsFishButterfly]
  9802. Old Enemy actor:[01] [Beamos] was replaced by new enemy: [FF02][MadShrub]
  9803. Old Enemy actor:[01] [Beamos] was replaced by new enemy: [FF01][MadShrub]
  9804. Old Enemy actor:[01] [SmallWoodenBox] was replaced by new enemy: [000B][SmallWoodenBox]
  9805. Old Enemy actor:[01] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  9806. Old Enemy actor:[01] [SmallWoodenBox] was replaced by new enemy: [001F][SmallWoodenBox]
  9807. Old Enemy actor:[02] [DragonFly] was replaced by new enemy: [00FF][Poe]
  9808. Old Enemy actor:[02] [RealBombchu] was replaced by new enemy: [0009][Fairy]
  9809. Old Enemy actor:[02] [RealBombchu] was replaced by new enemy: [191E][Dexihand]
  9810. Old Enemy actor:[02] [RealBombchu] was replaced by new enemy: [007D][IkanaCanyonHookshotStump]
  9811. Old Enemy actor:[02] [Guay] was replaced by new enemy: [0000][UnusedFallingBridge]
  9812. Old Enemy actor:[02] [Guay] was replaced by new enemy: [0002][MothSwarm]
  9813. Old Enemy actor:[02] [SmallWoodenBox] was replaced by new enemy: [0015][SmallWoodenBox]
  9814. Old Enemy actor:[02] [SmallWoodenBox] was replaced by new enemy: [0015][SmallWoodenBox]
  9815. Old Enemy actor:[03] [SpikedMine] was replaced by new enemy: [0077][DarmaniGrave]
  9816. Old Enemy actor:[03] [SpikedMine] was replaced by new enemy: [FFFF][RegularIceBlock]
  9817. Old Enemy actor:[03] [SpikedMine] was replaced by new enemy: [0077][Empty]
  9818. Old Enemy actor:[03] [SkullFish] was replaced by new enemy: [0000][LabFish]
  9819. Old Enemy actor:[03] [RealBombchu] was replaced by new enemy: [007C][IkanaCanyonHookshotStump]
  9820. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [0402][GrassRockCluster]
  9821. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [0002][LikeLike]
  9822. Old Enemy actor:[04] [Armos] was replaced by new enemy: [FF03][BadBat]
  9823. Old Enemy actor:[04] [Armos] was replaced by new enemy: [FF03][BadBat]
  9824. Old Enemy actor:[04] [Armos] was replaced by new enemy: [FF01][BadBat]
  9825. Old Enemy actor:[04] [Armos] was replaced by new enemy: [0103][BadBat]
  9826. Old Enemy actor:[07] [Bo] was replaced by new enemy: [0200][PoeSisters]
  9827. Old Enemy actor:[07] [Bo] was replaced by new enemy: [0300][PoeSisters]
  9828. Old Enemy actor:[07] [Bo] was replaced by new enemy: [0000][FixedDemoKankyo]
  9829. Old Enemy actor:[07] [Bo] was replaced by new enemy: [0100][PoeSisters]
  9830. Old Enemy actor:[07] [Nejiron] was replaced by new enemy: [00FF][Poe]
  9831. Old Enemy actor:[07] [Nejiron] was replaced by new enemy: [01FF][Poe]
  9832. Old Enemy actor:[07] [Nejiron] was replaced by new enemy: [01FF][Poe]
  9833. Old Enemy actor:[08] [Hiploop] was replaced by new enemy: [0000][DekuPrincess]
  9834. Old Enemy actor:[09] [RealBombchu] was replaced by new enemy: [007B][IkanaCanyonHookshotStump]
  9835. Old Enemy actor:[10] [GaroMaster] was replaced by new enemy: [0005][OwlStatue]
  9836. ---------------------------------------------------------
  9837. Height adjustments:
  9838. + adjusted height of actor [BadBat] by [150]
  9839. + adjusted height of actor [BadBat] by [150]
  9840. + adjusted height of actor [BadBat] by [150]
  9841. + adjusted height of actor [BadBat] by [150]
  9842. +++ [2][IkanaCanyonHookshotStump] had switch flags modified to [126] +++
  9843. +++ [17][IkanaCanyonHookshotStump] had switch flags modified to [125] +++
  9844. +++ [26][IkanaCanyonHookshotStump] had switch flags modified to [124] +++
  9845. +++ [41][IkanaCanyonHookshotStump] had switch flags modified to [123] +++
  9846. ---------------------------------------------------------
  9847. ======( Map 00 )======
  9848. day: overlay ratio: [0.9674] newsize: [027360] oldsize: [028880]
  9849. day: struct ratio: [0.4782] newsize: [002680] oldsize: [005084]
  9850. day: total = ratio: [0.9134] newsize: [0299E0] oldsize: [02D904]
  9851. night: overlay ratio: [0.9674] newsize: [027360] oldsize: [028880]
  9852. night: struct ratio: [0.4782] newsize: [002680] oldsize: [005084]
  9853. night: total = ratio: [0.9134] newsize: [0299E0] oldsize: [02D904]
  9854. ------------------------------------------------------
  9855. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9856. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9857. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 ]
  9858. sum: [0x7A2E0] allsize: [0x14DD90]
  9859. ------------------------------------------------------
  9860. day: dyna poly delta: [24] newsize: [000077] oldsize: [00005F]
  9861. day: dyna vert delta: [16] newsize: [00005E] oldsize: [00004E]
  9862. night: dyna poly delta: [24] newsize: [000077] oldsize: [00005F]
  9863. night: dyna vert delta: [16] newsize: [00005E] oldsize: [00004E]
  9864. -------------------------------------------------
  9865. ======( Map 01 )======
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  9871. night: total = ratio: [0.7205] newsize: [02800C] oldsize: [037858]
  9872. ------------------------------------------------------
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  9877. ------------------------------------------------------
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  9879. day: dyna vert delta: [16] newsize: [000058] oldsize: [000048]
  9880. night: dyna poly delta: [20] newsize: [000074] oldsize: [000060]
  9881. night: dyna vert delta: [16] newsize: [000058] oldsize: [000048]
  9882. -------------------------------------------------
  9883. ======( Map 02 )======
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  9885. day: struct ratio: [1.4133] newsize: [007948] oldsize: [0055D0]
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  9888. night: struct ratio: [1.4133] newsize: [007948] oldsize: [0055D0]
  9889. night: total = ratio: [1.0369] newsize: [03AF38] oldsize: [038DA0]
  9890. ------------------------------------------------------
  9891. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9892. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
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  9895. ------------------------------------------------------
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  9897. day: dyna vert delta: [24] newsize: [000084] oldsize: [00006C]
  9898. night: dyna poly delta: [36] newsize: [00009E] oldsize: [00007A]
  9899. night: dyna vert delta: [24] newsize: [000084] oldsize: [00006C]
  9900. -------------------------------------------------
  9901. ======( Map 03 )======
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  9903. day: struct ratio: [0.7587] newsize: [0064A4] oldsize: [0084A8]
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  9907. night: total = ratio: [0.7857] newsize: [03D2F4] oldsize: [04DDE8]
  9908. ------------------------------------------------------
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  9910. night: object ratio: [1.0041] newsize: [14EB90] oldsize: [14D5B0]
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  9913. ------------------------------------------------------
  9914. day: dyna poly delta: [24] newsize: [0000C2] oldsize: [0000AA]
  9915. day: dyna vert delta: [16] newsize: [000094] oldsize: [000084]
  9916. night: dyna poly delta: [24] newsize: [0000C2] oldsize: [0000AA]
  9917. night: dyna vert delta: [16] newsize: [000094] oldsize: [000084]
  9918. -------------------------------------------------
  9919. ======( Map 04 )======
  9920. day: overlay ratio: [1.0081] newsize: [026E20] oldsize: [026920]
  9921. day: struct ratio: [0.8802] newsize: [003034] oldsize: [0036C4]
  9922. day: total = ratio: [0.9977] newsize: [029E54] oldsize: [029FE4]
  9923. night: overlay ratio: [1.0081] newsize: [026E20] oldsize: [026920]
  9924. night: struct ratio: [0.8802] newsize: [003034] oldsize: [0036C4]
  9925. night: total = ratio: [0.9977] newsize: [029E54] oldsize: [029FE4]
  9926. ------------------------------------------------------
  9927. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9928. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
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  9930. sum: [0x7A2E0] allsize: [0x14DD90]
  9931. ------------------------------------------------------
  9932. day: dyna poly delta: [0] newsize: [000076] oldsize: [000076]
  9933. day: dyna vert delta: [0] newsize: [00004E] oldsize: [00004E]
  9934. night: dyna poly delta: [0] newsize: [000076] oldsize: [000076]
  9935. night: dyna vert delta: [0] newsize: [00004E] oldsize: [00004E]
  9936. -------------------------------------------------
  9937. ======( Map 05 )======
  9938. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  9939. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  9940. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  9941. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  9942. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  9943. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  9944. ------------------------------------------------------
  9945. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9946. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
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  9948. sum: [0x7A2E0] allsize: [0x14DD90]
  9949. ------------------------------------------------------
  9950. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9951. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9952. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9953. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9954. -------------------------------------------------
  9955. ======( Map 06 )======
  9956. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  9957. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  9958. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  9959. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  9960. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  9961. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  9962. ------------------------------------------------------
  9963. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9964. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9965. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 ]
  9966. sum: [0x7A2E0] allsize: [0x14DD90]
  9967. ------------------------------------------------------
  9968. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9969. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9970. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  9971. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  9972. -------------------------------------------------
  9973. ======( Map 07 )======
  9974. day: overlay ratio: [1.3527] newsize: [02F250] oldsize: [022DA0]
  9975. day: struct ratio: [1.1298] newsize: [006594] oldsize: [0059E8]
  9976. day: total = ratio: [1.3218] newsize: [0357E4] oldsize: [028788]
  9977. night: overlay ratio: [1.3527] newsize: [02F250] oldsize: [022DA0]
  9978. night: struct ratio: [1.1298] newsize: [006594] oldsize: [0059E8]
  9979. night: total = ratio: [1.3218] newsize: [0357E4] oldsize: [028788]
  9980. ------------------------------------------------------
  9981. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9982. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  9983. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 ]
  9984. sum: [0x7A2E0] allsize: [0x14DD90]
  9985. ------------------------------------------------------
  9986. day: dyna poly delta: [0] newsize: [0000B4] oldsize: [0000B4]
  9987. day: dyna vert delta: [0] newsize: [00007C] oldsize: [00007C]
  9988. night: dyna poly delta: [0] newsize: [0000B4] oldsize: [0000B4]
  9989. night: dyna vert delta: [0] newsize: [00007C] oldsize: [00007C]
  9990. -------------------------------------------------
  9991. ======( Map 08 )======
  9992. day: overlay ratio: [0.9196] newsize: [01B880] oldsize: [01DF00]
  9993. day: struct ratio: [0.9459] newsize: [002E68] oldsize: [003110]
  9994. day: total = ratio: [0.9221] newsize: [01E6E8] oldsize: [021010]
  9995. night: overlay ratio: [0.9196] newsize: [01B880] oldsize: [01DF00]
  9996. night: struct ratio: [0.9459] newsize: [002E68] oldsize: [003110]
  9997. night: total = ratio: [0.9221] newsize: [01E6E8] oldsize: [021010]
  9998. ------------------------------------------------------
  9999. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  10000. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  10001. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 ]
  10002. sum: [0x7A2E0] allsize: [0x14DD90]
  10003. ------------------------------------------------------
  10004. day: dyna poly delta: [0] newsize: [00003C] oldsize: [00003C]
  10005. day: dyna vert delta: [0] newsize: [00002C] oldsize: [00002C]
  10006. night: dyna poly delta: [0] newsize: [00003C] oldsize: [00003C]
  10007. night: dyna vert delta: [0] newsize: [00002C] oldsize: [00002C]
  10008. -------------------------------------------------
  10009. ======( Map 09 )======
  10010. day: overlay ratio: [0.9234] newsize: [0184B0] oldsize: [01A4F0]
  10011. day: struct ratio: [0.9706] newsize: [002BD0] oldsize: [002D24]
  10012. day: total = ratio: [0.9280] newsize: [01B080] oldsize: [01D214]
  10013. night: overlay ratio: [0.9234] newsize: [0184B0] oldsize: [01A4F0]
  10014. night: struct ratio: [0.9706] newsize: [002BD0] oldsize: [002D24]
  10015. night: total = ratio: [0.9280] newsize: [01B080] oldsize: [01D214]
  10016. ------------------------------------------------------
  10017. day: object ratio: [1.0243] newsize: [153C00] oldsize: [14BB00]
  10018. night: object ratio: [1.0243] newsize: [153C00] oldsize: [14BB00]
  10019. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 0x29B0 0x10A0 0x2420 ]
  10020. sum: [0x80150] allsize: [0x153C00]
  10021. ------------------------------------------------------
  10022. day: dyna poly delta: [24] newsize: [00003C] oldsize: [000024]
  10023. day: dyna vert delta: [16] newsize: [00002C] oldsize: [00001C]
  10024. night: dyna poly delta: [24] newsize: [00003C] oldsize: [000024]
  10025. night: dyna vert delta: [16] newsize: [00002C] oldsize: [00001C]
  10026. -------------------------------------------------
  10027. ======( Map 0A )======
  10028. day: overlay ratio: [0.5055] newsize: [004220] oldsize: [0082D0]
  10029. day: struct ratio: [0.3036] newsize: [00067C] oldsize: [00155C]
  10030. day: total = ratio: [0.4772] newsize: [00489C] oldsize: [00982C]
  10031. night: overlay ratio: [0.5055] newsize: [004220] oldsize: [0082D0]
  10032. night: struct ratio: [0.3036] newsize: [00067C] oldsize: [00155C]
  10033. night: total = ratio: [0.4772] newsize: [00489C] oldsize: [00982C]
  10034. ------------------------------------------------------
  10035. day: object ratio: [1.0040] newsize: [152800] oldsize: [151290]
  10036. night: object ratio: [1.0040] newsize: [152800] oldsize: [151290]
  10037. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 0x4A70 ]
  10038. sum: [0x7ED50] allsize: [0x152800]
  10039. ------------------------------------------------------
  10040. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10041. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10042. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10043. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10044. -------------------------------------------------
  10045. ======( Map 0B )======
  10046. day: overlay ratio: [1.0000] newsize: [0021C0] oldsize: [0021C0]
  10047. day: struct ratio: [1.0000] newsize: [000224] oldsize: [000224]
  10048. day: total = ratio: [1.0000] newsize: [0023E4] oldsize: [0023E4]
  10049. night: overlay ratio: [1.0000] newsize: [0021C0] oldsize: [0021C0]
  10050. night: struct ratio: [1.0000] newsize: [000224] oldsize: [000224]
  10051. night: total = ratio: [1.0000] newsize: [0023E4] oldsize: [0023E4]
  10052. ------------------------------------------------------
  10053. day: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  10054. night: object ratio: [1.0247] newsize: [14DD90] oldsize: [145C90]
  10055. object sizes: [ 0x15BA0 0x8C00 0x8120 0x11C0 0x380 0xD60 0xBB0 0x12F0 0x2420 0x1760 0xCC0 0xFB0 0x65D0 0x3D00 0x1E30 0x6EB0 0x3790 0x50E0 0x10 0x11E0 0xCA0 0x50E0 0x2330 0x131F0 0x12440 ]
  10056. sum: [0x7A2E0] allsize: [0x14DD90]
  10057. ------------------------------------------------------
  10058. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10059. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10060. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10061. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10062. -------------------------------------------------
  10063. ---------------------------------------------------------
  10064. objects pick time: [24.2085ms][223.1161ms]
  10065. object trim time: [24.2595ms][223.1652ms]
  10066. set new actors: [33.9984ms][232.9054ms]
  10067. ---- bogo REJECTED: obj pre-check failed (size:7776): [34.0013ms][232.9068ms]
  10068. objects pick time: [18.8002ms][251.7112ms]
  10069. object trim time: [18.8736ms][251.7826ms]
  10070. set new actors: [23.9951ms][256.9055ms]
  10071. ---- bogo REJECTED: obj pre-check failed (size:36400): [23.9978ms][256.907ms]
  10072. objects pick time: [16.8945ms][273.8053ms]
  10073. object trim time: [16.9666ms][273.8766ms]
  10074. set new actors: [19.4309ms][276.3425ms]
  10075. ---- bogo REJECTED: obj pre-check failed (size:33216): [19.4342ms][276.3443ms]
  10076. removing: [GateSoldier]]
  10077. removing: [Shiro]]
  10078. removing: [UnusedShiro]]
  10079. re-generate candidates time: [73.1836ms][349.5312ms]
  10080. objects pick time: [81.1603ms][357.5081ms]
  10081. object trim time: [81.235ms][357.5815ms]
  10082. set new actors: [87.3169ms][363.6645ms]
  10083. ---- bogo REJECTED: obj pre-check failed (size:23408): [87.3192ms][363.6657ms]
  10084. objects pick time: [8.4652ms][372.1337ms]
  10085. object trim time: [8.492ms][372.1595ms]
  10086. set new actors: [15.1324ms][378.8009ms]
  10087. ---- bogo REJECTED: obj pre-check failed (size:12208): [15.1348ms][378.8021ms]
  10088. objects pick time: [4.7314ms][383.5362ms]
  10089. object trim time: [7.2985ms][386.1037ms]
  10090. set new actors: [14.6786ms][393.4838ms]
  10091. ---- bogo REJECTED: obj pre-check failed (size:160672): [14.6813ms][393.4851ms]
  10092. objects pick time: [11.9506ms][405.4413ms]
  10093. object trim time: [12.0296ms][405.5183ms]
  10094. set new actors: [15.2397ms][408.7295ms]
  10095. ---- bogo REJECTED: obj pre-check failed (size:2848): [15.2419ms][408.7305ms]
  10096. removing: [RegularFrogs]]
  10097. removing: [ImposterFrog]]
  10098. re-generate candidates time: [49.59ms][458.3247ms]
  10099. objects pick time: [56.3605ms][465.0946ms]
  10100. object trim time: [56.3898ms][465.1229ms]
  10101. set new actors: [58.6285ms][467.362ms]
  10102. ---- bogo REJECTED: obj pre-check failed (size:38048): [58.6298ms][467.3629ms]
  10103. objects pick time: [7.0732ms][474.4389ms]
  10104. object trim time: [7.0999ms][474.4644ms]
  10105. set new actors: [9.3227ms][476.6876ms]
  10106. ---- bogo REJECTED: obj pre-check failed (size:113312): [9.3239ms][476.6883ms]
  10107. objects pick time: [7.6853ms][484.3764ms]
  10108. object trim time: [7.7098ms][484.3996ms]
  10109. set new actors: [17.692ms][494.3831ms]
  10110. ---- bogo REJECTED: obj pre-check failed (size:55520): [17.6946ms][494.3844ms]
  10111. objects pick time: [4.5109ms][498.8982ms]
  10112. object trim time: [4.5355ms][498.9215ms]
  10113. set new actors: [10.1336ms][504.5209ms]
  10114. ---- bogo REJECTED: obj pre-check failed (size:66032): [10.136ms][504.5222ms]
  10115. removing: [Banker]]
  10116. removing: [Jugglers]]
  10117. re-generate candidates time: [38.8965ms][543.4213ms]
  10118. objects pick time: [43.4262ms][547.9518ms]
  10119. object trim time: [43.5456ms][548.0695ms]
  10120. set new actors: [49.1681ms][553.6929ms]
  10121. ---- bogo REJECTED: obj pre-check failed (size:2128): [49.1713ms][553.695ms]
  10122. objects pick time: [6.9965ms][560.6946ms]
  10123. object trim time: [7.0684ms][560.765ms]
  10124. set new actors: [9.9155ms][563.613ms]
  10125. ---- bogo REJECTED: obj pre-check failed (size:16448): [9.9174ms][563.614ms]
  10126. objects pick time: [11.7997ms][575.4167ms]
  10127. object trim time: [11.8733ms][575.4888ms]
  10128. set new actors: [16.9543ms][580.5709ms]
  10129. pre-checking object size: [16.9565ms][580.5719ms]
  10130. exit per-object: [17.8668ms][581.4832ms]
  10131. set for size check: [23.2817ms][586.8986ms]
  10132. after issizeacceptable: [23.3972ms][587.0128ms]
  10133. #######################################################
  10134. Moved companion: [RegularIceBlock][FF78] to actor: [DarmaniGrave][FF78] at cords: [1230,-1020,-660]
  10135. Moved companion: [RegularIceBlock][FFFF] to actor: [DarmaniGrave][FFFF] at cords: [-210,-240,-1125]
  10136. time to complete randomizing [StoneTowerTemple]: 594.8911ms
  10137. ending timestamp : [01:23:30.437 PM]
  10138.  
  10139. starting timestamp : [01:23:30.437 PM]
  10140. time to read scene enemies: 0.1409ms
  10141. time to read scene objects: 0.69ms
  10142. =========================================================================
  10143. For Scene: [TreasureChestShop] with fid: 1188, with sid: 0x17
  10144. =========================================================================
  10145. time to finish removing unnecessary objects: 3.8308ms
  10146. time to generate candidate list: 7.0751ms
  10147. time to separate map/time actors: 7.1766ms
  10148. time to find matching candidates: 7.4ms
  10149. Loops used for match candidate: 1
  10150. ----------
  10151. #######################################################
  10152. Old Enemy actor:[00] [Clock] was replaced by new enemy: [3BF6][GossipStone]
  10153. Old Enemy actor:[00] [Takaraya] was replaced by new enemy: [F005][StalchildHintGiver]
  10154. ---------------------------------------------------------
  10155. Height adjustments:
  10156. ---------------------------------------------------------
  10157. ======( Map 00 )======
  10158. day: overlay ratio: [1.3284] newsize: [007AE0] oldsize: [005C80]
  10159. day: struct ratio: [1.2278] newsize: [0009F0] oldsize: [000818]
  10160. day: total = ratio: [1.3203] newsize: [0084D0] oldsize: [006498]
  10161. night: overlay ratio: [1.3284] newsize: [007AE0] oldsize: [005C80]
  10162. night: struct ratio: [1.2278] newsize: [0009F0] oldsize: [000818]
  10163. night: total = ratio: [1.3203] newsize: [0084D0] oldsize: [006498]
  10164. ------------------------------------------------------
  10165. day: object ratio: [0.8907] newsize: [0E4240] oldsize: [100210]
  10166. night: object ratio: [0.8907] newsize: [0E4240] oldsize: [100210]
  10167. object sizes: [ 0x8120 0x6DA0 0xE50 0xA80 ]
  10168. sum: [0x10790] allsize: [0xE4240]
  10169. ------------------------------------------------------
  10170. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10171. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10172. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10173. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10174. -------------------------------------------------
  10175. ---------------------------------------------------------
  10176. objects pick time: [0.0058ms][7.1835ms]
  10177. object trim time: [0.008ms][7.1857ms]
  10178. set new actors: [0.0518ms][7.2296ms]
  10179. pre-checking object size: [0.0526ms][7.2302ms]
  10180. exit per-object: [0.1643ms][7.3424ms]
  10181. set for size check: [0.2175ms][7.3953ms]
  10182. after issizeacceptable: [0.2219ms][7.3996ms]
  10183. #######################################################
  10184. time to complete randomizing [TreasureChestShop]: 7.8091ms
  10185. ending timestamp : [01:23:30.445 PM]
  10186.  
  10187. starting timestamp : [01:23:29.737 PM]
  10188. time to read scene enemies: 8.9471ms
  10189. time to read scene objects: 9.2396ms
  10190. =========================================================================
  10191. For Scene: [MountainVillageSpring] with fid: 1446, with sid: 0x5A
  10192. =========================================================================
  10193. time to finish removing unnecessary objects: 23.3146ms
  10194. time to generate candidate list: 104.1203ms
  10195. time to separate map/time actors: 108.8583ms
  10196. time to find matching candidates: 710.2403ms
  10197. Loops used for match candidate: 32
  10198. ----------
  10199. #######################################################
  10200. Old Enemy actor:[00] [Guay] was replaced by new enemy: [FC00][UnusedStoneTowerStoneElevator]
  10201. Old Enemy actor:[00] [Torch] was replaced by new enemy: [3FAD][GossipStone]
  10202. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0F8C][GossipStone]
  10203. Old Enemy actor:[00] [GiantBeee] was replaced by new enemy: [0000][PalaceGuardDeku]
  10204. Old Enemy actor:[00] [GiantBeee] was replaced by new enemy: [0000][Empty]
  10205. Old Enemy actor:[00] [HoneyComb] was replaced by new enemy: [003F][SkullKidPainting]
  10206. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0003][MothSwarm]
  10207. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0007][MothSwarm]
  10208. Old Enemy actor:[01] [Bo] was replaced by new enemy: [1301][BigPoe]
  10209. Old Enemy actor:[01] [Bo] was replaced by new enemy: [7B01][BigPoe]
  10210. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10211. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0007][MothSwarm]
  10212. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10213. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10214. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10215. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10216. Old Enemy actor:[01] [Bo] was replaced by new enemy: [8044][Bombiwa]
  10217. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10218. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0009][Fairy]
  10219. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0004][MothSwarm]
  10220. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10221. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10222. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10223. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10224. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0004][MothSwarm]
  10225. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10226. Old Enemy actor:[01] [Bo] was replaced by new enemy: [07FE][Flame]
  10227. Old Enemy actor:[01] [Bo] was replaced by new enemy: [0007][Fairy]
  10228. Old Enemy actor:[02] [GoGoron] was replaced by new enemy: [01FF][Poe]
  10229. Old Enemy actor:[02] [GoGoron] was replaced by new enemy: [00FF][Poe]
  10230. Old Enemy actor:[02] [Torch] was replaced by new enemy: [00D4][GossipStone]
  10231. Old Enemy actor:[02] [Torch] was replaced by new enemy: [0050][GossipStone]
  10232. Old Enemy actor:[02] [GiantBeee] was replaced by new enemy: [0000][OwlStatue]
  10233. Old Enemy actor:[02] [GiantBeee] was replaced by new enemy: [0000][PalaceGuardDeku]
  10234. Old Enemy actor:[02] [HoneyComb] was replaced by new enemy: [007B][SkullKidPainting]
  10235. ---------------------------------------------------------
  10236. Height adjustments:
  10237. - lowered height of actor [MothSwarm] by [55] from ceiling to fly
  10238. - lowered height of actor [MothSwarm] by [58] from ceiling to fly
  10239. - lowered height of actor [BigPoe] by [96] from ceiling to fly
  10240. - lowered height of actor [BigPoe] by [73] from ceiling to fly
  10241. - lowered height of actor [MothSwarm] by [77] from ceiling to fly
  10242. - lowered height of actor [Bombiwa] by [63] from ceiling to fly
  10243. - lowered height of actor [Fairy] by [96] from ceiling to fly
  10244. - lowered height of actor [MothSwarm] by [83] from ceiling to fly
  10245. - lowered height of actor [MothSwarm] by [50] from ceiling to fly
  10246. - lowered height of actor [Fairy] by [89] from ceiling to fly
  10247. +++ [0][UnusedStoneTowerStoneElevator] had switch flags modified to [126] +++
  10248. +++ [1][GossipStone] had switch flags modified to [125] +++
  10249. +++ [2][GossipStone] had switch flags modified to [124] +++
  10250. +++ [9][BigPoe] had switch flags modified to [123] +++
  10251. +++ [34][SkullKidPainting] had treasure flags modified to [30] +++
  10252. ---------------------------------------------------------
  10253. ======( Map 00 )======
  10254. day: overlay ratio: [0.9950] newsize: [05FFD0] oldsize: [060790]
  10255. day: struct ratio: [0.9693] newsize: [005F24] oldsize: [006228]
  10256. day: total = ratio: [0.9934] newsize: [065EF4] oldsize: [0669B8]
  10257. night: overlay ratio: [0.9946] newsize: [0591F0] oldsize: [0599B0]
  10258. night: struct ratio: [0.9669] newsize: [0057FC] oldsize: [005B00]
  10259. night: total = ratio: [0.9929] newsize: [05E9EC] oldsize: [05F4B0]
  10260. ------------------------------------------------------
  10261. day: object ratio: [1.0499] newsize: [12DF00] oldsize: [11F990]
  10262. night: object ratio: [1.0499] newsize: [12DF00] oldsize: [11F990]
  10263. object sizes: [ 0xA80 0x1640 0x3A70 0xB550 0xA5A0 0x4A70 0x3E20 0x5C20 0x4670 0x2B80 0x83C0 0x7FC0 0x17B0 0xA80 0x8120 0x6A70 0xA5A0 0x19F0 0x81C0 ]
  10264. sum: [0x65F50] allsize: [0x12DF00]
  10265. ------------------------------------------------------
  10266. day: dyna poly delta: [14] newsize: [00001A] oldsize: [00000C]
  10267. day: dyna vert delta: [12] newsize: [000014] oldsize: [000008]
  10268. night: dyna poly delta: [14] newsize: [00001A] oldsize: [00000C]
  10269. night: dyna vert delta: [12] newsize: [000014] oldsize: [000008]
  10270. -------------------------------------------------
  10271. ======( Map 01 )======
  10272. day: overlay ratio: [0.9988] newsize: [02A760] oldsize: [02A830]
  10273. day: struct ratio: [6.4658] newsize: [012494] oldsize: [002D40]
  10274. day: total = ratio: [1.3398] newsize: [03CBF4] oldsize: [02D570]
  10275. night: overlay ratio: [0.9988] newsize: [02A760] oldsize: [02A830]
  10276. night: struct ratio: [6.4658] newsize: [012494] oldsize: [002D40]
  10277. night: total = ratio: [1.3398] newsize: [03CBF4] oldsize: [02D570]
  10278. ------------------------------------------------------
  10279. day: object ratio: [1.0499] newsize: [12DF00] oldsize: [11F990]
  10280. night: object ratio: [1.0499] newsize: [12DF00] oldsize: [11F990]
  10281. object sizes: [ 0xA80 0x1640 0x3A70 0xB550 0xA5A0 0x4A70 0x3E20 0x5C20 0x4670 0x2B80 0x83C0 0x7FC0 0x17B0 0xA80 0x8120 0x6A70 0xA5A0 0x19F0 0x81C0 ]
  10282. sum: [0x65F50] allsize: [0x12DF00]
  10283. ------------------------------------------------------
  10284. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10285. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10286. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10287. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10288. -------------------------------------------------
  10289. ======( Map 02 )======
  10290. day: overlay ratio: [0.9665] newsize: [0708E0] oldsize: [074760]
  10291. day: struct ratio: [0.9150] newsize: [009FDC] oldsize: [00AEB8]
  10292. day: total = ratio: [0.9620] newsize: [07A8BC] oldsize: [07F618]
  10293. night: overlay ratio: [0.9909] newsize: [06C990] oldsize: [06D980]
  10294. night: struct ratio: [0.9240] newsize: [009AD4] oldsize: [00A790]
  10295. night: total = ratio: [0.9851] newsize: [076464] oldsize: [078110]
  10296. ------------------------------------------------------
  10297. day: object ratio: [0.9278] newsize: [0F32C0] oldsize: [106180]
  10298. night: object ratio: [0.9278] newsize: [0F32C0] oldsize: [106180]
  10299. object sizes: [ 0xA80 0x1640 0x1A00 0x3A70 0x26A0 0x6870 0x50E0 0x3390 0x7780 0x4A70 0x6870 ]
  10300. sum: [0x2B310] allsize: [0xF32C0]
  10301. ------------------------------------------------------
  10302. day: dyna poly delta: [2] newsize: [00000E] oldsize: [00000C]
  10303. day: dyna vert delta: [4] newsize: [00000C] oldsize: [000008]
  10304. night: dyna poly delta: [2] newsize: [00000E] oldsize: [00000C]
  10305. night: dyna vert delta: [4] newsize: [00000C] oldsize: [000008]
  10306. -------------------------------------------------
  10307. ======( Map 03 )======
  10308. day: overlay ratio: [1.0000] newsize: [004C90] oldsize: [004C90]
  10309. day: struct ratio: [1.0000] newsize: [000508] oldsize: [000508]
  10310. day: total = ratio: [1.0000] newsize: [005198] oldsize: [005198]
  10311. night: overlay ratio: [1.0000] newsize: [004C90] oldsize: [004C90]
  10312. night: struct ratio: [1.0000] newsize: [000508] oldsize: [000508]
  10313. night: total = ratio: [1.0000] newsize: [005198] oldsize: [005198]
  10314. ------------------------------------------------------
  10315. day: object ratio: [1.0000] newsize: [0D31F0] oldsize: [0D31F0]
  10316. night: object ratio: [1.0000] newsize: [0D31F0] oldsize: [0D31F0]
  10317. object sizes: [ 0xCA0 0xA5A0 ]
  10318. sum: [0xB240] allsize: [0xD31F0]
  10319. ------------------------------------------------------
  10320. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10321. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10322. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10323. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10324. -------------------------------------------------
  10325. ---------------------------------------------------------
  10326. objects pick time: [5.5654ms][114.4274ms]
  10327. object trim time: [5.5847ms][114.4456ms]
  10328. set new actors: [11.3623ms][120.2245ms]
  10329. pre-checking object size: [11.3653ms][120.2262ms]
  10330. exit per-object: [18.2995ms][127.1626ms]
  10331. set for size check: [23.9313ms][132.7936ms]
  10332. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10333. objects pick time: [1.645ms][134.4848ms]
  10334. object trim time: [1.667ms][134.5062ms]
  10335. set new actors: [8.7783ms][141.6187ms]
  10336. pre-checking object size: [8.7812ms][141.6202ms]
  10337. exit per-object: [12.6834ms][145.5237ms]
  10338. set for size check: [14.6015ms][147.4416ms]
  10339. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10340. objects pick time: [4.0703ms][151.5494ms]
  10341. object trim time: [4.0901ms][151.5683ms]
  10342. set new actors: [12.5551ms][160.0344ms]
  10343. pre-checking object size: [12.5582ms][160.0365ms]
  10344. exit per-object: [13.3046ms][160.7838ms]
  10345. set for size check: [24.7444ms][172.224ms]
  10346. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10347. re-generate candidates time: [84.583ms][256.8551ms]
  10348. objects pick time: [91.9225ms][264.1954ms]
  10349. object trim time: [91.947ms][264.218ms]
  10350. set new actors: [93.9444ms][266.2159ms]
  10351. pre-checking object size: [93.9464ms][266.2172ms]
  10352. exit per-object: [100.634ms][272.9066ms]
  10353. set for size check: [108.5096ms][280.7818ms]
  10354. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [228])
  10355. objects pick time: [1.6609ms][282.4676ms]
  10356. object trim time: [1.6815ms][282.4875ms]
  10357. set new actors: [14.5766ms][295.3831ms]
  10358. pre-checking object size: [14.5786ms][295.3844ms]
  10359. exit per-object: [15.0384ms][295.8447ms]
  10360. set for size check: [17.1311ms][297.9378ms]
  10361. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10362. objects pick time: [5.5285ms][303.5023ms]
  10363. object trim time: [5.5481ms][303.5205ms]
  10364. set new actors: [10.5544ms][308.5289ms]
  10365. pre-checking object size: [10.5581ms][308.5305ms]
  10366. exit per-object: [12.2245ms][310.1978ms]
  10367. set for size check: [18.5296ms][316.5033ms]
  10368. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10369. objects pick time: [10.949ms][327.4999ms]
  10370. object trim time: [10.9755ms][327.5228ms]
  10371. set new actors: [12.9799ms][329.5282ms]
  10372. pre-checking object size: [12.9823ms][329.5295ms]
  10373. exit per-object: [19.4359ms][335.9853ms]
  10374. set for size check: [21.5509ms][338.0991ms]
  10375. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10376. re-generate candidates time: [52.6386ms][390.7773ms]
  10377. objects pick time: [57.8042ms][395.9443ms]
  10378. object trim time: [57.8232ms][395.9595ms]
  10379. set new actors: [59.8838ms][398.0215ms]
  10380. pre-checking object size: [59.8862ms][398.0226ms]
  10381. exit per-object: [60.3119ms][398.4494ms]
  10382. set for size check: [61.6158ms][399.7529ms]
  10383. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10384. objects pick time: [0.858ms][400.6351ms]
  10385. object trim time: [0.8698ms][400.6467ms]
  10386. set new actors: [2.4061ms][402.1847ms]
  10387. ---- bogo REJECTED: obj pre-check failed (size:458352): [2.4097ms][402.1867ms]
  10388. objects pick time: [1.7937ms][403.9831ms]
  10389. object trim time: [1.813ms][404.0021ms]
  10390. set new actors: [3.8075ms][405.9972ms]
  10391. pre-checking object size: [3.8091ms][405.9981ms]
  10392. exit per-object: [5.0397ms][407.2296ms]
  10393. set for size check: [9.5665ms][411.7568ms]
  10394. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10395. objects pick time: [0.9593ms][412.7492ms]
  10396. object trim time: [0.9806ms][412.7693ms]
  10397. set new actors: [5.0802ms][416.87ms]
  10398. pre-checking object size: [5.0832ms][416.8717ms]
  10399. exit per-object: [5.6994ms][417.4888ms]
  10400. set for size check: [7.9031ms][419.6922ms]
  10401. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10402. removing: [Takkuri]]
  10403. re-generate candidates time: [32.3131ms][452.0393ms]
  10404. objects pick time: [33.2728ms][452.9986ms]
  10405. object trim time: [33.2895ms][453.0144ms]
  10406. set new actors: [35.1553ms][454.8813ms]
  10407. pre-checking object size: [35.1575ms][454.8824ms]
  10408. exit per-object: [35.6052ms][455.3309ms]
  10409. set for size check: [41.2295ms][460.9558ms]
  10410. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [156])
  10411. objects pick time: [1.2759ms][462.2624ms]
  10412. object trim time: [1.2912ms][462.2768ms]
  10413. set new actors: [2.6132ms][463.5995ms]
  10414. pre-checking object size: [2.6149ms][463.6004ms]
  10415. exit per-object: [3.418ms][464.4048ms]
  10416. set for size check: [8.7207ms][469.7075ms]
  10417. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10418. objects pick time: [0.9882ms][470.7281ms]
  10419. object trim time: [1.0057ms][470.745ms]
  10420. set new actors: [6.4225ms][476.1629ms]
  10421. pre-checking object size: [6.4252ms][476.1642ms]
  10422. exit per-object: [7.0254ms][476.7649ms]
  10423. set for size check: [8.2421ms][477.9822ms]
  10424. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10425. objects pick time: [1.2759ms][479.2851ms]
  10426. object trim time: [1.2981ms][479.3062ms]
  10427. set new actors: [5.6517ms][483.6603ms]
  10428. pre-checking object size: [5.6539ms][483.6614ms]
  10429. exit per-object: [6.5035ms][484.5119ms]
  10430. set for size check: [8.0757ms][486.0843ms]
  10431. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10432. re-generate candidates time: [25.8724ms][511.9809ms]
  10433. objects pick time: [26.7628ms][512.87ms]
  10434. object trim time: [26.7775ms][512.8845ms]
  10435. set new actors: [37.7004ms][523.8087ms]
  10436. pre-checking object size: [37.7029ms][523.81ms]
  10437. exit per-object: [38.3593ms][524.4668ms]
  10438. set for size check: [39.5283ms][525.6356ms]
  10439. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10440. objects pick time: [1.0056ms][526.664ms]
  10441. object trim time: [1.0203ms][526.678ms]
  10442. set new actors: [2.1642ms][527.8222ms]
  10443. pre-checking object size: [2.1654ms][527.823ms]
  10444. exit per-object: [5.8219ms][531.4807ms]
  10445. set for size check: [6.9157ms][532.5737ms]
  10446. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [84])
  10447. objects pick time: [0.8696ms][533.4566ms]
  10448. object trim time: [0.8823ms][533.4689ms]
  10449. set new actors: [1.9935ms][534.5805ms]
  10450. pre-checking object size: [1.9947ms][534.5813ms]
  10451. exit per-object: [2.583ms][535.1705ms]
  10452. set for size check: [5.4861ms][538.0741ms]
  10453. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10454. objects pick time: [0.8728ms][538.9802ms]
  10455. object trim time: [0.885ms][538.9923ms]
  10456. set new actors: [1.9989ms][540.1068ms]
  10457. pre-checking object size: [2.0003ms][540.1076ms]
  10458. exit per-object: [2.4189ms][540.5269ms]
  10459. set for size check: [3.7163ms][541.8244ms]
  10460. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [220])
  10461. re-generate candidates time: [31.4405ms][573.2793ms]
  10462. objects pick time: [32.3273ms][574.1758ms]
  10463. object trim time: [32.3572ms][574.195ms]
  10464. set new actors: [36.393ms][578.2317ms]
  10465. pre-checking object size: [36.3952ms][578.2328ms]
  10466. exit per-object: [36.7256ms][578.5639ms]
  10467. set for size check: [38.0107ms][579.8488ms]
  10468. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [169])
  10469. objects pick time: [0.8565ms][580.7189ms]
  10470. object trim time: [0.8691ms][580.7314ms]
  10471. set new actors: [2.4853ms][582.3491ms]
  10472. pre-checking object size: [2.4882ms][582.3506ms]
  10473. exit per-object: [3.0092ms][582.872ms]
  10474. set for size check: [7.3583ms][587.2226ms]
  10475. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10476. objects pick time: [0.8989ms][588.1886ms]
  10477. object trim time: [0.9118ms][588.2013ms]
  10478. set new actors: [2.0552ms][589.3451ms]
  10479. pre-checking object size: [2.0564ms][589.3458ms]
  10480. exit per-object: [2.5893ms][589.8795ms]
  10481. set for size check: [3.759ms][591.0488ms]
  10482. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [196])
  10483. objects pick time: [8.2411ms][599.3047ms]
  10484. object trim time: [8.2582ms][599.3206ms]
  10485. set new actors: [9.9418ms][601.0046ms]
  10486. pre-checking object size: [9.943ms][601.0054ms]
  10487. exit per-object: [10.6558ms][601.7188ms]
  10488. set for size check: [11.894ms][602.957ms]
  10489. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [143])
  10490. re-generate candidates time: [17.6299ms][620.6021ms]
  10491. objects pick time: [18.4914ms][621.4626ms]
  10492. object trim time: [18.5037ms][621.4748ms]
  10493. set new actors: [23.3557ms][626.328ms]
  10494. pre-checking object size: [23.3581ms][626.3292ms]
  10495. exit per-object: [23.8313ms][626.8029ms]
  10496. set for size check: [27.3294ms][630.3014ms]
  10497. ---- bogo REJECTED: dyna are too big (by map [1] day poly: [72])
  10498. objects pick time: [0.8628ms][631.1998ms]
  10499. object trim time: [0.875ms][631.2118ms]
  10500. set new actors: [2.3189ms][632.6566ms]
  10501. ---- bogo REJECTED: obj pre-check failed (size:408704): [2.3207ms][632.6576ms]
  10502. objects pick time: [1.0814ms][633.741ms]
  10503. object trim time: [1.0936ms][633.7527ms]
  10504. set new actors: [2.2142ms][634.8735ms]
  10505. pre-checking object size: [2.2152ms][634.8742ms]
  10506. exit per-object: [2.6436ms][635.3032ms]
  10507. set for size check: [3.7787ms][636.4383ms]
  10508. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10509. objects pick time: [3.263ms][639.7265ms]
  10510. object trim time: [3.2766ms][639.7384ms]
  10511. set new actors: [5.0003ms][641.4626ms]
  10512. pre-checking object size: [5.0019ms][641.4635ms]
  10513. exit per-object: [5.5068ms][641.9689ms]
  10514. set for size check: [6.7169ms][643.1793ms]
  10515. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10516. removing: [BedroomPostman]]
  10517. re-generate candidates time: [16.2704ms][659.474ms]
  10518. objects pick time: [17.1315ms][660.3338ms]
  10519. object trim time: [17.145ms][660.3471ms]
  10520. set new actors: [22.0359ms][665.2391ms]
  10521. pre-checking object size: [22.038ms][665.2401ms]
  10522. exit per-object: [22.457ms][665.6597ms]
  10523. set for size check: [23.7585ms][666.9615ms]
  10524. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10525. objects pick time: [1.1401ms][668.1258ms]
  10526. object trim time: [1.1539ms][668.1387ms]
  10527. set new actors: [10.3018ms][677.2879ms]
  10528. pre-checking object size: [10.3044ms][677.2892ms]
  10529. exit per-object: [11.1013ms][678.0868ms]
  10530. set for size check: [12.3117ms][679.2968ms]
  10531. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  10532. objects pick time: [0.8605ms][680.1787ms]
  10533. object trim time: [0.8736ms][680.1918ms]
  10534. set new actors: [2.0468ms][681.3653ms]
  10535. pre-checking object size: [2.0479ms][681.366ms]
  10536. exit per-object: [2.4559ms][681.7745ms]
  10537. set for size check: [6.0451ms][685.3643ms]
  10538. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  10539. objects pick time: [0.9098ms][686.304ms]
  10540. object trim time: [0.9223ms][686.3161ms]
  10541. set new actors: [2.156ms][687.5507ms]
  10542. ---- bogo REJECTED: obj pre-check failed (size:491136): [2.1579ms][687.5517ms]
  10543. removing: [LabFish]]
  10544. re-generate candidates time: [16.3091ms][703.8638ms]
  10545. objects pick time: [17.1851ms][704.7406ms]
  10546. object trim time: [18.9622ms][706.5174ms]
  10547. set new actors: [20.8609ms][708.4154ms]
  10548. pre-checking object size: [20.8626ms][708.4163ms]
  10549. exit per-object: [21.4603ms][709.0146ms]
  10550. set for size check: [22.6632ms][710.2171ms]
  10551. after issizeacceptable: [22.6861ms][710.2398ms]
  10552. #######################################################
  10553. Moved companion: [Fairy][09] to actor: [PalaceGuardDeku][09] at cords: [219,53,71]
  10554. time to complete randomizing [MountainVillageSpring]: 712.9726ms
  10555. ending timestamp : [01:23:30.450 PM]
  10556.  
  10557. starting timestamp : [01:23:29.973 PM]
  10558. time to read scene enemies: 48.0514ms
  10559. time to read scene objects: 59.9181ms
  10560. =========================================================================
  10561. For Scene: [GreatBayTemple] with fid: 1369, with sid: 0x49
  10562. =========================================================================
  10563. time to finish removing unnecessary objects: 80.2392ms
  10564. time to generate candidate list: 203.4874ms
  10565. time to separate map/time actors: 218.4108ms
  10566. time to find matching candidates: 479.3532ms
  10567. Loops used for match candidate: 12
  10568. ----------
  10569. [0][DoorShutter] has flags: [127]
  10570. [1][DoorShutter] has flags: [127]
  10571. [2][DoorShutter] has flags: [127]
  10572. [3][DoorShutter] has flags: [127]
  10573. [4][DoorShutter] has flags: [61]
  10574. [5][DoorShutter] has flags: [127]
  10575. [6][DoorShutter] has flags: [127]
  10576. [7][DoorShutter] has flags: [127]
  10577. [8][DoorShutter] has flags: [127]
  10578. [9][DoorShutter] has flags: [127]
  10579. [19][DoorShutter] has flags: [62]
  10580. #######################################################
  10581. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [0002][MothSwarm]
  10582. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FFFF][Shabom]
  10583. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10584. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10585. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [0001][Peahat]
  10586. Old Enemy actor:[00] [CeilingSpawner] was replaced by new enemy: [0004][MothSwarm]
  10587. Old Enemy actor:[01] [SkullFish] was replaced by new enemy: [0000][BeaverRing]
  10588. Old Enemy actor:[01] [SkullFish] was replaced by new enemy: [6322][BugsFishButterfly]
  10589. Old Enemy actor:[01] [SkullFish] was replaced by new enemy: [0000][BeaverRing]
  10590. Old Enemy actor:[01] [Dexihand] was replaced by new enemy: [FF9F][BadBat]
  10591. Old Enemy actor:[01] [Dexihand] was replaced by new enemy: [FF9F][BadBat]
  10592. Old Enemy actor:[02] [RealBombchu] was replaced by new enemy: [0000][Grog]
  10593. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10594. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10595. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10596. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10597. Old Enemy actor:[03] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10598. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0002][Cow]
  10599. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0000][Cow]
  10600. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0002][Cow]
  10601. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0000][Cow]
  10602. Old Enemy actor:[04] [IceCavernStelagtite] was replaced by new enemy: [0002][Cow]
  10603. Old Enemy actor:[04] [RealBombchu] was replaced by new enemy: [0000][Grog]
  10604. Old Enemy actor:[04] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10605. Old Enemy actor:[04] [BioDekuBaba] was replaced by new enemy: [FFFE][Tektite]
  10606. Old Enemy actor:[04] [Dexihand] was replaced by new enemy: [FF9F][BadBat]
  10607. Old Enemy actor:[04] [Dexihand] was replaced by new enemy: [029F][BadBat]
  10608. Old Enemy actor:[04] [Dexihand] was replaced by new enemy: [FF9F][BadBat]
  10609. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10610. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10611. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10612. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10613. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10614. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10615. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10616. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [000F][SmallWoodenBox]
  10617. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10618. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10619. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10620. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10621. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10622. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10623. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10624. Old Enemy actor:[05] [SmallWoodenBox] was replaced by new enemy: [001E][SmallWoodenBox]
  10625. Old Enemy actor:[06] [Shellblade] was replaced by new enemy: [0004][BioDekuBaba]
  10626. Old Enemy actor:[06] [Shellblade] was replaced by new enemy: [0004][BioDekuBaba]
  10627. Old Enemy actor:[06] [SkullFish] was replaced by new enemy: [0000][BeaverRing]
  10628. Old Enemy actor:[06] [RealBombchu] was replaced by new enemy: [FE01][Grog]
  10629. Old Enemy actor:[07] [Wart] was replaced by new enemy: [0000][Nejiron]
  10630. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [0001][Peahat]
  10631. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [0001][Peahat]
  10632. Old Enemy actor:[08] [Skulltula] was replaced by new enemy: [0004][MothSwarm]
  10633. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10634. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10635. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [0001][BioDekuBaba]
  10636. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FF01][BadBat]
  10637. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FC00][HitSpot]
  10638. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10639. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10640. Old Enemy actor:[08] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10641. Old Enemy actor:[09] [SpikedMine] was replaced by new enemy: [200B][SpikedMine]
  10642. Old Enemy actor:[09] [SpikedMine] was replaced by new enemy: [2002][SpikedMine]
  10643. Old Enemy actor:[09] [SpikedMine] was replaced by new enemy: [200B][SpikedMine]
  10644. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [1016][SpikedMine]
  10645. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [FA00][HitSpot]
  10646. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10647. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [0001][BioDekuBaba]
  10648. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [F800][HitSpot]
  10649. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [0001][Peahat]
  10650. Old Enemy actor:[09] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10651. Old Enemy actor:[10] [RealBombchu] was replaced by new enemy: [FE01][Grog]
  10652. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [0102][BadBat]
  10653. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10654. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10655. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [F600][HitSpot]
  10656. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10657. Old Enemy actor:[10] [CeilingSpawner] was replaced by new enemy: [FF34][BadBat]
  10658. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10659. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [0002][Shabom]
  10660. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [1017][SpikedMine]
  10661. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [0001][BioDekuBaba]
  10662. Old Enemy actor:[11] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10663. Old Enemy actor:[12] [Desbreko] was replaced by new enemy: [0000][BeaverRing]
  10664. Old Enemy actor:[12] [Tektite] was replaced by new enemy: [0000][BeaverRing]
  10665. Old Enemy actor:[12] [Tektite] was replaced by new enemy: [0002][BioDekuBaba]
  10666. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [0001][BioDekuBaba]
  10667. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [0001][Peahat]
  10668. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FF01][BadBat]
  10669. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10670. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][FriendlyCucco]
  10671. Old Enemy actor:[13] [CeilingSpawner] was replaced by new enemy: [FEEE][Empty]
  10672. ---------------------------------------------------------
  10673. Height adjustments:
  10674. - lowered height of actor [MothSwarm] by [88] from ceiling to fly
  10675. - lowered height of actor [Shabom] by [64] from ceiling to fly
  10676. - lowered height of actor [FriendlyCucco] by [63] from ceiling to fly
  10677. - lowered height of actor [Peahat] by [96] from ceiling to fly
  10678. - lowered height of actor [MothSwarm] by [81] from ceiling to fly
  10679. - lowered height of actor [Peahat] by [79] from ceiling to fly
  10680. - lowered height of actor [Peahat] by [94] from ceiling to fly
  10681. - lowered height of actor [MothSwarm] by [94] from ceiling to fly
  10682. - lowered height of actor [FriendlyCucco] by [98] from ceiling to fly
  10683. - lowered height of actor [FriendlyCucco] by [71] from ceiling to fly
  10684. - lowered height of actor [BadBat] by [54] from ceiling to fly
  10685. - lowered height of actor [FriendlyCucco] by [66] from ceiling to fly
  10686. - lowered height of actor [FriendlyCucco] by [88] from ceiling to fly
  10687. - lowered height of actor [FriendlyCucco] by [64] from ceiling to fly
  10688. - lowered height of actor [Peahat] by [87] from ceiling to fly
  10689. - lowered height of actor [BadBat] by [61] from ceiling to fly
  10690. - lowered height of actor [FriendlyCucco] by [83] from ceiling to fly
  10691. - lowered height of actor [BadBat] by [74] from ceiling to fly
  10692. - lowered height of actor [FriendlyCucco] by [79] from ceiling to fly
  10693. - lowered height of actor [FriendlyCucco] by [98] from ceiling to fly
  10694. - lowered height of actor [Peahat] by [97] from ceiling to fly
  10695. - lowered height of actor [BadBat] by [73] from ceiling to fly
  10696. - lowered height of actor [FriendlyCucco] by [81] from ceiling to fly
  10697. - lowered height of actor [FriendlyCucco] by [55] from ceiling to fly
  10698. +++ [64][HitSpot] had switch flags modified to [125] +++
  10699. +++ [67][HitSpot] had switch flags modified to [124] +++
  10700. +++ [74][HitSpot] had switch flags modified to [123] +++
  10701. ---------------------------------------------------------
  10702. ======( Map 00 )======
  10703. day: overlay ratio: [0.8281] newsize: [01D390] oldsize: [0234A0]
  10704. day: struct ratio: [1.2910] newsize: [009160] oldsize: [00709C]
  10705. day: total = ratio: [0.9051] newsize: [0264F0] oldsize: [02A53C]
  10706. night: overlay ratio: [0.8281] newsize: [01D390] oldsize: [0234A0]
  10707. night: struct ratio: [1.2910] newsize: [009160] oldsize: [00709C]
  10708. night: total = ratio: [0.9051] newsize: [0264F0] oldsize: [02A53C]
  10709. ------------------------------------------------------
  10710. day: object ratio: [0.9952] newsize: [132BF0] oldsize: [1343D0]
  10711. night: object ratio: [0.9952] newsize: [132BF0] oldsize: [1343D0]
  10712. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x20D0 0x10A0 ]
  10713. sum: [0x5F140] allsize: [0x132BF0]
  10714. ------------------------------------------------------
  10715. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10716. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10717. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10718. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10719. -------------------------------------------------
  10720. ======( Map 01 )======
  10721. day: overlay ratio: [0.8531] newsize: [022C70] oldsize: [028C40]
  10722. day: struct ratio: [0.7960] newsize: [002158] oldsize: [0029E4]
  10723. day: total = ratio: [0.8497] newsize: [024DC8] oldsize: [02B624]
  10724. night: overlay ratio: [0.8531] newsize: [022C70] oldsize: [028C40]
  10725. night: struct ratio: [0.7960] newsize: [002158] oldsize: [0029E4]
  10726. night: total = ratio: [0.8497] newsize: [024DC8] oldsize: [02B624]
  10727. ------------------------------------------------------
  10728. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10729. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10730. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10731. sum: [0x5BFD0] allsize: [0x12FA80]
  10732. ------------------------------------------------------
  10733. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10734. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10735. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10736. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10737. -------------------------------------------------
  10738. ======( Map 02 )======
  10739. day: overlay ratio: [0.9135] newsize: [00FE20] oldsize: [011630]
  10740. day: struct ratio: [1.0283] newsize: [001EA8] oldsize: [001DD0]
  10741. day: total = ratio: [0.9246] newsize: [011CC8] oldsize: [013400]
  10742. night: overlay ratio: [0.9135] newsize: [00FE20] oldsize: [011630]
  10743. night: struct ratio: [1.0283] newsize: [001EA8] oldsize: [001DD0]
  10744. night: total = ratio: [0.9246] newsize: [011CC8] oldsize: [013400]
  10745. ------------------------------------------------------
  10746. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10747. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10748. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10749. sum: [0x5BFD0] allsize: [0x12FA80]
  10750. ------------------------------------------------------
  10751. day: dyna poly delta: [0] newsize: [000032] oldsize: [000032]
  10752. day: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  10753. night: dyna poly delta: [0] newsize: [000032] oldsize: [000032]
  10754. night: dyna vert delta: [0] newsize: [000028] oldsize: [000028]
  10755. -------------------------------------------------
  10756. ======( Map 03 )======
  10757. day: overlay ratio: [0.9322] newsize: [015780] oldsize: [017080]
  10758. day: struct ratio: [0.8348] newsize: [0019A8] oldsize: [001EBC]
  10759. day: total = ratio: [0.9247] newsize: [017128] oldsize: [018F3C]
  10760. night: overlay ratio: [0.9322] newsize: [015780] oldsize: [017080]
  10761. night: struct ratio: [0.8348] newsize: [0019A8] oldsize: [001EBC]
  10762. night: total = ratio: [0.9247] newsize: [017128] oldsize: [018F3C]
  10763. ------------------------------------------------------
  10764. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10765. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10766. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10767. sum: [0x5BFD0] allsize: [0x12FA80]
  10768. ------------------------------------------------------
  10769. day: dyna poly delta: [-50] newsize: [00000C] oldsize: [00003E]
  10770. day: dyna vert delta: [-40] newsize: [000008] oldsize: [000030]
  10771. night: dyna poly delta: [-50] newsize: [00000C] oldsize: [00003E]
  10772. night: dyna vert delta: [-40] newsize: [000008] oldsize: [000030]
  10773. -------------------------------------------------
  10774. ======( Map 04 )======
  10775. day: overlay ratio: [0.9832] newsize: [02E240] oldsize: [02EEE0]
  10776. day: struct ratio: [0.9269] newsize: [003B74] oldsize: [004024]
  10777. day: total = ratio: [0.9788] newsize: [031DB4] oldsize: [032F04]
  10778. night: overlay ratio: [0.9832] newsize: [02E240] oldsize: [02EEE0]
  10779. night: struct ratio: [0.9269] newsize: [003B74] oldsize: [004024]
  10780. night: total = ratio: [0.9788] newsize: [031DB4] oldsize: [032F04]
  10781. ------------------------------------------------------
  10782. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10783. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10784. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10785. sum: [0x5BFD0] allsize: [0x12FA80]
  10786. ------------------------------------------------------
  10787. day: dyna poly delta: [-85] newsize: [000036] oldsize: [00008B]
  10788. day: dyna vert delta: [-66] newsize: [000024] oldsize: [000066]
  10789. night: dyna poly delta: [-85] newsize: [000036] oldsize: [00008B]
  10790. night: dyna vert delta: [-66] newsize: [000024] oldsize: [000066]
  10791. -------------------------------------------------
  10792. ======( Map 05 )======
  10793. day: overlay ratio: [1.0000] newsize: [0224C0] oldsize: [0224C0]
  10794. day: struct ratio: [1.0000] newsize: [005364] oldsize: [005364]
  10795. day: total = ratio: [1.0000] newsize: [027824] oldsize: [027824]
  10796. night: overlay ratio: [1.0000] newsize: [0224C0] oldsize: [0224C0]
  10797. night: struct ratio: [1.0000] newsize: [005364] oldsize: [005364]
  10798. night: total = ratio: [1.0000] newsize: [027824] oldsize: [027824]
  10799. ------------------------------------------------------
  10800. day: object ratio: [1.0003] newsize: [14E3D0] oldsize: [14E250]
  10801. night: object ratio: [1.0003] newsize: [14E3D0] oldsize: [14E250]
  10802. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x13400 0xB550 ]
  10803. sum: [0x7A920] allsize: [0x14E3D0]
  10804. ------------------------------------------------------
  10805. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10806. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10807. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10808. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10809. -------------------------------------------------
  10810. ======( Map 06 )======
  10811. day: overlay ratio: [1.0806] newsize: [01C200] oldsize: [01A070]
  10812. day: struct ratio: [1.1545] newsize: [00257C] oldsize: [002078]
  10813. day: total = ratio: [1.0859] newsize: [01E77C] oldsize: [01C0E8]
  10814. night: overlay ratio: [1.0806] newsize: [01C200] oldsize: [01A070]
  10815. night: struct ratio: [1.1545] newsize: [00257C] oldsize: [002078]
  10816. night: total = ratio: [1.0859] newsize: [01E77C] oldsize: [01C0E8]
  10817. ------------------------------------------------------
  10818. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10819. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10820. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10821. sum: [0x5BFD0] allsize: [0x12FA80]
  10822. ------------------------------------------------------
  10823. day: dyna poly delta: [20] newsize: [000014] oldsize: [000000]
  10824. day: dyna vert delta: [16] newsize: [000010] oldsize: [000000]
  10825. night: dyna poly delta: [20] newsize: [000014] oldsize: [000000]
  10826. night: dyna vert delta: [16] newsize: [000010] oldsize: [000000]
  10827. -------------------------------------------------
  10828. ======( Map 07 )======
  10829. day: overlay ratio: [0.9579] newsize: [017220] oldsize: [018260]
  10830. day: struct ratio: [1.0583] newsize: [001B40] oldsize: [0019C0]
  10831. day: total = ratio: [0.9642] newsize: [018D60] oldsize: [019C20]
  10832. night: overlay ratio: [0.9579] newsize: [017220] oldsize: [018260]
  10833. night: struct ratio: [1.0583] newsize: [001B40] oldsize: [0019C0]
  10834. night: total = ratio: [0.9642] newsize: [018D60] oldsize: [019C20]
  10835. ------------------------------------------------------
  10836. day: object ratio: [0.9928] newsize: [131B70] oldsize: [133F00]
  10837. night: object ratio: [0.9928] newsize: [131B70] oldsize: [133F00]
  10838. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x20F0 ]
  10839. sum: [0x5E0C0] allsize: [0x131B70]
  10840. ------------------------------------------------------
  10841. day: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10842. day: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10843. night: dyna poly delta: [0] newsize: [00000C] oldsize: [00000C]
  10844. night: dyna vert delta: [0] newsize: [000008] oldsize: [000008]
  10845. -------------------------------------------------
  10846. ======( Map 08 )======
  10847. day: overlay ratio: [0.8722] newsize: [02B920] oldsize: [031F40]
  10848. day: struct ratio: [0.8352] newsize: [009054] oldsize: [00ACD0]
  10849. day: total = ratio: [0.8656] newsize: [034974] oldsize: [03CC10]
  10850. night: overlay ratio: [0.8722] newsize: [02B920] oldsize: [031F40]
  10851. night: struct ratio: [0.8352] newsize: [009054] oldsize: [00ACD0]
  10852. night: total = ratio: [0.8656] newsize: [034974] oldsize: [03CC10]
  10853. ------------------------------------------------------
  10854. day: object ratio: [1.0003] newsize: [14E980] oldsize: [14E800]
  10855. night: object ratio: [1.0003] newsize: [14E980] oldsize: [14E800]
  10856. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x14EA0 0x1460 0x8C00 ]
  10857. sum: [0x7AED0] allsize: [0x14E980]
  10858. ------------------------------------------------------
  10859. day: dyna poly delta: [10] newsize: [00001C] oldsize: [000012]
  10860. day: dyna vert delta: [8] newsize: [000014] oldsize: [00000C]
  10861. night: dyna poly delta: [10] newsize: [00001C] oldsize: [000012]
  10862. night: dyna vert delta: [8] newsize: [000014] oldsize: [00000C]
  10863. -------------------------------------------------
  10864. ======( Map 09 )======
  10865. day: overlay ratio: [0.9087] newsize: [036110] oldsize: [03B7F0]
  10866. day: struct ratio: [0.6941] newsize: [00855C] oldsize: [00C020]
  10867. day: total = ratio: [0.8727] newsize: [03E66C] oldsize: [047810]
  10868. night: overlay ratio: [0.9087] newsize: [036110] oldsize: [03B7F0]
  10869. night: struct ratio: [0.6941] newsize: [00855C] oldsize: [00C020]
  10870. night: total = ratio: [0.8727] newsize: [03E66C] oldsize: [047810]
  10871. ------------------------------------------------------
  10872. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10873. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10874. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10875. sum: [0x5BFD0] allsize: [0x12FA80]
  10876. ------------------------------------------------------
  10877. day: dyna poly delta: [10] newsize: [000022] oldsize: [000018]
  10878. day: dyna vert delta: [8] newsize: [000018] oldsize: [000010]
  10879. night: dyna poly delta: [10] newsize: [000022] oldsize: [000018]
  10880. night: dyna vert delta: [8] newsize: [000018] oldsize: [000010]
  10881. -------------------------------------------------
  10882. ======( Map 0A )======
  10883. day: overlay ratio: [0.7899] newsize: [02B9B0] oldsize: [037340]
  10884. day: struct ratio: [0.4627] newsize: [003D98] oldsize: [008520]
  10885. day: total = ratio: [0.7470] newsize: [02F748] oldsize: [03F860]
  10886. night: overlay ratio: [0.7899] newsize: [02B9B0] oldsize: [037340]
  10887. night: struct ratio: [0.4627] newsize: [003D98] oldsize: [008520]
  10888. night: total = ratio: [0.7470] newsize: [02F748] oldsize: [03F860]
  10889. ------------------------------------------------------
  10890. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10891. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10892. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10893. sum: [0x5BFD0] allsize: [0x12FA80]
  10894. ------------------------------------------------------
  10895. day: dyna poly delta: [0] newsize: [000052] oldsize: [000052]
  10896. day: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  10897. night: dyna poly delta: [0] newsize: [000052] oldsize: [000052]
  10898. night: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  10899. -------------------------------------------------
  10900. ======( Map 0B )======
  10901. day: overlay ratio: [1.0162] newsize: [025F40] oldsize: [025590]
  10902. day: struct ratio: [0.7016] newsize: [00434C] oldsize: [005FEC]
  10903. day: total = ratio: [0.9727] newsize: [02A28C] oldsize: [02B57C]
  10904. night: overlay ratio: [1.0162] newsize: [025F40] oldsize: [025590]
  10905. night: struct ratio: [0.7016] newsize: [00434C] oldsize: [005FEC]
  10906. night: total = ratio: [0.9727] newsize: [02A28C] oldsize: [02B57C]
  10907. ------------------------------------------------------
  10908. day: object ratio: [1.0003] newsize: [137620] oldsize: [1374A0]
  10909. night: object ratio: [1.0003] newsize: [137620] oldsize: [1374A0]
  10910. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x7BA0 ]
  10911. sum: [0x63B70] allsize: [0x137620]
  10912. ------------------------------------------------------
  10913. day: dyna poly delta: [10] newsize: [00000A] oldsize: [000000]
  10914. day: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  10915. night: dyna poly delta: [10] newsize: [00000A] oldsize: [000000]
  10916. night: dyna vert delta: [8] newsize: [000008] oldsize: [000000]
  10917. -------------------------------------------------
  10918. ======( Map 0C )======
  10919. day: overlay ratio: [0.8309] newsize: [0168D0] oldsize: [01B240]
  10920. day: struct ratio: [0.9188] newsize: [002414] oldsize: [002744]
  10921. day: total = ratio: [0.8382] newsize: [018CE4] oldsize: [01D984]
  10922. night: overlay ratio: [0.8309] newsize: [0168D0] oldsize: [01B240]
  10923. night: struct ratio: [0.9188] newsize: [002414] oldsize: [002744]
  10924. night: total = ratio: [0.8382] newsize: [018CE4] oldsize: [01D984]
  10925. ------------------------------------------------------
  10926. day: object ratio: [0.9951] newsize: [131B50] oldsize: [133330]
  10927. night: object ratio: [0.9951] newsize: [131B50] oldsize: [133330]
  10928. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x20D0 ]
  10929. sum: [0x5E0A0] allsize: [0x131B50]
  10930. ------------------------------------------------------
  10931. day: dyna poly delta: [10] newsize: [00004C] oldsize: [000042]
  10932. day: dyna vert delta: [8] newsize: [000034] oldsize: [00002C]
  10933. night: dyna poly delta: [10] newsize: [00004C] oldsize: [000042]
  10934. night: dyna vert delta: [8] newsize: [000034] oldsize: [00002C]
  10935. -------------------------------------------------
  10936. ======( Map 0D )======
  10937. day: overlay ratio: [0.9262] newsize: [023870] oldsize: [0265C0]
  10938. day: struct ratio: [0.5195] newsize: [003E80] oldsize: [00784C]
  10939. day: total = ratio: [0.8595] newsize: [0276F0] oldsize: [02DE0C]
  10940. night: overlay ratio: [0.9262] newsize: [023870] oldsize: [0265C0]
  10941. night: struct ratio: [0.5195] newsize: [003E80] oldsize: [00784C]
  10942. night: total = ratio: [0.8595] newsize: [0276F0] oldsize: [02DE0C]
  10943. ------------------------------------------------------
  10944. day: object ratio: [1.0003] newsize: [14E980] oldsize: [14E800]
  10945. night: object ratio: [1.0003] newsize: [14E980] oldsize: [14E800]
  10946. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x14EA0 0x1460 0x8C00 ]
  10947. sum: [0x7AED0] allsize: [0x14E980]
  10948. ------------------------------------------------------
  10949. day: dyna poly delta: [10] newsize: [0000A2] oldsize: [000098]
  10950. day: dyna vert delta: [8] newsize: [00006F] oldsize: [000067]
  10951. night: dyna poly delta: [10] newsize: [0000A2] oldsize: [000098]
  10952. night: dyna vert delta: [8] newsize: [00006F] oldsize: [000067]
  10953. -------------------------------------------------
  10954. ======( Map 0E )======
  10955. day: overlay ratio: [1.0000] newsize: [023220] oldsize: [023220]
  10956. day: struct ratio: [1.0000] newsize: [001AD0] oldsize: [001AD0]
  10957. day: total = ratio: [1.0000] newsize: [024CF0] oldsize: [024CF0]
  10958. night: overlay ratio: [1.0000] newsize: [023220] oldsize: [023220]
  10959. night: struct ratio: [1.0000] newsize: [001AD0] oldsize: [001AD0]
  10960. night: total = ratio: [1.0000] newsize: [024CF0] oldsize: [024CF0]
  10961. ------------------------------------------------------
  10962. day: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10963. night: object ratio: [1.0003] newsize: [12FA80] oldsize: [12F900]
  10964. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 ]
  10965. sum: [0x5BFD0] allsize: [0x12FA80]
  10966. ------------------------------------------------------
  10967. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10968. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10969. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10970. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10971. -------------------------------------------------
  10972. ======( Map 0F )======
  10973. day: overlay ratio: [1.0000] newsize: [002180] oldsize: [002180]
  10974. day: struct ratio: [1.0000] newsize: [000370] oldsize: [000370]
  10975. day: total = ratio: [1.0000] newsize: [0024F0] oldsize: [0024F0]
  10976. night: overlay ratio: [1.0000] newsize: [002180] oldsize: [002180]
  10977. night: struct ratio: [1.0000] newsize: [000370] oldsize: [000370]
  10978. night: total = ratio: [1.0000] newsize: [0024F0] oldsize: [0024F0]
  10979. ------------------------------------------------------
  10980. day: object ratio: [1.0003] newsize: [137620] oldsize: [1374A0]
  10981. night: object ratio: [1.0003] newsize: [137620] oldsize: [1374A0]
  10982. object sizes: [ 0x1940 0x18E60 0x2540 0x8120 0x3C90 0x11C0 0x1CE0 0x1760 0x10C0 0xCC0 0x4EB0 0x1AE0 0xCA0 0x3A30 0x4680 0x20D0 0x1C70 0x2330 0x7920 0x8250 0x6270 0x1C90 0x7BA0 ]
  10983. sum: [0x63B70] allsize: [0x137620]
  10984. ------------------------------------------------------
  10985. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10986. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10987. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  10988. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  10989. -------------------------------------------------
  10990. ---------------------------------------------------------
  10991. objects pick time: [1.9216ms][220.3367ms]
  10992. object trim time: [1.9444ms][220.3584ms]
  10993. set new actors: [14.7559ms][233.1709ms]
  10994. ---- bogo REJECTED: obj pre-check failed (size:95200): [14.7587ms][233.1725ms]
  10995. objects pick time: [1.379ms][234.5537ms]
  10996. object trim time: [1.4084ms][234.5828ms]
  10997. set new actors: [8.7079ms][241.8834ms]
  10998. ---- bogo REJECTED: obj pre-check failed (size:19104): [8.7101ms][241.8845ms]
  10999. objects pick time: [1.5079ms][243.3947ms]
  11000. object trim time: [1.5896ms][243.4756ms]
  11001. set new actors: [8.0458ms][249.9328ms]
  11002. ---- bogo REJECTED: obj pre-check failed (size:42736): [8.0484ms][249.9365ms]
  11003. removing: [ReDead]]
  11004. removing: [GibdoWell]]
  11005. re-generate candidates time: [60.8395ms][310.7791ms]
  11006. objects pick time: [63.4537ms][313.3926ms]
  11007. object trim time: [63.5887ms][313.527ms]
  11008. set new actors: [73.183ms][323.1223ms]
  11009. ---- bogo REJECTED: obj pre-check failed (size:76608): [73.1857ms][323.1236ms]
  11010. objects pick time: [5.0391ms][328.1658ms]
  11011. object trim time: [5.0757ms][328.201ms]
  11012. set new actors: [11.5368ms][334.6631ms]
  11013. ---- bogo REJECTED: obj pre-check failed (size:118560): [11.5392ms][334.6643ms]
  11014. objects pick time: [1.3189ms][335.9847ms]
  11015. object trim time: [1.341ms][336.0067ms]
  11016. set new actors: [4.3981ms][339.0644ms]
  11017. ---- bogo REJECTED: obj pre-check failed (size:18992): [4.3996ms][339.0653ms]
  11018. objects pick time: [3.3355ms][342.4041ms]
  11019. object trim time: [3.4176ms][342.4849ms]
  11020. set new actors: [6.521ms][345.5885ms]
  11021. ---- bogo REJECTED: obj pre-check failed (size:12688): [6.5222ms][345.5894ms]
  11022. removing: [CuriosityShopMan]]
  11023. re-generate candidates time: [49.6888ms][395.2808ms]
  11024. objects pick time: [51.028ms][396.6196ms]
  11025. object trim time: [51.1077ms][396.6986ms]
  11026. set new actors: [54.8904ms][400.4827ms]
  11027. ---- bogo REJECTED: obj pre-check failed (size:64528): [54.8934ms][400.4843ms]
  11028. objects pick time: [3.402ms][403.8899ms]
  11029. object trim time: [3.4851ms][403.9714ms]
  11030. set new actors: [7.136ms][407.6228ms]
  11031. ---- bogo REJECTED: obj pre-check failed (size:53072): [7.1377ms][407.624ms]
  11032. objects pick time: [1.3169ms][408.9424ms]
  11033. object trim time: [1.3381ms][408.9636ms]
  11034. set new actors: [7.628ms][415.2545ms]
  11035. ---- bogo REJECTED: obj pre-check failed (size:69120): [7.6302ms][415.2557ms]
  11036. objects pick time: [1.3204ms][416.5775ms]
  11037. object trim time: [1.3986ms][416.6556ms]
  11038. set new actors: [8.169ms][423.4277ms]
  11039. ---- bogo REJECTED: obj pre-check failed (size:3536): [8.172ms][423.429ms]
  11040. removing: [Takkuri]]
  11041. re-generate candidates time: [44.3951ms][467.8265ms]
  11042. objects pick time: [47.7331ms][471.1651ms]
  11043. object trim time: [47.7716ms][471.2021ms]
  11044. set new actors: [51.6271ms][475.0584ms]
  11045. pre-checking object size: [51.6291ms][475.0595ms]
  11046. exit per-object: [52.4832ms][475.9141ms]
  11047. set for size check: [55.7711ms][479.2027ms]
  11048. after issizeacceptable: [55.9222ms][479.3528ms]
  11049. #######################################################
  11050. time to complete randomizing [GreatBayTemple]: 490.6818ms
  11051. ending timestamp : [01:23:30.463 PM]
  11052.  
  11053. starting timestamp : [01:23:30.045 PM]
  11054. time to read scene enemies: 7.4716ms
  11055. time to read scene objects: 8.8529ms
  11056. =========================================================================
  11057. For Scene: [SouthClockTown] with fid: 1516, with sid: 0x6F
  11058. =========================================================================
  11059. time to finish removing unnecessary objects: 21.5922ms
  11060. time to generate candidate list: 49.668ms
  11061. time to separate map/time actors: 53.5091ms
  11062. time to find matching candidates: 533.337ms
  11063. Loops used for match candidate: 54
  11064. ----------
  11065. #######################################################
  11066. Old Enemy actor:[00] [GateSoldier] was replaced by new enemy: [000F][SmallWoodenBox]
  11067. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0000][ImposterFrog]
  11068. Old Enemy actor:[00] [Torch] was replaced by new enemy: [0002][ImposterFrog]
  11069. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11070. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11071. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11072. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11073. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11074. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11075. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11076. Old Enemy actor:[00] [Postbox] was replaced by new enemy: [0002][Shabom]
  11077. Old Enemy actor:[00] [Postbox] was replaced by new enemy: [FFFF][Shabom]
  11078. Old Enemy actor:[00] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11079. Old Enemy actor:[03] [GateSoldier] was replaced by new enemy: [0015][SmallWoodenBox]
  11080. Old Enemy actor:[03] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11081. Old Enemy actor:[03] [Carpenter] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11082. Old Enemy actor:[03] [Postbox] was replaced by new enemy: [0000][ViscenMoonLeaveCutscene]
  11083. Old Enemy actor:[03] [Postbox] was replaced by new enemy: [0002][Shabom]
  11084. ---------------------------------------------------------
  11085. Height adjustments:
  11086. ---------------------------------------------------------
  11087. ======( Map 00 )======
  11088. day: overlay ratio: [0.9304] newsize: [043CD0] oldsize: [048DF0]
  11089. day: struct ratio: [0.9628] newsize: [006A44] oldsize: [006E60]
  11090. day: total = ratio: [0.9332] newsize: [04A714] oldsize: [04FC50]
  11091. night: overlay ratio: [0.9621] newsize: [046CA0] oldsize: [049940]
  11092. night: struct ratio: [1.0310] newsize: [0072CC] oldsize: [006F58]
  11093. night: total = ratio: [0.9680] newsize: [04DF6C] oldsize: [050898]
  11094. ------------------------------------------------------
  11095. day: object ratio: [0.9697] newsize: [148D10] oldsize: [153140]
  11096. night: object ratio: [0.9697] newsize: [148D10] oldsize: [153140]
  11097. object sizes: [ 0x3A70 0x11C80 0x15C0 0x9A0 0xDA60 0x8100 0x81B0 0x1B00 0x10C0 0x3140 0xB2D0 0x4A70 0x3E20 0x42E0 0xF800 0x13E30 0x2C90 0x3210 0x7160 0xB550 0x1F0 0x8120 0x17B0 ]
  11098. sum: [0x984E0] allsize: [0x148D10]
  11099. ------------------------------------------------------
  11100. day: dyna poly delta: [0] newsize: [000060] oldsize: [000060]
  11101. day: dyna vert delta: [0] newsize: [00004C] oldsize: [00004C]
  11102. night: dyna poly delta: [0] newsize: [000060] oldsize: [000060]
  11103. night: dyna vert delta: [0] newsize: [00004C] oldsize: [00004C]
  11104. -------------------------------------------------
  11105. ======( Map 01 )======
  11106. day: overlay ratio: [1.0000] newsize: [01B370] oldsize: [01B370]
  11107. day: struct ratio: [1.0000] newsize: [0031F0] oldsize: [0031F0]
  11108. day: total = ratio: [1.0000] newsize: [01E560] oldsize: [01E560]
  11109. night: overlay ratio: [1.0000] newsize: [01B370] oldsize: [01B370]
  11110. night: struct ratio: [1.0000] newsize: [0031F0] oldsize: [0031F0]
  11111. night: total = ratio: [1.0000] newsize: [01E560] oldsize: [01E560]
  11112. ------------------------------------------------------
  11113. day: object ratio: [1.0000] newsize: [10FBF0] oldsize: [10FBF0]
  11114. night: object ratio: [1.0000] newsize: [10FBF0] oldsize: [10FBF0]
  11115. object sizes: [ 0x11C80 0x15C0 0xAB40 0x1D3E0 0x1FE50 0x9A0 0x3A70 ]
  11116. sum: [0x5F3C0] allsize: [0x10FBF0]
  11117. ------------------------------------------------------
  11118. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  11119. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  11120. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  11121. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  11122. -------------------------------------------------
  11123. ======( Map 02 )======
  11124. day: overlay ratio: [1.0000] newsize: [00F160] oldsize: [00F160]
  11125. day: struct ratio: [1.0000] newsize: [000DD8] oldsize: [000DD8]
  11126. day: total = ratio: [1.0000] newsize: [00FF38] oldsize: [00FF38]
  11127. night: overlay ratio: [1.0000] newsize: [00F160] oldsize: [00F160]
  11128. night: struct ratio: [1.0000] newsize: [000DD8] oldsize: [000DD8]
  11129. night: total = ratio: [1.0000] newsize: [00FF38] oldsize: [00FF38]
  11130. ------------------------------------------------------
  11131. day: object ratio: [1.0000] newsize: [0C9A60] oldsize: [0C9A60]
  11132. night: object ratio: [1.0000] newsize: [0C9A60] oldsize: [0C9A60]
  11133. object sizes: [ 0x3A70 0x1BE0 0x11C80 0x15C0 0x9A0 ]
  11134. sum: [0x19230] allsize: [0xC9A60]
  11135. ------------------------------------------------------
  11136. day: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  11137. day: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  11138. night: dyna poly delta: [0] newsize: [000002] oldsize: [000002]
  11139. night: dyna vert delta: [0] newsize: [000004] oldsize: [000004]
  11140. -------------------------------------------------
  11141. ======( Map 03 )======
  11142. day: overlay ratio: [0.9553] newsize: [02C190] oldsize: [02E290]
  11143. day: struct ratio: [0.9849] newsize: [006288] oldsize: [00640C]
  11144. day: total = ratio: [0.9588] newsize: [032418] oldsize: [03469C]
  11145. night: overlay ratio: [0.9553] newsize: [02C190] oldsize: [02E290]
  11146. night: struct ratio: [0.9849] newsize: [006288] oldsize: [00640C]
  11147. night: total = ratio: [0.9588] newsize: [032418] oldsize: [03469C]
  11148. ------------------------------------------------------
  11149. day: object ratio: [0.9458] newsize: [136EB0] oldsize: [148BA0]
  11150. night: object ratio: [0.9458] newsize: [136EB0] oldsize: [148BA0]
  11151. object sizes: [ 0x3A70 0x11C80 0x15C0 0x9A0 0x8100 0x81B0 0x1B00 0x10C0 0x3140 0xB2D0 0x4A70 0x3E20 0xF800 0x2C90 0x3DD0 0x7160 0x1F0 0x8120 0x1FE50 ]
  11152. sum: [0x86680] allsize: [0x136EB0]
  11153. ------------------------------------------------------
  11154. day: dyna poly delta: [0] newsize: [000022] oldsize: [000022]
  11155. day: dyna vert delta: [0] newsize: [00001C] oldsize: [00001C]
  11156. night: dyna poly delta: [0] newsize: [000022] oldsize: [000022]
  11157. night: dyna vert delta: [0] newsize: [00001C] oldsize: [00001C]
  11158. -------------------------------------------------
  11159. ---------------------------------------------------------
  11160. objects pick time: [0.9447ms][54.4581ms]
  11161. object trim time: [0.9538ms][54.4658ms]
  11162. set new actors: [2.305ms][55.8175ms]
  11163. pre-checking object size: [2.3069ms][55.8188ms]
  11164. exit per-object: [12.5848ms][66.098ms]
  11165. set for size check: [34.1326ms][87.6456ms]
  11166. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11167. objects pick time: [0.5519ms][88.2411ms]
  11168. object trim time: [0.5592ms][88.2482ms]
  11169. set new actors: [1.5177ms][89.2071ms]
  11170. pre-checking object size: [1.519ms][89.2079ms]
  11171. exit per-object: [1.7765ms][89.4659ms]
  11172. set for size check: [2.6206ms][90.3099ms]
  11173. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11174. objects pick time: [0.5267ms][90.8685ms]
  11175. object trim time: [0.5392ms][90.881ms]
  11176. set new actors: [1.3405ms][91.6825ms]
  11177. ---- bogo REJECTED: obj pre-check failed (size:363904): [1.3415ms][91.6833ms]
  11178. removing: [PoeSisters]]
  11179. re-generate candidates time: [25.7369ms][117.4229ms]
  11180. objects pick time: [26.7555ms][118.4408ms]
  11181. object trim time: [26.7641ms][118.4489ms]
  11182. set new actors: [28.1657ms][119.8515ms]
  11183. pre-checking object size: [28.168ms][119.8526ms]
  11184. exit per-object: [30.7246ms][122.4104ms]
  11185. set for size check: [31.6299ms][123.3155ms]
  11186. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11187. objects pick time: [0.5392ms][123.8951ms]
  11188. object trim time: [0.5461ms][123.9018ms]
  11189. set new actors: [1.3677ms][124.7239ms]
  11190. pre-checking object size: [1.3699ms][124.7256ms]
  11191. exit per-object: [1.5138ms][124.8699ms]
  11192. set for size check: [2.3056ms][125.6618ms]
  11193. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11194. objects pick time: [0.534ms][126.2273ms]
  11195. object trim time: [0.5464ms][126.2395ms]
  11196. set new actors: [4.3911ms][130.0867ms]
  11197. pre-checking object size: [4.3952ms][130.0885ms]
  11198. exit per-object: [4.7075ms][130.402ms]
  11199. set for size check: [5.551ms][131.2445ms]
  11200. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11201. objects pick time: [0.5337ms][131.8124ms]
  11202. object trim time: [0.5397ms][131.8182ms]
  11203. set new actors: [1.4223ms][132.7017ms]
  11204. pre-checking object size: [1.4243ms][132.7028ms]
  11205. exit per-object: [1.64ms][132.919ms]
  11206. set for size check: [2.4353ms][133.7144ms]
  11207. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11208. re-generate candidates time: [27.4971ms][161.2453ms]
  11209. objects pick time: [28.0581ms][161.8057ms]
  11210. object trim time: [28.0695ms][161.8165ms]
  11211. set new actors: [29.73ms][163.4786ms]
  11212. pre-checking object size: [29.7337ms][163.4809ms]
  11213. exit per-object: [33.6276ms][167.3758ms]
  11214. set for size check: [34.8575ms][168.6056ms]
  11215. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11216. objects pick time: [0.5512ms][169.194ms]
  11217. object trim time: [0.5565ms][169.199ms]
  11218. set new actors: [1.6608ms][170.3043ms]
  11219. pre-checking object size: [1.6627ms][170.3052ms]
  11220. exit per-object: [2.1513ms][170.795ms]
  11221. set for size check: [3.1292ms][171.7725ms]
  11222. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11223. objects pick time: [0.5439ms][172.3504ms]
  11224. object trim time: [0.5487ms][172.3549ms]
  11225. set new actors: [4.3048ms][176.1123ms]
  11226. pre-checking object size: [4.3071ms][176.1133ms]
  11227. exit per-object: [4.591ms][176.3978ms]
  11228. set for size check: [5.735ms][177.5425ms]
  11229. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11230. objects pick time: [0.5587ms][178.1364ms]
  11231. object trim time: [0.5647ms][178.1417ms]
  11232. set new actors: [1.3933ms][178.971ms]
  11233. pre-checking object size: [1.395ms][178.972ms]
  11234. exit per-object: [1.6789ms][179.2568ms]
  11235. set for size check: [5.9819ms][183.5604ms]
  11236. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11237. re-generate candidates time: [21.3869ms][205.0464ms]
  11238. objects pick time: [21.9365ms][205.595ms]
  11239. object trim time: [21.943ms][205.6013ms]
  11240. set new actors: [32.2902ms][215.9506ms]
  11241. pre-checking object size: [32.2936ms][215.9519ms]
  11242. exit per-object: [32.6154ms][216.2744ms]
  11243. set for size check: [33.4353ms][217.0939ms]
  11244. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11245. objects pick time: [0.5304ms][217.6587ms]
  11246. object trim time: [0.5363ms][217.6639ms]
  11247. set new actors: [1.9301ms][219.0596ms]
  11248. pre-checking object size: [1.9332ms][219.0609ms]
  11249. exit per-object: [5.3874ms][222.5166ms]
  11250. set for size check: [6.2549ms][223.3829ms]
  11251. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11252. objects pick time: [0.5298ms][223.9467ms]
  11253. object trim time: [0.5412ms][223.958ms]
  11254. set new actors: [1.3793ms][224.7971ms]
  11255. pre-checking object size: [1.3819ms][224.7987ms]
  11256. exit per-object: [1.6648ms][225.0827ms]
  11257. set for size check: [2.7911ms][226.209ms]
  11258. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [72])
  11259. objects pick time: [0.5501ms][226.773ms]
  11260. object trim time: [0.556ms][226.7786ms]
  11261. set new actors: [3.1004ms][229.3242ms]
  11262. pre-checking object size: [3.1027ms][229.3253ms]
  11263. exit per-object: [3.4986ms][229.7219ms]
  11264. set for size check: [4.2993ms][230.5222ms]
  11265. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11266. re-generate candidates time: [18.8367ms][249.3921ms]
  11267. objects pick time: [19.3756ms][249.9288ms]
  11268. object trim time: [19.3823ms][249.9354ms]
  11269. set new actors: [20.2227ms][250.7762ms]
  11270. pre-checking object size: [20.2238ms][250.7769ms]
  11271. exit per-object: [23.6563ms][254.2106ms]
  11272. set for size check: [24.5359ms][255.0902ms]
  11273. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11274. objects pick time: [0.6068ms][255.7444ms]
  11275. object trim time: [0.6136ms][255.7508ms]
  11276. set new actors: [1.495ms][256.633ms]
  11277. pre-checking object size: [1.4966ms][256.6338ms]
  11278. exit per-object: [1.8911ms][257.029ms]
  11279. set for size check: [5.0963ms][260.2351ms]
  11280. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11281. objects pick time: [0.9805ms][261.3117ms]
  11282. object trim time: [0.9884ms][261.319ms]
  11283. set new actors: [2.388ms][262.7191ms]
  11284. pre-checking object size: [2.3896ms][262.7202ms]
  11285. exit per-object: [2.6637ms][262.9948ms]
  11286. set for size check: [3.6811ms][264.012ms]
  11287. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11288. objects pick time: [0.5289ms][264.5746ms]
  11289. object trim time: [0.5331ms][264.5786ms]
  11290. set new actors: [1.2614ms][265.3073ms]
  11291. pre-checking object size: [1.2624ms][265.308ms]
  11292. exit per-object: [1.4885ms][265.5352ms]
  11293. set for size check: [2.2896ms][266.3354ms]
  11294. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11295. re-generate candidates time: [13.2428ms][279.632ms]
  11296. objects pick time: [13.7844ms][280.1691ms]
  11297. object trim time: [13.7903ms][280.1748ms]
  11298. set new actors: [14.6711ms][281.0564ms]
  11299. pre-checking object size: [14.6727ms][281.0573ms]
  11300. exit per-object: [14.8543ms][281.2393ms]
  11301. set for size check: [15.7045ms][282.0897ms]
  11302. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11303. objects pick time: [0.6078ms][282.7317ms]
  11304. object trim time: [0.6138ms][282.7373ms]
  11305. set new actors: [9.45ms][291.5751ms]
  11306. pre-checking object size: [9.4529ms][291.5763ms]
  11307. exit per-object: [9.9713ms][292.0955ms]
  11308. set for size check: [10.9033ms][293.0272ms]
  11309. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11310. objects pick time: [0.5257ms][293.5865ms]
  11311. object trim time: [0.5305ms][293.5911ms]
  11312. set new actors: [1.3434ms][294.4045ms]
  11313. pre-checking object size: [1.3445ms][294.4051ms]
  11314. exit per-object: [1.7196ms][294.7808ms]
  11315. set for size check: [2.5134ms][295.5743ms]
  11316. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11317. objects pick time: [2.6657ms][298.2727ms]
  11318. object trim time: [2.6745ms][298.2801ms]
  11319. set new actors: [4.0744ms][299.6804ms]
  11320. pre-checking object size: [4.0758ms][299.6812ms]
  11321. exit per-object: [4.5416ms][300.1476ms]
  11322. set for size check: [5.3682ms][300.974ms]
  11323. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11324. re-generate candidates time: [18.1673ms][319.1757ms]
  11325. objects pick time: [20.6813ms][321.6888ms]
  11326. object trim time: [20.6909ms][321.6967ms]
  11327. set new actors: [21.9852ms][322.9918ms]
  11328. pre-checking object size: [21.9874ms][322.993ms]
  11329. exit per-object: [22.193ms][323.1992ms]
  11330. set for size check: [23.107ms][324.1133ms]
  11331. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11332. objects pick time: [0.5862ms][324.7325ms]
  11333. object trim time: [0.5917ms][324.7374ms]
  11334. set new actors: [1.4193ms][325.5657ms]
  11335. pre-checking object size: [1.4208ms][325.5665ms]
  11336. exit per-object: [1.8375ms][325.9839ms]
  11337. set for size check: [2.6696ms][326.8165ms]
  11338. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11339. objects pick time: [0.5398ms][327.3907ms]
  11340. object trim time: [0.5449ms][327.3956ms]
  11341. set new actors: [1.5172ms][328.3694ms]
  11342. pre-checking object size: [1.5203ms][328.371ms]
  11343. exit per-object: [1.7627ms][328.6141ms]
  11344. set for size check: [5.4355ms][332.2872ms]
  11345. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11346. objects pick time: [0.5286ms][332.8562ms]
  11347. object trim time: [0.5335ms][332.8609ms]
  11348. set new actors: [1.3413ms][333.6692ms]
  11349. pre-checking object size: [1.3425ms][333.67ms]
  11350. exit per-object: [1.7466ms][334.0747ms]
  11351. set for size check: [2.6377ms][334.9665ms]
  11352. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11353. re-generate candidates time: [14.4103ms][349.4209ms]
  11354. objects pick time: [14.9394ms][349.949ms]
  11355. object trim time: [14.9461ms][349.9556ms]
  11356. set new actors: [16.2122ms][351.2222ms]
  11357. pre-checking object size: [16.2134ms][351.223ms]
  11358. exit per-object: [16.5165ms][351.5267ms]
  11359. set for size check: [17.3624ms][352.3722ms]
  11360. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [91])
  11361. objects pick time: [2.91ms][355.295ms]
  11362. object trim time: [2.9179ms][355.3019ms]
  11363. set new actors: [4.446ms][356.8304ms]
  11364. pre-checking object size: [4.4474ms][356.8313ms]
  11365. exit per-object: [4.7568ms][357.1446ms]
  11366. set for size check: [5.5445ms][357.9285ms]
  11367. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11368. objects pick time: [0.5279ms][358.488ms]
  11369. object trim time: [0.5397ms][358.4994ms]
  11370. set new actors: [1.4043ms][359.3649ms]
  11371. pre-checking object size: [1.4062ms][359.3659ms]
  11372. exit per-object: [1.7109ms][359.6712ms]
  11373. set for size check: [10.3219ms][368.2842ms]
  11374. ---- bogo REJECTED: dyna are too big (by map [0] day poly: [72])
  11375. objects pick time: [0.6143ms][368.9442ms]
  11376. object trim time: [0.6206ms][368.9503ms]
  11377. set new actors: [1.671ms][370.0011ms]
  11378. pre-checking object size: [1.6721ms][370.0019ms]
  11379. exit per-object: [2.1722ms][370.5027ms]
  11380. set for size check: [2.9842ms][371.3143ms]
  11381. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11382. re-generate candidates time: [19.4629ms][390.8115ms]
  11383. objects pick time: [19.9998ms][391.3469ms]
  11384. object trim time: [20.0056ms][391.3526ms]
  11385. set new actors: [21.2724ms][392.6198ms]
  11386. pre-checking object size: [21.2737ms][392.6207ms]
  11387. exit per-object: [21.6136ms][392.9611ms]
  11388. set for size check: [22.4109ms][393.7581ms]
  11389. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11390. objects pick time: [0.54ms][394.3312ms]
  11391. object trim time: [0.5445ms][394.3356ms]
  11392. set new actors: [1.3318ms][395.1231ms]
  11393. pre-checking object size: [1.3327ms][395.1238ms]
  11394. exit per-object: [1.6216ms][395.4134ms]
  11395. set for size check: [4.6941ms][398.4866ms]
  11396. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11397. objects pick time: [0.8486ms][399.3991ms]
  11398. object trim time: [0.8558ms][399.4052ms]
  11399. set new actors: [1.9455ms][400.4952ms]
  11400. pre-checking object size: [1.9467ms][400.496ms]
  11401. exit per-object: [2.2496ms][400.7995ms]
  11402. set for size check: [3.0608ms][401.6104ms]
  11403. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11404. objects pick time: [0.5265ms][402.1682ms]
  11405. object trim time: [0.5309ms][402.1725ms]
  11406. set new actors: [1.3225ms][402.9643ms]
  11407. pre-checking object size: [1.3233ms][402.9649ms]
  11408. exit per-object: [1.5075ms][403.1495ms]
  11409. set for size check: [2.342ms][403.9838ms]
  11410. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11411. re-generate candidates time: [15.1624ms][419.1779ms]
  11412. objects pick time: [15.69ms][419.7044ms]
  11413. object trim time: [15.6959ms][419.7102ms]
  11414. set new actors: [16.9216ms][420.9368ms]
  11415. pre-checking object size: [16.9238ms][420.9381ms]
  11416. exit per-object: [17.2426ms][421.2576ms]
  11417. set for size check: [18.0663ms][422.0808ms]
  11418. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11419. objects pick time: [0.534ms][422.6474ms]
  11420. object trim time: [0.5395ms][422.6527ms]
  11421. set new actors: [1.3433ms][423.4569ms]
  11422. pre-checking object size: [1.3445ms][423.4577ms]
  11423. exit per-object: [1.573ms][423.6867ms]
  11424. set for size check: [2.3744ms][424.488ms]
  11425. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11426. objects pick time: [0.5212ms][425.0408ms]
  11427. object trim time: [0.5256ms][425.045ms]
  11428. set new actors: [3.031ms][427.5516ms]
  11429. pre-checking object size: [3.0333ms][427.5527ms]
  11430. exit per-object: [3.4105ms][427.9306ms]
  11431. set for size check: [4.4699ms][428.9901ms]
  11432. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11433. objects pick time: [0.54ms][429.5647ms]
  11434. object trim time: [0.5497ms][429.5753ms]
  11435. set new actors: [1.4207ms][430.4458ms]
  11436. pre-checking object size: [1.4229ms][430.4474ms]
  11437. exit per-object: [1.7718ms][430.7969ms]
  11438. set for size check: [2.6144ms][431.6394ms]
  11439. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11440. re-generate candidates time: [11.3671ms][443.0396ms]
  11441. objects pick time: [11.9796ms][443.6511ms]
  11442. object trim time: [11.9866ms][443.6575ms]
  11443. set new actors: [15.416ms][447.0881ms]
  11444. pre-checking object size: [15.4184ms][447.0893ms]
  11445. exit per-object: [15.7747ms][447.4463ms]
  11446. set for size check: [16.6018ms][448.2732ms]
  11447. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  11448. objects pick time: [0.5837ms][448.8934ms]
  11449. object trim time: [0.5892ms][448.8987ms]
  11450. set new actors: [1.4289ms][449.7388ms]
  11451. pre-checking object size: [1.4301ms][449.7395ms]
  11452. exit per-object: [1.7502ms][450.0602ms]
  11453. set for size check: [2.5396ms][450.8495ms]
  11454. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11455. objects pick time: [0.6194ms][451.501ms]
  11456. object trim time: [0.6307ms][451.512ms]
  11457. set new actors: [1.4099ms][452.2915ms]
  11458. pre-checking object size: [1.411ms][452.2922ms]
  11459. exit per-object: [1.8367ms][452.7187ms]
  11460. set for size check: [2.6183ms][453.4998ms]
  11461. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11462. objects pick time: [0.5365ms][454.0676ms]
  11463. object trim time: [0.5417ms][454.0726ms]
  11464. set new actors: [1.3255ms][454.8566ms]
  11465. pre-checking object size: [1.3265ms][454.8573ms]
  11466. exit per-object: [1.6514ms][455.1827ms]
  11467. set for size check: [2.4374ms][455.9685ms]
  11468. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11469. re-generate candidates time: [12.0258ms][468.0257ms]
  11470. objects pick time: [12.5821ms][468.5815ms]
  11471. object trim time: [12.5884ms][468.5871ms]
  11472. set new actors: [13.7106ms][469.7098ms]
  11473. pre-checking object size: [13.7119ms][469.7107ms]
  11474. exit per-object: [13.863ms][469.8622ms]
  11475. set for size check: [14.6628ms][470.6618ms]
  11476. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11477. objects pick time: [0.5314ms][471.2271ms]
  11478. object trim time: [0.5358ms][471.2314ms]
  11479. set new actors: [1.3211ms][472.0169ms]
  11480. pre-checking object size: [1.3221ms][472.0177ms]
  11481. exit per-object: [1.4847ms][472.1806ms]
  11482. set for size check: [2.2729ms][472.9687ms]
  11483. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11484. objects pick time: [0.5255ms][473.5249ms]
  11485. object trim time: [0.5337ms][473.533ms]
  11486. set new actors: [1.3152ms][474.3147ms]
  11487. pre-checking object size: [1.3163ms][474.3157ms]
  11488. exit per-object: [1.5468ms][474.5466ms]
  11489. set for size check: [2.3816ms][475.3815ms]
  11490. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11491. objects pick time: [0.5291ms][475.9429ms]
  11492. object trim time: [0.5336ms][475.9472ms]
  11493. set new actors: [1.3334ms][476.7472ms]
  11494. pre-checking object size: [1.3343ms][476.7479ms]
  11495. exit per-object: [1.6425ms][477.0568ms]
  11496. set for size check: [2.4278ms][477.8417ms]
  11497. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11498. re-generate candidates time: [15.3795ms][493.2535ms]
  11499. objects pick time: [15.9095ms][493.7823ms]
  11500. object trim time: [15.9185ms][493.7913ms]
  11501. set new actors: [16.9883ms][494.8619ms]
  11502. pre-checking object size: [16.99ms][494.8627ms]
  11503. exit per-object: [17.1986ms][495.0718ms]
  11504. set for size check: [17.9456ms][495.8186ms]
  11505. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11506. objects pick time: [0.5256ms][496.3814ms]
  11507. object trim time: [0.5299ms][496.3856ms]
  11508. set new actors: [1.3375ms][497.1941ms]
  11509. pre-checking object size: [1.3398ms][497.1956ms]
  11510. exit per-object: [1.6522ms][497.5084ms]
  11511. set for size check: [2.4074ms][498.2634ms]
  11512. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11513. objects pick time: [0.5235ms][498.8182ms]
  11514. object trim time: [0.5316ms][498.8262ms]
  11515. set new actors: [1.2711ms][499.566ms]
  11516. pre-checking object size: [1.2721ms][499.5667ms]
  11517. exit per-object: [1.4829ms][499.7779ms]
  11518. set for size check: [2.2641ms][500.5591ms]
  11519. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11520. objects pick time: [0.526ms][501.1162ms]
  11521. object trim time: [0.5301ms][501.1201ms]
  11522. set new actors: [5.9865ms][506.5795ms]
  11523. pre-checking object size: [5.991ms][506.5811ms]
  11524. exit per-object: [6.6584ms][507.2494ms]
  11525. set for size check: [7.5623ms][508.1528ms]
  11526. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11527. re-generate candidates time: [16.9455ms][525.1347ms]
  11528. objects pick time: [17.6077ms][525.7946ms]
  11529. object trim time: [17.616ms][525.8027ms]
  11530. set new actors: [18.9837ms][527.1717ms]
  11531. pre-checking object size: [18.9864ms][527.1731ms]
  11532. exit per-object: [19.395ms][527.5822ms]
  11533. set for size check: [20.2611ms][528.4484ms]
  11534. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11535. objects pick time: [0.5297ms][529.0127ms]
  11536. object trim time: [0.5346ms][529.0175ms]
  11537. set new actors: [1.3014ms][529.7845ms]
  11538. pre-checking object size: [1.3023ms][529.7851ms]
  11539. exit per-object: [1.7349ms][530.2183ms]
  11540. set for size check: [2.5547ms][531.0381ms]
  11541. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  11542. objects pick time: [0.521ms][531.5913ms]
  11543. object trim time: [0.5255ms][531.5958ms]
  11544. set new actors: [1.3262ms][532.3967ms]
  11545. pre-checking object size: [1.3271ms][532.3974ms]
  11546. exit per-object: [1.4712ms][532.5418ms]
  11547. set for size check: [2.235ms][533.3055ms]
  11548. after issizeacceptable: [2.2662ms][533.3365ms]
  11549. #######################################################
  11550. time to complete randomizing [SouthClockTown]: 534.8102ms
  11551. ending timestamp : [01:23:30.580 PM]
  11552.  
  11553. starting timestamp : [01:23:30.581 PM]
  11554. time to read scene enemies: 0.4342ms
  11555. time to read scene objects: 1.0543ms
  11556. =========================================================================
  11557. For Scene: [LaundryPool] with fid: 1518, with sid: 0x70
  11558. =========================================================================
  11559. time to finish removing unnecessary objects: 4.2557ms
  11560. time to generate candidate list: 5.8878ms
  11561. time to separate map/time actors: 6.11ms
  11562. time to find matching candidates: 6.5401ms
  11563. Loops used for match candidate: 1
  11564. ----------
  11565. #######################################################
  11566. Old Enemy actor:[00] [Torch] was replaced by new enemy: [FC00][ElegyStatueSwitch]
  11567. Old Enemy actor:[00] [SmallWoodenBox] was replaced by new enemy: [0115][ClayPot]
  11568. ---------------------------------------------------------
  11569. Height adjustments:
  11570. +++ [0][ElegyStatueSwitch] had switch flags modified to [126] +++
  11571. ---------------------------------------------------------
  11572. ======( Map 00 )======
  11573. day: overlay ratio: [1.0149] newsize: [025BB0] oldsize: [0252D0]
  11574. day: struct ratio: [0.9906] newsize: [003978] oldsize: [003A04]
  11575. day: total = ratio: [1.0128] newsize: [029528] oldsize: [028CD4]
  11576. night: overlay ratio: [1.0152] newsize: [025230] oldsize: [024950]
  11577. night: struct ratio: [0.9898] newsize: [003514] oldsize: [0035A0]
  11578. night: total = ratio: [1.0130] newsize: [028744] oldsize: [027EF0]
  11579. ------------------------------------------------------
  11580. day: object ratio: [0.9905] newsize: [136FB0] oldsize: [139F60]
  11581. night: object ratio: [0.9905] newsize: [136FB0] oldsize: [139F60]
  11582. object sizes: [ 0xDF0 0x97C0 0x19F0 0x2C90 0xDA60 0x3E20 0x42E0 0xF800 0x13E30 0x1E10 0xB550 0x6CA0 0x15C0 0x11C80 ]
  11583. sum: [0x6F000] allsize: [0x136FB0]
  11584. ------------------------------------------------------
  11585. day: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  11586. day: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  11587. night: dyna poly delta: [12] newsize: [00000C] oldsize: [000000]
  11588. night: dyna vert delta: [12] newsize: [00000C] oldsize: [000000]
  11589. -------------------------------------------------
  11590. ---------------------------------------------------------
  11591. objects pick time: [0.044ms][6.155ms]
  11592. object trim time: [0.0468ms][6.1578ms]
  11593. set new actors: [0.2086ms][6.3197ms]
  11594. pre-checking object size: [0.2094ms][6.3203ms]
  11595. exit per-object: [0.2576ms][6.3688ms]
  11596. set for size check: [0.4224ms][6.5335ms]
  11597. after issizeacceptable: [0.4288ms][6.5397ms]
  11598. #######################################################
  11599. time to complete randomizing [LaundryPool]: 6.8742ms
  11600. ending timestamp : [01:23:30.587 PM]
  11601.  
  11602. starting timestamp : [01:23:29.737 PM]
  11603. time to read scene enemies: 13.9897ms
  11604. time to read scene objects: 14.4685ms
  11605. =========================================================================
  11606. For Scene: [IkanaCanyon] with fid: 1165, with sid: 0x13
  11607. =========================================================================
  11608. time to finish removing unnecessary objects: 16.6613ms
  11609. time to generate candidate list: 118.1756ms
  11610. time to separate map/time actors: 132.3602ms
  11611. time to find matching candidates: 938.7696ms
  11612. Loops used for match candidate: 52
  11613. ----------
  11614. #######################################################
  11615. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [807E][Bombiwa]
  11616. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [007D][Bombiwa]
  11617. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [807C][Bombiwa]
  11618. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [007B][Bombiwa]
  11619. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [007A][Bombiwa]
  11620. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0079][Bombiwa]
  11621. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [8078][Bombiwa]
  11622. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0000][Empty]
  11623. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0000][UnusedStoneTowerPlatform]
  11624. Old Enemy actor:[00] [Guay] was replaced by new enemy: [EE00][UnusedStoneTowerStoneElevator]
  11625. Old Enemy actor:[00] [Guay] was replaced by new enemy: [0002][Fairy]
  11626. Old Enemy actor:[00] [Guay] was replaced by new enemy: [EC00][UnusedStoneTowerStoneElevator]
  11627. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [0075][Bombiwa]
  11628. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [8074][Bombiwa]
  11629. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [0073][Bombiwa]
  11630. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [8072][Bombiwa]
  11631. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [8071][Bombiwa]
  11632. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [8070][Bombiwa]
  11633. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [806F][Bombiwa]
  11634. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [806E][Bombiwa]
  11635. Old Enemy actor:[05] [BlueBubble] was replaced by new enemy: [806D][Bombiwa]
  11636. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0000][Empty]
  11637. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0009][Fairy]
  11638. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0000][UnusedStoneTowerPlatform]
  11639. Old Enemy actor:[05] [Guay] was replaced by new enemy: [D800][UnusedStoneTowerStoneElevator]
  11640. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0000][Empty]
  11641. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0001][MothSwarm]
  11642. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0000][Empty]
  11643. Old Enemy actor:[05] [Guay] was replaced by new enemy: [D600][UnusedStoneTowerStoneElevator]
  11644. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0004][Tingle]
  11645. Old Enemy actor:[05] [Guay] was replaced by new enemy: [806A][Bombiwa]
  11646. Old Enemy actor:[05] [Guay] was replaced by new enemy: [0000][Empty]
  11647. Old Enemy actor:[07] [Guay] was replaced by new enemy: [0003][MothSwarm]
  11648. Old Enemy actor:[07] [Guay] was replaced by new enemy: [0000][Empty]
  11649. Old Enemy actor:[07] [Guay] was replaced by new enemy: [D200][UnusedStoneTowerStoneElevator]
  11650. Old Enemy actor:[07] [Guay] was replaced by new enemy: [0000][UnusedStoneTowerPlatform]
  11651. Old Enemy actor:[07] [Guay] was replaced by new enemy: [0004][MothSwarm]
  11652. ---------------------------------------------------------
  11653. Height adjustments:
  11654. +++ [0][Bombiwa] had switch flags modified to [126] +++
  11655. +++ [1][Bombiwa] had switch flags modified to [125] +++
  11656. +++ [2][Bombiwa] had switch flags modified to [124] +++
  11657. +++ [3][Bombiwa] had switch flags modified to [123] +++
  11658. +++ [4][Bombiwa] had switch flags modified to [122] +++
  11659. +++ [5][Bombiwa] had switch flags modified to [121] +++
  11660. +++ [6][Bombiwa] had switch flags modified to [120] +++
  11661. +++ [9][UnusedStoneTowerStoneElevator] had switch flags modified to [119] +++
  11662. +++ [11][UnusedStoneTowerStoneElevator] had switch flags modified to [118] +++
  11663. +++ [12][Bombiwa] had switch flags modified to [117] +++
  11664. +++ [13][Bombiwa] had switch flags modified to [116] +++
  11665. +++ [14][Bombiwa] had switch flags modified to [115] +++
  11666. +++ [15][Bombiwa] had switch flags modified to [114] +++
  11667. +++ [16][Bombiwa] had switch flags modified to [113] +++
  11668. +++ [17][Bombiwa] had switch flags modified to [112] +++
  11669. +++ [18][Bombiwa] had switch flags modified to [111] +++
  11670. +++ [19][Bombiwa] had switch flags modified to [110] +++
  11671. +++ [20][Bombiwa] had switch flags modified to [109] +++
  11672. +++ [24][UnusedStoneTowerStoneElevator] had switch flags modified to [108] +++
  11673. +++ [28][UnusedStoneTowerStoneElevator] had switch flags modified to [107] +++
  11674. +++ [30][Bombiwa] had switch flags modified to [106] +++
  11675. +++ [34][UnusedStoneTowerStoneElevator] had switch flags modified to [105] +++
  11676. ---------------------------------------------------------
  11677. ======( Map 00 )======
  11678. day: overlay ratio: [0.9802] newsize: [05CE40] oldsize: [05EC50]
  11679. day: struct ratio: [0.9488] newsize: [007768] oldsize: [007DD8]
  11680. day: total = ratio: [0.9778] newsize: [0645A8] oldsize: [066A28]
  11681. night: overlay ratio: [0.9774] newsize: [05D7B0] oldsize: [05FA40]
  11682. night: struct ratio: [0.9326] newsize: [007AA8] oldsize: [008384]
  11683. night: total = ratio: [0.9739] newsize: [065258] oldsize: [067DC4]
  11684. ------------------------------------------------------
  11685. day: object ratio: [1.0274] newsize: [139350] oldsize: [130D80]
  11686. night: object ratio: [1.0274] newsize: [139350] oldsize: [130D80]
  11687. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0x10 0x137C0 0xE180 0x10 0x6A70 0x17B0 0x3E20 0xA80 0x10 0x4670 0x1670 0x380 ]
  11688. sum: [0x7F890] allsize: [0x139350]
  11689. ------------------------------------------------------
  11690. day: dyna poly delta: [64] newsize: [0000A0] oldsize: [000060]
  11691. day: dyna vert delta: [40] newsize: [000068] oldsize: [000040]
  11692. night: dyna poly delta: [0] newsize: [000060] oldsize: [000060]
  11693. night: dyna vert delta: [0] newsize: [000040] oldsize: [000040]
  11694. -------------------------------------------------
  11695. ======( Map 01 )======
  11696. day: overlay ratio: [1.0000] newsize: [006830] oldsize: [006830]
  11697. day: struct ratio: [1.0000] newsize: [000AA4] oldsize: [000AA4]
  11698. day: total = ratio: [1.0000] newsize: [0072D4] oldsize: [0072D4]
  11699. night: overlay ratio: [1.0000] newsize: [006830] oldsize: [006830]
  11700. night: struct ratio: [1.0000] newsize: [000AA4] oldsize: [000AA4]
  11701. night: total = ratio: [1.0000] newsize: [0072D4] oldsize: [0072D4]
  11702. ------------------------------------------------------
  11703. day: object ratio: [1.0102] newsize: [14BBE0] oldsize: [148640]
  11704. night: object ratio: [1.0102] newsize: [14BBE0] oldsize: [148640]
  11705. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x9940 0x4670 0x17B0 0x3E20 0x1670 0xA80 0x380 ]
  11706. sum: [0x92120] allsize: [0x14BBE0]
  11707. ------------------------------------------------------
  11708. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11709. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11710. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11711. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11712. -------------------------------------------------
  11713. ======( Map 02 )======
  11714. day: overlay ratio: [1.0000] newsize: [0067E0] oldsize: [0067E0]
  11715. day: struct ratio: [1.0000] newsize: [0007C4] oldsize: [0007C4]
  11716. day: total = ratio: [1.0000] newsize: [006FA4] oldsize: [006FA4]
  11717. night: overlay ratio: [1.0000] newsize: [0067E0] oldsize: [0067E0]
  11718. night: struct ratio: [1.0000] newsize: [0007C4] oldsize: [0007C4]
  11719. night: total = ratio: [1.0000] newsize: [006FA4] oldsize: [006FA4]
  11720. ------------------------------------------------------
  11721. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11722. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11723. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11724. sum: [0x9A520] allsize: [0x153FE0]
  11725. ------------------------------------------------------
  11726. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11727. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11728. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11729. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11730. -------------------------------------------------
  11731. ======( Map 03 )======
  11732. day: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  11733. day: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  11734. day: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  11735. night: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  11736. night: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  11737. night: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  11738. ------------------------------------------------------
  11739. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11740. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11741. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11742. sum: [0x9A520] allsize: [0x153FE0]
  11743. ------------------------------------------------------
  11744. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11745. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11746. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11747. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11748. -------------------------------------------------
  11749. ======( Map 04 )======
  11750. day: overlay ratio: [1.0000] newsize: [0147F0] oldsize: [0147F0]
  11751. day: struct ratio: [1.0000] newsize: [00204C] oldsize: [00204C]
  11752. day: total = ratio: [1.0000] newsize: [01683C] oldsize: [01683C]
  11753. night: overlay ratio: [1.0000] newsize: [019090] oldsize: [019090]
  11754. night: struct ratio: [1.0000] newsize: [0024A8] oldsize: [0024A8]
  11755. night: total = ratio: [1.0000] newsize: [01B538] oldsize: [01B538]
  11756. ------------------------------------------------------
  11757. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11758. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11759. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11760. sum: [0x9A520] allsize: [0x153FE0]
  11761. ------------------------------------------------------
  11762. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11763. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11764. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11765. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11766. -------------------------------------------------
  11767. ======( Map 05 )======
  11768. day: overlay ratio: [0.9432] newsize: [04EA90] oldsize: [053660]
  11769. day: struct ratio: [1.2901] newsize: [009BF0] oldsize: [0078E0]
  11770. day: total = ratio: [0.9720] newsize: [058680] oldsize: [05AF40]
  11771. night: overlay ratio: [0.9649] newsize: [04C5C0] oldsize: [04F230]
  11772. night: struct ratio: [0.9030] newsize: [006A18] oldsize: [00757C]
  11773. night: total = ratio: [0.9597] newsize: [052FD8] oldsize: [0567AC]
  11774. ------------------------------------------------------
  11775. day: object ratio: [1.0264] newsize: [144B70] oldsize: [13C5A0]
  11776. night: object ratio: [1.0264] newsize: [144B70] oldsize: [13C5A0]
  11777. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x4670 0x17B0 0xA80 0x1670 ]
  11778. sum: [0x8B0B0] allsize: [0x144B70]
  11779. ------------------------------------------------------
  11780. day: dyna poly delta: [132] newsize: [0001BC] oldsize: [000138]
  11781. day: dyna vert delta: [80] newsize: [000120] oldsize: [0000D0]
  11782. night: dyna poly delta: [0] newsize: [000138] oldsize: [000138]
  11783. night: dyna vert delta: [0] newsize: [0000D0] oldsize: [0000D0]
  11784. -------------------------------------------------
  11785. ======( Map 06 )======
  11786. day: overlay ratio: [1.0000] newsize: [025F20] oldsize: [025F20]
  11787. day: struct ratio: [1.0000] newsize: [0047B8] oldsize: [0047B8]
  11788. day: total = ratio: [1.0000] newsize: [02A6D8] oldsize: [02A6D8]
  11789. night: overlay ratio: [1.0000] newsize: [025F20] oldsize: [025F20]
  11790. night: struct ratio: [1.0000] newsize: [0047B8] oldsize: [0047B8]
  11791. night: total = ratio: [1.0000] newsize: [02A6D8] oldsize: [02A6D8]
  11792. ------------------------------------------------------
  11793. day: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11794. night: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11795. object sizes: [ 0x13190 0x1AE0 0xCC0 0x4A70 0x11E0 0x4DA0 0x17B0 ]
  11796. sum: [0x21AD0] allsize: [0xDB590]
  11797. ------------------------------------------------------
  11798. day: dyna poly delta: [0] newsize: [000138] oldsize: [000138]
  11799. day: dyna vert delta: [0] newsize: [0000D0] oldsize: [0000D0]
  11800. night: dyna poly delta: [0] newsize: [000138] oldsize: [000138]
  11801. night: dyna vert delta: [0] newsize: [0000D0] oldsize: [0000D0]
  11802. -------------------------------------------------
  11803. ======( Map 07 )======
  11804. day: overlay ratio: [0.9444] newsize: [03CC40] oldsize: [040580]
  11805. day: struct ratio: [2.3188] newsize: [00A2C0] oldsize: [004630]
  11806. day: total = ratio: [1.0321] newsize: [046F00] oldsize: [044BB0]
  11807. night: overlay ratio: [0.9402] newsize: [0383A0] oldsize: [03BCE0]
  11808. night: struct ratio: [2.4061] newsize: [009E64] oldsize: [0041D4]
  11809. night: total = ratio: [1.0345] newsize: [042204] oldsize: [03FEB4]
  11810. ------------------------------------------------------
  11811. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11812. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11813. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11814. sum: [0x9A520] allsize: [0x153FE0]
  11815. ------------------------------------------------------
  11816. day: dyna poly delta: [68] newsize: [0000EC] oldsize: [0000A8]
  11817. day: dyna vert delta: [40] newsize: [000098] oldsize: [000070]
  11818. night: dyna poly delta: [68] newsize: [0000EC] oldsize: [0000A8]
  11819. night: dyna vert delta: [40] newsize: [000098] oldsize: [000070]
  11820. -------------------------------------------------
  11821. ======( Map 08 )======
  11822. day: overlay ratio: [1.0000] newsize: [00A920] oldsize: [00A920]
  11823. day: struct ratio: [1.0000] newsize: [001F34] oldsize: [001F34]
  11824. day: total = ratio: [1.0000] newsize: [00C854] oldsize: [00C854]
  11825. night: overlay ratio: [1.0000] newsize: [00A920] oldsize: [00A920]
  11826. night: struct ratio: [1.0000] newsize: [001F34] oldsize: [001F34]
  11827. night: total = ratio: [1.0000] newsize: [00C854] oldsize: [00C854]
  11828. ------------------------------------------------------
  11829. day: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11830. night: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11831. object sizes: [ 0x13190 0xCC0 0x4A70 0x11E0 0xE180 0x16600 ]
  11832. sum: [0x3E220] allsize: [0xF7CE0]
  11833. ------------------------------------------------------
  11834. day: dyna poly delta: [0] newsize: [000138] oldsize: [000138]
  11835. day: dyna vert delta: [0] newsize: [0000D0] oldsize: [0000D0]
  11836. night: dyna poly delta: [0] newsize: [000138] oldsize: [000138]
  11837. night: dyna vert delta: [0] newsize: [0000D0] oldsize: [0000D0]
  11838. -------------------------------------------------
  11839. ======( Map 09 )======
  11840. day: overlay ratio: [1.0000] newsize: [006830] oldsize: [006830]
  11841. day: struct ratio: [1.0000] newsize: [000AA4] oldsize: [000AA4]
  11842. day: total = ratio: [1.0000] newsize: [0072D4] oldsize: [0072D4]
  11843. night: overlay ratio: [1.0000] newsize: [006830] oldsize: [006830]
  11844. night: struct ratio: [1.0000] newsize: [000AA4] oldsize: [000AA4]
  11845. night: total = ratio: [1.0000] newsize: [0072D4] oldsize: [0072D4]
  11846. ------------------------------------------------------
  11847. day: object ratio: [1.0104] newsize: [146FC0] oldsize: [143A20]
  11848. night: object ratio: [1.0104] newsize: [146FC0] oldsize: [143A20]
  11849. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x9940 0x4670 0x17B0 0x1670 ]
  11850. sum: [0x8D500] allsize: [0x146FC0]
  11851. ------------------------------------------------------
  11852. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11853. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11854. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11855. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11856. -------------------------------------------------
  11857. ======( Map 0A )======
  11858. day: overlay ratio: [1.0000] newsize: [001740] oldsize: [001740]
  11859. day: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  11860. day: total = ratio: [1.0000] newsize: [001A10] oldsize: [001A10]
  11861. night: overlay ratio: [1.0000] newsize: [001740] oldsize: [001740]
  11862. night: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  11863. night: total = ratio: [1.0000] newsize: [001A10] oldsize: [001A10]
  11864. ------------------------------------------------------
  11865. day: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11866. night: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11867. object sizes: [ 0x13190 0x1AE0 0xCC0 0x4A70 0x11E0 0x4DA0 0x17B0 ]
  11868. sum: [0x21AD0] allsize: [0xDB590]
  11869. ------------------------------------------------------
  11870. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11871. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11872. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11873. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11874. -------------------------------------------------
  11875. ======( Map 0B )======
  11876. day: overlay ratio: [1.0000] newsize: [002EB0] oldsize: [002EB0]
  11877. day: struct ratio: [1.0000] newsize: [000424] oldsize: [000424]
  11878. day: total = ratio: [1.0000] newsize: [0032D4] oldsize: [0032D4]
  11879. night: overlay ratio: [1.0000] newsize: [002EB0] oldsize: [002EB0]
  11880. night: struct ratio: [1.0000] newsize: [000424] oldsize: [000424]
  11881. night: total = ratio: [1.0000] newsize: [0032D4] oldsize: [0032D4]
  11882. ------------------------------------------------------
  11883. day: object ratio: [1.0099] newsize: [156EB0] oldsize: [153910]
  11884. night: object ratio: [1.0099] newsize: [156EB0] oldsize: [153910]
  11885. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x9940 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11886. sum: [0x9D3F0] allsize: [0x156EB0]
  11887. ------------------------------------------------------
  11888. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11889. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11890. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11891. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11892. -------------------------------------------------
  11893. ======( Map 0C )======
  11894. day: overlay ratio: [1.0000] newsize: [001740] oldsize: [001740]
  11895. day: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  11896. day: total = ratio: [1.0000] newsize: [001A10] oldsize: [001A10]
  11897. night: overlay ratio: [1.0000] newsize: [001740] oldsize: [001740]
  11898. night: struct ratio: [1.0000] newsize: [0002D0] oldsize: [0002D0]
  11899. night: total = ratio: [1.0000] newsize: [001A10] oldsize: [001A10]
  11900. ------------------------------------------------------
  11901. day: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11902. night: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11903. object sizes: [ 0x13190 0xCC0 0x4A70 0x11E0 0xE180 0x16600 ]
  11904. sum: [0x3E220] allsize: [0xF7CE0]
  11905. ------------------------------------------------------
  11906. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11907. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11908. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11909. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11910. -------------------------------------------------
  11911. ======( Map 0D )======
  11912. day: overlay ratio: [1.0000] newsize: [005560] oldsize: [005560]
  11913. day: struct ratio: [1.0000] newsize: [0004D8] oldsize: [0004D8]
  11914. day: total = ratio: [1.0000] newsize: [005A38] oldsize: [005A38]
  11915. night: overlay ratio: [1.0000] newsize: [005560] oldsize: [005560]
  11916. night: struct ratio: [1.0000] newsize: [0004D8] oldsize: [0004D8]
  11917. night: total = ratio: [1.0000] newsize: [005A38] oldsize: [005A38]
  11918. ------------------------------------------------------
  11919. day: object ratio: [1.0159] newsize: [13FA80] oldsize: [13AA50]
  11920. night: object ratio: [1.0159] newsize: [13FA80] oldsize: [13AA50]
  11921. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x1670 ]
  11922. sum: [0x85FC0] allsize: [0x13FA80]
  11923. ------------------------------------------------------
  11924. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11925. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11926. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11927. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11928. -------------------------------------------------
  11929. ======( Map 0E )======
  11930. day: overlay ratio: [1.0000] newsize: [003760] oldsize: [003760]
  11931. day: struct ratio: [1.0000] newsize: [0001F0] oldsize: [0001F0]
  11932. day: total = ratio: [1.0000] newsize: [003950] oldsize: [003950]
  11933. night: overlay ratio: [1.0000] newsize: [003760] oldsize: [003760]
  11934. night: struct ratio: [1.0000] newsize: [0001F0] oldsize: [0001F0]
  11935. night: total = ratio: [1.0000] newsize: [003950] oldsize: [003950]
  11936. ------------------------------------------------------
  11937. day: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11938. night: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  11939. object sizes: [ 0x13190 0x1AE0 0xCC0 0x4A70 0x11E0 0x4DA0 0x17B0 ]
  11940. sum: [0x21AD0] allsize: [0xDB590]
  11941. ------------------------------------------------------
  11942. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11943. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11944. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11945. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11946. -------------------------------------------------
  11947. ======( Map 0F )======
  11948. day: overlay ratio: [1.0000] newsize: [0065D0] oldsize: [0065D0]
  11949. day: struct ratio: [1.0000] newsize: [00067C] oldsize: [00067C]
  11950. day: total = ratio: [1.0000] newsize: [006C4C] oldsize: [006C4C]
  11951. night: overlay ratio: [1.0000] newsize: [0065D0] oldsize: [0065D0]
  11952. night: struct ratio: [1.0000] newsize: [00067C] oldsize: [00067C]
  11953. night: total = ratio: [1.0000] newsize: [006C4C] oldsize: [006C4C]
  11954. ------------------------------------------------------
  11955. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11956. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  11957. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  11958. sum: [0x9A520] allsize: [0x153FE0]
  11959. ------------------------------------------------------
  11960. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11961. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11962. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11963. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11964. -------------------------------------------------
  11965. ======( Map 10 )======
  11966. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  11967. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  11968. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  11969. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  11970. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  11971. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  11972. ------------------------------------------------------
  11973. day: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11974. night: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  11975. object sizes: [ 0x13190 0xCC0 0x4A70 0x11E0 0xE180 0x16600 ]
  11976. sum: [0x3E220] allsize: [0xF7CE0]
  11977. ------------------------------------------------------
  11978. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11979. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11980. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11981. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11982. -------------------------------------------------
  11983. ======( Map 11 )======
  11984. day: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  11985. day: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  11986. day: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  11987. night: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  11988. night: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  11989. night: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  11990. ------------------------------------------------------
  11991. day: object ratio: [1.0159] newsize: [13FA80] oldsize: [13AA50]
  11992. night: object ratio: [1.0159] newsize: [13FA80] oldsize: [13AA50]
  11993. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x1670 ]
  11994. sum: [0x85FC0] allsize: [0x13FA80]
  11995. ------------------------------------------------------
  11996. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11997. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  11998. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  11999. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12000. -------------------------------------------------
  12001. ======( Map 12 )======
  12002. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  12003. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  12004. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  12005. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  12006. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  12007. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  12008. ------------------------------------------------------
  12009. day: object ratio: [1.0228] newsize: [0E0E20] oldsize: [0DBDF0]
  12010. night: object ratio: [1.0228] newsize: [0E0E20] oldsize: [0DBDF0]
  12011. object sizes: [ 0x13190 0x1AE0 0xCC0 0x4A70 0x6A70 0x4DA0 0x17B0 ]
  12012. sum: [0x27360] allsize: [0xE0E20]
  12013. ------------------------------------------------------
  12014. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12015. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12016. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12017. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12018. -------------------------------------------------
  12019. ======( Map 13 )======
  12020. day: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  12021. day: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  12022. day: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  12023. night: overlay ratio: [1.0000] newsize: [001770] oldsize: [001770]
  12024. night: struct ratio: [1.0000] newsize: [000154] oldsize: [000154]
  12025. night: total = ratio: [1.0000] newsize: [0018C4] oldsize: [0018C4]
  12026. ------------------------------------------------------
  12027. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  12028. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  12029. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  12030. sum: [0x9A520] allsize: [0x153FE0]
  12031. ------------------------------------------------------
  12032. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12033. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12034. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12035. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12036. -------------------------------------------------
  12037. ======( Map 14 )======
  12038. day: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  12039. day: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  12040. day: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  12041. night: overlay ratio: [NaN] newsize: [000000] oldsize: [000000]
  12042. night: struct ratio: [NaN] newsize: [000000] oldsize: [000000]
  12043. night: total = ratio: [NaN] newsize: [000000] oldsize: [000000]
  12044. ------------------------------------------------------
  12045. day: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  12046. night: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  12047. object sizes: [ 0x13190 0xCC0 0x4A70 0x11E0 0xE180 0x16600 ]
  12048. sum: [0x3E220] allsize: [0xF7CE0]
  12049. ------------------------------------------------------
  12050. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12051. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12052. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12053. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12054. -------------------------------------------------
  12055. ======( Map 15 )======
  12056. day: overlay ratio: [1.0000] newsize: [00E850] oldsize: [00E850]
  12057. day: struct ratio: [1.0000] newsize: [001CC8] oldsize: [001CC8]
  12058. day: total = ratio: [1.0000] newsize: [010518] oldsize: [010518]
  12059. night: overlay ratio: [1.0000] newsize: [0130F0] oldsize: [0130F0]
  12060. night: struct ratio: [1.0000] newsize: [002124] oldsize: [002124]
  12061. night: total = ratio: [1.0000] newsize: [015214] oldsize: [015214]
  12062. ------------------------------------------------------
  12063. day: object ratio: [1.0000] newsize: [1442E0] oldsize: [1442E0]
  12064. night: object ratio: [1.0000] newsize: [1442E0] oldsize: [1442E0]
  12065. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0xB2D0 0x17B0 0x1670 ]
  12066. sum: [0x8A820] allsize: [0x1442E0]
  12067. ------------------------------------------------------
  12068. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12069. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12070. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12071. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12072. -------------------------------------------------
  12073. ======( Map 16 )======
  12074. day: overlay ratio: [1.0000] newsize: [009B50] oldsize: [009B50]
  12075. day: struct ratio: [1.0000] newsize: [000C14] oldsize: [000C14]
  12076. day: total = ratio: [1.0000] newsize: [00A764] oldsize: [00A764]
  12077. night: overlay ratio: [1.0000] newsize: [009B50] oldsize: [009B50]
  12078. night: struct ratio: [1.0000] newsize: [000C14] oldsize: [000C14]
  12079. night: total = ratio: [1.0000] newsize: [00A764] oldsize: [00A764]
  12080. ------------------------------------------------------
  12081. day: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  12082. night: object ratio: [1.0000] newsize: [0DB590] oldsize: [0DB590]
  12083. object sizes: [ 0x13190 0x1AE0 0xCC0 0x4A70 0x11E0 0x4DA0 0x17B0 ]
  12084. sum: [0x21AD0] allsize: [0xDB590]
  12085. ------------------------------------------------------
  12086. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12087. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12088. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12089. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12090. -------------------------------------------------
  12091. ======( Map 17 )======
  12092. day: overlay ratio: [1.0000] newsize: [0147F0] oldsize: [0147F0]
  12093. day: struct ratio: [1.0000] newsize: [00204C] oldsize: [00204C]
  12094. day: total = ratio: [1.0000] newsize: [01683C] oldsize: [01683C]
  12095. night: overlay ratio: [1.0000] newsize: [019090] oldsize: [019090]
  12096. night: struct ratio: [1.0000] newsize: [0024A8] oldsize: [0024A8]
  12097. night: total = ratio: [1.0000] newsize: [01B538] oldsize: [01B538]
  12098. ------------------------------------------------------
  12099. day: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  12100. night: object ratio: [1.0252] newsize: [153FE0] oldsize: [14BA10]
  12101. object sizes: [ 0x13190 0x4680 0x1AE0 0xAC0 0xB600 0xCC0 0x4A70 0x12180 0xD5C0 0x11E0 0xF800 0x137C0 0xE180 0x1F0 0x6A70 0x17B0 0x3E20 0xA80 0xB2D0 0x4670 0x1670 0x380 ]
  12102. sum: [0x9A520] allsize: [0x153FE0]
  12103. ------------------------------------------------------
  12104. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12105. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12106. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12107. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12108. -------------------------------------------------
  12109. ======( Map 18 )======
  12110. day: overlay ratio: [1.0000] newsize: [000800] oldsize: [000800]
  12111. day: struct ratio: [1.0000] newsize: [0001B0] oldsize: [0001B0]
  12112. day: total = ratio: [1.0000] newsize: [0009B0] oldsize: [0009B0]
  12113. night: overlay ratio: [1.0000] newsize: [000800] oldsize: [000800]
  12114. night: struct ratio: [1.0000] newsize: [0001B0] oldsize: [0001B0]
  12115. night: total = ratio: [1.0000] newsize: [0009B0] oldsize: [0009B0]
  12116. ------------------------------------------------------
  12117. day: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  12118. night: object ratio: [1.0000] newsize: [0F7CE0] oldsize: [0F7CE0]
  12119. object sizes: [ 0x13190 0xCC0 0x4A70 0x11E0 0xE180 0x16600 ]
  12120. sum: [0x3E220] allsize: [0xF7CE0]
  12121. ------------------------------------------------------
  12122. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12123. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12124. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12125. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12126. -------------------------------------------------
  12127. ---------------------------------------------------------
  12128. objects pick time: [0.0083ms][132.371ms]
  12129. object trim time: [0.0521ms][132.4147ms]
  12130. set new actors: [12.0675ms][144.4315ms]
  12131. ---- bogo REJECTED: obj pre-check failed (size:1488): [12.0708ms][144.4333ms]
  12132. objects pick time: [0.0079ms][144.444ms]
  12133. object trim time: [0.0454ms][144.4818ms]
  12134. set new actors: [6.4029ms][150.8401ms]
  12135. pre-checking object size: [6.4066ms][150.8426ms]
  12136. exit per-object: [6.7289ms][151.1657ms]
  12137. set for size check: [25.517ms][169.9541ms]
  12138. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12139. objects pick time: [0.0082ms][170.1082ms]
  12140. object trim time: [0.049ms][170.149ms]
  12141. set new actors: [15.5007ms][185.602ms]
  12142. pre-checking object size: [15.5052ms][185.605ms]
  12143. exit per-object: [15.8826ms][185.983ms]
  12144. set for size check: [34.5805ms][204.6809ms]
  12145. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12146. removing: [Tingle]]
  12147. re-generate candidates time: [68.3455ms][273.1522ms]
  12148. objects pick time: [68.3565ms][273.1621ms]
  12149. object trim time: [68.4244ms][273.2304ms]
  12150. set new actors: [78.3096ms][283.116ms]
  12151. pre-checking object size: [78.3122ms][283.1177ms]
  12152. exit per-object: [90.0798ms][294.8865ms]
  12153. set for size check: [98.1921ms][302.999ms]
  12154. ---- bogo REJECTED: map 5 does not meed RAM requirements for DAY
  12155. objects pick time: [0.008ms][303.1257ms]
  12156. object trim time: [0.0455ms][303.1623ms]
  12157. set new actors: [7.1531ms][310.2703ms]
  12158. pre-checking object size: [7.155ms][310.2716ms]
  12159. exit per-object: [12.0411ms][315.1593ms]
  12160. set for size check: [25.6192ms][328.7376ms]
  12161. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12162. objects pick time: [0.0082ms][328.8629ms]
  12163. object trim time: [0.09ms][328.9446ms]
  12164. set new actors: [13.5786ms][342.4345ms]
  12165. ---- bogo REJECTED: obj pre-check failed (size:688): [13.5817ms][342.4361ms]
  12166. objects pick time: [0.0074ms][342.4461ms]
  12167. object trim time: [0.0474ms][342.4863ms]
  12168. set new actors: [9.3663ms][351.8063ms]
  12169. pre-checking object size: [9.3695ms][351.8081ms]
  12170. exit per-object: [13.065ms][355.5049ms]
  12171. set for size check: [19.4174ms][361.8575ms]
  12172. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12173. removing: [HappyMaskSalesman]]
  12174. re-generate candidates time: [64.3896ms][426.3562ms]
  12175. objects pick time: [64.4008ms][426.3658ms]
  12176. object trim time: [64.4898ms][426.455ms]
  12177. set new actors: [70.4182ms][432.3844ms]
  12178. pre-checking object size: [70.4216ms][432.3864ms]
  12179. exit per-object: [70.8372ms][432.8026ms]
  12180. set for size check: [76.4903ms][438.4575ms]
  12181. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12182. objects pick time: [0.0084ms][438.5942ms]
  12183. object trim time: [0.0438ms][438.6292ms]
  12184. set new actors: [3.0272ms][441.6133ms]
  12185. pre-checking object size: [3.0297ms][441.6146ms]
  12186. exit per-object: [12.4202ms][451.0065ms]
  12187. set for size check: [16.8393ms][455.4255ms]
  12188. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12189. objects pick time: [0.0054ms][455.5382ms]
  12190. object trim time: [0.0251ms][455.5576ms]
  12191. set new actors: [6.7753ms][462.3088ms]
  12192. pre-checking object size: [6.7778ms][462.3102ms]
  12193. exit per-object: [7.1345ms][462.6677ms]
  12194. set for size check: [13.7734ms][469.3071ms]
  12195. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12196. objects pick time: [0.0069ms][469.4344ms]
  12197. object trim time: [0.0271ms][469.4543ms]
  12198. set new actors: [7.1761ms][476.6047ms]
  12199. pre-checking object size: [7.179ms][476.6061ms]
  12200. exit per-object: [7.7073ms][477.1355ms]
  12201. set for size check: [10.5813ms][480.0097ms]
  12202. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12203. re-generate candidates time: [21.3276ms][501.4054ms]
  12204. objects pick time: [21.3365ms][501.4118ms]
  12205. object trim time: [21.3618ms][501.437ms]
  12206. set new actors: [32.0342ms][512.1113ms]
  12207. pre-checking object size: [32.0377ms][512.113ms]
  12208. exit per-object: [32.5838ms][512.6598ms]
  12209. set for size check: [44.3939ms][524.4704ms]
  12210. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12211. objects pick time: [0.0055ms][524.5554ms]
  12212. object trim time: [0.0271ms][524.5769ms]
  12213. set new actors: [2.489ms][527.0397ms]
  12214. pre-checking object size: [2.4912ms][527.0409ms]
  12215. exit per-object: [5.937ms][530.4882ms]
  12216. set for size check: [8.4112ms][532.962ms]
  12217. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12218. objects pick time: [0.0045ms][533.0331ms]
  12219. object trim time: [0.0283ms][533.0569ms]
  12220. set new actors: [4.1867ms][537.2163ms]
  12221. ---- bogo REJECTED: obj pre-check failed (size:20704): [4.1897ms][537.2183ms]
  12222. objects pick time: [0.0061ms][537.226ms]
  12223. object trim time: [0.0272ms][537.247ms]
  12224. set new actors: [2.4399ms][539.6604ms]
  12225. pre-checking object size: [2.442ms][539.6619ms]
  12226. exit per-object: [2.7083ms][539.9289ms]
  12227. set for size check: [9.7937ms][547.0157ms]
  12228. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12229. removing: [Tijo]]
  12230. re-generate candidates time: [23.5526ms][570.6867ms]
  12231. objects pick time: [23.5601ms][570.6928ms]
  12232. object trim time: [23.5836ms][570.7163ms]
  12233. set new actors: [26.2418ms][573.3757ms]
  12234. pre-checking object size: [26.2444ms][573.3771ms]
  12235. exit per-object: [26.5443ms][573.6775ms]
  12236. set for size check: [31.4713ms][578.6051ms]
  12237. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12238. objects pick time: [0.0051ms][578.6825ms]
  12239. object trim time: [0.0255ms][578.7028ms]
  12240. set new actors: [2.4027ms][581.0805ms]
  12241. pre-checking object size: [2.4044ms][581.0818ms]
  12242. exit per-object: [2.599ms][581.2772ms]
  12243. set for size check: [8.2744ms][586.9531ms]
  12244. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  12245. objects pick time: [0.0048ms][587.0325ms]
  12246. object trim time: [0.0259ms][587.0535ms]
  12247. set new actors: [2.6106ms][589.6392ms]
  12248. pre-checking object size: [2.613ms][589.6406ms]
  12249. exit per-object: [2.9277ms][589.9558ms]
  12250. set for size check: [13.5964ms][600.6248ms]
  12251. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  12252. objects pick time: [0.0055ms][600.7031ms]
  12253. object trim time: [0.0264ms][600.7238ms]
  12254. set new actors: [2.4719ms][603.17ms]
  12255. pre-checking object size: [2.4736ms][603.171ms]
  12256. exit per-object: [2.6653ms][603.3634ms]
  12257. set for size check: [7.8624ms][608.5611ms]
  12258. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  12259. re-generate candidates time: [17.7888ms][626.4204ms]
  12260. objects pick time: [17.7953ms][626.4257ms]
  12261. object trim time: [17.8165ms][626.4469ms]
  12262. set new actors: [23.0877ms][631.7194ms]
  12263. pre-checking object size: [23.0909ms][631.7213ms]
  12264. exit per-object: [23.6786ms][632.3102ms]
  12265. set for size check: [26.2098ms][634.8414ms]
  12266. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12267. objects pick time: [0.006ms][634.9138ms]
  12268. object trim time: [0.0287ms][634.9365ms]
  12269. set new actors: [5.1029ms][640.0119ms]
  12270. ---- bogo REJECTED: obj pre-check failed (size:2560): [5.1054ms][640.0131ms]
  12271. objects pick time: [0.0042ms][640.0189ms]
  12272. object trim time: [0.0232ms][640.0378ms]
  12273. set new actors: [2.4621ms][642.4771ms]
  12274. pre-checking object size: [2.4639ms][642.4785ms]
  12275. exit per-object: [2.8815ms][642.8973ms]
  12276. set for size check: [5.3756ms][645.3911ms]
  12277. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12278. objects pick time: [0.0057ms][647.6763ms]
  12279. object trim time: [0.0271ms][647.6972ms]
  12280. set new actors: [3.1223ms][650.7934ms]
  12281. pre-checking object size: [3.1247ms][650.7948ms]
  12282. exit per-object: [3.4159ms][651.0871ms]
  12283. set for size check: [8.4961ms][656.1675ms]
  12284. ---- bogo REJECTED: map 5 does not meed RAM requirements for DAY
  12285. removing: [Banker]]
  12286. removing: [Jugglers]]
  12287. re-generate candidates time: [20.9543ms][677.2333ms]
  12288. objects pick time: [20.9628ms][677.2395ms]
  12289. object trim time: [20.9903ms][677.2669ms]
  12290. set new actors: [23.8195ms][680.0968ms]
  12291. pre-checking object size: [23.8218ms][680.0984ms]
  12292. exit per-object: [24.0709ms][680.3481ms]
  12293. set for size check: [28.951ms][685.2286ms]
  12294. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12295. objects pick time: [0.0042ms][685.3039ms]
  12296. object trim time: [0.0535ms][685.3531ms]
  12297. set new actors: [2.4906ms][687.7911ms]
  12298. pre-checking object size: [2.4926ms][687.7922ms]
  12299. exit per-object: [5.6211ms][690.922ms]
  12300. set for size check: [13.4429ms][698.7436ms]
  12301. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12302. objects pick time: [0.0047ms][698.8185ms]
  12303. object trim time: [0.0241ms][698.8379ms]
  12304. set new actors: [2.6251ms][701.4395ms]
  12305. pre-checking object size: [2.627ms][701.4407ms]
  12306. exit per-object: [2.9447ms][701.759ms]
  12307. set for size check: [7.5489ms][706.3646ms]
  12308. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12309. objects pick time: [0.0058ms][706.456ms]
  12310. object trim time: [0.033ms][706.4831ms]
  12311. set new actors: [2.7857ms][709.2365ms]
  12312. pre-checking object size: [2.7876ms][709.2376ms]
  12313. exit per-object: [3.2144ms][709.6651ms]
  12314. set for size check: [5.6979ms][712.1488ms]
  12315. ---- bogo REJECTED: map 5 does not meed RAM requirements for DAY
  12316. re-generate candidates time: [14.5258ms][726.74ms]
  12317. objects pick time: [14.5336ms][726.7463ms]
  12318. object trim time: [14.5535ms][726.7661ms]
  12319. set new actors: [17.5436ms][729.7575ms]
  12320. pre-checking object size: [17.5464ms][729.7591ms]
  12321. exit per-object: [17.8392ms][730.0523ms]
  12322. set for size check: [20.1244ms][732.3375ms]
  12323. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12324. objects pick time: [0.0044ms][732.4049ms]
  12325. object trim time: [0.0226ms][732.423ms]
  12326. set new actors: [4.121ms][736.5255ms]
  12327. pre-checking object size: [4.1271ms][736.5275ms]
  12328. exit per-object: [4.5631ms][736.9643ms]
  12329. set for size check: [6.9793ms][739.381ms]
  12330. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12331. objects pick time: [0.0059ms][739.4519ms]
  12332. object trim time: [0.0566ms][739.5026ms]
  12333. set new actors: [2.3547ms][741.801ms]
  12334. ---- bogo REJECTED: obj pre-check failed (size:6960): [2.3558ms][741.8017ms]
  12335. objects pick time: [0.003ms][741.806ms]
  12336. object trim time: [0.0199ms][741.8229ms]
  12337. set new actors: [2.5895ms][744.3936ms]
  12338. pre-checking object size: [2.5926ms][744.3956ms]
  12339. exit per-object: [2.8834ms][744.6868ms]
  12340. set for size check: [5.1667ms][746.9707ms]
  12341. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12342. removing: [Snapper]]
  12343. re-generate candidates time: [11.781ms][758.8162ms]
  12344. objects pick time: [11.788ms][758.8221ms]
  12345. object trim time: [11.8078ms][758.8418ms]
  12346. set new actors: [14.5547ms][761.5894ms]
  12347. pre-checking object size: [14.5567ms][761.5907ms]
  12348. exit per-object: [14.9665ms][762.001ms]
  12349. set for size check: [17.4462ms][764.481ms]
  12350. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12351. objects pick time: [0.004ms][764.5479ms]
  12352. object trim time: [0.0227ms][764.5666ms]
  12353. set new actors: [2.3806ms][766.9252ms]
  12354. pre-checking object size: [2.3825ms][766.9263ms]
  12355. exit per-object: [2.7099ms][767.2544ms]
  12356. set for size check: [6.5929ms][771.1377ms]
  12357. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12358. objects pick time: [0.0048ms][771.2489ms]
  12359. object trim time: [0.0685ms][771.3126ms]
  12360. set new actors: [2.8466ms][774.0911ms]
  12361. ---- bogo REJECTED: obj pre-check failed (size:28160): [2.8483ms][774.0923ms]
  12362. objects pick time: [0.0056ms][774.1011ms]
  12363. object trim time: [0.0328ms][774.127ms]
  12364. set new actors: [2.5192ms][776.614ms]
  12365. pre-checking object size: [2.5215ms][776.6153ms]
  12366. exit per-object: [2.9898ms][777.0843ms]
  12367. set for size check: [5.324ms][779.4182ms]
  12368. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12369. removing: [GateSoldier]]
  12370. removing: [Shiro]]
  12371. removing: [UnusedShiro]]
  12372. re-generate candidates time: [13.7833ms][793.2683ms]
  12373. objects pick time: [13.7951ms][793.2757ms]
  12374. object trim time: [13.8189ms][793.2995ms]
  12375. set new actors: [16.7604ms][796.2426ms]
  12376. ---- bogo REJECTED: obj pre-check failed (size:7040): [16.7638ms][796.2444ms]
  12377. objects pick time: [0.0054ms][796.2517ms]
  12378. object trim time: [0.053ms][796.2993ms]
  12379. set new actors: [2.3646ms][798.6112ms]
  12380. pre-checking object size: [2.3658ms][798.612ms]
  12381. exit per-object: [2.6043ms][798.851ms]
  12382. set for size check: [4.9746ms][801.2211ms]
  12383. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12384. objects pick time: [0.0028ms][801.2864ms]
  12385. object trim time: [0.0197ms][801.3033ms]
  12386. set new actors: [2.3965ms][803.6804ms]
  12387. pre-checking object size: [2.3976ms][803.6812ms]
  12388. exit per-object: [2.5934ms][803.8774ms]
  12389. set for size check: [5.3453ms][806.6297ms]
  12390. ---- bogo REJECTED: map 5 does not meed RAM requirements for DAY
  12391. objects pick time: [0.0034ms][806.6968ms]
  12392. object trim time: [0.0209ms][806.7143ms]
  12393. set new actors: [2.3921ms][809.0858ms]
  12394. pre-checking object size: [2.3933ms][809.0866ms]
  12395. exit per-object: [2.5205ms][809.2141ms]
  12396. set for size check: [9.5358ms][816.2303ms]
  12397. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12398. removing: [Dodongo]]
  12399. re-generate candidates time: [18.1797ms][834.4843ms]
  12400. objects pick time: [18.1903ms][834.4923ms]
  12401. object trim time: [18.2144ms][834.5164ms]
  12402. set new actors: [21.1625ms][837.4654ms]
  12403. pre-checking object size: [21.1645ms][837.4664ms]
  12404. exit per-object: [21.5841ms][837.8867ms]
  12405. set for size check: [24.0009ms][840.304ms]
  12406. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  12407. objects pick time: [0.0034ms][840.3713ms]
  12408. object trim time: [0.0212ms][840.3891ms]
  12409. set new actors: [2.3301ms][842.6984ms]
  12410. pre-checking object size: [2.3315ms][842.6993ms]
  12411. exit per-object: [2.607ms][842.9754ms]
  12412. set for size check: [5.0807ms][845.4496ms]
  12413. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12414. objects pick time: [0.0053ms][845.558ms]
  12415. object trim time: [0.0312ms][845.5839ms]
  12416. set new actors: [2.5362ms][848.0895ms]
  12417. pre-checking object size: [2.5382ms][848.0908ms]
  12418. exit per-object: [2.8734ms][848.4262ms]
  12419. set for size check: [5.2221ms][850.7753ms]
  12420. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12421. objects pick time: [0.0033ms][850.8502ms]
  12422. object trim time: [0.0204ms][850.8672ms]
  12423. set new actors: [2.682ms][853.53ms]
  12424. pre-checking object size: [2.6852ms][853.532ms]
  12425. exit per-object: [2.9458ms][853.7929ms]
  12426. set for size check: [5.3963ms][856.2438ms]
  12427. ---- bogo REJECTED: map 5 does not meed RAM requirements for DAY
  12428. re-generate candidates time: [13.1574ms][869.4684ms]
  12429. objects pick time: [13.1675ms][869.4756ms]
  12430. object trim time: [13.2131ms][869.5212ms]
  12431. set new actors: [16.3204ms][872.6296ms]
  12432. pre-checking object size: [16.3229ms][872.6309ms]
  12433. exit per-object: [16.716ms][873.0248ms]
  12434. set for size check: [19.2121ms][875.5209ms]
  12435. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12436. objects pick time: [0.0044ms][875.5891ms]
  12437. object trim time: [0.0231ms][875.6078ms]
  12438. set new actors: [2.4653ms][878.0508ms]
  12439. ---- bogo REJECTED: obj pre-check failed (size:688): [2.4673ms][878.0519ms]
  12440. objects pick time: [0.0032ms][878.0568ms]
  12441. object trim time: [0.054ms][878.1076ms]
  12442. set new actors: [2.4796ms][880.5339ms]
  12443. ---- bogo REJECTED: obj pre-check failed (size:28160): [2.4815ms][880.535ms]
  12444. objects pick time: [0.0038ms][880.5402ms]
  12445. object trim time: [0.0217ms][880.5581ms]
  12446. set new actors: [2.4304ms][882.968ms]
  12447. pre-checking object size: [2.4332ms][882.9695ms]
  12448. exit per-object: [3.0044ms][883.5417ms]
  12449. set for size check: [6.6966ms][887.2366ms]
  12450. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12451. removing: [GoGoron]]
  12452. removing: [GoronWithGeroMask]]
  12453. removing: [GoronSGoro]]
  12454. re-generate candidates time: [9.6791ms][897.0153ms]
  12455. objects pick time: [9.6866ms][897.0213ms]
  12456. object trim time: [9.7321ms][897.0668ms]
  12457. set new actors: [12.3401ms][899.6763ms]
  12458. pre-checking object size: [12.343ms][899.6777ms]
  12459. exit per-object: [12.8173ms][900.1526ms]
  12460. set for size check: [15.1279ms][902.4632ms]
  12461. ---- bogo REJECTED: map 0 does not meed RAM requirements for NIGHT
  12462. objects pick time: [0.0047ms][902.5314ms]
  12463. object trim time: [0.0228ms][902.5494ms]
  12464. set new actors: [2.2682ms][904.7951ms]
  12465. pre-checking object size: [2.2697ms][904.7962ms]
  12466. exit per-object: [2.6457ms][905.1726ms]
  12467. set for size check: [9.0687ms][911.5973ms]
  12468. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12469. objects pick time: [0.005ms][911.6907ms]
  12470. object trim time: [0.0269ms][911.7126ms]
  12471. set new actors: [2.5357ms][914.2222ms]
  12472. pre-checking object size: [2.538ms][914.2237ms]
  12473. exit per-object: [3.0643ms][914.7507ms]
  12474. set for size check: [5.5008ms][917.1877ms]
  12475. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12476. objects pick time: [0.0044ms][917.2578ms]
  12477. object trim time: [0.0244ms][917.2777ms]
  12478. set new actors: [2.3435ms][919.5989ms]
  12479. pre-checking object size: [2.3473ms][919.6007ms]
  12480. exit per-object: [2.7539ms][920.0081ms]
  12481. set for size check: [5.0963ms][922.3501ms]
  12482. ---- bogo REJECTED: map 0 does not meed RAM requirements for DAY
  12483. re-generate candidates time: [9.8587ms][932.2741ms]
  12484. objects pick time: [9.8672ms][932.2807ms]
  12485. object trim time: [9.8881ms][932.3015ms]
  12486. set new actors: [12.2453ms][934.6591ms]
  12487. pre-checking object size: [12.2467ms][934.6601ms]
  12488. exit per-object: [12.6049ms][935.0191ms]
  12489. set for size check: [16.2598ms][938.6752ms]
  12490. after issizeacceptable: [16.3553ms][938.7689ms]
  12491. #######################################################
  12492. time to complete randomizing [IkanaCanyon]: 943.0192ms
  12493. ending timestamp : [01:23:30.680 PM]
  12494.  
  12495. starting timestamp : [01:23:29.737 PM]
  12496. time to read scene enemies: 34.2919ms
  12497. time to read scene objects: 59.2363ms
  12498. =========================================================================
  12499. For Scene: [TerminaField] with fid: 1310, with sid: 0x2D
  12500. =========================================================================
  12501. time to finish removing unnecessary objects: 109.2457ms
  12502. time to generate candidate list: 274.0312ms
  12503. time to separate map/time actors: 296.0234ms
  12504. time to find matching candidates: 2082.7469ms
  12505. Loops used for match candidate: 24
  12506. ----------
  12507. #######################################################
  12508. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0000][Empty]
  12509. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0000][Bumper]
  12510. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [007F][DekuFlower]
  12511. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [00FD][LighterBalloon]
  12512. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0000][Empty]
  12513. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [00FC][LighterBalloon]
  12514. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [59DD][TreasureChest]
  12515. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0002][GuruGuru]
  12516. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0000][Bumper]
  12517. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [00FA][LighterBalloon]
  12518. Old Enemy actor:[00] [BadBat] was replaced by new enemy: [0002][MothSwarm]
  12519. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0115][ClayPot]
  12520. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0001][FlyingPot]
  12521. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [011E][ClayPot]
  12522. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0F0A][ClayPot]
  12523. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [011C][ClayPot]
  12524. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0110][ClayPot]
  12525. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [000E][FlyingPot]
  12526. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0006][FlyingPot]
  12527. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0001][FlyingPot]
  12528. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [000F][FlyingPot]
  12529. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [011B][ClayPot]
  12530. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [011A][ClayPot]
  12531. Old Enemy actor:[00] [ChuChu] was replaced by new enemy: [0000][FlyingPot]
  12532. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [0000][Nejiron]
  12533. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [0179][Bombiwa]
  12534. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [1F00][GrassRockCluster]
  12535. Old Enemy actor:[00] [DekuBaba] was replaced by new enemy: [390A][PointedSign]
  12536. Old Enemy actor:[00] [Dodongo] was replaced by new enemy: [0000][GuruGuru]
  12537. Old Enemy actor:[00] [Dodongo] was replaced by new enemy: [7E00][MuteZora]
  12538. Old Enemy actor:[00] [Dodongo] was replaced by new enemy: [FC13][RegularZora]
  12539. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0000][Empty]
  12540. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [01FF][DeathArmos]
  12541. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [8044][Bombiwa]
  12542. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0000][UnusedStoneTowerPlatform]
  12543. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0002][MothSwarm]
  12544. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [F000][UnusedStoneTowerStoneElevator]
  12545. Old Enemy actor:[00] [BlueBubble] was replaced by new enemy: [0000][Takkuri]
  12546. Old Enemy actor:[00] [ClayPot] was replaced by new enemy: [0002][GuruGuru]
  12547. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0000][Nejiron]
  12548. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [00F7][LighterBalloon]
  12549. Old Enemy actor:[00] [RealBombchu] was replaced by new enemy: [0000][FixedDemoKankyo]
  12550. Old Enemy actor:[00] [TFGuay] was replaced by new enemy: [01FF][DeathArmos]
  12551. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12552. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12553. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12554. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12555. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12556. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12557. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12558. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12559. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12560. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12561. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12562. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12563. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12564. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12565. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12566. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12567. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12568. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12569. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12570. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12571. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12572. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12573. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12574. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [FE03][Seth1]
  12575. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0007][Fairy]
  12576. Old Enemy actor:[00] [Eeno] was replaced by new enemy: [0000][Bumper]
  12577. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12578. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12579. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12580. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12581. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12582. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12583. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12584. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12585. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12586. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12587. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12588. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12589. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12590. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12591. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12592. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12593. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12594. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12595. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0001][GreatBayFisherman]
  12596. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12597. Old Enemy actor:[00] [Leever] was replaced by new enemy: [0100][GreatBayFisherman]
  12598. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0ED3][GossipStone]
  12599. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0002][MothSwarm]
  12600. Old Enemy actor:[00] [Treee] was replaced by new enemy: [0FFF][CuccoChick]
  12601. Old Enemy actor:[00] [TelescopeGuay] was replaced by new enemy: [02FF][DeathArmos]
  12602. Old Enemy actor:[02] [Treee] was replaced by new enemy: [0000][Butterfly]
  12603. Old Enemy actor:[02] [Treee] was replaced by new enemy: [0FFF][Empty]
  12604. Old Enemy actor:[02] [Treee] was replaced by new enemy: [0FFF][CuccoChick]
  12605. Old Enemy actor:[02] [Treee] was replaced by new enemy: [0FFF][CuccoChick]
  12606. Old Enemy actor:[05] [Treee] was replaced by new enemy: [0FFF][CuccoChick]
  12607. Old Enemy actor:[05] [Treee] was replaced by new enemy: [0FFF][Empty]
  12608. Old Enemy actor:[05] [Treee] was replaced by new enemy: [0FFF][CuccoChick]
  12609. Old Enemy actor:[08] [CarpentersFromCutscene] was replaced by new enemy: [0000][InvisibleRupee]
  12610. Old Enemy actor:[08] [CarpentersFromCutscene] was replaced by new enemy: [F507][ReDead]
  12611. Old Enemy actor:[08] [CarpentersFromCutscene] was replaced by new enemy: [0746][GibdoWell]
  12612. Old Enemy actor:[08] [CarpentersFromCutscene] was replaced by new enemy: [F303][ReDead]
  12613. Old Enemy actor:[08] [CarpentersFromCutscene] was replaced by new enemy: [7204][ReDead]
  12614. Old Enemy actor:[08] [ViscenMoonLeaveCutscene] was replaced by new enemy: [00F1][LighterBalloon]
  12615. Old Enemy actor:[08] [MutoMoonLeaveCutscene] was replaced by new enemy: [0002][Postbox]
  12616. Old Enemy actor:[09] [CuriosityShopMan] was replaced by new enemy: [0000][HoneyAndDarlingCredits]
  12617. Old Enemy actor:[09] [AnjuWeddingDress] was replaced by new enemy: [8070][BundledSleepyScrub]
  12618. Old Enemy actor:[09] [AnjuMotherWedding] was replaced by new enemy: [0000][StockpotBell]
  12619. Old Enemy actor:[09] [AnjusGrandmaCredits] was replaced by new enemy: [0007][Treee]
  12620. Old Enemy actor:[09] [ViscenMoonLeaveCutscene] was replaced by new enemy: [00EF][LighterBalloon]
  12621. Old Enemy actor:[09] [MutoMoonLeaveCutscene] was replaced by new enemy: [0001][Postbox]
  12622. ---------------------------------------------------------
  12623. Height adjustments:
  12624. + adjusted height of actor [UnusedStoneTowerPlatform] by [275]
  12625. + adjusted height of actor [MothSwarm] by [50]
  12626. + adjusted height of actor [UnusedStoneTowerStoneElevator] by [275]
  12627. + adjusted height of actor [Takkuri] by [100]
  12628. + adjusted height of actor [MothSwarm] by [50]
  12629. +++ [3][MajoraBalloonSewer] had switch flags modified to [125] +++
  12630. +++ [5][MajoraBalloonSewer] had switch flags modified to [124] +++
  12631. +++ [6][TreasureChest] had switch flags modified to [123] +++
  12632. +++ [9][MajoraBalloonSewer] had switch flags modified to [122] +++
  12633. +++ [25][Bombiwa] had switch flags modified to [121] +++
  12634. +++ [36][UnusedStoneTowerStoneElevator] had switch flags modified to [120] +++
  12635. +++ [40][MajoraBalloonSewer] had switch flags modified to [119] +++
  12636. +++ [90][GossipStone] had switch flags modified to [118] +++
  12637. +++ [102][ReDead] had switch flags modified to [117] +++
  12638. +++ [103][GibdoWell] had switch flags modified to [116] +++
  12639. +++ [104][ReDead] had switch flags modified to [115] +++
  12640. +++ [105][ReDead] had switch flags modified to [114] +++
  12641. +++ [106][MajoraBalloonSewer] had switch flags modified to [113] +++
  12642. +++ [109][SleepingScrub] had switch flags modified to [112] +++
  12643. +++ [112][MajoraBalloonSewer] had switch flags modified to [111] +++
  12644. +++ [13][ClayPot] had treasure flags modified to [30] +++
  12645. +++ [15][ClayPot] had treasure flags modified to [28] +++
  12646. +++ [21][ClayPot] had treasure flags modified to [27] +++
  12647. +++ [22][ClayPot] had treasure flags modified to [26] +++
  12648. ---------------------------------------------------------
  12649. ======( Map 00 )======
  12650. day: overlay ratio: [0.8321] newsize: [0F4A60] oldsize: [126000]
  12651. day: struct ratio: [1.4465] newsize: [022DDC] oldsize: [0181AC]
  12652. day: total = ratio: [0.8787] newsize: [11783C] oldsize: [13E1AC]
  12653. night: overlay ratio: [0.8154] newsize: [0F7D30] oldsize: [12FEB0]
  12654. night: struct ratio: [1.5862] newsize: [027D1C] oldsize: [0191A8]
  12655. night: total = ratio: [0.8742] newsize: [11FA4C] oldsize: [149058]
  12656. ------------------------------------------------------
  12657. day: object ratio: [1.0373] newsize: [14DDC0] oldsize: [141DD0]
  12658. night: object ratio: [1.0373] newsize: [14DDC0] oldsize: [141DD0]
  12659. object sizes: [ 0x10 0x2450 0xAB40 0x11C80 0x1CA0 0x2D70 0x10 0x6A70 0xB2D0 0x3E40 0x1650 0x2450 0x9310 0xE90 0x20F0 0x4670 0x8120 0x11440 0x1C70 0x1230 0x5F60 0x3210 0x63E0 0x26A0 0x19F0 0xA80 0x6CA0 0x17B0 ]
  12660. sum: [0x85E10] allsize: [0x14DDC0]
  12661. ------------------------------------------------------
  12662. day: dyna poly delta: [0] newsize: [000024] oldsize: [000024]
  12663. day: dyna vert delta: [0] newsize: [000018] oldsize: [000018]
  12664. night: dyna poly delta: [64] newsize: [000064] oldsize: [000024]
  12665. night: dyna vert delta: [40] newsize: [000040] oldsize: [000018]
  12666. -------------------------------------------------
  12667. ======( Map 01 )======
  12668. day: overlay ratio: [1.0000] newsize: [01E810] oldsize: [01E810]
  12669. day: struct ratio: [1.0000] newsize: [001A20] oldsize: [001A20]
  12670. day: total = ratio: [1.0000] newsize: [020230] oldsize: [020230]
  12671. night: overlay ratio: [1.0000] newsize: [01E810] oldsize: [01E810]
  12672. night: struct ratio: [1.0000] newsize: [001A20] oldsize: [001A20]
  12673. night: total = ratio: [1.0000] newsize: [020230] oldsize: [020230]
  12674. ------------------------------------------------------
  12675. day: object ratio: [1.0000] newsize: [102940] oldsize: [102940]
  12676. night: object ratio: [1.0000] newsize: [102940] oldsize: [102940]
  12677. object sizes: [ 0x5220 0xAB40 0x11C80 0x17960 0x1650 ]
  12678. sum: [0x3A990] allsize: [0x102940]
  12679. ------------------------------------------------------
  12680. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12681. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12682. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12683. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12684. -------------------------------------------------
  12685. ======( Map 02 )======
  12686. day: overlay ratio: [0.9647] newsize: [01F510] oldsize: [020760]
  12687. day: struct ratio: [1.0246] newsize: [001CB0] oldsize: [001C00]
  12688. day: total = ratio: [0.9678] newsize: [0211C0] oldsize: [022360]
  12689. night: overlay ratio: [0.9647] newsize: [01F510] oldsize: [020760]
  12690. night: struct ratio: [1.0246] newsize: [001CB0] oldsize: [001C00]
  12691. night: total = ratio: [0.9678] newsize: [0211C0] oldsize: [022360]
  12692. ------------------------------------------------------
  12693. day: object ratio: [0.9694] newsize: [0F36F0] oldsize: [0FB210]
  12694. night: object ratio: [0.9694] newsize: [0F36F0] oldsize: [0FB210]
  12695. object sizes: [ 0x5220 0xAB40 0x11C80 0x1CA0 0x6A70 0x1650 ]
  12696. sum: [0x2B740] allsize: [0xF36F0]
  12697. ------------------------------------------------------
  12698. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12699. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12700. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12701. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12702. -------------------------------------------------
  12703. ======( Map 03 )======
  12704. day: overlay ratio: [1.0000] newsize: [01AEA0] oldsize: [01AEA0]
  12705. day: struct ratio: [1.0000] newsize: [002368] oldsize: [002368]
  12706. day: total = ratio: [1.0000] newsize: [01D208] oldsize: [01D208]
  12707. night: overlay ratio: [1.0000] newsize: [01AEA0] oldsize: [01AEA0]
  12708. night: struct ratio: [1.0000] newsize: [002368] oldsize: [002368]
  12709. night: total = ratio: [1.0000] newsize: [01D208] oldsize: [01D208]
  12710. ------------------------------------------------------
  12711. day: object ratio: [1.0000] newsize: [14D2C0] oldsize: [14D2C0]
  12712. night: object ratio: [1.0000] newsize: [14D2C0] oldsize: [14D2C0]
  12713. object sizes: [ 0x5220 0x11C80 0x1650 0x1D3E0 0x3A910 0x15130 ]
  12714. sum: [0x85310] allsize: [0x14D2C0]
  12715. ------------------------------------------------------
  12716. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12717. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12718. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12719. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12720. -------------------------------------------------
  12721. ======( Map 04 )======
  12722. day: overlay ratio: [1.0000] newsize: [024130] oldsize: [024130]
  12723. day: struct ratio: [1.0000] newsize: [001E20] oldsize: [001E20]
  12724. day: total = ratio: [1.0000] newsize: [025F50] oldsize: [025F50]
  12725. night: overlay ratio: [1.0000] newsize: [024130] oldsize: [024130]
  12726. night: struct ratio: [1.0000] newsize: [001E20] oldsize: [001E20]
  12727. night: total = ratio: [1.0000] newsize: [025F50] oldsize: [025F50]
  12728. ------------------------------------------------------
  12729. day: object ratio: [0.9781] newsize: [1584E0] oldsize: [160000]
  12730. night: object ratio: [0.9781] newsize: [1584E0] oldsize: [160000]
  12731. object sizes: [ 0x5220 0xE4F0 0xAB40 0x11C80 0x1CA0 0x2D70 0xB8C0 0x2C90 0x6A70 0x1650 0x16730 0x19E20 0x150F0 ]
  12732. sum: [0x90530] allsize: [0x1584E0]
  12733. ------------------------------------------------------
  12734. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12735. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12736. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12737. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12738. -------------------------------------------------
  12739. ======( Map 05 )======
  12740. day: overlay ratio: [0.9691] newsize: [028010] oldsize: [029470]
  12741. day: struct ratio: [0.9987] newsize: [002FA0] oldsize: [002FB0]
  12742. day: total = ratio: [0.9711] newsize: [02AFB0] oldsize: [02C420]
  12743. night: overlay ratio: [0.9691] newsize: [028010] oldsize: [029470]
  12744. night: struct ratio: [0.9987] newsize: [002FA0] oldsize: [002FB0]
  12745. night: total = ratio: [0.9711] newsize: [02AFB0] oldsize: [02C420]
  12746. ------------------------------------------------------
  12747. day: object ratio: [1.0197] newsize: [169050] oldsize: [162090]
  12748. night: object ratio: [1.0197] newsize: [169050] oldsize: [162090]
  12749. object sizes: [ 0x5220 0xE4F0 0x2450 0xAB40 0x11C80 0x1CA0 0x2D70 0xB8C0 0x2C90 0x137C0 0x6A70 0xB2D0 0x3E40 0x1650 0x2450 0x9310 0xE90 0x20F0 0x4670 0x8120 0x18C0 0x11440 0x1C70 0x1230 0xA80 ]
  12750. sum: [0xA10A0] allsize: [0x169050]
  12751. ------------------------------------------------------
  12752. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12753. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12754. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12755. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12756. -------------------------------------------------
  12757. ======( Map 06 )======
  12758. day: overlay ratio: [1.0000] newsize: [01E810] oldsize: [01E810]
  12759. day: struct ratio: [1.0000] newsize: [001A20] oldsize: [001A20]
  12760. day: total = ratio: [1.0000] newsize: [020230] oldsize: [020230]
  12761. night: overlay ratio: [1.0000] newsize: [01E810] oldsize: [01E810]
  12762. night: struct ratio: [1.0000] newsize: [001A20] oldsize: [001A20]
  12763. night: total = ratio: [1.0000] newsize: [020230] oldsize: [020230]
  12764. ------------------------------------------------------
  12765. day: object ratio: [1.0000] newsize: [0FC0D0] oldsize: [0FC0D0]
  12766. night: object ratio: [1.0000] newsize: [0FC0D0] oldsize: [0FC0D0]
  12767. object sizes: [ 0xAB40 0x11C80 0x17960 ]
  12768. sum: [0x34120] allsize: [0xFC0D0]
  12769. ------------------------------------------------------
  12770. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12771. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12772. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12773. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12774. -------------------------------------------------
  12775. ======( Map 07 )======
  12776. day: overlay ratio: [1.0000] newsize: [02F400] oldsize: [02F400]
  12777. day: struct ratio: [1.0000] newsize: [006A80] oldsize: [006A80]
  12778. day: total = ratio: [1.0000] newsize: [035E80] oldsize: [035E80]
  12779. night: overlay ratio: [1.0000] newsize: [02F400] oldsize: [02F400]
  12780. night: struct ratio: [1.0000] newsize: [006A80] oldsize: [006A80]
  12781. night: total = ratio: [1.0000] newsize: [035E80] oldsize: [035E80]
  12782. ------------------------------------------------------
  12783. day: object ratio: [1.0000] newsize: [15C710] oldsize: [15C710]
  12784. night: object ratio: [1.0000] newsize: [15C710] oldsize: [15C710]
  12785. object sizes: [ 0x11C80 0x17960 0x15130 0xE4F0 0x20560 0x1D3E0 0x5F60 0x42C0 ]
  12786. sum: [0x94760] allsize: [0x15C710]
  12787. ------------------------------------------------------
  12788. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12789. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12790. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12791. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12792. -------------------------------------------------
  12793. ======( Map 08 )======
  12794. day: overlay ratio: [1.6525] newsize: [022EC0] oldsize: [015220]
  12795. day: struct ratio: [1.8560] newsize: [006178] oldsize: [003484]
  12796. day: total = ratio: [1.6799] newsize: [029038] oldsize: [0186A4]
  12797. night: overlay ratio: [1.6525] newsize: [022EC0] oldsize: [015220]
  12798. night: struct ratio: [1.8560] newsize: [006178] oldsize: [003484]
  12799. night: total = ratio: [1.6799] newsize: [029038] oldsize: [0186A4]
  12800. ------------------------------------------------------
  12801. day: object ratio: [0.9789] newsize: [127C80] oldsize: [12E270]
  12802. night: object ratio: [0.9789] newsize: [127C80] oldsize: [12E270]
  12803. object sizes: [ 0x11C80 0x17960 0x12A00 0x12180 0x1A90 0x2450 0xDC90 ]
  12804. sum: [0x5FCD0] allsize: [0x127C80]
  12805. ------------------------------------------------------
  12806. day: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12807. day: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12808. night: dyna poly delta: [0] newsize: [000000] oldsize: [000000]
  12809. night: dyna vert delta: [0] newsize: [000000] oldsize: [000000]
  12810. -------------------------------------------------
  12811. ======( Map 09 )======
  12812. day: overlay ratio: [0.9566] newsize: [00EE60] oldsize: [00F930]
  12813. day: struct ratio: [2.1716] newsize: [0048C8] oldsize: [002184]
  12814. day: total = ratio: [1.1006] newsize: [013728] oldsize: [011AB4]
  12815. night: overlay ratio: [0.9566] newsize: [00EE60] oldsize: [00F930]
  12816. night: struct ratio: [2.1716] newsize: [0048C8] oldsize: [002184]
  12817. night: total = ratio: [1.1006] newsize: [013728] oldsize: [011AB4]
  12818. ------------------------------------------------------
  12819. day: object ratio: [0.8826] newsize: [13E330] oldsize: [168870]
  12820. night: object ratio: [0.8826] newsize: [13E330] oldsize: [168870]
  12821. object sizes: [ 0x3140 0xB510 0x2450 0x1A90 0xDBF0 0x1BE0 0x97C0 0xD5C0 0xDC90 0x16730 0xDA60 0xBAE0 ]
  12822. sum: [0x76380] allsize: [0x13E330]
  12823. ------------------------------------------------------
  12824. day: dyna poly delta: [33] newsize: [000021] oldsize: [000000]
  12825. day: dyna vert delta: [20] newsize: [000014] oldsize: [000000]
  12826. night: dyna poly delta: [33] newsize: [000021] oldsize: [000000]
  12827. night: dyna vert delta: [20] newsize: [000014] oldsize: [000000]
  12828. -------------------------------------------------
  12829. ---------------------------------------------------------
  12830. objects pick time: [142.4868ms][438.5148ms]
  12831. object trim time: [142.5167ms][438.5425ms]
  12832. set new actors: [145.6959ms][441.7227ms]
  12833. ---- bogo REJECTED: obj pre-check failed (size:89840): [145.698ms][441.7237ms]
  12834. objects pick time: [106.1878ms][547.9147ms]
  12835. object trim time: [106.221ms][547.9464ms]
  12836. set new actors: [116.3954ms][558.1222ms]
  12837. ---- bogo REJECTED: obj pre-check failed (size:541776): [116.3981ms][558.1235ms]
  12838. objects pick time: [86.6591ms][644.7872ms]
  12839. object trim time: [86.6919ms][644.8178ms]
  12840. set new actors: [92.9973ms][651.1244ms]
  12841. ---- bogo REJECTED: obj pre-check failed (size:33216): [92.9997ms][651.1255ms]
  12842. removing: [InjuredKoume]]
  12843. re-generate candidates time: [47.4181ms][698.5468ms]
  12844. objects pick time: [109.5108ms][760.64ms]
  12845. object trim time: [109.5348ms][760.6618ms]
  12846. set new actors: [113.0433ms][764.1708ms]
  12847. ---- bogo REJECTED: obj pre-check failed (size:563200): [113.0447ms][764.1717ms]
  12848. objects pick time: [59.7049ms][823.881ms]
  12849. object trim time: [59.7362ms][823.9098ms]
  12850. set new actors: [71.3984ms][835.5731ms]
  12851. ---- bogo REJECTED: obj pre-check failed (size:81072): [71.4008ms][835.5742ms]
  12852. objects pick time: [56.6803ms][892.2602ms]
  12853. object trim time: [56.7116ms][892.2883ms]
  12854. set new actors: [60.8908ms][896.4693ms]
  12855. ---- bogo REJECTED: obj pre-check failed (size:348000): [60.8937ms][896.4704ms]
  12856. objects pick time: [56.0884ms][952.5636ms]
  12857. object trim time: [56.1115ms][952.5846ms]
  12858. set new actors: [59.7141ms][956.188ms]
  12859. ---- bogo REJECTED: obj pre-check failed (size:39840): [59.7158ms][956.1888ms]
  12860. removing: [CutscenePirate]]
  12861. re-generate candidates time: [28.0795ms][984.2741ms]
  12862. objects pick time: [81.6358ms][1037.8307ms]
  12863. object trim time: [81.6644ms][1037.8554ms]
  12864. set new actors: [85.7091ms][1041.9016ms]
  12865. ---- bogo REJECTED: obj pre-check failed (size:20560): [85.7118ms][1041.9028ms]
  12866. objects pick time: [53.4309ms][1095.3408ms]
  12867. object trim time: [53.4587ms][1095.364ms]
  12868. set new actors: [56.2951ms][1098.2025ms]
  12869. ---- bogo REJECTED: obj pre-check failed (size:693296): [56.2982ms][1098.2034ms]
  12870. objects pick time: [53.8862ms][1152.0965ms]
  12871. object trim time: [53.9216ms][1152.1279ms]
  12872. set new actors: [56.6699ms][1154.8771ms]
  12873. ---- bogo REJECTED: obj pre-check failed (size:80144): [56.6717ms][1154.8779ms]
  12874. objects pick time: [54.2923ms][1209.1776ms]
  12875. object trim time: [54.3245ms][1209.2051ms]
  12876. set new actors: [57.0634ms][1211.9459ms]
  12877. ---- bogo REJECTED: obj pre-check failed (size:106672): [57.0662ms][1211.9467ms]
  12878. removing: [GateSoldier]]
  12879. removing: [Shiro]]
  12880. removing: [UnusedShiro]]
  12881. re-generate candidates time: [27.5978ms][1239.5511ms]
  12882. objects pick time: [81.6752ms][1293.6288ms]
  12883. object trim time: [81.705ms][1293.6541ms]
  12884. set new actors: [85.5714ms][1297.5224ms]
  12885. ---- bogo REJECTED: obj pre-check failed (size:52832): [85.5743ms][1297.5233ms]
  12886. objects pick time: [53.2941ms][1350.8259ms]
  12887. object trim time: [53.3254ms][1350.8528ms]
  12888. set new actors: [60.6432ms][1358.1735ms]
  12889. ---- bogo REJECTED: obj pre-check failed (size:29488): [60.6476ms][1358.1749ms]
  12890. objects pick time: [53.9702ms][1412.1523ms]
  12891. object trim time: [54.0049ms][1412.1821ms]
  12892. set new actors: [56.8834ms][1415.0633ms]
  12893. ---- bogo REJECTED: obj pre-check failed (size:129744): [56.8871ms][1415.0643ms]
  12894. objects pick time: [53.993ms][1469.0653ms]
  12895. object trim time: [54.0312ms][1469.0983ms]
  12896. set new actors: [56.7608ms][1471.8292ms]
  12897. ---- bogo REJECTED: obj pre-check failed (size:58912): [56.763ms][1471.83ms]
  12898. removing: [GaroMaster]]
  12899. re-generate candidates time: [27.5061ms][1499.3435ms]
  12900. objects pick time: [81.6986ms][1553.5358ms]
  12901. object trim time: [81.7333ms][1553.5659ms]
  12902. set new actors: [86.0953ms][1557.9309ms]
  12903. ---- bogo REJECTED: obj pre-check failed (size:502128): [86.0997ms][1557.9322ms]
  12904. objects pick time: [54.3366ms][1612.276ms]
  12905. object trim time: [54.3671ms][1612.3019ms]
  12906. set new actors: [57.1501ms][1615.0868ms]
  12907. ---- bogo REJECTED: obj pre-check failed (size:170560): [57.1531ms][1615.0878ms]
  12908. objects pick time: [54.2457ms][1669.3414ms]
  12909. object trim time: [54.2809ms][1669.3711ms]
  12910. set new actors: [56.9627ms][1672.0537ms]
  12911. ---- bogo REJECTED: obj pre-check failed (size:110064): [56.9644ms][1672.0545ms]
  12912. objects pick time: [53.6344ms][1725.6959ms]
  12913. object trim time: [53.6648ms][1725.7221ms]
  12914. set new actors: [56.4916ms][1728.5511ms]
  12915. ---- bogo REJECTED: obj pre-check failed (size:55232): [56.4948ms][1728.5522ms]
  12916. removing: [GoGoron]]
  12917. removing: [GoronWithGeroMask]]
  12918. removing: [GoronSGoro]]
  12919. re-generate candidates time: [26.3279ms][1754.887ms]
  12920. objects pick time: [81.4997ms][1810.0593ms]
  12921. object trim time: [81.5362ms][1810.0912ms]
  12922. set new actors: [85.7199ms][1814.277ms]
  12923. ---- bogo REJECTED: obj pre-check failed (size:19808): [85.7233ms][1814.2784ms]
  12924. objects pick time: [54.8962ms][1869.1825ms]
  12925. object trim time: [54.9283ms][1869.209ms]
  12926. set new actors: [57.6613ms][1871.9428ms]
  12927. ---- bogo REJECTED: obj pre-check failed (size:55104): [57.663ms][1871.9437ms]
  12928. objects pick time: [53.4821ms][1925.4335ms]
  12929. object trim time: [53.5115ms][1925.458ms]
  12930. set new actors: [66.4715ms][1938.4215ms]
  12931. ---- bogo REJECTED: obj pre-check failed (size:17776): [66.4765ms][1938.423ms]
  12932. objects pick time: [53.6155ms][1992.0453ms]
  12933. object trim time: [53.6514ms][1992.0768ms]
  12934. set new actors: [56.9887ms][1995.4149ms]
  12935. ---- bogo REJECTED: obj pre-check failed (size:583488): [56.9904ms][1995.4158ms]
  12936. removing: [Dodongo]]
  12937. re-generate candidates time: [25.4057ms][2020.8285ms]
  12938. objects pick time: [79.2117ms][2074.635ms]
  12939. object trim time: [79.2444ms][2074.663ms]
  12940. set new actors: [83.2858ms][2078.7064ms]
  12941. pre-checking object size: [83.2905ms][2078.709ms]
  12942. exit per-object: [84.5184ms][2079.938ms]
  12943. set for size check: [87.2118ms][2082.6308ms]
  12944. after issizeacceptable: [87.3279ms][2082.7464ms]
  12945. #######################################################
  12946. time to complete randomizing [TerminaField]: 2090.5333ms
  12947. ending timestamp : [01:23:31.827 PM]
  12948.  
  12949. Enemizer final completion time: 2337.2465ms
  12950. Enemizer version: Isghj's Enemizer Test 65.0
  12951. seed: [ 896030297 ]
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